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/agdg/ - Amateur Game Dev Geenral
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Thursday Night Edition

Soundcloud is back.

> Current Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Current Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
/agdg/ SC: https://soundcloud.com/groups/agdg-audiofriends

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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>tfw pressured to finish game become western civilization crumbles
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Played some demodau gayms decided by a random number generator. Here some reviews for the whodevs.

>You are a torpedo AI

This is actually a lot of fun but I only downloaded it because I chose games at random. "Don't judge a book by its cover" is bullshit. If it doesn't grab attention people won't download it/buy it. Consider making a better intro/cover.

>Vampires bit

Absurdly cute and the graphics are wonderful, but the gameplay itself felt lacking. shitty controls, easy to get stuck, lacks variety. It felt like a basic pacman clone with a cute girl. If the controls were cleaned up, levels actually had some variety, and there were actual powerups or something it could be a better game.

>Rocket Xeno

Opposite problem of Vampires bit. Gameplay is fun and hard mode actually took multiple tries to beat as hard modes should. Interesting mechanics and I can see this selling on Android with more polish easily. Problem is the game lacks character, and some of the graphics like the background and explosions are poor.

>Ball Run

I'm guessing this is a sandbox game since I couldn't see any real goal. In which case the concept is alright but the controls are horrible. Consider defaulting clicking on an object to making it move that object. The UI as it stands is very unintuitive.

>Clean slate

No idea what I am supposed to do here buddy. Consider adding a tutorial or something as this just feels like random code using default unity physics.

>Clarent

This is awesome. Keep doing what you are doing m8.
>>
>>148490320
That OP is so ugly
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oh god i made a mistake
>>
>>148474880
Is not, but I was working on a nes looking Classicvania some time ago and I never finished it, maybe I'll go back to it someday.

>>148484269
Haven't finished it yet, the dress is a pain in the ass to draw.
>>
>>148490645
Your game looks real nice, i was planning on doing something like that, a lunch-break roguelite / smash tv clone

Are you doing this in game maker?
>>
Will aggydaggy.com ever be finished?
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>>148488113
>>
>>148490890
I haven't seen BLD post in a while.
>>
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>>148490320
>>
FUCK ANIME
>>
>>148490880
started in gm8, later ported over to gms

it's a painful experience. would recommend just doing it in gms if you're serious about making a game.
>>
I LOVE ANIMES
>>
Freeleased 2D or 3D cute girl when?
>>
>>148490486
Too late m8
>>
haven't dev'd in awhile but I'm back.

also I'm streaming
twitch/vandiest
>>
>>148490607
Feedback is always apreciated, thanks anon.
>>
>>148491149
here come dat boi
>>
How do I resist the urge to redo my code because of annoying bugs? Debugging is fucking boring.
>>
>>148491070
Im in doubt in what to use, unreal4 or unity or godot, i want something that gives me more than only gamedev skills, like unreal gives me c++ and unity c#, godot is getting c# soon but not soon enough, probably i should just forget it.
>>
>>148491278
Would you like to do even more work later? Fix it now
>>
>>148490320
Thank you for posting best girl
>>
>>148491278
I'm just going to do my game as quick and dirty and then do a refactor when everything is about done.
The pre-optimization whining has some truth to it. I wasted far too much time trying to make things perfect, when they'll be better if I do it later.
>>
>>148491290
>i want something that gives me more than only gamedev skills

go with UE4 C++ then, Unity's C# isn't up-to-date last I checked, and like you said Godot doesn't have C# yet
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Hey senpais,
Still getting started with Gamedev, watching Unity tutorials the last couple of days, mostly these guys http://unity3d.com/learn/tutorials/topics/2d-game-creation under live sessions.

It's exciting when I see how simple adding colliders and importing assets is, but then when it comes to movement or anything else they open up C# and start scripting.

Even though I'm doing my best to pay attention here, I feel like there's no way I'll ever be able to remember all of these variables/Terms and how they interact with each other.

Should I just be looking up all of these and staring them down til I understand them? It's worrying since I'm not sure what the best way to go about learning the scripting side.

