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/agdg/ - Amateur Game Dev General
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Make a space game!

> Current Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

> Current Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Demo Day (Ten)
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
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1st for googum is sexy
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xth for no anime allowed
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first time modelling, how is it?
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>>148659301
Googum is a piece of shit.
Worthless waste of space.
Waste of our digital space, even.
>>
---==<ANTI BULLY WARD>==---

This is an anti bullying force field. All posts after this one are magically protected against bullying. If somebody bullies in a post, point them to this one.

If you are BULLYING and are directed to this post please view the spoiler tag below.
You're a bad person for doing that. Your words do not hurt me. I'm special, and I'm actually doing something unlike you. You don't have any power over me because I can do it, and you can't stop me. Go away, Bully!
>>
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It took me a week to implement this movement inside the ship

Now i'm not sure what to make next. Enemies? Make my own space-generator? Space Stations?
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>>148659379
nth + 1 for normies fuck off
>>
>>148659398
Get trucked, you dumb frog.
>>
>>148659482
Anime is for normalfags
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>>148659470
Cool
>>
>>148659482
>The secret club meme
You faggots keep this shit up and I'm going to make a book about meme watching for normies to come to this website and check off memes on a list, mass produce it, and give it to everyone ever so they can come shit up this fucking cancerous website.
>>
>>148659470
Oh damn that is neato as fuck. Keep up the good work.

What sort of game will it end up being? Sandbox space game? Some sort of story driven adventure?
>>
>>148659658
You're late.

Also tell me one bad thing about this place being a sekrit club. You can't.
>>
>>148659482
>>148659616
>>148659658
>>148659767


see >>148659446
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>>148659658
Actually you'll just sit on your ass, but it was a nice thought.
>>
Ideas for a comfy 2d space game? Want to create something simple for the space jam.
>>
>>148659658
this >>148659832 to be honest
>>
>>148659658
4chan = Europe
normalfags = muslims
>>
>>148659470
This looks like it could develop into something really cool. Keep it up!
>>
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>mfw shitposting
post progress or things for me to draw, doesn't have to be desert related
>>
>>148659726
I-I have no idea anon.

But the initial plan was to make a FTL game where you could walk inside the ship and control everything yourself
>>
>>148659892
Space chilling simulator. You must input a power and angle to launch yourself across the room in space and land on the couch.
>>
How do I make good music for my game?
What program should I use?
I'm planning on making something that sounds like Megaman 2.
>>
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>>148659225
>tfw your living room is in the OP

I like it.

Finished the pirate's idle, run, fire, and death animations. Time for some AI stuff, yaaay
>>
>>148659892
Motherload.
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So i made my turret shoot at enemies. Time to refactor the code so that the script will be usable in game. As a side note the laser beam feels a little too static to me and i'm wondering how to give it that "pulse" effect. Any ideas?
>>
>>148659937
Draw me a knight holding a box of Tide laundry detergent. He's saving it for when he needs to turn the tide of battle.
>>
>>148660023
>Pirate soldier wandering around the ship, goes pretty much everywhere while he's looking at some kind of weird screen.
>Killing him and picking up the screen reveals he was playing Pokemon Go
>>
>>148660060
Before you start tweaking the laser you should try adding some sort of effect at the point where the laser meets the target. Something to show that the target is being damaged. It might make you like how static it looks right now if you add something cool at the point of impact.
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>>148660023
>he doesn't reduce bitrate so the gif looks so shit that piratefags can't steal his art
looks great
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I added a target dummy which allows the player to see how much damage his weapon does and what are the best places to hit for increased damage.
Next thing will a simple dialog system, so the npcs won't be mute all the time
>>
>>148660349
I have been wanting to make these guys be sort of goofy henchmen sorts, like the Rebels in Metal Slug. Could do some stuff like this before they've noticed you.
>>
>>148660502
Your game has something special to it, it doesn't look like other shooters.

