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/fog/ - Fallout General
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Wasteland Birth Control Edition

>CK
http://www.creationkit.com/fallout4/index.php?title=Main_Page

>Fallout 4 General Information (Read Before Asking Questions)
http://pastebin.com/UkxVHYQB (embed) (embed) (embed) (embed)

>Vault Dweller's Survival Guide Links
http://pastebin.com/x1yeAmcP (embed) (embed) (embed) (embed)

>The Art of Fallout 4
https://mega.nz/#!vQkWVLpD!nBOiJBqgYriOJNkjU8OqxSFOfpKJHYWT6wZunopd6Fg

>Fallout 4 Item IDs
https://docs.google.com/spreadsheets/d/1J9quAMtGK70aptz0t5teqWHGZJ9T9uvJmzNEBJEB36Q/htmlview?usp=sharing&sle=true

>Fallout 4 Legendary Effects & IDs Guide
http://pastebin.com/qg0KhsCA (embed) (embed) (embed) (embed)

>Fallout 4 Settlement Mods & Information
http://pastebin.com/QJquVveh (embed) (embed) (embed) (embed)

>CBBE Links & Outfit Studio Guide
http://pastebin.com/GG0n8K62 (embed) (embed) (embed) (embed)

>Fallout 4 Mods By /fog/ And/Or Removed from Nexus
http://pastebin.com/6kGZaPiy (embed) (embed) (embed) (embed)

>HELP! THE NEW PATCH BROKE MY MODS!
http://pastebin.com/EEaEc6rW (embed) (embed) (embed) (embed)

>Fallout 3/NV
http://pastebin.com/wVAqLvCD (embed) (embed) (embed) (embed)

>Archive
http://boards.fireden.net/vg/search/subject/fog/

>/aco/ Thread
>>>/aco/fallout (nsfw)

>/y/ Thread
>>>/y/fallout (nsfw)

Pre-War Thread: >>145095432
>>
reminder that bethesda's amusement park is copying trainwiz's amusement park
>>
Piper Farts!
>>
>>145179725

The pic in the OP is what Nate should have done to Nora. Saved the world a lot of trouble.
>>
>>145179801
well he does work for them
>>
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X B O X P L S
>>
>>145179725
Alright /vg/ i've literally tried everything. I got fallout 3 goty edition on windows 7 despite the warnings that it wouldnt work. I've tried all the solutions doe, i've deleted bthsuthread shit, i downloaded the mod and all the other things.
But nothing is working even doe it worked for other people.
What do i do /vg/ i really want to play this on PC
>>
>>145179801
Except it will not be a shitty mod full of goofy weapons.
>>
>>145181257
Yeah, it'll be a shitty DLC full of goofy weapons.
>>
>>145181180
Dl an other torrent then.
>>
>>145181180
Use TTW
>>
>>145181180
did you do the ini edit to force the game to only use 2 cores instead of 4 since the game doesnt support quad cores?
>>
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>>145179725
>download a mod that adds a new assault rifle
>does like 66 base damage, full auto
>enemies have it
>go to vault 95 and fight gunners
>assaultrons are the hardest part so far
>get to a room w/ 2 gunners. both have the new gun
*PRRRRRRRRRTTTTTTT*
>half of my health gone faster than i can react
>eventually kill them with mines, hiding like a bitch, and using like 10 stims

Fuck that. I'm uninstalling it. AVOID the WH-77 mod. Shit's OP asf.
>>
>>145181557
Ye, isnt that with the busethread 1 and inumHWThread?
>>145181459
So i download it on NV, and then ill be able to travel to fallout 3?
>>
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kek
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Fitst for vanilla cleavage.
>>
>>145181745
> So i download it on NV, and then ill be able to travel to fallout 3?

Sort of. By now the recommended way to start the game is to begin from a new FNV game, but in the Capital Wasteland (going through the Fo3 char gen).
I think that there is some compatibility strife atm with a newer version of the TTW.esm file, which fixes progressively longer loading times. You have to patch the char gen start plugin file (from the optionals fomod iirc) to get it to work, but that isn't _too_ difficult.
>>
>>145181745
Installing ttw will let you start in Fallout 3 normally, and move to NV later
>>
>>145181745
>So i download it on NV, and then ill be able to travel to fallout 3?
It lets you choose which game you want to start a character in
>>
>>145181745
TTW mod requires all the fallout 3 and fallout nv to be installed, then it extracts the lot converts them into fallout nv esps. You start out in fallout 3 vault 101 and then have the option to travel to NV.

https://taleoftwowastelands.com/content/updated-ttw-mod-directory
for mods but do NOT get many mods, you're already slapping on a huge mod to the game with TTW.
>>
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>reverse pickpocketing adult clothes onto kids and fallout 3 gives them tits

Does this work in 4?
>>
>>145181975
>>145182027
>>145182126
>>145182168
Thanks niggas
>>
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recommended mods for fallout 4?
it was fun but need some extra
the best part was building remaking the weapons and how they worked, sadly melee had little to 0 customization
>>
>>145175538
If he releases it people will make better ones. I definitely would.
>>
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>>145182168
You can use as many mods as you want so long as they're properly converted
TTW has come a long fucking way stability wise
>>
>>145181701
>WH-77 mod

This sounds fun
>>
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>>145182331
War of the Commonwealth if you don't mind some crashes
Game desperately needs more encounters
>>
>>145182331
I use:
key nuker ( to store all keys onto a keychain)
optimized vanilla textures
lowered minutemen expectations
everyone's best friend (dogmeat does not count as a companion)
settlement management software
scrap everything
>>
>>145180992
D E L I C I O U S
E
L
I

C
I
O
U
S
>>
>>145182463
Yeah I have trust issues with TTW since I played it years ago before it was supposedly stable.
>>
>>145182664
>everyone's best friend (dogmeat does not count as a companion)
Wait, hasn't the game been patched toward that already?

