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Warhammer 40k Roleplaying General Part OPISAFAGGOT: FUCK YOU
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For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War. Not the wargame. Not Chapter Master. Or Space Hulk. ROLEPLAYING.

Book Repositories (mega is more comprehensive and up to date)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
https://mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM

40K RPG tools, a site that contains stats or references for almost all weapons, armour and NPCs/adverseries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things
http://www.mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
http://www.mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf

>Previous Thread
>>46075121
>Torpedo'd thread
>>46140462

OP SUCKS MASSIVE COCK
>>
Won't let me delete old thread, stop posting there, let it die.
>>
On the off chance the mods actually stop by /tg/, please prune the other thread. This is is the not fucked one. My bad.
>>
I am probably missing something. I've been trying to wrap my head around tbe space combat system in Rogue Trader, and I THINK I've got it. But one question still puzzles me: what's the point of Lance weapons? Why would I ever mount a Lance on a ship instead of an extra Macrobattery? What's the advantage?
>>
Anyways, now that that's dealt with.

Ever have an Inquisitor that was actually Exterminatus happy? Ya know, like Headsmash here? https://www.youtube.com/watch?v=IEGo41443iI
>>
>>46141785
Lance weaponry bypasses ship armour, directly hitting Hull Integrity, even though they only hit once. Macrobatteries are better against shields, because they hit multiple times, but worse against ships themselves, because each hit is reduced by the full armour value.
>>
>>46141785
The intent is the fact that since they ignore armour you'd fire macrobatteries to take down shields and then use lance weapons to deal the serious damage, but in practical terms macrobatteries end up doing more damage even against heavily armoured ships. So you're right, by RAW there's never a reason to not just take more macrobatteries.
>>
>>46141785
By RAW there isn't an advantage. Lances ignore armour but the macrobattery salvo rules make armour pointless after the first shot, and additional macrobatteries can more easily do more damage.

There is a collection of house rules on the FFG forums that propose various ways to fix them called mathhammer.

>>46141899
Not by RAW in rogue trader. All the damage from macros is totalled, then armour is applied once.
>>
I am starting a Black Crusade campaign in PbP where everyone gets 70 ship points(because I make good decisions) is there anywhere that has lots of like fan statted ships like more chaos or Tyranid ships? I plan to try and port them over from BFG if I cannot find any but am hoping some of the legwork is already done.
>>
>>46141785
Pro-Tip: Space combat in RT is a poorly balanced mess. Most people who actually use it (a significant bunch just handwave space travel) homebrew it so lances are useful and macrobatteries/torpedos/attack craft aren't broken as hell. An uncommon homebrew (more radical) is to nerf escorts and actually make cruisers more representative of their fluff. The drawback to that is that you have to give players more SP to start with.

The endeavor system is also usually homebrewed if it is used at all (another common handwaved away thing). Achievement points should go into the trash where they belong.

Just to add more fuel to the discussion; has anyone done a homebrew for adding renegade space marines to RT? Not chaos marines but renegade ones.
>>
So, good news and bad news!

Heavy Metal Chivalry has lost one of it's PC's to madness and dejection after they ran out into a swamp because they were "so done" with the expedition. The good news is we have spots open to fill in case anyone is interested to join this chivalrous quest to go find the holy space grail!
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AYOOO
*Dips feather in ink*
HOL UP
*Signs insurance documents*
HOL UP
*Scratches ass*
SO YOU SAYING
*Diversifies portfolio*
SO WHAT YOU SAYIN IS
*Sorts outdated tithe papers*
AYOOO
*Requests muskets for space combat*
HOL UP
*Jacks off to inquisitorial grocery lists*
SO YOU BE SAYIN
*Sentences xenos for exterminatus*
WE WUZ EMPERORS AND SHIT?
>>
>>46141831
>Ever have an Inquisitor that was actually Exterminatus happy?

Not at the moment, because shit isn't so bad and my planetary governors aren't all bumbling retards and can actively pull some strings around if they have the political leverage.
>>
>>46142189
Beware of anyone who is smart enough to mount a pair of dorsal Hecutor plasma batteries on an iconoclast Destroyer
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>>46142392
Please provide times and comms method?
>>
>>46143442
Fortunately the smallest ship Hecutor Batteries can be fitted to is a Light Cruiser.
>>
>>46143442

Seems to mostly be people new to the system and focusing on RP stuff. Hereteks with murder servitors and no teleportation, a khornate big game hunter on a stealth ship, and a psyker who likes to refluff things.
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>>46142519
>>
Best way you've gotten a character killed?
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>>46142003
>>46141906
>>46141899

I think only 1 Macrocannon type can fire on planetary locations from orbit. So Lances do have that going for them.

Of course, the players in my game purchased Atomics. If they need to bombard a planet, they teleport the nuke where they want and watch from orbit.
>>
fuck it, I'm bumping this thread past the other one that I can't delete.
>>
>>46143587
Skype and we're spread out over two timezones, but generally Saturdays or Sundays 12:00 CST / 18:00 GMT+1
>>
>Rogue Trader ship goes into the warp
>Every PC passes their Willpower test except the ship's Confessor
>He is in the ship's auto-temple (temple that can drop from orbit) when this happens
>He rolls Mutants, Mutants Everywhere! on Warp Travel Hallucinations
>Must roll Perception on everyone he meets and might end up suspecting them of mutation
>Everyone in the auto-temple (staff and various others) passes
>Except one: the Bearer of the Holy Torch of Terra's Flame (a torch with a fire from Terra)
>Confessor PC immediately orders the man to strip naked
>Man understandably reacts with confusion and doesn't oblige
>Confessor has temple warriors (including a sole SoB) force him
>He strips naked and it turns out he's a Cultist of the Pure Form
>Basically replaced all of his cyber-augmentations with grey vat-grown flesh
>Confessor is convinced it is mutation
>Confessor calls in the group Explorator PC and the ship's Chief Medical Officer to scan him
>Pure Form guy is very uncomfortable around the Mechanicus presence and outwardly insults them
>They detect no mutation but question the possible tech-heresy of his vat-grown flesh
>Ship Arbitrator bursts in
>"DID SOMEONE SAY HERESY?!"
>Starts questioning the man at gunpoint about his vat-grown limbs
>At this point the Rogue Trader PC comes in and demands to know what the fuck is going on
>Confessor PC wants to get off his chair to question the torch-bearer
>Gets upset because he swore to only set foot upon Holy Terra (PC in pic)
>Artifact Keeper places a holy rug on the ground in front of him (rug's from Terra so the loophole works)
>As he investigates the man, the Rogue Trader orders him to pass on the torch to the Sister of Battle
>Sister takes the torch after the man has difficulty parting with it
>Rogue Trader PC immediately executes the naked man in the church with his duelling pistol
>Navigator PC, watching from his servo-skull while he relaxes in the Navigator Spire, laughs

All this from one failed Willpower Test
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>>46145027
brilliant, do you have any more?
>>
>>46145027
I had my group's Rogue Trader almost go insane and start dragging crewmembers off to be executed because she kept passing the tests, but not rolling a 9.

She didn't know what was going on, and got increasingly paranoid and upset.

It was amazing.
>>
>>46145027
And this is how chaos cultists are created.
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>>46144188
Macrocannons can fire at ground targets from orbit. Like lances, they destroy everything that is hit directly.
p.133of Battlefleet Koronus.
>>
So, how many of you have done a siege of a hardened position outside of OW?
I've found myself facing one, and unless shit goes very much my way, I'm contemplating sending a reinforced autocarriage at the front door loaded with promethium.
Wonder what the boom will be?...
>>
>>46146118

The boom will be your own men near the auto carriage when it gets picked off by a lascannon unless you can suppress the defenders.
>>
Ugh, I can't find it via quick google search.

