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/agdg/ - Amateur Game Dev General
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Where's Your Space Game Edition.


> Current Game Jam (Space)
https://itch.io/jam/agdg-space-jam

> Demo Day Nine just ended. Play some games and leave feedback.
https://itch.io/jam/agdg-demo-day-9

> Next Demo Day (X) Coming Up
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/#
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
/agdg/ SC: https://soundcloud.com/groups/agdg-audiofriends

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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>>148526962
First for anime
>>
>>148526962
second for still good op
>>
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>>148527176
nth for A N I ME
>>
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How would you turn ethical dilemma thought experiments into a game?
>>
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Progress on pause menu.
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>>148526962
Not going to lie Demo Day X sounds badass. Hopefully I can participate
>>
>>148527331
L E F T
>>
>>148527331
I would have thought the closest thing to that is a game of a similar style to walking dead/until dawn. Also that picture is amazing.
>>
>>148527331
RIGHT dying to anime music like an anime OP that is my OP into heaven sounds so cozy desu.
>>
Is there any way to perform arbitrary async tasks in GML? I'm trying to rig up a map streaming system and it'd massively benefit if it's possible, but it seems like there's a small set of very specific async tasks you can perform defined by the API...
>>
>>148527415
Why is the top text pixel shit and the rest uses some shit font?
>>
>>148527331
The problem, I think, with a lot of these ethical dilemmas is that they always establish a bunch of arbitrary rules in order to confine the user to a binary choice - i.e. "You cannot kill yourself". This means that despite being given a choice, the user still feels a lack of agency, which generally isn't a good thing in video games. So you'd have to find a way to work around that.
>>
>>148527606
>wanting to do shit like that
>using GM
wew lad
>>
>>148527632
>binary choice
>no agency
hmmm
>>
>>148527632
It's not really binary tho. I'd flick the switch really fast left and right.
>>
>>148527683
God job completely ignoring my point.
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>>148527415
>directed
>>
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>>148526962
nth for let the shilling begin. Musicguy looking for project and blah blah blah.

https://soundcloud.com/trip-tune/travellers-baglite

https://soundcloud.com/trip-tune/moonlit-flight

https://soundcloud.com/trip-tune/bruut-the-troublemaker

https://soundcloud.com/trip-tune/merry-song-of-just-three-wordslite
>>
>>148527415
the top font doesn't match the rest of the design and the black background looks bad.
Making UI is the worst
>>
>>148527804
Do you do it for free?
>>
>haven't gotten sensible response from collaborators
>can't even add you on basic communications platforms.
This doesn't bode well.
>>
Famitracker music guy again

https://soundcloud.com/luke-sanderson-5

Just drop a message if you need something done

>>148527804
agh you beat me to it!
>>
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Progress2

New background with the spacedust effect with a bit more action going on.
>>
>>148527913
Yeah at thins point I feel like we should ditch the collabs altogether for now and go back to them for the next jam.
Dumb collab manager should have revealed the teams in advance so we could get in touch with each other before the jam began.
>>
are we just posting our music at this point

https://clyp.it/xto01uzw
>>
>>148528002
>not collabing twice
>>
>>148527930
>>148527804
Saved both of you for future use, if you don't mind.
>>
>>148528002
COLLAB JAM MAKE IT HAPPEN.
>>
>>148528018

do you have a soundcloud?
>>
>>148528060
My team is still missing one guy, and being in different time zones it's hard to keep in touch, we still haven't decide what to do
>>
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>>148527331
>>
>>148528018
p.good m8
glad to see someone actually using panning right.
>>
>>148521054
>>148527415
So I'm guessing you saw my video?
https://www.youtube.com/watch?v=-IiJrM4yM7Q&list=PLQOFZ7Uvt6Wx9OGfxMSRadAYIoVZNLytb

I didn't mention this in the vid but I think the biggest weakness to your game right now is the fact that you're relying massively on enemies and deadly obstacles and not so much on actual puzzle elements. Bokube is a puzzle game and makes a poor action game so I'd much rather see clever stuff that works my brain than having to avoid death all the time. That I believe is what makes it rather tedious currently.

