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/emugen/ - Emulation General
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http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
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>you will never play Chrono Trigger at all its stages of development
Why even live?
>>
>>148483191
The most intriguing thing to me was the cut dungeon that was supposed to be in some ruins in 1000AD.

I fucking love leaked prototypes. Can't wait for the day that a FFVI or SMRPG proto drops.
>>
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I'm experiencing this weird issue with the fonts in Silent Hill 2 using PCSX2. I tried both the latest and 1.4.

In software mode, the fonts are all blurry and fucked up as you can see in the screenshot. In hardware mode, they look just fine, but hardware mode has a ton of glitches, including buggy FMVs.

I've tried using DX9,11 and OGL with similar results. I've even disabled all speedhacks to no avail.

Is there a way to play Silent Hill 2 in software mode with proper fonts?
>>
>>148483428
Since that is that one floating temple that people mention in Zeal as having elemental weapons sealed away in only crashed down to earth it makes sense that it should've been more than just the platform with 2 chests it turned out to be in the final game. My only guess is they began running out of space in the rom for dungeons and had to cut stuff, because so much had been designed already it wouldn't make sense for them to just drop it.
>>
>>148483735
That's weird. usually SW mode is more accurate, not less. But HW mode looks more accurate there as you said.

Last resort you may have to just play the PC version
>>
>>148484083
Yeah, it's my experience also. Project Zero is literally unplayable in HW mode.

It's strange because I seem to be the only one with this issue.

I really don't want to touch the PC version. I'll probably just play with the fucked fonts if I have to.
>>
Any good GBA emulators for ios 9.3.2?
Preferably one that doesn't require jailbreak is possible
>>
>>148484734
mGBA
>>
>>>/vr/3360005

Purple bricks or red bricks?
>>
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>>148487980
>>
>>148487980

I'm really annoyed that normies seem to love that crap. It's a fucking NES emulator in a novelty case and they can't wait to preorder it. Capitalism was a mistake.
>>
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>>148483735
Just play the PC port
>>
>>148487980

Wii is actually a great palette . Only issue is that it darkens whites as well. We have a custom palette that fixes that.
>>
>>148489993

BMF Final 2 is good, yes.
>>
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so, are the 3ds ace attorney games playable on citra yet? they are not very graphic heavy, i think
>>
what happened to PSX ReDump? am I too late to download FF1 PSX?
>>
>>148491889
Nothing, you just have to login to archive.org to download it. You can use [email protected] | emugen
>>
>>148491481
we're gonna find out that this is a guy, aren't we
>>
>>148492045
Thank you
>>
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>>148483735
there's a software mode for fmvs option in game fixes.
>>
>>148492493

maybe, maybe not, i can tell you if you tell me what i want to know

maybe
>>
>>148493521
they go in-game and have some sound. that is last i heard a few months ago.
show the front.
>>
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>>148493771
>>
You guys got an essential list I can check out?
>>
>>148494246
list for wat?
>>
>>148494190
>That aeris
>>
Is it true that Wii controllers don't work for netplay on dolphin
>>
>>148496296
essentials
>>
whats the most recent pokemon game i can emulate and run
>>
>>148499263
pokemon black2
>>
>>148499747
I didn't even know they made a black/white 2

thanks
>>
Does Wind Waker work on Dolphin now? I'ts been a couple of years since I tried it but I remember there being issues where after certain cutscenes the game would freeze and never load. It made the game unplayable.
>>
>>148501774
Yeah that was fixed ages ago. And you could've got around the issue by using DSP-LLE.
>>
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Help. I want to add some composite NTSC effect to CRT-Geom, but which second pass is the most suitable? should I try them all?
also, 2phase composite or 3phase composite? It's confusing to pick on all these.
>>
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I might've did something wrong. Just a small mistake.
>>
>>148504441
youre hurting us anon
>>
The info on the Dolphin wiki seems dated for these particular examples: how do Cursed Mountain and Silent Hill: Shattered memories emulate these days? I remember SH had issues with the flashlight and textures looking like black-garbage, while Cursed Mountain was unplayable.
>>148504441
>curvature
>>
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Did it. It wasn't too hard but I wish someone would lend a hand.
>>
>>148492493
Given the figure I'd say it's an honorary girl if not one really.
>>
>>148496410
10/10; would bang
>>
>>148507656
Is there a non-Geom CRT shader?
>>
>>148494190
these people don't get kicked out of conventions? They're indecent!
>>
I finished Paper Mario 2 what to emulate now
>>
>>148510439
Castlevania: Order of Ecclesia
>>
>>148510439
Who calls it Paper Mario 2?
>>
>>148509942

