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DOOM THREAD / RETRO FPS THREAD, XP EDITION - Last thread >>3353576

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Quake pasta (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509

Let's make proper OPs since now on together!
>>
===NEWS===

[07-12] Anon mod release: Fluffy >>3355450
https://www.dropbox.com/s/8hm07qpgtjujhy8/Fluffy.pk3?dl=0

[07-12] Anon mod update: Smooth Doom Weapons Only >>3354079
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

[07-11] Anon mod release: Mai Shiranui skin (NSFW) >>3352872
http://www.mediafire.com/download/t200a5j4tnpmy45/MaiS.wad

[07-11] Anon map update: Leaden Skies >>>>3351941
https://a.pomf.cat/bewzzk.zip

[07-11] Anon maps release: Server Warehouse and Processing Plant >>3351874
http://www.mediafire.com/download/4lvn9tnyfkp7d1y/Earth_65.wad

[07-11] Anon map release: Windows 98 Maze >>3351061
http://www.mediafire.com/download/8i7e8jivtkcqctd/WIN98MAZE.pk3

[07-10] Anon mod release: Doom 64 HUD >>3351004
http://www.mediafire.com/download/i8kymz4085odma2/D64HUD.pk3

[07-10] Anon mod release: Barless Classic HUD >>3350952
https://mega.nz/#!s5lQ3IqT!nHjOfTsyXIAY9DxEJHMVXFaYAHv2enDGTKXMQo7m7qE

[07-10] DUMP 3 weapons test build >>3350482
https://www.dropbox.com/s/0jyxfwmbdvuzeb1/DUMP-3-weapons-test0.pk3?dl=1

[07-10] Demon Gate, ripped by Anon >>3350363
http://www.mediafire.com/download/78x1bul778zepzn/demgate.iso

[07-10] Anon map release: Nukage Tunnels >>3349614
http://www.mediafire.com/download/6ndslgxdm9q05of/Nukage+Tunnels.wad

[07-10] Anon mod WIP: particlepuff.pk3 >>3348874
http://s000.tinyupload.com/index.php?file_id=01956548787165876658

[07-09] New DUMP 3 map test build >>3348385
https://www.dropbox.com/s/g4ajmkymclgv8ht/DUMP-3-test1.pk3?dl=1

[07-07] Anon mod release: COD MW2 Restored >>3344141 >>3344115
https://www.mediafire.com/?5d7jv4dllfj5aj3

[07-06] Anon map release: Shitty Slaughter Wad >>3340934
https://www.dropbox.com/s/1bwtnu4pm2wbjhf/Shitty%20SLaughter%20Wad.wad?dl=0

[07-06] Anon map WIP: Spaceport >>3340832
http://www.mediafire.com/download/g8slfw2ortwovg5/Spaceport.wad

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
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First for sexy hands
>>
>>3359759
Dat curvature.
>>
>>3359752
You didn't put the brutal doom lite update on the list
https://m.youtube.com/watch?v=foLkro9ZYtA
>>
D44D in 4 days!
>>
>>3359763
a video is not an update
>>
>>3359770
The download is in the description
>>
>>3359763
i'm sure he'll be sure to put it there once Mark posts it on 4chan.
>>
>>3359763
Don't worry man I'll get right on that next thread.
>>
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Imma sing the DooM song


https://www.youtube.com/watch?v=Vk2NWNX6P_o
>>
>>3359775
Thanks
>>
Gentlemen, BEHOLD. REELISM STRIFE MODE.
>>
Been playing Hexen II and Portal of Praevus. Game's fun.

Anyone got good mods/custom maps to recommend?
>>
>>3359784
You must really like puzzles anon
>>
>>3359751
Why XP?
>>
>>3359780
This is what jacking into the matrix with a cyberdeck would look like.
>>
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>>3359812
Probably because that was the current OS when the image was made.