So far I've been making checklists of things that I really don't understand as I go through videos.

Any help is appreciated.
>>
>>148491149
Your sprite lacks black borders. Interesting.
>>
>>148491463
You should be learning C# first.
>>
>>148491420
thanks senpai, i'll make something and post it soon
>>
>>148491463
https://unity3d.com/learn/tutorials/modules/beginner/scripting/scripts-as-behaviour-components?playlist=17117
>>
>all these fun ideas in my head
>meanwhile I'm stuck doing boring back-end stuff that I just can't nail properly
>>
>>148491842
>>all these fun ideas in my head

Such as?
Come on, share them with your friends at /agdg/.
>>
tonight's theme is PORTALS

https://itch.io/jam/nightly-game-jam-12

you have 9 hours for this game jam

i'll be participating too
>>
>>148491149
Holy fuck, this game's pretty. Is it open world?
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>>148491149
>Making very dark backgrounds so the character don't get lost in the colors
You are a genius.
I hope you keep posting progress, your game really interested me
>>
>>148486397
Thanks! Looking forward to it!
Things might take awhile. It's not easy building a following of supporters. People want to feel that you are reliable with your content. At least that's how I think anyways.
Whatever you do, keep up the good work, man.
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>>148491762
I love you, Thank you <3
>>
>>148491904
A bubble enemy that first accumulates goo inside it, the bigger it gets the most likely it pops.
Implementing Bomberman bombs.
Fire spreading.
Etc
>>
>>148492049
>A bubble enemy that first accumulates goo inside it, the bigger it gets the most likely it pops.

I like that idea.
>>
>>148491925
sorta kinda

>>148491929
thanks
>>
>>148492032
I suppose I love you too.
>>
>>148491149
Could you link me to the playlist you're currently using?
>>
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Is there a way I could shorten this code?
http://pastebin.com/SwEmReL9

Its purpose is to make an event invokeable easily, but still give the class the event sits on control over how it wants to react. The event is invoked, which triggers a handler to respond, which fires off an a coroutine (for if theres any async need).

It just feels like a lot, despite being wrapped in #region.. thoughts?
>>
>>148492049
You're making Bomberman?
>>
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>>148490607
Also I just realized rocketxeno is the only mobile game in dd9 and it's by some whodev that never posts here. why does agdg not like mobile gaming?
>>
>>148491463

here's a hint you really don't have to remember the variables, learn c# instead and just get a general feel of how the dev is structuring his game. but whatever works best for you, I guess, as long as you are learning.
>>
>>148492390
Sokovival
>>
>>148492381
posted it in twitch chat
>>
>>148492424
Cynical dosh is pretty much the only reason to make mobile games.

Who sits at home dreaming of making that amazing mobile game, literally probably no one.
>>
>>148491463

You learn coding by doing it.

Alternatively use gamemaker and follow the tutorials. Gamemaker is a good intro to programming as the language is simplified java with a much lighter curve. Then once you master GML c# may make more sense.
>>
>>148492539
Thanks lad, good luck on the devving
>>
I hope none of you were working on a truck game.
>>
>>148492690
Someone was modelling a truck yesterday
>>
>>148492690
Euro Truck Simulator devs on suicide watch
>>
>>148492424

1. most everyone here is using Gamemaker or Unity. Unity android export is shitty. Gamemaker android export is good but costs $$$.

2. It's way harder to design a good mobile game since you are limited to mouse/touch controls.
>>
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>>148482051
>I don't want to provoke you or 'bully' you, I'm just really curious about these choices.
Your questions are legit, no problem.
I will write a full answer, and so there will be several posts.

>Why is there so much references in the speeches? Many of them are memes, and I don't understand why did you put them in?
>Especially at the intro scene. This could be a very trippy, even thought provoking opening sequence, but the immersion just breaks with those lines.
God is a Cube is a puzzle game, which means that it's very hard to tie the story to the actual gameplay. In a puzzle game, you are supposed to follow instructions, and the way you complete the level usually bears no meaning.

I made it so everything is a lie.

