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/agdg/ - Amateur Game Dev General
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Nobody is making Shmups because everybody is making shmups edition.


> Current Game Jam (Space)
https://itch.io/jam/agdg-space-jam

> Demo Day Nine just ended. Play some games and leave feedback.
https://itch.io/jam/agdg-demo-day-9

> Next Demo Day (X) Coming Up
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/#
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
/agdg/ SC: https://soundcloud.com/groups/agdg-audiofriends

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
Best method of suicide?
>>
>tfw broke my nephews telescope to get lenses for google cardboard
And what have you sacrificed for dev?
>>
I hope Todd gets to make a new game soon.
>>
>>148615564
Make a game
>>
I'm trying to make the player unable to change their direction in mid air, but I can't think of an efficient way to do this, any ideas? Using gm by the way
>>
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some code progress for better sounds.

I think I have found the simplest way to maintain audio files that doesn't result in bugs.

stop audio at the start so that repetitive sounds don't overlap and cause issues with music. Made my own global to control mute because game makers mute function is kinda bad.
>>
who's the guy behind john?
>>
>>148615769
Creator of GTA.
>>
>>148615625
Have an int dx to represent your player's direction and switch it to 1 or -1 depending on what direction they're moving in on the ground. Have a bollean isGrounded and only change dx if isGrounded is true.
>>
>>148615878
>bollean
boolean*
>>
>>148615769
Tumor from his butt cancer.
>>
>>148615625
Not sure how this is going to apply, but I hope you have a good reason for limiting this sort of control.
>>
I downloaded Unity because I want to make a fightan gaem to learn how to make a better fightan gaem.

I have two major roadblocks though.

How should I handle how characters flip to face each other? I was thinking of having an object that compares the x values on the transform for the two characters, and flip the sprites if p1 is on the right and p2 is in the left. Is there a different/better way I should do this?

How should I handle inputs for special moves? Like how you do down, down-forward, forward and lunch to throw a fireball as Ryu.
>>
>>148615608
sublimely memed
>>
>>148615769
Boy an I glad you asked.
Unsurprisingly, he's a great dev.
You should know him already.

Frankly, he's one of the greatest.
And his games are superb.
Luckily, he's still working in the industry.
Like any other great individual, he deserves all the fame he has.
Of course, he doesn't make games alone.
Undoubtedly, th team he works with is also deserving of praise.
Truth be told though, it's thanks to him that the games are so good.

4 all of you who still don't recognize him that man's name is Todd Howard, you better remember him now.
>>
>>148616131
>trying to do a fighting game as a beginner
wew lad
just don't.
save it for your fourth or fifth completed game.
>>
>>148616168
how mad are you that you forgot to include a todd edit?
>>
>>148615878
I'll give that a shot, thanks
>>148616040
I'd like to incorporate a walljump at some point, using the opposite directional key, and I feel like my programming skill is way too low to give the player slight influence, I can only do full movement or none.
>>
>>148616183
Sure? I mean, I plan on making a silly platformer or something to get the basics down, but damn if I can't stop thinking about how I want to make a fun fighting game.
>>
Guys... Medieval Fallout Shelter
>>
Free released 3D cute girl where?
>>
>>148616383
We all do.
But it's a tedious fucking genre to do.
Just flesh out all your oc and why your fightan' will be better or add something of worth to all the other fightans' out there.

Or if you really want to, keep it as a side-project and just slowly iterate/improve it while you take breaks from your main projects.
>>
what's the best friend simulator?
>>
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>>148615397
Hey guys. It's me: >>148583360 Time to shill this thread before that other music guy shills here.
As a message to the other friend: Sorry bro, don't take it personal. Sometimes, it's just the gesture that matters, you know what I mean?

Anyway, will do music for 5$ a song. Let me know if anyone is interested. My work once again:

https://soundcloud.com/soravme/demo-reel

https://soundcloud.com/soravme/a-sustained-feeling
>>
>>148616742
These posts are getting out of hand
>>
>>148616383
Tbh, most of the tedium seems like it comes from balancing and tweaking. But once the system is in place, wouldn't it be easier to develop from there?