Good work anon, keep up
>>
1
> A tower defense style game where you play a 90's buddy cop movie villain and you need to slow them down by throwing mooks, traps, and plot twists at them.

2
> A Wuxia medtroidvania

3
> A point and click puzzle game where you play a manic Pixie Dream Girl and have to figure out how to get sad sacks out of their depression

4
> Oregon trail but in spaaaaaace

5
> Fantasy forest management game where you play as a forest spirit and you have to balance keeping it healthy between fires, overgrowth, animal populations, and making deals with loggers

6
> A robot fighting RPG that's basically Pokemon except you don't catch anything and just customize the fuck out of your robot

7
> Post apocalyptic town builder

8
> A horror game set on a cruise ship

9
> MMO guild management sim

0
> Fantasy kingdom king VN where you have to balance the opinions and relations of various houses and rival kingdoms as personified by your royal court. Basically a Long Live the Queen ripoff I guess but more management based
>>
What a game that can be programmed in a day like flappy birds or stacked, but hasn't been done to death
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>tfw everyone in your spacejam team is doing their work and you're making progress already
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>>148659658
Couldn't shit this site up more than the stormfags and gaymergroobers already have desu senpai
>>
>>148660784
Yeah, because other shooters don't look like shit.

Hah, anyway, i never intended to have pretty graphics, i just want to implement fun mechanics i want to see in there
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Finally got enemies working, yaya
>>
So how is Monogame these days?
>>
>>148659937
Draw a crusty space captain leering at you over her third beer in a run-down spaceport tavern
>>
>>148660838
that's the million dollar question isn't it
>>
>>148660838
"Done to death" is entirely a matter of not having enough juice. You could make a version of Snake that looks and sounds like a heavy metal concert. That'd be fun as hell.
>>
>>148660989
Don't be so harsh on yourself, I wasn't memeing. Your game looks fun
>>
>>148660838
Clone Zorbié. The main mechanic is very addictive, but the game has a weird style and zero advertising. If you steal the concept and shill better than the devs you'll make bank in a matter of months.
>>
>>148660758
>Pirate kills you
>Quickly crouches down next to your corpse and takes a selfie
>Game over screen is the photo
>>
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>>148660104
>>
>>148661463
cute
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>>148661047
>her
>>
>>148658869
>No kolbold waifus
Life is pain
>>
>>148659982
I use FL studio. Megaman 2 is a NES game so you mean chiptunes/8-bit music. Any synth will work for that because it's just basic square waves, triangle waves and noise, i personally use NI Massive and Synth1.

You got a long road ahead of ya bud.
>>
>>148660990
Lookin good. What engine?
>>
>>148661463
awesome!
>>
Free released cute girl?
>>
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>>148657807
>>148658579
I think I understand the concept, putting it into code is another thing. Should I be using a different command?
>>
>>148661463
How about a guy pointing a smoking gun at a shot up dart board, with several darts stuck in the wall way off target?
>>
>>148659427
>unreal4 mannequin looks at my nodev project.jpg
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>>148660990
>myfirstgmsgame.webm
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>>148659470
Theonian here,

A couple of million years ago, I spent a lot of time making assets for something like that, but it was never used for anything.
Would you be interested in any of this?
>>
>>148662061

>>148659446
>>
>>148662080
Aren't you supposed to work on lolivania?
What even happened to the sprites and games?
>>
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What's the best tool for vector animation?
Illustrator + After Effects or good old Flash?
There are some nifty plugins for AE that make animation seem easy and not as archaic as in Flash.
>>
>>148662080
That's some nice-looking sprites, but I don't know how I could fit a grid in these. Sorry
>>
>>148659937
Requesting a dwarven mech made out of emptied beer kegs.
>>
>>148660803
rollin for a game idea
>>
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>>148662354
Lolivania died when Roatatedev got tired of gamedev and just abandoned everything.

Bringing most of the background assets and stuff from that on to the new metroidvania project, though.
>>
this game i made last night turned out ok

https://hephaestus_rg.itch.io/meme-defense-nightly-game-13
>>
>>148662407
Yeah, I didn't work with any sort of size dimension constraints, so I guess they're not very useful.

