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WHOEVER MAKES THESE DOOM THREADS IS GETTING LAZY
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DOOM THREAD / RETRO FPS THREAD, New one on page 10 edition - Last thread >>3359751

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Quake pasta (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509
>>
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I posted some potato quality pictures of the Doom parody in Sept '96 Cracked magazine a few threads back; here's the HQ scans. 5 pages.
>>
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2/5
>>
Wasn't somebody working on a SO YOU WANT TO PLAY SOME picture for Blood? What happen to that?
>>
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>>3365932
>>3365935
>Posting before the news post
>>
I love Doom kek
>>
>>3365923
almost forgot the news

===NEWS===

[07-12] Anon mod release: Fluffy >>3355450
https://www.dropbox.com/s/8hm07qpgtjujhy8/Fluffy.pk3?dl=0

[07-12] Anon mod update: Smooth Doom Weapons Only >>3354079
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

[07-11] Anon mod release: Mai Shiranui skin (NSFW) >>3352872
http://www.mediafire.com/download/t200a5j4tnpmy45/MaiS.wad

[07-11] Anon map update: Leaden Skies >>>>3351941
https://a.pomf.cat/bewzzk.zip

[07-11] Anon maps release: Server Warehouse and Processing Plant >>3351874
http://www.mediafire.com/download/4lvn9tnyfkp7d1y/Earth_65.wad

[07-11] Anon map release: Windows 98 Maze >>3351061
http://www.mediafire.com/download/8i7e8jivtkcqctd/WIN98MAZE.pk3

[07-10] Anon mod release: Doom 64 HUD >>3351004
http://www.mediafire.com/download/i8kymz4085odma2/D64HUD.pk3

[07-10] Anon mod release: Barless Classic HUD >>3350952
https://mega.nz/#!s5lQ3IqT!nHjOfTsyXIAY9DxEJHMVXFaYAHv2enDGTKXMQo7m7qE

[07-10] DUMP 3 weapons test build >>3350482
https://www.dropbox.com/s/0jyxfwmbdvuzeb1/DUMP-3-weapons-test0.pk3?dl=1

[07-10] Demon Gate, ripped by Anon >>3350363
http://www.mediafire.com/download/78x1bul778zepzn/demgate.iso

[07-10] Anon map release: Nukage Tunnels >>3349614
http://www.mediafire.com/download/6ndslgxdm9q05of/Nukage+Tunnels.wad

[07-10] Anon mod WIP: particlepuff.pk3 >>3348874
http://s000.tinyupload.com/index.php?file_id=01956548787165876658

[07-09] New DUMP 3 map test build >>3348385
https://www.dropbox.com/s/g4ajmkymclgv8ht/DUMP-3-test1.pk3?dl=1

[07-07] Anon mod release: COD MW2 Restored >>3344141 >>3344115
https://www.mediafire.com/?5d7jv4dllfj5aj3

[07-06] Anon map release: Shitty Slaughter Wad >>3340934
https://www.dropbox.com/s/1bwtnu4pm2wbjhf/Shitty%20SLaughter%20Wad.wad?dl=0

[07-06] Anon map WIP: Spaceport >>3340832
http://www.mediafire.com/download/g8slfw2ortwovg5/Spaceport.wad

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
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3/5
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Doom boobies :^)
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4/5

>>3365938
my bad
>>
>>3365938
It's only a few posts, it's all good anon.
>>
>>3365946
HEY LISTEN HERE YOU SHITPOSTING FUCK BOY-oh wait never mind
>>
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5/5

fwiw this issue was a 'best of the last year' so it might have been published even earlier before
>>
>>3365932
>"I love the rocket launcher" Ahmed M, WTC bomber

Kek, this shit wouldn't fly today
>>
>>3365943
>>3365954
I can't believe it predicted H-Doom and Brutal Doom.
>>
If there is any news from the previous thread I forgot to include, don't hesitate to post it.
>>
>>3365946
gotem
>>
Here's my map:
www.mediafire.com/download/vucmubygevbuzfe/TerrorTomb.wad
What do you think of it?
>>
Co-op when?
>>
I've been thinking about making a small mod for that combined IWAD that WadSmoosh creates, that merges DOOM I and II into one long 68 level episode.
Would there be anyone interested in downloading that if I made it? Or would it be so niche/easy to make yourself that I shouldn't bother releasing it?
>>
>>3365959
It might have also predicted do-it.wad
>>
>>3365941
>>3365960
The brutal doom lite update
I replied to the newspost two threads ago, but it didn't get in
Oh well, the update is shite anyways