The good news is that this is only a matter of level design and it looks like your levels are relatively quick to put together.
>>
>>148527331
id make a male main character haha get it because modern game politics
>>
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r8 my game
>>
>>148528002
That's overreacting.
I'l wait of course but it's not nice to not get any contact with them during the first day.
>>
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>>148527176
>>148527282

anime is progress
>>
>>148527331
All-star all the way.
>>
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>>148528458
please don't remind me ;-;
>>
>>148527683
the real world is not that simple
>>
>>148528458
>>148528534
how big is her pussy...?
>>
>>148528591
kys
>>
>>148527807
you basically need to scrap your logo, it sucks

make something less like bubble trouble for the NES, and more like your artstyle and cube theme
>>
>>148528616
bet its fucking huge
>>
>>148528534
https://www.youtube.com/watch?v=2a9TNEbLeRY
>>
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>>148528616
if you insist
>>
>>148528190
There is more puzzle stuff, its just that the first world of the game is the easiest puzzle wise, so the other 9 worlds can ramp up as you go. The Easter world you play in the demo has 14 levels and boss, and you only played through the tutorial and the first 4 levels of the Easter world too, so you missed how the puzzles get deeper there.

Though I will look into it some more.
>>
>>148527331
what if the real answer is to save them by not playing the game

>>148528645
I think the main issue with the logo is that it's the only pixel element in the game/layout.
>>
>>148528672
relative to your dick size anyone's is
>>
>>148527851
No.
unless the project really interests me or it gets me some where
>>148527930
Even if it looks like I'm ahead, I'm actually literally following you on soundcloud, I meannice music
>>
>>148528776
frontload the good stuff a little bit more, if people don't see good puzzles by a few levels in they'll start to make assumptions
>>
>>148528808
what do you think the acoustics are like in her pussy
>>
>>148528848
Will do senpai.
>>
Man, making modular assets is not as easy as I thought. Any tips for handling floor and walls thickness, and still align it to the grid?
>>
>>148527952
The Dark Crystal
>>
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>>148527331
In my opinion this one would translate better to a video game.

The Witcher for example has plenty of "leave X good guy to his death to save Y good guy".
>>
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art progress, still wip
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>>148528875
I recommend a complexity ramp up so

level 1: plain movement
level 2: simple obstacles
level 3: simple puzzle

and then increase the difficulty from there, and if it's not too much effort at this point you should probably have your obstacles add timing pressure to your other tasks, rather than be just by themselves, at least to some degree
>>
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How can I improve this animation?
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>>148528997
>racist is a minus in a survival situation

(((you)))
>>
>>148528965
>either rationalize a life for a life, or one life for <more> lives and whether its worth it
OR
>if X person is better for the world for <reasons> than Y person

They're all boring shit and would make boring games unless you flesh out all the people immensely and have the death moment all lead up at the very end.
>>
>>148529052
make the body/tail itself move one pixel up and down every now and then
>>148529057
>racist is a minus if you have to cooperate with people of different races
>>
>>148529057
how is it not?
>>
>>148528965
a fat man isn't gonna stop a tons heavy trolley
>>
>>148529095
A couple of orphans VS a noble lord that abuses his wife.

Which do you rationalize and why?

Orphans are more than the noble, but his death would affect more people.

Orphans are relatively good, but chances are that (like most orphans) they'll grow up to be thugs while the noble is a wife-beater but his job helps people.
>>
>>148529057
makes sense, what if you have to resort to cannibalism? he wouldnt touch it.
>>
>>148529052
a constant smear with variations rather than actually moving the wings.
>>
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>>148529057
>>>/pol/
>>
>>148529340
heads
>>
>>148529125
>>148529210
Racism is what kept us alive until now. Avoiding bears and wolves(maybe not all of them want to eat us!), crossing the street when you see a group of people with a different skin-color than you at night, being on lookout for missing things when you have to work with a gypsy etc. all of these are effects of racism, and they more often than not help you.

