[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Exalted General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 30
File: sidereal_by_taziobettin-d70icv9.jpg (663 KB, 651x1000) Image search: [Google]
sidereal_by_taziobettin-d70icv9.jpg
663 KB, 651x1000
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition
>3E Backer Core https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE
>Character Sheet & Init tracker: https://drive.google.com/open?id=0ByD2BL6J89Nick41YUk0RUt3YlU
>Just a charsheet w/o permission request shenanigans
https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf

Resources for 1e:
>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e

Punch edition. What sort of MArtists and brawlers have you played? Did they give that proper Wuxia feel? Which style/form weapon do you prefer?
>>
File: Autochthon.jpg (60 KB, 421x412) Image search: [Google]
Autochthon.jpg
60 KB, 421x412
>>46484990
As big as they need to be.

Cecelyne is so big it takes 5 days to cross her

Kimbery is so big that nothing can cross her without her aid.

Malfeas is so big that he imprisons all the other Yozi despite several of them also being bigger than him.
>>
>>46484990

Yes.

Any individual one, metaphysically, if not physically, is massive. A grand and majestic thing that has to express itself not only through one existence, but several MORE sub-beings, and even THOSE must be sub-divided further.

Imagine trying to explain the fullness of a human being's existence to an ant, or a squirrel.

Physically, they're generally no smaller than geography, and most exist in multiple bodies, any one of which could be as large as a mountain range or as small as an insidious thought between your ears.
>>
>>46484905
Playing one now. Resistance Supernal Dawn with lots of points in Brawl. Just wades into battle and beats the shit out of people, often with OTHER people.
>>
What sort of holidays exist in Exalted?
>>
>>46486468
The Immaculate Way has designated days of worship for the major gods, and only the major gods. One of the things they do that has a positive impact is keeping religious ceremony closely regulated; if a god decides it wants more than its pre-determined share of prayer, if they decide to bully mortals into dancing til they drop or burning everything they own as offerings, then they can expect a brutal reprisal from the nearest monk.

There's also Calibration, also known as the five days of darkness when the sun, moon and stars have a holiday and everyone stays indoors.

Beyond that, everywhere will have its own local traditions. Only the Immaculates attempt to force everyone to do things their way with any level of success.
>>
I'm a Celestial Sorcerer and currently working on a Solar 2, Finesse 1 working.

I feel like no matter what I throw at this I'm not going to be able to make it.

Does anyone know of any charms I could use to help myself with this?

Any help would be appreciated.
>>
>>46487354

There are no charms to help with SWs, possibly by design. You're only hope is to to extend your means.
>>
So, I need a fairly competent reasoning why an antagonist Solar would be working with a Bronze Faction Sid, or be in a Dragonblooded satrap.

The Sid is playing puppet master, but we're talking about a Solar warrior (likely Dawn caste) - he's using this guy as his bodyguard and shield to keep his entire plan from unraveling, given he's stolen something important from a GSP who is now rampaging through the Greyfalls area and threatening his carefully laid plans.

A Circle (of Solars) are about to wedge themselves firmly between a man out for bloody murder with no morality (and attempt to talk him out of his seemingly cold-blooded murder of every Dynast and DB in the East), and a Sidereal, his Dragonblooded allies, and his Melee Supernal trump card.

I'm just not sure how a Sid managed to wrangle a Solar into his service, and how, more importantly, he managed to keep the Immaculates from attempting to slay him.
>>
>>46487488

>why an antagonist Solar would be working with a Bronze Faction Sid
>The Sid is playing puppet master

And there's your answer. The Sid has manipulated the Solar into thinking that he's the good guy. You could have the Solar have low social defences (Integrity) or have the Sid be teaching him Black Claw Style (unbreakable tie of love towards the Sid).

>how, more importantly, he managed to keep the Immaculates from attempting to slay him.

DBs don't know they're harboring a Solar, the Sid only keeps him nearby when he knows he won't get into a fight a thus flash his Anima banner. Can't the Sid also use Astrology (the mask in particular) to disguise the Solars nature?
>>
>>46487432
Ancient Tongue Understanding does give you half essence automatic successes to Occult roles.

However it's not considered to be non-Charm dice, so I'm sacrificing two dice to use it.
>>
Where do Gods live?
>>
>>46484905

Statted up a Dreaming Pearl Courtesan style Zenith.

Last was a Single Point Dawn, frustrated the GM at times as I OHKO'd everything.

>>46488250

Celestial/homeless gods in Yu-shan, Terrestial gods in Creation.
>>
File: 1453659255363.jpg (70 KB, 728x720) Image search: [Google]
1453659255363.jpg
70 KB, 728x720
>>46488278
Tell me more about Terrestrial gods!
>>
>>46488324

That's literally it.

Gods whose jobs cover a particular thing or group of things in Creation live in Creation, because that's all the more status their station affords.

A god of "these owls in this one stretch of forest" is gonna live in Creation, probably IN that one stretch of forest.

A god of "owls," in general, is going to live in Yu-Shan.
>>
>>46487354
Stunts, willpower, excellencies. A Dragon-blooded could do it, with a bit of luck.
>>
>>46488324
Fuck off.
>>
Is a good Join Battle essential to a Stealth character, or am I thinking of something else?
>>
>>46488851
A good Join Battle is essential to anyone who intends to spend time in combat.
>>
>>46488851
It certainly won't hurt, but if your intention is to try to throw Decisive attacks from ambush right off the bat to drop combatants early, it's fairly essential.
>>
>>46488851

The traditional (Wits+Awareness) roll isn't really necessary once you pick up the charm to replace it with (Dex+Stealth)
>>
>>46488949

If you're a Stealth character, you'll have a good Join Battle anyway, because Blinding Battle Feint lets you use Stealth+Dex as JB.

But yes, high JB is needed to successfully perform ambushes, which is Stealth's main offensive shtick.
>>
>>46487354
Well, it's not an official charm, but my ST was going to let me make a custom charm for Sorcerous Workings that'd be essence 3. For a permanent effect it would grant Ess/2 extra (noncharm) dice per specialty in lore that the ST considers applicable. This stacks to a max of (Ess/2) specialties. Meaning if you're essence 3 you can get 4 noncharm dice through this means.

If your ST is cool about custom stuff you might be able to convince him about that. I think the plan was to branch it off Ancient Tongue understanding.
>>
>>46489186
That's per working rather than per roll, I hope. It's pretty powerful even with the former.
>>
>>46489736
Per roll. Though we've not really had too much of a chance to test it as i've not hit essence 3. We're going to test it and see how it works out. Then again, I tend to only roll well when I'm STing. So maybe it's a bit of pity.
>>
>>46487656
>have the Sid be teaching him Black Claw Style (unbreakable tie of love towards the Sid).
The Circle is already dealing with a Black Claw Stylist who is slowly tearing them apart, adding a second one (or third, even) seems unnecessary, though it may have to function that way, otherwise, they'll make an attempt to talk the trump card into killing the master for them.

>DBs don't know they're harboring a Solar
This, however, is kind of problematic. I know Melee is strong, but not strong enough to take on an entire Circle. Astrology isn't really an option; I cannot find anything in Astrology, or the Mask in specific, that suggests it can be used to hide a Solar if necessary.
I don't want to initiate a curb-stomp battle if the Circle decides fighting a Dawn caste is their best option, on either side. The fight should feel hard-won if they go a route that involves violence against the corrupt Magistrate who is pulling the strings in Greyfalls currently.
>>
>>46489892

>I know Melee is strong, but not strong enough to take on an entire Circle.

You'd be surprised with what you can do with Fivefold Bulwark Stance and Dipping Swallow Defence.