No problem.
Good luck with your game.
>>
>>148660023
he breathes too fast
>>
>>148662823
Yeah, in-game its about half that speed, but I just used a constant frame rate to push that .gif out
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>>148662658
a potato rolled backwards and wouldn't come back so I was stuck at wave 2
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>>148660803
Guess I'll roll
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>>148661047
>drawing females
the horror
>>
>>148659410
Sim anon?
>>
Holy shit that fanart. What a way to motivate me to submit to demo day 10.
>>
>>148660803
rolling.
>>
>>148663045
sorry (bugs)

ill try to reduce the scope tonight so i can bug test / play test more
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I feel like I'm just an idea guy who knows how to code and draw. My game will never be anything and I don't know how to fix that.
>>
>>148663551
Based David Squires
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>>148659410
>>
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Who's ready for SPACE JAM

Are your teams assembled? Did the email guy making groups send everyone a meme and disappear? Are you having fun working on a space game?
>>
>>148663401
Ok, taking suggestions for sad-sack-ass names and weirdo quickie grill names, as well as setting suggestions. Let's do this.
>>
>>148663573
help, anon
>>
>>148663943
Ain't got no help to offer

I'm also an idea guy who can't quite get it together
>>
>>148663239
Yo, this is amazing and now I wanna buy YOU a beer
>>
Anyone here with the Lua C API and binding classes?

My idea is to have an Entity object in C++ that has basic properties like position.
So:
class Entity {
int x, y;
}
for example.

I want to bind this to Lua and have direct access to these properties so I can utilize syntax like:

local entity = Entity.init()
entity.x = entity.x + 5*dt

But it seems I'm only have to bind functions, and I'm not super proficient with metamethods in Lua. So I was wondering if anyone could point me in the right direction?
>>
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What should the working title of my Bloodborne ripoff be?
>>
>>148664217
I'm drinking sweet saison with bison grass and peppermint right now and it's amazing
>>
>>148662651
>the new metroidvania project
I was talking about that one though.
>>
I was recommended to come here with >>>/wsr/156980
>>
>>148664350
Buttborne
>>
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Artists your time is nigh
http://leddev.tumblr.com/post/146822477320/hazeframe-is-done-but-i-need-help-perfecting-its
>>
>>148664418
I don't see why you wouldn't do it as a 2d array
Doing it that way would be the first thing that comes to my mind
>>
>>148664418
A 2d array is a decent way to handle storing things in a grid-like fashion, sure.
>>
>>148664520
>Artists your time is nigh
Maybe when that program can generate animations from scratch
>>
>>148663370
it will be pretty funny if there isn't fanart for ddx
>>
>>148664520
Hey, I know you!
How's your game? Are you procrastinating?
>>
>>148664520
Are all the keys already gone?

>>148664692
>>148664520
>>
>>148664351
Partial to old ales and imperial stouts myself
In fact I'm gonna see what I can find at the pub in a little while
>>
>>148664520
Thats cool
I doubt it will work for complex human like animations, good for effects though
>>
>>148664520
I hope it works for higher-res art
>>
>>148664401
What do you mean?
Which one?

Mainly, I've just kept up working on basically the same thing, except the story and MC has been swapped out.
>>
>>148664829
404 not found
>>
should i use String s or int s for tile storage?
>>
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Fixed several movement annoyances and made a fort.
>>
>>148665301
You know using green sprites won't actually "make you green", green games don't make more money.
>>
>>148665247
Do you care about space?
If yes, then int.
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>>148664854
>>148665029
It looks cool, but there's a lot of artifacts when you use stuff with limbs and/or a lot of detail.
Works best for "soft" shapes of singular colours.
>>
Would they really check if you used a pirated version of PS for your game?