But yeah go ahead and give random hugs to muslims when ISIS is wrecking havoc, because #NotAllMuslims.
>>
>>148510406
>>148523145
Well Anon, was I right?
>>
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>>148528217
>>
>>148529321
>there's positives
>but then a negative
>but then a positive

>kill the orphans
>parents likely won't know so its only their meaningless lives by foreshadowing
>but one or many could grow up to do something great for society

or

kill the lord, thus freeing his wife, but putting people out of jobs OR giving them a new hope.

There's just too many open ended questions. It's as silly as would you do X for a million dollars.
>>
>>148529340
Well, somebody is compensating for his huge heda.
>>
>>148529479
>avoid bears and wolves is racism
kek
>>
>>148529479
still makes sense as a minus in the context of his game
>>
>>148529479
>being retarded
It's an obvious minus. He doesn't work well with a subset of the rest of the group.
>>
>>148529681
In group out group mechanisms.

It's important to be able to distinguish from friendlies from enemies, be it human or animal.
>>
>>148529748
that's not the definition of racism
>>
>>148529681
We have a tribe mentality ingrained in all of us.
We are going to feel more comfortable with our own race. All the mental gymnastics and anecdotes in the world cannot refute this.
>>
>>148529340
Don't get a big head about it
>>
>>148529854
Racism is gained not breed.
>>
>>148529854
this is irrelevant to the discussion
>>
>>148529709
Of course I don't actually expect him to change it for his game m8, I was just doing some light banter on the topic.
>>
>>148529781
It's the base cause of racism, before it had a word.
>>
>>148529052
Make the animation move much faster so it looks like a hummingbird or an insect. The wings don't have enough articulation for it to pass as a regular bird.
>>
Clarentdev here.

Lots of people has requested blocking, so shield spell will be in.

Now the colors for spells are:
axe = green
scythe = purple
dagger = blue
grappling hook = yellow/orange

What color would be good for shield? The health bar is red so it's color I'd like to avoid.
>>
>>148529918
Real racism, note: Not the lefty high-jacked definition, is inherited as I stated earlier.
>>148529920
Not really.
It's not a positive or a negative, it's just a character trait.
Dichotomizing it is silly and a sign of a shitty writer.
>>
>>148529781
>the belief that all members of each race possess characteristics or abilities specific to that race

"All wolves eat us, all bears attack us", this is where racism comes from.

>>148529918
Did the KKK send a time-traveler to teach our ancestors about racism and kill the neanderthals who were different from us?
>>
>>148530074
Also to clear out things, I'm not working on the game alone anymore. I have artbro and musicbro working with me, so they might post some progress too. It's not me having split personality.
>>
>>148530074
who the fuck is a clarent dev
>>
>>148530219
How's your first week going?
>>
>>148530074
What about white?
>>
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>>148529479
this is some top quality bait right there
>>
>>148530142
wolves and bears aren't races
>>
>>148530313
you know nothing of my kin
>>
>>148530313
It's an analogy buddy. He means avoiding something which has the tendency to be more dangerous than an alternative.
>>
>mfw no idea where to contact group I
>discord is ded
Well shit, I guess I'll collab with myself.
>>
>>148530391
it's a false analogy
>>
>>148530135
>Dichotomizing it is silly and a sign of a shitty writer.
this is also irrelevant to the discussion. you might have replied to the wrong person.
>>
>>148530431
Hyperbole*

Races are different. Some tend to be more dangerous than others. It is potentially beneficial for small groups, such as tribes, to avoid a higher-risk race.

He's wrong with the "All" generalization, but averages count.
>>
>>148530550
It all went back to whether racism is a positive or negative character trait.

It's neither, nor irrelevant to the original discussion presented.
>>
>>148528997
Love it. Maybe the wall and the building would be more lively with some cracks or letters written on them, like "for victory" or something like that in German. Some clouds on the sky? Birds? Some holes in the grounds, leftovers of bombs, etc.?
>>
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Is it against the rules to reply to your own progress posts with "nice" and "good work"?
>>
>>148530626
this discussion is about whether being warry about wolves and bears is racism. check who you're replying to
>>
>>148530074
post a fucking picture nobody knows who you are
>>
>>148530313
Now you're going into semantics. That's why I said it's where "racism" comes from, since racism is just a subbranch of xenophobia/generalizing/attributing some traits to all members of its species.
I mean technically there's even "positive racism" even though the word wasn't meant for that, like thinking all germans are punctual people, or thinking all those from Bahamas are joyful surfers. But again this is just semantics and moot to discuss.
>>
>>148530653
you pretty much have to to get any sort of replies
>>
>>148530675
>samefagging this hard
Nigger you're new. Stop pretending everybody doesn't know who clarentdev is.
>>
>>148530664
key-phrase is "original discussion".
>>
Whether you're racist against e.g. black people means nothing about your ability to recognize a
bear as a danger.