Especially since I'm not exactly doing anything really new, it's more of a love letter to another game.
>>
>>148616742
If you're not doing it for free nobody's going to be interested t b h
>>
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>>148616742
wtf m8 are you taking this seriously or not?
>>
Working on a Dryad boss fight for clarent, is this lewd enough of a pose for you guys?

I can't decide if a censorship leaf/vines are a good idea or not
>>
>>148616742
no one ever fucking needs music m8.
Barely anyone here gets passed the demo-stage before dropping it for their new idea.
>>
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>>148616168
>>
>>148616945
Spread legs and add a hollow where the vajayjay would be :3c
>>
>>148616945
Yeah, it looks great desu, maybe define legs and arms a bit more and no, don't remove the leaves/vines
>>
>>148616945
It's cool, but need some more juice, try twisting her body a little.
>>
>>148613686
Dont forget to spend 2 years on Bargue studies before actually doing anything
>>
>>148617045
Totally gives me a hilarious idea for an attack where she shoots bats or poisonous spores

>>148617069
vote for seductive leaves, got it

>>148617107
I'll be sure to make it more provocative when animating her. Glad you guys like it so far!
>>
>>148615608
top fucking keke
>>
>>148617161

Don't forget Loomis
>>
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attack mechanics work, now i need to add some hp bars so you can lose , and i need to work on score so you can win
>>
>>148617439
Why do you keep posting your meme game?
>>
>>148618169
Why do you keep not posting your game?
>>
Is unity overkill for 2D games or should I make the switch?
>>
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rate my spaceship
>>
>>148618169
side and frontal are qt, top view looks terrible and bland
>>
>>148618447
looks like a short dick w/ wings
>>
>>148618250
Yes it is, but more than that, its a pain, having to constantly fight against the fact it was made for 3D, thinking of hacky workarounds over things.
>>
>>148618447
I like it.
Almost reminds me of the old 50/60s rocketships you'd see in The Twilight Zone and stuff.
>>
>>148617439
>OSX
>that screen resolution
>that game

Not sure if elaborate shitposting.
>>
>>148618250
I have my doubts. Check out the Jelly fish game posted on Demo Day 9. It looks incredible and it's done in unity.
>>
>>148618678

Hmm what do you think about libgdx or godot? I really don't want to be tied to a company like unity or yo-yo if possible.
>>
>>148616945
Looks great man, but shouldn't you make her head hair/vines a bit larger/longer/messier? especially on the sides, she's supposed to give off a "wild" impression right?
>>
>>148617439
hope you know you are the biggest nodev of them all
>>
>>148616945
censorship is pointless in this scenario. Just don't draw the genitals at all like you have there and it works.
>>
>following tutorial
>tutorial says to call a certain function
>no idea what that function is or does
>go back and check
>they never mention anything about creating this function

cool
>>
got hp bars, and wave mechanics,

still need to work out score, game over screen, and need to make more different enemies
>>
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>>148619719
forgot progress
>>
>>148619841

haven't I seen a game like this but with stick people
>>
>>148619896
Oh man, I remember that too. That was some good shit back in the day.
>>
>>148619896
>>148620375
yeah that's the idea
>>
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So agdg, how are yous space jam collabs going? Have you settled on an idea already?
>>
Added temporal sounds and music.
I could push a demo about the parry mechanic now for feedback.
Here webm video with sound:
https://dl.dropboxusercontent.com/s/eahlchkgegagv1g/2016-07-15_22-59-38.mp4?dl=0
>>
>>148621471
> those bullets

this anon gets it
>>
how do i make good music for my game
someone pls help
>>
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ok i think im done here,

