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Archived threads in /v/ - Video Games - 4294. page


Are these guys the RARE developers of Sony?
19 posts and 5 images submitted.
>>
>>334784441
rare what?
>>
>>334784606
You have to be 18 to post here.
>>
>>334784606
pepe

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Recently started playing Skyrim on PC.
Any Pro-Tips?
Am playing with steam workshop mods.
27 posts and 4 images submitted.
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>>334784236

>needing '''pro tips''' for skyring
>steam workshop mods
>>
>>334784236
thats tree
>>
>>334784236
Uninstall and play Morrowind first.

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>sandbox game
>it has an object limit
12 posts and 3 images submitted.
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>>334784169
This literally never happens.
>>
>>334784514
Garry's Mod,
although you can set it higher, but it will start murdering your frames
>>
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>>334784570

>playing on a toaster

>no kirby thread

Let's change that. How hyped are you for Planet Robobot? I was already hyped as fuck after the reveal trailer but hearing that Meta Knightmare is coming back just amplified my hype.
19 posts and 5 images submitted.
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Pretty much everything OP
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>>334784159
>>
>>334785098
Daily reminder that you are supporting past game functions being locked behind collectible toy-walls.

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Choose.
147 posts and 33 images submitted.
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>>334783785
Right has the better MC and better boys, but it also has Ken so it loses points. Right also has the better (mascot?/animal thing) character.

Left has the best girls though. (As in more attractive)
This is of course entirely my opinion.
Persona 3 has objectively the btter soundtrack though.
>>
4 has best girl Naoto.
>>
>>334784301
I know Ai is god tier but she doesn't quite outweigh Yukari, Mitsuru, Fuuka, Yuko, and Miss Toriumi

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Does anyone else get nauseous from how Fallout 4 looks? I don't even know why.
19 posts and 2 images submitted.
>>
>playing FO4

I'm still on Oblivion.
>>
Two AA options

One is FXAA, which is absolutely garbage implementation which has the worst fucking stuttering on foliage.
The other is TAA/TXAA aka we blur the SHIT out of everything so it looks smooth. Its defaulted on TAA, which is why it looks blurry as fuck.
>>
Yep. I get it occasionally with certain games. The Far Cry series is another one. It's motion sickness. Sometimes changing the FOV helps, as does sitting farther away from your monitor.

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Been wanting to play a good co-op game in quite some time. Heard of this game in passing here and there. How is it?

Is it good?
Or is it
>>good?
14 posts and 1 images submitted.
>>
Its pretty neat to play with a buddy on the same console. Its simple and challenging but everyone can join in and have some fun.
>>
Friendly fire is always on and the amount of area you can see on the screen is your enemy because sometimes you will not be able to see the giant mobs heading towards you or the giant armored enemies rush you.
It's good with people who know what they're doing.
Frustrating as fuck with shitty randoms.

PC has no local, so good luck having a good time on it.
>>
>>334783513
Its kinda fun and hardcore at higher difficulties, I just hate how so many of the cool weapons are locked behind high levels and DLC.

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>flash game that you'd find on newgrounds in the early-mid 2000s
>30 (THIRTY) FUCKING DOLLARS

T H I R T Y
H
I
R
T
Y

D O L L A R S
O
L
L
A
R
S

What the FUCK is up with indie devs these days?
139 posts and 14 images submitted.
>>
i think he worked on it for something like 5 years. it has a shitload of levels. he probably wants some sort of return for the five years he worked on the game.

longer amount of labor time required to create something -> will cost more in the end.
>>
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>Flash game
>3D environment
>>
>>334783427
It'd be a much bigger success at $10. It's the reason that hack Blow was asshurt that his game has still yet to break even.

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And the award for "Best Year in Gaming" goes to...
43 posts and 14 images submitted.
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Agreed
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>>334783052
>2001
No, 2004 or 2005 are easily the best. Do you know how much good shit came out in those two years?
>Cave Story
>Shin Megami Tensei: Nocturne
>Drakengard
>Final Fantasy Crystal Chronicles
>Ace Combat 5
>Metroid Prime 2
>Kingdom Hearts: Chain of Memories

2005:
>Resident Evil 4
>Star Fox Assault
>Digital Devil Saga
>Psychonauts
>Killer7
>Sly 3
>Pokemon XD
>Dragon Quest VIII
>Kingdom Hearts II (Japanese release)
>>
>any year 1995 or after
>best
Holy fuck, kids. Gaming died in the mid-90s with the rise of shit-casual horrible gameplay garbage for idiots.

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What went wrong?

https://www.youtube.com/watch?v=XDYN9LuT1lQ
49 posts and 6 images submitted.
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>>334782984
explain?
>>
KICK
>>
>>334784646
There hasn't been a game in years. They let the series die.

Regular "Why aren't you playing AssaultCube?" Thread

/--------------------------------------------------/
>what is assaultcube?
-fast paced multiplayer FPS in a modern setting
-mix between cs 1.6 and q3a
-no gimmicks/bs; just fragging
-6 weapon types + grenades
-18 different gamemodes
-custom maps galore + built in map editor
-40mb filesize; can run on any toaster of a PC

If you can get past the N64-tier graphics, it's a fun pick up and play multiplayer shooter.