Have any of you used a friend's brought copy of PS before?
>>
>>148664520
This looks really good. But the fact that he's only posted 4 examples, all being low-res meme pixels, it's probably not as good as one would hope.
>>
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>>148664520
mega.nz where
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>>148665482
original
>>
>>148665564

No, no ones gives a shit.

When your makes makes $million+ then you can start worrying about making sure your licensing is up to snuff.

I've worked at a huge corporation, revenue on our product was ~$300mill and there were a couple 3rd party softwares we used that we did not pay for. No one found out or shut us down.
>>
>>148665482
Pretty cool effect for a glitchy digital setting.
>>
>>148664520
fuck man I really wish I got that key because even if that shit is really glitchy, seems like it would save so much time
>>
>>148665405
The astronaut represents the /agdg/ developer: stuck inside his house without the green.
>>
Is there a better way to handle end-of-turn logic in a turn based game than by checking every single tile on the map for an actor?
>>
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gave the umbrella a bigger purpose, though it will need some good balancing to get exactly right
>>
>>148666025
Keep a list of actors and add/subtract them as they're created or destroyed...?
>>
>>148666025

keep a counter of actors, then a counter for each action in a turn, when it hits the number of actors turn is over.
>>
>>148665127
Wait, have you been working only on assets and story? Didn't you say you found a coder or something? What has he done already?
>>
please give me ideas for boss fights or gimmicks in a shmup or point me to where I can get some(other than looking at actual games)
>>
>>148666126
That's fine and all but you can go back to your /v/ thread.
>>
>>148663681
I wanted to replace a missing member from team I, but apparently it's not happening (I can't find any way to contact said team).

I'm having fun, though.

>>148666228
When I'm not playing games similar to mine and stealing /changing/improving the good ideas, I usually take a break and doodle random stuff on my notepad until I run into something that might be fun. You should try that.
>>
Let's say I wanted to create something like a "rectangle" object with properties like "left" "top" "right" "bottom" etc... This would be pretty easy in most OOP languages using a struct or something since it's just a bundle of data.

Is there any way to do it in GML? GM's objects are way too inefficient to use as simple data blobs. The closest I could find in the documentation would be using a ds_map, but that uses strings for keys which isn't very efficient either.
>>
>>148666605
that sounds fun, thanks
>>
>>148666693
You know you can somehow use scripts are classes right?
>>
>>148666378
Dont be a dick to someone who makes progress
>>
>>148666126
Very cool, Anon. Any webms of the combat?
>>
>>148666753
Not to my knowledge. A script essentially becomes a method of whatever object the script is executed from.
>>
>>148666204
Yeah, found a programmer.
I'm still just doing graphics, though.

Things haven't been moving along very swiftly due to school and stuff for a while, but now I'm just about done with that, and I'll be focusing 100% on the game for about half a year (provided the money lasts).
>>
idea guy here, a game written in a language with a dependent type system
>>
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Update : You can now login with a temporary name, levels can now increases, customization and description info is up and interactive ( placeholder 3d backgrounds / lighting in place for menu )
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I'm back. Now with shitty placeholder grass.
Visited my family and some spooky shit did indeed happen, including their dog getting a habit of barking at something behind me all the time, never attacked or looked at me during those episodes though. According to my family (the dog is just 8 months old) she has never done this before.
BUT Now i feel healthy again, so that's nice.
>>
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>>148667020
thanks
the combat is pretty much straight run n gun stuff, not unlike metal slug or contra
>>
>>148667684
I'd play this with my GF, keep this up!
>>
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>>148664520
>>148665681
upload when?
>>
>>148667684
Yeah I'd play it with >>148667814's gf. Looking forward to more progress.
>>
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>>148667814
>GF
>>
>>148667635
Nice
>>
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>>148667635
try moving her hat down a bit?
>>
>>148667635
I'm really getting some David's vibes here. Even both the games start with a M.
>>
>>148668324
It's me, who cares ?