However, it certainly says something about your potential to fuck up when collaborating with a black guy. This shit is not rocket science.
>>
>>148530736
if your "original discussion" isn't about bears and wolves you shouldn't be quoting me.
>>
>>148530756
>being racist means you're automatically going to slack off your work because jamals here now

fuck off, this is why vidya stories are shit because of stagnant ass writing and stereotypes.
>>
>>148530074
I second white, or some sort of gray, maybe cyan.
>>
reminder that racism is a bannable offense
>>
>>148530840
Have we reached a new level of abstract shitposting?

>>148530074
Maybe light yellow, in contrast to the grappling hook's orange.
>>
>>148530919
kill yourself nigger.
>>
>>148528106
nope, just started learning how to use FL studio over the last few days
digital synths are fun to play around with
>>
it's okay to steal so long as you warp it enough so that nobody finds out about it right?
>>
>>148530997
>i don't like it so it's shitposting
(You)
>>
>>148531076
That's what everybody does.
>>
>>148531000
flames are also against the rules
>>
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>>148531076
sure thing arikado
>>
>>148531056

you should make one, if you're going to be a soundbro
>>
>>148531264
soundclouds are gross.
if you want to make and publish music, get a bandcamp.
>>
>>148531189
Although bottom has shittier colors/contrast, it is much better semantically than top. I'd rather have dead trees and fog than some bullshit rocks.

oh you're talking about the thunder.
>>
>>148531189
Not him, but I have rips and stolen designs in most of my no-progress games; it's fine as long as you aren't releasing them.
>>
>>148530653
It's not against board rules, but against god's rules. It's just a plain sin.
>>
>>148531189
>>148531339
>>148531367
I never released the build with placeholder lightning effect from cavestory.

I have my own lightning now that works with code and isn't sprite. Nodevs gonna nodev.
>>
>>148531079
I said "racism may lead someone to fuck up when that person needs to cooperate with a black guy" and you're spouting random nonsense about slacking off and how I'm ruining vidya.

No, when I say "fuck up" I don't mean the racist guy somehow stops working (???). I mean since he is racist, he is likely to not trust the black guy even in a critical situation, and when we're talking about group survival, that makes racism a real negative.
>>
>>148531189
>that doesn't look like Cave story.
Sure.
>>
>>148531189
Are you saying he stole Pixel's thunder
>>
Do games usually have backend subpixel movement? Moving 1 pixel per frame seems a bit fast
>>
>>148531189
I still find it hilarious that autists keeps posting this when arikado appears.
>>
>>148531658
Yes.
Pretty much no game doesn't do subpixel movement.
And your game should do subpixel rendering too.
>>
>>148531660
such is the price of THEIVERY
>>
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here we go space jam
>>
is it better to have the stage handling drawing its contents or make the contents draw themselves?
ex. drawImage(player.getImage(), player.x, player.y) vs player.drawItself(Graphics g)
>>
>>148532030
You don't give enough context.
Usually deferred is the way to go. If that's what stage handling would imply then yes.
>>
What would you do in a space dwarf fortress? You're stuck on a space station. You can build it up. But what else? I feel something is missing.
>>
>>148531872
Yeah I will have "subpixel" rendering for the optional filters but not for the sprites
>>
>>148532141
>not for the sprites
Why?
>>
Just realized we didn't even hit bump limit last thread
Fucking hell /agdg/
>>
>>148532174
Because I don't like the way it looks
>>
>>148530653
Where's your progress? I'll give you my point of view on it
>>
>>148532092
stage extends jpanel
>>
>>148532097
Planet/galaxy colonizing?
Star mining?
>>
>>148532216
Maybe you're not biasing it the way you ideally would want?
>>
>>148532097
Look into Space Station 13. It's compared to a simplistic version of space-DF quite often, though it's a multiplayer game rather than a singleplayer game where you control units like DF.

