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Pathfinder General /pfg/ Truly, the most human among us is
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Pathfinder General /pfg/

Truly, the most human among us is a slime pretending to be a human.

If you are asking for build advice, please mention if any third-party books are allowed, and if so, which.

Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW

Previous thread: >>43539096
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>>43548270
Tell me /pfg/, how have your homebrew rules and things been going for you? I myself am a bit burned out, but would love to hear your ideas.
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Sweet zombie fuck all the cameos have already been claimed.

I feel so loved. And so terrified.
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I'd like to thank everyone for the feedback you gave on the new stuff for the knight-chandler. After discussing it with the rest of the team, we've slightly reworded a couple things and added clarifications to others.

The healing was initially meant to be capped by the amount of damage you /actually/ do, but we decided in the end to cap it to the maximum hit points of your target, so you don't get gypped if you happen to need to finish an enemy off. There's been a slight rewording of the first ability (it can just go off on any attack, including attacks of opportunity, rather than needing to declare it beforehand. Initially there had been a 1/round limit to its use, but that went away and left weird wording behind).

For the inevitable questions about having a familiar or psicrystal in your space, we've decided to leave it as it is. The reasoning here is that if you've got a psicystal or familiar hanging out with you, and they're actually /threatened/, then that means the enemy could attack them and possibly kill them. Losing a psicrystal isn't so bad, but still requires some feat investment by someone, and losing a familiar is going to mean they're gone for a bit and you're out some gold. I wouldn't recommend the strategy, because it's a pretty good way to paint a target on your pet rock/bird.

https://docs.google.com/document/d/1G7wNAhK6838KO7LtrV4UR2fZtw-pGkvslRuqHx_44v4/edit
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>>43548579

Gareth-kun is using new images!
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>>43548579
Since you're here Gareth, care to weigh in on:
>>43545668
>>43546667
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>>43548579
Hey, you brought a problem to us in a polite and respectful manner, and we helped in any way that we could. It's the least we could do to show our thanks and support, man.
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>>43544177
http://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo---rogue-talents/card-sharp-su

Use any class that can pick up rogue talents (rogue, ninja, stalker, etc.). Take feats like Psionic Shot.
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>>43548579
this >>43548646
DSP has been an incredible company with both your products and support, here and on other forums. Chipping in a few bucks to help him out is worth it.

P.S. Fuck you captcha "nougat milk" is not a pizza!
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>>43548579
Is there any reason why Black Seraph and Silver Crane couldn't be used in tandem?
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>>43548785
>What is a Discordant Crusader
They can, the Zealot has an archetype for that.
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>>43548270
Can these slime things form from any kind of magic? Arcane, divine, psychic, prepared, spontaneous? Psionic too presumably? What about spell-like abilities? If they can, then that means there are probably a bunch running around on outer planes where outsiders make frequent use of their SLAs. I imagine the First World in particular would be full of 'em.
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>>43548432
I can't keep focus for long enough. I have a string of projects started but never finished, including:

The speedster class, based around the 3,5 Scout but with a pool of points, ki style, and talents so you can customize and make him more or less supernatural, can build a pretty good approximation of the Flash. Actually ready for playtest, if I knew how to do that. Maybe when the ongoing campaing ends I can convince my DM to let me use it. I lost focus while doing archetypes.

The survivor base class, a low BAB class with no casting. Focused on being the hardest thing to kill in any battlefield, and getting ways of drawing enemy attention or debuffing enemies. The debuffs are based on knowing about defenses and using that knowledge to break the oponents defense. Lost interest while making the talents. I have a list of names and ideas, but got bogged down with rules language and making sure the class is actually viable.

The Kineticist and Engineer classes, both still in the planning phase. The kineticist is an improvement over the Paizo one but also including a lot of the the Mystic and Umbra from the Liber of Influx Communis from Amora Games, so I can make the ultimate elementalist class. I'm stuck in a decision loop, sometimes I want to base the class around the classic elements (water, air, earth, fire) plus positive and negative energy, with everythin being a derivation of those, sometimes I want to do what Paizo did and connect it with the planes, adding in Ethereal, Astral and Shadow elementalist, sometimes I want to make stuff like light, lighting, metal, wood, void and ice as their own elements, because I had too much videogame influence.
The engineer is based around finding as many technological classes as I can and making them into a single cohesive thing. I love the machinesmith, the tinker, those classes from thunderscape, and now arcforge mechas, but it irks me that they all have different mechanics and ways to approach technology.
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>>43548833
Here's the full write-up
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>>43548614
Lemme crack open my copy of UltPsi and/or vodka and take a look at the updated versions of dis.

Alright. Looks like the combo works. As to whether or not it's OP...I'm not a fan of mind control to begin with, but I'm not sure to what extent type restrictions make the ability less problematic. At the very least, said psion is paying an opportunity cost (archetype), feat cost (admittedly one he might like anyway), HP and additional PP for his fancy trick; in effect, he's eating costs as though he's casting that higher level spell, plus feats.

I'll chew it over and alert the boss but gut check says it might be okay.
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>>43548878
Hrm, alright. Thanks for the input Gareth!
Also you guys should totally do a write-up for a gravity slime version of >>43548871
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>>43548871
It's the cutest thing. I want to have that as a familiar.
It doesn't say it can be taken as an Improved Familiar. Please tell me there is a page missing and that can be taken as a familiar, that or maybe the rope dragon. Please.
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You guys want any more feats?
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>>43548785
Nope, go nuts.
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>>43548432
I was working on homebrewing a big book about airships, but I haven't touched it in a long time. Not since the campaign I was running that I was making it for ended. I think I got as far as stats for airships, roles/jobs for crewmembers and how those worked, and also a little bit on combat with massive foes and other airships.
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>>43549057
>Retributive Kick
literally for what purpose
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>>43549057
I heard there are a lot of feats for specific weapons, right? I wouldn't mind seeing those, mainly the ones for bastard swords if they exist.
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>>43549040
>Please tell me there is a page missing and that can be taken as a familiar, that or maybe the rope dragon. Please.
Sorry man, I know your pain. Start casting powerful spells next to oozes and hope for the best.
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>>43549062
Time for homebrew!
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>>43549057
Okay "Cut from the Air" is pretty freaking awesome, and "Smash from the Air" is even better. Deflecting spell rays as an AoO? Yes please!
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>>43549126
>>43549174
Ooze Summoner Archetype when?
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>>43549188
The fighter gazed upon Path of War and said, "Let me try!"
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>>43549109
I'm seeing two options for that. There's a bunch of style feats for specific weapon types, like thrown weapons or hammers or polearms. There's also the Advanced Weapon Training stuff, which gives you benefits from focusing on a specific weapon over choosing different weapon groups. Which one of those would you want to see?
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>>43549237
>>43549188
Does the PoW Fighter get weapon training? Why not do both? Extra counters per round, now it's both your immediate and your AoOs.
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How does the HD limit of commanded undead through animate dead and similar spells function with the spell command undead?
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>>43549057
>Cut From The Air
>Smash From The Air
>Spellcut
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>>43549267
PoW fighter only trades out feats, if I recall, so let us be manly together.
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>>43549188
I looked at Spellcut and thought it was awesome, but if I read it right you have to use exactly your BAB as your save, not like BAB+DEX/CON/WIS (whichever matches the save) + bonuses from other stuff like feats or items. So that's disappointing, and means it's no good for 3/4s BAB guys, since their saves are probably better than their BAB. Maybe that's okay, but I think it would be super-cool if it worked well for Magi.