What's the numerical designation for a Commissar performing summary execution? Is it Ten Ninety?
>>
>>46146903
Arguing with a commissar on the designation is means you get it as well, better not to.
>>
>>46146927

Considering how often pissy commissars recite regulations back at each other, that's almost certainly untrue.
>>
Describe your party, you bonvoyagers.
I want to know what kind of characters /tg/ plays
>>
>>46147124
RT campaign using DH2E:

1. Death World Administratum Sage who's def on the spectrum (Party accountant who hasn't passed a single social role)
2. Garden World Imperial Navy Assassin who has Arch-Militant responsibility for all armsmen
3. ???? Imperial Navy Desperado who ALSO has Arch-Militant responsibility for all armsmen
4. Feudal World ??? Seeker who rolled the name "Trix" and is thus a pedophile
5. Navigator from the shittiest Navigator house in the sector (Garden World/Telepathica/Mystic/Astopath EA)
6. Research Station Mechanicus Heretek who is busy trying to invent the scientific method mostly because the player doesn't understand that 40k isn't a scifi setting and thinks its funny to see how much progress he can make before I give him more insanity/corruption
>>
>>46147124
I would, but they're all so bad at RP that I hardly know anything about them.
>>
Just what sort of connections, power, money, and other such things would it take to be able to retire in a sense that you don't have to work anymore and are still alive?
>>
>>46148952
You pretty much can't. RT characters are already "retired" in the sense they can leave for a life of luxury whenever they want. Deathwatch characters don't retire. Dark Heresy characters definitely don't retire; they either get promoted or die. Black Crusade characters don't get to stop being heretics, or else the Chaos Gods will be displeased. Only War is the only situation where maybe that's possible, but even then, it's pretty much desertion or bust.
>>
>>46149225
There's other ways out, but these are definitely the most probable and most likely outcomes.
>>
Is there any website to purchase individual miniatures? I need a single space marine or a librarian with a nice big hammer.
>>
>>46147124
DH2 campaign. First mission was original, and then the second is a pregen, while our DM works on finding his muse. The party is:

1. My acolyte, whose stealth mission I mentioned last thread. Ioudas is a Feudal World Outcast Assassin, a chainsword and board boy-knight. He sneaks about in Feudal Plate Armor and 5 AB. Somehow nobody hears all the clanking.

2. The standard voidborn astra telepathica sanctioned psyker, with a pyromancy focus. She was her naval captain father's sweet little princess. Now she makes heretical heads explode. Ioudas definitely doesn't have a crush on her.

3. Grumpy old uncle, former Space-Polish peasant farmer and professional psyker-minder. I think he was originally meant to shoot Space Princess in the face if she went Perils. That doesn't really ever happen in this edition, though. Thanks to Seeker and a high Perception, he's the one who spots clues. In combat, he sticks to grenades and provides suppressing fire.

4. Arch-heretic supreme, filthy, dirty coward, and worthless liability, the Nobleborn administratum heirophant. At every opportunity, she would recommend running away and leaving Ioudas to die in the middle of some big underhive skirmish. Ioudas understandably hated her, and if she ever comes back as a BBEG, he won't hesitate to show her the Emperor's Justice. Her player had schedule issues though, so after the first mission, she was replaced by-

5. Our Skitarii admech. His skill with an Armageddon pattern autogun is, quite frankly, terrifying. He also has that talent which grants him every single Common and Scholastic Lore (but no Forbidden Lores), so if he doesn't know about something, it's probably heresy. He's also team medic, and upgraded Ioudas's armor to Best Quality, so as far as my acolyte's concerned, we couldn't have asked for a better replacement.
>>
>>46147124
I have a DH1 game with:
-sister of battle, pretty generic
-tech-priest, really kinda chummy and bro-tier and with the most comical patterns of speech (as in everything is [Name]-one--e.g., my character is "Cassia-one")
-psyker, biomancy guy and charlatan soothsayer
-me (assassin...sorta. The GM is really letting me go super special snowflake and I don't even feel bad about it)
>>
>>46149419
>while our DM works on finding his muse

He sounds like a loser.
>>
>>46150092
He sounds like someone who doesn't deal with going even slightly off the rails well.
>>
Hey 40kRPG general, is it possible to run a Black Crusade game that isn't 2edgy?
>>
>>46151759
That depends on what your limit is on edgy.
>>
>>46151759
Speaking from experience here? No.
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>>46151816
No rape, or Lulzsorandum murder or things like that. More like "We're chaos cultists, but we're pretty normal people ya know? We love our moms and we occasionally bur the church to the ground for the glory of Slaneesh. It's a job."
>>
>>46152060

My current campaign has a Khornate big game hunter, a psyker who fled from the Imperium, and a heretek who has the singular goal of making the biggest gun ever. It is all about the players and the GM setting the tone.
>>
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About to start DMing a DH2 game where I'll be sending the acolytes into the hive bottom and I need some inspiration for what they'll encounter/ what it would be like.
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>>46152208
Mutants. Shit. Shit mutants.
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>>46152208

Rick the Rat Catcher, a nice everyman who goes about doing his day to day job to support his lovely wife and three kids by fighting mutant two meter tall sapient rats.
>>
>>46152253
Figured, I'm planning on basing most of the life down there on deep sea bullshit.
>>
>>46152277
Accompanied only by his Small but Vicious Dog.
>>
>>46152208
I know warhammer 40k is NOTHING like it. But the knights of the old republic has the undercity.
Other wise, just think an old D&D modle but mixed with Gothic sci-fi and Detroit. And with mutants/zombies. Oh and the Teenage Mutant Ninja Turtles.
>>
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>>46152322
Okay that's pretty much what I had in mind, thanks!
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>>46147124
Dh1, winding down but we're at ascension level:

>Inquisitor
She's a former arbite, survivor of the Luggnum massacre. Pretty ruthless, any means necessary type. Not so far gone that she'd use Daemonhosts, but she's done some radical stuff. Still, she's loyal to the Imperium and dedicated to the job. Currently default head of the Ordo Xenos in Calixis, due to the rest of them being dead.
>Priest
He started out a relentless fanatic, but time has mellowed him out. Totally fearless, guilt-ridden over his past failures. Wields an Eviscerator to incredibyl deadly effect.
>Psyker
A former gunslinger from Gunmetal City, she developed Psy-powers early in the campaign. Fortunately, we managed to get her on a Black Ship, and several years later she returned as a trained Biomancer. There seem to be some time-travel shenanigans going on with her, we're not sure.
>Tech Priest
Member of a radical sect, knowledgeable about all manner of tech heresy. He's an incredibly skilled surgeon, but due to a fault in his brain-augments he loses control of his arms in melee, causing him to flail uncontrollably.
>Space Marine (Me)
A Black Shield from the Deathwatch, he abandoned his chapter after becoming convinced that their religious practices were immoral. Secretive and slow to trust, he's come to have great faith in his teammates and would go to any length for them. With the Ordo Xenos effectively dead, his loyalty is now devoted solely to the Inquisitor.
>>
>>46152551
>abandoned his chapter after becoming convinced their religious practices were immoral
How the hell does that happen? I mean, shit, were they all secretly Chaos, or was he just a disloyal Space Marine?
>>
>>46152612
Most SM chapters venerate the Emperor as the uniter and savior of mankind, but not as a god, because they do as they are fucking told.

Some later foundings however, are influenced by the rest of the Imperium and consider him a god.

The blackshield could have been an older veteran of a early founding chapter that was influenced by the wider Imperium millenia after their Founding, or a member of a later founding whose hypo-indoctrination didn't quite take in that regard.
>>
>>46147124
We were gonna play a game with my brother as Tarzan the Feral Arbitrator Warrior and myself as a know-it-all Research Station Mechanicus Sage who was going to be a skill/lore monkey. Two other friends were playing a Feudal Navy Assassin Untouchable and a Deathworld Arbites Desperado who I think was going to be our party face. My brother had a bow and the other cop was a shotty-shield kinda guy. I was psyched.
>>
>>46147124
DH1

>Current

>Caius Rasa, The Psyker
He's an old man from a Space Hulk and was nabbed by the Blackships. He's a down to earth, but usually reasonable guy. Too bad he's been possessed the Greater Daemon The Crow Father and accidentally released it, damning the entirety of Grove's Fall to mutation and Chaos. Now he hears ghostly voices in his head of dead comrades and other darker things.

>Andre Starkiller, The Hive Scum
A noble in the Kasballica from Merov. He spent most of his time drinking and womanizing until he ended up in a penal legion. The acolytes met him and included him in the party. Recently he pissed off the entire Kasballica by trying to kill one of their leaders who has tried to usurp his family because he believed they had kidnapped his wife. Also ever since Lucretius got burned he became the party face.

>Ja'rel, The Cleric
He has some penitents beneath him. He also has a flamer. The player was formerly in charge of Nars Fudl.

>Former

>Lucretius Valerius, The Noble Assassin
Captured by the Inquisition after he tried to kill one their targets they needed to interrogate he was given an ultimatum, join their ranks or death. He was an agile and charismatic assassin, but on Grove's Fall after Caius' possession and the betrayal of Nars he went from easy going pretty boy to angsty psycho with swords. In his final mission he lost control of his daemon sword and the sword gained control. During the final confrontation he charged the lead cultist and was gunned down with a bolter, but not before giving it his all and getting 2 Righteous Furies out of 3 attacks, flaying the lead cultist apart. He died saving his home planet and his party.