Sex sells.
>>
>>148510439
Paper Mario 3
>>
>>148507656
That's pretty nice anon. I always prefered lottes or easymode myself. Might have to try seeing if I can do something like that with them.
>>
>>148510882
sex sells what? What the fuck could she possibly be selling other than the event itself? As a heterosexual man, i dig it, but i sincerely doubt that cosplay events are a means for exhibitionists to dress like skanks.
>>
>>148511091

Sex sells tickets, you fucking moron. And yes, these days there is a rapidly growing minority that attend these just to see skanks like this.
>>
>>148511418
Why would you pay money to see it when you can just see look at pictures someone else took?
>>
>>148511773

Because of the added dimension of being in-person.

Look, I never said it was something I would waste my time on; there's porn if I want that shit. But for most people, they're more social than I. And to them, actually seeing the sl00t (plus that ever-present slim chance to fuck her) wins over mere pictures hands-down every single time.
>>
>>148512798
Interesting.
>>
>>148509942
theyre dressed up as an anime character at an anime convention eat shit and die you fucking normalfag get off my board
>>
>>148483191
Didn't they reuse this in Cross?
>>
>>148514012
Earth dragon isle looked nothing like that and that's all I can think of as similar. But it's just as similar to the version of the map that did make it into CT although in much smaller form.
>>
>>148513387
Since when do normies use words like "indecent".
>>
>>148514216
when talking about anime cosplay
>>
>>148514140
Wasn't there an underground dungeon that looked just like that? Where you had to move the rocks and shit. Or is that Xenogears?
It's been a while, I should really replay CT and CC
Magnificent games, especially Cross
>>
>>148514256
Well. I've never seen that. I'm pretty sure he's just fucking around. Like calling things "lewd" or "forbidden love", etc.
>>
What's the most accurate NES and Genesis emulators that are on Retroarch? There's a ton for each and I don't really know what's the best.
Also, is the reicast core being actively developed? It's been on .1 for a while now. I'm so fucking hyped to finally have proper Dreamcast emulation on Linux
>>
>>148514539
op
>>
>>148514606
The wiki has a bunch of recommended ones for each system.
>>
>>148514372
I think you're thinking of Xenogears. Under the desert. But the map is not lifted wholesale. It's just a similar locale.
>>
>>148514636
and it shows the most recommended one at the top retard...
>>
>>148513387
>anime character
you are full of shit. that is obviously just some sleezy skiz with pink hair in a bikini. That could be pretty much any anime character
>>
>>148515404
Pretty disappointed you haven't seen KLK, anon.
>>
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>>148515404
Normie spotted.
>>
>>148515613
actually, i have. i vaugely remember this scene, but would never place that sliz.
also, i'm just roozing around
>>
>>148515703
>Haha, I was intentionally acting like I am retarded to make you look like idiots for pointing out this fact, despite it being obvious that I am not being serious due to the fact that, in fact, nobody can be this retarded.
stay in /v/ kiddo
>>
I was reading the wiki and I didn't see a recommended GBA emulator for android. I'm playing though emerald and advanced wars again and I'd like to be able to take it on the go. Any good picks?
>>
>>148515773
ha!
I was only pretending to be pretending
I am actually retarded.
why the fuck would i ever go to /v/?
You guys actually get mad.
>>
>>148516137
I only emulate on my PC, get that shit outta my face
>>
what is the status with mednafen HW renderer?

is it about the same as the announcement some time ago?
>>
>>148514539
Nestopia and Genesis plus gx.
>>
>>148516137
mGBA. If something has a libretro core, then it'll work on most every platform.
>>148516792
Yeah, about the same.
>>
So if I'm buying a Raspberry Pi 3 for Retropie do I also need a heatsink? The case I'm eyeing for it doesn't have one, or space for one either, so I'll probably have to buy another one if I need one.
>>
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FF6 romhacks are terrible
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>>148518134
Do tell anon.
>>
>>148518313
I played one that was a randomizer that started me off with the imp equipment and no method of healing. I died in the Narshe Caves.
>>
>>148518435
Kek.