Of course, then I saw it requires Weapon Mastery, so in the end it's moot because a Magus can't qualify for it.

>>43549263
Um... The second one, I guess. Or both, if it's not too many pages for that to be practical.
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>>43549057
>>43549310
>>43549319
>Cut from the Air, Smash from the Air, and Spellcut don't work with unarmed strikes

REEEEEEEEEEEEEEEEEEEEEE
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>>43549126
Fucking Paizo.
These, the Leshys, the Thought Eater, the Doppeldrecker, would all make for cool improved familiars.
At least we have the wisps, the red panda and the Liminal Sprite, which by the way is a great familiar. Fly speed and invisibility for scouting, speach and good charisma for UMD wands. Pretty good.
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>>43549360
that's what deflect arrows is for :^)
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>>43549319
Spellcut would still be useful for Will saving throws
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>>43549319
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>>43549057
>Cut From The Air
What Deflect Arrows should have been. Why Power Attack as a prereq though?

>Devastating Assault
I see you, pre-nerf Pummeling Style. You even brought a friend.

>Retributive Kick
What is the point?

>Smash From The Air
YES.

>Weapon Material Mastery
Steelforge needs support for this.

>>43546922
>Martial Focus
Can we get PoW errata that lets one of its feats count as Martial Focus for prereqs?

>Ace Trip
Thank you, we only need three feats to do something 3.5 let you do for free.

>Burrowing Shot
Nice.

>Ricochet Toss
Yes please.

>Feats that grant Gunslinger stuff
What's the best way to use these with magic-based attacks?
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>>43549267
Wait, there's a PoW fighter?
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>>43549415
In Expanded. It's actually really cool.
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>>43549360
Wait, how does it not?
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>>43549360
>>43549446
It totally does.

And in the event a DM rules you can't?

You're a goddamn Fighter. Grab some Cesti. They and Unarmed are both in the Close weapon group anyway.
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>>43549443
Oh shit, link?
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Thinking about Curse of the Crimson Throne recently.

Anyone else disappointed that Ileosa turned out to be a two dimensional villain? I admire ambitious characters and I wanted her to be more complex and sympathetic. And redeemable.

On that note: would the Everdawn pool work if fed non-human blood, e.g. from captured orcs, ogres, or what have you? Evil creatures.
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>>43549502
https://docs.google.com/document/d/1tbBIinA90VQW8eriM0TZTZCbHsSU6cdv7_44J8w564s/edit

It's the Myrmidon fighter.
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>>43549405
What application do people use to pull pages out of PDFs like this? I have some stuff I'm looking to scrub.
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>>43549559
Why would the main villain of an AP be redeemable?
I mean I guess it could work if the adventure is specifically set up that way, but otherwise it seems kind of silly.
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>>43549405
Merry Christmas, martial-fags.

I will now consider looking at the PoW fighter when making characters
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>>43549057
Cut from the Air is not automatic like Deflect Arrow, but can protect allies and can be done as long as you have AoOs.
Smash from the Air works against magic rays and other ranged touch attacks.
Spellcut saves the Fighter from his bad saves. It's not good but it's better than his Will save would ever be.
Difficult Swings, Targeted Blow and Weapon material mastery are all good too.
What is happening? Is this really by Paizo? Am I in bizarro world? I'm scared /pfg/.
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>>43549559
Why does she have that thing tied to her wrist? It seems like its only purpose could be to lift up her dress. Did any real royalty ever have things like that?
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>>43549310
Sorry to burst your bubble, but Spellcut totally replaces your save modifier with your BAB. A lot of the time that means once per round you're choosing to make your save about the same or worse.
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>>43549413
>>Devastating Assault
>I see you, pre-nerf Pummeling Style. You even brought a friend.
What are you talking about, Devastating Strike only does the damage of one attack, any other hits force a shitty save vs crappy conditions
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>>43549624

I assume it's to keep the hem of the dress from snagging on things, and if it does it gives her a way to un-snag it without bending over.
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>>43549645
It doesn't force yu to use it. And for a fighter, with low ref and will, low wis and maybe low dex if he wants full plate? His BAB is going to be higher than his save almost always. This feat is straight up better than getting the save booster feats.
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>>43549645
Yes. I am aware.

Not everyone runs around in +5 cloaks of resistance at midlevel.
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>>43549744
us in the biz call those people 'corpses' or occasionally 'dominated'
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>>43549690
It's pretty crappy, but you at least gotta give that the save DC is not shitty. 10+half level+Str is going to be about as good as the save DC of most spells.
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>>43549446
>>43549498
Gif related?
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>>43549319

Unless I'm missing something, Spellcut requires Weapon Training, not Weapon Mastery (the fighter capstone). The Myrmidarch magus archetype actually does get Weapon Training (it trades half its arcana for it, in fact).

I wouldn't take Myrmidarch just for this, but between this and the recent UC errata, it's better than it was.
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>>43549744
Those people aren't running around for very long, so that's rather pointless.
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>>43549577
Oh damn, that looks pretty fun actually. Makes it seem like someone who's actually good at fighting
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Holy shit guys Overwatch style feats makes the Crossbowman Fighter archetype actually somewhat viable! What's going on, paizo is printing somewhat good things for martials? Did they just let Mark write the book?
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>>43549813

I also seem to recall seeing a feat that counted as Weapon Training for the purposes of prereqs, so Magi would be able to pick it up at te cost of another feat, if the cared that much about getting it.
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>>43549782
>>43549816
>+5 Cloak of Resistance or you're a pleb
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>>43549813
Recent UC errata? For the Myrmidarch?
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>>43549813
>>43549885
Yeah there's a feat that counts as weapon training now so everyone gets goodies
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>>43549588
>Why would the main villain of an AP be redeemable?

I just feel like she was FOR THE EVILULZ too much and that she didn't have to turn out the way she did as a person. Magic artifacts turn your worst impulses up to 11*11 and abolish your free will - shitty writing IMO.
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>>43549870
What's the Outslug and Spear Dancing style like?
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>>43549895
the first step on pleb recovery is to admit you have a pleb problem (plebrem)
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>>43549895
>responding to this low level shitposting and bait
I don't know about being a pleb, but you sure are dumb.
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>>43549967
Outslug Style gives your a +1 dodge bonus to AC and +1 damage when you take a 5-foot step, Outslug Weave lets you ignore the AC penalty on the Lunge feat and increases the benefits of Style by +1, and Outslug Sprint just lets you move 10 feet when you take a 5-foot step.