Drawing from that, some things you could order your dorfs to do could be: medical bay, science research, power generation, station sanitation, mining asteroids for raw materials, atmospherics/plumbing management, fending off space pirates, shielding from/repairing damage from meteor showers, et cetera.

Maybe have a look at FTL as well for inspiration as to what kinds of random events might happen to a dorf crew on a space station.
>>
>>148528776
I understand, but the fact remains that you've put a buttload of action-death hazards into these levels and that's what makes it tedious because you're spending much more of your time and attention not dying rather than actually puzzling.
>>
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caution edgelord comming through
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>>148527331
>implying All-Star is not an anime song
>How would you turn ethical dilemma thought experiments into a game?
i have a game concept written down for exactly that with a key aspect being...
>instead of making the specific choice, you choose out of reasons so the game can know your reasoning and then it will choose for you based on your reasoning, though not 100% guaranteed to choose the actual action you think it should choose based on the reasoning but it should explain the ultimate choice from the player character's perspective
>>
>>148532305
I have no direct control over that
>>
>>148532669
>look at pic
>think "this guy has good taste, what if it's gog-"
>look at name
I knew it. Based goog.
>>
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>>148530639
I don't really want to set in a certain country or date - maybe an error on my part. The game itself should feel disconnected to the whole world "outside"
>>
>>148532658
It's a shame this would never make it through Greenlight because I guarantee people would buy it just to be memesters.
>>
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mfw deleting an object in java
>>
>>148532802
Ah, I see. However that little poster and those holes on the side of the building adds so much to it. You really have an eye for this.
>>
>>148532658
too soon i think. and i feel bad now that i saw the french kids dead on the floor.
>>
>>148532879
>tfw mfw people use java is your face
>>
>>148532658
Hello gugum
>>
>>148532658
You should make Charlie Hebdo Shooting Simulator before you work on the sequel bro
>>
>>148532658
Yup, too soon.

Also, fuck you
>>
>>148532658
When you feel like being edgy, think about this
it could have been one of our agdg devs
maybe he went out after devving all day, then BAM dead
Not so funny anymore uh
>>
>>148533163
>tfw Cube-chan dev is french
>>
>>148533163
Or he was a shitposting nodev, world is now a better place.
>>
>>148532658
Angela Merkel's Europe Simulator 2016
>>
>>148533369
>he's a nodev, so he doesn't deserve to live
wow
>>
>>148532879
You don't the garbage collector does that for you, friend.
>>
>>148533406
No, a shitposting nodev, there's a difference.
>>
>>148533406
Shitposting is unforgivable
>>
>>148533434
>>148533469
Why haven't you killed yourselves yet then?
>>
>>148533506
I am making progress, so I am only shitposting, not a shitposting nodev.
>>
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>tfw getting wasted at 9 AM

time to use Source
>>
FUUUUUUUUUUUUCK GIVE ME GAME IDEAS FOR SPACE JAM MY BRAIN IS EMPTYYYYYYYY
>>
>>148532658
MY NAME IS NOT IMPORTANT.
WHATS IMPORTANT IS MY TRUCK.
I JUST WANT TO RUN OVER EVERY ONE OF YOU DISGUSTING HUMAN WORMS AND RACK UP AN INCREDIBLE SCORE.

NOW ITS MY TIME TO TRULY LIVE
AND ITS MY TIME TO FINALLY DRIVE.
>>
>>148532670
Sounds like a bad environment to work in. But do what you gave to do..
>>
>>148533506
I don't shitpost
>>
>>148533584
Extreme Dunk 2016:

You are a black man with an orange spherical orb of ultimate power. Your goal is to cast it into the Ring of Eternity. Unfortunately, your fellow men have risen up to stop you and you must rely on sick jumping and dribbling powers to perform the ultimate three point shot while the buzzer ticks to zero.
>>
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>mfw shitposting on agdg and one of them finds me
>>
>>148533584
3D space shooter where the sole objective is to destroy a particular ship in the enemy's fleet. The ship isn't any stronger, faster, or tougher than the other enemy ships, but the other enemy ships are REALLY aggressive about protecting it.
>>
>>148533826
so it's shadows of mordor but in space?
>>
What should I do for Space Jam?