>>3365939
good for you
>>
>>3365975
Which one was that again?
>>
>>3365979
'ere
https://m.youtube.com/watch?v=foLkro9ZYtA
>>
>>3365964
Did I miss a secret or something? Because killing all those boners with an SSG is not really fun. It's just long and tedious.
>>
>>3365982
> loading multiple mods that replace monsters
project MSX already has custom monsters and new gore effects
>>
>>3365985
Ur late to the party bro
>>
>>3365946
Thanks, friend.
>>
bet people are going to load it with stuff like HD and DS and completely fuck everything up and then wonder why everything is fucked up
>>
>>3365984
BFG9000 and Rocket Launcher are available from the beginning and there's plenty of ammos around. You probably missed the most intricate secret of the map: play with switches.
>>
>>3365964
0/10 hosted on captchafire
>>
>>3366002
Are you trying to download over tor or something? It's not asking me for any captcha and never has before.
>>
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>traversing a narrow zigzag path covered in overgrowth
>SPION

More brickshitting than anything in Doom
>>
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>>3366006
>that little pixel mauser
C O M F Y
O
M
F
Y
>>
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>playing Deathwish for Blood
>it's actually scary
>>
>>3366005
mediafire just does that. i'm not even sure if it's tied to "suspicious activity" half the time, they just want you signed up.

and then half the time it'll redirect you to ads and shit, but thankfully my connection is so slow i can see it connecting to bigbucksbiglucks.com or whatever and can close the tab
>>
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I'm 30 and finished Doom 3 for the first time..

Why is this game hated and why everybody says it has no enemies, past half the game if you run and gun there is assloads of enemies everywhere and in the last levels they fuck you up..

(I don't know if the word assload exists, I just invented it
>>
>>3366005

Not him, but MediaFire likes to give me a CAPTCHA when I download a bunch of files in a relatively short amount of time.

>>3366016

I don't think it's a "sign up for our site" thing, because I have an account and it still gives it a CAPTCHA. I wouldn't be surprised if that was their way of trying to get you to paid for a premium account though.
Also yeah I'm also getting ad redirects even with AdBlock and ScriptSafe. The pages are blocked thankfully, but that's still shady as hell.
>>
>>3366005
>>3366016
Precisely

>>3366017
Sorry to burst your bubble, but the word assload already exists
>>
>>3366017
It's not retro, but I loved DOOM 3, I particularly enjoyed the original XBOX port. Also you didn't invent 'assload', it is a great word though.
>>
Tomorrow I'm definitely going to try out this level maker called Trenchbroom, It'll make making hexen 2 levels a lot easier. I love hexen 2, it's a game I used to play all the game when I was a kid. Imagine if someone took the dark fantasy of hexen 2 and combined it with the lovecraftian horror of quake, that would be cool.
>>
>>3366017
A lot of people were disappointed that DOOM 3 was too different from classic DOOM. It's different yes, but I wouldn't say it's bad.
>>
>>3366020
Use NoScript, that should stop the ads

>>3366030
>Quexen
xd

>>3366034
this
>>
>>3365946
first there's hdoom crappy anime girls cosplaying as demons and me wishing the spriter would've gone for something a bit less generic-looking perhaps, but on the far side of it, there's this guy's work. I can't tell which one looks more disgusting to me.
>>
>>3366030
hexborne :o
>>
>>3365932
>>3365935
>>3365943
>>3365948
>>3365954
thanks, anon
>>
>>3366040

Is NoScript even available for Chrome? If I remember correctly it was only for Firefox and derivatives of it.
>>
>>3366042
Deep inside, you want HDoom to succeed
You know it anon
>>
>>3366046
wouldn't that just be dark souls 3
>>
>>3366051
i truly don't know
>>
>>3366049
No, the noscript equivalent for chrome is umatrix. Takes a bit of time to get used to, but you get much stricter control than noscript does. Make sure you read the manual so you know what you're doing.
>>
>>3366042
robotjoe's stuff always looked gnarly and over designed as fuck to me. his wrinkly type of skin is really well done mind you, but I don't like the excessive focus on them.

at least it ain't sunibee. fuck that noise.
>>
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GUYS
WHAT IF GORDON RAMSAY WAS DOOMGUY

THEY LOOK THE EXACT SAME
>>
>>3366017
I guess one might say an assload is nowhere near a fuckton.
>>
>>3366059

I'll be sure to check that out then, thank you.