Spear Dancing Style lets you treat a spear as a double weapon, SD Spiral lets you use weapon finesse with the weapon, and SD Reach gives you reach to one or both ends of the double weapon while full attacking.
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>>43550172
>Spear Dancing Style lets you treat a spear as a double weapon,
Why would I want this?
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>>43550142
Hey, I'm in a good mood. I'll reply to all the terrible shitposting I want.
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Tell me /pfg/, is the Skinir Magus any good? Would a viable way to play it be to grab 2 Klar or Madu and just go to town?
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>>43549895
To be fair, at a certain point 25k or 12.5k if you craft is cheap enough that it's THE best investment for not dying in combat. It's literally the best option there is, that's why people complain about the christmas tree effect.
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>>43549919

I can't find un-errata'd text, but I think they fixed Ranged Spellstrike to incorporate the effects of Spell Combat. Technically spell combat only works with a melee weapon, so you're fucked if you try to use it with a ranged weapon because you have to cast the spell as a standard action, hold it, draw a bow, and then full attack with the held spell.

>>43549939
>>43550172
These seem like solid feats. Outslug style would be fantastic for a magus, though I'm sure it will get errata'd into something unrecognizable.

>>43550210
>Why would I want to do cool things with a spear
A ranger/hunter two-weapon fighting with a single spear might be nice.

>>43550252
>has Shield spell on list
>carries shield

For what purpose
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>>43550210
Dunno, probably if you want to use a spear and fight without reach. No reason you can't switch styles in the middle of a full attack to get extra swings with TWF.
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>>43550298
>For what purpose
Do I can get it enchanted and blinged out, so I can spend my spell slots on offensive spells instead of defensive ones?
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>>43550210
I don't have the book but presumably so you can use a reach weapon against an adjacent enemy and, if are a fighter and have lots of feats to spend, you can trade between using Lunge, Combat Reflexes and reach for AoOs while the enemy is some distance away and then going TWF when he reaches you.
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>>43550323
>if you want to use a spear and fight without reach
>want to fight without reach
What the fuck?

>>43550298
Oh, fair point. ...wait, does it still make you pay twice for the enhancement bonuses or split the bonus between the ends or something?

>>43550340
Gauntlet/armor spikes/5-foot-steps solve the adjacent issue.
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>>43550210
I would almost be willing to spend a feat to not have to enchant my dual wield weapons separately but I'm 90% sure peezo wouldn't have printed that
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>>43550361
Choose one weapon from the polearm or spear fighter weapon groups. While using this style, you grant the chosen weapon the double special weapon feature, using the weapon’s normal statistics for its main-hand end and the statistics of a light mace for its off-hand end. A weapon wielded in this way loses the brace and reach special weapon features.
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>>43549895
>Cloak of Resistance
>Not shoring up weak saves with individual bonuses so that you no longer have any weak saves at all

Seriously, Cracked Amber Spindle Ioun Stones modified to no longer be slotless only cost 1700gp (since slotless items cost double). They apply a +1 to one type of save, and stack with themselves, and since you can multiply the cost of an item by 1.5 to add it to another item, it only costs 2550gp to tack it onto every item you're already wearing. That's 12750gp to boost just one save by +5, which is a little over half of what it'd cost for a +5 Cloak.

Enemy save DCs are highly predictable, most characters have one good saving throw progression from their class levels, and many have two. Buying a full Cloak on a Cleric is pretty dumb most of the time, since they have good Fort and Will saves, everybody who isn't a moron has at least 10 CON, and they're a WIS-based caster anyway, so that 12750 to boost Reflex by 5 is worth it.

The worst part is that the Cloak cost is exponential. It's cheaper to boost Reflex by 5 and then buy a simple +2 Dexterity belt than it is to buy a +5 Cloak. You can even tack on a Wisdom +2 headband and still be cheaper.
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>>43550333

You trade Spell Combat, arguably the best part of being a magus, for being able to use a shield. This is a fucking terrible trade. You also trade Spell Recall for the ability to boost concentration and use the pool strike arcana more effectively, which is also a terrible trade.

Oh, and you do get Spell Combat back at level 8, sort of, but you have to give up your shield bonus unless you're using a buckler. You know, just like a magus that didn't trade useful abilities away.

As a magus, you have no shortage of ways to protect yourself. If you must carry a physical shield for some reason, use a mithral buckler instead of taking this archetype.
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>>43549057
The Difficult Swings feat is interesting, using that and a reach weapon will prevent them from 5-footing closer to you
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>>43550361
Gauntlets and armor spikes are shit.
Five foot steps allow you to attack but then the guy five foot steps and full attack you, you've lost the advantage reach gave you in the first place.
With this or with a Meteor Hammer you actually become more dangerous if the guy steps inside your reach. Fighter is one of the few classes that can use TWF effectively.
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>>43550487
>Seriously, Cracked Amber Spindle Ioun Stones modified to no longer be slotless only cost 1700gp (since slotless items cost double). They apply a +1 to one type of save, and stack with themselves, and since you can multiply the cost of an item by 1.5 to add it to another item, it only costs 2550gp to tack it onto every item you're already wearing. That's 12750gp to boost just one save by +5, which is a little over half of what it'd cost for a +5 Cloak.
Ah, so you don't actually play. Got it.
No DM is ever going to allow that bullshit.
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>>43549360
But they do, you just take weapon training (close, Monk or natural).
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>>43550549
You're better off with the other style, since it'd let you 5' step 10 feet, and thus force a non-reach opponent to make normal attacks. Even if they have Step Up, they only move 5 feet, at which point they're in reach and you can full attack them then 10' step away.

>>43550618
>No DM is ever going to allow that bullshit.
>implying your personal experiences accurately represent the whole of the Pathfinder community

Literally added a Fort boost to my Boots of Striding and Springing in a session on Friday night. It's only optimal in builds that don't have significant issues with saves. Multiclassed characters have more need for a +5 Cloak.