>Player vs Player starship battle game with some equipment customization pre-battle (and, ideally, a solo quest mode)
>Solo roguelite about stacking various powerups until you're an unstoppable death machine
>>
>nobody wants to give an idea for the collab.
>feel pressured to do so
>have little interest in presenting most of my ideas because they either sound lame and I need a good way to present the potential
>or their scope is too big
Damn it.
>>
Lewd kobold game dev are you there? I have some files to send you.
>>
>>148533584
lola dating sim
>>
>>148533987
Roguelite
>>148534031
Interesting. So you take the perspective of a whore who puts out after respondents answer correctly to maybe 5 different multiple choice questions?
>>
>indie gamedev meme thread
>just shitposting, furries and ideaguys
>no actual games get made here

I laughed. You guys truly have the worst general ever. Love /v/
>>
>>148534110
Did you miss the game jam that's literally just started
Most people here started devving hours ago and don't have anything to show off yet
>>
>>148534110
all the yesdevs are busy working on their game and post progress maybe 3 times a week
>>
>everyone in the collab is in america
>stuck in Eurotime
>>148534324
>started devving hours ago
Nope. I got one response to an email and they haven't added me on the more direct communication platforms.
>>
>>148531968
Thats a clean looking rocket. Did you make it yourself?
>>
>>148534476
>LOL THEN WHY ARENT YOU GUYS DOING ANYTHING
I'm not a yesdev

you aren't wrong
>>
>>148532658
that's fucking funny though. ISIS running over frogs on national surrender day. It's like christmas for me or somethin
>>
>>148534567
ok ahmed
>>
i think choosing source for engine was my mistake
>>
>>148534567
You guys dno't have christmas. That's probably why you're so angry all the time.
>>
>>148534476
Being this buttmad over nothing. At least some of us are creative and productive people.

>worst general
You haven't seen SC2 gen, I guess.
>>
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>>148534007
Not him but I'm the artist working on the project with him. If you want I can pass the info over. Unless there's another person making a lood kobold game in here.
>>
>>148534847
May I ask which Kobold dev are we talking about? The browser game dev or the other?
>>
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>>148534474
Yeah, still very much a WIP though.
>>
I dreamed I had a game and people played it and liked it and it had youtube lets plays and everything...
>>
>shrink down my characters head by 25%
>and again
>turns out it was STILL too big

why do I make heads so fucking huge?
>>
>>148534892
Most likely the other. Disregard me then Had no idea someone else might have been making one too.
>>
This lmms is fun I have no idea what I'm doing
>>
>>148533991
Collab on something original sounds hard and communication intensive maybe you should do a clone
>>
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>tfw I ctrl+F my game's name in every archived thread but nothing ever shows up
I just want to be noticed.
>>
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>>148534847
wew how many kobold devs are there

mine is just cute though

maybe
>>
>>148534962
Looks fuggin juicy already, mang.
I like it.
>>
Can all americans please get murdered?
>>
>>148535442
Why would they do that?
>>
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>>148535392
Cute!
>>
>>148527774
>you can only pull it once
>>
>>148534962
I want to play this. Please make pretty environments crammed with detail.
>>
>>148535534
you too! I-I mean thanks
>>
>>148532846
>>148532910
>>148533078
>>148533103
>>148533163
>>148533398

it is just pins and a toy truck, what are you thinking?

You guys have some wild fantasy.
>>
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>>148535392
2 apparently. This is a good thing. A very beautiful thing.