If you want a tough fight, you should go for the "Boss, a battlegroup, and a commander for the BG" setup. Have the Dawn fight intelligently as well, exploit weaknesses, split the group, etc.
>>
>>46489818
Either you didn't think this through, or you thought 40 automatic successes on a Working was a sensible idea. I hope it was the former.
>>
>>46490838
Don't forget Ready In Eight Directions Stance.
>>
>>46490986
Did you read what I posted? Or are you converting dice to successes and dividing the total number by 2 and assuming like 10 intervals? I'm just curious.
>>
>>46491065
I misread dice as successes somehow, my apologies. It's still pretty crazy since it's an average for 20 successes over a working with 10 rolls. When balancing a charm you have to consider its maximum effect as well as the average effect and with 10 means and two specialities this can be insane.

What I'd do is more low key, which is fitting for a permanent charm: Treat Finesse as if it was one lower for the purposes of rolls. Even then, I'd be leery about it before playtesting.
>>
>>46491203
You're correct I suppose. Mayhaps we'll have to work out some kind of other method. I do like the finesse one. Though in my games I tend to make it so that by being above a circle you get that effect on top of the XP reductions.

With 10 means and assuming Occult 5 Int 5, without specialty and a 1 point stunt, you're averaging 40~ successes on a finesse 5 roll anyway. Finesse 3 is 60~ successes. The biggest thing that bars abuse is the fact that your ST has to agree that two specialties are applicable. Mine isn't as lenient with that stuff, so I might be getting a tougher time of it in the future.
>>
>>46491323
Lore specialities are the most trivially gained specialities thanks to the charm that gives you one per story. Now maybe stories are pretty long in your games, but it still makes for an odd balancing factor.

Still, whatever works for each table.
>>
>>46491408
I will report back with my findings once I hit essence 3 and actually get the charm. You are probably right.
>>
Would being a leader - not the object, but a leader of a cult, of a hands-off deity, be Backing, Command, or Followers?
>>
>>46491663
And would the deity be a Mentor? Would the deity being a Mentor preclude the Backing or Command merit?
>>
Has anyone managed to get Anathema running? The github repository hasn't been updated in a while and the developer said that he hasn't been working on it.
>>
>>46491663
I'd say Backing personally. Command is for groups made with the intent to fight with and that have relevant combat stats. Followers are for people loyal to you, not your position, presumably these cultists won't care about things that don't have to with the cult.
>>
>>46491663

Depends on how the organization works. Backing or influence tends to be any organization. Command is only really for troops. While I don't recall anything for 3e saying this I remember in 2e at least you can use backing or influence to rent out things like command though but they are not officially your troops but the organizations. Followers is much more of a personal party merit and unless you are a group of traveling priests in a party together I would not use it.

>>46491687

It is a separate background buy but I don't see why not. I would not allow you to use backing or influence to gain mentor temporarily.
>>
>>46491663

Backing is explicitly stated as NOT being the leader of a thing. I'd say Followers.
>>
>>46491821

No. Followers are personal not organizational.

Backing works because unlike cults in real life they is an actual god who can interact with the cult making the god the true leader and the "leader" the high priest. So much like a guild factor is in charge of the guild's franchise and is backing cult can work with backing well.

Influence is >This Merit reflects a character’s standing and pull in society. It might derive from political office, notoriety, leadership of an organization
>>
>>46489186
Or just use the version of Heaven-Turning Calculations from the Leak to add +(essence) non-charm dice.
>>
>>46487354
Do you not have a maxed dice pool? With a full excellency, a level 1+ stunt and willpower, you should have a base 60% chance at completing the working without adding means. Add 2 means and you'll have a 90% chance.

The only charm you can learn that can help you is Fate-Shifting Solar Arete(which will allegedly be nerfed in the final release). If your circle has a Presence specialist, Empowering Shout and Shedding Infinite Radiance can give a very nice boost.
>>
So, I am going to be throwing a group of five immaculate dragonblooded at my circle, and I know that they're supposed to really emphasize team work and stuff

So the thought occrued to me to theme them as a Sentai squad, complete with colored robes, special attack moves they shout out, and a theme song.

I could use some recommendations on songs actually
>>
>>46494235
Every time we touch by Cascada
>>
>>46494296
My guilty pleasure song...
>>
Just going to say it once so don't jump down my throat. Thanks.

Hey Exalted Slut Life guy, don't know if you're still around but if you are, are you planning on doing any updates?
>>
>>46489064
Should someone using Blinding Battle Feint worry about their regular JB roll, are there times where they can't use BBF?
>>
>>46495937

Only if they're really worried about mote expenditure.

Awareness JB boosters can get a higher result, so if you've already managed to achieve stealth, and have heavily invested in Wits/Awareness, you can probably get a better result using them than BBF. But it's generally pretty inefficient to get both, so that'd only be the case if your character concept centres around that combination.
>>
>>46495937
Only if they want to launch 30+ damage decisive ambushes with Thrown, and who would want to do that?

Mind, the intro Awareness charms are quite useful on their own, but if you get Awakening Eye you can still dump Wit. (For JB, anyway.)
>>
>>46495937
Out of curiosity when someone uses Blinding Battle Feint they should generally only allow surprise attacks, not ambushes right?

Also, does hardness protect against gambits? Otherwise, they seem kinda pointless as written as initiative buildup does not seem difficult.
>>
>>46497779
>Out of curiosity when someone uses Blinding Battle Feint they should generally only allow surprise attacks, not ambushes right?

They can have an ambush against someone who they beat with their Stealth roll, and who hasn't acted yet this combat. If they regain Stealth later in the combat, it's only surprise attacks (before Charms come into play, anyway).

>Also, does hardness protect against gambits? Otherwise, they seem kinda pointless as written as initiative buildup does not seem difficult.

Most gambits don't deal damage, so no, hardness doesn't come into play at all. The question doesn't really make sense, so I think you are confused about the system somewhat.

Do you mean does it impact the initiative roll to confirm a gambit? If so, then no.
>>
File: Blade and Soul.png (730 KB, 550x1278) Image search: [Google]
Blade and Soul.png
730 KB, 550x1278
>>46495271
Link?
>>
>>46497819

I was checking to see if hardness could do something as silly as protect against gambits. Since it can not, it seems like hardness is pretty pointless or lame?

It doesn't seem like it'll protect you as it's not that hard to build up initiative pass 10 in my experience. Maybe it'll help you more against mooks, but mooks in the combat system so far are pretty much out of luck in a fight against a solar.
>>
>>46497930
Hardness is just soak that applies against decisive attacks. It's not an all-or-nothing deal like it was on 2nd e.
>>
>>46497930

Hardness is mostly to stop ping attacks. After you do a decisive attack, you need to build back up before you can launch another one, you can't just sit there on 3-init spamming low-damage decisives.
>>
>>46498015

That's absolutely incorrect. Hardness doesn't subtract from decisive damage, it's a minimum threshold you need to meet before you can launch a decisive. If your raw damage exceeds their hardness, then their hardness does nothing. (p. 195: "Unlike soak, Hardness does not subtract from an attack’s damage")
>>
>>46497823
Seconded. I had no idea this existed. Now I dearly want to see this DLC.
>>
>>46494960
>>46494999
>>46495401
>>46498254
Thought this was cute so I'm linking it here.
>>
What does a starmetal meteorite look like, before you smelt it down and stuff? Ifeel like it should look fancy somehow, to show off how special it is.
>>
>>46499307

It looks like a meteor in the ground. Also starmetal's whole thing is it looks pretty normal until light hits it and it gets that sheen effect going.
>>
>>46484905
>Punch edition. What sort of MArtists and brawlers have you played? Did they give that proper Wuxia feel? Which style/form weapon do you prefer?
Sadly I've not had enough serious battles so far, but my bare-chested bare-knuckle brawler is a fiend. Relying on Resistance and Brawl for defense sucked for a while, but I'm Essence 3 now and it's glorious. Increasing Strength Exercise and Falling Hammer Strike/Ferocious Jab is a ridiculous combination - after turn 3 you hardly need Heaven Thunder Hammer. That's the point that Wind and Stones Defense becomes fantastic too. I've only had to pop Adamant Skin Technique once.
>>
I'm guessing Devil May Cry style enemy-juggling is out of theme for Melee, but how about as evocations on a sword?

