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/agdg/ - Amateur Game Dev General
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Demofriends edition

> Current Game Jam (Space)
https://itch.io/jam/agdg-space-jam

> Demo Day Nine just ended. Play some games and leave feedback.
https://itch.io/jam/agdg-demo-day-9

> Next Demo Day (X) Coming Up
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/#
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
/agdg/ SC: https://soundcloud.com/groups/agdg-audiofriends

> Chats
https://discordapp.com/invite/0g6DnnHCw7KH2NzH
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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>>148562007
1st for let the shilling begin. Musicguy looking for project and blah blah blah.

https://soundcloud.com/trip-tune/travellers-baglite

https://soundcloud.com/trip-tune/moonlit-flight

https://soundcloud.com/trip-tune/bruut-the-troublemaker

https://soundcloud.com/trip-tune/merry-song-of-just-three-wordslite
>>
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First for this is not an anime board
>>
nth for what the fuck is the difference between .gmx and .gmz
>>
>>148562246
every board is anime
>>
where can i bulk download texture packs? the ones in the OP blocks bulk downloading and i got banned 3 times already
>>
>>148562246
>>>/vg/catalog
>>
>>148562378
One letter :^)
>>
>>148562110
I don't drums in your songs, in second it sounds so off.
>>
>>148562007
Just finished laminating and framing my print.

Next stop, my wall!
>>
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>>148556916
>roguelike in the bathroom
jesus, i'd die of constipation because of the anxiety.

>be in the bathroom
>turd half way through my ass
>"You open the door"
>"5 elephants, 2 vampire moskito, 3 green dragon and The Lernaean Hydra come into view"
>turd split in two
>>
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>>148562246
>>
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>tfw you refactor code and it works flawlessly
>>
>>148562794
now try that without an IDE
>>
>>148562461
I just get them from pinterest with jdownloader
>>
>>148562706

anime and pokemon are for normans nao
>>
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>>148562560
That's beautiful and I'm jealous, anon.
>>
>>148562701
>not instinctively loosening your sphincter in preparation to all the buttraping that is soon to follow
>>
>>148562852

I'm using sublime anon you're triggering me

> impliying i shouldn't be using vim
> impliying im not trying

;_;
>>
>>148562246
>>
>>148563234

>>>/v/
not /vg/
>>
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HOLY SHIT IT WOOOORKS

THANKS BASED >>148555940

Now to add collision! That'll be easy!

also, anyone knows why it lags when the player moves?
>>
>>148563353
Not on >>148562246 either.
>>
>>148559246
Seems good.
One of them are unresponsive but the other seems like a total bro.
>>148559586
>FUD
Please don't anon.
>>
>>148563353
You'll notice that in that pic vg didn't exist yet.
Hell there's still /rs/ in that. RIP
>>
>>148562950
Yeah luckily I do graphic design and digital art for a photography studio so I can print and frame stuff here and just pay wholesale price for ink, paper, and frames. I think total it probably cost me 10 bucks to do this.

I've got the 24x12 printable file if anyone else is interested. Original art isn't mine, I just added the backdrop and DD9 guy.
>>
Thinking of doing a basic RPG for Space Jam. What are some games with decent non-pixel top-down sprites for reference? I've been looking at RPG Maker sprites but most aren't very impressive.

Pic unrelated, I was just browsing through old OP images and found it.
>>
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>tfw achieved basic rtti/reflection thanks to the constexpr version of djb hashing i implemented.
>>
>>148563234
>/g/
yuki is the mascot of dpt
>/k/
>raifu/upotte threads
>/tg/
anime marines
>>
>>148562560
10/10 would hang on my wall.
>>
>>148563491
I'm pretty sure you just made that all up. Those aren't real things.
>>
>>148563491
That does sound nice but you're not expressing yourself in a way that makes me confident in you.
>reflection
How?
>>
>>148563548
yuki as in yukizini?
>>
>>148563665
It's not reflection, I'm just able to uniquely identify types.