Go be a pretentious cunt somewhere else, please.
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>>43550618
>>43550487
Don't forget how he thinks he'll never roll low on a "good" save. You only auto-succeed on a 2 or higher at levels so high that almost no one actually plays at them because the game broke long ago.
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>>43550716
>>implying your personal experiences accurately represent the whole of the Pathfinder community
Yeah, no, you might have a drooling moron for a DM but I wager most DMs don't allow for craft rules bullshit. Next you're going to tell me your DM also allows an item of permanent True Strike too.
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>>43550618

Any player who asks to make a slotless ioun stone will be told to fuck right off at most tables unless he's planning to use the actual implantation rules, and it's not a given that those will be allowed by the DM. I'd make the characters have to perform the surgery himself.
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what's the cheapest 24+ hour boost to Wisdom, even if it's just by 1? age categories, level advancement, and a headband don't work for nebulous [reasons], so alternatives are needed.
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>>43550487
Dude, the item creation rules explicitly don't just let you do whatever you want, they're purely guidelines. Plenty of the most commonly used items don't follow them.
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>>43550727
>Don't forget how he thinks he'll never roll low on a "good" save.
Is straw cheap when bought wholesale? Because those words you're using, I never said any of them. Optimization is about probabilities, shoring up weak saves doesn't mean "make them so they only fail on a nat 1." It means "Fails on the same die result as the other saves do." Whether or not that's a high number or not is irrelevant.

>>43550771
>Yeah, no, you might have a drooling moron for a DM but I wager most DMs don't allow for craft rules bullshit. Next you're going to tell me your DM also allows an item of permanent True Strike too.

Two points here:
First, you can wager all you like, it doesn't particularly make you right. You're free to play your games however you want, and I'm sure they're fun, but don't tell me or my group how to, thanks. Your way isn't the only way.
Second; more straw, dude. For one thing, it's actually worse than a Cloak in any case besides just boosting one save by 5 and another by 3. Permanent true strike is also something I never said, nor is what I detailed even vaguely as powerful as that would be.

>>43550794
>Any player who asks to make a slotless ioun stone will be told to fuck right off at most tables
That's not a statement you can prove, so let's just amend that to "Any player who asks to make a slotless Ioun Stone will be told to fuck right off at my table and most of the tables I have been a part of". Seriously, you don't speak for everybody, so don't act like it.

Not to mention, Ioun Stones are slotless. You'd have to make them slotted. Semantics, but still. Oh, and most Ioun Stones are just slotless items of existing items anyway, modified based on the magic item pricing guidelines.
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>>43550802
Ask your DM to let you make a custom item of extended owl's wisdom 1/day that lasts 27 hours and hope he's not very bright.

>>43550771
There's nothing wrong with permanent True Strike given that it's explicitly a one-off bonus. If my player wants to shell out that cash to get a +20 to hit once I'm cool with that. Alternatively they can pay for it to be at-will command word and burn a standard instead of full-attacking every time they want that accuracy. If they think permanent true strike actually means a constant +20 to all attack rolls, I laugh and laugh.
>>
>>43550523
Thank you anon, that's what I was looking for.
And now I know what to do to alter the archetype. Wish me luck
>>
>>43550802
Wish?
>>
>>43550858
>Dude, the item creation rules explicitly don't just let you do whatever you want, they're purely guidelines.
So is wealth by level and the availability of Magic items in settlements, obviously my post doesn't apply at tables where the guidelines aren't used.
>>
How are people getting the Weapon Masters Handbook stuff early?
>>
>>43550968
My point is you can't just say "no cloak of resistance is lame use my cheesy custom item instead" because the rules explicitly say manipulating those guidelines to do cheesy shit like that should be discouraged. Like "hurr I'll just put a constant True Strike enchantment and never miss again".
>>
>>43551033
Subscriptions
>>
>>43551033
Supposedly someone QA tests these and gets them early.
>>
>>43551033
If you have a Paizo subscription you get it earlier
>>
>>43550946
>Ask your DM to let you make a custom item of extended owl's wisdom 1/day that lasts 27 hours
This bothers me because Extend doubles a duration and any whole number is even when doubled. It could be 26 or 28, but not 27.
Why do you do this to me, anon.

Also, as an aside, a CL 13 or 14 Owl's Wisdom isn't a good way to go; it's still not considered permanent enough to grant bonus spells each day, and it's very easily dispelled.

Wish, or a +1 Tome, is probably better in the long run.

>>43551048
A: It's not even vaguely cheesy, it's an option that's decent and at the VERY best is just 12k cheaper than a +5 Cloak, except for only one type of save. It can't stack with itself beyond +5, you realize that, right?

B: As >>43550946 explained, and this is semantics at this point, permanent True Strike would either only work on a single attack, or would require a Standard action to activate, and in either case doesn't work with full attacks since it only affects the next attack made.
>>
>>43550946
>There's nothing wrong with permanent True Strike given that it's explicitly a one-off bonus. If my player wants to shell out that cash to get a +20 to hit once I'm cool with that. Alternatively they can pay for it to be at-will command word and burn a standard instead of full-attacking every time they want that accuracy. If they think permanent true strike actually means a constant +20 to all attack rolls, I laugh and laugh.
People that cheese out the crafting rules, like this douchebag >>43550932 are usually that exact kind of stupid.
>>
What are some good metamagic feats for a high-level spheres caster. Definitely plan on using Destruction and Life, possibly some Conjuration, Telekinesis, Warp, Time, and/or Darkness on the side.
>>
>>43551197
If you could maybe try a counterargument rather than just randomly flinging insults, that'd be fantastic. I'll gladly change my stance if you can in some way prove that it's an overpowered option in any way.
>>
>>43551163
>Why do you do this to me, anon.
:^)

>>43551197
Fair point, but hey, that just gives me some shit to laugh at.
>>
>>43550946
>move action to gain true strike
>standard action to attack
>>
>>43551163
>permanent True Strike would either only work on a single attack, or would require a Standard action to activate, and in either case doesn't work with full attacks since it only affects the next attack made.
Not like every item is command-activated, plenty of stuff works automatically. I'm sure there's some item out there that effectively re-casts some level 1 spell whenever needed without needing to use an action. Just apply "I can use the custom magic item guidelines" logic to that and presto, +20 to attack. The point is that if you follow the guidelines rigidly you can easily end up with stuff that's way, way better than the items which already exist.
>>
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Anyone know how long it usually takes stuff to be added to the SRD?

>>43551163
>My custom item designed solely to circumvent crafting costs isn't cheesy

The reason we're not impressed is that we play with/are DMs who have actually read the crafting rules and know what muchnkinry is. If yours doesn't, then go nuts. Just don't expect to be taken seriously when you insist that this thing is a viable option at any other table than yours.
>>
>>43551307
>The point is that if you follow the guidelines rigidly you can easily end up with stuff that's way, way better than the items which already exist.
Rrrrrrright, which is why the guidelines also say to use the more expensive option in the case of duplicate abilities. Even if permanent or continuous True Strike worked on every attack (which it doesn't), you'd look at the chart and use the normal weapon pricing rules anyhow. Which is what the guidelines say to do.

