[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/agdg/ - Amateur Game Dev Geenral
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 177
File: 1468329380259.jpg (574 KB, 1680x1050) Image search: [Google]
1468329380259.jpg
574 KB, 1680x1050
Play demo games! Make space games!

> Current Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Current Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
>>148456093
first for good op and anime
>>
WHERE are the bunnies
>>
File: 6PjtT.jpg (41 KB, 409x409) Image search: [Google]
6PjtT.jpg
41 KB, 409x409
>everything is fucked
>should redo it
>hide it instead
>>
I'm not making any space game but I'll try to play most of them!
>>
How do I git gud with LOVE?
>>
a game where you're in a car crash so you have to walk to the next town but then you realise you're in a coma from the car crash and you die and go to hell and the final image is of the protagonist flayed and crucified upside down in a vision of hell accompanied by tortured screams and the quote "And if thy right hand offend thee, cut it off, and cast it from thee: for it is profitable for thee that one of thy members should perish, and not that thy whole body should be cast into hell"
>>
So how are those collabs going anons? Did you get in touch with your team mates?
>>
File: 9500187_2.jpg (73 KB, 700x647) Image search: [Google]
9500187_2.jpg
73 KB, 700x647
>>148456093
Any dev or dev wannabe interested in a music guy here?

https://soundcloud.com/trip-tune/vesper-of-the-six

https://soundcloud.com/trip-tune/merry-song-of-just-three-wordslite

https://soundcloud.com/trip-tune/castle-buried-in-the-snowlite

https://soundcloud.com/trip-tune/prelude

https://soundcloud.com/trip-tune/classes-and-shapes

I work a lot, I have a strong back (no back pain after hours and hours of sitting on my ass) and I don't complain.
/shilling
>>
File: 1346390948257.png (97 KB, 2000x2000) Image search: [Google]
1346390948257.png
97 KB, 2000x2000
post a reaction image most representing of your game
>>
>>148456257
Are you a rat anon?
>>
>>148456401
Find someone and treasure them
>>
>>148456443
Honestly, we need more music shilling here. Hope you find a good game to work on.
>>
>>148456093
>tfw my spacejam game is just a shitty little shooter compared to seasoned devs beautiful projects.
>>
File: 1455630822848.jpg (606 KB, 456x628) Image search: [Google]
1455630822848.jpg
606 KB, 456x628
>>148456456
>>
>>148456093
I like this OP.
I don't like the fact that this is the OP almost every day.
>>
>>148456257
I like it. Very creepy, my man.
>>
>>148456456
I'll do you one better. He's the image that better represents YOUR game.
>>
File: 1445020630930.jpg (11 KB, 258x195) Image search: [Google]
1445020630930.jpg
11 KB, 258x195
>>148456456
>>
>>148456475
Does having a lover make me better at programming in LOVE?
>>
File: abbadabbadoo.jpg (6 KB, 265x190) Image search: [Google]
abbadabbadoo.jpg
6 KB, 265x190
in future threads we should replace the pastebin telling people how to sign up for the jam with this
http://pastebin.com/LytSGG2v
showing the current groups since the jam has already started.
>>
File: SpessTrooperetesses.webm (3 MB, 960x600) Image search: [Google]
SpessTrooperetesses.webm
3 MB, 960x600
Army of icky spiders vs a squad of qt3.14 quest-giving NPCs.

Place your bets.
>>
>>148456519
Apparently this jam is filled with noobs so you'll be fine.
>>
File: 1464578834177.jpg (35 KB, 620x346) Image search: [Google]
1464578834177.jpg
35 KB, 620x346
>>148456456
>>
File: have you ever made a game.jpg (71 KB, 630x374) Image search: [Google]
have you ever made a game.jpg
71 KB, 630x374
>>148456374
>>148456462
Have you ever heard someone die?
>>
>>148456634
why are you here, Dad?
>>
File: 1468331830199.png (252 KB, 497x494) Image search: [Google]
1468331830199.png
252 KB, 497x494
>>148456456
>>
File: 1414890216151.png (133 KB, 313x382) Image search: [Google]
1414890216151.png
133 KB, 313x382
>>148456456
>>
>>148456638
>http://pastebin.com/LytSGG2v
God I pray my group shows up, and makes game. Please sweet jesus
>>
>>148455437
How are you doing that?
>>
File: 1467967884888.gif (269 KB, 159x144) Image search: [Google]
1467967884888.gif
269 KB, 159x144
>>148456456
>>
>>148456456
>>
>>148456456
>>
File: 1453649638137.jpg (35 KB, 430x341) Image search: [Google]
1453649638137.jpg
35 KB, 430x341
>>148456714
mfw they started jumping
>>
>>148456714
Also, i'm pretty happy with how the AI is turning out. I mean it's no AAA but it's not as dumb as i thought. It still has ways to go but fat so good mostly.
>>
Embedded Unity games on 4chan when
>>
File: wurld.jpg (33 KB, 500x313) Image search: [Google]
wurld.jpg
33 KB, 500x313
>>148456456
>>
File: 1468499217279.jpg (159 KB, 800x567) Image search: [Google]
1468499217279.jpg
159 KB, 800x567
>>148456456
>>
>>148456756
I don't want to ;_;
>>
File: 1464816033798.jpg (65 KB, 419x700) Image search: [Google]
1464816033798.jpg
65 KB, 419x700
>>148456634
>love2d libraries all have names like ANaL, LUBE or Quickie
>>
>>148456714
>That one spider on the end of a gun. Shot like a cabbage
I was cheering for the spiders. I am disappointed
>>
>>148456443
that's some good shit right there
how much do you charge for a song?
>>
>>148456565
What do you mean? The OP text? Why would the text need to change every day?
Or do you mean the image? If you mean the image I think this is only the second or third time this image was used, and it was only made a week or so ago.
>>
>>148456714
Is this Loli FPS?
>>
>>148456876
hopefully they do. they might be in a different time zone. it was hard to coordinate since not very many people told me their time zone (I should have asked) but we have participants from all over the world by the looks of it.
>>
>>148456714
Spooky as FUCK
>>
>>148456952
While making the spiders i gave them a simple bite attack but then i thought... what is like the worst this on this green Earth? .. a spider.. who can jump.. which also makes them harder to kill, since they move much faster when they jump at close range. Now i have to give them some creepy spider noises to play as they attack.