You are following instructions. You are rewarded with golden cubes. But by doing so, you are accomplishing what people who control the instructions want you to make.
After a while, you discover that you can not just gather golden cubes in each level, but you can avoid them. But to do so, you need to learn the rules and the gameplay by following the instructions.

So you will have to first collect all golden cubes to learn how the system is working, to make it like they successfully programmed you to follow the instructions. That's your first playthrough.
Then, thanks to what you learned, during your second playthrough, you will be able to find the secret paths in each level and finally break free to get the true ending.

That's what I mean when I talk about tying the scenario and the gameplay. In a game where you are supposed to follow instructions, I need to make it so following the instructions itself is part of the scenario. So not following the instructions is also part of the scenario.

(1/3)
>>
>>148492424

Mobile games are pretty pathetic imo

Besides, they don't earn any money for devs. It's a race to the bottom. Low quality games earning low revenue which creates more low quality games.
>>
>>148492690
There's a game about jumping on top of crazy speeding trucks that gets frequently shilled on gamedev subreddits.
>>
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>>148492441
I think being able to build the game visually in unity is really helpful, when I tried learning C+++ and C# before I never really got to anything visual, and I assume it's all done with number calculations anyway if you aren't using an engine.

(I mainly just made simple calculators and never anything of value :x , So hopes are high with unity)
>>
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>>148482051
Now what about this opening video? Why so many memes?

https://www.youtube.com/watch?v=dgFy0Xkz2xw

Remember the rage you feel when you see one of those shitty video game translations? And the even greater rage when you realize those translations are voluntarily censored or manipulated by people who want to push an agenda? And the even-even greater rage when those people are trying to look like they are your buddy because they use some maymay?

In God is a Cube, there are only cubes. In order to convey the feeling of betrayal, I have to use a way to make you feel the betrayal.
"Something is wrong with this cutscene"
"Why those sentences?"
"Why those memes?"
The true dialogues are in fact the little symbols above each line. They are voluntarily badly translated. Finishing the game for the first time will give you the true meaning of those sentences.
By the way, the opening cutscene shows several 3D structures which will be used later in cutscenes. Those cutscenes will start like abstract scenes, and will become more and more concrete.
>>
>>148492801

>(1/3)

kys please
>>
>>148492801
I love you for being clever enough to make something like that that sounds awesome.
>>
>>148492851
How come they don't earn revenue? Is there an expensive fee to keep them on the store?
>>
>>148492975
nah I like him and his game
>>
>>148492801
>>148492975
if only he had a #Nice bastille day celebration haha
>>
(3/3)
>>148492801 (cont)
>>148492968 (cont)

>>148482051
>I also don't understand the girl. She is cute, but she does not match the rest of the game.
A Mr Tutorial (or Miss Tutorial) is not part of the game. A Mr Tutorial is using words such as "Mouse" or "Keyboard" and those words bear no sense in the world of the game, no matter the way you use.
That's why I want this character to be disconnected from the rest of the game.

This character is also a meta-element of the story itself, as a way to convey the instructions you are supposed to follow. It's an element conceived to be both appealing to you (she is cute) and yet making you feel like there is something wrong (she doesn't match the rest of the game).
The game will go further than the game content itself, as it will contain some criticism of the society. And this criticism will be partly expressed by the game element which is not really part of the game itself, this little girl.

Do not think I'm revealing everything. The game has actually quite a lot of level of readings, and is connected to a lot of other theories and principles. See pic related.

>inb4 nobody will ever acknowledge all this stuff
Like tears in rain, but with cubes.
>>
>>148492968
Interesting concepts but it's not communicated well in the marketing at all, I guess you will have to rely on word of mouth.
>>
>>148492801
>>148492968
>>148493201
I want whatever it is you're having
>>
>>148492424
Personally because I like pressing buttons/keys, lots of them, and phones are touchscreen. I ported my first game to mobile as a test though. But it wasn't worth uploading anywhere
>>
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>>148492690
Give me a second.
>>
>>148493201
are you actually kojima in indie disguise or what? was death stranding just a cover?
>>
>>148493331
Ragdoll? Gibs?
>>
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Whats the best point to put your game on greenlight? When you have enough for a trailer? When you have enough for a demo? When you have enough for a release?
>>
>>148492690
I'm on it.
>>
>>148491463
You learn the concepts, it's totally okay to forget syntax. This applies to both Unity and coding in general.

