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>Download the basic game here. Current version is Dwarf Fortress 0.43.05
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!

Old Thread
>>148067860
>>
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>First for not actually getting the first post in because I spent too long trying to think of a funny first post.
>>
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>>148407868
You don't deserve the first post, having such mediocre creativity. I'd put 5 points into mining on you and move to the next dwarf.
>>
>>148408010
I'm sorry, please don't tell the Commisa-*BLAM*
>>
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>mfw wrestling the panties off of a female human guard and chucking them at random pedestrians
>>
>>148408790
That's l-l-lewd anon
>>
I want to create a fortress with grand walls, spanning from one side of the map to the next, then use something like DFhack to embark on a new site with just a smidgen of overlap so I can continue to build said great wall, creating a massive construction eventually spanning a continent in which all dwarves can be safe behind and build the grandest empire the world has ever seen.

Please tell me this is possible. Could I actually use something like DFhack or what have you and have a new embark share a bit of land with an old embark?
>>
>>148409117
Yes, there's an embark anywhere function in DFhack.
Or at least there used to be. I've been out of the loop for a long time.
>>
>>148409117
Overlapping embarks is not smart, you can just use dfhack to link up the edges of the walls, to make The Plane of Legends great again!
>>
>>148409390
And the old embark site would actually remain accurate? Everything will still be where it should while doing this?
>>
>>148409567
Oh no, I was just planning on having the very edge of the old embark overlapping the new one. Just enough to be able to see the Great Wall to continue expansion.
That shouldn't be a problem right?
>>
>>148409117
the problem with this is when you reach the edge of individual embark regions. You'd have to be content with closing off peninsulas that can be contained in a single region.
>>
>>148409689
What do you mean?
>>
>>148390309
The sad part is there's so much stuff that's there, you just have to actually read the UI but people skim so much.

>>148397107
>tfw collapsing a ~100z level 9x9 up/down staircase from the surface to the magma sea so you can floor it over for an 'outside' barracks, dining room, well, and statue garden
Misery.
>>
>>148409689
He can cast obsidian or raise bridges and destroy the levers though

>>148409827
Can't build walls within 6 tiles of the map edge above-ground
>>
>>148410136
Why not just build that shit near the ground?
>>
>>148410262
Oh fuck, that's right I forgot about that. All the more reason a little embark overlap might be required.
>>
>traders come
>start hauling the good stuff
>the whole fortress is now full of vomit
Every time.
>>
>>148410535
>trade depot in the sunlight
>>
>>148410580
>Not making the dwarfs face Horus every now and again
>>
>>148410304
I prefer just doing everything at the bottom over making a magma piston and doing everything near the surface

>>148410386
should be fine, you can do it

>>148410535
>going in the sun outside of the annual surface clearcut cause its tree density is shutting down your tree farms
>>
>>148410775
Why not make some stuff in the bottom and some stuff near the surface?