>>148457047
You know whats funny? The girls don't always win. Out of the 10 tries i did, the spiders won 7 times. It seems to be pretty random, which i like actually.
>>
File: my_game.png (17 KB, 100x100) Image search: [Google]
my_game.png
17 KB, 100x100
>>148456456
>>
>>148457039
I fucking love LÖVE library names
>>
>>148456456
>>148455437
>>
File: 1444518001866.jpg (155 KB, 720x960) Image search: [Google]
1444518001866.jpg
155 KB, 720x960
>>148456456
>>
File: 1439774607567.gif (691 KB, 255x209) Image search: [Google]
1439774607567.gif
691 KB, 255x209
>>148456456
>>
File: 1453647056644.jpg (10 KB, 255x200) Image search: [Google]
1453647056644.jpg
10 KB, 255x200
can you help me with this one thing?
it's java ;_;
i have an arraylist of objects i want to move and draw but it gives me an errow when i do this:
Exception in thread "AWT-EventQueue-0" and bunch of more shit, none makes sense
but when i make one object it just works
how to fix it?
>>
File: nobuo-uematsu.jpg (22 KB, 425x292) Image search: [Google]
nobuo-uematsu.jpg
22 KB, 425x292
>>148456456
>>
>>148456881
blend shapes, also called morph targets
>>
>>148457112
The girl will give the player some quests and do some support stuff later, i thought it would be a fun idea to actually try to pit the two basic AIs i made against each other and it was interesting.
It was actually pretty cool having a spider leap on your face and then one of the grills 360 noscopes it in midair from 50 meters away right before it lands on you
>>
>>148457576
Show me the entire error and your code please
>>
Looks like people like cubes. Pic related.
They also like the trailer.

https://www.youtube.com/watch?v=3VrRv0nVz-g

http://steamcommunity.com/sharedfiles/filedetails/?id=660056803

I'm glad so many peeople gave upvotes. But I don't know if they come from agdg or elsewhere.
>>
File: 1434850077942.gif (554 KB, 500x281) Image search: [Google]
1434850077942.gif
554 KB, 500x281
>>148456714
Neato!
>>
>>148457693
Congratulations! your game was really good.
>>
>>148456401
you learn to actually code instead of relying on a full engine
alternatively, you find libraries that do all the things you want to do and just code a bit of glue to stick them together and then make your levels and music and such
>>148457039
>that disconcerting moment when you think the pink one has to be a joke and then remember it's more likely to actually be something someone uses
also post your favorite LOVE libraries please
>>
>>148457693
Did you voice the queer-voiced guy?
>>
>25 posters
>16 of "them" have replied to the reaction image shitpost
Either we have 16 idiots or this fucking waste of air shitposter is not even trying anymore. Tired of switching proxies?
>>
>>148457693
I've gotta be honest, I didn't think you'd make it when you first started out. Glad I was wrong though, good job
>>
>>148457826
I kind of regret starting it desu senpai
>>
>>148457826
Is your game as boring as you?
>>
File: 1462216196374.jpg (36 KB, 657x527) Image search: [Google]
1462216196374.jpg
36 KB, 657x527
>>148457693
The tutorial guy sounds like the Dr. White from Mighty No. 9 .
>>
File: shot0469.jpg (66 KB, 576x416) Image search: [Google]
shot0469.jpg
66 KB, 576x416
>>148456456
I have just the right picture
>>
File: error.png (73 KB, 660x745) Image search: [Google]
error.png
73 KB, 660x745
>>148457681
character methods:

public void attack() {
projectiles.add(new Fireball(x, y, facing));
}

public ArrayList<Fireball> getProjectiles() {
return projectiles;
}

stage code:

private void drawProjectiles(Graphics2D g2d) {

ArrayList<Fireball> fireballs = player.getProjectiles();

for(Fireball f : fireballs) {
f.move();
g2d.drawImage(f.getImage(), f.getX(), f.getY(), this);
}

