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/vr/ devs thread
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You are currently reading a thread in /vr/ - Retro Games

Thread replies: 174
Thread images: 53
File: Ken and roberta.jpg (36 KB, 700x521) Image search: [Google]
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I figure if /vr/ likes talking about people on the internet who play retro vidya, why not a thread dedicated to the people who brought us retro vidya?

So I guess you can post programmers, artists, designers, writers or whatever (even company presidents) here. I'm going to start with Ken and Roberta of Sierra fame.
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And mandatory mention of these 2
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Miyamoto playing the banjo.
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Ken Williams does post on /vr/ sometimes although he claims to be his son.
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>>3206953
>Former president of a once prominent game developing and publishing company posts on 4chan posing as his son
That sounds pretty creepy
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>>3206953
i doubt that
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>>3206912

>>3168914
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I am sorta curious though, do any other vidya devs from the retro age post on /vr/?
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>>3206876
people who brought us retro vidya? like who? my father who bought me an atari?

go play your own games you son of a bitch

really, do you think you're special? are you gonna tell your classmates how hipster you are because you know LOL is a ripoff of war3 custom map dota? I don't recall anyone my age saying how PONG WAS VERY COOL
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>>3207013
Take your meds, sperg-lord
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>Not thanking the man who (with his colleges) made it all happen.
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>>3207165
What colleges are you referring to?
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Remember Tim before he got possessed by the devil? Good games, good times.
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>>3206953
We must summon Ken. I'll star the chant:

KEN SENT ME
KEN SENT ME
KEN SENT ME
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>>3207251
Ron > Tim, but they were both great in those days.
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The SMW dev team, with Shiggy in the middle, Takashi Tezuka to his left (looking fucking thin compared to how he's now), Koji Kondo standing on the right, and the two guys on the left are Nakago (lead programmer) and I think Eguchi (course designer).
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>>3206953
prove it
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>>3207319
That's a comfy photo. Look how young they were, love that such an iconic game was made by just five Japanese guys brainstorming and making magic.
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Yu Suzuki and Shiggy
this picture puts a smile on my face
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the inventors of breakout
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>>3207501
>tfw steve jobs ripped wozniak off on that
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>>3207501
>inventors

More like the engineer who built it, and an other guy.
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>>3207501
>inventors
>s

More like the Woz + a shitty friend.
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>>3207501
It's so weird to think that Breakout is a proto-Apple product
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Ninja Princess <3
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Capcom composers.

The most notorious of them here are Manami Matsumae and Tamayo Kawamoto, who went on to work at Taito.
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>>3206912
>>3207319
>>3207460
>>3207551
>>3207556
God zipperheads are such betas compared to Westerners.
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The team behind Bard's tale
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>>3207501
>the engineer and the con artist.png
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>>3207551
It's been a while Hime-sama~
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>>3207561
Kill yourself any time
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>>3207460
requesting Hi Res version of this
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>>3207729
>low-test
>not realizing the redpill movement has been co-opted by feminist think tanks
>not realizing the only thing you care about is lifting weights, and bulking. Your bookshelves are dusty and your mind is nimble because all you care about is betamale shit posting instead of actually doing something with your life.
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>>3207767
"Waaah waaaah waaaah me hate me slant eye! Waaah waaah waaah me jealous of round-eye!" - you, slope.
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>>3207776
Let me guess, you're that guy who's girlfriend fucked a wrestler?

How's hating everything in life working out for you?
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Can we get back to posting and posting about game devs now?

This is Yuzo Koshiro, he did the soundtrack for Streets of Rage.
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>>3207346

There were a couple more in the team, but yeah most games back then had small teams of 10, 15 people.

>>3207460
Love this one

Pic related is Chris Huelsbeck (Amiga legend), Kinuyo Yamashita (composer of the original Castlevania) and Yuzo Koshiro
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Satoru Iwata and other fellas at HAL
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>>3207561
>>3207729
>>3207776
i don't even know what these posts are supposed to convey
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Today if someone tried something like this, you'd call them faggots.
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>>3208135