>>3366070

Didn't he run a show called Hell's Kitchen? It's like fucking pottery.
>>
>>3366056
well the dark souls universe certainly is metal enough for it

>get broken out of a cell at the corner of the world by having a dead body dumped into your cell
>immediately get forced to kill a giant demon with nothing but a hand axe or sword
>conquer a land that finds new ways to murder you around every corner, and kill fucking everything
>slay the old gods, including the god of death, and sacrifice their souls as fuel
>jam a zweihander through the chest of the god keeping everything together
>then just walk out and let the world be consumed by impenetrable darkness
>except even if you did sacrifice yourself, it wouldn't matter because the world is doomed to die anyway
>>
>>3366034
doesn't help that the trailers promised basically nothing else other than non-stop action and enemies constantly.

people were excited that they seemingly were going back for the 'fast and scary' motif the originals had, but we ended up with something that not only did seem underwhelming as a doom game proper, but as a horror shooter also imho.
>>
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Converted that one cubemap that was ripped from Doom 4 to equirectangular in case anyone else has a use for it. As far as I can figure Blender won't use a cubemap.
>>
>>3366107
Thanks for the wallpaper
>>
>>3366107
Oh I guess this was used for the gore nest sphere things?
>>
>>3366070
i can see it.
>>
>>3366136
>filename
top fucking kek
>>
>>3366070
THIS CYBERDEMON.

IT'S FUCKING RAW!

WHERE'S MY PLASMA RIFLE?
>>
Can someone help me out here
>>
>>3366159
ur gonna be ok kid
>>
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>>3366136
wasn't at all happy with the way that looked so I went on and did something that didn't look like a shoddy MSpaint job
>>
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Can you imagine
>>
>>3366167
not goddamn funny

>>3366168
this however, is funny
top lel
>>
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>>3365967
the fuck, why does /vr/ rely on me to host servers these days except for that push server the other day, which was awesome

honestly a crash-course in IRC and an account on painkiller and you can host whatever the fuck you want, sometimes I just want to play Elite Dangerous while I watch Avatar
>>
>>3366034
the main lambasting came from Carmack talking about the lighting engine for ages; the game releases and most of it is black as tar
>>
>>3366107
that looks so fucking cool in game, but man, they could've gone for some truly amazing shit on the hell visuals for the rest of the hell levels.

the rest of the campaign is a solid 8 for me, but for fuck's sake, doom 4 has got to have the blandest reimagination of a hellish setting I've ever witnessed in a videogame to date. literally just piss rocks and some trees sprinkled around for variation's sake. not even doom 3's overall lackluster hell managed to put me off so much from it.

both the bland, generic hell and the retarded down syndrome moose they tried passing off as a cyberdemon are my two main complaints regarding design choices in the game.
>>
>>3366193
Bye anon
see you two days from now
>>
>>3366201
What, I cant crosspost?
>>
>>3366197
do you also think everything looks bloated like a week old drown victim
>>
>>3366204
You'd expect crossposting NSFW content to a SFW board to not be allowed, but the rules say nothing about that so I'm just pulling that out of my posterior
Also link is broken
>>
>>3366208
Oh
>>>/aco/705592

Hopefully it works now
>>
>>3366212
It does. Reported.

Just joking.
>>
suddenly tits
>>
>>3366212
If it does get me banned for a couple of days, well.. At least I'll know for next time
>>
>>3366214
Good job anon

>>3366215
kek

>>3366218
bye
>>
>>3366212
the thicc seems pretty strong in this fandom
>>
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One REKKR map (pretty much) finished, at least 2 being worked on. 2 original songs graciously donated, and sounds being worked on.
Shit's coming along nicely. Gettin excited.
>>
>>3366231
looks comfy
>>
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anybody have some feedback on Batty?

aside from class-balance issues that is, the current inheriting class is just for testing purposes
>>
>>3366235
It is. It's different enough that it doesn't feel just like doom, but similar enough that you're not jarred.