>>145182797
That's retarded, you're retarded. Just install it and give it a try.
>>
>>145182647
>Game desperately needs more encounters
I would disagree, its annoying enough tripping over some enemy every 5 feet in the base game.

The game, if anything, needs more open areas of nothing
>>
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>Vault Tec Plugsuits When?
>>
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>>145179725
b-bros is there a way to turn my qtp character into companion in new vegas?

i just want to copy paste the face on some fallower mod. Would it be possible?
>>
>>145183032
When you make them, fag
>>
>>145181180
well you need to do the INI edits

run everything in compatability mode, that is all the shit in the vcredist folder and xlivedll folder and the launcher/exe as administrator

and if you're a poorfag like me and use integrated graphics you need an additional .dll file that says to the game you're running it with one
>>
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I'm having trouble fixing the neck, no matter where i apply the skin to my PC's neck is always default, even when I have the textures replacing the base female texture? Anyone know a fix?
>>
>>145183281
Ok Anon you hate him, now kill youtself
>>
>>145183032
I can do the textures. And there's a couple anons trying to do it at the moment with shit from
>http://freelancecomics.blogspot.com
and
>http://www.nexusmods.com/oblivion/mods/42581/?

I'm waiting.
>>
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Where are the qt fembois?
>>
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>>145182860
Not my experience. Boston can get busy, but once you kill the first spawns, and the countryside in general, it becomes boring and predictable to travel across. The map would be better larger, but that'll never happen, and given its small size and lack of content, unpredictable battles is the only thing going for it.

Now the Glowing Sea is actually slightly threatening, and the Minutemen actually patrol settlements instead of being useless pieces of shit all day.
>>
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One more day until we get more sweet sweet lies

https://www.youtube.com/watch?v=e5HkuhSEnPQ
>>
>>145183769
>The map would be better larger,
No it wouldn't. If it was larger we would just end up in a Witcher 3 situation where the map is even more dead then it is already.

>and given its small size and lack of content
I dont see how 16 square miles is small, nor do I understand how you can say it lacks content where the a location every 5 feet.

>Now the Glowing Sea is actually slightly threatening
No it isn't, even mild radiation resistance can make it a null threat, and theres fucking nothing in there outside the Atom cultists and that one underground bunker thats interesting.

>and the Minutemen actually patrol settlements instead of being useless pieces of shit all day.
Minutemen already patrol in the base game, I run into them all the time at various spots around the map.
>>
what are supply chains ? how dose it work ?
>>
>>145184492
All settlements connected via supply chains share junk and material resources.
>>
>>145184047
It's already one third useless water
Only the city has that many locations and most of them are raider dungeons or even exterior only map markers
Yeah the GS is retarded in vanilla because there's few enemies and radiation is trivial, that's why you use a mod like this to add more dangerous enemies
>>
>>145184692
>>145184492
They also increase the profits for shop stalls built in linked settlements. Some legendary shop keepers won't join without 30+ settlers within a settlement network.
>>
>>145184887
>It's already one third useless water
its not even 1/3 water

>Only the city has that many locations and most of them are raider dungeons or even exterior only map markers
What? the wasteland area has tons of places, theres never not at least 6 markers on our compass even out in the wasteland areas.

>Yeah the GS is retarded in vanilla because there's few enemies and radiation is trivial, that's why you use a mod like this to add more dangerous enemies
Uhh no, its that way because thats the way it would logically be. Radiation would kill off most thing int it via accumulation, but at the same time its been 200+years, and most of the high concentrations of radiation would have dissipated over that time.
>>
>>145181701
your waifu has a cute nose.
>>
>>145185186
>Radiation would kill off most thing int it via accumulation, but at the same time its been 200+years, and most of the high concentrations of radiation would have dissipated over that time.
Don't you mean accumulate? Like in Chernobyl's surrounding area where it's safe most places but then there's the random radioactive ditch which will kill in seconds because that's where all the runoff pooled.
>>
>>145185186
>play survival
>add mod that adds more dangerous enemies
>now even more enemies one shot you unless youre wearing powerarmor

Man, bethesda fucking sucks at balancing their difficulties
>>
Doing my first run with modded fallout and I just finished the textures and UI now I'm looking at gameplay mods.

Has anybody tried out the bullet time mod? Did you prefer it to normal VATS?
>>
>>145185545
>Don't you mean accumulate?
No, i mean via accumulation.

As in, the Glowing Sea's radiation level isn't high enough to kill instantly, but anything spending a significant amount of time in it would eventually die from radiation buildup.