How hard would it be to balance something like that? Removing your enemy's ability to act is powerful as hell and while Lightning Strikes Twice exists I'm worried about balancing an entire evocation tree around something similar.
>>
>>46501674

Yeah I wouldn't have "btw you're stunlocked while I keep juggling you" as a facet of it at all.

Just prevent them from moving range bands, and maybe inflict some penalties while they're juggled. If they manage to land an attack on their juggler, that's just one of the failure conditions for breaking the chain.
>>
>>46501674
Depends entirely on how much you want it to be *mechanically* about juggling enemies. Because juggling trivial opponents around is a thing that can be done and you don't need specialized charms for that. But juggling actual meaningful opponents around isn't something you can do in DMC, you can only stunlock mooks.
>>
>>46501674
>>46501929

Alternatively, take inspiration from Searing Sunfire Interdiction, the Archery Charm, which certainly has a "juggle" feel to it.
>>
>>46501929
>>46501959
That looks like good advice. It also occurred to me that it would be better suited as a Martial Art than a series of evocations. Something in the vein of Steel Devil, with difficult set ups but powerful pay offs.
>>
File: Dante.jpg (211 KB, 963x1400) Image search: [Google]
Dante.jpg
211 KB, 963x1400
>>46501987
>It also occurred to me that it would be better suited as a Martial Art

Just because something is "I hit them with a sword in a special way" doesn't mean it should be a MA.

DMC style swordplay definitely isn't a MA. A Stinger style sword rush, various attacks that hit multiple times could easily be the Melee flurry Charm, a Charm that knocks an enemy up or down, etc. That isn't really MA, thats Dante being really damn powerful.
>>
>>46502385
It's exactly as Martial Art as Steel Devil is though. It works a lot better if you can control what it can combo with.
>>
>>46497823
To the most recent one?
https://drive.google.com/open?id=0Bwl-aJm3wG4nbnNtUHd0emk0Mk0
>>
>>46499307
perfectly spherical regardless of impact
>>
File: DanteRose.png (1 MB, 812x1224) Image search: [Google]
DanteRose.png
1 MB, 812x1224
>>46502884

Steel Devil honestly shouldn't have been a MA in the first place. Neither should Single Point.
>>
>>46504329
Christ, are you one of those 'martial arts with swords should be melee' guys? Righteous Devil should be Archery, et cetera?
>>
>>46503556

>SFW text-only edition


Got the other edition?
>>
What are some acceptable brawl specialties?
I figure Unarmed is too broad to work, Maybe Punches or Grapples would be better?
>>
File: MonkOldMan.jpg (58 KB, 736x940) Image search: [Google]
MonkOldMan.jpg
58 KB, 736x940
>>46504359

No, though I do think RD should also be Archery. Honestly, MA should be MA. Fancy sword tricks? Thats Melee.

Punching someone Kenshiro style on pressure points so they explode? That should be MA.

Honestly, their originally stated idea (make MA Charms just extensions of other Charm trees you can access by buying a Merit) was so much better than the clusterfuck of shit we have for a third fucking edition now.
>>
>>46504577
Unarmed is a specialty I absolutely let my players use. It disqualifies smashfists and the like completely.
>>
>>46504577
Grapples, MA, whilst flying/swimming/riding, vs Fae/undead/Immaculate Monks, defensive, etc.
>>
>>46504577
I'd accept that specialty considering you wouldn't be able to use any Brawl tagged weapons with it.

But alternatively you could specialize in a specific type of opponent, species, size, armored, trained, that sort of thing.
>>
>>46504577

Worry less about applicability (because, frankly, getting a +1 bonus "all the time" or "some of the time" isn't worth quibbling about) and more about what the Specialty says.

I've disallowed way more specialties for being boring and uninformative than I ever have for being cool but omni-applicable.

Brawl (Nut-Shots) is a specialty you can apply literally all the time with stunts, but it says a lot more about your character than Brawl (Unarmed).
>>
>>46504717
This isn't Fate, bro. Applicability is much more important than saying something about your character.
>>
>>46504590
I like how you started your post with 'no' but the rest of your post was 'yes'.
>>
>>46504766

If we were going to play a game where being completely uninteresting but perfectly balanced was the pursuit, we wouldn't be playing Exalted.

Quibbling over one die reflects a deep lack of perspective on the game. Considering a vast, vast majority of your foes won't have the same die-cap as you, at absolute best a specialty amounts to saving 1 mote on the excellency before you hit the "they can't possibly beat this unless I completely flub the roll" threshold.

And of those foes that DO have the same dice-cap as you, going full power on your excellencies is a rare and costly feat that you won't see more than once or twice in a fight before someone is dead (one way or the other), so it's still that.

Hell, entire mechanics (Supernal Ability being the big one) are founded on the idea that saying something about your character ("He just fucking swords the SHIT out of people you don't even know") is more worthwhile than worrying about whether or not he's getting one more die than everyone else.
>>
Lurked quite a bit. I have to know.

How easy is something like this for new players to learn. I'm talking people who haven't played a TTRPG before.

Also, how dark have you gone, can you get in these games? My players are basically sadists.
>>
>>46504875
You may wish to consider the aptly named World of Darkness gameline instead, where rape, murder and supernatural horrors from beyond are the standard
>>
Would intimidation be a charisma or manipulation roll? More up front "I'm going to hit you if you don't do X" instead of "Something bad might happen if you don't do X"
>>
>>46504897
No, because I also want to run a fantasy/sword and sorcery game.
>>
>>46504915
Charisma, unless you do it in a double-speak threat without the threat way
>>
>>46504875

Exalted 3e is certainly easiER for new players to learn than previous editions, if only because there isn't a whole separate game they have to learn that isn't in the book, but it's still fairly hefty.

If they can handle playing a spellcaster in D&D, they can probably handle Ex3e.

>>46504915
Upfront thuggery-style intimidation is pretty Charisma, yes.
>>
>>46504915
Unless my player is creative about stunting it I usually use it as a charisma roll, as that represents force of personality the best.
>>
Larceny or Bureaucracy to fence stolen shit? I'm playing a pirate and need to get good prices for my booty
>>
>>46505063
Bureaucracy is the haggling ability
>>
File: FemaleGuanYu.jpg (212 KB, 700x969) Image search: [Google]
FemaleGuanYu.jpg
212 KB, 700x969
>>46504875

How easy anything to learn is wholly dependent on how much you want to learn. If they actually want to play, if they're actually interested, they'll learn it. If they're iffy on RPG's on the whole, just give'em Pathfinder or D&D and go out and whack some kobolds, because it'll be easier to teach disinterested people to do.

Also, darkest was probably the mass produced torture/rape factories of people captured in lands he conquered to power a giant death beam. Note this was a Solar doing this, who led what was basically Super Germany in a quest to basically give the Dragonblooded a taste of their own medicine.
>>
>>46505063
Larceny to fence shit, Bureaucracy to get good prices for it.
>>
>>46504809
I do agree with him, somewhat. Even though I've never heard of
>MA Charms just extensions of other Charm trees you can access by buying a Merit
that sounds like a decent enough idea. Mostly inapplicable with the way the system is structured.