Back when we all used XP there were a lot of Bliss edits.
>>
>>3359812
https://m.youtube.com/watch?v=0gV8jzGpOLM
>>
>>3359812
https://en.wikipedia.org/wiki/Bliss_(image)
>>
>>3359824
man i want to use cycles but having to leave it on render in order to see anything is so painful
>>
>>3359828
That sounds oddly majestic
>>
Greetings, mortal. Are you ready for REELISM?
>>
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will Doom RPG that Carmack made back then be remastered for Android ever?
can anybody recommend me some good Doom game for Android if there are any?
>>
>>3359834
>but having to leave it on render in order to see anything

You mean like you can't see the textures in the viewport?
>>
>>3359835

kinda reminds me of https://www.youtube.com/watch?v=6aXFNtEm7Hc
>>
>>3358914
That pallete makes the poor pinky look sunburnt
>>
>>3359845
i think i could but it was the lights and such i couldn't see which is extremely important for sprites so i need to be able to tweak them
>>
>>3359840
If you want a good Doom game on android, I would recommend D-Touch (its on the amazon app store), it has Gzdoom, Chocolate Doom and PRBoom, and the controls arent that bad for a touch screen, although its not free, so theres that.
>>
>>3359854

There's real time rendering in cycles. Just lower the previes samples.
>>
>>3359847
mmmm.
>>
What happened
>>
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>>3359910
ghosts
>>
>>3359839
I'm ready to die after seeing that font
>>
>>3359910
kinsie happened
>>
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..what an mess..huh huh..
>>
>>3359919
This is /vr/. Only CoD 1 is allowed
>>
>>3359934

what in the fuck
>>
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>>3359934
>panzershreck
>shreck

almost
>>
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>>3359947
SHREKD by the panzershreck
>>
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>>3359934
>>3359956
>>3359961
>>
>>3359934
>>3359961
Are you sure thats a panzerschrek? are those japanese symbols on the side? Its also missing a few features of your average panzerschreck
>>
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>>3359759
>draw me like one of your French guns
>>
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>>3359956
Schreck is German for fear or horror. Most likely what Shrek was named after in the first place.
>>
aren't panzerschrecks just bazooka's with blast shields?
>>
>>3360091
Wht the uck id you just say?

What the FUCK did you jsut ay?

I can't beliv e what I'm reading here we are and this UBMSS this FUCKING IDIOT is saying: aren't P A N Z E R S C H R E C K S just BAZOOKAS! BAZOOKAS! with blast shields?

Oh my fuckign gOD will soemone re-educate this SCUMBAG

i'm just kidding
>>
>>3360091
Pretty much. Its just the german name for them.

Its a way of delivering a HEAT charge to an armored vehicle. Pretty much an empty tube with a triggering mechanism and a sight.

At least the german name was kind of serious, instead of being named after a kazoo-like trumpet
>>
>>3359759
oh my fucking god
>>
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Just beat all Heretic episodes, which class should I go with in Hexen?
>>
>>3360140
Cleric.
>>
>>3360140
You have NO idea how long I've been looking for that gif.

Also, fighter
>>
>>3360140
Mage.
>>
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>>3360157
>>3360156
>>3360142
God dammit.
>>
>>3360140
Doomguy
>>
>>3360161

I will serve as the tie breaker, pick Cleric.
>>
>>3360161
They're all shooty mans that shoot monsters, just close your eyes and click a random one.
>>
>>3360161
Cleric man
>>
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>try to play 100,000 Revenants
>it segfaults after I get the red key
>>
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>chillax + BD monsters

I've probably made a terrible mistake
>>
>>3358221
>download it
>try it
>ffmpeg crashes every attempt
oh
>>
>>3359840
>will Doom RPG that Carmack made back then
It was Carmack's game?!
I thought it's someone's ripoff.
>>
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For anyone who's proficient with map formats here: what's the exact status on the BLOCKMAP lump and how it interacts with UDMF? It's not very clear from the documentation or forum discussions whether it's read at all, corrupts the map, etc. (I know ZNODES is technically all you need, but several people mention that it is actually read even in said map format)

I've got a fuckhuge level that locks up the internal node builder for a good while when the map is loaded (subsequent loads seem cached and take a fraction of the time), so I'm thinking about manually generating the blockmap and throwing it in there, but I'm not sure if it'd be a complete waste of time or at all possible.