I just like the ones that enhance the original experience and fix bugs. I ought to try one of those rebalance mods sometime, though. I didn't get a lot of the broken shit on my last playthrough and I still plowed through the game effortlessly. But that's the story with most FF games starting with FFV it seems.
>>
>>148516792
>is it about the same as the announcement some time ago?
Just as slow, but not as many broken stuff as when the announcement was made..
>>
>>148519274

Correlates with what simias has (or was) been posting to /emugen/.
>>
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I can't play NES games with more complexity than Megaman
>>
>>148520118
Try Darkwing Duck.
>>
The SNES had 64 kB of audio RAM.
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>>148520669

ur mum
>>
>>148520753
The Genesis had 8 kB of audio RAM.
>>
>>148521641

Used a completely different method of handling audio, though.
>>
You will NEVER know everything intended to be in Chrono Trigger that was cut.
>>
Never ever.
>>
>>148523653
>>148523756

From what I understand, their worst obstacles weren't even technical: even back then, Square had this bad habit of fucking anyone working for them in the ass.
>>
>>148523925
Never heard about such a thing before the 00s
>>
>>148524058

I may have been reading too much into some of the translated Japanese interviews, but I got the distinct impression "we were so naive" was not referring to the technical difficulties of their vision.

Keep in mind, this is the same company who slaved Sakaguchi out on the Final Fantasy treadmill until well past the point were he wanted to vomit merely from seeing the title words alone.
>>
>>148524354
I think it refers to the fact that they thought games would always be so easy and quick to make with FMV shortcuts to any engine issues rather than getting on the Luminous train and having it destroy their souls with its nonsense.
>>
>>148524578

No. It most definitely was not that.
>>
>>148525480
So didn't they enjoy making games? Is everything suffering when you're doing the work? Can people never be happy?
>>
What's wrong with scanline filters?
>>
>>148520564
Or Cocoron
>>
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someone told me someone was arguing about AANN here recently, so I made this

if you can't tell the difference, it doesn't matter whether you use AANN or pixellate.
>>
>>148525650

Game dev is probably one of the worse place to work for a programmer. All the kids want to do videogames and they end up in a highly competitive industry with extremely tight deadlines and no shortage of people willing to replace you. And 95% of the work is a tedious bore with no actual artistic freedom, you're just pissing code day after day.

>>148526751

I still don't understand what's the difference between those shaders and nearest scaling.
>>
>>148527000
>I still don't understand what's the difference between those shaders and nearest scaling.
When you're not scaling to an integer scaling factor, nearest neighbor scaling has warping for the size of target pixels. It sounds a little bad, but it's *really* bad in motion, because it makes pixels on moving objects "shimmer".

It's one of the reasons there are still diehards for perfect integer scaling, with no aspect ratio correction unless they're going super high resolution (think 4k).
>>
>>148527187

But how does pixellate and similar shaders improve that for non-integer scaling then? If you don't use integer scaling you're bound to end up with either blurry pixels if you interpolate or pixels with different sizes if you use nearest.

I can't see any difference in those screenshots so I don't really get what's going on.
>>
>>148527453
That's just about what pixellate and AANN do. They blur the edges of the pixels in the places that nearest neighbor would warp them. But they don't blur as much as bilinear does, and if you have an integer scale in a given dimension, they'll work just like nearest neighbor in that dimension.

They honestly look kind of shitty to me in the 1x~2.5x range if vertical ratio isn't exactly 2x, and I might just use bilinear or gaussian there instead, but I like them a lot above 2.5x.
>>
>>148527567

Ah, I understand now, thanks. I'll keep on using internal scaling though.
>>
The wiki's link the the latest Fusion build is outdated. Someone who isn't me should fix that.
>>
>>148529390
>>
Is it worth trying to compile a list of the "go-to" emulators which makes clear which ones have been superseded? I.e. to stop people using shit like zsnes instead of higan and the older GBA emus instead of mGBA?
I only discovered fairly recently that mGBA was better. I think a lot of people might have been out of the scene for some time and won't know what's best unless its made clear.
>>
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>>148531647
Indeed, cut the crap. Point out the only emulators worth using and the rest can go get fucked :3
>>
Whats the best Torrent for PS2 USA/NTSC set? After googling I saw one from 2013 should I get that one? Just upgraded my NAS to 8TB, Figured I'd Use the extra space to hoard PS2, WII and Gamecube ISOs
>>
>>148531773
Okay well since you clearly know your shit would you mind getting a noob like me started?
I'll put up a pastebin or something I guess, unless someone has a better idea.
>>
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Now we're talking.
>>
What PSP games emulate well on phones?
>>
>>148531874
Pastebin sounds good, then people can add onto that. I don't know much about the newer generation systems though.
>>
>>148531004