And, strictly speaking, every single way of fighting is a "Martial Art".
https://www.youtube.com/watch?v=BIE4zCw9D-w

But Martial Arts in Exalted is something rather specific. I think they should go beyound just effective fighting techniques and be a springboard into esoteric or else go outside the purview of a single combat Ability.
Steel Devil or Single Point could be "martial arts" or, better said, "martial styles" in-Creation, but not "Martial Arts" mechanically. I think, they are too thematically dry for that.
>>
>>46505152
>And, strictly speaking, every single way of fighting is a "Martial Art".
Exalted uses the term in a specific way to mean a rigid expression of a single martial idea. A Martial Art style is self contained and does all it needs to to represent the thing it is trying to be.

Melee, and the other abilities represent general mastery.
>>
>>46504590
>Fancy sword tricks? Thats Melee
See, I don't think that anything specific should be Melee. Melee should, by and large, have the bare minimum of description attached to it. It should work with a sword, spear, axe, hammer, club... it should be nothing but a mechanical description of the thing that the character can now do with their melee weapon. If you're a Jiaran sword-dancer or a brutally efficient assassin, you use the same charm and pull of the same feat with a different stunt.

Anything with a specified description or explanation is a Martial Art. There is no charm for attacking and then sheathing your sword really quickly, because that's a stunt and not an effect, but there's a Martial Art that describes the effect of pumping magic into that theme to make it actually work in combat. Ditto Steel Devil. Dual wielding doesn't actually do anything, but that MA makes it work because magic. Ability charms are the narrator exaggerating what an ordinary person can do, MAs are just making shit up.

You're right about Dante though; DEFINITELY uses Melee. He uses it with a variety of weapons, in whatever style suits him in the moment. He could copy the fighting aesthetic of a Martial Artist (without the mechanical effects) if he wanted, and sort of does with Vergil and Nero.

https://www.youtube.com/watch?v=6Jj0Q5VnS5w
>>
>>46504875
>How easy is something like this for new players to learn.
>I'm talking people who haven't played a TTRPG before.

It's going to be brutal. Doable, but brutal. The issue isn't just remembering rules, it's learning the whole concept of how to play RPGs in an RPG that, from its very first edition, was committed to rebelling against the usual rules and tropes of the genre.

If I had to introduce absolutely new, never-played-TTRPG-before players to Ex3, I would start them as heroic mortals. Run a few easily-grasped situations like 'kung-fu heroes save the village' or 'placate the angry spirits before they devour us all'. Not because of the whole pile of rules that is Solar play, but because you really need to get things like, "You, the player, drive the story" and "There are no artificial limitations on your actions" and "Actions have consequences" into the players' heads before giving them Real Ultimate Power.

Otherwise they'll just sit there and wait in vague anxiety for some prompt from the ST.
>>
>>46505330
>they'll just sit there and wait in vague anxiety for some prompt from the ST
Sounds like my Shadowrun campaign at the moment. Good advice.
>>
Sup /tg/

So making a character for 3ed, ex-slave zenith. More the 'lets incite a holy war' type and sort of torn between silver voiced nightingale or dreaming pearl courtesan. What would you guy's go with?
>>
>>46505536
Silver Voiced Nightengale and sing rebellious anthems at people until they die. Also this incites a revolution in the nearby citizens.

Basically Les Miserablés but with kung fu.
>>
>>46505568
Sorry, meant Les Misérables.
>>
>>46505568
I thought you could not combo MA charms with non-MA charms? Otherwise that sounds rad as shit.
>>
>>46504590

>No, though I do think RD should also be Archery. Honestly, MA should be MA. Fancy sword tricks? Thats Melee.

Too bad you've been wrong since 1e
>>
>>46504590

>Honestly, their originally stated idea (make MA Charms just extensions of other Charm trees you can access by buying a Merit) was so much better than the clusterfuck of shit we have for a third fucking edition now.

As a person who makes a lot of homebrew, do you know how insanely difficult that is? You're not only making a universal charmset that any Exalt type (hell even supernaturals in general) can learn, but then you need to balance it in mind with not only other MA's, but literally every single ability that'd use it. This also applies for other shit later on down the line such as expansion charms.

Even if MA was nerfed to be only half the power, it combined with the Solar Melee charmset would be ungodly and stupidly powerful. With the current method, they only need to worry about MA.

This is something that sounds easy from the get go, but as time goes on it'll become more and more complex until people want to break down and cry when making charmsets, or they say "fuck it" and ignore balance.
>>
>>46505672

I think Nightengale is an exception, as you're using Performance as part of the social action, not the attack action.
>>
Is it just me or are some merits extremely overpriced for what they do? Like +1 die to join battle for 3 merit points is very expensive
>>
>>46506561
They're shit for dabblers, great for specialists. They're non-charm dice and those are limited as hell.
>>
>>46506641
I might as well grab is as a dawn, I don't know what else to spend my merits on right now.
>>
>>46506692
At chargen you should prioritize Story merits, because you can't buy them with XP later on.

What kind of Dawn is your character? I'm sure we can come up with better options than those hyper-specific merits.
>>
>>46506801
>At chargen you should prioritize Story merits

Should you not take Innate merits seeing as they can't be taken outside chargen?
>>
>>46506863
Yeah, you have no real need to buy story merits at all. Just take your wealth and artifacts from the fuckers trying to kill you.
>>
>>46506919
I think the real answer is to take anything that your character requires at chargen. You don't really need to minmax this bit of the system, and I think that's deliberate based on how little impact the traits with clear mechanical bonuses give.

If you want to start with an artifact, or money, or whatever, then start with that. If you're playing an Air Child, then start with Wings and Enhanced Sight. Whatever your character concept needs. And I guess try not to go over 10? Because you can always spend BP on skills, which cost a lot of XP.
>>
>>46506801
I grabbed Giant, Mighty Thew 3 and Resources 3
>>
>>46506692

Artifacts are always nice.
>>
>>46506801
>At chargen you should prioritize Story merits, because you can't buy them with XP later on.
OTOH, they're free if acquired in play. If you can.That may be hard if you want a specific artifact or the like.
>>
>>46506863
>Should you not take Innate merits seeing as they can't be taken outside chargen?
Most of them are fairly easily to acquire with a sorcerous working.
>>
>>46506174

Huh? No it's not:

Martial Arts: To purchase Martial Arts charms, must have purchased the Martial Art merit appropriate for that style. Martial Arts charms cannot be used in combination with other non-Martial Arts charms, but can explicitly be used with Martial Arts charms of different abilities, as long as you qualify for both in terms of form weapons and armour limitations.

Done. Exactly the same limitations as the current system, none of the stupid speed-humps. Price the merit (or eliminate it) according to tastes.
>>
What's a good way to split charms? I was thinking 5 supernal, 5 favored and caste and then 5 for other abilities
>>
What are the names of those charms that removes the blessed isle and that allows you to punch a guy so hard that they fly for seven days?
>>
>>46509222
Depends on what kind of character you have.
>>
>>46509222

I don't think numerically is a great way to do it. I tend to pick a charm in my supernal that I really want to start with, and buy up to it.