#define NG_REGISTER(T) namespace ng { namespace detail {\
template<> struct Type<T> { \
static constexpr bool valid = true;\
static constexpr const char *name = #T;\
static constexpr uintptr_t hash = djb32(#T); \
}; }}
>>
>>148563697
>>
>>148563815
so that's a yes?
>>
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how shitty do these look?

would you like them more if they had some vague light around them and clouds?
>>
>>148563624
It's woefully lacking in information. What I'd imagine anons game is is a game where a hashkey is generated from a piece of information (maybe location?). The hashkey gives him a way of looking up what
^Scratch this.
>>148563789
Wow that's actually really nice anon. It's terribly ugly because C++ but it's nice.
NG being what?
>>
>>148563789
that's cool but where's your game?
>>
>>148563864
I think you need to leave.
>>
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>>148562007
Would you marry an agdg character?
>>
>>148563973
Try to give them less contrasting palettes. Don't let whatever algorithm you're using pick the colors purely at random.
>>
>>148563996
>NG being what?
eNGine
>>148564001
got bored of working on it so i decided to make another engine
>>
>>148563973
Cool! How are you making them?
>>
>>148549025
That looks great. May I ask how you did the run cycle? Have you drawn every frame, or have you used some sort of boning technique with Spriter or Flash or whatever?
>>
>>148564051
The girl with the Kalashnikov looks nice. And the vampire girl too. I'd totally familiarize with her.

But I don't know them well enough.
>>
>>148564095
you mean something like this?
https://color.adobe.com/it/create/color-wheel/

>>148564198
it's just perlin noise + threshold on random colors
>>
>>148562007
which one of these is clarinetdev
>>
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Guess it looks a bit better now that I kinda got the lighting right-ish. Still need to learn about them tone maps.
>>
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>>148564350
thanks bro, I hope I won't disappoint you
>>
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spin 2 win
>>
>>148562560
Fantastic.
I'm pure jelly.
>>
>>148563453
my collab partner is hiding, I'll be your art fag.
>>
>>148563548
>>148563815
That makes a lot of sense
>>
>>148564585
looks linda flat but there's only so much you can do with an image, good job

what is your game about?
>>
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What kind of game are you making for space jam?
>>
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Oh well, I guess this was a milestone to make because I was supper depressed and every time I started a new project I got depressed I actually suck.

It was a struggle just to make this.
But I'm glad this is over and now feel more confident.
>>
>>148562560
neat
>>
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>>148564574

>clarinet
>>
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>post one of the best progress since the beggining of my project
>no replies

Life is unfair
>>
>>148564981
It's based on events before the big bang
>>
>you will never make music this good
https://www.youtube.com/watch?v=iCEDfZgDPS8
FML
>>
>>148564051
cra > eniripsa
>>
>>148565034
>>148564676
>>148563387

Good job anons. keep fighting the good the fight.
>>
>>148564926
I'm already an artfag, I'm just an artfag with no artistic sense when it comes to games. Shame on your collab partner, though.
>>
>>148565094
Mussorgsky, please.
https://www.youtube.com/watch?v=Isic2Z2e2xs
>>
>>148564981
Shmup
>>
>148565051
>post one of the best progress since the beggining of my project
Repost it, quote it or you're lying for attention.
>>
>>148565051
Sorry anon.
It's this I take it:
>>148563387

It looks very nice.
>>
>>148565051
best doesn't mean it's not shit
try harder!!
>>
>>148565051
>beggining
you deserve your fate, dumb frogposter
>>
>>148565241

Holst, please.
https://www.youtube.com/watch?v=p9OBf8f55tU
>>
>>148564051

I'd marry you
>>
>>148563387
Anon a few suggestions:
How to place your camera:
>when in the ship view control it however you like
>when in the character view keep an offset for the cameras last position relative to the ship
>lerp it towards the player position
>set camera position to the lerp result
That way you don't get this janky motion.
Rotation is fine. You probably always want it set in a straight grid fashion.
>>
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>>148565236
:(
>>
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>>148564971
It'll have dynamic lighting (normalmaps) so it won't look so flat!

It's a horror-themed adventure point-and-click game about war. It'll have some visual novel elements also.