You can't say "the guidelines shouldn't be followed" yet also repeat something they say.
>>
>>43551287
>command word is a move action
>not knowing the rules
>one attack at +20 is as good as a full attack
>>
>>43551354
That's what I meant when I said this >>43551048.
>>
>>43551360
>use activated is a move action
>knowing the rules
Depending on the situation a full attack is less useful than an attack that's guaranteed to hit.
>>
>>43551346
>>My custom item designed solely to circumvent crafting costs isn't cheesy

It doesn't circumvent crafting costs, because the items aren't equivalent.

You can do this same thing to duplicate what a +5 Cloak of Resistance does, and it costs more than 1.5x what a Cloak of Resistance does to do so.

This works for ONE save. That's it. Not all three.

I don't know who's selling you people all this straw. They really should stop.

>>43551383
So, what, we've accidentally agreed with each other?
>>
>>43551360
Whether it's "as good" isn't the point, the point is that such an item would have to be much higher than the cost of a level 1 spell using the formulas given in the crafting rules.
>>
>>43551411
"Command Word: If the activation is on command or if no activation method is suggested either in the magic item description or by the nature of the item, assume that a command word is needed to activate it. Command word activation means that a character speaks the word and the item activates. No other special knowledge is needed.

A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. More often, the command word is some nonsensical word, or a word or phrase from an ancient language. Activating a command word magic item is a standard action and does not provoke attacks of opportunity."

Nice try, pleb. Or did you not see the bit where I said "command word"?
>>
>>43551414
Were you not trumpeting the usefulness of this item because, for a given situation, it has more value per gp than a cloak of resistance, therefore allowing you to get what you want for a lower cost than you would usually be able to?
I don't think people would have as much of a problem with this if you hadn't presented it as "pff, cloaks of resistance, you guys should use my clearly situationally superior custom item".
>>
>>43548602
Those both sound like reasonable solutions.
Though should the maximum healing really be capped at the enemy HP, rather than half their max HP?

As for the familiar-in-your-space thing, I figure it makes sense - it was potentially a problem but after thinking it over I did feel it might be okay just to leave it intact.

Overall, looking solid. Really glad the Knight Chandler got brought more up to par with the base class now.
>>
>>43551414
>They really should stop.

No, I'm making based Abadar proud.
>>
>>43551496
Why would you buy a command word version of an item like that when you could buy a use-activated one that doesn't burn into your action economy?

Fuck, you can say "the use is me swinging my sword arm at the enemy", or just have it continuous and the spell refreshes constantly. It's only slightly more expensive than the command word version to boot.
>>
>>43551508
>Were you not trumpeting the usefulness of this item because, for a given situation, it has more value per gp than a cloak of resistance, therefore allowing you to get what you want for a lower cost than you would usually be able to?
Yes, because this item - actually, technically, an addition to other items - is only useful in a very specific niche, for a very specific purpose.

I didn't present it as "use this always it's better", I presented "Shoring up weak saves is better, always do that instead of boosting all saves all the time", which aren't the same thing.

Frankly, in most cases, you're better off with ability score boosters in the long run, since you get more out of them than just saving throw bonuses. This trick is only helpful for builds with one weak save only, like most Clerics.
>>
>>43551595
>Fuck, you can say "the use is me swinging my sword arm at the enemy", or just have it continuous and the spell refreshes constantly.
You can say that all you like but it isn't actually the case.
>>
>>43551621
Continuous would work until the spell it's copying is discharged anyway. Use and command word are better, since it's more cumbersome to remove and reequip the item.
>>
>>43551608
>Shoring up weak saves is better, always do that instead of boosting all saves all the time
But the core system doesn't have items that allow you to do this without spending more on ioun stones. Your solution is to cheese it on down to a slotted item, therefore making it more cost-efficient for what you want. That's circumventing the crafting costs of save-boosting items.
>>
Hey, Gareth, if you're around, is a zweihander sentinel capable of enhancing his sword as both a sword and shield? One of my players wants to know, since his sword technically also counts as a sword.
>>
>>43551496
I plan on using "Dongerino" as my command word from now on.
>>
>>43551692
Good for you.
>>
>>43551662
>But the core system doesn't have items that allow you to do this without spending more on ioun stones.
The core system doesn't have magic item pricing guidelines either, so that's kind of irrelevant.

Not all characters can accomplish save bonus equalization with just this option anyway. I'd even argue that the Cloak is better for MOST characters, since it can boost them all toward whatever point of optimization they're going for based on CR, at which point other forms of save bonuses can fill in the gaps.

I think it's very odd that there aren't a lot of items that boost all saves of a specific type instead of just "All Fort saves against Poison" or "ALL saves". There's no middle ground. I checked.
>>
>>43551496
Not to get in on the argument that you're in, but one thing that always seemed odd to me is that command words require a standard action to say, even though talking is a free action. The best in-universe justification I've been able to come up with is that they're very long and difficult to pronounce correctly, meaning it takes up enough time and attention to provoke.
>>
>>43551777
Like "Dongerino"?
>>
>>43551777
It makes sense from a mechanical perspective, since free-action spells are generally unbalanced.
>>
>>43551807
>Dongerino is such a special word, it takes a non-free action to say.
>>
>>43551807
Dong, Dong, Dongerino. Swimsuit models in a speedo!
>>
Anyone know if the Warpriest class is any good. Hybrid of Fighter and Cleric, looks good in theory how is it in practice?
>>
>>43551834
Ding, Ding Dongerini. Hey, that model is the Druid Lini
>>
>>43551863
Swift action buffs are good
Some obnoxious namefag made an archer build of one a while back, seemed legit
>>
>>43551777
Yeah, you could say the same of spells with only verbal and/or somatic components, but no one complains about that. My guess is that magic words require the speaker to gather up their willpower.

>>43551863
It's okay. That's about it.
>>
>>43551863
It used to be good, then it was nerfed to only be good if you punched things, then it was nerfed to be shit again.

Just play a melee Cleric. Less of a headache and it's the least powerful way to Cleric there is.
>>
>>43551822
Oh, I understand the need for it from a mechanical perspective, and I wouldn't want it to be a free action for that reason. I just try to proceed to justify that mechanical requirement in fluff.
>>
>>43551863
In practice, it's an upgrade from the fighter, and a straight downgrade from the cleric.

Tier 3, but it's basically one of the most boring classes I've ever seen. It doesn't actually do anything interesting, as far as I've seen, and nothing that can't be accomplished better by a paladin or cleric.
>>
>>43551900
Spellcasting on its own seems to take time and effort regardless of the components. See silent stilled spells and psychic spells.
>>
>>43551863
A much better Fighter than the Fighter, and balanced overall, but the Cleric already does its job better. Basically it's in the same boat as the Hunter.
>>
>>43551917
I usually use a garbley Magic Language that's super hard to pronounce. It's not that it takes a long time to say, but to say it right, you have to stop and think for a second so you don't fuck it up by doing it in a hurry.
>>
>>43551952
>I usually use a garbley Magic Language that's super hard to pronounce
So... Tzocatl?
>>
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>>43548432
I'm working a system for creating interconnected languages and better modeling how you learn languages in my system.