I'm kinda trying to make the environments layouts abstract, but make them look like real place by weathering corners, or adding fireplaces or whatever. Lived in, even if it makes no logical sense.
Hope people like it.
>>
>>3366231
Will it have linguortals
I will only play it if it has linguortals
>>
>>3366248
Does every source port support linguortals (iirc zdoom might not because it rebuilds the maps)?
If so, then I'll see (but don't get your hopes up). If not, then definitely no.

I already have an issue on zdoom/z& and dropped items. Might be as simple as compatibility checkbox I missed, but WHO KNOWS.
>>
>>3366251
only chocolate really supports linguortals afaik
>>
>>3366251
You could put a texture saying something like "gtfo zdoom scrub" or something like that as an easter egg, it would be cool

>>3366258
and *shivers* Doom Retro
>>
>open door

>closes too quick, making you waste ammo on shooting it and possibly killing yourself with rockets

or

>open door

>it doesn't close and a billion boners shoot rockets at you in a tiny ass room
>>
>>3366258
Well then. Nope.

>>3366261
Well hopefully it's just fixable. I'd like this to be playable on z& anyway, because otherwise it'll rarely to never be played mp.
>>
>>3366265
co-op testing when :^)
>>
>>3366265
Waaaaa i want useless mapping feature waaaa
>>
>>3366261
>Doom Retro

I never heard about this port before last thread. Now I'm curious and I want to know why it's bad.
>>
>>3366030
I'd love to play some Hexen II custom maps.
>>
>>3366270
When the maps are done I suppose. Then /vr/ can join for a coop test for some saturday and I'll log problems, then fix them, then I'll post it on Doomworld/wherever the next day or two. Till then it's just a /vr/ affair.
>>
>>3366272
Oh dear me.
>>
>>3366205
no?

are you referring to the base levels or everything else? I didn't really have any problems at all with how everything else looked, personally. And I was once one of those many people who wouldn't shut the fuck up about the game being literally halo for months on end since the E3 reveal. Turns out Doom 4 has some pretty sleek design language for nearly everything in it, it was equal parts a pleasant surprise and a 'thank fucking god' at the same time.

I've even gotten to the point where I can basically tell it apart from the aesthetic style other modern sci fi games out there nowadays have.
>>
>>3366261
doom retro? more like... dumb... shitro
>>
>>3366284
character design, everything is so thick and stocky
>>
>>3366169
why'd you hit me with a trout?
>>
Just one question: is it possible to limit frames per second in zdoom without using vsync? I hate input lag and wasting GPU time for 250 fps on old 60hz screen.
>>
>>3366294
vid_maxfps should do it
>>
>>3366231
EXCITING

I have a 3rd more atmospheric track in the works, has a seashore kind of feel to it (I saw one of your screenshots had a docks / shore type look)
>>
>>3366301
ninja'd
>>
>>3366291
not him but
what's wrong anon
do you not like thicc

in all seriousness though, I always thought about doom's design for everything as chunky and heavy and meaty and thick overall. Even things that should appear minimal and lighter-sized, like the pistol clip or the 4 shells on the floor for instance, appear fuckhuge in-universe so I think they did an alright job at taking that same stylish choice and translated it to everything else

i mean, even the imps are skinny as shit but they retain that same meaty look to them
>>
>>3366302
>I saw one of your screenshots had a docks / shore type look
The first map starts with you as the lone survivor of a shipwreck on your home villages beach.

So. Fukkin cool. There are 2 other maps with shorelines after that too (e1m8, and e2m1)
>>
>>3366283
>>3366272

Alright, I just tried it.

This is the first source port I ever deleted.
>>
>>3366314
See what we meant
>>
so the sauce for the core iwads in OP is kill or something, is there anywhere else to get them?
>>
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how do I make it so that the monster and weapon animations in quakespasm appear janky and low quality and great as in vanilla quake? I forgot the commands

also I'm gonna need to place them in my autoexec cfg file thing right? so I don't have to type those in every time I start a new game?
>>
>>3366321
http://doom4ever.free.fr/download_wads.htm
>>
>>3366302
Also I just sent you a link to the maps to see for yourself.
>>
>>3366298
Thanks!
>>
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It just warms my heart that there is a niche fanbase of Japanese DooM players.
>>
>>3366261
>it would be cool
no it wouldn't
>>
>>3366341
it would and you know it
>>
>>3366261

>You could put a texture saying something like "gtfo zdoom scrub" or something like that as an easter egg

If it's easily found, it's not a fucking easter egg.
This is just insulting someone for not playing a level with the proper source port.
>>
>>3366323
>I'm gonna need to place them in my autoexec cfg file thing right?