/fa/bulous, YSL would be proud
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>>3208112
Iwata looks like someone out of a prog rock band.
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>>3208135
>Dan
Why did he (yes, I'm using he, because he regretted going through the operation) have to leave us so soon?
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Yoshihisa Kishimoto, creator of Kunio and Double Dragon, overseeing a location testing for Renegade.
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>>3208182
He looks pretty damn young and not asian, you could easily confuse him for being in his early teens
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>>3208182
chink looks scared as fuck
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>>3208095
>Castlevania
>Maze of Galious
>Nemesis 2
>Parodius MSX
>Power Blade
>Snatcher
Jesus, i didn't even know about this qt
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>>3208191
He was a former high school delinquent after all.
>>3208217
Funny you should say that. He has an anecdote on his site about he was forced to do the location testing for Double Dragon II in a San Francisco ghetto.
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>>3208231

A Castlevania thread was started with a video of her playing Wicked Child on a keyboard but nobody gave a fuck.
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Itoi.
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>>3208276
Because the only fun thing about Castlevania threads is fighting about our opinions being the right ones.
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>>3208286

It's funny because nobody outside of /vr/ could imagine the kind of shitposting classicvania generates.
A regular /v/tard would assume 'vania threads are mostly old chill dudes talking about the classics, or some younger guys talking about the GBA games.
But you come to /vr/ and it's like pic related.
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Miki Higashino is known for composing for classics like Gradius, Twinbee, Salamander, and more.

She helped inspired a generation of Japanese video game composers.

Pic related may or may not be her.
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>>3207556
Which of them made the music for Megaman, Street Fighter and Final Fight? I only know their pseudonyms from the credits.
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>>3208391
I think the chick furthest to the left did 1942, Manami Matsumae is the one to her left and she did Megaman 1 and 2, Tamayo Kawamoto is in the middle, she did Ghouls 'n Ghosts.

I think one of them might've done Bionic Commando too, but I'm not sure about that.
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>>3208304
>>3208095
>>3207556
>>3207551
so many qts. top wife material.
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>>3208391
>>3208398
I also forgot to mention that the Final Fight music credits are somewhat controversial.

No one seems to know who did what exactly on that game when it comes to the music.
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I've always wanted to meet him.
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>>3208401
>YWN have a qt Japanese wife who composed the music for your favorite Castlevania and Mega Man games.

Why even live?
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the original rare team, outside the farmhouse where they setup shop in the late 80s.
there they started to work for nintendo, now officialy known as rare.
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>>3206912

Notice the difference between Japanese designers and American designers. Americans are wearing t-shirts and are dressed very casually while Japanese are businessmen wearing their suits with a tie. Not the relaxed leaned back nacho eating, mountain dew drinking slackers American programmers are. Hard working Japanese. Business as usual.
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History in the making
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>>3207251
>implying he wasn't always shit.

>>3207217
> It was initially designed by Steve Russell, in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner

https://en.wikipedia.org/wiki/Spacewar_(video_game)
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>>3208519
>>3206891

A lot has changed since then. But both of them were 'game' changers in the scene.
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>>3208519

That's Matthew Smith using a trash-80 for cross development of Manic Miner.
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>>3208656
isnt matthew smith a crackhead now

last time i saw footage of him he didnt look very well
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>>3208656
no, read the file name. It is romario.
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>>3208112

I miss Satoru
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>>3207803
original hardware using RGB or S-Video and a proper upscaler to HDTV looks the same as an emulator hooked to HDTV so long as you're not using a bunch of shitty filters on the emulator.
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>>3208920
Why did you even bother replying
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>>3206891
>>3206984
>>3208519

Before they made Wolfenstein, Doom & quake. They made commander keen, sweet memories.
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>>3208519
Wait, that's really Romero? Looks like a girl
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>>3208283
Itoi was pretty badass back in the day.
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Naoki Matsui, head of Team MetalSlave, who produced the MSX Gradius games and is the lesser known co-creator of Snatcher along with Kojima. This is the only online photograph of the guy.
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John Carmack now (Or at least 3 years ago)
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>>3206876
Here's a picture of them posing on the cover of one of their company's adventure games.
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>>3206876
it warmed my heart that these two got an award at the VGAs and they were there together
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>>3209968
The smug levels are only inceasing, can any mortal even achieve a fraction of the smug of carmmack?
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>>3210051
He was a metalhead after all. They're all pretty girly.
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>>3210061
a lot of things in the MSX gradius games were named after metal bands
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>>3210065
Snatcher was full of rock and metal references too (Queen, Alphaville, Joy Division).
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>>3206876
Is it just me or was young Roberta pretty bangable?