>chart related

It's archive, you can view it here:

>>43475678

But the latest version is here

https://drive.google.com/open?id=0B2tE0hWCVuTuQzlhSF9uMDdCb0U

I'm still looking for advice, although these rules have already been handed out. I still think there is room for improvement.
>>
>>43551989
I would use it in my games if it wasn't so reliant on random chance to maintain staying power.
>>
How would a ranged weapon with the "double" quality function? Specifically a bow.
>>
>>43552062
As written in the description of the Double quality.
>>
>>43552057
That's fair. I more meant the fluff of it, sorry.
>>
>>43552082
Double usually applies to melee weapons, not ranged weapons.
>>
>>43552115
Does the quality description specifically restrict it to melee weapons?
>>
>>43552115
>>43552134
"You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round."

It would work the same as TWFing, for example, light crossbows.
>>
>>43552202
>tape a light crossbow to a hand crossbow
>TWF time
>>
>>43552062
>How would a ranged weapon with the "double" quality function?
It wouldn't. You can't two weapon fight with a single ranged weapon.
>>
>>43552202
>>43552220
>>43552227
Weapon design is dumb.
>>
>>43552062
>>43552082
>>43552115
>>43552134

RAW it's irrelevant, as there are no double ranged weapons described. It's also hard to imagine how they would work, but if you wanted to homebrew a gnomish tandem bow or whatever, I guess you could. It might have odd effects if a ranger played it, since rangers are expected to pick TWF or ranged weapons. That might be a case where Exotic Weapon Proficiency is actually justified, though.
>>
>>43552227
>2014+1
>being this fucking wrong
See >>43552202 .
>>
>>43552250
Yeah, especially in the new weapon creation rules.
>>
>>43551687
That...is...an interesting question. I'm going to say "not without wording that would specifically permit it," then mark this for review re: errata. Zwei is kinda on the block for changes anyway, what with its free candy problems.
>>
>>43552286
Free candy problems?
>>
>>43552227
Or maybe you can
>>43552220
This is a two handed crossbow with the double property, you can use it to two weapon fight, but you'll need a third hand to reload, and you need to enchant each sooting end separately.
You can do similar with two one handed firearms.
...
Turns out adding the double property to a ranged weapon is mechanically just using two ranged weapons, except with the fluff that it looks stupid instead of badass.
>>
>>43552286
the interesting thing here is that if it counts as a shield and has an enhancement bonus, I think by current RAW the enhancement bonus counts towards shield AC

It's how my GM's been running it and we haven't encountered any problems so far. It's actually made blocking with Iron Tortoise much easier, though not easier than it would be with an actual shield of some kind.
>>
>>43552365
>Turns out adding the double property to a ranged weapon is mechanically just using two ranged weapons, except with the fluff that it looks stupid instead of badass.

Right, which is also how melee double weapons work.
>>
>>43552286
Thanks for the reply, although if you don't mind my player wants to know what you mean by 'free candy'. I feel kind of awkward echoing everyone else's opinion, but I do appreciate how accessible and responsive you guys are. Give Chris my best wishes.
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>>43552365
I'm considering how things would be different if you just treated double-barreled firearms as double weapons.
>>
>>43552420
You already have to spend separate actions reloading each barrel, so I think it'd simplify the whole issue handily.
>>
>>43552335
>>43552403
Zwei is currently Warder+. Its trades favor the archetype. This is not ideal.
>>
>>43549620
I want to know why they all want power attack
I mean, you were probably taking it anyway, but still

I also remember a PC wizard bitching about things back in the day when an enemy archer got a true-strike assist from a buddy and prepped an action to shoot a fireball (while it was flying) and rolled a 20 on top of that (in the open)...
So I ruled he got it a few inches from the wizard's finger, forcing the entire party to make saves.
>>
Let's say I want to fight with a prop gun. What do I need to do to the prop gun to make it worth fighting with, and how do I need to build to make the decision to use a prop gun worthwhile?
>>
>>43552402
Exactly.
>>
>>43552504
But that's because the base class is one that tries to use a 1h and a shield, in a game that heavily favors offense.

It's not that Zwei is OP, it's that the base warder doesn't really do anything particularly special that would ever merit keeping it. If you're going to change things, change it so that baseline warder gets some sort of ability extra, but that it trades that for Zwei, don't cut features out of the existing one to do it.
>>
>>43552521
Take Catch Off-Guard and hit people with it.

Done.
>>
>>43552504
But that's not Zwei being OP, that's the base being kinda shitty. 1h+Shield just doesn't really WORK as a character without huge investment, even more than baseline warder has.

Maybe give the baseline some of the shit for shields as extra, and unfuck the shield discipline to actually take advantages of all your shield stuff.
>>
While we're on the topic of sword/board warders being unviable, would just letting them be able to TWF with swords and shields without losing AC, drowning in penalties, or choking on feat taxes be overpowered? I kinda doubt it.
>>
>>43552553
>>43552608
Give the base Warder the feats that make sword and board viable for free, and make the Zwei archetype take them away.
>>
>>43549870
...Where was that guy giving the mystic an Eldritch Blast-alike? I kind of want to make the most annoying permission magician possible now.
>>
>>43552641
>>43552642
Yeah, see, this.
I'd let the Warder deal 1x STR with bashes as well as with his main hand, to offset the accuracy penalty incurred by rolling two attack, and to make the maneuvers that require the usage of a shield to be more damaging by a bit.
>>
>>43552715
problem: that just benefits the zweihander sentinel, who makes shield bashes with an actual weapon
>>
>>43552520
>I want to know why they all want power attack
Because Paizo would not allow halfway decent martial feats, much less good ones, be printed without a lot of prereqs.
So the new blood circunvented it by asking for a feat you were already taking as a matter of course.
>>
>>43552762
I thought the point of this 'what do we give the warder' was something they'd lose if they went Zwei?
>>
>>43552762
>make the Zwei archetype take them away.
hurrrrrrrrrr
durrrrrrrrrrr
drrrrrrrrrr
deeerrrrrrrrp
>>
>>43552800
>>43552802
Okay, sure, but that was worded as a change to the maneuvers rather than an ability that modifies the maneuvers, so watch your wording.
>>
>>43552762
No, the sentinel can already bash with the weapon, but it's still treated as a shield bash, so there's no mechanical difference.
>>
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>>43552520
>>43552789

Can you imagine if spells needed prerequisites like feats do?