I haven't used Unity in a year so i'm having to remind myself of a lot of things to work on my game (printing to log, collisions, triggers, movement, mouselook, graphics, raycasting, scenes, pretty much everything). Google is your friend.
>>
>>148493498
Yes, when you have no talent, you can always sell on shock value alone, right googs?
>>
>>148493607
I love googum!
>>
>>148493497
Having your game ready for release is the best, so you can make a trailer with all the best parts of It. Is pretty complicated to catch people attention if you only have a level completed.
>>
>>148493497
When you're just about done and to the point where you're squashing the last round of bugs and cleaning things up.

too many people make the mistake of putting their shit on GL the second they have a demo. Not taking into account dev time vs irrelevancy with each passing day.
>>
>>148493607
The sad part is that it probably going to suck anyway.
>>
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>>148493412
>are you actually kojima in indie disguise or what?
Cube Chan is my Raiden. You will have to wait several games for her to become truly cool. And everything will be explained by nanomachines, of course.
Hence the actual trailer "Nanomachines Rising".

>was death stranding just a cover?
I'm sure you can take my name, a few random words, and find an anagram which will explain everything.
>>
>>148493661
Okay, googum.
>>
>>148493941
>windows xp
Now I know you're an absolute madman

I expect great things from this, not even being facetious, you legitimately managed to pique my interest
>>
How can I achieve player rotation in unity with a virtual joystick?

This is what I want to achieve: https://youtu.be/WFbOcqvHK6c?t=434 and this http://hastebin.com/otuzoyohud.avrasm is my virtualjoystick script (intended for android/ios touch screens).

The virtualjoystick's movement works perfectly (just not the rotation)

Sadly I still haven't figured out what to replace if (Input.>>>Getkey(Keycode.RightArrow<<<)) with so it works with the virtualjoystick instead of the right/left/up/down arrows.
>>
>>148493941
>>148493941
>>148494104
>standard luna
>not royale

there is no hope for him
>>
https://www.youtube.com/watch?v=MtdupS0gRt0
>>
>>148490983
>>148491035
>>148490624
I love you~
>>
Are there any object oriented scripting languages? I want to use a scripting language so I can make changes and not have to recompile, but the idea of programming without objects terrifies me.
>>
>>148492851
None of the games here earn revenue. Lets be realistic now.
>>
>>148494298
why would you need one?

scripting is for behaviours, there is no sense in scripting entire objects
>>
>>148491149
Why are there so many aggy games with frog MC's?
>>
>>148494394
That's not enough reason to move to a shitty platform desu
>>
>>148493497
>>148494291
>anime poster
Remember when you said you would make an anime game once Vulkan came out?
>>
>>148494548
Because sooner or later, they all croak
>>
>>148494284
>no one botheres me here
sold if it were a little larger.
>>
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>>148494626
>>
>>148492032
>>148492235
lol
>>
>>148494082
But I love googum...
>>
>>148494284
>that girl at 3:30

jesus christ please someone fix her teeth
>>
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What are some assets you should have before you start poking around for a programmer?
>>
>>148491149
looks good
>>
>>148492968
It's a cool idea but less than 1% of anyone who knows your game exists is going to understand that. Also by the time you release this all of those memes are going to be ancient, which will just make it that much more cringy.

>>148493201
Yeah but I was around when you were just saying "I want to make an anime girl, people like anime girls." This is a pretty bad excuse.