Then I use however many charms are left to ensure I'm a functional combatant (at the very least, an onslaught negator), and buying up the bread-and-butter charms of my character's secondary themes.
>>
>>46509287
Dawn. I was thinking 5 brawl charms, then some dodge/resistance/atheletics charms, and then some sail/presence charms.
>>
>>46487488

As a side note, barring some great unifying event, 99% of the DBs are going to have to die. They simply won't accept a return to Solar rule, so they all have to go since they're actively in the way of improving Creation. The Scarlet Empress particularly has to die, RotSE or not.
>>
>>46509801
You can be a skilled politician without being a good ruler. Solars are in no way guaranteed to be improving creation and are much more likely to doom it, judging by the average group of players.
>>
lets talk about drugs
do your exalted smoke cocaine?
>>
>>46510337
Yes, exclusively the celestial variety.
>>
>>46510337
I only use the finest heroin pissed directly from dinosaurs.
>>
>>46509222
I don't start with any non-favored non-caste charms. I bought one, once, because it was a low-hanging fruit.
>>
File: 1449569207501.gif (2 MB, 400x286) Image search: [Google]
1449569207501.gif
2 MB, 400x286
there is a fuckton of shit to read for this damn game and it seems like a pain in the ass to create a character.

fuck me i just want to escape D&D.
>>
>>46512016
Fate Core is free.
>>
>>46512698
Fate Core is barely a game.
>>
>>46512698
no i want to get into this game because it seems fun or at least i like the concept of superpowered god humans but fucking hell there is a lot of reading to do before you can competently make a character.

and it's not even background reading for the setting. it's 400 pages of abilities and shit and i'm gonna have to read them all because i'm a powergaming faggot and i'd be pissed if i picked shitty charms or merits.

is there actually a community for exalted 3.0 on roll20 or whatever now?
>>
>>46508892

Oh I thought you meant make it like a melee-offshoot that everyone could access, as I heard that a few times.
>>
>>46512778
Pick Salty Dog Method. It's a sail charm.
>>
>>46512778

2e or 3e?

Assuming 3e:

- Dexterity at 5, always. VERY specific circumstances you want it lower instead of something else.

- Just read over attribute and ability descriptions.

- Read only the direction's fluff for which your game takes place in, this saves sanity.

- The backer core has charms arranged by Essence level, to help avoid you getting overwhelmed at the start. If you're a freak like me, you may prefer the Leak layout more, which is arranged in charm trees which makes for quick lookup when you memorized more than half (God I need a life)
>>
>>46512976
>Dexterity at 5, always.
Why?
>>
>>46513317
Combat reasons.
>>
>>46513337
Okay. I assume I'll find out when I read further.

Are spells actually any good enough to pick Twilight caste?
>>
>>46513317

It's basically a god-stat. It impacts offence, defence, your ability to run away from combat (disengage), or stop people getting away (rush). Pretty much the only thing it doesn't help with in combat is the grapple control roll.

Compared to the other options in that attribute group (Strength and Stamina) it has the widest applicability for every character, in combat or out.
>>
>>46513390
> Are spells actually any good enough to pick Twilight caste?

Yes, but you don't need to pick Twilight caste to be good at spells.
>>
>>46513408
>Pretty much the only thing it doesn't help with in combat is the grapple control roll.
Worth noting that that's just the control roll - LANDING a grapple still uses Dex.
>>
>>46513426
>Twilight caste to be good at spells.
The point investment difference is irrelevant?
>>
>>46513453

You can favor Occult, getting the only difference, whether you're Twilight or not. Twilights just get it automatically favored (if they choose it as a caste skill, which they don't even have to).
>>
>>46513453
You can literally go dawn, favor Occult and be just as good as a twilight.
>>
>>46513453
As long as you favour Occult there is no difference
>>
>>46513481
>>46513482
>>46513487
Can I go Twilight and still be as good at hitting shit as Dawn then?
>>
>>46513544

Sorta.

You can favor a combat skill, but you can't Supernal it. Favoring gets you a mild XP costbreak, but Supernaling lets you buy Essence 1-5 Charms in that one Ability, and Dawns have near-exclusive access to the combat abilities, caste-wise; War and Stealth are the only real exceptions.

Supernaling Occult doesn't help Sorcery, so it's not as relevant.
>>
>>46513544

Not unless it's a Dawn that didn't supernal combat.

The main thing with Sorcery is that it's not impacted by having supernal Occult, which is the main mechanical feature of a caste (which abilities they can supernal).
>>
>>46513544
No because only dawn can supernal combat abilities because idunnolol.

I find that a little retarded but whatever.
>>
>>46513544

Dawn's have a few things going for them that make them better at killing shit.

- They can reset charms with cooldowns (In DnD 4e terms, this is like resetting all your dailies)

- They're the only caste who can supernal Archery, Melee, Brawl/MA, and Thrown, meaning they're horrifying killbots out of the gate.

Sorcery on the other hand cannot be supernal, meaning at ESS 1 you're going to caste Terrestrial spells... Which incredibly powerful in the first place. Demon summoning is basically a swiss army knife.
>>
>>46513594

>only dawn can supernal combat abilities because idunnolol.

So they don't get shitcanned for the third edition in a row..
>>
>>46513578
>>46513581
>>46513594
>>46513602
So basically Sorcery is gimped and unless I really want to Supernal Lore or Craft or something then it's better to just go Dawn or some other Caste and pick up Occult as a favored if I want to cast spells?

Are Lore/Craft/Medicine any good/fun?

I assume most games are gonna have a fuckton of combat or stealth.
>>
>>46513690
I'd play a dawn anyway. Last time I made a character I was going to Supernal War as a dawn.
>>
>>46513732
>So basically Sorcery is gimped
Uh, no. Sorcery is easily the best investment a character can make. If you could Supernal it, it would be fucking retarded-good.

>and unless I really want to Supernal Lore or Craft or something then it's better to just go Dawn or some other Caste and pick up Occult as a favored if I want to cast spells?
Or, y'know, if you want to actually be good at what Twilights are generally good at.

>Are Lore/Craft/Medicine any good/fun?
Yes.

>I assume most games are gonna have a fuckton of combat or stealth.
Not as much as you would think. A good social character can dramatically reduce how many fights there are.
>>
>>46513732

I really wouldn't call sorcery gimped. You can get free sorcery-specific motes to cast spells that are on par if not better than your charms at the Terrestial level. At the Solar level you can melt mountains like candle wax. Yes, an Athletics monkey can smash it with like 5 charms... But you only needed one spell, and you can do like a billion other things with sorcery, like make Beer and Hooker Volcanos (Seriously)
>>
>>46513732

The most fun I have ever had in an Exalted game was a Crafter. She has very little combat wise with just a martial art (although if it was later in 2e or 3e she would have learned Crane style since it was almost made for her). So yes you can have a blast with it.

Although Craft RAW is fucked in 3e so you will need to work with your storyteller to houserule it. There are a bunch of houserules for Craft already so you can just go with the one you like the best.

Lore has a lot of applications but might not be as fun. Occult can be spectacular depending on how much your storyteller wants to use spirits.
>>
>>46513779
>Or, y'know, if you want to actually be good at what Twilights are generally good at.
Which is what? Crafting? I thought they were the sorcerer class but I was wrong. I should probably read more into abilities before posting but it's too late for that now.
>Yes.
Okay. I won't ask why until I read them.
>>
>>46513815
>Which is what? Crafting? I thought they were the sorcerer class but I was wrong.
Crafting, sorcery, Medicine, Investigation, a whole slew of things. Odysseus would be a classic Twilight. Sherlock. etc. Basically any predominantly "intellectual" hero is a Twilight.

>I should probably read more into abilities before posting but it's too late for that now.
No shit.
>>
>>46513732

Sorcery isn't gimped - quite the opposite. What Caste you should go depends on what you want your character to be.

If you want to be a combat monster - regardless of whether that is accomplished via swords or spells - go Dawn. Dawn's are all about the killing.

If you want to play a scholar, don't go Dawn just for the combat stuff. It'll be much harder to earn your solar XP (assuming your group doesn't houserule it), and your anima powers will be combat-centric (whereas Twilight anima powers, like binding demons and teleporting out of danger are quite cool).