Another thing I'm not too certain about is whether having a lot of merged sectors due to shared textures/heights bumps up the time it takes to generate nodes because of the sector/sidedef imbalance (pic related), so if anyone knows whether that matters at all, it'd be a great help. Thanks in advance.
>>
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>>3359751
FUCKING FILTERS
>>
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>Fluffy added to the news post

aww shucks anon

anybody have suggestions for other animal enemies?

Geese are next
>>
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>>3360264
make them lay eggs
>>
>>3360264
Geese are assholes.

uHHH, uHHH, nile crocodiles. those fuckers have no business in florida yet there they are.
>>
Been playing Alien Vendetta with Accessories To Murder.
It's pretty fun, but it does get a bit aggravating at times.
Macubi having splash damage is annoying.
The Arachnotron replacements are dumb and are TOO powerful.
And I swear, the Cyberdemons and Spider Masterminds just shrug off the BFG shots. Are they immune to it's splash damage? Cause it feels like it. I had to save up Minigun ammo to make sure I could take them down.
Oh, and when the map gets kinda slaughtery, it doesn't help, but that's a problem that's only as bad as it is because of them being used together, so it's a problem of neither.
>>
>>3360270
>Geese are assholes

Well the working title for this monsterwad is "Animals are Assholes", so Geese are an easy choice

I almost had to punch one in the head last year
>>
>>3360287

whoops, meant for

>>3360274
>>
>>3360264
>>3360287
is this a mod where you kill small animals

something here seems wrong, and i think it's that killing small animals is supposed to mean you're going to be a serial killer as an adult.
>>
>>3360306
Considering it's called "Animal are Assholes", I imagine it's in self defense.
>>
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>>3360306
>Nile crocodiles
>small animals

It started out with recreating the rabbit from Monty Python and the Holy Grail, and then I got to thinking I should make a proper WAD instead of disparate bits of content.

Also, if you can't see the difference between shooting homicidal geese in a video-game and torturing animals in real life you might be the one with psychological issues
>>
>>3360306

Screw "going to be", killing other humans means you ARE a serial killer.
Do you really think the courts will buy "they were demonically possessed zombies!" as an excuse?
>>
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>>3360306
i know, right?

i bet these sickos played this serial-killer maker too
>>
>>3360306
Go away PETA.
>>
>>3360306
this is so problematic that i have to post about it on my tumblr
>>
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i regret this
>>
>>3360216

What? No. Oh no man no.

It was actually a project Carmack was interested because he wanted to test himself in mobile gaming engines. I think even his wife worked in the second game at some degree.

But yeah, it was made by a mobile division of id software
>>
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Is there a worse Reelism roll than Grease is the Word/Crapshoot/Spooks 'n' Kooks?
>>
>>3360443
>Spooks 'n' Kooks

aww shit now I want a Misadventures of Skooks wad
>>
>>3360443
Spooks 'n' Kooks is hands down the worse. Because >>3354791
>>
>>3360264
Is it just me or one of those bunny sounds is a Tektite sound from OoT/MM?

Listen at 19:14
https://www.youtube.com/watch?v=8DYjPvti7TU
>>
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Lost Souls are more dangerous because they are very good at moving into places where you don't want them to be. This hurts your mobility options which is doomguy's strongest weapon and defense. So you get surrounded by these modestly damaging things, you die, you run into a lost soul instead of dodging a rocket, you die, or the classic you tried to shoot a pain elemental with a rocket launcher just before it sent a flaming skull in front of you, you die.

At least they wind up picking fights with each other often, which gives them something to do for awhile.
>>
>>3360498
What the fuck am I looking at?
>>
>>3360532
Low-poly ass rendered into a sprite
>>
>>3360474
Pretty sure it is too, but I ripped some of Keegan's sounds out of GMOTA for it.

Actually as I browsed through the sounds in there I came across a lot of samples that sounded like they were lifted from various Zeldas
>>
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Anybody know how to make a custom monster spawn in-air like a lost soul without offsetting its sprites and fucking its hitboxes?

Bats don't look cool when they spawn on the floor
>>
>>3360616
If in udmf format or hexen format, just change the actor spawn z, just select it in 3d mode and use the mousewheel and stuff.
>>
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Found out how to move an object along a curve, but only in the most basic possible way.