}

error is pic rel bc too long
>>
File: 1453126206824.webm (450 KB, 260x260) Image search: [Google]
1453126206824.webm
450 KB, 260x260
>>148456456
>>
File: Generic shmup.webm (2 MB, 661x879) Image search: [Google]
Generic shmup.webm
2 MB, 661x879
So I heard we're making shmups for Space Jam?
>>
File: image43.jpg (63 KB, 728x535) Image search: [Google]
image43.jpg
63 KB, 728x535
>>148456456
>>
File: Cube Chan agdg demoday 9.png (77 KB, 203x251) Image search: [Google]
Cube Chan agdg demoday 9.png
77 KB, 203x251
>>148457785
>Congratulations! your game was really good.
There is still a lot of work, especially to make more levels and all the cutscenes. I will make something which looks great in animated gifs.

>>148457805
>Did you voice the queer-voiced guy?
No, I even paid someone to do it.

>>148457867
>I've gotta be honest, I didn't think you'd make it when you first started out.
That's already two years of full time work. It would be a shame if I never finished it.
>>
>>148457079
Depends.
20-70$ depending on many factors. The difficulty, the time spent, whether you keep the asset or not (to avoid shwigging) and what you can pay as a company.
>>
>>148458102
Not enough cream, mate. Rice it up.
>>
File: 99.jpg (10 KB, 239x159) Image search: [Google]
99.jpg
10 KB, 239x159
>>148457693
YOU'RE GONNA MAKE IT
Congrats anon
>>
File: 87755bfc.jpg (196 KB, 500x2314) Image search: [Google]
87755bfc.jpg
196 KB, 500x2314
>>148456456
>>
>>148457693
Congrats. Did you advertise the greenlight page? Or did people just find it themselves?
>>
>>148457987
>The tutorial guy sounds like the Dr. White from Mighty No. 9 .
I checked to be sure and it's not the same guy.
Maybe there is some kind of consensus on voices for smart scientists guys.

I asked for someone which voice sounds like Otacon (and Snake for the other guy).
>>
>>148458079
Well you have a null pointer exception. That means you're probably calling a function on an element of your arraylist that isn't there. Check to see if your arraylist contains anything at all, and then see make sure that you're not calling a function from an index that is greater than the size of the arraylist.
>>
>>148458125
How much did you pay your voice actors? Would like to know for educational reasons.
>>
>>148457693
Who's voicing the solid snake sounding motherfucker?
>>
bet ya'll can't even beat the first monster in my game.

https://dl.dropboxusercontent.com/u/41902806/rapidx/index.html
>>
File: 4r56y4wgergrgrgr.jpg (91 KB, 800x529) Image search: [Google]
4r56y4wgergrgrgr.jpg
91 KB, 800x529
T W O
W
O

H O U R S
O
U
R
S
>>
>>148457693
>>148458125
>God is a cube
You could've chosen another name, this is effectively really offending. "God is a cube", and what are you, a triangle? How insulting, God, Allah, is infinitely more than a mere cube - but you would know if you had actually received a decent education.

I already reported your game and my friends will start doing so too as soon as I pass them the word to.
>>
>>148458991
your game is just really shit mate
>>
>>148458991
i got to level 4 faggot suck my shit
>>
File: i.png (921 KB, 1077x1604) Image search: [Google]
i.png
921 KB, 1077x1604
>>148459003
PANIC
>>
>>148459136
Weak b8
>>
>>148458595
thanks anon
i didn't write the = new ArrayList<>();
also i've been running the other project for the most of time and got the same error because of some very similar mechanics
>>
>>148458991
He insulted my skill? Now i have to prove him wrong. Haha I will best his game !
>>
>>148458991
I stopped at 9000 because it's too long. Remove the rest period.
>>
>>148458102
I want to join group H and draw lewds
>>
File: 1416892558448.jpg (4 MB, 2825x4259) Image search: [Google]
1416892558448.jpg
4 MB, 2825x4259
>>148456456
>>
>>148458991
>>148459161
>>148459183
>>148459316
>>148459343
Samefags, virus, don't download.
>>
>>148458991
i keep picking the right ones but the enemy's life does not decrease ever
>>
>>148459525
It's not a download...
>>
Who /too tired from demo day to make shit for space jam/ here?
>>
>>148459569
-> >>148459525 again.
>>
>>148459569
You don't pick the same ones, you pick the one that'll beat it using RPS rules.
>>
File: my game.jpg (20 KB, 470x362) Image search: [Google]
my game.jpg
20 KB, 470x362
>>148456456
>>
>>148459679
Oh
>>
>>148458384
>Did you advertise the greenlight page? Or did people just find it themselves?