OFC there are higher pockets of accumulate radiation in various pools like you mention, but that's not what I was referring to.
>>
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>>145183032
>>145183568
The pic that anon posted, and those from the blog are gorgeous

i think it would be better if someone simply does a Re-rex and some modifications to GITS catsuit, but looking at the models, it wouldn't be better than the ones on the guy's models
>>
>>145185649
source on image
>>
>>145185802
just take jet for bullet-time

honestly Vats is annoying because it misses more often than I do firing normally
I only use it when I'm surprised or I want to use a crit
>>
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What is wrong with this pic and how do I fix it
>>
>>145185896
johndoe-art on tumblr
>>
>>145185904
So you thought it was pretty pointless?
>>
>>145185978
2 much green shit
>inb4 muh chernobyl
the game starts in october
the only green would be some grass here and there

http://www.nexusmods.com/fallout4/mods/11713/?
>>
>>145185839
The term you're looking for is "prolonged exposure". Like, you can stand in the middle of a tundra in a T-shirt and jeans for a minute or two, but with prolonged exposure, you're getting frost-bite and hypothermia. Radiation's the same way. If the levels are high enough to make you sick, with prolonged exposure, you'll die.
>>
>>145186210
I don't care about your lore shit bud I care about my graphix

Also it stays green in october in new england a lot of years. For instance, this year we had a very late foliage and basically no winter. Who says that many nukes dropping didn't change the climate?
>>
>>145186106
yea since it more or less exists in vanilla already
>>
>>145185186
>logical
>fallout radiation
Besides the point is that WotC fills it up with things that would survive it, mutants and robots, because it makes the hyped up Glowing Sea into an actual threat
Because Bethesda is balls at environmental pressures at hiking the rads up doesn't change that.

>>145186210
but what if I'm playing for 6 months
>>
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I haven't played Fallout 4 in a while, so I'm not sure. Is it still impossible to upload your mod to Bethesda.net without uploading all of the assets associated with it, including those from other people's mods?

I tried to upload a character overhaul mod a while back and it pack together, and uploaded, all of the assets I use instead of just the .esp. All my skin, body, eyes, hair mods, etc.
>>
>>145186320
>"prolonged exposure
Which, when it comes to rads, is the same thing as accumulating too many rads from standing in a radioactive spot for too long.
>>
>>145186412
Thanks bud, that's 1 mod I can check off my list
>>
>>145186446
>is it impossible to get a functional car without having to get all the parts needed for it!?
Yes.
>>
>>145185802
It's nice if you don't want to do drugs instead of VATS. Probably best to pick double the AP consumption though.

VATS is just too shitty to bear. Enemies can go out of range but you'll keep shooting. Stupid camera pans while you're being fucking murdered, making multiple shots take longer than they should. Even with the resistance buff during VATS it's infuriating to watch. It doesn't work in a first person shooter, not like they designed it.
>>
>>145186547
you can get a car to function without windshield wipers or a muffler
>>
>>145186612
I love seeing posts like these
> it's infuriating to watch
Like really?

Does this shit actually bother you?

How do you fucking survive real life?
>>
>>145186612
I think I'm just going to use Jet, I actually forgot it did basically the same time. That way there is an actual disadvantage to using it all the time which makes it more immersive.
>>
>>145186547
Or you could not have people downloading the same assets over and over just because a mod has dependencies
>>
>>145186547
>is it impossible to get a functional car without having to get all the parts needed for it!?
That doesn't work in this situation, anon. If you're just changing the appearance of NPCs, you only need to upload the .esp, not everything you use to make your game look purdy.

That's like saying, "You have to buy a whole care to buy this paint." I don't need to get the whole car, I just need the paint. Everybody has their own car, and this paint will work just fine for them without me giving them a car.
>>
>gun mod
>needs 60 other gun mods to work
fuck this
>>
>>145186839
Or you could just actually produce a fully functional stand alone product and not go back to the dark ages of Morrowind era modding where each mod needed like 10 others to work, causing people to need fucking diagrams of what mods to install in what order just to get even the most basic shit to work.
>>
>>145187038
nmm users everyone
>>
>>145187145
>Implying I use NMM
Lol no
>>
Anyone know how to fix the neck texture on player characters being different then the textures applies?
>>
Is there a mod that lets me send companions back to their home if they're already in a settlement?
>>
>>145186447
You don't accumulate rads. Radiation is atoms shedding neutrons because they're too heavy with them. Uranium, for example. Those neutrons fly off at insane speeds, and destroy any living tissue cells in their path. Because atoms are so tiny, you can have a golf ball-sized rock with even just a little bit of uranium that sheds so many neutrons that you can get very sick from it but only if it's sitting in your pocket for a long period of time, because it's getting a chance to destroy more of your cells without whatever ammo is has left, if you will. Once the ammo's spent, it doesn't stay in your body, it goes right through you.