>Sorry, you'll need to pick up Burning Hands and Scorching Ray before you can learn that spell
>>
>>43552800
Free penalties for AoO shield bashes. Option to swap between decentified TWF or a shaken/sicken/stop/some other penalty on shield AoOs? If it's not already a thing, the ability to count for harder cover for adjacent allies. Freebie "Give up AoO with shield bash to get +AC against an attack once per attack"?
Either way, "Shield bashes are actually good" should be in there somewhere as a baseline.
>>
>>43552875
That might actually be an interesting way to model spell research and a decent limiter on wizards' power. We should do this.
>>
>>43552875
Sorcerers and oracles cry in the corner more, while wizards continue to not give a shit?
>>
>>43552875
poor sorcerers. ever outclassed by their wizard cousins.
>>
>>43552875
>giving casters an actual reason to specialize in what their magic does

Why not?
>>
>>43552875
>>43552928
>>43552929
>>43552932
>>43552944

Limiting this to prepared spellcasters might not be bad. Letting spontaenous casters still pick spells known would be another reason to pick those classes.
>>
>>43552521
Joker's BANG gun that actually shoots an arrow instead of bullet?
>>
>>43552875
it's not compatible with the original flavor vancian memorized casting, so it wouldn't really be compatible with mathfinder
>>
>>43552875
Then the Wizard just keeps paying basically nothing to expand his spellbook and laughs harder at the spontaneous casters.

Tangentially related, why the fuck do spont casters learn spells a level slower?
>>
>>43552929
>>43552932
Yes, poor, poor full casters. Let us weep bitter tears in sympathy of their plight and not care about fighter or rogue.

>>43552973
Yeah, this is actually more reasonable.
>>
>>43552981
balnace
>>
This
>>43552875
And this
>>43552973

are great ideas and can be easily explained by fluff - A wizard studies magic. He researches spells so that his pitiful burning hands could eventually become a fireball with enough research and investment into his craft.

A Sorceror knows magic by intuition. He doesn't need to know how to cast burning hands before he can learn to cast fireball. He already knows by gut-instinct alone how to cast it.

I don't know how this will apply to half-casters like the Magus though...
>>
>>43553039
...But spont is weaker than prepared casting.
>>
>>43552973

But anon, think of all those poor souls you'd be damning by doing this. Imagine going to someone playing a wizard and saying, "no, you're too good, I'm putting these arbitrary, unnecessary restrictions on your class because *fuck you.*"

The wizard is perfectly fine as is, please don't think about changing it.
>>
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>>43552975
hmm. that's a thought, though not quite what I was going for. I meant more like pic related
>>
>>43552981
>>43553079
It's something I've heard but seen no proof on, but apparently one of the 3e devs hated the idea of sorcerers deep down, and so press ganged people into weakening it compared to the Wizard.

Spontaneous casters since have all been modeled after the Sorc.
>>
>>43553067
>I don't know how this will apply to half-casters like the Magus though...
Magus spends less time on research, since he has to practice his martial skills too.
>>
>>43553067
Does magus in general even care about spells other than one of shocking grasp/frostbite/snowball and maybe a few transportation-related ones/buffs?
>>
>>43553085
Except wizards are too good.

Ya chump.
>>
>>43553110

No they aren't, the wizard doesn't need to be brought down a peg because the poor martial can't optimize.
>>
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>>43553149
>>
>>43553149
>The man with an answer to anything and no limit on the spells he can have access to and posessing the best spell list in the game

>>43553180
I think it is.
>>
>>43553079
balnace!
>>
>>43553149
If it's the system's fault the martial can't optimize, rather than the player's? Then yes there is a problem.

Dispel Magic only gets you so far.
>>
>>43552981

He can no longer expand it however he wants, though. Like feats, some spells are worth taking and some aren't, so restricting the ways he can expand his power is a moderate nerf.

>>43553067
>>43553108
It wouldn't even affect much for magi unless school specialization was a requirement for some spells. Which it ought to be, at least for high level spells.

This actually might make specialist wizard slightly better.
>>
>>43553180
>>43553187
>>43553195

So instead of looking for ways to make martials better, you're figuring out ways to make casters worse. Yikes, that's kind of a toxic way to think, eh? It's literally stressing me to see you guys come up with excuses to ruin the wizard, some of us like to play that class without people fucking it up, y'know?

C'mon, I thought you guys were better than that ;)
>>
>>43553246
Here's your (You).
>>
>>43553246
It's possible to nerf casters without the effort being so grand you might as well make a whole new system - and while you might say "then use a better system and ditch Pathfinder entirely," nobody is interested when I say "hey guys wanna play this system I found on the internet that none of you have ever heard of?" People want to play Pathfinder, or something that is essentially Pathfinder - not "some weird system for hipsters."

These are actual complaints I have actually gotten when suggesting other systems.
>>
>>43553246
>it's toxic to tone down literal god-like power

You said it yourself, martials who can optimize are perfectly fine. So why would they need to be uplifted?

The comparison itself is essentially Batman vs Superman, and Bats needed a lot of foreknowledge and tools to break even in that fight.

Not to mention, most of the ways to improve a martial character are "have a wizard do x for him". Which is enough of a problem in and of itself.

So yes, casters (particularly full/prep casters) need to be dialed back. Fighting that just goes to show how little you care for having a balanced game, since you already have so much fun breaking it.
>>
>>43553227
>He can no longer expand it however he wants, though.
Yes he can. He can arbitrarily learn spells by expending gold and time to do so. It doesn't matter if a spell has a prerequisite because he can just go learn it too.

And then Clerics and Druids just know their whole lists anyway so your whole idea falls apart.
>>
>>43552995
>and not care about fighter or rogue.
Was just mentioning that it pretty much completely missed wizards and hit spontaneous casters in the dick.
>>43552973
This is reasonable, but I still think it would end up as
>Time Stop requires Haste, Slow, Temporal Stasis, and I don't know, some sixth level spell for variety
>Haste and Slow cost X gold each to scribe in
>Temporal Stasis costs Y gold to scribe in
>Sixth level spell costs Z gold to scribe in
>Time Stop costs Q gold to scribe in
>Apply Wizard Vision
>Time Stop costs XXYZQ gold to scribe in and you get bonus spells on top of that
>>
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>>43553382
Actually it would be 2X+Y+Z+Q, there's no reason to multiply all those costs together
>>
>>43553382
Requiring a skill roll that they can't take 10 on could also help, something like 1/day and it takes 1 week per spell level. If you fail way too many you have to retry, if you fail less than that but still above a certain threshold the spell sort of glitches and has an unwanted side effect, if you fail very few/none it goes fine.

Although it'd need something to stop the usual ridiculous skill bonuses or high DCs.
>>
>>43553471
Take your tiny hands and laugh somewhere else, you knew what I meant.

Though that could be an interesting structure for a class, probably veilshaping or something.
>Start of day, make a punching glove of doom
>Make a pauldron of doing something pauldrony
>Unlocks the ability to link the two into Bigass Punching Arm That Does Both Things Better
>Next day don't need to punch things
>Make jumpy runfast boots
>Make glidey wings
>Link the two, get Coolass Running And Also Flying Suit
>>
>>43553577
So synergy bonuses between veils?

