Kunio Okawara is a pretty cool guy. Here's his thoughts on working on 0079. (Source: his autobiography).
>At this time, Sunrise was still a small company. I would come and go for work, and then be called in for the next one. And so on. There was no end to the work for Sunrise. I got a call from Yoshiyuki Tomino for me and Yasuhiko-san to do Gundam. Originally Studio Nue was supposed to do the mecha design, but they were very well versed in sci-fi and were very strict on the smallest of details. The animation direction Yasuhiko-san wanted to "have it more open-minded this time", and decided on me. Tomino-san had done Zambot 3 and Daitarn 3 at Sunrise, and said "I've contributed plenty to Sunrise's toy sales, so this time I want to make it my own way."
>Gundam with a Mouth
>Studio Nue and Yasuhiko-san personally handed me a powered suit that they had designed for Starship Troopers. Yasuhiko-san's own artistic interpretation of it was the rough draft of the Guncannon. However, I felt that there was something off when looking at that drawing. It was cool for an adult-oriented sci-fi series, but our job was not simply to create anime, but it was also important that we made toys that met the expectations and desires of children. Put simply, it wasn't flashy enough for a main mecha.
At the start we considered making the Guncannon the main mecha, but we needed a main mecha quickly, and so I drew the design that would become the basis of Gundam. What I drew had a mouth like Daitarn 3, but then Yasuhiko-san said "Why does it have a mouth? The mecha don't talk in this story." Inputting Yasuhiko-san's idea, I covered the mouth with a mask. At first, it was designed so the core fighter in the Gundam's body would be visible, but we switched to a design that Yasuhiko-san had put away.
>Up till then, the basics of robot design were to combine cylinders and polygons. But wanting to change that idea, he added in silhouettes that would be more reminiscent of (leg) calves. Ever since Yasuhiko-san had made the character sheets for the anime, the Gundam began looking more and more human.
>Choosing the Mecha's Colors
>My work is simply to create the shape -- someone else decides on the colors. For example, I wasn't involved at all with the red for Char's custom Zaku. It's not part of my job description. The professional color pickers, mostly women, decide on that. It's done with digital painting nowadays, so you can use any colors, but we used to use cell paints. Cell paints are expensive, so we were limited to only so many colors in order to save on costs. So the color pickers decide what places are the same color. Of course, I put a rough idea of the colors on the original concept work, but the final version is up to the pros.
Colors that Sell
>When it comes to toys, there are specific colors that sell. The "three basic toy colors" of yellow, red, and blue were chosen for Gundam. If these three colors are combined well, kids will be very interested when it's put in a showcase. Tomino-san had the idea of it being entirely white, but that wouldn't sell toys. Chogokin at the time would always incorporate those colors. When in the toy store showcase, they had to fight and win against robots from other companies. The fighting isn't just in the anime.
The Secret of Guntank's Birth
>Once the Guncannon and Gundam were created, we needed one more. We needed three. Why? Zambot 3 was a 3-part combination, and Daitarn 3 was a 3-form transformation. Sunrise really likes threes. Since there would be three main mecha in Gundam, we decided to add in a tank.
At that point neither Tomino-san nor Yasuhiko-san were very interested in the third one, so I just about had free rein of the Guntank, Since I was able to freely draw what I wanted, I got it done very quickly.
The Secret of Haro's Birth
>Haro was already complete by the time of Daitarn 3. Tomino-san had said "This is a good design and it'd be a waste to use it now, so let's save it," so it was used as a pet robo in Gundam. The staff brought it up, so we used the extras.
Art and Mecha Design
>Actually, the White Base was also designed around Daitarn 3 and was used as-is. However, while the inside of the White Base is the inside of a mecha, it falls under the art category. It's complicated, but I'm the one in charge of the Gundam hangar and catapult. Yasuhiko-san designed the core fighter, but Nakamura-san from Art drew the cockpit. As you can tell, there isn't specific territory for who draws what for everything that you see in the final anime. Everyone works together to create a series.