To truly accumulate rads, you have to be surrounded by radioactive material, for a long period of time, which is still prolonged exposure, but the key part is being surrounded. And I'm talking giant uranium rods, that take millenia to run out of neutrons, not irradiated water or trees. I believe there's still bodies entombed inside Chernobyl, if one could safely remove them, they would be pretty irradiated, but that would still dissipate with time, because the bodies aren't radioactive in of themselves.
>>
>>145187038
>Or you could just actually produce a fully functional stand alone product
This is meaningless, I HAVE created a completely standalone mod, it does not require ANYTHING else, but the CK still packs together everything associated with the appearance of NPCs when it uploads to bethnet. It doesn't have to and should not do this.
>>
>>145187408
>sing real world logic to try to justify a Fallout unvierse based argument

AAAANNNNDDD you just lost any sort of validity you might have had.
>>
>>145186446
yes, you still need to have the assets + Ctrl F4
>>
>>145187267
Are you trying to make your own character in the creation kit or just in-game?
>>
>>145187470
>AAAANNNNDDD you just lost any sort of validity you might have had.
I love it when anon is so tsundere!
>>
>>145187470
Wasn't trying to justify anything.
>>
>>145187494
Just ingame. It's the same problem as >>145183505
But my hands are also fucked
>>
>>145187490
Ugh, why, though? My mod is completely stand-alone. the only reason it's packing together other mods is simply because I have them. this means that to upload to bethnet, I'd have to uninstall EVERY TEXTURE MOD I HAVE or it will force me to upload other people's mods when my mod does not need them.

God damnit, Bethesda. I get what you're trying to do, but make that bullshit optional, it only leads to widespread, accidental mod-theft. How did they not see this?
>>
>>145185853
Post booty sliders.
>>
>>145187770
Not sure in that case, could be that you have just a body mod installed that doesn't effect head and hands.

I know in the skyrim creation kit there use to be an issue when you made new character in which this same thing would happen. You just had to compile the scripts or something, but that doesn't really help you
>>
*move and inch forward*
>strong disliked that

*breathe*
>strong disliked that
>>
>>145187361
http://www.nexusmods.com/fallout4/mods/10029/?
>>
>>145187807
>mod-theft
>implying its possible to steal something that Bethesda owns all the rights to and whose products make you give it out.
Lol no.
>>
>>145181701
Can you post your tit sliders?
>>
>>145188167
>>
>>145188167
actually according to Bethesda the mod makers do own the shit they create
>>
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Is there a FO4 equivalent to tesgeneral.com? An up to date guide on mods that work and work well together? Obviously FO4 hasn't been out nearly as long and has been in patch/dlc flux but I just did a fresh install after the whole keywords clusterfuck and just generally having old outdated mods.

I'd take a decent forum post link. Just something that compiles stuff like "SK is shit, don't use it".
>>
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Let's go a little old-school here guys. What's your favorite armor from New Vegas/Fallout 3?
>>
>>145188336
That would imply theres any Fallout 4 mods with installing besides the unofficial patch and the keynuker.

We aren't far enough in for any truly good large scale texture replacers or anything
>>
>>145188415
>Fallout 3
Leather Armor or Ashur's Power Armor

>Fallout NV
Courier Fatigues and Desert Ranger armor (the classic, not the black/red)

I miss how easy it was to createcustom armor in those games, shit's fucked in 4.
>>
>>145188415
>fallout 3
Ashur armor and the shit the point lookout tribals wear

>Fallout NV
ranger veteran armor and desert ranger one in hh
>>
>>145188336
Kil yourself
>>
>>145188761
Which one is "classic", becuase I thought the black/red came out first
>>
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>>145188415
>FO3
Enclave Scientist Outfit

>NV
Joshua Graham's armor.
>>
>>145188415
Joshua's armor, Merc Troublemaker.
I long for an APA that better imitates the chest/shoulder oriented build from F2. Vegas' was just awkward and while the tanks in 4 are better they just don't do it for me.
>>
Need some help over here: I uninstalled FNV a while ago and I need some war pics to be taken.

Anybody who has FO4 and a military outfit of sorts can take some pics for me? It's for a uni assignment and I need to make a storyboard with pictures.

First picture would be a shadow of a man (with military clothing, including helmet) aiming a rifle. The shadow would be on the ground, preferrably grass.
>>
>>145185853
It might take a while for someone to do it
/fog/ has no one helpfull anymore
>>
>>145185649
Not Bethesda's fault you modded their game. Survival is about right without any mods.
>>
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>>145189279
The chest/shoulder placement of APA in 2 would cause more clipping than anything in 4. I think the redesign they went with works reasonably well for a 3D representation, although the helmet could be a little closer to the original with an asymmetrical design. It is, overall, superior to the NV design though.
>>
>>145189082
>the black/red came out first
Yeah, the black/red one was part of the base game and the tan/green one was later DLC, but I meant in terms of story. The tan/green came first and when the desert rangers joined the NCR, the armor was repainted black/red for intimidation value.
>>
I want to take better screenies but I don't know how to pose my character. Are there any mods or console commands to help?
>>
>>145188219
If dubs.
>>
>>145182196

please respond
>>
>>145188415
Fo3/FNV is old-school now? :o

>Fo3
The Enclave Hellfire set for PA
Chinese Stealth Armor for regular

>FNV (both from LR)
Scorched Sierra PA (with the cut helmet!)
Elite Riot Gear for standard armor
>>
>>145188415
>Wearing armor in New Vegas

After my first play through, I gave my character a dress and wandered the wastes with no armor.
>>
Did anyone get FO4 for free on XBOX? Why is Microsoft backtracking on giving out free copies? It's not like any PC users actually paid for it.
>>
>>145190028
But DT! And DR!
>>
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>>145179725
How do I get Commonwealth shorts to work on my custom preset? I already hit the build button on bodyslide.
>>
>>145188336
Just checked and tesgeneral.com's been working on a FO4 guide that should be up soon.