One day I'm going to find out how to pose a damn knife.
>>
>>3360616
probably something with GetActorCeilingZ
>>
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>playing reelism

>quad damage 3 times, tank, dog, tank again

>all within the first 6 waves

It seriously almost feels like cheating, what the fuck is this luck?
>>
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>>3360686
Oh god, scripting

I'll have to buckle-down and learn it sometime but I've experienced nothing but frustration and failure in the past
>>
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Something tells me I fucked up.
>>
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>>3360704
just like my japanese animes
>>
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>>3360704
>The imp just fucking disappearing
>>
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>>3360710
That was supposed to happen.
I'm making a quake-styled universal gibbing mod thingy.
>>
>>3360713
Does it work with dead bodies, decoarations and players?
>>
>>3360716
Only monsters. It's based on this mod
http://forum.zdoom.org/viewtopic.php?f=19&t=52631
>>
>>3360713
Shotguns better be able to gib too like they do in Quake
>>
>>3360720
Well the last post in the thread is right.

>how will the Archvile resurrect enemies if the corpses are gone?
>>
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>>3360704
>>
What's the prettiest way to play Doom?
>>
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does anybody know if to get the Brutal Doom J to work like in the video https://www.youtube.com/watch?v=LsR2E8i2-mo you need to download and load every single mutator thats on the dropbox folder or just the main file?
i would ask myself on the forums but for some reason my account doesnt work anymore and i cba to make another one just for this
>>
>>3360742
Smooth Doom
>>
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Did you know that this linedef is impassible for monsters?

Because I didn't until like 5 minutes ago
>>
>>3360713
>>3360720
So basically... Serious Sam gibs?

>>3360742
Beautiflu
I cri everytim
>>
>>3360761

Yes.
Shihong can grab on to it and hang off mid-air.
>>
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>>3360761
Ohhhh, so this is why...
>>
>>3360770
yeah i couldn't figure out why the little fuzzy nightmares got stuck there
>>
>>3360764
>>
>>3360742
What addon is this?
>>
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>>3360775

Textures are from here: http://forum.zdoom.org/viewtopic.php?f=4&t=51019

ReShade was used to add bloom, DoF, ambient occlusion and tonemapping.

The texture pack's alright, not much in the way of "HD texture pack syndrome".
>>
>>3360742
chocolate doom
>>
>>3360784
If only I knew how to get Reshade to work, I think I remember using it one time, it made doom look brown
>>
>>3360792
>it made doom look brown

I think you meant to say "Browner"
>>
>>3360795
doom never really looked brown to me, it always had a mixture of other colors like green and blue
>>
"HD" texture packs were a mistake.

I partially blame Minecraft for this.
>>
>>3360805
They were a thing before Minecraft. I remember people making those for N64 emulators a long time ago.
>>
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>>
>>3360820
someone is having milk for breakfast
>>
Has anyone ever modded player damage sounds to vary depending on how much armor you're wearing? Like if you had say, 75% or above and an Imp scratched you you'd hear a kind of metallic scrape instead of ripping flesh, or when hit with a bullet you'd hear a metallic "ting"?

Seems like a pretty simple bit of scripting really, but it would be great to see implemented in GMOTA or something
>>
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>>3360820

inb4
>>
>voxels grind the game to a halt with six million cubes because there is no way to enable software mode voxels in the GL renderer

GZ does it again the absolute madman :^)
>>
>>3360820
>>3360836
explain
>>
>>3360849
i see 5 pixels of pole
>>
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Punching demon girls!


Domestic abuse!


punch them in the boobie!
>>
>>3360838
the fuck u doin with them voxels and the fuck u thought would happen with 6,000,000 voxels

that's a lot of anything
>>
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I've downloaded Random Deaths and Decorations to use in conjunction with SmoothDoom-WeaponsOnly and there's two paks, RDND15 and RDND15Z, are there any differences or should I load both? Using latest GZDoom Git
>>
>>3360867
I'm referring to the six million cubes being generated by the fact that GZDoom brilliantly renders every single voxel as an independent 3D cube, with no way to force a fallback to the software voxel renderer which only does single faces.

time for mass .md3 exporting
>>
What controls do you guys use when you play Doom?