TO BE CONTINUED...
>>
>>46153068
>Gram Brakman, The Apathetic Arbites
He was involved with a series of serial killings where the killer would take the victim's thumbs and put them in their eyes. He was noticed by the Inquisition and picked up to watch a Mr. Nars Fudl. He spent most of his time trying to upgrade his shotgun and missing almost everything with said shotguns. After the events of Grove's Fall the party was split up and broken this was due to scheduling conflict some people left the group due to school/work. He fell back in with the Adeptus Arbites and we encountered him on a colonial world with a few judges about to do something fucking horrible according to some "agile pointy-eared abhumans". Caius ended up caving his chest cavity, he then rose again from the dead to begin to fuck our shit up, but not before Andre put him down for good. Now Caius hears Gram's voice telling him to deal out street justice and kill everybody instead of investigating

>Nars Fudl, The Heretical Adept
From the pleasure world of Quaddis he was picked up due to his remarkable intellect. Little did we know that he was going to be the bane of our existence. Gram was assigned to watch Nars but that never happened so Nars began learning heretical teachings and dark rituals. After seeing The Crow Father manifest within Caius all shreds of sanity and purity left him. He began mumbling dark thoughts and when we confronted The Crow Father he revealed his true nature. He sided with the crow father having his eyes gouged out, but now able to see through the Warp. He performed a ritual and summoned a daemon which burned Lucretius in hellfire. He is now the first disciple of the crow father with hordes of mutants in his congregation. He also has Andre Starkiller's wife

>Zane Quaddis
Executed and wanted to be a fishman.

>Magdala Iscariot, The Feral Scum
She had more muscle than brains. She wrestled mutants and drank alcohol Also sold Lucretius out to his enemies with a kiss on the cheek
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>>46152612
>>46152725

Their cultural practices involved sacrificing human children to venerate the dead. They originally came from an ocean world where human populations were confined to small islands with extremely scarce resources, and as a result cultural custom was to sacrifice at least one of the children of a dead warrior. While they liked to believe it was so the child could join its parent in the afterlife, the reality was that without an adult to provide for the child, the child would often be a drain on the tribe and likely starve to death anyway.
The astartes from this world continued this dread tradition, occasionally kidnapping civilians to offer as sacrifices to the God Emperor. Over the past few centuries, their homeworld has been colonized, and now their tribal culture has slowly disappeared, making them relics of a civilization that no longer exists. Their Gene-seed also suffers from a mutation that makes the Progenoid Gland not develop properly, meaning the Chapter is effectively doomed with neither a homeworld to recruit from nor the Gene-Seed to implant initiates with.
My character realized his Chapter was both wrong and doomed after an encounter with some Guardsmen saved his life and reminded him of the value of humankind. Disgusted with their refusal to change and ashamed of his own participation in their past misdeeds, he ritually painted over his shoulder guard and became a Black Shield in service of the Deathwatch.

(This is all the result of rando generation in the Deathwatch rules. I got an Oceanic Feral World, Dark Chapter Ritual and Doomed iirc as my results.)
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>>46153302
So, the Marines Malevolent, then?
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>>46153354
That doesn't sound nearly as assholeish as MM.
>>
>>46153302
Why the fuck would a Space Marine Chapter allow their sovereignty over their home world to be violated by 'colonization?'
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>>46153467
This.

The entire backstory is retarded. Space Marine Chapters are politically independent of the wider Imperium and don't answer to Imperial authority (even though, broadly speaking, they're expected to support Imperial efforts and swear loyalty to Terra).
>>
Anybody want any PDF's for any of the RPG's? I got some I can share.
>>
>>46153607
>>46153467
Then simply cultural evolution instead of colonization ? There have been bigger changes made with the passing of a few centuries IRL.
On the other hand, A chapter is an organisation rooted in tradition, and marines can live for millenias, so theycould keep rituals even if the original culture abandonned them.

Or simply conquest by another tribe. The SM wouldn't prevent it since it would defeat the purpose of recruitment, and the conquerors simply don't accept human sacrifices.
>>
>>46142392
Question: can you fug the crazed ladyknight? This is important to decide whether I want to apply or not.
>>
>>46155579
Eh, there's nothing stopping it being physically possible or anyone attempting to seduce her but... She's chem-gelded, chaste and ascetic -as fuck-. I mean, she flagellates herself to the point of lasceration for daring to enjoy things because pleasure is sinful.
>>
>>46152060
Well I'M in a campaign where we're all CSM veterans of the Long War, and it's pretty much Chaos Rogue Trader at this point. Negotiations with pirate fleets and warlords, deals with sorcerers, looting ancient ruins, enslaving mutants. All business all the time.

Sure sure, when I'm constructing Daemon engines some edgelordery is required but Iron Warriors know how to keep that shit professional.
>>
>>46152208
A gigantic hole that the hive's sewage goes into. No one knows where the hole leads, you'd pretty much need a submarine to try and explore it, and it's seemingly bottomless.

Around this hole, of coure, an entire settlement is built on fishing useful things out of the sewage with gigantic nets before they disappear into the hole forever.

Ironically, this settlement is an everyman's best bet if they want to procure a digi-weapon.
>>
>>46155943
Not that anon, but how about shared mortification sessions to expiate their sins together ?
Also, in case you didn't know about it, DH supplement's blood of martyrs has cilices for His most devout servants.
>>
>>46152208
Read Incal and Before Incal comics.
You can never go wrong with the Thing snatching underhivers, too.
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>>46155943
Your attempts at discouragement only make my knightly zeal burn hotter...

But seriously, this seems like an interesting campaign, it's at a good time for me since late at night I tend to get tired and do dumb shit that gets groups TPK'd, and I could go for a bit of the hair of the dog that bit you to get over my last character death.

Mail me at [email protected] with the relevant info please?
>>
I'm playing a psyker in a DH1e game. I'm at rank 3 now so I have to decide which career path to take soon. I have rubbish WS and he's not really a combat oriented guy by nature so I'm thinking to take the scholar branch. Any advice for which Discipline to take with PR3? Telepathy and Divination seem useful. I might take biomancy later on for the healing stuff.

Does anyone have advice on what powers to take and which to avoid?
>>
>>46156455
I'd avoid Divination if your GM likes cryptic shit and railroads.
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>>46156264
>Also, in case you didn't know about it, DH supplement's blood of martyrs has cilices for His most devout servants.
I do, I own that book, it alongside real world religious history has been a great help to describe in excruciating detail how incredibly no-fun-allowed the sect Morgaine adheres to is. And how absurdly outrageous and fabulously dressed Lucifer Kraton is.

>>46156365
>Your attempts at discouragement only make my knightly zeal burn hotter...
Not as hot as Morgaines white-phosphorous shells will make you burn.

>Mail me at [email protected] with the relevant info please?
Sure.
>>
>>46156490
I barely know the GM. Does it tend to be very disruptive? I don't want to get into a situation where he has to choose between throwing out half his game because my powers bypass investigation; or else he just has to neuter me to the point I wasted my XP.
>>
>>46156455
Telepathy is actually my favorite discipline in DH (and yet I don't like Astropaths in Rogue Trader and onward--go figure), but that may be partially a bias from my first DH character ever--who was a telepath psyker and actually quite successful.
>>
>>46155943
That sounds slaaneshi as fuck...
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>>46156535
Honestly, in my experience I love it when players use divination and stuff like that. Since I never truly give specifics, I always make it vague enough that its open to interpretation and double-meanings, since I run a lot with destiny narratives and what not. Visions of the future does not need to be clear cut and easily understood. Then again, I have a boner for symbolism and shit like that.

>>46156580
I know right? And it's pretty bog-standard Imperial Cult beliefs where they do literally physically punish themselves to drive out sin through physical suffering. See flagellants in Catholicism and Islam for how it goes in the real world.
>>
>>46156535
My past experience with Divination is that it can fall into those extremes all to easily, and by the time your GM decides to go the cryptic route, your group will be looking at you for the silver bullet and you'll be feeling like an asshole for telling them "yeah, the cards say there's a space bug there, and a silver sword with a snake biting an apple..."

If you don't know much about the GM, I would suggest going light on the future sight shit.
>>
>>46156634
>>46156607
I guess I'll take telepathy first and feel the GM out a bit. Thanks for the advice.
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>>46153467
Happened to the Dark Angels of the Plains World in the old fluff. Also, not all SM Chapters have a particularly direct hand over their homeworld. They could have been on Crusade as a Chapter, and returned to find their world had changed. Honestly, they're supposed to be kinda shit-tier for SM anyway.
That, and I find the level of independence granted to SM Chapters kinda idiotic when you take the Heresy into account. Space Wolves should be special because they're so independent, not one of the dime-a-dozen chapters who tell the Imperium to go screw 24/7.
I mod fluff a LOT in my games also. I like SM, but I like them to be flawed and part of the complex web of Imperial politics rather than aloof and above it all at all times.
>>46154391
This is a good solution too.
And there's always a possibility that someone was trying to destroy them from the start.
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>>46156607
I know. Pretty fucked up.
>>
Hey guise. I bought the dh2 corebook and am reading it currently. I want to gm a game but I feel like I dont know enough about the setting. What should I read for a comprehensive overview?
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>>46158449
First time ever doing anything involved with roleplaying or warhammer I forgot to mention
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>>46158449
>What should I read for a comprehensive overview?
You got 30 years of contradictory information to catch up on...