Here's the start screen: https://www.youtube.com/watch?v=SroLcGyzlsc
>>
>>148565609
>I hail satan.gif
I hope you burn and I don't believe in hell.
>>
>>148565478
Dvořák, please.
https://www.youtube.com/watch?v=goeOUTRy2es
You have excellent taste, by the way.
>>
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>>148564981
probably none because I suck at life and can't figure out shit
>>
>>148565850
Thanks.
>>
>>148565850
Redeemed. Be careful next time.
>>
>>148565869
>furfag
Do it. Do it and free the world of your cancer
>>
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Toggle cubes in action! There is a sound-effect and freeze frame effect (similar to when you get a powerful in super mario games).
>>
Working on spreading Kudzu thing.
It's a controller object that checks the value of every tile and multiplies it by a certain amount with some randomness.
The spreading chance depends on the object's solidity, so for example the gray walls are 100% solid which means they are immune to the Kudzu, while the red boxes are 85% which gives the Kudzu a 15% chance to spread.

Right now it doesn't actually do anything but it will damage objects (eventually destroying them) and slow the player down.
I will also make it so that you can squish it with objects to destroy it and maybe let it push objects randomly too for added chaos.

Also, it's highly flammable and requires oxygen to survive (spaceship hull breaches aren't ALWAYS bad).
>>
>>148565279
T-thanks

But no, he didn't mean my post

>>148565596
I'm now using MoveTowards and it works just fine. But i'll add lerping now
>>
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>>148564981
Metroidvania with some randomly-generated stuff.

I've got the whole weekend to dev which is good because my job has got me waaay behind on Space Jam.
>>
>>148564981
It's a mix of quake III, the sims, the movies, capitalism, factorio and battlefield. In space.
Don't steal my idea.
>>
>>148566362
>MoveTowards
How am i or anyone supposed to know what that means?

What is it with you /agdg/ and just saying 'I'm using X'
It means nothing unless it's a commonly established thing.
>>
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Trying out puppet 2D. This seems like it will help when it comes to making an octopus!

Plus it will also help my other project, heh.
>>
>>148565812

Liszt, please.
https://www.youtube.com/watch?v=yJpJ8REjvqo
You too.
>>
>>148566496
Why boner
>>
>>148566496
>Plus it will also help my other project, heh.
You somehow managed to make it sound disgusting.
>>
>>148565675
looks solid, would buy on steam
>>
>>148565812
>>148566568
Get a room you two
>>
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>>148566615

It's okay my side project is a porn one.
>>
>>148566493
Uhhh, MoveTowards is commonly used in Unity for movement. I think most people here know what it means.
It basically moves an object towards a determinate point in space. I set the speed to Speed * Vector2.Distance(self,target)
>>
>>148565960
I am not a furfag. I am perfectly straight and do not wish to fuck the bunny.
>>
>>148566718
Ah, so it's a lerp or smoothstep.
Ok.
But you're not doing that for the in-ship view.
>>
How do I start deving? I know how to code and worked as a programmer for 3 years, but I've never actually started a project, I've mostly done bug fixes and adding features to existing projects. And I've always worked with whatever compiler and other tools the companies told me to use, so I have no tool at home either and never used a popular engine (The projects I've worked on developed their own in-house libraries).
>>
>>148566935
use a popular engine
>>
>>148566718
Also assuming everyone uses or knows Unity is ridiculous.
Go tell that to any paid gamedev and maybe if they're well inclined they ask you if you mean a lerp-style function.
>>
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>>148566669
>tfw I went from 'Your start screen is ugly and makes me not want to play your game' to your post in a single day

Thanks anon ;_; thank you very much.
>>
>>148566880
Yes I am. In the webm I posted I wasn't, but now I am
>>
>>148566935
Use a framework. Absolutely do not use an engine. You need to learn to be a real programmer who can actually contribute meaningfully to a project.
>>148567107
Ok good.
Your out of ship view is smooth though.
>>
>>148567178
framework is only slightly better than enginenodev
>>
>>148567273
Depends on the framework and what features it gives you. The step is very minor. There's a crucial difference though. In a framework you practically always define the world yourself.
And as irrelevant as that may sound for someone who has only done bugfixing or added features to existing systems having to make up the world is important.
>>
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>>148565241
>Holst
https://www.youtube.com/watch?v=GP8dwXxXEK8
>>
What's a good resolution ratio for a game?
>>
Toned down the seizure-inducing circles and made the general darkness effect a tiny bit lighter so now you can barely see the actual ground/walls. The idea is that the advanced darkness section wouldn't be very long and would only last until after the boss/mid-boss is defeated, then it would get somewhat brighter. I was thinking of having the main path lit up with the lights and side areas in darkness with some hard to see enemies to deter movement into those areas.
>>
>WWIII just started in turkey now
wew lads.
>>
>>148567549
X:Y
>>
>wake up, poorly rested
>ah I'm too tied to dev, best have some coffee
>ah now I'm hungry, I'll cook
>cooking done, time to eat and then dev
>ahh I ate too much, I need to rest
>ahh I can't get rid of this erection, best have a wank
>ah now I feel lethargic from the fap
>go to bed