WASD to move? Mouse to look? Left-click to shoot?

I like putting "run" as mouse right-click, so I can run away quickly from battles if need be lol.
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>>3360869
>GZDoom brilliantly renders every single voxel as an independent 3D cube

jesus god
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>>3360869
Makes my OpenGL renderer crash with that shit. It's annoying to find out that a certain mod breaks the renderer and I gotta use r_usevoxels 0 everytime I play it.
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>>3360871
WASD always run mouse look with auto-aim disabled
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>>3360871
Standard WASD shooter setup, E for use, R for reload, Rclick for alt attack, ctrl and space for duck and jump, respectively.
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>>3360869
so the fuck you doin with it and the fuck you thinkin

a model with the complexity of 6,000,000 voxels can't possibly look good in doom unless you used it for terrain or something
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>>3360876
>>3360873

It's even more annoying when your project is heavily reliant on both dynamic lights and voxels. Sure, I could convert everything to actual models (which is laughably the least insane option), cut out all lights altogether and force people to play software mode, or whoever the fuck knows, write a compat patch to force ZDoom-style voxel rendering maybe. It'd get shut down anyway for not being useful :^)

The last time I tried doing something similar with voxels, .md2s ended up increasing the FPS by orders of magnitude even with hundreds in view at once, so I'm crossing my fingers it'll fix this shit too.
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>>3360871
WASD, mouse look, mouse shooting, no auto-aim.
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>>3360892
You're the Space Station 13 anon, aren't you?

No wonder I haven't seen recent progress
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>>3360913

Guilty as charged. I've been keeping a low profile since I've been getting sidetracked by RL work and a bunch of other things (that, and the process of migrating pretty much everything script-related to GDCC took a bit of testing and experimentation) - apologies for not posting progress in the meantime, but I figure people aren't interested in hearing boring technical shit that needs to be worked around haphazardly.

It's not much, but here's an idea of what's been taking up some of that time - I'm carefully trudging through setting up the interfaces for interaction with most of these, not to mention the proper inventory tracking that actually makes them useful. There's enough GUI functionality at this point for a few of the gamemodes to be rudimentarily playable thanks to marrub I fucking love you you absolute madman come back anime was a mistake ;_;, but for some of the more advanced machines and features a couple of prerequisites have to be added which aren't exactly trivial.

I missed you /vr/, feel free to throw accusations of faggotry and hoaxes. Slowly but surely we'll make space great again.
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>>3360913

I've seen so many devs try and fail to make Space Station 13 in 3D. Maybe this time it will happen.
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>>3360945
>feel free to throw accusations of faggotry and hoaxes

Don't worry mate, all good things take time
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>>3360973
yeah, like Duke Nukem Forever
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>>3361003
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>>3361003
Things taking a long time isn't exclusive to good things
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>>3361016
Look at Mighty No. 9!

a Good example of how not to manage something
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>>3361021
There's that pic I was looking for.
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>>3361016
I was just keking pham. couldn't miss the chance to make the comparison
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I'm done for the night. Made some more progress, using Doug Nugget's gibs. Tomorow I'll try to make it so the archvile can still ressurect the gibbed monsters.
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>>3361054
Fucking hell, it cut out the part where it shows me gibbing a custom monster
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>>3361063
>four eyeballs
>four spines
anyanymouse that isn't how anyatomy happens
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>>3361068
Didn't you know? The human body has several rib cages, and atleast a thousand femurs
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>>3361073
:O
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>>3361073
Wait. So my fingers are actually made of smaller femurs?
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baraduke is your friendo
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>>3361141
Damn, I remember Baraduke from a Namco Museum disc I had. Good shit.
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cyberdemon
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>>3361189
Deviantart demon?
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I wonder if the wings from the eagle pole weapon from New Vegas would look good on one of the weapon models I have, like some sort of shitty Destiny weapon.
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>>3360443

Bloody Screen, So Real + The Jerk Cometh
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what is the best way to get doomworld hyped about my wad?