Guess I'll hold off on doing the mods reinstall for a few days.
>>
>>145190035
PC users aren't cucks. We cannot be expected to pay for anything.
>>
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http://www.nexusmods.com/fallout4/mods/14265/?
Neat
>>
>>145190035
>Why is Microsoft backtracking on giving out free copies?
Backtracking implies it was on purpose to begin with. Besides, they gave you $10 for free if you downloaded the game, so there's nothing to complain about.
>>
>>145190728

aww yeahh

now we don't even need workshop 2
>>
>>145190808
It doesn't matter... They made the mistake, even console cucks shouldn't be punished for their mistake.
>>
>>145190728
the new mirelurk humanoids look like pokemon
>>
>>145190936
Console users should be punished for knowingly and willingly taking advantage of an obvious unintended problem.
>>
>>145190874
>now we don't even need workshop 2
Joke's on you and all the rest of us too anon, we get _three_ workshops.
>>
>>145191062
When I bought the Legendary Edition of Skyrim, it was marked for $20 at my local Best Buy. When I took it to the register jockey, it did not ring up right, so they went back to check and yep, it was marked the same price as the non-DLC version. So they honored the price and corrected their error for future purchases.

Microsoft needs to learn how business is done.
>>
>>145191171
Yet PC users who download the game illegally should not be punished?
>>
>>145191420
They should, but theres no real way of doing that.
>>
>>145191420
Yup. We're better than you.
>>
>>145191283
>Microsoft needs to learn how business is done.
That's funny. Business isn't accidentally giving away a bunch of free copies of a full-priced game and just letting you keep them because woopsie.

And it's not like they just took the game away from you, they gave 'ya 10 smackaroos for the inconvenience, which they didn't have to do to begin with because there was no inconvenience. The people who doanloded it for free knew, they knew that this wasn't legit and on purpose. Expecting to get to keep the game is just silly.

And after all this, Microsoft still came out on the bottom.
>>
>>145191171
No, nobody should be punished here. It was a mistake that was corrected.
>>145191420
That's comparing apples and oranges. I've pirated shit too, anon, and even I know comparing the two situations is fuckin stupid.
>>
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>>145183032
>>145183568
>>145185853
>>145189392

>>145025497 >https://www.youtube.com/watch?v=4eDF6PN0yOc
>>145037707 >https://www.sendspace.com/file/z1u7y1
>>144973334 >https://mega.nz/#!fBdXmAIC!dUBxAV1QzjyYO4E5dVf4cTnArbcYphMC4FBJvYiLvzc

Do it.
>>
>>145191739
>No, nobody should be punished here. It was a mistake that was corrected.
Just because someone accidentally left a crate of movies outside the store doesn't make it right to take them, nor does it mean that the people who took them shouldn't be punished for taking them.

What sort of backwards world do you live in to think its all right to steal shit just because someone accidentally left it unguarded?
>>
When does FO4 get good?
>>
>>145191951

I don't know
>>
>>145191051
Better than the mirelurk kings in fallout 3
>>
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anyone have any idea how to get the bullet holes on bodies from new vegas's impact mod working?

every other part of the mod seems to werk except for it
>>
>>145188018
>do something
>danse hated that
>>
>>145192128

Get out of here Shitkari
>>
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>>145179725
Hello there. It's good to see a friendly face. Almost took you for a raider, I did. Name's Malcolm. Malcolm Holmes.
>>
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>>145192326
>>
>>145191906
What the fuck are you talking about, anon? None of that shit even relates.

Microsoft didn't leave a bunch of free copies of Fo4 around and people stole them, they accidentally marked the prices wrong and people, even though they knew it wasn't correct, bought the games legally.

Now, in the end, Microsoft fixed their own mistake and everyone who got the game for free could no longer play said free game.

No harm no foul. Nobody here is a criminal. They're morally grey, yes, but not legally accountable and it'd just be stupid to hold them to it.
>>
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>>145192326
Nan-ni shimasho-ka?
>>
>>145192413
> bought the games legally.
Except they didn't buy the games legally as the games weren't being sold at the right price due to an error.

thats like saying just becuase a store marked something as $0.00 then it wasn't illegal to just take it even though it was an error.

It was, and it would be counted as a crime anywhere.

holy shit, what sort of backwater do you live in?
>>
>>145192128
fix your load order
I use body replacers, eve and ebt as well as impact and have never had issues
>>
>>145192735
do you use WMX or a bashed patch with those as well?