Sun shrine. Look at the background scenery; such a high POV could only be possible in the Kingdom of Zeal.
>>
>http://www.icxm.net/x/game-boy-rom-coming-to-xbox-one-working.html

Retroarch Xbox One on the Windows store when?.
>>
>>148531647
That info is already present on the wiki, but I guess having an accessible pastebin in the OP wouldn't hurt.
>>
Hey guys! What are some /mustplay/ games on ps1?
>>
>>148533954
MGS1
Silent Hill
Castlevania Chronicles (don't fall for the SoTN meme)
Xenogears
Valkyrie Profile
Vagrant Story
Parasite Eve 1 and 2
Resident Evil 2
>>
>>148510912
Paper Mario 2 Gaiden is better.
>>
>>148533491
But it looks so unlike what I would expect from a sun shrine.
>>
>>148533954

Too many to list honestly. The PS1 has a huge library.

To make a small selection I'd recommend MGS1, Vagrant Story, CTR, Legend of Legaia, Jade Cocoon and many others...
>>
>>148534213
>>148534495
Thanks! The rpg ones looks awesome.

Any recs for ps2 as well?

If it is too much to list due to the extensive library, is there a place where the games are ranked or something similar?
>>
>>148534639
Why don't you tell us what sort of genre(s) you like

Personally:
Yakuza 1 and 2
Final Fantasy 12
Ratchet and Clank 1-3
Sly Cooper Series
Jak and Daxter Series
Devil May Cry 1 and 3SE
Gran Turismo 4
Shadow of the Colossus
GodHand
>>
>>148534639

You can try http://vsrecommendedgames.wikia.com/wiki/Playstation_1

http://vsrecommendedgames.wikia.com/wiki/Playstation_2

If you enjoy JRPGs you should be at home, the PS1 was pretty much the golden age of JRPGs. Which reminds me I forgot to put Grandia on the list, one of my favourite games of all time.

>>148533491

Could be in the black omen I guess.
>>
>>148534805
Oh, fuck me. Forgot:
Silent Hill 2 and 3
Fatal Frame 1-3
X-Files Resist or Serve
MGS 2 and 3
>>
>>148488628
It's that kind of nostalgia marketing that keeps Nintendo alive though.

Not gonna lie I'm buying one for my parents. They talk all the time about how they miss old games and shit but they, my mom at least, are incapable of simple tasks on a PC so I don't want to turn them loose on an emulator because I'll get a call every day asking how to get it to work. At least the NES is plug and play.
>>
>>148498558
Essentials for what though

We can't tell you where to start if you won't tell us what you're trying to do
>>
>>148533915
There's a list of "best" per-system emulators on the wiki?
>>
>>148533954
FF Tictacs
Tactics Ogre LUCT
Silent Hill
MGS1
FF7
Colony Wars
>>
>>148535110

I'm a bit worried about the quality of the video, if you output the raw colors without any kind of post processing it's going to look a bit crap on a modern TV.

You could probably set up a small ARM-based box which would emulate more games and consoles, be as easy to use and might end up looking better.

The only potential advantage of Nintendo's mini-NES is that hopefully it'll have good quality "authentic" NES controllers which might end up being better than most replicas.
>>
>>148535590
Yes. Click on any given system and notice which ones have a checkmark under "Recommended".
>>
>>148534805
I like some sort of "beat 'em up" games that has a big variety of accessories/gear/weapon

Not ps2, but here's an example of what I used to play in the past.

https://www.youtube.com/watch?v=gblkJA-9cYc
(didn't heard the sound, might as well be some crawling shit)

And then there's jrpg games, both turn based and fast paced/action ones.

And finally the obscure, heavily atmospheric ones, that really brings that feeling of loneliness and despair.