>>148668248
Oo I like that, I wasn't thinking of adding extra hair, but now I feel like I can't refuse, or maybe leave it for an alt outfit but yeah I can move the hat down a bit. Thanks!
>>
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Ok so I'm trying to design the tutorial area, which I want to be colorful and abstract looking, but its difficult
>>
Where can I find my Game Maker projects folder? I've tried looking around the obvious places but the goddamn thing seems to be missing.
>>
>>148668678
I like the squish effect, but I think it lasts a bit too long. Not sure if you're up for critique but I'd half the squish time, everything else is pretty awesome!
>>
>>148668679
If you can't find your Game Maker projects folder, you're not going to finish your game
>>
>>148659937
draw me a hound dog
>>
>>148668678
I think it should unsquish when you jump
>>
>>148668678
looks pretty good, solid progress, i like the 2.5d
i have one suggestion though
when the frog gets squished, it looks like it's feet don't stay on the ground, which i think makes it feel less precise than it should be
>>
okay what the fuck is this, had to restart my PC because of the glitching. Good thing I didn't lose progress
>>
Planning a hacking mission for simulating a military coup attempt so you can make bank when the markets react.. what are some ideas?

>Interrupt satellite uplink for state TV so it looks like they're shutting down communications
>DDoS certain servers to simulate a block on social media
>email doctored footage to journalists
>short their currency before the drop
>overload electrical transformers remotely to simulate explosions around the capitol

Interesting decisions would be, how much effort do you put into hiding your actions/buying you more time before the ruse is discovered, how well do you time your actions, and how long do you risk holding on to your positions before cashing out? What are some other things the player could do?
>>
>>148668678
Looking good, dood. Keep it up!
>>
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Greetings fellow Team Rocket. Here are some assets for the SPACE JAM.
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>>148668913
I switched from standard to pirated pro, and the projects folder is apparently in a different place.
I'm asking here since Windows search is being really fucking slow.
>>
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>>148669101
forgot pic
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>>148661015
it's alright
if you know .NET it's worth it
>>
>>148669348
Windows 10 just werks
>>
>>148669348
Aah the beauty of windows
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>>148669348
That "Search the web and windows" search bar is the most useless shit ever, get rid of it.
>>
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How do you design hitboxes and hurtboxes in a game like hyper light drifter?
I was thinking a regular rectangular hurtbox in the character, and a "floorbox" to simulate depth. That way whenever attacks and hitboxes come out, it'll check if
1. The the hitbox collides with enemy hurtbox, and
2. if both floorboxes have at least one mutual number in its domain or range
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>>148667684
Really digging the aesthetic, I'd play it.
>>
>>148668456
>It's me, who cares ?
Everyone?
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>>148669494
>>148669520
Not all of us are neckbeard stallmanites who sleep with SICP and write linux kernels all day
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>>148669562
that's the best thing about win10 why would I get rid of it
>>
>>148669641
Calm down buddy nobody even mentioned linux other than you
>>
>>148669641
I'm the "just werks" guy and I'm using Win10 currently. No idea what's up with your computer m8. Hope you sort it out.
>>
What's a good free program for recording and basic editing of music (which I'll put in my game)?
>>
>>148669864
Audacity
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>>148669636
davido-kun wasn't that bad, and he actually is posting progress now instead of shilling
>>
>>148669348
Try updating your graphics drivers :^)
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>>148661595
C++ and SDL
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>>148669582
compare the y coordinates of the bases
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>>148669719
It serves no purpose at all, except for retards who don't know they can do the exact same thing by pressing the windows button and then typing. It's just ugly.
>>
>>148662061
C++ and SDL actually. No GM:S here buddy.
>>
>>148669582
put the hitbox at the character's feet
>>
>>148669348
>ASUS GPU Tweak
Have you been fiddling with overclocking by any chance?
>>
>a free operating system
You get what you pay for, no wonder it takes years to become a linux programmer/user you have to write it all yourself
>>
>>148670495
Most of the time they just bitch at developers to add linux support to their software
>>
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faggot that dropped a game here.
glad to see demo day had so many amazing games
keep it up aggy <3
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>>148670458
I've been fiddling with underclocking because my gpu crashes my PC on certain clock frequencies.
Such is life.
>>
>>148669935
learned programming, how to model better, smaller concept, so I can make a free game for everyone to have fun with. Thank you fellow dev
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>>148670495
I'm using Gentoo and Unity right now.
>>
>>148669348
>>148669562
listen to that guy, seeing that bar literally triggers me
>>
>>148670742
>fiddles with underclocking on win10
>get surprised it glitches
You have no fucking excuses.
>>
>>148649768
>Have to go outside to play porn game
>Need that lamia girl and she's only a step away
>Nerdy qt sees you on your phone and starts a conversation with you
>"Hey anon whatcha playin? Pokemon Go? I'm obsessed with that game right now"
>"Y-yeah P-pokemon Go is great! haha..."
>Moans come from your phone as you bondage tie up your new 2D fuckslave