Seriously though just dl one of the BRB for 40k from the 40k OP and read the fluff section. Should have everything you need to give you at least an overview and general idea about what you need to read up on more.

Personally think the 3rd edition on is the one that captures the atmosphere best, but Tau weren't around yet and Necrons only a WD novely list.
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>>46158521
Read the entire book.
Then read the lore in the DH1e book.
Then go on Lexicanum and read shit that is important, things about the Inquisition, Administratum, Ecclesiarchy, Arbites, Admech.
Skip EVERYTHING about the military, space marines, related shit, it doesn't come into play here.
Lurk the 40k threads, read the shit, you can take in a lot via osmosis.
Remember that at it's core, 40k is a kitchen sink, tongue in cheek setting. Everything can fit in it, and you can take it as seriously as you want, but you shouldn't take it seriously.
Don't become one of those My True 40k Canon faggots that shits on fun things.
Also, I absolutely disagree with >>46158707, because the tabletop books deal with military shit that won't be the focus of 40k.
Read the Esienhorn trilogy and Ravenor books. Read the Inquisitor game book. Don't read tabletop codices and think it applies to you.
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>>46157576
It's already like that, SM chapters can only get away with how much their political pull allows. Of course, them being thousands years old often means they had a lot of time to get meaningful alliances.
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>>46158758
>Also, I absolutely disagree with >>46158707, because the tabletop books deal with military shit that won't be the focus of 40k.
You're full of shit.
The BRB is supposed to be the first thing any new player picks up. It's specifically written to introduce the setting to new people. It gives you all of this
>Then go on Lexicanum and read shit that is important, things about the Inquisition, Administratum, Ecclesiarchy, Arbites, Admech.
And it's neatly organized and summarized in an easily digestible format.
Telling somebody to read a whole shopping list of novels to get a frame of reference for the setting is stupid. Not to mention impractical.
Once he has that he can read the novels about the Inquisitors and see how that looks from close up, with the awareness that everything they do it far removed from what the ordinary person would know or be allowed to do. Without an understanding for the broader picture and the setting as a whole it's gonna be pretty hard to GM the system though.
And you don't know if he's got time for that either.
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>>46158990
>The BRB is supposed to be the first thing any new player picks up. It's specifically written to introduce the setting to new people. It gives you all of this
It tells you nothing of the administratum, or the ground level operations of the Ecclesiarchy, the Admech, or the host of other Imperial organizations on an individual level that do not involve the combat aspect the TT game is focused on. It introduces the setting to support the narrative of war, not the focus that Dark Heresy promotes.
>Telling somebody to read a whole shopping list of novels to get a frame of reference for the setting is stupid. Not to mention impractical.
To you, but maybe he isn't a lazy cunt? The Eisenhorn series is the single best source for the operative methods and expectations for the Inquisition, as well as setting the tone.
That is vitally important for the GM moreso than the players, especially. I would guess you haven't actually read the books to begin with.
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>>46159138
I can't believe you are arguing this.

Of course the BRB mentions the administratum as part of the Empire, as does it every other faction in the whole damn setting. That's the point of the fucking book. To introduce the whole fucking thing.

I said he should read the summary on every faction and then read up on what he deems most important for his campaign.

What you are talking about are details that are gonna happen later. 'Ground level operations' are described in the book he has already...

Instead of blowing your own horn and calling names you should try to help the guy asking a simple question with a simple answer. Where do I find information X?

Seriously.
Though on that note I concur that Lexicanum is a good place to go looking for additional information as well cause it not only gives you a summary, it also gives you the sources where you can read up on it yourself.

And having time to read a bunch of novels is not a matter of lazyness, but of what else is going on in his life. If he's got a session scheduled next weekend he'll hardly have time to do that. Which is why a frame of reference and an idea for what to look yourself might come in handy.
>>
Group-drop anon from a couple threads ago:
Last session was an hour of metagaming, and 20 minutes of memes. They still seemed surprised when I told them I was bored and wouldn't be running the game anymore.

I didn't kill them all because they didn't shut up and play long enough for anything of consequence to happen.

Moving on to a new group on Saturday. Thanks, anons.
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>>46159310
>I can't believe you are arguing this.
I think it's more that you can't fathom that the TT books may not be the best information for the focus Dark Heresy works on.
The TT BRB introduces the different organizations, yeah, but not in the manner that is congruent to a DH game. The focus is different, the detail nonexistent.
>I said he should read the summary on every faction and then read up on what he deems most important for his campaign.
Because reading about the Militarum and Astartes is going to be his primary draw in Dark Heresy, right?
>'Ground level operations' are described in the book he has already...
And described poorly. It's roundly agreed that the DH1e book described acolyte level operations better than the 2e book, which is grander in overarching scope.
>Instead of blowing your own horn and calling names you should try to help the guy asking a simple question with a simple answer. Where do I find information X?
Which is why I said read Lexicanum, you fucking idiot, did you read my post? Lexicanum not only has everything from th BRB you touted along with all of the details the BRB doesn't have that will be of value to a GM that needs to present a world.
Also, OP's words were
>What should I read for a comprehensive overview?
Eisenhorn/Ravenor deal explicitly with Inquisitors, the breadth of their operations and concerns as they deal with other Imperial authorities, involves heavily the infighting of Inquisitorial factions and the threats they face.
All of the above is excellent for the GM to know. Hell, I gave my copy of the omnibus to a friend who wants to run DH, and he agrees that everything in it is of use to an aspiring gm.
>And having time to read a bunch of novels is not a matter of lazyness, but of what else is going on in his life
1. You don't know that, at all, nor was it ever mentioned in the slightest.
2. If you "don't have the time" to read a 170 page story, it reflects more on what you are spending your time on.
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So what do you guys think about the power armor in DH2E? I know it's not marine armor but it feels a little underwhelming, especially the light power armor, do you guys think it could use a buff or is it just me?
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>>46160276
You have better power armors in other books. I dont recommend using light one.
>>
>>46160276
>>46160641
The real grib is the limited battery time.
It achieves nothing in particular.
>>
>>46159320
Congrats. I hate seeing people stuck with unfulfilling groups.
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>>46160819
Really fucking weird that there is no 'unlimited battery' upgrade for power armor in any of the lines unless if you count the sustainable power source from Black Crusade.
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>>46160847
I believe another anon broke it down.
You have power armor with infinite power? Great, anywhere you go, you are basically announcing that you are some big shot. Infiltration becomes literally impossible, you are the biggest target to be found.
Does not have infinite power? Then you only use when you know you are dropping into a combat zone, resolve the encounter in 1-3 hours, leave before battery issues come to be.
Or forget it exists and just use carapace armor.
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>>46159320
While it would've been cool to kill them all, congrats on a clean break. Ditching groups, especially as GM, can get messy.
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>>46160915
I know that part, I just want to know why it isn't an option in the books themselves outside of some armors and homebrewing for the group that goes "WE ARE THE INQUISITION, CEASE AND REPENT".
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>>46160276
I used to think it's bad, but now I think it's okay.

Nothing but a small team of operatives teleporting into the midst of it, taking out enemies and teleporting out a la GK lite.

It has very specific use and as some anon said not meant to be worn at all times, stick to carapace.
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>>46160960
I imagine it's because it's not a play style the writers really intend. Putting an item in the book that most GM's would consistently have to keep denying their players would be pretty shit.

They probably figured it's much easier for GM's in a game like that to handwave the Inquisitor pulling some favours to get a couple of Astartes or Sororitas power packs.
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>>46160819
I don't get what the complaints are about with this, it's obviously meant to be used when shit is hitting the fan and you have to bring out the really heavy stuff to settle things, or you need to impress someone, not for you to go around all the time for months on end with.
>>
How much do these items weigh in an Only War campaign?

Basic Toolkit
Blanket
Grooming Kit
Mess Kit
Poor Weather Gear
Rations
Rucksack
Sleep Bag
Water Canteen
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>>46160963
My squad in Only War uses Carapace Armor with the Powered upgrade from RT. We just only turn the Power feature on when needed.
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>>46161897
It highlights how the battery supply is entirely a conceit and doesn't actually do anything.
The situations where power armor are useful typically do not last long enough for the battery issues to come up.
The nature of DH mean that wearing it full time would actively work against you in 80% of all campaigns.
It exists for no actual reason, save "balance" that doesn't exist, since Good/Best Quality carapace is just as defensive, as hard to find, and has no artificial limitations.
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>>46161925
>GROOMIN' STANDARDS
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>>46160915
I just homebrew unlimited power. I mean PA isn't even that good WITH unlimited power. Regular PA makes you easier to hit. Both makes stealth much more difficult to impossible depending on your enemies detection. They also like you said announce you're a big shot (so does carapace/flak). For a DH game, I really stress the importance of concealable armor (mesh). However, good armor and weapons can also be used to impress people (bonus to intimidate) so there's that.
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>>46162378
Wasn't there an anon who said his GM let the party take Carapce with the Powered mod, and let them power it with lasgun cells?