The Zeon Army's Mecha
>Next up was the enemy mecha. Common sense at the time said that enemy mecha would never get merchandise, so just Tomino-san and I worked on them. Tomino-san's instructions were simply: "Keep the monoeye."
>The main mecha were going to the sponsors where they would make a lot of modifications, so my frustration was rising. At that point, enemy mecha would never get merchandise. They would get beaten so quickly that nobody would care. But I wanted desperately to make something cooler than the main three mecha.
>The Zaku was modeled off a gas mask I had seen as a child. The Zaku's head and legs had power pipes around them. Theoretically, a weapon showing those on the outside is practically screaming "please cut here", so it wouldn't be good. There is actually a scene where it's pulled on and it explodes.
>But when watching the anime, it would feel much less impressive if the pipes weren't there. Even in an anime world, humans believe what they see. Even if it is an illogical design, it gives a sense of reality.
>When I showed my Zaku sketch to Tomino-san, I got a ready OK on the second try. I was initially under the impression that the enemy mecha would be destroyed in a single episode, but when I looked at the later storyboards, I saw that Tomino-san was using the enemy mobile suits as "weapons for warfare" rather than "MOTW". The Zaku is a "weapon", so it showed up until the very last episode.
>I believe that mecha should have strong personality and aesthetic appeal, and I think the Zaku exhibits that the best. The Zaku is one of my favorite designs. Once I had made the Zaku, I felt like I had gotten the Zeon Army design concept down. I based the Federation mecha off the English army in WWII, while the Zeon Army enemy mecha were based on the German army.
What's his endgame?
>>14467253
Crashing this plane
>>14467253
Complete global saturation.
I don't know, but I do know he's a pretty big guy.
What does /m/ think of Argevollen?
>>14463627
I enjoyed it. Was hoping for a second season to dismantle evilwar-starting corporations.
Also, 10/10 screaming.
absolutely terrible
Only really watched it for Jamie...
Hey /m/, can you briefly (or in-depth) explain Mazinger ZERO to me? In terms of ability or powerlevel I guess. I needed more context for V.
>>14454485
Beats up everything in Mazinger-verse, but then Kouji calls his SRW buddies and they kick it's ass.
>>14455319
And one that wasn't.
>>14454485
the ultimate Mazinger, not even GREAT Mazinkaiser could stop it. It runs on the Witch king clause though so they went "I AM NO MAZINGER!" and beat it eventually.
>[gg]_Kuromukuro_-_12_[0AF96A46].mkv
Sasuga Ken-chan
Sophie you cheeky cunt
Poor Akagi. At least he tried.
Can't wait tbqh
soon
SOON
>14d 16h 17m
What the fuck, Why isn't it airing for two weeks? Isn't everything from this season basically done with?
>>14406604
First season wasfun
What do you think of it?
Bad on steroids.
It was alright. The title-drop was dumb as hell though
What rank was the Gouf pilot supposed to be?
Was there planned follow up seasons that just never came through?
Or was this last shot just a desperate attempt to create hype so a budget for more seasons could be approved?
It was for fun, anon.
Imagawa shows aren't allowed to have sequels anyway.
>>14489884
IIRC neither.
>>14489892
But we got The Next Generation, though
Previous Thread:
>>14487310
If you need help with any game try checking Akurasu for help:
http://akurasu.net/wiki/Super_Robot_Wars
Current status of the games availability in the English language as of the end of January 2016:
http://pastebin.com/Y1ND2asB
Detailed Version of Game Availability in English as of Late February 2016:
http://pastebin.com/crZFqXVk
Music Pastebin:
http://pastebin.com/sBUG6USX
Bring Stabity's Quick Guide to Katakana:
http://pastebin.com/x6FmxFGk
Game Modification Pastebin
http://pastebin.com/BgMcmBJc
Translated Plot Pastebin
http://pastebin.com/HAQ3qrSg
Art Pastebin
http://pastebin.com/cW8P7S5E
SRC Pastebin V2:
http://pastebin.com/NRPtThEZ
Make your own SRW character Pastebin
http://pastebin.com/DBj6Nknk
If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: [email protected]
You may also reach them in IRC at #SRWEternity on Rizon.