you can lose, and you can also get more score,

im gonna slap together some quick enemeis and thatis' it
>>
>>148621663
pay me
>>
lol you fags are such idiots for posting your game here
did you know that other people will just steal your ideas and take credit for it?
i'm never posting my game here lol, it's too good and unique for anyone to just steal
>>
>>148621934
>i'm never posting my game here lol,
you post it here every time you comment though.
>>
>>148621976
>comment
is that what you call it these days
>>
>>148621934
You can't steal what doesn't exist so your "game" is safe.
>>
>>148621934
why do you come here at all? lol
>>
https://www.youtube.com/watch?v=2sbHokC4Fs0

holy fuck, vinny played my shitty game
>>
>>148622015
i just come here to shitpost lol
>>
>>148621934
We're safe considering that there are only nodevs shitposters like you unable to make any games.
>>
>>148622047
Eh even if we were all yesdevs, everyone has their own thing they want to do.

And also even if you were 1:1 copying ideas you sporadically saw in the thread... You'd still end up with a massively different game.
>>
>>148622017
other famous people on the internet have played my shit game too
>>
>>148615397
I just looked at the soundcloud for the first time because I was thinking of learning music and starting my own account and joining and holy shit there are a lot of members.

>322 members
Do we even get that many unique posters?
>>
I'm going to be the most successful game dev out of all of you.
Screencap this post, I'll be back once I've made millions of dollars off my game.
>>
>>148622109
you can though
>>
>>148622313
We've seen this exact post too many times.
>>
>>148622394
Mine will actually happen though. Just you wait.
>>
>>148622391
Wrong post? What can I (or anyone?) do?
>>
>>148622450
FUCK YOU
>>
NO
FUCK

YOU
>>
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ok now we got some enemies some more waves and it's decent, not super fun, but i had fun with it for a few minutes.

i'll get this online soon
>>
>>148621471

nice
>>
>>148622721
>>148621471
samefag
>>
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Working on some dank cellular automata shit.
>>
>>148622431
>new IP
>no tripcode
lol
>>
>>148622927
>>148622838
>>148621471
samefag
>>
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>>148622838

kys bud
>>
>>148622960
samfeag
>>
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Hows your space jam progress?
>>
>>148623083 (You)
literally all me
>>
>>148623150

nope I'm all but 1 literally almost all me faggot
>>
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just finished my game of the night

play here

https://hephaestus_rg.itch.io/meme-defense-nightly-game-13
>>
Would be nice if /vg/ had IDs

Coolest goddamn thing to come to 4chan isn't used on the boards I frequent...
>>
QUICK post your main characters
>>
>>148623320
but there's 52 of them
>>
>try f.lux, it's great, I swear!
>tfw you're an artist that does most of the work between 7pm and 4am
what do
>>
>>148623389
do it
>>
>>148618250
Yes and for 2D pixel games in particular it's legitimately stupid
>>
>>148623402
Turn it off. If it interferes with you seeing true colors just remove it from your computer. What kind of artist are you.
>>
>>148623424

what would you use I am looking between GM, Godot, and Libgdx
>>
>>148623402
f.lux is pointless dogshit
>>
>>148623484
But I want at least a single night of good sleep
>>
Did some more rendering/cleanup, I think she looks much better now. Thanks for all the feedback!

Now to sprite out the other three bosses of Ch 1
>>
>>148623486
GM:S is solid. Successful devs that started with GM continue to use it, which is the best recomendation for it
>>
>>148623486
GM/Godot for small or simple projects.

LibGDX if you're fine with taking longer but having better performance/organizational control.
>>
>>148623528
work normal hours like a normal person then
>>
>>148623528
Do some exercise. Go for a long walk. Go for a bikeride. Do something other than sit on your ass all day.
Thank me later.
>>
>>148623551
I really like how you and desertdev make lazy pixelshit artstyle look great.
>>
>>148623497
It's not for programming.
>>
>>148623486
GM is a good engine that has proven itself with many successes, but if you're more interested in the programming aspect of gamedev I'd recommend libgdx, monogame or even LOVE. Godot is fairly new and I've heard good things about it, but I don't have enough experience with it to feel confident in making a recommendation.
>>
>>148623552
>>148623554
>>148623728

Alright thanks it seems like GM:S is the way to go. I would like to learn how to program so I might mess around with lib, I might be too dumb though idk.
>>
>>148623785
GM won't teach you to program.
GM will teach you to hack together code to make a game.