How was your day agdg?
>>
>>148566867
fuck the bunny is just a meme.
>>
>>148566110
This is such a nice-looking game, I can see it going far.
>>
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What music gets you hyped for a dev session? Pic related.
>>
idea for a game: turkey coup simulator
>>
>>148567935
None
>>
>>148566268
Your game has a lot of potential anon.

I just think that making it a block-pushing puzzle game will ruin a great idea
>>
>>148567935
Sia or Taylor swift

I don't really like them in any other situation
>>
>>148566382
deserves more replies

a+ stuff senpai
>>
>>148567935
>hyped

I mostly listen to relaxing stuff because i'm a retard and doing dumb stuff while devving makes me mad
>>
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>>148565094
>hear this
>want to make pirate game
https://www.youtube.com/watch?v=gcozRYY1KoI
>>
>>148567935
I listen to Megalovania for a lot of the time. Other than that I do the SSBM OST.
>>
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STILL FUCKING WAITING on the Ori Cohen bug to be fixed. Starting to get actually upset with Epic for how long it's taken them to even log a proper Bug Report to the tracker.

Meanwhile, making progress on the new level, especially on Iso Zones (which I had developed prior but, due to lack of real use, hadn't found all the bugs with).

Dashing now works in Iso Zones using actual directional inputs, also you can now transition between sidescroll and iso zones properly.

Also, I'm really REALLY loving this new level, it's so much fun to design. I can create interesting arenas because of the tight quarters indoors, and the ability to restrict the player's freedom of movement along a single axis (depth or height depending on whether I'm using a sidescroll or iso zone outside) is making developing branching paths and secret areas a lot less forced.

I'm honestly having a ball plotting all the different routes through the "city", designing city blocks (4-building sets) with different entrances, exits, floors and wall-holes so that you can get totally different experiences depending on which route you took to them.

In some ways this feels more like what I envisioned Mayhem League playing as than Magplate Stadium (which was closer to the original design concept); arenas connected by "level" segments that could be tackled in a number of different orders. Granted, Magplate was also fun to design (having each arena shift its elements every Tier so that any arena order would provide a unique experience) but the interconnection didn't gel as well as this does. Of course, this is grid-aligned so it makes it a lot easier to do in terms of planning routes and stuff, but still.
>>
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>>148567935

*deep breath*

https://soundcloud.com/plrusek-chan/melolignia
https://www.youtube.com/watch?v=CsW72KIOd8U
https://soundcloud.com/tonnor

off of the top of my head

not gonna link up extra undertale tracks obviously

look up "shmup boss theme" for a bunch i cba to list
>>
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>>148567935
That's probably my favorite song on the OST.

I used to play this before every dev session. Naturally, being a nodev now, I haven't heard it in a while: https://www.youtube.com/watch?v=S4Hi6-ah8D8
>>
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>>148568127
Aww thanks anon

My goal by end of tomorrow is to have the blaster system 100% working. It's the central mechanic of the game, being able to customize your main weapon.
>>
>>148568610
When you customize it the sprite changes, right?

Right?
>>
>>148567935
https://www.youtube.com/watch?v=MB5gKerbnLE
>>
>>148566382
This isn't my kind of game but I can appreciate how slick it looks. That UI is extremely nice, in particular.
>>
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>>148566978
>use a popular engine

>>148567178
>Absolutely do not use an engine.

If I wanted to start with a framework, are there any in particular I should start with? There are engines listed in the OP but no framework. I'm mostly interested in learning how to make 2D games, preferably in C++
>>
>>148567664

I just started working on my first ever game and right now it's more like

>Wake up
>Dev until boss calls me in, skip breakfast so I can dev
>Go to work but want to dev
>Browse /agdg/ at work and wish I was devving
>Go to lunch
>Write down ideas for enemy patterns at lunch
>Go home
>Dev
>Holy shit it's midnight when did that happen
>Dev more
>Can't keep eyes open so go to bed
>Lie in bed awake thinking about dev

How long until the honeymoon is over?
>>
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>>148567990
It will be way more than that (hopefully), I want to create several different enemies and systems that interact between themselves for emergent gameplay and such.