I put a lot of effort into some of the art, such as the logo (it's the one million nanomachines animation) to catch the eye of greenlight users.

I made a few posts on Leddit. I got 14 / 15 / 16 / 0 upvotes on my different threads, that's pretty low.

I posted a news on my Facebook page with 170 subscribers. I reached 753 people (counting personal facebook).

I sent a newsletter to my 38 subscribers, and a mail to my 266 forum members (no one post on my forums). Don't know how it worked.

I asked my friends to come, vote, and leave a message. I saw 5 or 6 of them.

I made an OC for agdg (nanomachines writing AGDG), I posted on IRC /#mcg/, and also on the agdg steam chat. But I don't know how many people came to the greenlight page.

I didn't contact any press or Youtubers, so there is no press or Youtubers who talked about it.
I still have a few stuff under the belt, such as the one million nanomachines timelapse, and the online demo to put on Kongregate / Newgrounds.
>>
File: deathmatch.webm (1 MB, 960x600) Image search: [Google]
deathmatch.webm
1 MB, 960x600
>>148456714
One more, this time they go against each other... i wanted to get a better camera angle but they weren't having any of that ;_;
>>
>>148459649
Space jam is a pretty boring concept anyway
>>
>>148459316
Im not a samefag >>148459525
I was more mocking his retarded attempt at reverse psychology trying to get us to play his faggoty game.
>>
File: 1467122158843.jpg (171 KB, 1920x1080) Image search: [Google]
1467122158843.jpg
171 KB, 1920x1080
>>148456456
>>
>>148459790
>space Rance where you go rape all sorts of alien chicks
>boring
>>
File: sin.png (2 KB, 186x271) Image search: [Google]
sin.png
2 KB, 186x271
How can I use sin to calculate a movement like this?
>>
>>148438276
Sorry, anon, for the late answer, I was away. Thank you for the explanation! I'll check it out now.
>>
>>148460025
x = sin(y)
>>
>>148459847
Rape the maids?
What's your game?
>>
>>148460025
Get drunk and cheat on your wife. Confess your sin and maybe the priest will have an answer.
>>
>>148460025
x = start + sin(y) * [x distance]
>>
>>148457693
isn't hiring voice actoes going to be a problem? like what if you need to have more stuff voiced but isn't interested in doing va anymore?
>>
File: 1465731844169.jpg (115 KB, 645x898) Image search: [Google]
1465731844169.jpg
115 KB, 645x898
>>148456456
>>
>>148460025
y = sin(dignity)
>>
>>148458947
>Who's voicing the solid snake sounding motherfucker?
His name is in the credits (with links in the Youtube video description). I had to coach him a bit and things were ok. Though there were over 30 submissions for this audition (counting both Snake and Otacon).

>>148458778
>How much did you pay your voice actors? Would like to know for educational reasons.
I started by offering $35 (33 lines) and $15 (11 lines), as there are only a few lines. But it was surely too low for someone to do a job, so I offered $50 and $25.

>>148459136
>How insulting, God, Allah, is infinitely more than a mere cube - but you would know if you had actually received a decent education.
In a world where only cubes exist, how could there something else than a cube as a divinity?
I reported you for cube discrimination, as it's 2016 and the most important thing nowadays is cube acceptance. :^)
>>
>>148458991
got to 5000, died gave up
>>
>>148460350
Planning anon. Plan ahead and you won't have that issue.
>>
everything-dev here
making good progress on my code, mostly got all the features I want
got one or two things visual things I might want to keep but it's rough
does anyone have resources on how to do level design in side-on 2D games that are not platformers?
what's a good free program to get music into a computer and do basic editing of it?
>>
File: Cube Chan Fanart 002.png (356 KB, 1264x1424) Image search: [Google]
Cube Chan Fanart 002.png
356 KB, 1264x1424
>>148460350
>isn't hiring voice actoes going to be a problem? like what if you need to have more stuff voiced but isn't interested in doing va anymore?
You are right, that's a risk. But the two characters from the trailer are not in the game.
There is only one character ingame and it's Cube Chan. If I had to voice her, it would be after all her lines have been written (and after choosing which lines would be voiced).