If your goal is to program & make a game. Study a language and then pick a library.

If you just want to make a game, go GM.
>>
Why are some musicians so obnoxious?
>trying to implement an attack for my character in my game and use headphones to lower volume of the sound effects so as not to disturb anyone
>one roommate screaming constantly at the top of his lungs in the shower
>he doesn't pay any of the bills or help with the yardwork with the rest of us
>he doesn't know how to clean up after himself unless reminded to, and even then, takes his sweet time to do it or 'forgets to' and leaves for a few days
>wants people to give him space to take care of his own business and mental health issues, and we try to leave him alone
>I can't take his 'singing' anymore because even when I'm using headphones and blasting music, I still hear him and can't work and get distressed because screaming and loud noises
>knock on the door and tell him 'you're too loud, please'
>says he's not singing like that to be a dick, he's actually practicing for his band and he's yelling because he needs to hit that high note
>goes back to 'singing'
>can't take it anymore and knock on the door again and tell him I can't work with the loud distractions
>turns around and plays the victim, like I'm the one hurting him
Just fuck right off, you asshole piece of shit garbage. Let me just like make game in peace.
>>
>>148623937
unsubbed
>>
>>148623937
nice blog you have here
>>
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Ok got a rudimentary fire sword+fire attack going on. The longer you hold down the attack button, the bigger your fire attack will be, up to a maximum of 5 seconds. The particles look like shit but its just placeholders for now. Sorry for the slowdown I have a million tabs open
>>
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>>148623937
>>
>>148624250
looks straight fire lad
>>
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>>148623074
Not lewd enough. Have some references.
>>
>>148624250
is this bloodstained footage
>>
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time for the worst part, upgrading the project to GM:S and cleaning up all junk code
>>
If anyone here unironically uses GM, please buy bleach right now and drink it.
>>
If anyone here unironically doesn't use GM, please buy bleach right now and drink it.
>>
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>>148623937
>>
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>>
>>148624594
>>148624618
so what should i do!??!?!?
>>
>>148624682
kys
>>
>>148624673

I want to fuck your duck
>>
>>148624682
buy bleach right now and drink it.
>>
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>>148624673
>>
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>>148624731
>>
>>148624650
stop posting anime pictures
>>
>>148624879
hi /3/
>>
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>>148623551
Nice.

And pic related is too cool. Kinda wish I had uploaded my game now.
>>
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>>148624956
>>
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>>148624956
>>
>>148624250
You might want to give some more visual cues for when the attack is being charged, like holding the sword in a different position, or making it blink red, or having some particles spin around/into the sword.
>>
>>148625148
I do what I want with my game, retard. If you want to have those, then make your own game. Don't mess with mine.
>>
Is there a list of agdg tumblrs?
>>
>>148625312
don't talk to me or my game ever again
>>
>>148625148
Yeah I plan on having a charge up attack animation, I just haven't done it yet. Right now it's just the flame on the sword getting bigger. Adding additional particles spinning around as it grows sounds nice though, I'll write that in my to-do list.
>>
>>148625367
latest recap should have them.
>>
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>>148625312
Not me

>>148625463
Me
>>
>>148625549
don't worry about it, it's pretty clear falseflagging
>>
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>>148624956
>>
>>148621934
this bait is aces
>>
ded thread and no free released cute girl
>>
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>>148626114
what about free released cute grass?

https://mega.nz/#!sMpgkCCD!-zDHtZPZU6NA1g3O0jxc2RNjE--ex2--72unijaPsJM
>>
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>>148624650
>>148624956
>>
>>148626206
>https://mega.nz/#!sMpgkCCD!-zDHtZPZU6NA1g3O0jxc2RNjE--ex2--72unijaPsJM

ue4?
>>
post anime one more time
>>
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>>148626319
>>
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>>148626319
>>
>>148626418
anon pls no
>>
>>148626418
>USER WAS BANNED FOR THIS POST
>>
>>148626418
wtf dude
>>
>>148626245
Looks like it
>>
>>148626445
>>148626490
>>148626507
what was it?
>>
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>>148626319
>>
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>>148623937
>>
>>148626418
FUUUUUUUUUUUCK
>>
>>148626653
I'll keep it anyway. I might switch to ue4 at some point.