I'm just ideaguying right now but here's what I expect the game flow to be like:

There are two steps: Spaceship and Planet.
You start in a randomly generated (yeah, hate me) spaceship with several objects like doors, control systems like oxygen scrubbers, heating, etc.
Enemies will mostly be several variants of spreading and spooky plants who slowly destroy the ship, so you will have to use tools like flamethrowers and blocks to slow the enemies down.
If you survive and complete whatever objectives you need, you land on the planet safely.

The planet will have abandoned buildings and dangerous enemies too, but instead of protecting the ship it will be more about self-preservation and fuel collection so that you can leave the planet and start again in the spaceship step.


It's less "sokoban" and more "survival".
>>
>>148568729
The customizations are all internal (Microchips,in game) so it doesn't change the weapon's appearance. It does change the type, size, count, and spread of the projectiles though.

>>148568805
Thanks anon. I need to smooth the player's motion out with more transition sprites between running, turning, etc. but that's polishing and will have to wait until I actually get a playable game together.
>>
>>148567664
>Wake up
>Eat
>Work
>Dev all day, fix major issue caused by boss
>Fix issue in my data system
>Go home
>Start Space jam deving
>Put food in and taking a break
>>
>>148567935
https://www.youtube.com/watch?v=tWOl-Fl-Lak
>>
>>148569142
What the fuck

Do you just hate fun

Literally everyone on this world loves when the weapon sprite change when it's customized
>>
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My space jam game. It's going to be an FPS where you have to kill aliens who have taken over your spaceship. So far i've added movement, shooting and very basic patrol AI.
yes i stole those glasses from that one guy
>>
>>148569498
Why 4 bit? It looks shittyhipster garbage
>>
I wanted to avoid space jam, but I have simple (I hope) idea that would make nice break from main project. Also, I never modeled spaceship, so this gonna be fun.
>>
If I don't know coding should I start with something like Codeacademy?
>>
>>148569498
It looks like those 3D Scratch games
>>
>>148569498
looks like unreal engine 4.
>>
Are there any C# editors for the Linux terminal?
Vim, right?
>>
>>148569617
>gradient lighting
>4 bit
>>
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My graphics card has been struggling for years now. Today it started glitching and artifacting in a way it never has before.
I don't think I've got much time left.
>>
>>148568975

A week and a half
>>
>>148569617
Well i think it's cool
>>
>>148568914
>>148568914

Java with libgdx.
>>
>>148570451

Plenty of time to finish my game for the jam, then
>>
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Progress!
You can now build your own custom ship. Need to add more parts, but for now its cool.
>>
>>148568975
if you really love her, the rest of your life is the honeymoon.
>>
>>148570435
new GeForce and new radeon, now is the best time to buy, current gen is gonna be at an all time low and next gen is gonna be a pretty sweet deal either way
>>
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Sorry to be lame but could someone please just save this image, without the noise all around it as a PNG and reupload it here? Ive spent too long on GIMP trying to fix it =[

If the white edge of the cloud could be slightly blurred that would be perfect.

Thank you!
>>
>>148570892
I love those little customizations.
>>
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>>148571264
This better not be for stealing assets, anon.
>>
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>>148571785
I recognize this, it's literally a from a texture sheet out of Wind Waker
>>
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>>148571980
>>
>>148571934
This game looks like it will be a major success on mobile game markets. Please teach me your ways at being so successful at creating mobile game art like that plz
>>
>>148567550
Are those enemies?
That's a really interesting feature, it always makes the game a bit more challenging, but I don't know if the enemies should emit that much light
>>
>>148571980
I know, that's why im hoping anon isn't doing something dum with that puff.
>>
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>>148563387
Glad I could help, man.
>>
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is this better?

the colors are now picked following a wheel after the first is randomly picked.
>>
>>148572475
looks pretty
>>
>>148567550
Very nice. Your destructible lanterns remind me of those light bugs in Super Metroid that would hurt you but darken the area if you killed them.

