Why havent you sold/traded/trashed this game yet? Do you enjoy gated content and endless fetch quests?
I want to get the robot before I trash this game. So far it plays like FFXIV before it was remade.
>>319974460
Because Iam having fun
>>319974460
Lol.
This shit gives me nightmares
>>319974434
I own this game
IT'S THE PSP'S BIRTHDAY /V/, SHE'S 11
WHAT ARE YOU PLAYING?
Castlevania DXC on my Vita.
Nothing. It stopped reading those shitty UMDs, and I guess I left it off for so long it's just dead now. Won't even charge.
>>319974494
i'm sorry for you're lost
Well /v/?
Kill him.
Give him a look like, "the fuck?"
>>319974097
Why the fuck are you touching my computer?
What is happening to /v/ today? It feels like every thread is filled with anons acting retarded on purpose or trying to troll each other
>>319974019
How is that different from any other day?
I think it has to do with Undertale.
>>319974019
>today>>319974086
>Vietnam War game
>America loses
>>319973802
>Vietnam war game
>America wins
>Multiple GOTY awards
>Decades later nobody remembers the actual war, and only remembers how America won in the vidya game
>Vietnam War game
>Senator's Son plays on the main menu
>Fortunate Son game
>Fortunate Son starts playing
>those blissful days when a new hyped game would come out and you were plunged into a breathtaking adventure that made you forget everything bad...
Those days of old past...
>being depressed
>Those blissful days when you could afford to pay rent on time, and weren't 2 months behind and considering suicide.
>>319973661
Hey at least now that your main form of escapism isn't working, you can face reality.
Can I enjoy this game on PSP without knowing moon runes?
What do you think?
>can I enjoy a visual NOVEL without knowing how to read?
Sure, go for it.
>>319973361
No. Buy a VITA TV for 40 bucks and the game if you really want to play it.
Post overpowered weapons
>>319973412
spotted the silver
This weapon is horribly flawed.
It's a shit weapon.
In order to actually deal good damage and become viable with it, you have to already have kills, which is retarded as a concept. Next, you have to rocket jump to actually make those multiple rockets worth anything, so using this weapon ALSO uses up health.
Next, you have use a BASE Jumper to at least keep rockets on the enemy, there goes your secondary and now you are a flying target.
Then, you already use 1 rocket for the rocket jump, so you either have to reload and spend more time being shot at, or just keep firing with one less then what you were given.
This weapon is shit and if you use it, you are retarded.
The only real good Soldier Weapon is the stock, and if not that then the most OP is either the Beggars Bazooka or the Black Box with the Conch and Escape Plan.
Can we have a vidya reaction thread? I need to update my collection
Games were I can be an edgy faggot who teleports and shit.
GO
>>319973167
DMC4SE.
>>319973360
/thread
FFXV
fucking when sakurai?
There are already Mii costumes aren't there? Or did I just dream that?
>>319973096
>wanting another animu swordsman
>not a fucking Rathalos or Brachydios
Yeah, no.
>>319973870
>animu swordsman
>when he has like 14 different fucking weapons to utilize
yeah nah
besides, monsters are2 big
Reminder Charle's Barkley: Shut Up and Jam! Gaiden is legitimately one of the greatest RPGs of all time, and shits all over Undertale and LISA.
Literal meme game
>>319973252
That's what I thought at first, but then I actually played the fucking game and realized it's legitimately a great game with a fun battle system and genius writing. It's only flaw is that it's too short.
>>319973472
That's what I thought before playing it. Then I actually played it and it's got an awful story, memes, and awful atb system.
http://www.sourcegaming.info/2015/12/13/sakurai-fe25/
>Interviewer: So, can you tell us the story about how Marth and Roy became playable characters in Super Smash Bros. Melee?
>Sakurai: Well, I wanted to include Marth in the original Smash Bros. game, as a sword-wielding character. But for Smash 64, there were some features we barely finished in time, and the four hidden characters were created only on the premise of being able to reuse some movements and parts of the models of pre-existing characters, so in the end Marth couldn’t make it in.
>Interviewer: As for the rationale behind wanting to add Marth, was it because you felt that out of Nintendo’s many franchises, Fire Emblem is one that should be included?
>Sakurai: That is a big part of it, and in terms of character diversity I did want more variation in terms of sword-wielding characters. I thought in comparison to Link—who’s more of a strong, direct swordsman—someone with finesse, a swordsman who relied more on technique, would be a lot of fun. On top of that, when we narrowed the possibilities down to the popular franchises of the time, we felt some restrictions. So among the possibilities, Fire Emblem was a franchise boasting multiple popular titles, and I thought there was more than enough value in including a character from Fire Emblem. So, in the next installment, Super Smash Bros. Melee, I had decided to include Marth at the start. Then, while thinking about a potential clone character, Roy came up. His game was in development at the time, and so he was added.
>Interviewer: In Smash for 3DS/ Wii U, there are far more Fire Emblem characters on the roster than in previous games. How did you go about the selection process for these characters?
>Sakurai: It really depends on the situation. For example, Roy and Robin were included for completely different reasons. It also depends on luck, of course. Industry trends around the time when development begins is a pretty big factor. I started development on Smash for 3DS/ Wii U right after I’d wrapped up Kid Icarus: Uprising, and Fire Emblem Awakening was released one month after Uprising. So what’s popular around the time when I begin designing the game is important. Characters are almost never added after I’ve completed the project plan for Smash.
>Interviewer: So once that project plan is set into motion, everything is already fixed.
>Sakurai: If I had to offer up one exception from this time, it would be for Pokémon. We knew there was going to be a new release soon, so we left one spot open for a new Pokémon, and everything else continued according to plan. Adding or removing during the process directly impacts production costs and people’s workloads, so it’s not that easy to add or change things, and we take that into account.
>Sakurai: We don’t think about adding in post-release content from the beginning. We want to provide as much as we can with the base game.
>Interviewer: But that means Awakening’s release schedule was pretty fortuitous.
>Sakurai: Yes, that was the case. For example, if Awakening was released six months later, Robin may not have made it in, and if it was six months early, they might not have even been considered.
>Interviewer: Was Lucina in a similar situation?
>Sakurai: Yes, that applies to Lucina as well. How much a character will please the players, how unique they are—there are a lot of factors that go into deciding a character’s inclusion. I don’t know whether Fire Emblem will have many more games in the future, but it’s not as if we have a stipulation that says “we have to include the protagonist of the next Fire Emblem game.” Moreover, we don’t even know if there’ll be another Smash game.
>Interviewer: You do say that every time, though, so I do wonder if maybe it’ll just keep on going forever.
>Sakurai: And I’ll become the Smash craftsman? (laughs)
>Interviewer: Yes. After all, including the DLC, you’ve been involved with Smash since the beginning.
>Sakurai: Well, DLC is coming to an end soon, too, y’know.
>Together: (laughs)
>Interviewer: By the same token, I think there are a lot of people who want you to make a new original game.
>Sakurai: It’s pretty difficult. If I keep making Smash, I get to work on interesting things like Ryu, but if I leave, I don’t know if the staff could do it by themselves.
>Sakurai: Well, DLC is coming to an end soon, too, y’know.
>Side quest: search for missing person
>Find them
>They're dead
>>319972382
>Side quest: help out the innocent looking person
>Help them
>It's a setup
>side quest branches off into more side quests
>walk around
>find a dudes dead body
>quest: figure out what happened to this guy