Pic related is her on the right in the hot tub, an outtake photo from the shoot for the cover of Softporn Adventure which later got reworked into Leisure Suit Larry.
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>>3209294
>>3210061
Also, here's a photograph of an anonymous Konami employee who is suspected to be a young Joakim Mogren.
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>>3210241
she looks like a little kid in that pic...
Seriously, until I read the tittle I thought that was his daughter...
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>>3210249
hilarity thy name is thee
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>>3210254
and then they made more sequels than should ever been made...
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>>3209294
did he have anything to do with Policenauts as well?

>>3210061
I always did feel like metalfags were over compensating for their girlyness.
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>>3210332
>did he have anything to do with Policenauts as well?
No. He worked on a few Game Boy games (such as Nemesis I and II and one of the TMNTs) after the MSX division was disbanded before leaving Konami. I think the only other guy from the PC88/MSX Snatcher team who ended up working on Snatcher CD-ROMantic and Policenauts was character designer Tomiharu Kinoshita.
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>>3210254
Rockin the Canadian tuxedos, I see.
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>>3210352
>He worked on a few Game Boy games (such as Nemesis I and II
That explains all the references to the MSX games in those.
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>>3207165
I met him when he did the PDP-1 demo at the Computer History Museum. I highly recommend visiting if you ever accidentally find yourself in Mountain View.
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>>3206984
The guy from Home Alone is in this picture.
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>>3210252
She was 28 when the photo shoot was taken.
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>>3210034
I recently booted this game up on my Apple II. It's brilliant.

Get ready for this.
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>>3210536
"LOOK GRAFFITI"
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>>3210034
That's just Roberta and Sierra's bookkeeper and some sort of executive in the hot tub. The man is an actual butler they got to pose for the picture. It's not Ken Williams.
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>>3210536
>>3210540
I want to play this
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>>3210559
You're in luck.
https://archive.org/details/a2_Softporn_Adventure_1981_Blue_Sky
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>>3210559
fwiw, it was the basis for Leisure Suit Larry
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>>3210569
Thanks!
I just got shot for shoplifting a rubber from the pharmacy. The prose is really descriptive and sordid.
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>>3210516
>>3210241
>>3210034

That poor butler. If there were no visual effects involved he must have gotten a heavy cold from standing in that pool with his pants on.
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>>3210516
Yes and Ken Williams posted on a forum (forget the site) about the Softporn cover:

"This cover is really pretty embarrassing, but we didn't think anything about it back then. We were just a bunch of crazy kids who wanted to make fun, interesting games. I guess everyone does dumb things in their 20s, my misspent youth just has the misfortune of being better documented than other people's."
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>>3210536
Too bad this was never ported to anything else but it's a text adventure so should be laughably simple to do for the PC, Commodore 64, or whatever your favorite retro platform is.
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>>3210902
>embarrassing

The only embarrassing thing about that cover is that she didn't show nipples.

yumyum
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Romero working on E1M7

Look at that sexy CRT though
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I don't know if this is the right thread for this, but are there any good visual programming tools that can help someone make a game that can run on an old console?
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>>3212194
what exactly do you mean? like an IDE?

anything can be an IDE
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>>3212209
IDE seems to be pretty much anything that you can have code put into.

Visual programming is for idiots like me who can't really work with the complex syntax of programming languages. Something node based, like Unreal Engine's Blueprint, but a lot more simple in order for it to make a game intended for much older hardware.

https://www.youtube.com/watch?v=8WeE4q6Ba40
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>>3207501
Even in that pic you can see Jobs is coming up with a way to scam his best friend.
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>>3208868
I know it's weird, but ever since he passed I just can't enjoy Balloon Fight the same way I used to. At one point it was one of my top NES games and I was actively collecting Balloon Fight stuff, trying to complete a BF collection. Now the stuff just sits unfinished in a box because thinking about the game makes me sad.
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>>3208972
>a night at the roxbury

>>3210058
dunno if it's even smug, he just looks a lot like Alton Brown. Who might be smug, I dunno.