I'm pretty sure it gets saved just from using the console command. Anyway:

r_lerpmodels {0,1,2}

If 1, do interpolation on model animations, with exceptions for torches (r_nolerp_list) & muzzleflares (interpolation is suspended for two frames if EF_MUZZLEFLASH is encountered, on the assumption a muzzleflare happens at the same time.) If 2, lerp all animations, without exception. If 0, disable interpolation (to mimic standard quake.)


r_lerpmove {0,1}

If 1, do movement interpolation on MOVETYPE_STEP entities (i.e. monsters.) If 0, disable interpolation (to mimic standard quake.) I recommend that you use r_lerpmove and r_lerpmodels together, or turn them both off, otherwise monsters will move strangely.
>>
>>3366352
thank you!
>>
>>3366348
no it wouldn't
>>
>>3366351
But clearly rekkr anon expects his game (at least single player) to be played in chocolate doom
Otherwise he might as well use something boom based
>>
>>3366371

Good point. Guess I'd be fine if the message were more like "ZDoom isn't cool enough for linguortals".
>>
>>3366389
Hence the "something like" in my post
>>
>>3366371
>>3366389
I'll probably just try to make it work with zdoom. Since linguortals don't work with other source ports anyway.

Compatability is important (but not paramount). I don't want to limit it to choco/cripsy doom at least.
>>
>>3366371
>Otherwise he might as well use something boom based
he has said numerous times rekkr is limited to chocolate out of personal challenge, punishing other people for not using a proper source port is stupid
>>
http://www.imfdb.org/wiki/Main_Page

Anyone else like to get lost on the Internet Movie Firearms Database?
>>
>>3366401
What the fuck is wrong with all these people who keep misspelling compatibility
Good god
>>
>>3366423

While I like guns, I'm not so interested in them as to read up on their usage in fiction when I don't need to.
>>
>>3366428
It's just one of those words I get wrong every time for whatever reason. Might have something to with the Appalachian accent where I grew up and "sounding it out" in my head incorrectly my whole life.

Who knows.
>>
Ports noob here. Played 20 years ago, used zdoom for the first time just now. So community, although small, is already divided due to the preferred ports?
>>
>>3366449
what the fuck? no, of course not.
>>
>>3366449
A different sourceport is only like, a 5 meg download away so it's no big deal. I'm more worried about OpenGL modes requiring modern GPUs.
>>
>>3366352
uh

I think it might have to do with quakespams' latest update, but my models sometime look like this. I'm definitely scared and confused and terrified of the current ongoing events.
>>
>>3366449
have you tried doom retro yet
>>
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>>3366458
and, true to my ways, I remember forgetting my pic instantly after hitting submit
>>
>>3366453
>>3366457
OK, my bad here, clear for me.
>>
>>3366461
Something seems to be wrong with your ID1 folder. I swapped over from 0.91 to 0.92 and everything was fine. I feel like the only big change that happened with this release was that Quakespasm could now play Protocol 999 maps.
>>
>>3366459
No, but will today. I guess it deserved hate here, apart from gzdoom and zdoom, I've also tried doom95 on old win 95 machine recently.
>>
>>3366461
>800x600
>no AF
What is this, 1997
>>
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>>3366463
I think it might be the doom weapons PAK2 file I used long ago

it fucked me royally ever since I installed/uninstalled it and my models seldomly tend to look like that all of a sudden playing random mappacks

I remember playing beyond belief not long ago and there was a bunch of wacky shit going on everywhere in the maps, ogres floating in midair, invisible monsters and shit
>>
>>3366408
it runs fine in zdoom fyi
>>
>>3366471
Sounds like you should just redownload Quake from one of the OP pastebins and get a fresh ID1 folder. That fixed problems that I had.
>>
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>>3366461
>>3366471
Holy shit those would make some TERRIFYING enemies. lovecraftian "shadow entities" that are so different from what we know that we can't even comprehend their actual form.
>>
>>3366474
already doing precisely that, thanks famtasia 2000.
>>
>>3366461

I don't know what the fuck is going on but you should turn filtering off.

gl_texturemode gl_nearest
>>
>linguortals
no wonder i didn't know these existed, they were discovered a year ago
i should be impressed that the doom community keeps finding things like these but at this point it's transitioned into fear
>>
>>3366476
you got that pic from the cutting room floor didn't you
>>
>>3366483
They're pretty fuckin neat.