The rest of your game looks cool though.
>>
>>148495019
nothing, just make and implement as you need them.
>>
d-ded?
>>
>>148495357
yes hello
>>
>>148495357
Shh
The devs are making progress
>>
>>148495019
If your have some kind of main character moving in your game you will feel more motivated to keep working.
Also fuck 4chen, It saying that my post look like spam.
>>
>>148495357
something is wrong with the thread.
>>
>>148495357
Spam filter imploded
>>
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how do the admins keep breaking the site seriously
>>
Where is the anon making the crying blue boy, ghost, and ham sprites? I need you so I can imagine a spiritual successor to TTYD with your characters.
>>
>>148495469
4chan runs on Unity now
>>
>>148495469
You getting constant spam detection on /v/ too?
maybe it's a sign to stop procrastinating.
>>
https://twitter.com/ArikadoDev/status/753727457925140481

what did he mean by this?
>>
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Clarent artguy again, I took suggestions from the last posting and made some fixes. Nixed the tail and went for more phantasmal looking armor, which shouldn't be too difficult with additive blending to pixel out.

Like/Hate the design still? Too EDGY for you? Let me know what you think.
>>
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How do I improve this?
>>
>>148493941
Nice to see you're still alive man
>>
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HIIROOOOOO!
>>
fucking chinkmoot, this happens way too often
>>
>>148495469
They learned from Tree of Savior admins.
>>
>>148495732
ripip clarent
>>
>>148494593
What is so great about Vulkan, anyway?
>>
>>148495741
>I have two personalities: the artist guy
>>
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>>148495806
>want to play tos but no local servers so its too laggy
>they make local servers
>somehow they're laggier than the ones half the world away
>>
>>148495732
He is going to implement cursed trucks to his game
>>
Just spent an hour having to rework my control scheme because one little thing wasn't working right. Was kind of a cascade effect where I change one thing then another thing doesn't work, so I change that other thing and now something else doesn't work.

Good thing I'm vigilant or I would have said fuck this shit a long time ago.
>>
Some mod probably tried to filter some word related to muslims but he messed it up.
>>
>>148495732
Based
>>
>>148495741
>Too EDGY for you?
To be honest Clarent design has always been too edgy, so it fits him. Can't wait to see it in-game.
>>
Musicguys can shill here, right? Any one need any music? I'll make a song for 10 bucks. Some of my work:

https://clyp.it/hceqm3ru
>>
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>been game programming for years
>still have to look up what range sin() returns from time to time
>>
>>148495956
Yeah, that happens because those are not real local servers. All servers are in America, and they are using proxies. That's the imc way.
>>
////////////////////////////////////////
AGDG ANNOUNCEMENT:
HELP WANTED
////////////////////////////////////////
consolepet dev here

looking for ONE individual to collab for the spacejam gamejam
i can get in touch with someone really good to do the music if we end up seeing this through
game will be made in C++, i will need convincing to make it 3D

requirements:
>must provide ideas (i have none)
>must understand "scope"
>can work at least an hour a day weekdays
>motivated to take the trophy home for this game jam

desired qualifications:
>competent C++ poogrammar and/or artist (must be demonstrated with work)
>understands doxygen documenting
>cheerful attitude
>not in a debilitating mental state

after the jam the game will be open-sourced (if it's worth that). if you are against this, we can discuss terms.
if you are interested, email
>[email protected]
with a bit about why you are interested and your qualifications. include the likelihood that you'll make it to the end of the jam and put as your subject either "dogs" or "cats" (select your favorite animal).

Deadline is Friday at midnight, PST.
>>
>>148496251
I literally forget how to draw strings every day and have to keep looking back at ones I did.

Why did I pick programming as a hobby with such a shitty memory.
>>
>>148496279

Wait are you serious? IMC actually does that?