>>3210540
fantastic

>>3211780
Is that pic on the left of his first wife, of a girlfriend, someone else?
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>>3212265
One sorta has to wonder why all of Romero's wives left him
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>>3210904
They did port it on the Atari 800, although it was in BASIC and not assembly language like the Apple original.
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>>3213160
http://atariage.com/forums/topic/238612-looking-for-tool-to-unprotect-basic-program/

Evidently the Atari version used some l33t hax0r tricks so you couldn't list the BASIC code.
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>>3213160
The Apple version was also BASIC.
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>>3211780
Does this editor still exist?
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>>3213239
It's probably floating around, but he's working in OPENSTEP. DOOM was mostly developed on NeXT systems, and then presumably they migrated over to OPENSTEP once that switch was made (cheaper hardware).
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>>3213254
that's just the OS/API though. I meant that editor specifically
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>>3213239
I think Romero posted the source of it a few years back
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>>3213762
https://a.pomf.cat/enjpix.zip

Good thing I still kept the stuff

https://a.pomf.cat/nszceu.zip

Also some old textures
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>>3213772
much appreciated, anon
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>>3213268
I understand, I was just implying that if you get the editor, getting OPENSTEP running is a pain in the ass unless you virtualize with a pre-built system. I always used Hellmaker for OS 9 myself.
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>>3214419
yeah, knowing the environment for it is indeed helpful, thanks
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>>3214428
This might do it for you, though it's a slightly older system than Romero is running in that pic. http://osvirtual.net/en/nextstep-3-3-with-drivers-vmware/ Looks like that .app file should fire right up under NeXT/OPENSTEP. Digging through that stuff on an OS X system just shows you how little they changed when Apple bought NeXT and built OS X from it.
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>>3214438
no need to fix what's not broken. Apple just got lucky in getting their hands on something so not-broken.
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>>3214459
Amen. OS X really is beautiful because of it, it's hard to imagine how shitty Mac OS would be now without that acquisition.
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Ken Silverman with a really great looking SONY trinitron Computer monitor

It's a SONY
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>>3214485
It wouldn't be an accurate Ken Silverman picture without a map of the US hanging around there.
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>>3214485
it's a shame that he refused carmack's offer to work with him
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>>3214509
Well, at least we got Duke Nukem 3D, Shadow Warrior and Blood, kinda a shame that Duke doesn't have a good optimized Source port though, like Doom does
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>>3214485

Whatever happened to him? Kid was an autistic genius. I still admire him and his work so really what happened to him? Why doesn't he make games? Not another toll booth.
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>>3214514
noob question but, is Build engine OSS?
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>>3214517
he tried making a fully 3D engine and quake beat him to it and he got sad

i think that's why he doesn't make game engines anymore
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>>3214517
Looks like he pulled a Carmack and is the brain of some VR shop
>In early 2013, Ken joined Voxiebox where he currently holds the position of Chief Computer Scientist. Ken's role is primarily that of programming the Volumetric Graphics Engine for 'Voxiebox', a swept surface volumetric display being described by Voxon as 'the world's first holographic arcade game system'. Voxiebox is uniquely capable of generating points of light within a volume of space, and in doing so enables the creation of truly 3D multiplayer gaming experiences that can be viewed from any angle without special glasses.
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>>3208130
blatant racism. quite distasteful for this thread and in this website as a whole tbqh
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>>3214528
I understand every word written there yet I do not get it at all. This sounds like magic aka it will be total shit in reality.
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>>3214543
Actually from what I've seen, it actually worked.

I don't think there's a market for it, unfortunately.

There's a few demos on YouTube, I believe.
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>>3214519
Yeah, Build itself is, and so is Duke and Shadow warrior (Not blood because Atari), but for some reason, all of the source ports of Duke are essentially unstable as all hell... and when I mean all, I mean about only 2 or so, or 1 since Megaton edition has been pulled off of the Steam store.