Lore is really fun, and has a number of cool branches. The "introduce fact" branch is great if your good at improvising; the teaching tree can be used to brainwash all your students as well, and the resource-shuffling tree can be fun if you enjoy that playstyle in combat.

Medicine (especially supernal medicine) isn't so "fun", but it is incredibly effective, and can practically make your whole party immortal, while you live.

Craft is fun if you're an accountant, and love your job.
>>
>>46513815
Twilights are the only caste that can get Supernal Craft or Medicine. They also have Bureaucracy, Integrity, Investigation, Lingusitics, Lore, and Occult as caste, so can pick any of those as well.
>>
>>46513889

>Craft is fun if you're an accountant, and love your job.

3e Craft makes me wheep while 2e's just made me tear up.
>>
File: ThatsNotHowItWorks.png (55 KB, 300x300) Image search: [Google]
ThatsNotHowItWorks.png
55 KB, 300x300
>>46513777

Willing to play a shit caste or not, I'd still rather each caste not be shit in the first place. This is the first edition in the history of the game that Dawn's weren't the worst at fighting, despite being the caste dedicated to fighting.

>mfw White Wolf was so bad at rules the fighty caste was the worst combat caste for like 15 fucking years
>>
>>46514069
Explain how they were the worst at fighting.
>>
>>46514132
Having multiple combat abilities was often redundant, and Dawns had to go out-of-caste to get the best defenses (in Dodge, which was Night-exclusive) anyway - you were forced to dedicate more caste/favored ability picks to fighting while the other castes could merely dip and be every bit as good as you in your alleged specialty.
>>
>>46514132
They had four redundant abilities which then meant needing to spend your Favored to shore up weaknesses before you could even expand into doing your secondary thing.
>>
File: FemaleSamurai2.jpg (396 KB, 1280x1024) Image search: [Google]
FemaleSamurai2.jpg
396 KB, 1280x1024
>>46514132

In 1e and 2e:
>Shit caste abilities that left them too focused and with completely redundant skill sets that no one other than 1e Zenith's had with having Res+End
>Shit caste power in both editions, Twilights were flat out better at fighting anything, and Zeniths were better VS undead
>Anyone else could be as good at fighting as you with no restrictions whatsoever, all they had to do was favor the right skills
>>
>>46514227

Don't forget Eclipses learning other charms and being combat monsters because of it.
>>
>>46514262
>Eclipse caste power
>Useful for combat charms
>>
>>46514275
At one point I believe it was, though later on this was tamped down on.
>>
>>46514294
Not for combat charms. Costing twice as much XP as a favored Solar Charm and having a +2m surcharge on top of usually being less mote-efficient to begin with made it borderline useless for anything you'd use in combat.
>>
File: Headdress.jpg (37 KB, 495x700) Image search: [Google]
Headdress.jpg
37 KB, 495x700
>>46514275
>he doesn't remember the days of Eclipses getting Principle of Motion back when each action it gave you could be split
>>
>>46514320
Old versions of Principle of Motion used to be worth it.
>>
>>46514325
My first character was an Eclipse who had Principle of Motion. It was great, but he was still shit. Ended up fighting a Tiger Style using abyssal to a point where they both had an action on the same tick and ended up in a double KO.
>>
>>46511475
>I don't start with any non-favored non-caste charms. I bought one, once, because it was a Amusingly, it's more "efficient" to take non-favored charms at chargen. It's a great time to diversify and pick up a couple random entry-level charms in non-favored abilities. Or Ox-Bodies, if you want to be boring.

If you went so far as to not take any favored charms, you could effectively have another whole 30xp! That would be a false economy, though. Not only would it cripple your character, you can easily get to Essence 5 without taking anywhere near 15 non-favored charms.
>>
>>46504544
There was never a NSFW edition made, it was supposed to have images in it, but since the SFW version was still in beta it never happened, part of the reason I'd like to see the anon that made it make a comeback.
>>
>>46505536
>So making a character for 3ed, ex-slave zenith. More the 'lets incite a holy war' type and sort of torn between silver voiced nightingale or dreaming pearl courtesan. What would you guy's go with?
Nightingale, definitely, though if you have a high Appearance Dreaming Pearl may serve as a nice supplement.

>>46505672
>I thought you could not combo MA charms with non-MA charms? Otherwise that sounds rad as shit.
You can when they explicitly involve other abilities like Performance or Dodge.
>>
Are you in here Hector? I know you said you wanted to play Exalted. It's Davrus.

The rest of ya: does anyone have a quickstart guide for Exalted so I can take a look and see if it's worth getting into?
>>
>>46505536
>silver voiced nightingale
Kill people with musical blasts.

>dreaming pearl courtesan
Kill people stylishly.

Just heavily invest into Performance. You will be able to speech people into frenzy, speech people into loving your cause, speech people into rewriting their memories, speech people into rebelling, etc. MA is for being killy. The closest MA that could be used to incite a holy war is Black Claw, and that's because Black Claw is the mind-control now-you-love-me MA.
>>
>>46505568
>Silver Voiced Nightengale and sing rebellious anthems at people until they die.

That's what the communist party in France does now.

Fucking lazy asses don't even have the guts to start a real revolution.

This was off-topic, please forgive me.
>>
>>46517266
You need to be very, very disconnected from reality to believe the communist party has any pull in France. Not when they do pathetic results in elections, have no power whatsoever, and are regularly laughed upon by all the mainstream media.

Hell, the fascists are thrashing the communists powerbase.

Please reacquaint yourself with reality /pol/.
>>
Erm.. Backgrounds in 2e are merits in 3e now, right?
>>
>>46513815
Actually ability-wise the highlight of the Twilight Caste is Craft. It's an ability that requires a MASSIVE investment right at charges to really be worthwhile and Twilights are the only ones who can supernal it.

In fact the only Caste that's really missing their "big thing" is Eclipse. They have Ride and Sail as their Caste-specific abilities (they share all others with at least one Caste), but neither of them is anything game-defining and none of those require particularly large investment.

I really think they should have been given Survival. It makes sense for their role as diplomats and envoys and all too often did I wish I could make a character with supernal Survival and all the familiar-enhancing charms that ISN'T inexplicable tied to a priestly role.

Often times I wanted to make a noble savage or a carefree hunter character and neither of those really fit the Zenith and logically they should supernal Survival, but Eclipse would work fine.
>>
>>46518016

Yes.
>>
>>46518076
Allright, thanks.
>>
>>46513431
Unless you buy the charm that lets you do it with Strength.
>>
Assume someone wanted to fight an Elemental Dragon. How they hell would you stat something like that?

Anyone have any suggestions on powers?
>>
>>46518389

Specifically Daana'd
>>
>>46518389
Do you mean one of the greater dragons? Because that would take a LOT of effort. Base statistics aren't that hard, just slap 5s everywhere where it matters and 3s in areas that are the opposite to the Dragon's aspect, however the powers alone should take you couple of days to write down. Definitely would have to have a couple of passive powers that break the caps on attributes and abilities. Perfects defenses and big once-per-day attacks that are unblockable and undodgable. A shirt on of sorcery.

Make no mistake, it's like trying to stat-up an Incarnea or a Deathlord. If you want to waste way too much time, go for it, but what I'm trying to say is that it's not worth the effort. I don't even think the system supports this level of difference in scale.
>>
>>46518526

For me, that sort of thing isn't a fight scene. It's a whole Chronicle worth of setup, investigating ancient means of binding, eroding at their power base, maybe trying to instigate a war between them and another entity at a similar power level.

The final confrontation should be between the Circle, and an exhausted, beleaguered, confused and heart-sick target. And it should still be an epic fight. But anything without that setup would just be a failure.