>download
http://assault.cubers.net/download.html

>suggestions for playing
-use max fov
-use this gfxpack (default hud looks like shit):
http://primoturbo.deviantart.com/art/AssaultCube-Protox-Remod-356726205

>irc
freenode: #/v/cubers
/----------------------------------------------------------------------------------------------------/

Who wants to play
13 posts and 5 images submitted.
>>
>>334782917
>>
>>334783468
>>
>>334782917
>Regular "Why aren't you playing AssaultCube?" Thread

>Regular shill thread!

Your game sucks man. Why did you just make counterstrike? Counterstrike still exists.

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What does /v/ think of Princess Suit Samus?
25 posts and 6 images submitted.
>>
>>334782823
But I want to be her princess.
>>
>>334782823
I think a game starring a princess who gains different abilities based on her outfits would be pretty rad

why is her arm so short?
>>
cute

CUTE

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http://archive.is/YXAJk
finally a non shit version, might finally get a ps4 this time
11 posts and 2 images submitted.
>>
You do know that it won't magically make games run at higher resolutions or framerates? They have to be patched back, and it doesn't make sense for most companies to put some work on a 3 year old game.
>>
>>334782901
the release hd editions and remasters all the time, just look at the last of us
>>
>>334782963
LMAOing if they pretend to sell a new version of TLOU for the PS4K. It's got to be a free patch for the PS4 version.

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Name a better 3D building sandbox game?

Protip, Non exist.
17 posts and 5 images submitted.
>>
truth but notch betrayed 4chan and shilled to reddit so fuck this game. also only babbies play it now, fuck being associated with autistic minechildren crowd.
>>
>>334783058
Are you memeing or are you serious? Minecraft has ALWAYS been autist heavy.
>>
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https://www.youtube.com/watch?v=ZLCk0n90E10

>Make Minecraft to replace LEGO
>LEGO makes Minecraft LEGO to stay relevant

L
O
L

I just watched the 30 minute Polygon gameplay compilation of the game and i have to say that what i saw didn't fill me with confidence. I haven't been following the development of the game at all because the first Mirrors edge is one of my favorite ps3 era games and i didn't want to hype myself up just to be disappointed. From what i saw i'm not going to say that the game is going to be bad, but there are some minor and less minor things i noticed that worry me that go against the grain of the original game, at least in my opinion.

I'm going to list these things and give a small explanation why i don't like these changes so that all of you will have an easier time following me.

1. Control change of springboarding and soft landings.

They changed it to holding jump instead of double tapping or hitting the crouch button, this might sound so minor but i think that this change might affect a lot on how the game actually feels, now instead of you timing your jumps or rolls the game does it for you, pulling awesome jumps isn't probably going to feel as good as it did in the previous entry.

2.The new runners vision

Previously the runners vision was integrated into the level design, this time it's just a trail that appears in front of you showing the proper path with missions markers to boot. Turning it off is probably not going to be an option this time around for the first playthrough, or it's not going to be wise given the more open world nature of the game. I just dislike games with the gps style objective markers showing you where to go.

3.Leveling up

For fucks sake why does every game want to shove level ups down our throats now days?
Mirrors edge is the last game where you need some arbitrary leveling up mechanics, you are playing some sort of a parkour master who for some reason doesn't know how to quick turns or how to crouch jump until you spend some exp.
11 posts and 3 images submitted.
>>
(cont.)

4.Open world

I feel like the open world is going to hurt the overall level design thanks to backtracking and them having to create a route back where you came from, hopefully the missions will be well done but even they seem to be much more open relying on the new runners vision gps system.

5.Combat

Granted there wasn't a lot of combat in the demo i saw but most of the promotional stuff i have seen has had Faith pulling of new combat moves and there was a bunch of new moves and combos to unlock in the level up menu leading me to believe that the combat is going to play a bigger role in this than previously, one of the reasons i liked Mirrors edge was that you could avoid every combat encounter except 2-3 depending on how you count, also are the health bars really necessary over the guards this time around?


I'm not really going to touch on the story or the world since those are secondary for me in Mirrors edge, hopefully the game ends up being great but to me it looks like they are going in the wrong direction
>>
How to improve on ME formula:
- add a few new parkour pieces/moves (such as the new corner pipe)
- add moves based on the glitches of the previous game, and possibly from other games (3D mario, Dustforce, whatever)
- add "gamey" hazards/pieces such as moving platforms
- enemies, if any, use telegraphed hitscans, avoidable projectiles or telegraphed melee attacks
- add over the top (boosts, changing direction of gravity, whatever), hard to reach, hard to finish, bonus stages, that reward the most skillful players
- add a simple to use map editor
>>
>>334782668
My complaint is that the game took the skill based elements out of it. knowing how to do certain tricks to traverse the land faster was a more mental skill.

secondly adding collectibles in the game slows down the movement of the game. how am i supposed to speed run everywhere if i have no choice in grabbing all the little collectibles to level up enough to pull off the moves that i had in the first game.

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