I'd probably change that to a hellgun backpack, but that seems to solve the issue, but retain the spectre of running out of juice at some point.
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>>46162744
You forgot this, based anon.

But yeqh, considering weight: a lot of the useless stuff on the field tends to be ditched in camp, rearguard, or transported in train or just outright abandoned. On average, the infantryman carries 30-40kg on his person, often reducing stuff when going on patrols etc. You don't carry your rucksack everywhere you go, unless you're light infantry.
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>>46163072
I couldn't find my picture of the guy, I just flensed my pc.
As for weight tho, a lot of that stuff weighs like 2-3 kgs in the books.
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>>46162951
That was me. 2 hours per standard lasgun cell. 1 if it had been 'cooked'. Hotshots and hellgun cells damaged the armor. We only switched the Powered feature on when we needed it.
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>>46163261
I'd trim that back. Call it 1 full minute of operation per unfired shot in the cell. Standard 40 shot lasgun clip? 40 minutes uninterupted usage. Cut that in half for full powered armor and not just servo-enhanced carapace.
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>>46147124
We had our first session of RT yesterday, I'm pretty excited! We all have a vendetta against a rival Rogue Trader
>Navigator who we sent rummaging through vents after we were stumped by a locked door. Actually has a vendetta against the rival's Navigator.
>Void-master who is a psyker thanks to mutation. Turns out to be a pretty good shot but crappy at actually being a psyker. Was press-ganged by rival for years before being saved.
>Arch-militant who hates Orks and loves close combat. Looks like an greying big boss and actually survived a tour of duty with the Guard. Brother of the void-master so has taken up the vendetta.
>Explorator who missed the session, remained on the ship and thus not able to help with the locked door, since no one else has tech use. Hates rival for blowing up his old ship
And last, but by no means least:
>MYSELF AS THE NOBEL ROGUE TRADER
>Looks like a young David Bowie, is a bro with the AdMech thanks to a dynastic alliance and managed to parry a grenade out of a mercenary captain's hands before the merc could arm it. Rival killed his father before kidnapping his sister.
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>>46147124
>A Feral Worlder Assassin (Me) with a deathly fear of Doctors due to the worst Medic high rolls you have ever seen that almost killed him on several occasions. His sweetheart is an assassin and a medic. Loves guns of all kinds, including his Bolter Sniper Rifle. Recently discovered that he is going to become a father.

>A Feral Worlder guardsman who is stoic as fuck, and carries the Imperial Guard flag with him wherever he goes. Goes to the market, he has the flag with him. Also was the only one amongst us to withstand Leman Russ's Beer and not vomit.

>A Voidborn Pyker who managed to somehow not get a perils of the warp throughout all our sessions. Is also the luckiest of us all.

>An Imperial Worlder Arbiter who is basically Judge Dredd. Is hell bent on handcuffing a tyranid next session when we go to assist a world in repelling an invasion.
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>>46152551
>Currently default head of the Ordo Xenos in Calixis, due to the rest of them being dead.

Story time, anon?
>>
Alright guys, you need to help me out here. Got some cancer that I need resolved.

Currently playing dark heresy 2nd ed.

>5 players total

>Me, a research world tech priest chirurgen blank that is slightly insane. He sees his lack of a soul as a blessing through which he is incorruptible. Therefore anything he does is incapable of being heresy. Currently getting better at Dark Eldar eque "enhancements"

>Another tech priest. Bro it up occasionally. Notable for chain axing a baby.

>Some sort of psyker, I think. Got hit by a car door and died. Or was captured and tortured. Not really sure.

>Adeptus Sororitas that is pretty useless. Tried to get out of torching a house filled with supposed "innocents" Notable for never being able to fire her hand flamers due to lack of ammo.

>A Imperial Navy Officer that has a shotgun. And a cog on his back. He really likes his shotgun. A lot.

Anyway, long story short, I need to make some super soldiers on a budget. I have access to a bunch of space marine corpses. What sort of procedures should I do to make this happen? Also, they need to be able to go toe to toe with elite dark angels.

Please help.
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>>46166347
Anon.... Are you sure you guys aren't the heretics.
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>>46166418
Not same anon, but Heresy is subjective.
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>>46166418

Well, our inquisitor happened to run across some certain Dark Angel sekrit dokuments that had words like, "Fallen, and Asmodai" all over it.

This was while he was working with the Dark Angels to purge the Space Wolves.

They turned on him and tried to kill him. He barely fought them off. Now the rest of the Dark Angels and their successors are after us.

Now we are going to go to Core Theta to get "augmented" apparently. The other Tech priest isn't too happy about this. My character is quite happy to learn a bit more about the mysteries of the flesh.
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>>46166605
No, anon, not "subjective" your way out of this.
Desecrating space marine corpses not only is heresy that the Inquisition across the board will sanction you for, but it will get ANY chapter that hears of it gunning for your blood.
>>46166347
>Please help.
Short version: You earned this.
Long version: You earned this and your gm hates you enough to make sure you get what you have coming. You are NOT going to fight your way out of this alone, period. You don't have the time or the resources (you scarcely know the other members of the warband).
You would be best served going to ground for a decade, rather than trying to fight the last space marine legion.
>>46166643
>Now we are going to go to Core Theta to get "augmented" apparently
Oh, you flaming idiot.
I'd truss up the idiot inquisitor who can't keep his shit quiet and barter him for my safety/
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>>46166698
I think its one of those radical inquisitors that are all the riot nowadays
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>>46166732
Regardless, he fucks up, and drags all of you along for the ride?
Fuck that noise?
They want HIM, not YOU.
Turn him over, proceed forward with your lives.
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>>46166818
If my Imperial history is correct, you can be guilty by association. Remember, innocence proves nothing in the Imperium.

His best chance is to stay with the warband. If he manages to get the Imperium to know about the Dark Angels Fallen, then he will be in the clear for a while as the Dark Angels have to prepare a defense for them hiding Luthor's betrayal.
>>
How much dakka can you fit on a non-techpriest human, non-space marine human and is it too much? Any system.
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>>46166913
Der's neva 'nough DAKKA!

Though seriously, depends on the weight of the weapons and the characters strength.
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>>46166890
This is assuming he has proof.
This is assuming people will take HIS word over the word of a First Founding chapter.
This is also assuming the other First Founding chapters wouldn't take offense at some buttfuck radical inquisitor getting uppity.
And assuming that they can live long enough to get anywhere with the entirety of the Dark Angels legion hunting them down and calling in whatever favors needed to do so.
You done. Abort mission and try to bargain.
>>46166913
How much?
Well...:
Wrist mounted autopistols
MIU-interfaced autocannon
Recoil glove mounted autoguns/arbites shotguns/storm bolters
Discounting armor, you'd be looking at.. 25-40kg weight for everything, and that be a LOTTA dakka.
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>>46167065
>This is Assuming he has proof
True. If he has no proof, then he has to try to bargain.

>This is assuming people will take HIS word over the word of a First Founding chapter.
The Horus Heresy has proven that any man can fall to corruption. If he has proof, then it wont just be his word for theirs; It will be proof against a space marines word.

>This is also assuming the other First Founding chapters wouldn't take offense at some buttfuck radical inquisitor getting uppity.
Take offense to someone who found corruption within one of them? They would probably be going after the dark angels for hiding the fact that they hid the existence of the Fallen.