Eduke changes theme to windows basic on start up and uses 15% of my CPU on the title menu, and Megaton edition used some weird SDK that makes my screen go black for a second before launching, and crashes at some points
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>>3213161
>Softporn Adventure.atr (90.02kb)

The fuck can a BASIC program be 90k? There's not even that much memory in the entire computer.
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>>3214609
There's multiple data files.
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>>3214615
It may have also come on two disks because the 810 drives only stored 92k per disk.
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Mitebcool to do a conversion of SPA for the Commodore 64 or something. The fact that it's in BASIC and just text would make it easy.
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>>3214626
Ok although I'd think maybe using the Apple source is better because Applesoft is a Microsoft-derivative BASIC while the Atari BASIC is their own homebrew concoction that has some nonstandard conventions (eg. you're only allowed one string array). The core of Applesoft and Commodore BASIC is the same, so would make things easier. As far as machine-dependent features, most likely these would involve loading/storing save files on disk which would have to be changed.
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Ultimate Game Dream Team

Project Director: Ron Gilbert (Monkey Island)
Lead Programmer: John Carmack (DOOM)
Composer: Robert Allen (Jazz Jackrabbit)
Lead Artist: Mark Crowe (Space Quest)
Lead Writer: Steve Meretzky (Spellcasting)
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>>3214670
I sorta wish Sierra would make a reimagining of Space Quest like they did with King's Quest, but with Garry Owens dead, what's the point?

Well, at least Space Venture will be a thing, too bad Garry is still dead
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>>3214673

That bums me out but at least they're making progress on the game.

https://www.youtube.com/watch?v=pDvhIYtXdsc&feature=youtu.be

The entire development was up in the air after Murphy posted some personal issues with his mother getting sick last year.
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>>3214635
Actually Atari BASIC for the most part sticks to standard MS BASIC conventions except for a few differences like that there's no limit to the length of variable names.
>>
Atari BASIC does not let you use string arrays, nor does it have the DEF FN function, exponentiation (^), or string concatenation.
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>>3214670
Sounds like it'd be a point and click adventure. Why'd you even need someone as adept as Carmack then?
>>
>>3214861
And no TAB function. BASIC actually has a couple preset tab position for the cursor and to change them you have to POKE the memory location where these values are stored.
>>
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This was a type-in from a book I converted and modified for Atari BASIC. I didn't bother with the POKE bullshit for tabs, I did it lazy and just printed out a bunch of spaces to advance the cursor position.
>>
https://www.youtube.com/watch?v=sbDQSOmwA20

Adrian Carmack finally shows his face
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>>3206876
Nah, people just like to tell each other how awesome they are for playing retro games. I don't know why you would give someone a compliment for doing something they're supposedly doing for fun, but whatever.
>>
>>3214514
>kinda a shame that Duke doesn't have a good optimized Source port though, like Doom does

Try XDuke, it's software only and has limited moddability (just as much as the original) and it's forced to 4:3 but it's good enough and has stable p2p netplay.
>>
>>3208401
https://www.youtube.com/watch?v=PwimhckTiA0
you may think this is qt then

tamayo sings here, in very broken french but its cute
>>
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Al Lowe's twitter avatar
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>>3219927
>>
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American Mcgee
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>>3220517
wow that old fatso baldy looks just like the meathead off of archie bunker lmao :D
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>>3221753
His name never never fails to make me laugh
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>>3221753
washed up hack.
>>
>tfw hipsters will be the new retro devs in twenty years
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>>3222252
>Their talks would be nothing but talking about putting things in Unity
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>>3208553
I think the second guy you're quoting was joking with you for writing "colleges" instead of "colleagues".
>>
>>3222247
What did he do wrong?
>>
>>3208181
More on this for anyone curious: https://web.archive.org/web/20110725030149/http://www.anticlockwise.com/dani/personal/changes/dont.htm
>>
>>3222651
I'm not the other anon, but I honestly thought dude went and founded a bunch of programming schools or something.
>>
>>3208181
>>3224639
sounds like he could've just trapped instead
>>
>>3220517
"CIGARETTES ARE BA- *stuffs face full of cheeseburger, wipes sweat off forehead* BAD FOR YOU KIDS. THEY'LL KI- *drinks half of a extra large 'diet' coke* KILL YOU"
>>
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No one has posted Moo yet
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>>3224715
Nothing wrong with diet cola in moderation. They've had half a century to figure out a health risk for it and nothing's come of it but some feel-bad studies that rely on supplemental factors to link it to anything remotely conclusive.
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>>3226756
My favorite is that they supposedly increase your appetite for other sweets or something. I'm still waiting for some direct link between diet soda and health problems beyond vague linkages and the ordering a triple Whopper with a Diet Coke thing.
>>
>>3226772
Oh, the whole "artificial sweetener dependency makes fruits taste worse" study? Yeah, that one was hilarious.
Thread replies: 174
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