Sounds like a great idea anon can't wait to see your progress
>>
Is it moral to use stolen assets while the game is still in development?
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>>148671401
As long as you don't release the game with stolen assets, it's fine. Be careful about making a freeware game with stolen assets too, as it could get C&D'd
>>
>>148671401
As long as it's not in the finished product, but even then you might as well use free placeholder assets
>>
>>148671401
Why bother stealing assets? Just use some temporary shit to fill in
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>>148671401
You're not "stealing" them until you give someone a copy of your game.
>>
I wanna create a "gamedevs I'd fuck" Twitter list and start adding female gamedevs so I can laugh the people replying in disgust, even though they think the same.
But I'm too pussy.
>>
>>148671628
Would you add me to that list, anon?
>>
>>148671628
We only had 3 female devs anyway :
- Leto, no games
- Sugar, no games
- One that was here before I started lurking agdg
And no, Vine is not a girl.
>>
>>148671864
>every girl dev is an attention whore that must let everyone know this fact
Lad
>>
>>148671864
No published games or never worked on any?
>>
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>SuperStock is no longer a cute metroidvania with moody level design
>now a shitty go fast avoid spikes meme game

why
>>
>>148671991
Zoey Quinn? Or a better version of that?

>>148671823
Sure. After people get mad and demand to remove my account, I will start following male devs as well so they can see it's just a joke and laugh about it.
>>
>>148671991
random girl from imagefap
>>
>>148672058
Think of how many times people passively mention they're a guy (such as saying "MUH dick" or whatever). Girls on 4chan are literally not allowed to do that. Kinda makes me think we're in the wrong here.
>>
>>148667635
Maybe try shrinking her head a bit, so it won't look weird?
Just a suggestion.
>>
>>148672453
You don't know shit about moe.
>>
A game where WW3 just started and you are in charge of aiming several nukes, your objective is to weaken your enemy enough so that your country wins the war.

In each level you have different bombs and you must figure out the best places to nuke by comparing your army with the enemy's.

Later levels introduce stronger defense systems and such.
>>
>>148672420
Please don't start any SJW shit on agdg.
>>
>>148672569
You can have your moe without having her be a bobble head okay.
It was just a suggestion, don't crucify me.
>>
>>148672776
/moebadev/ here, might be an idea, I'm going to try the more hair and lower hat approach but if it still looks wonky I'll take a look!
>>
>>148672776
I'm not the dev, buttface
>>
Is there a way to change the scale of the world coordinate system in unity2d? I can easily just create a grid system in my scripts and keep translating to and from world coordinates, but that seems like a lot more work than changing the coordinates.
The closest way to achieve this I'm seeing right now is the Size property in the camera, but it's very imprecise.
>>
>>148672420
But girls can have dicks too...
>>
>>148672897
You misunderstood. Girls on 4chan cannot even mention they're a girl or they get shit on and called an attention whore. Where is the logic in that?
>>
>>148672420
You can say "That makes me moist" to the same effect and no one usually complains
>>
>>148673006
it's a meme you dip
>>
>>148673006
It's only attention whoring if they're cute.
>>
>>148673006
I told you to not start your SJW shit on agdg.
>>
>>148669130
bump
>>
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Abandoning thread
>>
>>148673120
How can you know someone is cute through text?
>>
>>148673006
>>148673147
This. I know a lot of girls that browse 4chan. Mostly /tg/ and /ic/ though. They use phrases like "-4 strength" and "m-muhh dick" too. No one with the right sense of mind cares.
>>
Post progress
>>
>>148672420
>>148673097
>>148673006
Here are some examples
https://boards.fireden.net/vg/search/text/That%20makes%20me%20moist/
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>>148673365
I already did and got only 1 joke reply.
>>
>>148673292
I just know.
>>
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>>148672420
>>148673006
For your education.