Other character(s) are cubes / robots, so their voices would rather be made with electronic sounds (maybe not up to a Banjo Kazooie point, but it gives you an idea).
>>
>>148457693
I like the trailer, but that one guy sound like he is just reading separate sentences from a paper line after line, without even knowing there will be other guy talking
but other than that that trailer was really good, good work
>>
File: notjoking.jpg (65 KB, 800x526) Image search: [Google]
notjoking.jpg
65 KB, 800x526
>>148456456
>>
>>148458592
how much did those trailer voices alone cost?
will you have more voice acting in the game?
i wanted to pay for some as well, but holy shit that stuff is expensive
>>
File: very small machines.png (585 KB, 899x766) Image search: [Google]
very small machines.png
585 KB, 899x766
>>148457693
>>
File: waypoints.jpg (383 KB, 1916x971) Image search: [Google]
waypoints.jpg
383 KB, 1916x971
Some progress on my intro scene with some simple waypoint system and an objective display.

https://youtu.be/LOMpWurG1rI
>>
File: 5468zc.jpg (210 KB, 600x583) Image search: [Google]
5468zc.jpg
210 KB, 600x583
my drawing tablet is sitting in a chinese warehouse for the 6th day reeeeeeeeeeeeeee
this is why you will never be a true superpower you lazy chinkese, send me my tablet
>>
>>148460671
You are setting yourself for some complaints this way tho, steam shitters will be expecting the entire game to be voiced now
>>
File: Plague_turn1.gif (48 KB, 300x335) Image search: [Google]
Plague_turn1.gif
48 KB, 300x335
Walk animation work was hard, so I made a turning animation today.
I think it came out pretty okay (though he doesn't really shift his legs).
>>
>>148460025
y = sin(google)
>>
File: 1457906462442.gif (3 MB, 280x210) Image search: [Google]
1457906462442.gif
3 MB, 280x210
>>148456456
>>
>>148461183
castlevania/10

good job
>>
File: Plague3f.gif (153 KB, 411x414) Image search: [Google]
Plague3f.gif
153 KB, 411x414
>>148461183
Here's the silly walk, which I'll be revisiting later.
Might give him an easter egg longboard, or allow him to ride a gondola at some point, according to suggestions from you aggies.
>>
>>148461156
>tfw your new smartphone is still sitting in the eshop storage room because you can't decide which one to order
>>
>>148461363
Looks pretty neat.
>>
>>148457693
Holy crap, that was fast... congratulations. But your game was sure to get lit, youve clearly put effort into it
>>
>>148461363
>Here's the silly walk, which I'll be revisiting later.
You should get the walk looking correctly within 4 key frames before adding in-betweens fampai
>>
>>148461156
You could have just walked to a store and bought it if you wanted it right away but you didn't and now you are paying the price
>>
>>148460406
holy shit, $50 for reading 33 sentences? i wish my voice wasn't average shit
>>
>mfw did not send an email to get a team for space jam because i thought collab guy was dead
w-well, not like it matters anyway, i've got no particular skills so it's not like i'd bring anything, r-right
>>
>>148461645
I think there's a bit more to voice acting than that
>>
>>148459136
>there are people like this
>>
>>148461640
I couldn't though. I did research and the one I ordered was the best for the price and just so happens there's not a single one being sold in my entire country. I didn't want to pay 3 times as much for an alternative either.
>>
File: 1366072849424.gif (407 KB, 250x250) Image search: [Google]
1366072849424.gif
407 KB, 250x250
>>148456456
>>
File: Knight_walkturnTest2_x3.gif (126 KB, 240x246) Image search: [Google]
Knight_walkturnTest2_x3.gif
126 KB, 240x246
>>148461349
>>148461545
Thanks!

>>148461635
I know. It's the same advice I get every time, but my stubborn mind refuses to accept it.
I literally make most of my animations directly in MS according to intuition.
Surprised at how shit the walk cycles look, every single time.

Point in case: This faggot which is now being replaced by the red plague doctor.
>>
>>148461764
>think he is dead
>doesn't send an email to check
>doesn't check archives for his posts
>whines in thread instead of asking for a group to let you join
>>
File: image_0004.png (2 KB, 59x48) Image search: [Google]
image_0004.png
2 KB, 59x48
>>148460771
>I like the trailer, but that one guy sound like he is just reading separate sentences from a paper line after line, without even knowing there will be other guy talking
They are literally reading sentences from a paper line after line. That's the problem with delayed time recording. Snake is doing the same, but as his role needs less emotion, it's not a problem.
I could have done live coaching, but that would have been far much work (and it's not always possible to do that with some actors) (and I wasn't sure I could get something far greater).

>>148460949
>how much did those trailer voices alone cost?
See >>148460406
There is a minimum amount to pay.
Professional actors (the ones you know working on cartoons) are payed something like $5 per line. But they usually record in studios, not at home.

>will you have more voice acting in the game?
See >>148460671

>i wanted to pay for some as well, but holy shit that stuff is expensive
Everything is expensive. Especially if you want quality. I have the chance to not need to pay a lot of commission, just voices, music, and a few art. One man army FTW.
>>
File: file.png (55 KB, 493x583) Image search: [Google]
file.png
55 KB, 493x583
well, that's one attempt

set up a skeleton and skinned her but ran into some issues, still debating whether to just deal with it or go back and polish it up
>>
>>148462067
Where'd you put up your auditions?