Anyone know of any decent norse symbols for a tombstone? I'm about to make one up at this point.
>>
>>3366487

Judging by the file name, yes. What does it matter to you?
>>
>>3366490
>Anyone know of any decent norse symbols for a tombstone? I'm about to make one up at this point.
nvm i got this
>>
>>3366490
Try these:

http://www.vikingrune.com/rune-converter/

http://www.omniglot.com/writing/runic.htm
>>
>>3366515
I'm looking for more symbols and designs.

Those are useful for other things though, thanks.
>>
>>3366505
Nothing, just curious
>>
>>3366428
I slip up on it because it sounds like its got the word ability in it
>>
>>3366546
Makes sense
>>
>>3366546
Yah. Hadn't thought of that. Jives.
>>
>>3366482
aight, that too. all set. many thanks.
>>
What do you guys think about music remixes for Doom?

I always dislike when they change any instrument that isnt an electric guitar into an electric guitar
>>
>>3366231
What is this shit? It looks pretty medieval and Doom-y, 2 things I'm a fan of.
>>
>quack champions confirmed for class based characters

Welp.
>>
>>3366576
Source?
>>
>>3366576
It's pretty obvious they're scrounging up Quake from IP Hell to see if they can get Overwatch money.
>>
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>>3366578
https://www.youtube.com/watch?v=8OEBvXEXpHQ&feature=youtu.be&t=1m42s
>>
>>3366231
really loving how it's looking, keep up the great work.
>>
>>3366575
REKKR. Fantasy faux norse/celtic themed vanilla total conversion about a warrior who comes back from war as the lone survivor of a shipwreck to find his village in ruins and his family and friend murdered. Then he kills his way to the end of the story.
>>
>>3366586
GAHHHHHHHH
>>
>>3366592
Is this out and being worked on, or a "coming soon" kinda TC? Either way, looks neat from what extremely little I've seen
>>
Stop running from evil, you coward, even if you dont have a healer stalking you you just cant wait for your countdown to death, you might as well go between levels or your doom will be sure. Whats that you say? there are demons in the dark? you dont have to worry, Shawn's got the shotgun, why not listen to the Dave D. Taylor blues while we wait to get into Sandy's city? Oh look, the demon's dead, now you can just wait for Romero to play with you, in the meantime, why dont you send a message for the Archvile? Ah, looks like you have to go, bye bye american pie! Hope you dont do anything stupid during Adrian's sleep, or else things will be getting too tense. See you at the opening to hell.

Its 4 am and im extremely bored.
>>
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>>3366598
Coming when it's done. No alpha/beta/zeta anything if I can avoid it. If it has any catastrophic failures after release they'll be fixed, but the goal is done and done.

Features:
Everything different
Nothing the same
Will love you like a brother
Non tax deductible
Different paths depending on difficulty.
Full of thick meaty sauce
Sentience
Inaccurate lists
>>
>>3366608
Wtf
>>
>>3366585
even though they started development two years before it even got announced?
>>
>>3366615
he probably thinks matchmaking in TF2 was implemented to compete with overhype even though it was announced long before it too.
>>
>>3366616
Pfft, everyone knows Overwatch is just a Battlefield Heroes clone.
>>
>>3366619
Overwatch is ___________________an overrated, boring, poorly balanced slugfest and the only legitimate reason people care so much for it is because of the characters themselves which look like something out of a Disney XD cartoon
>>
>>3366619
>Battlefield Heroes

I completely forgot that this game existed.
>>
>>3366631
It's okay. So did EA! The final map was released in 2012, the final weapon in 2013, then it just kind of flatlined until it was shut down in mid 2015.
>>
>>3366628
>something out of a Disney XD cartoon
there was an anon not long ago in a thread who said they looked like something out of that new Max Steel show or SlugTerra.

I normally either slightly smirk, or just plain out laugh my shit out at things on the internet, but that one time I had a cheshire cat smile from ear to ear.
>>
>>3366628
Overwatch is __not____retro__
What's the likelihood of blood source release?
>>
>>3366639
Either 0 or it'll be a milestone for their Blood 3 kickstarter
>>
>>3366639
That too. It's also an unfun piece of trash but let's just change the subject before the janny wipes us out.