Now back to progress everyone.
>>
i have a desperate urge to create something but i believe all games are pointless trash

i already spend ages getting gud at gamedev, what do i do?
>>
>>148667814
>>148667908
>>148669603
thank you, hopefully your gf(s) will enjoy it too
>>148673365
i did
>>
>>148673505
Just create. You'll get better as you go.
>>
>>148673418
>only 1 joke reply
Did you want more joke replies?
>>
>>148673505
That sword...
>>
>>148672850
Who are you calling buttface, boogerbrain!
and I knew you wasn't the dev, i was just replying
>>
>>148673505
Looks like excalibur 2555.
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>>148673505
Make a game and make money
>>
>All of this retro pixel shit
I get that making shit look good is hard and all but you niggers do realize that it actually looks like shit and only panders to the nostalgic hipster demographic. Most of the "artists" that make it are nothing but that
Just a daily reminder
>>
>>148672776
nah I think her head is ok, davido tends to make bobblehead characters but thats fine as long as they are cute. I suggested lowering her hat a bit which would hide the forehead problem

>>148673505
time traveling memes
>>
>>148673331
That anon has to be some kind of naive to think that people on the internet don't lie about anything.
>>
>>148673830
And who's going to provide the quality art? You?
>>
>>148673830
But I like it. Most of the games I play are from pixel era
>>
>>148673505
games are trash, they will never reach the level of literature or movies. it's all watered down shit created by neckbeards.

my advice is to create using other medium
>>
>>148673830

no one cares
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>>148673830
I like the way it looks so I'm not really concerned with what a nodev like you has to say about things that you know nothing about.
>>
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>>148673830
Tell me an easier form of creating art that doesn't look like pic related.
>>
>>148674080
but then i have to start again at square 1
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>>148673490
>girls only exist for fucking
>half the population are attention whores

Why do people beat around the bush so much? The reason girls are called attention whores here is because 90% of the userbase are losers who have grown to hate women after not having a gf for too long or simply having a horrible relationship with a girl. Just the mere mention of a girl makes them angry, so they lash out.
>>
Can all the /pol/tards and /v/irgin gaymergroobers PLEASE fuck off to your containment boards

and/or get back on topic
>>
>>148674117
This looks like shit, so does 90% of vector art.

I'll always take a 16x16 pixel characters with 1 pixel limbs over this flash tier vector art.
>>
>>148674225
why none of girls here do voice for lewd game
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>>148674387
i'm trying to get my girl to do some voice acting for my space jam game, we'll see how it goes. she's a fucking slav tho, might sound weird with her accent
>>
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>>148673830
>>148674117
>want to make non-pixel sprites
>they just look like shitty Flash sprites
Please send help.
>>
>>148674387
Because no lewd game
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>>148674508
>use vector art
>suprised when result looks like vector art animation
hmmmm
>>
Reminder that if your game's diagonal movement is faster than your forward/back/left/right movement, you need to fix that
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>>148673331
>No one with the right sense of mind cares
>the right sense of mind
Thats a good way to put it
>>
>>148674225
I seriously doubt that it's possible to misconstrue that cap so badly unless it's willfully done.
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