I honestly want lots of voice acting but I'm not sure where to start
>>
File: wcff.jpg (53 KB, 425x290) Image search: [Google]
wcff.jpg
53 KB, 425x290
>>148462015
Do you have music for the game already?
>>
>>148460979
This just looks too good and for that reason I hate it. Why bother with own crap when such eyecandy exist?
>>
>>148462108
Post the patreon link lad
I look forward to your H game
>>
File: 1462408464127.png (50 KB, 293x281) Image search: [Google]
1462408464127.png
50 KB, 293x281
>>148461764
>No group because no ideas
>>
>>148462108
:3 cuti
>>
>>148461363
It looks like he would move only left leg and drag other.
>>
The plot thickens!

http://s-purple.tumblr.com/post/147403501461/im-currently-putting-together-a-point-by-point

The artist that left the Breeding Season H game may not be a cunt after all. Maybe. Since he hasn't actually explained his actions yet.

I love drama
>>
>>148462194
Nope.
Are you Trip? I don't want to make a deal or promise anything again before the project gets a bit further.
Felt so ashamed for letting you down the last time.
>>
File: easy to install.gif (456 KB, 420x315) Image search: [Google]
easy to install.gif
456 KB, 420x315
Post space game ideas
>>
>>148462108
you post too much
>>
>>148462296
Make a shooting game
>>
>using gamemaker
>trying to do roguelike grid movement AI

I don't even know where to start.
>>
>>148462351
Yeah, that was the initial plan (that way I could blame a strange walk cycle on a "limp"), but somewhere during the process I completely lost track of what I was doing ;_;
>>
>>148462397
once a day is not too much
>>
>>148462394
>>148462408
>>
>like x but y
what you got aggy daggy?
>>
>>148462565

like your mom, but thinner.
>>
>>148462565
Like Dark Souls but worse because indie devs can't match the scope of a full team!
>>
>>148462565
like y but x
>>
File: shots_fired.png (20 KB, 289x206) Image search: [Google]
shots_fired.png
20 KB, 289x206
>>148462690
>>
File: laughingsenshi.jpg (130 KB, 1024x1024) Image search: [Google]
laughingsenshi.jpg
130 KB, 1024x1024
>>148460979
more like gaystationx amirite
>>
>>148461162
>You are setting yourself for some complaints this way tho, steam shitters will be expecting the entire game to be voiced now
You are right, but that's still a puzzle game. Though I'm ready to do some effort, for at least Cube Chan to be voiced.
After the game is greenlighted, I will do pre sales on my site, and even maybe a mini-crowdfunding (no time limit) to put more quality stuff in the final release.


>>148461645
>holy shit, $50 for reading 33 sentences? i wish my voice wasn't average shit
>>148461794
>I think there's a bit more to voice acting than that
Yeah, there have been an audition with tens of people, a full test to take, a bit coaching / explanations, a first record, correction records, etc.
And for almost the same amount of work, the other guy was offered $25.
>>
>>148462371
>Are you Trip?
N-no.
aw shit. I knew those nice sprites seemed rather familiar.
Also it's fine. Shit happens.
>>
>>148462565
Just put this line in the code:

x = y;
>>
>>148462108
What kind of issues?
>>
>>148462394
War of planets, the fuckin planets are giant fckin robots and fight destroying the fuckin space.
>>
File: 1467125678635.jpg (14 KB, 200x200) Image search: [Google]
1467125678635.jpg
14 KB, 200x200
>>148462356

Stop posting faggot.

You can't steal assets from your employer just because you have disagreements about how it is managed.
>>
>>148462517
Look at the mp_grid functions. GM has an entire pathfinding system set up for grids, and you can even specify open/closed cells and such.

Write up some code to detect when the enemies are snapped to a grid, or restrict their movement to purely grid-based step sizes.

This'd be a good starting point.
>>
>>148462024
i don't know the guy's email, though you're right, it didn't cross my mind to dig into the archives.
i feel like it's a bit late to ask to join a group, though. that'd make me a bit of an ass, since having to deal with last-minute bullshit is pretty aggravating.
but hey, if you're lurking this thread, collab guy, and you think there's still time, say so and i'll send you that email asap.

>>148462517
full traditional roguelike?
this is a horrible experience. welcome to hell.
>>
>>148462830
just poor topology and bone placements, plus some stuff with weight painting being unpredictable
>>
>>148462860
>>148462356
/v/iral please go
>>
>>148461363
why is he supporting his good leg and dragging the other one?
>>
>>148461162
Not really, there are a lot of voiced trailers without voiced gameplay.
Anyway, just some voice acting here and there will be enough.
>>
>>148463014
I suggest you fix those now.
I would think of the actual game first though
>>
Shitty dev gonna be streaming on twitch
devmccoy

If anyone is interested
>>
File: lmaosprite.png (458 KB, 1885x1005) Image search: [Google]
lmaosprite.png
458 KB, 1885x1005
Finally working on a new weapon
>>
>>148463012
>last minute bullshit
the jam hasn't even started yet and after it starts there is still 2 whole weeks to make game
>>
How do you message people on youtube? I didn't beg in the threads because I thought maybe the reviewers just hadn't uploaded a playthrough of my demo yet but it seems by now that they just didnt play it.. how to bother them into giving me videofeedback?
>>
>>148438276
>>148460102
I was doing almost the same steps earlier, yet for some reason now it just works. Damn, sometimes computers really feel like magic.