>And assuming that they can live long enough to get anywhere with the entirety of the Dark Angels legion hunting them down and calling in whatever favors needed to do so.
Thats why it will be so satisfying to make it through it all and survive. All they need to do is release the information to the right people at the right times and boom, they will probably be heralded as saints for discovering corruption within a previously thought incorruptible chapter.
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>>46167259
>they will probably be heralded as saints for discovering corruption within a previously thought incorruptible chapter.
Yes, because the Inquisition has gotten so far with that against the Space Wolves, Flesh Tearers, Marines Malevolent, Blood Angels OOPS, no, they haven't.
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>>46167351
True, they would probably still be hunted and most assuredly killed, but at least they can give a lasting "FUCK YOU" to the dark angels.
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>>46167406
And fuck over the rest of the Imperium in the process? Gee, thanks.
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>>46167582
Hey man, its a game. And they were already on the road to heresy. Might as well.
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>>46167607
No anon, YOU are the heretic!
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>>46167635
Everyone is a heretic, anon. We were all heretics since the day we turned on the emperor's values. Embrace it.
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>>46166818
>>46166890
>>46167065
>>46167259
>>46167351
>>46167406
>>46167582
>>46167607
>>46167635
>>46167713
Y'all mother fuckers need to start being Renegades.
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>>46168218
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>>46161925
Well half of it is useless and the other half is necessary for survival so...
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>>46168482
Id argue that the only useless thing on that list is the grooming kit, unless youre supposed to look good IN DA EMPRAH'S NAME!
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>>46168482
I take exception to that. I'm sick of the devs cutting shit down to appease the "if it isn't useful in my campaign it doesn't belong in the game" crowd. That's why we have omni-skills like stealth and deception (fuck even Logic has absorbed Gamble WHEN WILL IT END FFG). Seriously that kit isn't even bad. Having all those items in their equipment list help players roleplay grunts. Would you rather have your players carry around dozens of grenades?
>>
Has anybody had a look at the serious level of powergaming you can pull off in a couple of the games. For example, in rogue trader I showed up for the session after learning about it a day prior and being hastily added to the group as backup for the gm against a particularly that-guyish player. I rolled my stats and noticed a 43 in BS and 45 in toughness. With only the voidmaster slot and arch-militant slot open(which i thought it was odd that anyone wouldn't grab up arch-mil) i decided to take my fortuitous luck and roll with it. I went deep into character creation rules and figured out with the extended character creation rules i could get my BS to 67 at character creation. I'd fully upgrade it to 87 in probably only 5 or 6 sessions even.
I chose fortress world, stubjack, crusade(call to war), darkness(dark secret), exhilaration(thrill of war), and pumped pretty much everything into BS. The gm seemed utterly unaffected by it, but it was a major factor leading to a series of really badass battles throughout the whole game.

Anybody else ever seen stats like that happening?
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>>46168888
I once rolled a RT that couldn't fail a Fellowship test short of critfail. It's doable.
>>
I have a bad habit of rolling martial meatheads in, well, everything. Planning on playing a hierophant in an upcoming DH campaign. Any advice in terms of tone, manner, etc?
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>>46169169
For my cleric I made myself play against type by being kind and polite to everyone, even my enemies. Like Mr. Rogers and Steve Rogers combinedcombined
>>
>>46167713
There is no innocence, only different degrees of guilt.

It's a good tag line if you're trying to get people hooked into Dark Heresy.
>>
>>46169169
You'll be the social guy, as well as the one who keeps the faith within the group. Perserve their souls and be righteous and exemplary of what the emperor wanted out of humanity. Have no shame in your devotion, and perserve the faith where you see fit. But remember to keep subtle at times, and know when its right to show what you really are.

Basically, youre the social face of the group, so keep making a good image for allies and enemies alike, that they may either praise or fear you.

>>46169415
Indeed.
>>
Going to add in a nice thing i made, not sure if there is already something like it out there but its a complication of all the ship hulls and components for RT and yes it is an excel document because fuck you

https://mega.nz/#!zwMS1bqZ
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>>46169790

the combined armory in the op has this already
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What's a navigator's staff called, and does it have any specific ranks of status or function, other than pushing away groupies and propping up one or both arms?

Is it related to the Ætherlabe staff that I can't seem to find any information on?

Pic related.
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>>46171299
We have always referred to it as the best stick....since you know..best quality
>>
>tfw constantly have to look things up in multiple books
>at least as a D&Dfag I had online resources that reduced or eliminated this tedium
>>
>>46171522
That's because D&D has a bigger playerbase.

If it really bugs you that much, do something about it. Far as I can tell, the guy who made 40krpgtools is just some dude who loved the system, and knew a bit of simple coding.
>>
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>>46171931
I likely will, though I doubt I'll wind up making a whole website. Most likely just make spreadsheets for gear and talents, and a quick-reference guide for homeworlds, backgrounds, roles, and elite advances.

For now I'm trying to figure out if I can get my hands on some memo binder page sleeves (preferably six ring ones). Because I wanna have a fancy military styled field guide for game days and I'm not up to typing out anything more right now.

I'd buy Rite in the Rain's stuff but the only thing they have for that is a 10 dollar accessory thing which has one page protector, one zipper pouch, and one business card holder... Seriously, that's way too much to invest on this if I get a page protector per page I'll need.

Pic related is what I'm looking to use, but I don't want to spend outrageous amounts on the page protectors.
>>
>>46171931
>>46172197
PS: It was either go military for this guide or go full blown nerd and get a mini-binder from one of the several fandoms I'm interested in. This is better, and easier to find since I already have a few RitR products.
>>
>>46172197
Well, if you're Canadian, and live anywhere but PEI, because our's closed, I'd say just go to a fucking Canex, buy a graph paper notepad and a binder for under $7 and get the military vibe, then hit up a Staples and but a pack of page protectors for probably $10 for a pack of 50-75. But, I'm guessing you are not a fellow Canuck, so I've got nothing.
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>>46172373
Unfortunately not, I'm in Amerisuck. But I'm also meaning to get a small binder period. Most of the page protectors I'm finding are meant for 8.5x11 sized pages, I want this guide to fit in my pocket. Otherwise there's little point in setting it up like this and I could just put everything in a folder.
>>
>>46171299
No serious answers to this?
>>
/tg/, is it just me, or is the DH2 Desperado role bonus rendered completely obsolete the moment anyone gets an MIU Weapon Interface, since the Interface does the same thing while not restricting it to pistols or single shot?

If so, if you ran it, what would you do about this?
>>
>>46174008
The desperado tends towards pistols anyway, and it works well for the early game. And once they can meet the requirement to get themselves some silver, that's one less thing they need to obtain. They can risk their Subtlety on something else. Like weapons hidden in a augmetic arm, and shit the 2E version of scum would actually IC use.
>>
>>46174008
Not much.

Weapon MIU has to be mounted/installed in the subject, which means changing it is a chore and it will be subject to physical capabilities.
Desperado just picks up a pistol and it works.
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>>46174003
I always assumed it was the staff that showed his Navigator rank ect...
>>
>>46171299
No idea about official fluff. Here's some off the top of my head:
I would just call it a staff of office. Navis Fascis maybe, if I was feeling fancy.
Most high ranking members of the Imperium carry some sort of obvious rank marker, like the techpriest's Omnissian war axe or the Inquisitor's rosette. The Navis Fasces is no different, though it is seldom used as a weapon and more as easy way for a Navigator to show their rank to all present and avoid any sort of misunderstanding their mutated appearance may inspire. It also is used to display heraldry on formal occasions, and can act as a focus in the Navigator's meditations. It is almost never weaponized or used for combat, as it is considered far too sacred to risk damaging. Only the Navigator or those directly subordinate and specially trained are permitted to touch it, seizing a Navigator's staff is a dire insult.
>>
I'm in the market for some music for dramatic scenes good for talking and encouraging roleplaying among the party.

Good pseudo-Gothic combat music is also welcome.

If you were GMing a 40k RPG, what tracks and music would you use for your soundtrack, 40k RPG General Thread?
>>
>>46176250
Music from the Dawn of War series of games.
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>>46171522
Return to your D&D if you hate it here then, you homosexual. You're neither wanted nor needed.
>>
>>46176250
>what tracks and music would you use for your soundtrack, 40k RPG General Thread?

https://www.youtube.com/watch?v=dQw4w9WgXcQ
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>>46176365
Nice try, but cigar.

>>46176255
Well, that's obvious. Anything else that leaps to mind?

>>46171522
What I do is just transcribe any noteworthy mechanics like the Warp Navigation rules from Navis Primer or the Vehicle Combat rules from Only War and put them in G-Docs, but I do it for anything from any given system I want to use.
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>>46174949
By rogue trader, it's a best quality metal staff (as mentioned), so not the worst thing to have in a fight, but looking for more on the Ætherlabe staff turned up diddly.
>>
>>46177685
Edge of the Abyss, pg 79

Aether weapons are weird Stryxis weapons, nothing to do with navigators. There isn't a staff there, just a blade and a lance. Given the aether weapons fluff a staff wouldn't really make sense anyway.
>>
Does anybody use voice modifiers or tts to convey character voices? I have very little vocal range and I usually fall back on thoroughly describing tone and sound.
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>>46177792
That's something else entirely.

Seeing as the forgeworld link is working now, there's this;

>The Ætherlabe mounted upon the Navigator’s staff is used to aid the
bearer in plotting the tides of the Immaterium, detecting the ætheric
bow wave of any enemy approaching through it or disturbing it in
any way.