Is smoothdoom-weaponsonly anon around? I'd like to make a request. How about doom 64 muzzleflashes? I've always longed for something like that.
>>
>>3366612
I haven't been this hyped since waiting for BTSX, oh wait.
But seriously, this is looking fantastic.
>>
>>3366576
I'm disappointed that the new quake game is based off quake 3, there already are dozens of quake 3 like games. I want a quake 1 remix.
>>
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>>3366017
I don't hold it as dear to my heart as the classics but I don't think it's bad at all.

You should challenge yourself and try to play the game with the chainsaw as much as you can, it's fun as fuck.
>>
>>3366769
A revisit to Quake 1's aesthetics is all I want.
>>
>>3366781
Supposedly the level design leans towards that gothic sort of architecture, but I guess we won't know for sure until actual human eyes view it at QuakeCon.
>>
>>3366272
Basically all of it's features (which 'matter') is things you could have done in Decorate and ACS for ZDoom.

Then the author begged for money online.
>>
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Anyone else only like Episode 1 of the original Doom? Don't know if this is because of nostalgia, or because Romero only worked on the first episode.
>>
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>>3366423
Yes.
>>
>>3366803
I like Episode 2. Episode 3 is okay but worse then Episode 2. Episode 4 is just hard for hard's sake and not really that fun IMO.
>>
Is Doom 64 or Doom/2 version of Doomguy the most daddy material?
>>
>>3366803

1 is the best of them but all of them are good.

and way better than 2
>>
>>3366803
Doom 1 > Doom 2
>>
>>3366818
I like Ep2 a lot better.
>>
>>3366827

Any reason why? I agree that cyberdemon is better than baron bros but otherwise I like the mars base theming of 1 more, but it's just an opinion anyway so whatever.
>>
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More or less smooth turning when in view, fires on the move until a certain distance away. Still highly WIP but I'm pretty content so far.
>>
>>3366910
I just realized how no custom doom monsters ever attack while moving forward

I would've thunk someone would come up with that by now
>>
>>3366931
Now that "anonymous functions" are thing in decorate, it's quite easy to implement. Always thought it would be a nice fit for arachnotrons desu
>>
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anyone fuck around with these things for retro games?

is the quality going to be potato no matter what?

even with a S-video cable?
>>
>>3366910
looks pretty good so far, keep up the good work.
>>
>>3366832
I just like the levels and atmosphere more.
E2M2 and E2M7 are my fucking jam.
>>
>>3366942
I recall getting good quality with that using AV cables, and I'm sure it would look even better with an S-Video cable.
>>
>>3366954
Biggest problem right now is figuring out how to maximize performance since LOS checks and whatever are so expensive, and to make the guy move around corners in a way that doesn't look retarded.

Doom, ZDoom included, doesn't even actually have real pathfinding which complicates matters..
>>
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What was the name of the website that made some pictures bigger without distorting them too much and was more friendly with digital drawings?

I want to make the UAC logo bigger without making it look too pixelated
>>
>>3366984
http://waifu2x.udp.jp/

but you could make vectors out of the two on the left pretty easily in photoshop or gimp

probably already is one on deviantart or something
>>
>>3366989


That's exactly why I want a bigger version, there's nothing in dA.

Thanks btw
>>
I have an old laptop that doesn't seem to work with trenchbroom. It's opengl 2.1 and the shading language is 1.20 (It meets those two requirements for trenchbroom), but it gives me an error when I load the program. Is there another quake/quake 2/hexen 2 program that isn't worldcraft?
>>
What do you guys think of Quake Army Knife or QuArK? Is it a good map editor?
>>
>>3366942
what's that? an USB to RGB cable? does it lets you use an old tv as a computer screen? is it compatible with PAL screens? where can i buy one?
>>
>Download AutoCAD 2017 overnight
>Spend hours with installing and rebooting
>Finally get it registered
>Open an FBX from the Doom 4 resources explorer
>The file cannot be imported because it is an unsupported format
I will never pay for anything this company makes that I begrudgingly install only to be met with complete and total failure.
>>
>>3367071
Bad luck dude.
>>
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D4D comes out tomorrow.
What's the first thing youre gonna play it with?
I'll play Ultimate Doom and maybe Sunlust.
>>
>>3367075
Probably the IWADs then something like Scythe. How exciting.
>>
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>>3367075
Sunlust probably. Although hopefully I can preoccupy myself with mapping...
>>
>>3367075
This mod will sure make more monster heavy mods a lot more pro-active and speedy with the constant health/ammo collecting and such.
>>
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help
>>
>>3367145
What mod are you using?
>>
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>>3367150
the mw2 one, i followed the instructions from the readme
>>
>>3367159
Does it even work in Zandorum?
>>
>>3367162
it said so as long as you use the skulltag assets
>>
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>>3367162
>Mistyping Zandronum
Fucking gross
>>
>>3367175
what kind of name is even zandronum anyway
>>
>>3367205
ZDoom+Andromeda+Infernum
>>
>>3367175
heil grammar nazi
>>
>>3367221
Sieg Huh
>>
>>3366803
episode 1 is great because it's the easiest to blast through in a single sitting. i can't tell you how many times played through most of it when i boot up doom "to mess with some settings"
>>
>>3366646
Not retro, so mercy, janitor, please, but, it's a quite good game that I enjoy. It hasn't brought me as much joy as Doom, but it might if it lasts the 20+ years Doom has (highly unlikely).