>>148570892
Hell yes, this is a neat touch.

>>148568247
>I listen to Megalovania for a lot of the time
I'm jealous of Undertale fans, they can listen to a good song and think about a decent character like Sans instead of goddamn Vriska
>>
>>148572256
Nah they're supposed to be some kind of lighting fixture right now. I'm still trying to figure out how I want to go about this section, though. Wanting to have a boss that deals with the light somehow.

>>148572579
I will not lie, that's where I got most of the idea from. The overall lighting of the room was also going to be based on how many lights there are in the room but that becomes problematic for what I had in mind.
>>
>>148564585
It still doesn't quite mesh with the background, but at least it doesn't look completely out of place.

It's kind of like those rocks in anime that are noticeably different from the background rocks because they're the ones that the animators have to animate breaking.

Which isn't *necessarily* a bad thing. It definitely draws the player's eye to it.
>>
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>>148572579
>>148571462
Thanks!

Figured it was an easy way to make a little progression too. Unlock extra ship bits.
>>
Can someone recommend me a good plugin/asset/something for unity for keeping track of tasks?
>>
>>148572579
>not thinking of doctor andonuts swearing up a storm

Get it together senpai
>>
>>148572767
"good" anime draws the background in the same style as the animated bits in those cases
>>
>>148572934
>not alchemical
jesus thats bad.
>>
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>Nobody ever needs a VA
>Nobody ever pays for art
>Nobody ever pays for music
I need to get into programming if I wanna make money desu
>>
>>148572968
You're right, that was fucking incredible. I wish either story could have had a callback to "YOU WILL SING FUCKING BEETHOVEN", but oh well. Can't have everything.

Maybe I'll subtly reference it in my game.
>>
>>148573173
Plenty of people pay for art and music.
>>
>>148573173
People pay for all of that.
VA is harder to get into because cheap and indie games generally don't have it as its an extra expense.
Art and music get paid for constantly. Look at breeding season.
>>
>>148573173
>>Nobody ever pays for art
False. It's very easy not to see when someone buys art, music, or whatever else for their game. It's usually not advertised at all. But people will see that you have commissions open and will usually implement their purchased work without a flashing "I PAID FOR THIS". I know from experience.
>>
>>148573304
>breeding season
2soon
>>
>>148573337
When you commission a piece of art, do you legally get the rights to do whatever you want with it?
>>
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>>148573124
Yeah. Also the wrong image, I meant this one.
>>
>>148573469
You have to negotiate that with the artist.
If you speak to any artist with a smidge of business sense, you usually have to pay extra for commercial rights.
>>
>>148573469
I think contracts exist for stuff like that. I can only really answer "maybe". I don't care what my customers do with the stuff I make for them. I can't speak for other artists.
>>
>>148573469
Depends on what kind of rights the artist specifies. SOme will give you full control over reproduction of the piece as long as you credit them. Others will reserve their rights over it and say it's only for personal use. Some will meet you halfway and say some reproduction is fine, but mass reproduction (t-shirts, bags, other merch) requires renegotiation of payment.
>>
How many of you are making a SHMUP for Space Jam?
>>
>>148571934
>Make this like LSD dream simulator it looks like a PS1 game in a good way.
Thanks i'll check that out. I actually want to add gouraud shading and PS1 vertex snapping, but i don't know if i have the time yet.
>>
>>148573469
As a commissioned artist I do this depending on the purpose of the art. For games, I like to ask to retain the right to use artwork for portfolios for future employment opportunities but the distribution/design/function of the concept art is retained.

You don't want to ask for reservation of all rights on your artwork if you're an artist- only a handful of people will agree to that and most of them wind up with a crazy Israeli artist walking away with $190,000 and a failed company *cough*
>>
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>making steady progress on my game
>suddenly realize that I know how to fix a problem that caused me to abandon my first game six months ago

I've got an urge to go back and finish that one now, but I'm already in the middle of this one.
>>
I use visual for scripting but I wanted to open old script from different project so I used notepad++.
Then, for n minutes I couldn't get why nothing is working while editing file opened in notepad.
My brain is telling me it's late.
>>
>>148567550
I hope you'll find some great artist to make your art.