>>148534949
Thanks, I'll check them.
>>
>>148535912
Damn, haven't checked it for a while, someone put some time into it finally
>>
>>148487980
Red brick fags BTFO

>>>/vr/3360709
>>
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Is there a hotkey to reload custom textures using dolphin/ishiiruka?
>>
>>148535980
>I like some sort of "beat 'em up" games that has a big variety of accessories/gear/weapon
You'll love Yakuza then.
>And finally the obscure, heavily atmospheric ones, that really brings that feeling of loneliness and despair.
Aight, I can work with that. The PS2 is great for survival horror

Silent Hill 2-3
Fatal Frame 1-3
Haunting Ground
Rule of Rose
Obscure
Echo Night
>>
>3d consoles will NEVER EVER have perfect emulation
>ps2 is still shit
>>
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Is there something wrong with my config here for pointer controls using a mouse? Fatal Frame 4 refuses to recognize my cursor input, though the mouse buttons work and every other bind there is fine.
>>
>>148536807
Nice, thank you based anon.
>>
I downloaded retroarch on my work laptop and noticed that cg shaders don't alter the image at all, while glsl ones work fine.

What am I missing?
>>
>>148537272
>MalwareArch
>laptop
You're missing a brain apparently
>>
>>148537272
Are you using the Vulkan renderer?
>>
>>148537194
I'll add too that I've tried binding the cursor to the right stick of my WiiU Pro controller; still no dice. The game won't recognize any cursor movement whatsoever.
>>
>>148537684
Here's your (You)
>>
Is there any good USB controller to use for emulating Famicom/Super Famicom? Right now I am using an X360 controller, but the dpad is pretty shitty so I imagine if I start trying to play action games with it I will only get frustrated. I am suspicious of those knock-off Chinese controllers though, and I hate stuff like turbo buttons.
>>
>>148537790
>>148537194
Oh nevermind. The game uses 'Tilt' instead of 'IR' apparently.
>>
>>148537905
Dualshock 3/4
Wii U Classic Controller Pro
SNES to USB adapter
USB Saturn pad
>>
>>148537272
The stable build had some issues with Cg shaders on certain GPUs, us a nightly build
>>
>>148538056
Just set up my DS3 over USB, I'll give that a try.
>>
>>148539409
DS3 d-pads are pretty shit though. the WiiU Pro or Classic Controller both have pretty great d-pads.
>>
>>148539910
Reverse that. Wii U dpads will leave a hole in your finger. They're hard as a fucking rock. SNES was the last good dpad Nintendo made.
>>
>>148529390
wtf is Fusion?

>>148531720
>>148532106
Oh shit, nice
>>
>>148540149
The D-Pad on the tablet and the Classic Controller Pro U controllers are fine
>>
>>148536185
His shit monitor claim is retarded, if I recall someone around here said some brand showed actual purple while others showed red and others were inbetween those two (aka crimson bricks)

The other thing that's flaky is the claim that 05 is purple because it contains some blue, red with a tiny bit of blue isn't purple it's crimson

Lastly it's still a "muh palette is the one true palette" argument so everybody is right more or less unless the dev says otherwise explicitly.
>>
>>148540153
He's talking about KEGA Fusion, I think.
>>
>>148540827
>unless the dev says otherwise explicitly.
Konami has never said anything on the issue, but every single port of Castlevania features red bricks in that room.
>>
Is BlueStacks still the best choice when it comes to Android emulation?
>>
>>148542458
.......are you trying to emulate Pokemon Go by any chance?
>>
>>148494190
Who is this goddess?
>>
>>148542664
Hips VonVaginabones
>>
>>148542516
Oh god no
>>
>>148542950
Then yes, use BlueStacks and pray to God it works for whatever you're trying to do.
>>
>>148543090
Thanks!
Just shitty dating sims and otome games for android for shits and giggles[/spoilers]
>>
>>148531773
I try to use a different emulator every time I play something (even if it's old and not very compatible), just to give their existence a meaning

Every emulator is a labor of love and I feel bad for those that got abandoned and have been surpassed by something else so they're long forgotten and nobody uses them

#AllEmulatorsMatter
>>
>>148542458
I like Windroye a lot better.