Thanks, again, anon!
>>
>>148463545
step 1: log in to google+
>>
>>148463545
https://www.youtube.com/user/UnrealDevelopmentKit/about

go to their profile and click on "About" you'll see a send message button. try that
>>
>>148462160
>Where'd you put up your auditions?
http://www.newgrounds.com/bbs/topic/1407353
http://voiceactingalliance.com/board/showthread.php?99795-closed-Snake-amp-Otacon-lookalike-paid
http://voiceacting.proboards.com/thread/30736/paid-male-metal-gear-inspired

I made the mistake to give everybody a review of their work, because I read somewhere I should do so. Some people took it very bad (see Newgrounds).
So I suggest to give a review only to people who ask for it.
>>
>>148463730
What if there's only their Uploads, and nothing else?
>>
>>148463781
Thanks friend

Good luck with your game
>>
>>148462796
Your work is great, tho - Keep it up!
>>
Don't worry anon, I'm sure your game will pass Steam Greenlight.

http://store.steampowered.com/app/486480/
>>
File: marine_frogcamo.png (2 MB, 2018x1688) Image search: [Google]
marine_frogcamo.png
2 MB, 2018x1688
Simultaneously dressing the level for my WW2 game, and building and skinning character models. Just got the friendly NPC generic model up to passable levels.
>>
File: text_.webm (773 KB, 640x360) Image search: [Google]
text_.webm
773 KB, 640x360
Finally got around to implementing text rendering. Now I need to come up with a font that's actually readable.
>>
>>148463781
>artists are sensitive cucks

Not surprised
>>
>>148456401
https://www.youtube.com/playlist?list=PL924F20B05A624D91
>>
>>148463781
are you french? what is with all those long as fuck letters and the end of all words?
>>
>>148464252
My sides
>>
>putting GM scripts in folders make them misbehave in mysterious ways
Seriously what the fuck is going on with this shit?
>>
File: 1467163511625.jpg (68 KB, 526x400) Image search: [Google]
1467163511625.jpg
68 KB, 526x400
>>148463781
I'm keking so hard at the newgrounds babies whining that you didn't shower them with praise for their submissions.
>>
>>148464368
Pretty good, or you can just add a border or something.
>>
>>148462195

I am sorry anon...

>>148462764

?
>>
>>148464368

Looks good, maybe another color as well?

Anyway, you are using SDL2, right?
Was it hard? Did you used sdl2_ttf?
>>
>attempt to procedurally generate 2048x2048 tiles in GM
>it thinks about it for 10 minutes
>LOL NO CRASH

W-well then.
>>
>http://www.newgrounds.com/audio/listen/688413

Why do so many amateur voice actors just imitate anime? This shit is useless.
>>
File: 1436473368117.jpg (17 KB, 216x209) Image search: [Google]
1436473368117.jpg
17 KB, 216x209
>>148463781
Haha holy crap what did you write to those newgrounds guys to get them so pissed off on you?
"Your audition was the worst fucking thing i have ever heard.. after listening i had to burn my headphones and go to the ER because my ears were bleeding."?
I love that one guy "i went to fucking acting college you pleb, you can't talk to me like that!" fucking hilarious
>>
>>148464506
I am so used to being on 4chan where people shit on you constantly and when they give your praise you know it's real, that when you actually give someone your honest opinion which might be that their things was crappy, they fucking piss themselves because muh hugbox
>>
>>148464720

I'll give you a hint anon

>It's your code
>>
File: moon buggy model.png (240 KB, 1035x817) Image search: [Google]
moon buggy model.png
240 KB, 1035x817
50 MINUTES
>>
>>148464420
>>148464252
Is it just me or does that game look like a bunch of bought assets from some asset store glued together with terrible 1st game attempt code?
>>
>>148464720
>2048x2048
Thats a big number

>>148465110
JOHN MADDEN JOHN MADDEN JOHN MADDEN
>>
>>148462565
Like Mugen but Smash Bros. gameplay.