Solars can do the impossible, but they don't necessarily do it through unsubtle, overwhelming force. The Primordials weren't necessarily taken down by punching them till they stopped moving; they were defeated by uncovering and countering their natures.
>>
>>46518526

I need it for reasons but it is central to my plot so I am going to write it up. Plus it is a 3rd Circle Deva which is about as powerful as a 3rd Circle Demon although I rank Devas a bit more powerful.

>>46518613

Yeah if you fought it in the Pole of Water they would get curbstomped as the entire Elemental Pole would mass combat them into oblivion. I am assuming white room party versus Dragon fight and what her full stats would be. The party is not actually going to attack Daana'd but it is central to my plot on what her stats would even look like. I could go into detail why this is important but my party may be monitoring this thread and I don't want to give anything away.
>>
>>46518389
>>46518403
Look at the elemental dragon in the corebook as a baseline, increase stats and give him massively more powerful charms. I'm thinking something like:
Dex/combat ability at 5
Str/Sta at 6+
E 10 or at least 9
Massive motepool, Wp, Cult
Legendary Size
High soak
Powerfull, broad charms related to its element for general utility.
Powerful unblockable undodgeable once per fight AoE attack that grants ALL lost init.
Powerful defensive charms to prevent OHKs by supernal brawlers.
Ability to flood entite battlefield with Water
Hordes of subordinate elementals
Defining, magically enforced Intimacy as mind-rape protection
Excellency-alike with at least Solar dicecaps, maybe even better.
And of course at least another 5+ offensive and defensive charms, with an eye towards countering Solar bullshit.
>>
>>46518613
The difference is that the Primordials are beings too vast for their own world. They are very much like Lovecraftian cosmic horrors. They are so vast and incomprehensible that they can only operate through intermediaries- their own lesser souls. The war against them wasn't waged by actually fighting "them", but by fighting their pawns and destroying their entire power base until they could be mutilated and imprisoned via sorcery us means.

But the Incarnea and other great Spirits aren't like that. They were specifically designed to be singular entities operating on the scale of the world they exist in. Where Malfeasance can't literally be punched because there isn't really a "thing" you can punch, the Gods were actually created to be punchable, it's just that the idea was that nothing could really out-punch them.

They can't actually be fought like Primordials because they aren't Primordials. They have to be fought like any other thing in Creation- by punching it. The problem is that that is not going to work, because try as you might you won't be punchy enough. In many ways actually fighting the most powerful of gods is harder than fighting Primordials.
>>
>>46518724
>The problem is that that is not going to work, because try as you might you won't be punchy enough.

That was sort of my point. If you try an punch an Incarnae/Greater Dragon in a white room, you will lose. You have to fight them like the Yozis were fought - which is actually the way you need to fight any superior force.

Sure, the ultimate combat can be a punchy-fight against a weakened enemy, whereas the final victory over the Primordials was a conceptual mutilation, but the lead-up to that confrontation is pretty similar. Uncover their secrets, break their power, drive away their allies, etc.

I wouldn't even bother to stat a white-room Greater Dragon (although I accept it when OP says he must) - I'd just say "you lose". I'd stat a greatly weakened Greater Dragon, as that's the only state in which such an entity can meaningfully interact with the party on a mechanical level.
>>
>>46518707

Thanks for the suggestions.
>>
>>46516834
That's what i was thinking, Probably gonna start off Nightingale and then progress into Dreaming Pearl as the game goes on and my ability's spread out more.
>>
I'm the anon behind the mapping tool, and the online character sheet nobody uses because it's too slow.

My latest project is an android character sheet app. It's probably still in what I'd call early alpha, but if people want to guinea-pig it, it's mostly usable (I've been using at the table for a few weeks).

http://howsfamily.net/loom.apk

Known issues:
* Chargen calculation a bit screwy while modifying a trait
* No XP expenditure yet
* No way to extend your health track implemented (Giant, Ox-Body, Iron Skin Concentration, that weird Sail charm, etc)
>>
>>46519466

Tap an element for information, tap-and-hold to modify. Swipe-right for save-load-export menu, swipe-left for settings. That's pretty much it.

Oh, and other things not implemented that spring to mind:
* The help section is only half done
* The spawn of Satan that is the bridge keyword
>>
>>46518707
>>46518820
>Dex/combat ability at 5
>Str/Sta at 6+
The Elemental dragons are more powerful than the Greater elemental dragons. They're at or near the top of the setting in power. A lot of their abilities and attributes should be at 10, with strength being something like 30. Yeddims have strength 16; the 5 and 10 limits are for humanoids.

Remember that water doesn't just drown - it dissolves. That's one of the stated dangers of the Pole of Water. Another is that even fish will drown, because there isn't any air mixed in with the water, iirc. Instead of just flooding the whole battlefield with regular water, flood it with technically water that dissolves everything not made of a magical material. Have it bypass whatever means the circle has to breathe underwater. Borrowing from Water Dragon Style, have it mess with the blood inside its enemies, letting it OHKO anyone without specific protection against that, entire battle groups at a time.
>>
>>46519753
Given how extremely important dex is, I'd we very very very careful with giving it to ANYONE at 6+, or you end up with passive defences that are impossible to defeat, which may be realistic, but will also be brutal as fuck.
It may be warranted in some cases, but even the UCS "only" had like dex 7 or so in e2. And a giant dragon doesn't seem very nimble and dexterous to me.
>>
>>46520188
You aren't suppose to defeat this motherfucker, this is the god damn Elemental Dragon of Water.
>>
>>46520232

>You aren't suppose to defeat this motherfucker, this is the god damn Ligier
>>
>>46520188
UCS had 16 Dex in 2e according to Glories
>>
>>46520255
Huh, I must have misrembered, sorry.
>>
>>46520232
Yes, but there are better, more fun ways of achieving that than "lol passive parry 20 get gud scrub"
>>
>>46520232
The top dogs of the Creation should be a challenge for an experienced, high-Essence Circle of Celestials, not unbeatable.
>>
Holy shit, you guys. You are flat out retarded at statting.
>>
>>46520587
Who, dex10+ or dex 5?
>>
>>46520636
Dex 10. Fucking Ahlat barely has Dex 5.
>>
>>46520840
Ahlat is a supernatural heavyweight. The Elemental Dragons are cosmic heavyweights. Comparing Ahlat to a Dragon is like comparing a heroic mortal to Ahlat. Wow, you're seriously good for a normal mortal. But who cares?
>>
>>46520903
Higher Essence doesn't automatically mean you're a better warrior. Being a warrior is Ahlat's thing, it isn't really the Elemental Dragon's thing. The Dragons should be larger than Ahlat and act on a larger scale, like, their attacks should be able to affect wide areas and so on, and they should also have a fuckload of health levels, soak and hardness because they are dragons made of elemental power. There is no particular reason why they should have more Dexterity or even larger attack pools than Ahlat, though.
>>
>>46520840
Ahlat's a 2nd circle equivalent, not a 3rd circle one, that's like comparing Ligier and Octavian
>>
>>46520963
>>46520903
Which should be represented by charms, not by 'Haha, you got to Essence 5 and now Ligier just defeated everyone on the planet. (How did you guys defeat the Primordials again?)'
>>
>>46521003
I'm pretty sure by canon Ligier and company did repeatedly massacre literal hordes of Exalted and they had to desperately spam Exaltations to keep up a supply and deplete their resources.
>>
Exalted is best ERP system

We Rance now
>>
File: AnonKun.jpg (69 KB, 498x482) Image search: [Google]
AnonKun.jpg
69 KB, 498x482
>>46520232
>You aren't suppose to defeat this motherfucker, this is the god damn Elemental Dragon of Water.