What kind of insane level of incompetence could posses a company to think that would be ok. "Oh we don't want to have real servers lets use proxies and no one will notice the 500ms input lag caused by them!" Their ceo actually has to be retarded.
>>
>>148496251
>what range sin() returns
surely you can't be this retarded
>>
>>148495756
Make the profile helmet extend forward. Either just the chin out by 1 pixel, or jut the front of the visor by 1 pixel. Move it so the chest and the visor are not the exact same location either.
It looks stiff.
Profile boot should be flat on the ground. Rear boot is unclear, idk how to fix.
Kneepads are clear from all angles, gj.
Usually I would say too many shades of gray (lel XD) but here it works. Try cutting out one or two shades and seeing how it looks.
>>
>>148496612
Yeah not sure how bad they had been with other games before, but they went full retard with tos.
And that's nothing compared to other fuck ups, some weeks ago they got into maintenance to send some items to players, as soon as the server got up it crashed and they had to go into maintenance again.
>>
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>>148496656
thanks for the feedback
>>
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>when you feel like you made progress but you don't know what
>>
>>148496496
>open-source
dropped
>>
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>>148490983
>>
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>tfw my team mate only provided his skype and discord
>tfw he didn't include his discord account number
>tfw I don't have skype
I guess it wasn't meant to be.
>>
>>148497238
then get skype you hopeless faggot.
>>
>>148497238
You can literally use skype from your browser now.
>>
>>148497407
then there is hope
>>
>>148497238
tfw my partner and I only use IRC.
>>
>>148495784
Hiro din do nuffin [full stop]
>>
>>148497531
My dark skinned relative
>>
>>148497070
>when your game looks like shit so you slap a filter over it
>>
>>148497067
>>
>>148490946
>>148490890
I accepted a job on the other side of the country, so I have three weeks to find an apartment, pack up all my shit, move over there, unpack and settle in, and do all the typical 'starting a new job' shit.

That's why it's not finished yet and why I didn't get to do a recap this month.

I am in the collab jam though.
>>
Are the collab teams all 3 people or are there pairs too?
>>
>>148497825
Oh, gz m8.
>>
Here's a lil' game dev tip for you boys........
a square is two triangles put together,....
>>
>>148498269
get the fuck out of here.
>>
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>>148496496
I could collab something.
I have not made big projects on C++ but I know enough programming and languages so that changing languages doesn't affect me a lot.

And I'm a maybe passable, artist.
>>
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>>148493520
I suppose it's the same idea as googling for windows problems. When I look for code stuff though it's usually someone saying "Use this Code instead of what you did" and people debating on what's better, rather than just breaking down the problem.

I don't ever want to just copy paste someone Else's code, I feel like I learn nothing from doing that and the more I build upon that, the more lost I'll ultimately be when something goes wrong
>>
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>>148498269
>>
I don't think my group members exist. what do?
>>
>>148499158
1MA
>>
>>148499158
>falling for collabs
>>
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I made a super awkward space prototype.
>>
>>148499196
the only reason I signed up for spess jam was to collab. the magic is lost without a team.
>>
Friend messaged me today after me egging him on to finally do something with his art talent. He asked if I wanted to make a point and click game with him, and knowing nothing about programming, I said yes.

What language or engine should I look to for hardcore learning in this situation? I wanna be agdg too
>>
>>148499286
now give us a proper Asteroids reboot.
>>
>>148499421
You'd be best off with Ren'py.
And study C++/C# on the side.
>>
>>148498350
I know right? I couldn't believe it either
>>
>>148499250
>P-partnerships are okay. Right, Anon?
>>
>>148499286
looks pretty smooth
>>
>>148499770
With an IRL friend probably
E-parter?
absolutely not.
>>
A game that showcases in really clever ways how rotten and destructive Islam is.
I will add a lot of juice and cute girls so it's popular.
>>
i can't think of monsters to put in a lewd game

please help
>>
>>148499915
Squid with dick tentacles
>>
>>148499615
cheeky

>>148499421
Don't listen to
>>148499596
They are tricking you.
>>
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>>148498448
Robotic Cat Ears
>>
>>148499915
Dick tentacles with dick tentacles.
>>
>>148499596
Would Ren'py result in an actual quality product?
>>
>>148499970
How?
Ren'py is easiest to get a PnC/VN up and working with minimal trouble.
C++/C# is best for long-term gamedev.

fuck off limey
>>
>>148499770
It's mostly shit when you are working with someone that you barely knows and just meet to make that project.
>>
Wouldn't it be less stress to have a team in person instead of online? It would be easier to get on their ass also if they're slacking
>>
>>148499970
>They are tricking you.
Untrick me daddy
>>
>>148500065
if you put the work in, yes.
>>
>>148499915
fractal dick tentacles
>>
>>148499915
This thing
>>
>>148499915
A slime, a big golem with a big dick a skeleton
>>
Now I finally see why people split input up into its own thing.
>>
>>148500065
Yes. You can make a solid VN with shit all, but, that said:

Ren'Py is pretty decent if you use the out-of-the-box shit.