Bluestacks is cancer.
>>
>>148543241
>Bluestacks is cancer.
Android is cancer and I don't know why people would even want to attempt to emulate it.
>>
http://www.libretro.com/index.php/retroarch-1-3-5-released-ready-for-parallel/
>>
>>148549419

Does it still crash when you hit ESCAPE?
>>
>>148550126
>Does it still crash when you hit ESCAPE?
Escape is a quit button with no confirmation it's not crashing it's working as intended.
>>
>>148549419
>drag and drog support

I wonder if this will work at some points towards adding games to the library. I see that more useful than dropping the same ROM in there all the time.
>>
>>148550553

Escape means "escape to main menu" that's how software works, give it a try next time you play something
>>
>>148551142
>t. Windows exclusive video game developers
>>
>>148549419
>shaders still not working in stable release
>>
>>148551364
>The only market that matters

If I want to instantly close a program I use ALT+F4 like a normal person
>>
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>>148551845
>>
>>148527567
>They honestly look kind of shitty to me in the 1x~2.5x range

This. Try enabling bilinear filtering and correcting the AR to 4:3 on a NES or SNES core in RetroArch 3DS, for instance. It's pretty much what pixellate would do, and it look pretty bad. As such, I don't bother with 4:3 on it.
>>
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is puNES the only standalone emulator with cgp shader implementation?
>>
>>148550553
When would you ever need a quit button?
>>
>>148550553
t. SquareEnix developer
>>
>>148549419
>Patreon

Didn't take long for SP to want dat Patreon money like everyone else. Where is your god now?
>>
>>148552938
From what he says on IRC, he talks about it more out of necessity rather than a want due to how big the workload has gotten. And even then he appears reluctant. But hey, let's all assume the worst out of people.
>>
>>148554175
>But hey, let's all assume the worst out of people
Don't know why you're being snarky; it's safe to assume the worst when talking about emudevs.
>>
>>148554292
Don't get me wrong, I don't much like the idea of monetizing emulator development, but just as well, SP has been one of the most outspoken opponents of the concept for a good while now. As such, I tend to believe him when he says he is reluctant to adopt Patreon.
>>
>>148554292
Have you helped any of them lately?
>>
>>148554175
>But hey, let's all assume the worst out of people.
Welcome to the emulation scene...
>>
>>148549419
This is disgusting. It still crashes when I choose parallei or the vulkan driver.
>>
>>148555501
Works for me on Nvidia.
>>
>>148551142
I'm just saying it was intended, I don't give a fuck about it or your opinion on it.

>>148552896
Not even remotely close to being the first to have done that, pretty much every old japanese games has that, SE just did what otehr people did before them because they thought that was what people wanted.
>>
>>148555994
Yeah, AMD here. That's probly the issue.
>>
>>148555501
Working for me. I'm using Nvidia as well, though. Last I heard Vulkan worked on AMD, but not sure about paraLLEl.
>>
I've been trying to find an iso for the WiiWare game "My Life as a King" but it isn't anywhere I can find. Does anyone have a copy of it?
>>
>Don't tell that to the RetroArch crew as they will blow a socket.
top kek
>>
>>148556275
use the wiki senpai

http://www.portalroms.com/en/wii/final-fantasy-crystal-chronicles-iso-download-torrent
>>
>>148556748
Thank you
>>
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>>148550126

> I'm surprised weabonese byuu didn't copy this feature yet
>>
>>148558368
What animu is this?
>>
>>148559317

http://oreimo.wikia.com/wiki/Main_Page
>>
>>148556636
Who are you quoting?
>>
>>148560124

A known anti-RetroArch troll on reddit. Looking at his post comments, all he ever seems to do is take opportunities to shit on RA.
>>
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>>148558368

So RA closes with ESC because of hentai?

FrankenBibleBlack when?
>>
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>>148559936
Ohhhh, so that's what this is referencing
>>
>>148560336

He's not trolling, though. SP's new over-hyped ParalleI isn't holding mustard to that plugin. That's probably why they demoed it with SM64 and MK64... nothing actually testing.
>>
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>>148560336
>people with opinions different to my own are trolls!
>>
>>148562492
There are other videos though.
>>
>>148562928

Just saw that. Unfortunately, they clearly hid things like the Zelda subscreen menu which is broken. Lots of things have corrupted graphics still.