>>148567935
Cute 60s french female singers.
https://www.youtube.com/watch?v=_Q4jIPKdlzw
>>
Hey did you guys hear about military coup in Turkey

You're all so focused in devving I figured I should tell you about it
>>
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>>148574079
arigato death
>>
>>148573952
>For games, I like to ask to retain the right to
Typical Schigg here.
>>
IDEA:

gardening game where you can use the plants to make items and shit to sell to heroes and trade materials to make new items.

This game is focused on being played by girls.
>>
>>148574293
I mean the only thing that happens is it has my name on it and it's in an online library where someone who might want to hire me can review my previous work.

It's like a resume for someone who draws good sometimes.
>>
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>>148562246
m-mehca isn't weeaboo! I- I like western mecha!
>>
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>>148564981
Its my first project, so I thought a simple shmup would be a good learning experience.

I'm having fun making it, even if its pretty basic right now.
>>
>>148574531
WH40k and other mecca is borderline weaboo
>>
>mfw I've already made 2 space shooting game
>don't want to make a third for space jam
HELP
>>
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Got it hung up! Thanks again art anon. You made my day. Great new addition to my living room :)
>>
>>148574079
I heard but I don't know know where Turkey is
>>
>>148574079
someone make a meme game
>>
>>148574079
I live in America. How would that affect me at all?
>>
>>148574720
Can you fuck off
>>
>>148574720
Nice

>>148574774
You fuck off
>>
>>148574438
There's no need for you to retain the rights, you're just impeding the game possible evolution.

You can just have a contract forcing them to tell that the art is done by you and future employment will come by itself. By keeping your right, you're just basically telling everyone "my work my rules all the money for me be even thankful I allowed you to use them for your game you shitty peasants".
>>
>>148574720
How do I get such a high quality print and how much do I pay for it?
>>
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>when the ide/editor can't keep up with your macros and templates
>>
>>148574720
>hanging that shitty memesword on your wall
>>
>>148574720
Holy shit I had no idea there were wizards ITT
>>
>>148574841
You fuck off
>>
>>148574720
>super metroid
>the mummy
>marvel
>the original legend of zelda
I don't know who you are but you're absolutely fucking based.

Your :) emoticon is shit though.
>>
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>>148574860
"You don't need to retain the right to show people your artwork in an online portfolio"
>>
>>148574720
I can't tell whether this is awesome or cringey
Probably both
Congrats, anon, and shame on you
>>
Complete numpty here, is it wise to have one script that does most of logic, and other scripts keeping track of variables for specific entities?
>>
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I added gamepad support and customizable controls. Still looking for an artist, I'll probably never find one but it doesn't hurt to ask
>>
>>148574531
To be honest I think the only 100% no-weaboo boards are /wg/ /co/ /aco/ and /fa/ since they are the only boards that have an weeb version too (/w/ /a/ /h/ and /cgl/)
>>
>>148573173
no one needs a programmer either.
>>
>>148574883
I printed and framed this one myself, but I do have the printable 12x24 image if anyone wants it.

>>148574909
I think it was pretty humorous how much creativity it sparked and how it made an appearance in alot of Demo Day games, so it's pretty fitting.

>>148575045
Hey at least it didn't have a hyphen nose. Yeah my gf and I go antiquing a bunch in search of vidya related stuff, and we've had some pretty good finds, especially an original R.O.B. that the store was just selling as a "robot toy" for like ten bucks. No gyros or anything sadly.
>>
>>148574860
No you fucking imbecile, he didn't say "retain the right", he said "retain the right TO USE ARTWORK FOR PORTFOLIOS". Which means the other rights belong to the person who commissioned the art. That's how the vast majority of artists work and isn't what shwigg did at all.
>>
>>148574720
lifegoals
>>
>>148575146
You can find it cringey if you like, but this is the first time I've made major progress on a game, to the point where I could release a demo, and additionally the first (and probably last) time I've ever had fanart of any of my characters, so this is a pretty huge deal to me.
>>
>>148575352
>I think it was pretty humorous how much creativity it sparked
oh so you're the one who made all the memesword images.
>>
>>148574603

Good on you, anon.