And if you really ever need anything more, you can just use the Python stuff, which will let you do fucking anything.

Your only hangup would be if you were wanting some high performance action game inside your fucking VN for some reason.

>>148500073
>C++/C# is best for long-term gamedev.
Indeed.
>>
>>148499835
Its not. Thats me struggling to control it. I wanted to tried out "twin engine control" but its just terrible. Probably going to keep it simple and go with twin-stick.
>>
>>148490320
Disgusting weeb anime poster OP has been in agdg forever posting anime threads and has never made a game.

Dis
gus
ting
>>
>>148500346
I am not aiming for a VN, I am aiming for a point and click like manic mansion or something
>>
>>148499915
Make a weird insect-thing, try to be original, don't just put tentacles in everything
>>
>>148500438
How do you know this?
>>
How many lines should a VN's demo have?

Just an approximate so it isn't too long or too big.
>>
>>148498604
Just pick whatever seems easiest and works.
Yeah it's a good idea to try to break things down step by step and understanding it instead of just copypasting it. You don't have to understand everything in detail though.

The beginnings the hardest so just hang in there. You're always gonna remember something from the tutorials you're watching/reading.
>>
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I can change the tentacle to dicks if someone want
>>
have any of the groups contacted each other yet? neither of my members have replied yet.
>>
>>148500476
Oh. Then stay the fuck away from Ren'Py lmao.

Sorry for not reading up.

If you must use an engine, use Game Maker or Godot.
>>
>>148500535
You should focus on quality instead.
Keep writing until you run out of ideas, trim the fat and ship it.
>>
>>148499596
If he's gonna make a game in Python then he should only be studying Python.

Also C++ is not for beginners.
>>
What do you guys think of a game in an artstyle based on 3d N64 shit? Like Majora's Mask or OOT style. I've been planning a game that's similar in gameplay to zelda games but with less combat/puzzles and more exploration, and I was gonna do that shit 2d because 3d tends to take forever. However I've got more experience in 3d, and my experience comes from modding shit from the early 2000s, and I can pump out assets in that old N64 low poly low res texture style quicker than 2d stuff. The shit I can pull off looks quite a bit like the vintage stuff, unfortunately I can't tell if that style has aged well enough to bother? A lot of people say it looks like pure shit. If I was gonna do fancy high res carefully hand painted textures and stuff and make it look good in that sense, there is no way I would be able to get the game made, so it's either this or 2d.
>>
>>148500535
Depends really. Who you're writing for, what genre, how good of a writer you are...
>>
>>148500790
Python is trivial.
>Also C++ is not for beginners.
love this parrot.
>>
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ladders are now in.

I'm still streaming twitch/vandiest
>>
>>148500812
Meme untextured lowpoly is all the rage right now, you will be fine.
>>
>>148497304
>>148497407
Tbh there aint no way I would get alone w/ some dude still using that shit program

had enough of you assholes begging me to get on skype like you dont know mumble or discord exists
>>
>>148500918
mixing dimensions is trashy
>>
>>148500918
Are you using an engine?
>>
>>148501025
Being salty is trashy.
>>
>>148500960
The problem is I couldn't stand doing it in that terrible meme style because I would rather kill myself. I've tried that style before and after a single model I could feel the soul being sucked out of me. So I'd have to slap shitty n64 style textures on everything.
>>
>>148500918
It is reminding me of Prinny. Prinny games didn't have ladders as far as I remember, though.
>>
>>148500738
>>148500871
My fault, it's a slave trainer based VN meaning story events are there mostly so it isn't just a click for porn simulator, whatever choices are made on the story events will decide the ending so I also don't want to put too many of them in the first demo.
>>
>>148500875
>love this parrot.
That's not a valid argument. C++ is hard and pointless for a beginner to learn.
>>
>>148499915
>>148482712
>>
>>148501094
I don't know why you think I'm salty. I should be allowed to think mixing 3D and 2D is a bad idea.