pretend it was made by ribbicks?
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>>3361209
bring memfis drama into it somehow
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>>3361193
>>3361189
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>>3361209
fancy graphics, cool names, good text formatting

mod doesn't have to be good
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>>3361209
1. Make it vanilla compatible(if it doesn't run on DOS, then it's SHIIIIT)
2. Use a custom pallete so it's incompatible with as many gameplay mods as possible
3. Make it a hard as dicks, pseudo slaughtermap, so filthy newcomer casuals can't play it
4. If you don't balance your maps for pistol start you are literally worse than mecha Hitler.
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>>3361007
It sure is a strange feeling seeing reaction images made out of japanese things that aren't anime.
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>>3361189
purgatori
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>>3361261
can't you just open up slade and add in the vanilla palette if it's that much of a problem?
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>>3361273
Not if the colours are in different positions in the new palette.
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>>3361051
That's a cute caco, anon.
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>>3361262
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>>3360761
Theoretically I can see this preventing monsters from going right under a ledge to fail attacking you from a lower height. But its so inconsequential here.
>>
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Get your BFGs ready folks
Cyberdemons are real and they're hiding in Pokemon!
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>>3360761
yep, its so you can always have somewhere safe to run to. It is the first level after all. Gotta give the player a safe place to retreat to.
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>>3361326
But I've already caught some Pokemon! Can I pull a SMT and kill demons with other demons?
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I got gzdoom working fine earlier, but now it has thus weird off center effect like pic related. I delete the ini file and this still happens, what is it? It's running at native resolution of 1080
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>>3361310
is that scythe
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>>3361360
Yes

I started it with Dakka and by this point I can only do 1 or 2 maps before I want to do something else for a while
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>>3361356

Have you tried checking the options to make sure it's running at your native resolution? When there's no .ini, ZDoom and GZDoom default to 320x200.
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>>3361356
>It's running at native resolution of 1080

You sure? It looks like it's running at a bigger resolution and not exactly in fullscreen mode since you can see the id logo getting cut off.
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>>3361368
>>3361367
I checked the ini and it says 1920 by 1080 oddly enough
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>>3361356
probably because of some monitor limitation, I have a cheap ass TV that does something similar if I try to plug it into my video card.
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>>3361375
Oddly enough, I restarted and ran it but turned off the screen tone program and it is fine now
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>>3360880
Exactly where I go with it. WASD, mouse look, no autoaim, in mods that have them, r reload, space jump, ctrl crouch, right mouse either for aim down sights or alt fire, f/q for quick melee/switch
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To mouselook and no autoaim people:

Do you use a crosshair?
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>>3361392
yea
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>>3361392
I do usually, not with vanilla doom though, I use a soft autoaim on vanilla too (like the level 1 smart auto). Tried it the other way, doesn't quite feel right in vanilla
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>>3361392
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>>3361396
Why are you sweating Anon?
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>>3361409
I-I-I TOTALLY don't use crosshairs! Th-that would be such a scrublord thing to do! he-heh heh, yeah...
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>>3361396
>>3361427
Would have been less autistic to just say yes.
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>>3361428
I was joking anon


and fuck you its late again
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>>3361262
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>>3361392
no

i used to but it just simplified things far too much
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>>3361392
Yes, because years of playing modern shooters turned me into a massive scrublord.

Forgive me senpais
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>>3361441
*sigh*... do I know that feeling...

Beat D1/2 on UV at like, 9, playing no mouse, on low resolution and minimal game window size (for acceptable framerate), pc speaker sounds...