You can also visit their website at: http://srw.eternitychan.org/ (Currently dead)
8/5 - OGMD's SEA region release date
SHINING STORM:
https://youtu.be/MZvBcWp5V4w
SRW V teaser PV
https://www.youtube.com/watch?v=18otfdWJlLI
SRW V PV 1:
https://youtu.be/j55bcD5o9iM
Dracodeus > Brachium > Raftclanz > Gespenst Hawken > Super Soul Saber FF > Excellence Gunstriker > Leonisis Varga > Leonisis Harga > Super Soul Saber GG > shit >>>>>>>>>>>>>>>>>>>>> Brigandi
Love
>>14489304
Dracodeus is the best unit bar none. Brigandi is shit.
>even their fucking Observation pods have monoeyes
Jesus dead lifting Christ, the Zeeks sure did love that monoeye design.
>>14488886
It's a camera, what's the point of adding one more at the same place?
>>14488886
>>14488896
It's probably a Zaku head assembly with an engine.
Monoeye manufacturer lobbying.
>Gato had more trouble opening a Rick Dom's cockpit from the outside then Io did.
>>14488754
Don't even get started
>>14488754
I bet that's embarrassing. Like when you forget you locked your car door and go to open hard
>>14488754
> then Io did
That hatch was cripple-proof.
Previous Thread:
>>14484772
If you need help with any game try checking Akurasu for help:
http://akurasu.net/wiki/Super_Robot_Wars
Current status of the games availability in the English language as of the end of January 2016:
http://pastebin.com/Y1ND2asB
Detailed Version of Game Availability in English as of Late February 2016:
http://pastebin.com/crZFqXVk
Music Pastebin:
http://pastebin.com/sBUG6USX
Bring Stabity's Quick Guide to Katakana:
http://pastebin.com/x6FmxFGk
Game Modification Pastebin
http://pastebin.com/BgMcmBJc
Translated Plot Pastebin
http://pastebin.com/HAQ3qrSg
Art Pastebin
http://pastebin.com/cW8P7S5E
SRC Pastebin V2:
http://pastebin.com/NRPtThEZ
Make your own SRW character Pastebin
http://pastebin.com/DBj6Nknk
If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: [email protected]
You may also reach them in IRC at #SRWEternity on Rizon.
You can also visit their website at: http://srw.eternitychan.org/ (Currently dead)
8/5 - OGMD's SEA region release date
SHINING STORM:
https://www.youtube.com/watch?v=MZvBcWp5V4w
Don't spam image idiots
絶望せよぉぉぉぉ!!
>>14487315
>wait, this isn't raul
>SHIT
When does Crossbone Gundam get good? So far the villains are mustache-twirling-tier evil.
>>14487051
>mustache-twirling-tier evil
The big main villain does have a reason for being bugnuts.
>So far the villains are mustache-twirling-tier evil
this is what /m/'s definition of "good writing"
this is what /m/'s been looking for all their lives
>>14487088
Not even a good villain like Butcher from Zambot
So, what's the third grouping in the image? You've got your main television series, your OVAs, and your.... manga? Re-release? Remaster?
>>14486305
"Event". Very vague.
>>14486305
Maybe anniversary events? Or the BD releases?
Or maybe rebroadcasts, this one seems a bit more likely.
>>14486665
Gundam Expo is an event
Yo, so a good friend of mine is moving soon, we and some other friends get together every week to watch Toku and the like, so on the last meetup I wanted to make some toku themed snacks. Any ideas?
But a shit ton of fruit and say it's Gaim themed.
>>14486297
Don't forget to stuff a padlock into the fruit for maximum authenticity.
>>14486250
Donuts and mayonnaise, for the Wizard element.