Also do you care enough to share what generally goes first? I usually manually adjust it after using LOOT as a guideline
>>
>>145191906
I think it's more comparable to leaving a crate of movies outside the store and accidentally writing "FREE MOVIES" in the box
>>
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>>145192702
>Except they didn't buy the games legally as the games weren't being sold at the right price due to an error.
Except they did buy the games legally, anon. They did not pay the correct price for it, but they still went through the proper channels and everything.
>a store marked something as $0.00 then it wasn't illegal to just take it even though it was an error.
That's not anything like what I'm saying. If you just pick something up and walk away with it, yeah, that's stealing, but these people went to the counter and checked it out with the clerk like they were supposed to. Yeah, the clerk rang it up wrong and the buyer knew they rang it up wrong, but it's not illegal. The buyer is not at fault legally. Morally, yes, legally, no.
>It was, and it would be counted as a crime anywhere.
Like I said, anon. Wasn't a crime, just morally not very nice.
>holy shit, what sort of backwater do you live in?
Ouch, my feelings, you continually misunderstand what I'm saying and hurl insults but apparently I am the backwater one.
>>
>>145193128
>Except they did buy the games legally, anon.
Except they didn't, getting something online for a wrong price due to an error is not buying it legally.
>>
>>145181873
BUFF THEYRE STEALIN UR MAAAAHHHHDS!
>>
>>145192203
I don't understand why Danse disliked my stealing from a Commonwealth citizen.

Doesn't the BoS steal all the time? You guys told me they steal tech from wastlanders?
>>
>>145192950
huh, on second glance i'm not using eve but caliberx

but in general i'v got

ehnanced blood textures
then impact
then wmx

I never made any bashed patches because I was happy with what i got when things overwrote each other

and because it seemed like too much work

I only ever made a merged patch

I installed the body replacers manually
>>
>>145187807
>You then

All /fog/ modders are occupied atm, also i think that LL may be doing that

anyway, nice models
>>
>>145193585
Uhh no?

The East Coast boS only takes tech from abandoned buildings and shit.

the only attack and steal tech from people like The Institute who abuse technology to bring harm to others.
>>
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>>145193868
For certain quantities of abandoned under Maxson's leadership.
>>
>>145193585
>Danse: I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent! I don't care what sort of technology they're sitting on... if they aren't getting in our way or taking up arms against us, they aren't the enemy.
>>
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>>145192203
>>145193585
>being friends with synths
>>
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Is there anyone here that could make a quick mods that flips the front sight on the assault rifles down
Its obstructs your view when using a reflex sight/Combat scope
>>
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>>145193681
well apparently now my bullet holes only show up on certain outfits and naked females

what body replacers are you using and why manual?
>>
>>145193308
>Except they didn't, getting something online for a wrong price due to an error is not buying it legally.
Except that yes it is.

Say you walked up to a store clerk and bought a $10 game but it rang up for $5. Knowing this was incorrect, you paid the $5 and went on your way. This was not illegal, you bought the game for what was asked for it.

You could have corrected the employee and paid the full $10, but you didn't. This makes you an ass but it doesn't make you a criminal.

Morally, yeah, I guess you could equate them to criminals, but legally, they are not criminals.

Like I said before, this was an error on Microsoft's part that people took advantage of. In the end, it was all fixed. None of the free games worked. No harm, no foul.

This does not mean that the people who took advantage of the error are faultless, just that they cannot be held legally accountable for doing so. Not criminals, just asses.
>>
>>145194152
I wish people that bitch about the brotherhood would see this quote.
>>
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>>145183568
Can you? I can just make a plugsuit from scratch.
Someone give me some concept art.
>>
>>145194340
>what replacers
T6M and Breeze

>why manual
T6M has terrible leather armor, jumpsuits(robco/red rocket and the red mechanic ones), power and combat armor meshes and I disliked the normal underwear meshes and I didn't like the default T6m underwear body

using the esps but not the shitty meshes meant invisible armors or red squares

there's a fix for it but I don't trust mod managers so I did it manually to get the meshes i want and
>>
>>145194587
physical media ≠ digital media in terms of rights

A company has the right to revoke your digital license at any time, for any reason, do you even ToS?
>>
>>145194968
I'm on roberts, I'll try changing to breeze and see if that fixes it

are the bullet holes not supposed to work on custom clothes and armors from spice of life though?
>>
>Do not upload mods or mods taking content from other mods unless you have permission from the creator.
>Do not upload mods using third-party content (licensed properties, content from other games, and other trademarked properties). This includes using content from other Bethesda games.
>Do not create mods that allow users to circumvent the need to purchase add-on content.
>Do not upload mods featuring nude or sexually explicit material.
>Do not upload mods featuring violent acts towards children.
>Do not upload mods that feature real world religious/political content. Content specific to game content is admissible.
>Do not upload mods that include hate speech, malicious content, or content that slanders/harasses other members.
>Do not upload mods that include private information.

https://community.bethesda.net/thread/23685

So which of your favorite mods would be allowed on beth.shit?
>>
>>145195382
I don't know how the blood effects work but I assume they're left vanilla to avoid issues with mods that affect decal effects

I was using roberts at one point and never had issues with decals not showing up
>>
>>145195715

i mostly like QoL mods like the one that puts actual fuckin roads on the map
>>
>>145195715
...i feel bad for console gamers
Poor guy just want some mods
>>
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>>145194951
the pics that anon posted here are enough, also gelbooru.

the 3.33 one is good enough for a concept

>https://danbooru.donmai.us/posts/2342779?tags=shikinami_asuka_langley
>>
>>145195715
>So which of your favorite mods would be allowed on beth.shit?
All of them apparently.
>>
>>145195283
>A company has the right to revoke your digital license at any time, for any reason, do you even ToS?
How does that relate to what I was saying?
>>
>Told people when the pricing error happened it wouldn't be honored and licenses will be revoked
>Everyone called me a shitposter
>It happens
>People seriously whinging about Microsoft fixing the issue because they were hoping to get away with it
Why
You knew exactly what was going to happen

>>145194968
T6M Leather Armor had the GOAT midriff but yeah, Combat Armor was horrible.
>Installing NeverNude version
lmao
>>
>>145196204
Not him but, you really are thick aren't you?
>>
>>145196153
Why would you use a eva design when you have the potential to make something new?