Apparently it's bad for people to think this?
>>
>>148498448
follow the instructions on the flyer if you think that you meet the minimum requirements
>>
>>148501167
>C++ is hard
Programming is hard, whine more.
You have to learn someday.
Whether you spend that time with stepping stones or just sit down and give it a proper try is your choice.
>>
Is there an extra dimension of difficulty in 3D art compared to 2D art?
>>
>>148500631
told you guys a discord channel would have been better. now it is too late
>>
>>148501025
i'm sorry you dont like 2d/3d mix :(

>>148501091
gamemaker

>>148501135
prinny did inspire me. wont play like prinny though
>>
>>148501206
I should be allowed to call out knee-jerk shaming people for non-rigorously considered opinions.

Apparently it's bad for people to think this?
>>
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>>148499915
>>148287231
You're asking the wrong general.
>>
>>148501364
for learning? yes
for doing? not so much
>>
>>148500918
Looks very, very nice
>>
>>148499915
You mean a monster girl or a male monster? I've got tons for you mate
>>
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Describe your dev experience in a single reaction image. I'll start.
>>
>>148501364
Depends on what you're used to and how detailed you're going in either. Good realistic 3d can take for fucking ever hence why studios need so many people. Untextured low poly meme 3d is pretty quick though. If you can draw very well you could slap some nice art over that and it wouldn't take /that/ much longer than straight 2d I'd imagine.
>>
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>>148501520
>>
>>148501519
monster enemies that will grope/rape the main character
>>
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>>148501520
>>
>>148500918
looks fire senpai
>>
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>>148501430
Every day until you like it
>>
>>148501520
I'm not going to fall for this shitpost train again.
>>
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>>148501520
>>
>>148501520
>>
>>148501258
>Programming is hard, whine more.
No it's not.

>You have to learn someday.
Someday when you're more experienced and have proper motivation to do so. But for a beginner it can make him lose motivation which can then make him give up.

I can tell you're a shitty programmer just by your opinions.
>>
>>148500918
One of the better games I've seen on agdg
>>
>>148501416
I'm not shaming anyone, I'm saying "don't do that".

these kinds of opinions are important to hear before you commit to making something that no one wants to play.
>>
>>148501727
>motivation
>>motivation

enjoy never finishing anything.
>>
>>148501727
if you think C++ isn't a great start for someone who wants to program then you're an idiot
>>
>>148500918
Pls no 3d
>>
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>>148501670
I'd like it if Chrome was drawn better.
>>
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>>148499948
>>148500046
tentacles are already in
>>
>>148501576
I'm terrible at both. I'm fucking doomed in the graphics department.
>>
Does anyone else with a mechanical keyboard find themselves hammering on the keys abnormally hard?
>>
>>148501928
Then you should probably stick with 2d becasue it's easier to use style to make bad 2d still look good.
>>
>>148501956
I can't imagine how much louder this thing would be if it wasn't rubber dome.

I love this keyboard though.
>>
>>148501847
If you think Python isn't a great start for someone who wants to program then you're an idiot
>>
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>>148501520
>>
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>>148501520
>>
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>>148501520
All I've been doing for like a week is coding, sleeping, and eating. I have thousands of lines of code and there's like nothing to show for it graphically.
>>
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>>148501520
>>
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>>148501520
>>
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>>148501520
>>
>>148501956
>tfw eveyone has a usb keyboard but mine is still ps/2
>>
>>148502345
python's syntax is different from most languages, unlike C++, meaning it will be more difficult to understand the programming syntax of other languages
python is simply too easy, meaning that you rarely have to code any algorithms or do any work since the community encourages gratuitous use of import

i would also like to add that C++ just isn't as difficult as people make it out to be, and considering how many benefits you have to learning it as a first language, you would be a fool to choose something as disimilar as python

not saying python is bad, but as a first language? nope
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