>>3366628
It does kinda look like Disney-Pixar made a murder squad.
>>
What are good and recommended texture packs/wads?
>>
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>>3367247
>>
What Quakelikes aside from Hexen 2 are worth playing?
>>
>>3367258
Quake 2
>>
>>3367249
No I meant wads that were specifically just textures, like the textures for GothicDM for example.
>>
>>3366931
lost souls XD
>>
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>>3367273
oh you
>>
>>3367145
bump help
>>
>>3367145
>>3367282

load skulltag_actors.pk3 and skulltag_data.pk3 in that order

if you don't have skulltag_data then download it, it won't be hard to find with google
>>
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>>3367285
which one?
>>
Confession Time:

I still haven't finished Doom 2. I only started dooming a few months ago and I can't stand Doom 2's level design. I'd take a Scythe or a Valiant any day over slogging through Doom 2.
>>
>>3367270
cc4tex, gothictex...
>>
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black & white tier are rare they say
>>
>>3367294
try just skulltag_content actually, I think that's the two merged together
>>
>>3367313
i almost bought doom from amazon but then one day i saw the ending of it on yt & it spoiled it for me
>>
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>>3367324
i solved it by loading the skulltag assets first but thank you anyway
>>
>>3367046
It's pretty damn old. The only reason to really use something other than Trenchbroom is if you've been making maps for years and years and already have good experience with your editor of choice (QuArK, GTKRadiant, Worldcraft, etc etc). If you're just getting into it, TB is the way to go.
>>
>>3366017
I hated it because the enemies were ugly as ass, everything was dark as shit, the weapons were boring as fuck, and in literally every room is a monster closet.
>>
>>3367320
It's rolled invidually for each enemy, so on slaughtermaps you get multiple white and black monsters.
>>
>>3366968
Yeah the corner bit really stuck out - hopefully you can find a fix for it since the rest of it doesn't suffer from the main flaws of most model enemies in Doom.
>>
>>3367023
Try J.A.C.K.
jack.hlfx.ru/en/
>>
>>3367317
Not that guy, but thanks, I was also looking for recommended texture packs as I want to start non-vanilla mapping.

Any other "must haves"?
>>
>>3367421
It's gonna take some work for sure. Anyway I added some backpedalling checks and "sniping" state, which when combined makes them act approximately like slightly retarded HL2 Combine. Looks pretty neat during infighting.

Other than a custom movement system like this, the only other option for decent looking models are multi-part actors running ACS angle interpolation loops :/
>>
>>3367023
What error does it spit out?
>>
>>3366968
Why *are* LOS checks so expensive when the collective monsters in a map already constantly call hundreds of LOS checks in their look and chase states by default with no issue?
>>
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I needed something to keep me busy while Blender x64 downloaded. I don't know why I downloaded the 32bit version earlier.

If I'm ever going to do anything with him, I'll have to give him thicker legs, Doomier proportions, and actually rig him.

I bet I won't.
>>
>>3367445
I'm honestly just repeating what I've often heard people say about LOS checks and their performance impact; I have no in-depth technical knowledge.

I've come to understand that many, many things don't work like you'd expect them to in this engine.
>>
>>3367456
Is that the guy from billy and mandy? Because he reminds me of him.
>>
>>3367461
Yeah it's Hoss Delgado as he appeared in Fusionfall.
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