Draw me an original fallout plugsuit, and I will make it real.
>>
>>145195778
thanks for the help so far, one last question, what should I use to merge mods these days, the same old xedit script?
>>
>>145195715
From the looks of things, it seems about the only thing the Nexus allows that Bethesda.net doesn't is sex mods. Which is good enough reason not to be a console gamer.
>>
>>145196354
>installing nevernude version
>lmao
never appealed to me

>>145196603
can't say

haven't done it in a while although it would probably still work
>>
>>145196689
The only mods that aren't allowed on nexus are rape mods, loli sex mods and stolen assets.
>>
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>radiant quest picks a far harbor location, where i haven't even been yet
>>
>>145196397
>you really are thick aren't you?
Apparently I am, because I'm not sure how a company's ability to revoke your license has anything to do with legal standing of the situation.

Microsoft accidentally marked the wrong price, people took advantage of the situation and got the game for free. Microsoft revoked their license and disabled their ability to play the game.

But I was talking about the legality of getting the game under the circumstances. It has nothing to do with terms of service. I wasn't saying people have the right to keep the game they got for free, I was just saying they weren't criminals for getting the game that way in the first place.

Yes, Microsoft can and did revoke their license, but that's not what I was even talking about.
>>
>>145194951
Hi Kos
I started to figure out how is the process to make a mesh for a game. High poly, low, UV map, normal spec diffuse.

Do i need a bump map?
>>
>>145196886
The same thing happened in Skyrim with Solstheim (and still does...) so don't count on it being fixed any time soon. All you can really do is save before going to turn in the previous quest/get your new quest, and just reload until it is a reasonable location.
It might be possible to check if the player has been to the island first, but I don't know where the quest giving is handled in the scripts.
>>
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>>145196987
A bump map is just a normal map. And yes, you always need a normal unless you're running deep blue.

Making a mesh is different from making a full object. Very few people can do full objects alone. Usually it's split into three, or four parts

Highpoly sculpting
Lowpoly modeling and UV unwrap
Textures
Skinning rigs and animation.

Each one of these fields can pretty much be a career into itself, so I'd recommend you not stretch yourself too thin just starting out.
>>
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Anyone else using the journal mod?

Please help me I can't stop
>>
>>145197723
yes.

never stop, no one else will remember you if you stop
>>
>>145197723
>journal mod
that sounds and looks really autistic my man

I'm downloading
>>
>>145197723
post moar
>>
>>145197723

how does one enter text into a pip-boy
>>
>>145198452
it just works
>>
>>145197723
You're an autist.
>>
>>145198452

morse code with one button of course
>>
I just watched DDproductions sperg and now I'm wondering how many modders have jumped ship to the GUN network.
>>
>>145198963

pretty impressive how it's not in all caps and has characters outside of the morse alphabet
>>
>>145199062

GUN network? What is this bullshit lamo
>>
>tfw you realize cooking station takes resources from all connected settlements

so much missed exp from vegetable starch
>>
I wonder how many more sales Todd squeezed from putting """""""""""""mods"""""""""""" on console
>>
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>>145199062
>>
>>145199437
idk but i appreciate it as it opens the door for that kind of thing for stuff that's console exclusive
>>
>>145199209
>>145199062

what in the 9 fucking divines?
>>
>>145199830
>he doesn't know about GUN
lmao
>>
I started the Far Harbor DLC and when I came back to the commonwealth, all of my explored locations in the mainland had disappeared and been replaced with the locations of the far harbor map. anyone know what the deal is?
>>
So if the Church of Atom has spread as far north as far Harbor, do you think they gone as far south as Miami?
>>
>>145200267

That sounds pretty spooky
>>
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Tried to ask before but the site was fucked

I know the Covenant quest can become bugged if you do the main questline first. Any other quests like this?
>>
>>145198452
pip boy uses flash, it's easy to just add text boxes you can type in.
>>
>>145197316
thanks
i will start by something simple anyway.
>>
>>145200472
>I know the Covenant quest can become bugged if you do the main questline first.
I have never had this happen at all
>>
I've heard that there's an Idiot Savant check during a conversation. Does anyone know anything about it, like which conversation with who?
>>
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>>145194951
I probable could, yeah.

I have a lot of time on my hands sometimes.
>>
>>145200546
Honest Dan can dissapear
>>
>>145200704
Why did they have to ruin Eva with such shitty fucking reboot movies?

What makes it worse is that they didn't even bother to fucking finish the reboots!
>>
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>>145200816
We don't talk about that anon
>>
>>145200762

Honest Dan doesn't do shit so that's not really a problem is it?
>>
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>new game
>see this
What the fuck?
Normally I wouldn't think anything of it, but one was named Codsworth and the other Sadsworth. They both sounded the same when talked to, but Sadsworth would give generic responses like "Good morning sir".