Same problems that the Glide plugins have struggled with over the decades. Hopefully it's not just another RA core that gets dropped like a dead baby.
>>
When is SP going to port some PC98 emu to libretro? I want to play my porn games with shaders
>>
>>148549419
Where is the Win x86_64 build? Buildbot only has up to 1.3.4
>>
>>148564004
https://github.com/MaddTheSane/np2
Seems like a real pain to port
>>
>>148562492

Just sprinkling some SSE pixiedust on top of angrylion is not much of an accomplishment or task compared to having to port the entire angrylion code as-is over to the GPU. Surely you must understand the difference in undertaking and significance, right?

Software rendering is a deadend, GPU rendering isn't. It's as simple as that. One holds unlimited potential, the other only finite. And one demands far greater effort and skills.
>>
>>148562492
It is trolling since it was off topic drama baiting.
>>
So every time I run VBA, It plays fine but the audio occasionally sounds choppy. Only for a few seconds, and it seems random as to when it happens. It could be when nothing is really happening on screen or it could be in some super important moment.
>>
>>148562492

There is Body Harvest and it shows you crossing the bridge without the character walking through the bridge which you can't do on any HLE plugin.
>>
>>148566968
Use mGBA
>>
How close is mGBA's GB/GBC emulation to reaching Gambatte's accuracy?
>>
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>>148543159
>>
>>148543159
Some things are best left in the past
https://www.youtube.com/watch?v=uo_MLmfpwzw
>>
>>148552665
Ramses really let himself go
>>
>>148566860
Not him, but software rendering is more portable and accurate.

>Just sprinkling some SSE pixiedust on top of angrylion is not much of an accomplishment or task compared to having to port the entire angrylion code as-is over to the GPU.
If it's that simple, then why can't I run games at full speed using frankenmupen's version of Angrylion?
>>
>>148552757
The curious convention of "ESC=instantly close program" in Japanese PC gaming comes from that seedy underbelly of Japanese gaming, the eroge, which was a mainstay of Japanese PC gaming and still is. It's so muddled in history that perhaps not many modern Japanese gamers will even recognize this origin now unless they were around in the old days. You see, when you're playing a game with wanton naked women sometimes performing extremely lewd sex acts on the screen at any given moment, you need essentially a "panic button" -- something that will allow you to tell the game to "get all this sex off the screen now!" -- so in case someone who you don't want to know of your sordid habits walks in, you can almost instantly remove it from the screen. The most natural, quick and logical button for that is the ESC key. This was the button that became the convention and because eroge were such a widespread phenomenon in Japanese PC gaming, it stuck for non-eroge games on PC as well.
>>
>>148568009
>no dad I wasn't using retroarch I swear!
>>
>>148567924

It's not simple, it just isn't on the same amount of effort and work though, and you know it. That's not a criticism or anything, just a basic fact. And it doesn't mean the speedup of angrylion software is not appreciated either.
>>
>>148566860
>Just sprinkling some SSE pixiedust on top of angrylion is not much of an accomplishment or task compared to having to port the entire angrylion code as-is over to the GPU. Surely you must understand the difference in undertaking and significance, right?
>Software rendering is a deadend, GPU rendering isn't. It's as simple as that. One holds unlimited potential, the other only finite. And one demands far greater effort and skills.

I'm not taking the position that the software render is superior in terms of complexity, novelty, or API usage. In that case, sure, ParalleI is a clear winner.

I'm just an end user, man. If sprinkling SSE over something gives me a totally accurate and enjoyable output, I'm not going to pick a Vulkan-based solution over the former just for shits and giggles.
>>
>>148531647
>I.e. to stop people using shit like zsnes instead of higan
higan is trash, m8.
>>
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Have they just given up on Linux? There's already a bug filed on the tracker, but it's been a few months so I'm pretty sure nobody pays attention to that thing.

And why do they even support Android? Is anything playable on those things? I looked up a few gameplay videos and they all run at like 2 fps.
>>
>>148570274
>And why do they even support Android?
probably for money..
>>
>>148570380
It's free.
>>
>>148567014

Yeah, but the plugin the commented referenced doesn't suffer from this issue either.

OTOH, the Vulkan plugin botches the Zelda subscreen menu up big time, just like all the other HLE plugins. The plugin from the reddit thread is clearly angrylion-based and does not.
>>
>>148570274
>Have they just given up on Linux?
It says 'and Linux' right there.