Is (10,000.0, 0.0, 10,000.0) supposed to be far from the origin? I get tons of lighting glitches after a while in unity...
>>
>>148626709
lots of spiders
>>
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>>148626418
>>
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>>148626418
>>
>>148626418
Thanks, now I'll go to jail.
>>
>>148626418
t-that's not anime
>>
>>148626418
Are those sex dolls?
Don't look human.
>>
>>148626709
anime
>>
>>148627003
obviously.
Not sure why they made the arms so in-humanly long though.
>>
>>148619841
Man, I forgot this subgenre of a subgenre existed.
>>
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Why isn't this working in c#

public PoopClass {get; set;}


...later in the code

PoopClass.poopAmount = 1; // Error here


But if i change public PoopClass {get; set;} to public PoopClass; it works fine

What the shit? The error says it's not a variable.
I need to have that {get; set;} there because reasons
>>
>>148621471
>a shmup where you can't dodge bullets so you just go through them
>not Ikaruga
Uh huh.

I already did a prototype of your concept by the way.
>>
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>>148627315
stop using get/setters.
>>
>>148627315
shit i forgot to add the variable name it was supposed to be

public PoopClass poop {get; set;}
>>
>>148627315
you're a shit programmer and you should just give up and move on to making art for us real game devs who can actually code
>>
>>148627349
so hardcore xDD
>>
>>148627315
suicide is an option
>>
>>148627315
>public PoopClass {get; set;}
You need a private variable to store the value, like this:
private _something;
public Something { set { _something = value; } get {return _something;} }
>>
>>148627490
dont fucking teach him you fucking newfag
kill yourself
stop enabling shit coders
>>
>>148627490
Actually c# creates that automatically boi
{get; set;} is a valid shorthand
>>
>>148627349
aesthetic
>>
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If someone wants help with sounds/music for august/september, I can help. I'm not the best but I'm doing it for free.

https://soundcloud.com/lemmyrodul

Pic non related
>>
>>148627757
>He does it for free
>>
>>148627639
Didn't know that, thank you.
>>148627569
Ahahah, why are you so mad?
>>
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Where da space games at?
>>
>>148627843
pls just die alreadyyyy
>>
>>148627757
Your map has an error. The protagonist should start in the upper left corner for most efficient travel to their destination
>>
>>148627757
i'm making a hacking game, make me some techno shit
>>
>>148627880

working on it >>148618447
>>
>>148627929
I could. Post references/guidelines/webm/jpg/boobs
>>
>>148628041
Google Uplink.
I'm one of the programmers of that game and I'm making a sequel on my own.
>>
>>148628181
thanks mr skeletal
>>
>>148616742
$5 a song is a great deal and I like your work. I'll contact you when my game's ready and I need music. Hopefully your offer still stands in two years or so.

>>148622846
These are some nice caves mate.

>>148627349
Reminds me of flashback. Where does that mockup come from?
>>
>>148628181
>tfw exciting stuff like that never happens in my shitty country
>>
>>148628549
whats ur country, anon
>>
>>148628378
>Where does that mockup come from?
Inmost.
>>
>>148628610
r u a terroras?
>>
>>148628114
I'm listening to heavy 90's 00's vibes, like some B movie about a cop fighting trying to catch bad guys.

There's even some Red Alert level of instruments.