Come back 20ish years later, get wrecked in nightmare because cocky retard, then suck for... way too long.
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>>3361432

You're not funny.
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>>3361432
>it's summer again
ftfy
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>>3361392
Not anymore. I got gud and eventually stopped using crosshairs.
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>>3361356
For god's sake, turn off the filtering
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>>3361003
or team fortress 2
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>>3361535

that's good though. at least, it WAS good
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>>3361538
they've added so much shit in the last couple of years i don't even know what's going on anymore

played it from beta, still installed, just can't bring myself to play it now
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>>3361553
Apparently Valve servers, which are basically a majority amount of the servers for the game now, have been removed by Valve and replaced with some kind of matchmaking thing that takes forever. It's like they killed it all over again.
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>>3361538
>>3361553
>>3361559
So apparently games from 2007 count as retro FPSes now? Cool! Let's fill this thread with STALKER mods!
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>>3359751
Never played any of these old ass fps games since I always thought they looked like ass but after playing the new DOOM on my PS4 I am interested in them now so I can look cool in front of my peers and act like I've always been into them like a real hardcore nostalgia gamer.
What's the best way for me to get into these ugly ass relics and how can I get the most authentic experience possible?
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>>3361574
Chocolate Doom for Doom
Quakespasm for Quake
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>>3361567
wut

a handful of innocent off-topic comments ain't derailing the doom train, son

but good work nudging thread back into order

also stalker general will always be stalker general
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>>3361567
>STALKER
no mods pls. Just vanilla clear sky. Thats my fucking jam. gotta stop strelok. oh wait he's right here...
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>>3361392

never did, i didnt actually know that it was a feature until like last year
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>>3360287
>I almost had to punch one in the head last year
you can't just say that and not tell us the full story
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>>3361450
>>3361476
one has to wonder why you people get so upset over the most inane stuff.
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>>3361574

What >>3361578 said, and some extras:

The other DOOM engine games (Heretic, HeXen and Strife) also have Chocolate <game> engines available. Chex Quest doesn't, but since it's so similar to DOOM it's pretty trivial to load in Chocolate Doom.
There's a Chocolate Duke port for Duke Nukem 3D, but I have no idea how accurate it is to the original nor do I remember where to find it. EDuke32 is a viable alternative, but I don't know how it fares in the accuracy department.
Quake II runs on modern machines, but I'd recommend grabbing Yamagi Quake II as you may have issues with the original depending on your system.
Quake III as far as I'm aware has no issues with modern computers, though you still may want to grab ioquake3 or Spearmint.
I heard that Wolf4SDL is more accurate to the original Wolfenstein 3D than ECWolf, but I frankly don't care because ECWolf adds an automap and fixes turning while strafing which makes the game much more enjoyable for me, and it looks damn near the same if you turn the resolution down to 320x240.
Rise of the Triad apparently has WinROTT? I have no idea if it's any good or accurate to the original.
Marathon has Aleph One, which is supposedly accurate to the originals. I say "supposedly" because from what I hear about it being shitty I wouldn't be surprised if it had accuracy issues.
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>>3361595

Telling someone they aren't funny after making a terrible joke is hardly being upset, anon.
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>>3361591
why not

so i just got off the bus coming home from work, and was walking home, but the way i took went past a strip-mall that had a goose lay its eggs in a planter

so i'm walking down the sidewalk minding my own business and this goose just comes right at me, and i try giving it a wide berth, but it just keeps coming right for me

so i'm dancing around with this goose in front of a convenience store with my fist cocked back shouting "FUCK OFF! FUCK OFF!" at like 8pm in the afternoon, and eventually it decides to fuck off, and i continue on my merry way
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>>3361619
>8pm in the afternoon

or the evening, why not
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>>3361559
>Apparently Valve servers, which are basically a majority amount of the servers for the game now, have been removed by Valve and replaced with some kind of matchmaking thing that takes forever. It's like they killed it all over again.
I literally just came back from my very first couple of games now after like a year or so from having last played TF2 at all on my gaming rig, so I had no other thing to opt for than to man the fuck up and eat that 4 gigs update and let it run all afternoon.