>There's already a bug filed on the tracker, but it's been a few months so I'm pretty sure nobody pays attention to that thing.
Do you think they just fix bugs as soon as they appear? It depends on the intensity and difficulty of fixing it.
>>
>>148570827

How do you increase the intensity of a bug on github?
>>
>>148570827
>download dolphin 5.0 for [...] linux
>you can't actually download dolphin 5.0 for linux

call me crazy, but that seems like a pretty big issue.
>>
>>148571402
Intensity meaning how much of an impact the bug has on the average player.
>>
>>148571449
Probably should've specified that in the post, bra.

I get the feeling Dolphin is made up of "PEECEE GAMOURS" while PCSX2 is more of a mixed and weird bunch so that may be why they neglect Linux
>>
>>148570274
There's a repo for it:
https://wiki.dolphin-emu.org/index.php?title=Installing_Dolphin#Linux
>Is anything playable on those things?
Some of the least resource intensive games will run full speed on things like the nvidia shield tablet, or other highend devices.
>>
>>148571962
So games like Fire Emblem titles?
>>
>>148571962
>https://wiki.dolphin-emu.org/index.php?title=Installing_Dolphin#Linux
Is this really how you install shit in Linux? Just go to the command line and type in weird shit and it downloads everything for you?
>>
>>148571962
>Unofficial builds for Dolphin Wii/Gamecube Emulator
>>
>>148570647

Actually, TinyTiger informed me that you can get the Zelda subscreen menu to work just fine with paraLLEl, but it requires a source code edit (basically setting a define) to enable something called 'full sync mode'.

And the reason he does not enable it by default is that it blocks CPU/GPU parallelism, so it's quite taxing on performance.

He thinks it will be more useful once RSP dynarec is in.

There might be an update pushed later today or tomorrow that adds a core option for this so people can play around with it.

Other than that, some missing combiner effects and just generally trying to find out the remaining deviations between this and Angrylion, but it's not really as far behind as you might think.
>>
>>148572730

Thanks for the update.

Ever thought about fuzzing for regressions by generating random DLs and playing them back on both? If you memcmp the framebuffers it should be able to find bugs pretty quickly (unless you're already aware of the pain points like what you mentioned).
>>
>>148572961

Yes, TinyTiger already wrote a standalone RDP program that reads RDP dumps.

You can build mupen64 libretro with HAVE_VULKAN HAVE_RSP_DUMP HAVE_RDP_DUMP - you can then get it to dump RDP/RSP state dumps, you can then read that into the standalone RDP test program to replay back the frames.

He is going to make this more accessible through an ingame key combo later on.
>>
I hate all this Vulkan/DX12 madness. You shouldn't need a new CPU and GPU to play 15 year old games.
>>
>>148570247
there is literally nothing wrong with Higan
>inb4 forced resolution/AR whining
>>
>>148573841
Stop being poor senpai
>>
>>148573841

The problem is that most N64 most emudevs haven't multithreaded their emulators. LLE RDP isn't going to happen on a single core unless it's Haswell at 4GHz+. RA's approach is to just make the single-threaded approach more viable by hardware accelerating the critical portion. CEN64 is trying to multithread several interpreters in parallel. The user in the reddit thread seems to be getting away by sprinkling "SSE pixel dust" all over his plugin and running it on a nuclear reactor.

In the end, it doesn't matter because N64 emulation as a whole is getting the hell of a lot better. All of these things occurring in parallel should result in a lot of choice for users.
>>
>>148574193
If I wasn't poor I'd be playing DA WEECHA 3, Battlefleet Gothic: Armada and Dork Souls 3, not emulating ancient games
>>
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BWAMP
>>
>>148572361
Usually you install stuff with a single simple command like
>pacman -S firefox
It's actually pretty fucking sweet.

Also, you can update every single thing you have installed just by typing something like
>pacman -Syu

Most of the stuff on that page is for adding a new repository.
>>
>>148577407
Game?
>>
>>148578041
Boku no Hackurai
>>
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mooch, stop telling people to kill themselves, that's hate speech.
>>
>>148580214
Will this integrate with a PlayStation emulator?
>>
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>>148582124

Hopefully eventually.
Thread replies: 255
Thread images: 100

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