Another Anon and I only started like 4 days ago though.
>>
>>148535537
I've been waiting for this post I'd be pushing it instead of pulling
>>
>>148535587
>ruck sin
>>
>>148535587
Nice Truck
>>
>>148535587
howtodealwithsyrianrefugees.webm
>>
>>148535597
I'll be looking forward to exchanging kobold simulators!
>>
>>148535587
Nice!
>>
>>148535758
>tfw no bestiality watersports game
>>
>>148535587
Post it on steam greenlight!
>>
>>148533320
He was posting here right as it happened.
Coincidence?
>>
>>148533584
You're a space soldier that gets captured by lusty xenos and turned into one
>>
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>>148535791
Pixel kobold lood got you covered, senpai. although it's a different kind of water sports that could drown you if you approach it the wrong way.
>>
>>148535587

you would post this to steam if you had any balls
>>
Repost/10
>>
>>148535758
Me too, Anon.
>>
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>Space Jam

im making a space-themed garrys mod map. wish me luck and lots of (You)s!!
>>
>>148535442
We're going to need a lot of trucks.
>>
>>148536152
Garry's Mod is not gamedev you silly billy.
>>
>>148535956

I don't have any.
>>
>>148536215
you can make games in garrys mod tho
>>
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>>148536283
>>
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>>148536389
>>
>>148536370
In the same way you can make RPG Maker which is also not gamedev.
>>
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>>148536152
>>
I don't want to do my job anymore. I just want to game dev. Someone take care of me.
>>
>>148536152
L E V E L D E S I G N
I S
*** N O T ***
G A M E D E V

LEVEL DESIGN IS NOT FUCKING GAME DEV
L E V E L D E S I G N *** IS NOT *** G A M E D E V

THIS IS AMATEUR GAME DEV GENERAL
G A M E D E V G E N E R A L
KEY WORD: G A M E D E V
DEV OF GAMES
G A M E S
NOT
L E V E L S
JUST LIKE MAKE GAME

THIS THREAD IS NOT FOR 1st YEAR DESIGN DROPOUTS AND SELF PROCLAIMED GAMES JOURNALISTS WHO THINK THEY KNOW SHIT BECAUSE THEY READ AN ARTICLE ON GAMASUTRA ABOUT MARIO'S FIRST SCREEN

THIS THREAD IS NOT LEVEL DESIGN GENERAL

NOT GAME MODDING GENERAL
NOT GAME CONTENT GENERAL
NOT GAME MAPPING GENERAL
YES GAME DEV GENERAL
Y E S D E V S O N L Y

GET OUT 1st YEAR MEDIA STUDENT "DESIGNER" DROPOUTS AND NODEV JEALOUS OF YESDEV STALKERS AND ANIMEPOSTING s4S REJECTS

GO BACK TO
>>>/vg/egg/
>>
>>148535065
Sorry, but I think there might be 3 kobold devs then.

Around April, if I'm not mistaken, there were two kobold devs. One with a browser game, and one with a regular game. They both worked on lewd kobolds. They often posted at the same time, so if you are not aware of the browser kobold dev, then you are yet another kobold dev. Besides, your style is different from the non-browser kobold dev's.
>>
>>148536471

Lisa was made with RPG maker though.
>>
>>148535587
>>>/pol/81122399
>>
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Fug I felt asleep.
Finished this I think, probably will skip Space Jam since I'm a hack and incapable of draw mechanic things (ships and robots)
>>
>>148536547
level design is more gamedev than "art progress" and "mockups" that make 90% of progress in these threads.
>>
>>148536152
>27$ for an image that can barely be used in a game
>>
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>>148536669
Nice
>>
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>tfw nobody cares about your space jam game
>>
>>148536547
Sometimes I wonder what people like you feel or think.

I don't want to fall for your bait, but if anything, level design is in fact game dev. It's a shame there's so little talk about it. Everyone gets hyped by some pretty graphics, then gets buttmad at Demo Day when the game play and the levels are shit in the game. What did you expect when all you did was criticizing color choices when the dev posted progress?
>>
>>148536658
>vehicle that is the backbone of a civil trade economy
>weapon that is a useless luxury good only for committing crimes

gee I wonder what the difference could be
>>>/pol/
>>
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>>148536669
>my character got in
>>
>>148536669
YES

Looks great man. Is this the highest resolution version of this that you've got. I'm probably gonna print it out like 12x24, since I've got paper and frames for that size.
>>
>>148536669
Wait, isn't the mc for the megaman network clone a grill?

>that arikado
Very nice no homo
Thread replies: 255
Thread images: 180

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