Off the press, there's only one button (which I got to work by getting rid of toonHUD because custom stuff apparently fucks shit up now). What in the fuck was wrong with the old server browser? This new interface looks like shit and is as intuitive and slow as fuckall. Where's sd_doomsday? And what is this retarded leveling system? Also screw that 'it's for the balancing' advertisement garbage, I ended up waiting for like 20 minutes just for a game to boot. I was either pubstomping thanks to the +6 engineers we had, or getting our asses handed because all the teams I was in were falling short of like 5 people.
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>>3361574
Chocolate Doom to start, then PrBoom+ or GZDoom when you realize how much more fun the game is with an uncapped framerate and proper mouse controls.
>>
http://dk.toastednet.org/FPS_Legends/
Is this site legit or what? His Quake download is like 800MB alone but I'm not sure if it's worth looking into if it's just a bunch of extra shit.
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>>3361678
Use the Quake 7.1 pastebin in the OP to download Quake.
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>>3361680
Actually no, the other one is better. The one below it.
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>>3359751
Remove the link to the older Quake pastebin, it just confuses people
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does anyone know where i can get a squeak sound effect, like a mouse or a bat or something?

just a simple squeak, preferably high-pitched

plz an thx
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>>3361718

Just look up sound effects online, there are tons of websites for that
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>>3361718
Record someone punching you in the balls. That's how they used to get sounds back in the day, when there was no internet.
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oops
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>>3361729
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>>3361729
And that's why you don't pet the cacodemon.
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>>3361721
i've been downloading soundfonts and ripping assets for hours, no satisfying squeak
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>>3361729
better than the /aco/ thread
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>>3361729
I will never understand vore
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>>3361718
freesound, sort by download count not rating.
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>>3361743
what is this manga named again
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>>3361718
If only there was a way to extract sounds from N64 roms, this would be perfect

https://www.youtube.com/watch?v=ioFdU3xfDd4
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>>3361748
it's digimon
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>>3361750
>if
http://www.goldeneyevault.com/viewfile.php?id=212
i can't open the video right now but i bet it's some stock sound from sound ideas or hollywood edge, maybe sony but they don't seem to be as popular. might as well get the whole library from piratebay or kat.
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>>3361750
it's both beautiful and inaccessible
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>>3361748
Doing a bit of reverse searching, it supposedly comes from the 'School Guide' book.
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>>3361392
Not unless I'm playing a gamplay wad where the weapons aren't centered
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>>3361773
ye

just forgot to install an image search engine when i installed opera
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>>3361796

couldn't you have just clicked the arrow then image search
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>>3361801
i actually kinda need it for other sites too

and anon's post reminded me that i didn't have it installed so i went and the rest is history
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>>3361392
Nah.
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>>3361809
>Those screen names

Too bad you couldn't get away with that kind of stuff in other vidya today
>>
>>3361830

What's wrong with Eric and Supaharmrun?
>>
Does anyone know any good mapping sites for Half life? I'm not too interested in looking for mods or nothing. I just want some cool single player maps to play through.
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>>3361835
I don't like them
>>
anyone know a good site to get midis from?
>>
>Legendoom on Summer of '69
>Hunting Super Shotgun
>Two-shot archviles
Oh I can barely contain this erection now.
>>
>>3361851
vgmusic.com is good if you are hungering for game-midis.
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>>3361851
http://en.midimelody.ru/
sometimes you just have to google for a specific artist and midi and you'll find some tribute page someone made new midis for
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>>3360459
Just modify them into these then.
https://www.youtube.com/watch?v=Fc4Pn-oYkmU
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>>3361261
>4. If you don't balance your maps for pistol start you are literally worse than mecha Hitler.

Following what >>3361209 asked, this is the only one that is right
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>>3360443
All enemy rolls aren't equal obviously, especially with all the different maps

>Zombie women from Spooks 'n Kooks have a projectile that's hard to see and deals a good portion of damage, and are accompanied by not-Lost Souls
>Daggerfall archers also have a tiny and fast projectile that likes to do a lot of damage
>Blood cultists can fuck you up real fast if you're not careful
>Hell Knight/Barons are simply damage sponges but are probably the least offensive example because they actually infight in Reelism
>Fucking flamethrower robots from Strife
>Holy fuck Revenant missiles EVERYWHERE
>Better hope you don't get The Jerk on a tiny as fuck level
>Or a boss that can camp in its designated room on some maps and then one-shot your ass when you poke your head out

Grease is the Word depends on the map It's a devastating roll to the player on maps like Gutrot Island and The Internet Machine. At least some Crapshoot weapons are okay I guess? One roll I'm tired of getting is Blue Magic.
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