>missing the entire point of Exalted this fucking badly
>>
>>46521364
Doubt the Exalted won by zerg rushes in Ex3.
>>
>>46521614
You're assuming memes are real. 80% of your abilities aren't combat based, the idea isn't just to slash the mountain sized dragon thing to death
>>
File: InternetFights.png (343 KB, 629x464) Image search: [Google]
InternetFights.png
343 KB, 629x464
>>46521637
>still missing the point

Motherfucker do you even myths? This is your Nidhogg, your Grendael, hit that faggot with a hammer and kill him.

You'll probably die in the process, bu so will it.
>>
>>46521614
>being this much of a faggot
Stop buying into the memes. You're not anywhere close to invincible.
>>
>>46521678
>You'll probably die in the process

Well fuck that shit then
>>
>>46521687
Yeah, the anon who said that you should be able to solo an Elemental Dragon with no risk or chance of failure sure was a faggot. Oh wait, nobody said that.
>>
>>46521710
>backtracking
Ok lad, thanks for trying, see ya next time
>>
>>46521718
Not agreeing with your obvious and gross misrepresentation of others positions isn't exactly backtracking, anon.
>>
>>46521687

Neither are the elemental dragons.

>>46521698

Comes with the territory.
>>
>>46521718
>Strawmans a position
>Says anon's backtracking when he responds by saying that isn't his position
>>
If Cecelyne is the Principle of Law and SWLIHN is the Principle of Hierachy, what are the other Yozis principle of?
>>
>>46521833
I think in Ex3, if the Yozi's come up, they're going to be more like cosmic unknowable titans rather than principles. You can still describe them as the King of Titans or the Embodiment of Law, but it doesn't mean what it did in 2e.
>>
>>46521364

Actually, the Primoridals wiped out whole pantheons. Many, many types of Exalted were lost and unmade.
>>
>>46521833

Malfeas is authority, Adorjan is freedom, The Ebon Dragon is treachery, deceit and lies, Isidoros is strength, Kimbery is love and hate particularly in a motherly sense. Autochthon is invention, and Gaia s nature.
>>
>>46521833
Malfeas is the principle of strength, Adorjan is the principle of abandonment and the Ebon Dragon is the principle of freedom. Or doom. I am not sure about that last one.
>>
>>46521890
cite a source
>>
>>46484905
I haven't played since the original. It was ridiculously fun (broken, but so much fun!). Is the newest edition any good?
>>
>>46522306
If you enjoyed the first edition, then yeah. It's a major improvement in every way.
>>
File: TheUCS.jpg (66 KB, 600x668) Image search: [Google]
TheUCS.jpg
66 KB, 600x668
>>46522306

Yes and no.

The new mechanics are good. The setting though has been "re-imagined", which is a byword for "No one reigned the current dev's in and every shitty idea they ever had is now part of the setting".

They're also great at mismanagement, so if the line will even survive past the release of the core book is a crap shoot.
>>
>>46522337
Do all that castes from the first game exist in the newest version and are the eclipse caste still as broken?
>>
>>46522379
Jesus!
>>
>>46522379
>"No one reigned the current dev's in and every shitty idea they ever had is now part of the setting".
You're thinking of 2E, not 3E.

>>46522387
Yes, all the castes still exist.

Eclipse Castes, I'm presuming you mean Charmshare, are now only able to buy from a specific list of Eclipse-OK tagged Charms, which will never include e.g. Exalt Charms.
>>
>>46522379
Is this about fucking exigents again? What's your vendetta, anon?
>>
>>46522423
>You're thinking of 2E, not 3E.

No, no I'm not, because 2e didn't add Undead Dragonblooded, Special Snowflake Exalted, or Reverse-Sidereals.
>>
>>46522449
Things aren't exactly as they were before so they're shit, I guess.
>>
>>46522491
>Undead Dragonblooded,
1) That's not what Liminals are.
2) 2E did, in fact, LITERALLY add Undead Dragonblooded.

>Special Snowflake Exalted, or Reverse-Sidereals.
2e GSPs are both of these way more than Exigents or Getimians are.
>>
>>46522491
>Undead Dragonblooded
>Reverse-Sidereals

I think I just lost all interest.
>>
File: GrinManManga.jpg (23 KB, 226x237) Image search: [Google]
GrinManManga.jpg
23 KB, 226x237
>>46522537

Take the new mechanics, just use 1e and some 2e fluff. And ignore the new, retarded-as-fuck Exalted types they decided to hamfistedly cram into the setting.
>>
>>46522572
>And ignore the new, retarded-as-fuck Exalted types they decided to hamfistedly cram into the setting.

You mean like Lunars? :^)
>>
>>46522537
I hope you lost interest in the anon making misleading statements rather than the game you apparently only have second-hand information on.
>>
>>46522537
That anon is shit-talking. Or samefagging out of boredom.

Either way there's no such thing as "undead Dragonblooded" and "rverse Sidereal" is a massive missrepresentation.

Yes there are new Exalt types. In fact they are supposed to be so numerous that there are some that can simply be inserted by the GM at will. Yes that means that "The Exalted" as a ctagory of beings aren't necessarily as impactful as they used to be.

But the 6 (7 counting Alcehmicals) are what they always were, with the excpetion of Lunars who now actually have a place in the setting and are supposed to actually have their own niche.
>>
File: HowTheInternetWorks.png (324 KB, 645x4889) Image search: [Google]
HowTheInternetWorks.png
324 KB, 645x4889
>>46522532
>1) That's not what Liminals are.
>not what Liminals are
>literally bits of reanimated flesh
>literally based off the elemental poles of the Underworld

>>46522588

No, thats just 1e Lunars rearing their barbarian rapeheads again. That gets ignored as well.

>>46522597
>second hand info
>Undead Dragonblooded, see above
>Not-Sidereals are literally Anti-Sidereals made by a Sidereal who is pissed at Sidereals
>Special Snowflake Exalted literally are Special Snowflakes in every way
>>
>>46522621
>>46522597
>>46522572
Is the world still run by dragon blooded and are the solar still hunted anathema?
>>
>>46522631
>>literally bits of reanimated flesh
>>literally based off the elemental poles of the Underworld

So, what, elementals are "spirit dragon-bloods," and Sidereals are "star dragon-bloods"? Wait, no, that would be fucking stupid. It's almost like there's more to DBs than "are based on elements" and "are Exalts." Weird.

>No, thats just 1e Lunars rearing their barbarian rapeheads again. That gets ignored as well.

I was talking about how Lunars were literally hamfistedly crammed into the setting you history-ignorant buffoon. They weren't going to be a thing until a last-minute change was made.

Neverminding that you somehow managed to get "barbarians" out of "command a civilization that covers a third of the fucking world."
>>
File: philosoraptor.jpg (26 KB, 600x600) Image search: [Google]
philosoraptor.jpg
26 KB, 600x600
In 3e, is it better to be good at Stealth and able to consistently retreat out of people's view for surprise attacks, or good at Awareness so that you can consistently cockblock Stealth?
>>
>>46522670

Yes, both of those things are still true. More true than they were in 2E, certainly.
>>
>>46522681

Golly jee, anon, sounds like that would DEPEND ON THE REST OF YOUR CHARACTER.
>>
>>46522670
Yes.
>>
>>46509801

Oblivion is the answer, so Solars not attempting to make an end of things is also actively in the way of improving Creation.
>>
File: Read.png (450 KB, 491x565) Image search: [Google]
Read.png
450 KB, 491x565
>>46522676
>even dev quotes mark them as the Dragonblooded of the Underworld

Keep reaching, Anon. Some day, you'll be able to deepthroat that dev cock as much as you want.
Thread replies: 255
Thread images: 30

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.