Keep at it.
>>
>>148574720
>pixelart sword meme got printed out
the meme's getting out of hand
>>
>>148568447
I get the feeling this game is going to be a hit when released
>>
>>148575521
Haha I didn't make any of the photoshopped ones, but I am guilty of adding it to my game posting a webm.
>>
>>148568447
>the Ori Cohen bug
Elaborate
>>
>>148575531
>Boku thinks bunny girl is disgusting desu
Proof where?
>>
>>148572579
>Spoiler
I actually have never played Undertale, I just really like Megalovania. I'm more of a Homestuck fan.
>>
>>148575632
>I am guilty of adding it to my game
>Haha
you're quite the suggestible 37yo
>>
Is there a way to check previous jams? I never used that itchio site or participate in previous ones. But I want to make something simple and check if it would be worst thing submited, ever.
>>
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Made a new sprite for my ship
>>
>>148575594
wait till someone 3d prints it
>>
>>148575823

One time a dude just posted a video of him shitting onto someone pillow so you should be fine
>>
>>148575493
No, not the art itself, the art is badass. I mean the print.

>>148575790
Are you the guy who used the Hussie "YOU'RE WELCOME" pic a few threads ago? I kinda wonder how much overlap there is between HS readers and AGDG devs.
>>
>>148575790
>Spoiler
Not the other anon, but I personally never got back into it at the Act 6 intermission. Then I heard they suddenly brought in all of the Alpha timeline kids and I lost interest completely. Still, the idea of the webcomic/game multimedia hybrid that it was was really interesting. I hope more people take that idea and expand upon it in the future.
>>
>>148575823
Guess the pastebin on OP is the best way, not sure if everything is there though. I suggested making a Jam/agdg games recap on the aggydaggy website but seems the admin is ded or MIA.
>>
>>148576291
whenever penis ouija was was god tier
>>
>>148576381
>Guess the pastebin on OP
I'm blind, I checked OP and still manage to miss it.
>>
>>148576162
No, I rarely post unless it's helping people with programming.

>>148576291
You didn't miss anything, it just got worse and worse. The final was pretty much the worst conclusion to anything I can remember.
>>
>>148576516
Yeah usually happens, there is a lot of links on OP so is easy to miss something. That's why I wanted to move that to the aggydaggy site,
>>
Wow, I wanted to try modeling but then saw the agdg replies to the other one who tried and lost all motivation.
You would expect this place to be at least decent about that.
>>
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I tried smearing but it's just fucked up now
>>
>>148576291
You didn't miss out much, the ending was ME3 tier.

But yeah, the comic actually introduced a lot of really cool idea. Have any of you read Prequel? It's an Elder Scrolls fanfic told in the style of Homestuck, and it takes the interactive flashes even further: there are actual, playable boss battles.

I hope we'll see more comics with minigames in the future. This is totally the kind of stuff I'd love to dev.

(By the way, did either of you two ever consider making a SBURB fangame?)
>>
>>148576679

>I couldn't read and find it on a list
>if I move the list to website I can read and find it

agdg logic
>>
>>148576714
Sburb is perfect for VR
>>
>>148576692
Go try modeling, you can do it.
motivated
>>
>>148576707
Anon... smearing is a meme. Literally a meme. Everyone tells everyone to use smears now
>>
>Been playing Tome 4 for a week now 8 hours a day
fuck this game
gaming is a mistake
>>
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Don't reply to this post, I'm just venting and won't be here to read.

I give up.
>>
>>148576692
Everyone's work gets shit on here unless it's really good. Don't let that desmotivate you, even if some of them are harsh you could get constructive feedback here.
Also most people shitting on others work is jelous people that don't even bother trying. But you learn to recognize them and ignore them after a while.
>>
>>148576714
I've definitely considered it, but I'd like to finish up my current project.

I think the biggest hurdle would be the Alchemization of items. You'd have to dynamically create objects and make sure all the card punch holes are correct for everything etc.
>>
@148576920
sure
>>
>>148576920
Don't give up yet!!!!!!!
>>
>>148576707
should have listened to googz kiddo
>>
>>148576714
Shit, son, I applied to work on the dev team for the Homestuck game in back in 2013. Of course, they never responded, and I heard some shit went down with that game anyway.

I haven't read Prequel but I've heard of it. That level of interactivity sounds really cool, I should check it out.
>This is totally the kind of stuff I'd love to dev.
Me, too. I've thought about it a lot, but it's probably a project better left for latert. I really want to see more people take advantage of the fact that webcomics can achieve very different things from their paper counterparts.
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