Anyone recognize Sadsworth or know where he's supposed to be?
It's possible it was a hiccup from a mod, but i don't know which he would be from.
>>
>>145201282
He gives the quest, so yes he's needed
>>
>>145201303
>sadsworth
>>
>>145196603
I'm still using the merge and utility scripts from days of old and have had no problems so far
>>
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>>145201303
your timeline is further diverging, prepare for the third impact.

INSTRUMENTALITY NOW
>>
>>145188415
Hellfire
>still hoping we get it in FO4 eventually
>>
>>145201303
Sparky's Quantum Adventure Mod
>>
List of likely cities to see in future Fallout games
-Seattle
-San Fran
-LA
-Chicago
-Miami
-New Orleans
>>
>>145202121

Boston but not shitty this time
>>
>>145202247
Boston was fine for me DESU
>>
>>145201995
http://www.nexusmods.com/fallout4/images/11690/?
>>
>>145201995
I'm still hoping we get the feature they didn't bring over from nv eventually.
>>
>>145202306
It was full of all of Americas leftys before the war I guess it was a concentration camp for the wrong handed.
>>
>>145202098
I knew that thing as a piece of shit
>>
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>>145201052
>>145200816

atleast the other mecha series from the same year, doesn't suffer from...

>reads that frozen teardrop may be animated in late 2017 with GoL, Heero gets married Relena, Old Duo/Max Rockatansky become mars president with Old Heero clone as Vice aide

MOTHERFUCK!
>>
>>145202121
Chicago and Seattle would be neat
>>
>>145188415
Armored Vault Jumpsuit.

>>145202121
Toronto desu.
It's part of the USA in the FO universe, and no doubt has been even more influenced by the US than in our timeline.
>>
>>145202306

It's just weird seeing them try and fit in landmarks that don't look great like walden pond is a dinky little mud puddle. I get it mostly dried up but still.

TLOU has the only really good video game representation of Boston I've seen so far.

anyway, I'd like to see Miami because that's a city that had a huge boom in development after WW2 and it'd be interesting to see how that plays out in the Fallout universe plus alligators are cool
>>
>>145203234
Chicago would be cool because it would allow us to see what the MwBoS have been up too.

Seattle would be nice because its the only west coast city of importance not either ruled by the NCR or Legion, or otherwise known to be destroyed entirely like Salt Lake city was.
>>
>>145203334
>mwbos
never seeing them again
>>
>>145203419
Given how much Bethesda has a hard on for them, with all the constant references to them, and their existence, I wouldn't be so sure.
>>
>>145199062
>GUN
Aren't they those autists who have their super-secret club that you can get banned for not posting regularly in?
>>
>>145202437
That looks like shit, anon
>>
>>145203334
desu, I'd just like some winter survival and snowstorms with 0 visibility after the Mojave, its heat and far-off horizon.
>>
>>145203731

They praise modders so much it seems artificial to me.
>>
>>145203848
>Implying it would be snowing in Seattle or Chicago
lol no.
>>
>>145203848
>radioactive snowstorms
Yes please
>>
>>145203419
If Beth ever makes a Fallout set in Chicago we'll probably see them, but not the fuckhuge empire with airships and shit they've set up in Tactics, just a rogue chapter.
>>
>>145203939
>Why would it snow in towns in which it snows IRL?
It's Fallout, it'd probably be turbo radioactive yellow snow too.

>>145204083
I wonder if they'd go and completely invalidate a previous game.
>>
>>145204083
The MwBoS never had airships.

The East Coast BoS had airships, sent some guys east, the ships crashed, and the survivors became the MWBoS.

but the MwBoS themselves never built, or rebuilt, their airships in-game.

>but not the fuckhuge empire
Actually, we know from Fallout 3 and NV that the MwBoS are still spread all the way from Chicago to Colorado as of the time of NV.

So they still apparently have their empire intact.
>>
>>145203848
>Seattle
>snow
yeah no.

A fallout with a winter climate would be fucking cool though.
>hardcore/survival difficulty adds body tempurature mechanics
>if you prance around in a skirt during a blizzard you'll freeze to death
That'd be some shit right there.
>>
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I don't know why but I saw this and started giggling uncontrollably
>>
>>145204320
>The East Coast BoS
West Coast BoS*

Yeah, I fucked up, my bad.

though the ECBoS does have an airship obviously.
>>
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>>145204161
Tactics has already been demoted to non-canon by Todd years ago and has been recently promoted to semi-canon by Emil, meaning something happened(The Midwest BoS exists) and other shit have not(vault 0 for example)
>>
>>145204327
Also light mechanics during the storms. If you turn them on, mobs see you from farther away.
>>
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>>145194951
>>145196423
New how? It's the suits as they are that have the appeal.

Not that a fallout/vault-tech themed plug suit wouldn't be interesting to see.

At least someone is doing this now.
>>
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>>145204526
>>
>>145204523
> and has been recently promoted to semi-canon by Emil
Uhh no, it was promoted to semi-canon when Fallout 3 came out and referenced it several times.

and Emil commented on it at the same time.

It being semi-canon is years old information from just after Fallout 3's release.
>>
>>145204642
Cause the suits as they are can be ported.

I'd rather make something new.
Thread replies: 255
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