... So I guess that's an Ætherlabe staff.
>>
>>46178178
M-my glorious overlord...?
>>
>>46168482
My players are in a light infantry regiment so basically everything is useful there, even the grooming kit, you don't want beards or anything when you're on a death world and its parasites are around
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>>46176250
Since we're playing OW and would likely swap to DW for when IG isn't enough to resolve conflicts, I'd go with DoW and chaos gate osts, with a bit of other zimmer stuff sprinkled on top
>>
>>46178178
This. Sounding like the motherfucking emperor would be awesome.
>>
Has anyone here ever let their psykers get an intimidation bonus for using some kind of "Voice of the Legion" to scare the piss out of people? And not the mutation Disturbing Voice, I read that as less "Voice of the Legion" and more "TTS Lucius' daemonic Mickey Mouse voice"
>>
>>46180629
what system are you talking about? what kind of psyker?
>>
>>46167406
Btw, can't a battlebarge-based chapter just relocate and discretely change name and heraldry when declared Excommunicate Traitoris ?
It seems to me that any governor or crusading general militant would be thrilled to have SM as their new neighbours, so as long as they maintain good logistics (and even the lack of it didn't stop the Marines Malevolent) and don't get spotted by an irate inquisitor.
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>>46181138
What're the odds a Chapter of Space Marines would just up and change their name and heraldry for the sake of ducking the Inquisition?

Too much pride in the colors to do it willy-nilly.

And any 'new chapters' turning up in nearby sectors (bear in mind, one sector of space is a 200x200 light year block of territory, effectively a decent-sized interstellar empire in its own right - evena subsector would be a pretty hefty chunk of territory) would immediately be suspicious, and it's doubtful anyone, let alone a fleet effectively cut off from supply, would have the means to cut across multiple sectors to duck the law, develop the necessary willpower to repaint their heraldry and strike their colors, then have the smarts to totally fabricate a new Chapter identity with a believable background that's not similar enough to their original Chapter's history to get busted.

This isn't even getting into specialties, wargear preferences or aptitudes, or fleet composition, which CANNOT be faked easily, or building/rebuilding absolutely vital political connections to keep the Chapter afloat and stocked on the bare essentials like food, fuel, guns, ammo, spare parts, new tanks, etc.
>>
>>46181138
>A chapter of astartes not listed in imperial records
>Pretending not to be another chaos space marine warband.

Pffffft, ready the Nova cannons.
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>>46178181
It's an astrolabe, but for space
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>>46178178
I don't but I'd like to hear about what options are out there! I'd love to have a robot voice for tech priests and Darth Vader type one for Space Marines.
>>46165365
I can't do it justice, but the long and short is that we were serving an extremely influential and powerful Lord Inquisitor of the Ordo Xenos, tracking down a cult connected to the Tyrant Star. Get a bunch of evidence, give it to our Lord, who says good work and summons the whole Ordo Xenos Calixis for a conclave at the Tricorn. This will be great! We'll have massive support going forward from a cast of wacky characters!
Only there is no cultists Inquisitor, you is the cultists.
He shows evidence that the whole Ordo Xenos Calixis is corrupt, and blows up the Tricorn with a massive orbital strike. Imperial Navy which had a large number of ships in orbit due to the sighting of the Tyrant Star, splits over obeying his command, with about a third of them ditching and effectively starting a civil war.
We book it, meet up with some Inquisitorial friends who give our Interrogator a field promotion. It's pointed out that with the Ordo Xenos presumed dead, she's also by default the head of an Ordo of One now, so good for her! Now she's got to sort out a civil war, being branded Excommunicat Traitoris, Warp Storms cutting off parts of the sector, a powerful Inquisitor hunting her as well as his dupes, mysterious "skeletal machine Xenos" showing up... and the Tyrant Star.
>>
>>46181586
>not listed in Imperial records

Fuck, that alone would sink it. For all the shit the Administratum gets, they're ACTUALLY decent at their jobs for the most part. If it's not in Administratum records (for all the pointless things they catalog, they at least keep track of almost everything important that doesn't automatically go to the Inquisition), odds are stupidly high it's either been redacted by Inquisitorial order, classified above the pay-grade of a given Administratum Adept, or straight-up does not exist. In the vast majority of cases with Space Marines, it's gonna be Point C, MAYBE occasionally Point B.
>>
>>46181771
So you're saying your party and its Inquisitor singlehandedly turned the Calixis Sector into another Askellon, with an event arguably bloodier than the Vaxi Atrocity?

I can't tell if that's awesome, or the height of That Guyism.
>>
distracted by beaglerush bump
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>>46181816
Except they've lost records of chapters before. Hell, entire foundings have gone missing. And they've made mistakes like attributing the wrong First Founding as the origin of various Successors. Hell, they don't even have records of half the chapters ordered created by the High Lords.
>>
>>46183448
Those're probably the parts that go to the Inquisition.
>>
>>46176250
Bloodborne soundtrack
>>
>>46183630
>>46181816
I really think you're giving the bean counters and pencil pushers way too much credit.
>>
>>46184197
Hey, Administratum PCs in DH 2nd Ed get Master of Paperwork for a reason. I don't think it's all that much of a stretch.
>>
>>46183448
On top of that, are you really going to tell a chapter of Space Marines that they're no longer allowed to die for you, just because one loopy Inquisitor forged some almost believable documents before every halfway pragmatic Inquisitor in the sector incinerated him and his 'evidence' and everyone who heard of it?

The =I= are great at information control, remember. Especially when the Imperium has this much to lose.
>>
>>46184825
Alluding to the original discussion, it's not just a single chapter either. It's a well respected and influential first founding chapter, and all their successors.
>>
>>46183448
In my little sector there are four worlds that are the result of an Administratum cockup. One of these worlds is a barren planetoid incapable of supporting life and it has all the shit an agri world needs to survive and nowhere to put it. On the actual agri world there're millions of Grox and some adepts in a landing craft shouting for help. The sector capital was also accidently twinned and caused a civil war and the administratum swear it wasn't them that did it.

They make a whole lot of mistakes, Space Marine chapters and regiments of guard go missing all the time.
>>
>>46184363
Well, PCs are not a good example of the average by default
>>
Is there any bonus for having a ridiculously high Morale aboard a Rogue Trader ship?

My party is fairly high in XP and we've started constructing a small flotila. The RT will act as Admiral, and each of us will Captain one of the ships we are currently purchasing / having constructed. Well, my Mechanicus Explorator has submitted is requests for material and resources and I've designed the ship she'll build from scratch. But in the process I've created a ship with a 145 morale rating. So... is that just a buffer? Is there any benefit to commanding a ship whose crew actively love their lives working there?
>>
>>46187772
>actively love their lives working there?
You can treat them like shit a LOT, and they won't riot.
>>
>>46187772
Have you read the ship combat rules? Morale loss murders you
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>>46187862
It depends on the ship. By RAW you can pretty much ignore it on an Escort, but Cruisers and anything bigger get fucked.
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>>46187862
I thought that it only mattered if it dropped below 80.
>>
>>46187862
My players were genuinely traumatised once by a series of incredibly good rolls on my part.

They engaged in a boarding action on a transport vessel, and hoped with their crazy modifiers, they'd be able to easily defeat their foe, force them to surrender, then claim the ship as their own.

The opposing ship never once failed a moral test, they just had to murder, and murder, and murder the entire ship until it reached 0 Crew Population, a floating charnel house filled with corpses of men, women and children who fought to the last.

18,000 people lay dead. Murdered at the hands of their own crew.

Then I passed the Seneschal a note telling him how much money he could make in recycled nutrients. Waste not, want not.
>>
Playing an OW campaign where a RT is involved due to obvious economic interests on a contested planet, planning to have the PCs' squad selected for a VIP escort mission where they'll accompany said RT as bodyguards. The RT's objective is to find an abandoned complex where data from surrounding monitoring stations was gathered and stored in order to assess where the natural promethium deposits are so that he can then blast away at the enemy from orbit without risk of losing money, thus helping the war effort in the process.

The thing is, I'm not familiar with RT as a system, so who could this dude bring with him from his staff? An obvious tech guy to access the data for sure, maybe someone else to calculate profits and a personal bodyguard in case the lackeys (the PCs in this case) prove insufficient?
>>
>>46187908
So a Star Galleon should be fine?

Also, are there any hard numbers on how many people a ship can carry? The Arch-Militant wants to know how many Baracks he has to take to carry an entire Regiment of Imperial Guard troops.
>>
>>46141652
What 40k pen and paper RPG lets me play as a Grot?
>>
>>46188092
Either Rogue Trader or gorkamorka
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>>46188050
Pretty much anyone, he could easily afford to siphon of an odd dozen or two armsmen, his master at arms, his seneschal (James Bond with an actuarial degree), and an astropath to aid him.