I got the asset importing finished, now I just have to finish up the physics engine and the moveset engine.
>>
File: 315125123125.jpg (21 KB, 562x433) Image search: [Google]
315125123125.jpg
21 KB, 562x433
>>148465140
>bought

They're all UE4 default stuff using a UE4 shooter template
>>
>>148465034
? It's a simple for loop that creates empty tiles. Works fine in smaller sizes. GM apparently just can't handle that many.
>>
>>148465110
of rendering
>>
>God is a cube General
>>
>>148465214
Damnit lol beat me to it

aeiou
>>
>>148465110
joining primitives together isn't impressive. extrude a cube into a cute girl in 50 minutes and then we can talk boi
>>
>>148465287
I sincerely hope you're not spawning objects during this loop. 4194304 instances is crazy.
>>
>>148465339
of unwrapping
>>
>>148465242
>>148465140
premade engines were a mistake
>>
>>148465358
work hard and that could be you one day :^)
>>
>>148465242
I'm envious, unity has no cool free assets like that
>>
>>148465439
>not spawning objects during this loop

And how would you create a large number of objects outside of a loop? It's not running every frame, m8. And they're tiles, so they're not quite as heavy as what GM terms "objects" in their engine.
>>
>>148464718
SDL2, yeah. SDL2_ttf, no. It wasn't too hard, I looked for some pointers in Lazy Foo's tutorial on bitmap fonts but didn't really follow it much ( http://lazyfoo.net/tutorials/SDL/41_bitmap_fonts/index.php ).
>>
How do I focus?
>>
>>148465529
Plenty of shit for poorfags on blendswap if you're trying to make a game just for yourself. If you're trying to sell a game, using free assets is shit tier anyway.
>>
>>148465665
git gud
>>
>>148464252
how tha fuck we let this happen?
>>
>>148465665
rotate the lens counter clockwise
>>
File: 1457059022642.gif (2 MB, 343x253) Image search: [Google]
1457059022642.gif
2 MB, 343x253
>tfw you joined Space Jam and haven't make a single game in your entire life.
>>
>>148465712
>using free assets is shit tier anyway.

This. If I open up steam and see a game using free (or even unitystore bought) assets, I close it immediately.
>>
File: free unity quality.png (268 KB, 804x395) Image search: [Google]
free unity quality.png
268 KB, 804x395
>>148465242
Reminds me of that Zelda-like game an anon was making here with UE4 free assets.

Meanwhile in Unity our average free is shit like this.
>>
>>148465665
Break up your work into small digestible chunks and just take em one at a time. Don't let yourself get overwhelmed.
Alternatively: adderall.
>>
>>148465712
>if you're trying to make a game just for yourself.
Nobody is ever trying to do this.
Everyone hopes that other people will want to play his game. Literally nobody ever made a game and was like " i will never even release this or tell anyone about this i am going to be literally the only one playing this game period."
also blendswap is shit, you can't just add a highly detailed sports car into your game and then add a truck made out of cubes and cylinders in blender. It's impossible to get enough consistent art from free places like this to populate an entire game.
>>
>>148463374
ripip
>>
>>148465943
am I not supposed to like this?
>>
File: fagoo.gif (222 KB, 500x397) Image search: [Google]
fagoo.gif
222 KB, 500x397
how are collabs going? has anyone managed to arrange their teams group chat yet?
>>
Tried adding a short delay before pushing objects but it felt clunky so I removed it.
Then I managed to somehow break everything but it's ok now, GameMaker is a fickle beast.

Generally unproductive day but I learned that box mazes are fun.


Also, I worked on this track which might be used for the intro or menu... maybe.
https://clyp.it/pxjft3do
>>
>>148465943
are unity assets T.T
>>
>>148465943
That looks good though
>>
>>148466012
How do you know nobody did that if they didn't talk about their game to anyone?
>>
>>148465943
I actually like that stuff but it'd be next to impossible to find more assets that are similarly styled.
>>
>>148466098
>Group chat
>Not slack.
step up, senpai.
>>
>>148466241
>>148466098


Since the collabfag bailed on us, someone should just create a discord for that, or organize that in a channel on /agdg/ discord
>>
>>148466083
Fucking ISP man
>>
>>148466012
>Literally nobody ever made a game and was like " i will never even release this or tell anyone about this i am going to be literally the only one playing this game period."

I know at least one person who did just that, but made sure to upload videos of himself playing his game on youtube just to be an asshole about it.
>>
>>148466359
But he didn't fail, he came back today and he sent emails with the team arrangements to all anons involved.
>>
>>148465214
>>148465365
for any anons wondering
https://www.youtube.com/watch?v=Hv6RbEOlqRo
>>
File: whatthefuck.gif (1 MB, 276x260) Image search: [Google]
whatthefuck.gif
1 MB, 276x260
>>148466359
how did I bail? I emailed everyone in the collab their groups and how to get in contact
if you entered and did not receive an email then let me know but I delivered

Groups: http://pastebin.com/LytSGG2v
>>
File: open.webm (477 KB, 800x486) Image search: [Google]
open.webm
477 KB, 800x486
>>148465943
Seeing these assets in those kinds of projects just makes me feel dirty

I need to finish before they're all washed up
>>
>>148463781
jesus fucking christ when did newgrounds become a fucking safe space?
Thread replies: 255
Thread images: 177

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.