Your sequel on the same pace?
>>
>>148628652
I actually lied. I'm not one of the programmers of Uplink and I'm not making a sequel or any game at all. Sorry.
>>
google yiffalicious
>>
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>>148627880
>>
How do you deal with keyboard ghosting basically ruining any control scheme you come up with?
>>
>>148628759
You really need a better control scheme if this is a problem
>>
>>148628745
What's this? A spaceship for ants?
>>
>>148628702
>>
>>148628791
use some 21st century memes man
>>
>>148628942
how about i punch your lights out
is that a meme from the 21st century?
>>
>>148628791
Player has to be small so that enemies can be big
>>
>>148629140
ironic internet toughguying is very 21st century
>>
>heartbeast will never be your bf

why dev
>>
>>148626709
you can go on the fireden archive and still see it
>>
>>148626709
don't do this
>>148629781
>>
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>Made progress on a problem that was plaguing me yesterday
>>
Working on this Composition for my game, please rate and subscribe.
https://clyp.it/1edyn42n
>>
ln order to make mecanim animations in unity to export to any model l just have to create an animation, say, in blender to a humanoid model and then import it to unity? Thanks in advance
>>
I need ideas for a management/sim/idle/clicker game.
>>
>>148628641
I'm asking because a Google search won't find anything.

>>148630176
Mining space station sim/clicker where you get rare metals from asteroids to build more mining ships and stuff.
>>
>>148630176

Amateur game dev management sim
>>
>>148630110
Everything aside from the baseline is actively displeasing to listen to.
>>
What should I do
>Player is a space mecha
>Will look like shit scribbles since I can't draw
or
>Player is a space ship
>Will get decent looking placeholder when the jam ends

???
>>
>>148627880
Right here >>148623074
>>
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>>148627880
Added shitty clouds to the shitty planets.
>>
>>148630176
Switchboard Operator
Farming
Traffic Director
Fishing Company
Chinese Sweatshop
>>
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Added more parts to the selector
Made the selector screen more efficient by how I load images.

Next is to redo the algo for spawning asteroids
>>
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>
>>148630952
this guy comes up and slaps your game on the ass, what do you do?
>>
>>148630513
>Farming
http://browserfarm.jbarcena.com/
>>
>>148631042
What game?
>>
>>148631042
slap him back because his bones are probably messed up
>>
>>148631246
It would be extremely painful.
>>
>>148631354
You're a big guy
>>
>>148631384
Thanks, it hurts to live.
>>
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>>148631440
>>
>not a single message in the last 10 minutes

ls finally over /agdg/?
>>
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>>148632223
>>
>>148632223
looks like everyone is busy making progess
which is good
>>
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>>
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New terrain. It look a bit weird to me. What do you think?
>>
>>148632634
I think it's the texture but I have no idea what I'm talking about.
I'm going to post anyway.
>>
Got some great ideas for a game but it takes a shit load of coding before I can test out the implementation.

Been programming weekends here and there but making little progress. I work as a programmer so just feel worn out coming come after programming for 8 hours and never feel like making progress.

Got about 6 months of living expense in cash and 3 years if I cash out of my equities when they're at all time high now.

Looks like it might be time to bite the bullet and quit my job to dev full time. If I don't succeed before I run out of money I'll just kill myself.
>>
>>148632634
My gaming experience tells me if I fall into any of those holes I won't be able to get out
>>
>>148632634
Looks like improperly set perlin noise with a sand texture on it
>>
>>148632634
Way too rugged, sand is a lot smoother.
>>
>>148632634

I think your polygons are too large for the detail you are trying to show in the terrain.

Still looks nice tho.
>>
>tfw you will never be a famous indie tranny dev
why live?
>>
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What's the best way to make vector animations nowadays?

Drawing in Illustrator + animating frame by frame in Photoshop?
Drawing in Illustrator, animating in After Effects and then exporting as .gif?
>>
>>148632950
>exporting as .gif
do not ever use gif in games, it's too shit to use.
If you're doing frame by frame animation you'll want to export animation sheets or export the animation frames as separate files.
If you want to do bone animation you'll probably want to do that in-engine because most engines have built in ways to handle 2D bone animation and it will be smoother than frames.
>>
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>>148632950
still flash
Thread replies: 255
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