I'd suggest you give some good reason why he's using unreliable troops he has no direct authority over, probably that they have more up to date information and experience in the warzone than him?
>>
>>46188074
How big is a regiment supposed to be, anyway?
>>
>>46188074
Regiments can differ in size, from hundreds, to tens of thousands of troops.
I'd probably say each Barracks can store an additional 5% of crew population in troops?

So a Star Galleon could carry 3,250 troops per Barracks.
I would imagine when engaging in warfare, the Imperial Guard usually would use Cruisers, who in that case could store 5,000 troops per Barracks.
>>
>>46188050
Chances are the players would be there as a token gesture, not useless but not necessary either. Any RT worth his salt is practically required to be perfectly capable of taking care of his own security.
>>
>>46188150

Most of the muscle on the ground at the moment is actually under his payroll due to the conflict being rather minor until recently and his economic interests, he's been ferrying imperial troops and equipment with his own ships as a side-job while the promethium data was looked for.

The thing he realized is that while he's getting a good amount of troops and materiel on the field, the IG is still proving to be better due to morale and experience on the field, the PC's regiment is good at VIP escorts and light infantry, so definitely up to the task of actually getting the company where they need to get.
>>
>>46188137
I already play Gorkamorka, sadly.

Guess it's just Rogue Trader, then.
>>
>>46188272
His plan is using them as expendable but competent muscle, his own personal safety wouldn't be at risk but his own emplying them instead of his own men is part an act to show the IG that he's helping the war effort and a message that he can pull enough strings to have the same IG practically work for him because he could change the war if he so chose.
>>
>>46188220
From a couple of companies to "we can outzerg nids - t.chenkov"
>>
>>46188409
That definitely sounds arrogant enough to be a RT. I like it.

As other anons said, chances are he'll have his master at arms and some personal bodyguards with him. His seneschal to advise and hammer out the details of any financial dealings, and likely his Master Enginseer or another technical specialist. Likely an Explorator. (A techpriest that acts as a representative of the Admech on a rogue traders ship)

Probably a hotshot shuttle pilot too.
>>
What is the average kit for most pcs?
You know you are going out into an unknown position, say a hive city.
What do you bring?
>>
>>46190062
A pistol, a basic weapon, GRENADES, a one-handed melee weapon, armor, robes to go over the armor, GRENADES, grapnel and line, stab light and/or glow globe, someone who has a good Int and Tech-Use, GRENADES to turn into mines to cover your inevitable retreat, a medikit, and a respirator.
>>
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>>46190175
my brethren of african american descent
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>>46190175
>2 pistols, a basic weapon, GRENADES, a one-handed melee weapon, armor, a great weapon to go over the armor, GRENADES, grapnel and line, darksight contacts, someone who has a good Int and Tech-Use, GRENADES to turn into mines to cover your inevitable retreat, a bag of rags (traditional item), and a gasmask
Rearranged for me.
>>
>>46190175
Anon, you forgot to mention grenades.
>>
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>>46190062
Aside from everything listed here,
>>46190175
Grenades. As much Dodge as you can feasibly get. Synskin (it adds +2 AP to all locations and makes you invisible to Dark Sight) if you're being sneaky. A Synford-pattern Lockshield if you and your friends aren't being sneaky today. It's not cover, but it's close, and it can double has a handy escape vehicle, emergency magboots, bunker, umbrella, or sunhat.
>>
>>46190175
Lasgun.

And then all the ammo I can carry.

If I can, trick it the fuck out.

And then grenades.
>>
>>46192150
>Synskin (it adds +2 AP to all locations and makes you invisible to Dark Sight) if you're being sneaky
It works well with chameleoline coating, nightshroud layer or vac-sealing, but the AP bonus doesn't work with other armour.
>>
>>46192798
Forgot to say; nightshroud layer on full body armour easily replaces it.
>>
>>
so, maybe my reading comprehension is lacking, but how would a weapon with both the Spray and Scatter qualities determine extra hits?
>>
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Are there optimal Homeworld:Background:Role combinations in DH II that people have discovered?
>>
>>46196520
Desperado and any background that gives you a pistol.
>>
>>46181923
It was pretty fun, desu. We had just started to figure out that our boss was evil when he blew up the Tricorn. Plus, our GM has done a great job of having us explore the weird political fallout of everything. We're in a shit position, because anyone who's willing to help us is also gonna destabilize the sector. It's fun! >>46187980
Oh, you fiend.
>>
>>46196520
Feudal Homeworld. Use one of your three or so starting item slots on a set of feudal plate armor, and suddenly you're a walking tank. Do whatever you want with Background or Role after that. It doesn't matter; you're a tank now.
>>
>>46196520
research station / heretek
>>
What do you think of the daemons in Enemies Beyond compared to them statted in Black Crusade and Deathwatch?
>>
>>46198228
Much better than in Black Crusade, where anything but the Greater-kind was pretty pathetic in some areas. Now they feel like an actual, intelligent and strong-willed malevolent threat that would break all but the prime examples of Humanity were they to fully incarnate. That being said, I'm still unsure as to WHY the Daemonettes have less than 40 Fel and don't have Charm +20.
>>
>>46198284
By all rights they should. Or perhaps Soporific Musk could be altered to incorporate it.Those affected by the Musk are put at a severe penalty for Fellowship related tests, allowing Daemonettes to easily charm and seduce targets. Only issue then would be that it's easier for Daemonettes to talk their way out of a fight than it is for them to actually fight.

The basis of this instead of just giving them Charm+20 is that they're described as hideous and yet compelling in all descriptions of them. You see the weird crab thing running towards you and you get ready to shoot it in the left top tit. It closes the distance faster than you thought possible and suddenly you're emptying your clip into your allies backs. Oops
>>
>>46151759
Sure.
>>
>>46141652
Why is there so little on playing xenos? Is there noone who wants to roleplay a necron singing papa was a rolling stone

https://www.youtube.com/watch?v=ImH_HdCqGlY
>>
>>46198463
>necron bard
>singing daft punk tracks
>>
>>46198463
Because the assumption is that in a game about a hyper-xenophobic Imperium, you will want to play a part of that Imperium.

While not entirely accurate, that assumption serves admirably and avoids overly fucking with the theme they try to go for in their game lines.
>>
I hope to see Eldar centric RPG. Would like to see the Path System implemented
>>
>>46199126
>inb4 eldarboo posts
>>
anyone know why enemy Within filesize so small compared to Without and Beyond?
>>
I'm just being OC but the table of content headers of enemies beyond is bothering me since they don't match up with Within/Without
>>
>>46199126
Surely the path system would just be careers? 1st ed style, the Eldar paths are very regimented and those that stick to them too closely are consumed and become Exarchs. You'd just need to make the trees.
>>
are there loyalist space marines with taloned boots like raptors?
>>
>>46199738

No, that's a Raptor-specific thing, I think.


I could see my way into making something like the Raven Guard do stuff like that though.
>>
Quick question, guys.
Playing a Rogue Trader game in a party with three Arch-Militants and a Missionary.
My Arch-Militant wants to take an Elite Advance to get the Tech-Use skill. He was born on a Forge World and is willing to spend time either on another Forge World or with the Tech Priests on the ship learning how.
I've asked my GM if I can do this and he's said "No" based on the fact that I can get it as a regular advance at Rank 7.
Am I crazy or does this make no sense? Would you allow this?
>>
>>46200048

The whole point of elite advances is that you get something you couldn't normally, or you get it earlier for a higher XP cost.

Sounds like the DM is just being pedantic.
>>
>>46188250
I think the Imperial Guard have specialist army-hauling ships that carry a fuckload of troops and can also land, after all, there are multiple IG pics that depict such.
>>
Is there a print friendly character sheet somewhere?
>>
>>46201817
If anyone finds one, OP would be interested in adding it to the MEGA link.
>>
>>46196520
Daemon World: Mutant : Mystic. Enjoy your 20-30 corruption points at chargen sweet heresybaby
>>
Reading Edeldorf's campaign stuff has made me want to run a Knight campaign myself, except during the Horus Heresy.

I'm thinking of opening the campaign just prior to the invasion of a system, and the Scions walk in during a strategy meeting between Legionary commanders, overhearing one of them lambasting the Scions as pithy humans in walkers and not being worthy of leading the assault.

I'm hoping that will cause them to bite back and insist of being the tip of the spear.

What other expeditionary fleet politics and shit can I embroil my players in?
>>
>>46200048
It's your own fault for not playing superior explorator
>>
Going to GM for the first time tomorrow.

How do I handle insanity points? When is it appropriate and how much should be given at a time?
>>
>>46201715
I think most of the time those are dropships coming from larger ships, but yeah, I think sometimes it gets mentioned that there are dedicated transport ships.
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