I can dig it.
>>
>>43552019
>autism
>>
>>43553511
It's also annoying and does nothing to actually stop it, it just slows things down unless they're on a time limit.
"Alright, you fail again."
"I'mma keep going until I get it right."
"That's another six months of work."
"Okay."
"...What's everyone else doing in those six months?"
"Waiting for the timeskip to be over outside the door in the slavic crouch pose."
Eventually you pretty much either split the party, have to have them roll a new character, or slow everything down to a crawl.
I'd much prefer the "Wizards are DICKS about teaching spells" angle of approach.
>>
>>43552267
wait what?
>>
>>43553619
:(
>>
>>43553634
The new melee book. Someone posted screenshots of it being shit.

>>43553624
Fair enough, but I have no idea how to make it actually be dynamic or at least more than "pay X and get Y bonus spells to get fireball". Maybe just... not let wizards scribe infinity spells into their spellbooks? Add an unpleasant cost like stat damage or just flat-out say they can only scribe spells X times/when X happens?
>>
>>43553678
I mean...aw shit now I feel bad.

Its an interesting concept, but I don't really see the need and langauges are kinda a niche intrest. Hell most people at my table don't even pick languages till the DM reminds them. They just assume everything in the world speaks common.

>>43553680
can you custom make one handed reach weapons? pls?
>>
>>43549097
abort full attack because AC is too high, hope to land a stunning fist and help allies instead?
>>
>>43553618
More like the high-end effects are effectively gated by having to have a lot of the smaller effects to chain together.
Jumpy Runfast Boots don't let you fly, no matter how many points you put in them, and Glidey Wings don't either, but putting them together lets you fly, while also doing the things they originally did better.
Bigass Punching Arm That Does Both Things Better probably doesn't offer much more in the way of utility, but it might add a shenanigan or a new method of attack or the like.

Separately, the Vizier's up on the SRD but I can't find any veils for it. Is this intentional?
>>
>>43553735
I don't know why you're asking me or using "pls", neither one is going to change what's written. I'll try and hunt down the image if it's still around or in the archive, if that's what you mean.

>>43553738
>hope to land a stunning fist
anon
>>
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>>43553803
Gimme 28 and 29, yo.
>>
>>43553735
Haha, don't worry. I wouldn't put it on the internet if I didn't feel comfortable with people disliking it.

The current game I'm running is just very in depth worldbuilding wise, and I've wanted to add a lot more detail to my people. The continent is literally a pole to pole continent, so there's an immense amount of space and cultures and influence.

I know it's a very small thing but that's kind of why I feel comfortable enough to change it a lot, it's not going to deeply affect much of the core gameplay.

And as for everyone speaking common, that's kind of what I didn't want. It helps for people to feel different from each other, reinforces cultural identity, and hell it isn't even very realistic. Hell, Mandarin only has 14% of the world speaking it and they're the most common language on earth. Imagine how much more variation there was in the late iron age (when the game is set).

Pic is WIP map of the north, which is a canada sized chunk of the map, maybe a bit more. Still need to add forests and cities and more geographical detail.
>>
>>43553735
>>43553787
It's >>43526256. I'll repost the image for when it 404s.
>>
>>43553825
>Haha, don't worry. I wouldn't put it on the internet if I didn't feel comfortable with people disliking it.
This single sentence could fix so many problems.
>>
>>43553619
Quit being an asshole

>>43553678
I think it's interesting. You should add some mechanical benefits like +diplomacy checks if you share same languages naturally or neighboring languages. Maybe have a code-switching feat so that you can use multiple languages together to make a code.

>>43553803
The art is really on point.
>>
Sup /pfg/ so I've been playing with a relatively new group and so far with the very few combats we've had its all been against named NPC's

The issue is we never get to kill any of them. The GM will verbally lament that his characters are getting shreked.

How do I fix this?
>>
>>43553847
See >>43553825
>Haha, don't worry. I wouldn't put it on the internet if I didn't feel comfortable with people disliking it.
Quit being a fag, whiteknight.
>>
>>43553869
And once they are "beaten" they all the GM treatment of "They run away and are gone before you can give chase"
>>
>>43553869
If it's an IRL group, beat up the GM then find a new game that isn't shit. If it's online, find a new game that isn't shit.
>>
>>43553803
Can we get the archetypes, please? I've always been a fan of personal customization over gear customization.
>>
>>43553873
>I don't appreciate people acting in ways I wouldn't act
>>
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>>43548432
Trying to think of reasonable ways to modify a promethean alchemist's homunculus via discoveries. Debating on whether or not a discovery line that lets your homunculus deal elemental energy damage and maybe gain a few spell-like effects.

Upgradeable, infinite use 0-level ray spell on what amounts to a companion creature: absolutely retarded as fuck, or such a pointlessly expensive investment for what you're getting as to not be worth it?
>>
>>43553837
>one handed weapons get up to 4 points for basically free.
>reach costs 1.
Oh come the fuck on. That is amazing.
>>
>>43553803

>Those looks on Seelah and Valeros's faces

What the fuck did they do together and why are they so smug about it.
>>
>>43553908
Allow Mutagens via discoveries, give homunculus mutagen.

Done.
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>>43553892
That it? No other option besides nuclear
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>>43553916
Spring loaded is a fucking amazing quality too, swift action to turn reach on and off? Yes please.
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>>43553970
The effort to convince him the error of his ways is literally infinite. your DM is literally populating his world with his own special snowflake OC doughnut steel characters, and then KEEPING you from actually murdering them even when you beat them.

I mean good on him for actually letting you even touch them, but come on.
>>
>>43553803
pg 17, please? I'm quite interested in Speardancer and Swordplay Styles.
>>
>>43553970
Talk to him like a reasonable human being about your problems. He's not likely to be reasonable about it, though.

>>43553964
They're just appreciating some quality steel, anon.
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>>43554016
>They're just appreciating some quality steel, anon.

To me it looks like they just got done appreciating something else.
>>
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>>43553895
They're not great.

>book about uses for weapon training class feature
>introduce fighter archetype without weapon training
>>
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>>43553847
I actually already have cryptography rules, I made some after it was suggested in the original thread.

This is the doc if you're interested in it:

https://docs.google.com/document/d/1MEYUzmPDSyymBNm8ZEsnA-DSVdt2MvT4SCREO_l1S4s/edit?usp=sharing

I was considering adding an entirely new cryptography skill so players can attempt to make their own codes and the strength is determined by how many successful checks they can make, or maybe magical codes with shifting letters and you need to figure out a pattern. Mages could codify their grimoires and magical runes could be disguised with arcane codes which still allow them to be activated.

In the end I thought that was a bit much for now, but I plan on adding it later.

Pic is the outline of the shores in my world.
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