>>148410697
Would be better to make a meeting hall or a statue garden then.
>>
>>148410915
Cause that assfucks productivity even with dorms, dining rooms and stores at the top, middle, and bottom of your fort.
>>
>>148404517
He has an entire forum dedicated to that. And reddit, SA, that other chan, probably a FB group or 3, twitter...
There's no reason to think that he consumes every bit of internet chatter about DF, especially not the low quality shit that goes on in /dfg/. The thread is perpetually on deathwatch and half the posts in it are new players getting help with things they should've gone to the wiki for in the first place. Toss into the mix shitposting badplayers arguing with people who know what they're talking about, the same 5 feature fantasies repeated ad nauseum, bitching about fps and lolnosieges, tfw no startpack, and miasa-feels-tier memes.
If Toady has ever been here at all he probably didn't bother to sift through the whole thread to find 1% of the posts worth reading, and he probably never came back.
>>
>>148405713
>letting Zach sign your shirt
Ruined it.
>>
>>148410775
>its tree density is shutting down your tree farms
What do you mean?
>>
>>148409117
>large 10 tile tall, 7 tile wide walls
>towers periodically placed to watch for invaders
>ballistic teams at the ready flanked on either side by fortifications
>three tile wide ditch at the bottom filled with water
Yes, this is going to be glorious.
>>
>>148411852
If you get too many of the fuckers on the surface cause you aren't cutting them, your saplings stop maturing until you do.
>>
>>148411895
>Not magma
It's like you want to get Croc'd
>>
>>148411739
he does more than u do faggot
>>
>>148412153
Surface tree density doesn't stop the growth of underground trees. Assuming that you mean farming trees underground. They only stop other nearby trees from growing once they reach the biome's supported tree density.
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>>148412248
I can't imagine the hellishness of filling a magmamoat that spans an entire continent.
>>
>>148411739
not having cute paw prints on ur shirt :3
>>
>>148412413
Stop posting and go get Toady more mountain dew, Zach. And put up your crayons first.
>>
>>148412534
You don't need all that much. a piston should be fine
>>
>>148412860
You would need an embark-sized piston to get enough throughput to fill even a 1z deep trench on that scale. Pistons are best for getting magma in small amounts at a time. With that much space to fill you'll lose so much magma to evaporation in the time that it takes to reload the piston that you might never be able to it.
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>>148413318
Step 1: Build the base of the piston and fill it.
Step 2: Construct walls around the top of the piston.
Step 3: Acquire water, another source of surface magma, and pumps.
Step 4: Cast a piston sized chunk of obsidian ON TOP of your piston.
Step 5: Panic when the land vomits up way more magma than you expected and it covers the map.
>>
>>148413956
>snek
>>
>>148413956
rip snekbro, you were too gud for this world so you gotta go be with tarn now. ;_;7
>>
>playing DF with SimCity3000 music playing in the background
Surprisingly comfy.
>>
>>148414220
ill record a vocarllooo link im slammmeddd xDDD
>>
>>148413990
>>148414123
Yeah, that fucking snake is sitting there like "WHAT THE FUCKITY FUCKING FUCK HELL IS ALL THIS FUCKING FUCKNOISE... FUCK!" and then the magma fell over.
>>
>>148413956
Sure, you want a one-use piston to get a ton of magma all at once, that's fine. You're not gonna fill a continent-spanning moat with that setup, though. If you've already got convenient surface magma that's a much more viable option. Certainly not as dwarfy as fucking the magma sea with a stone phallus, but sometimes we must sacrifice for success.
>>
>>148414753
Build a casing on supports, pump as needed then collapse and go home.
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HOW
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>>148415016
Giant bees.
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>>148415016
Pfft. Get a load of this fag. I bet you haven't done a fort sustained solely on vermin and water. You can butcher some of them.
>>
>>148415214
No, if it were giant it would have a "giant" prefix.
This is regular bees.
I've had them bring giant mosquito brains before.
>>
>>148414753
Ah, but if you set up channels properly then you only need to stonefuck the magma sea every couple of forts and as long as there is a proper site next door the magma will remain when it leans over!
>>
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I'm doing some planning here and I got a question
Is this a big enough space for a seed stockpile?
>>
>>148414891
>Build a casing on supports
Not sure what you mean by that but
>pump as needed
That's a 14z tall block of magma. If you're going to build a 14z pump stack to your new magma level every time you drop the piston then you would be better served just building a pumpstack in the first place. At that point the piston is just a middle man that's losing you magma to evaporation every time you have add to its infrastructure. Nevermind that you have to actually access your work area, which is going to be covered in lava, fire and smoke for a whole season at least after gravity finds that block.
>>
>>148415459
That's huge. I have about 1000 seeds stored in just 5 barrels.
>>
>>148415340
I would do it every fort for best results. I don't think magma flow will keep happening off map. If it does, the two week gap between retire and embark could be problematic to your magma supply if you don't plan it out well. If you're smart about it and you get a constant flow of magma in every fort it might work.
>>
>>148415854
Oh, really? Alright, thanks.
>>
>>148415938
Oh, I was thinking of doing it a different way, build the whole set up and leave it locked up except for the levers for the given pistons, then go along and trigger them with an adventurer, fort to fort.
>>
>>148415459
Yeah, plenty. Take like 40 sand bags and 5 coal so you have shit to put them in.

>>148415646
Build walls around where the magma is gonna come up and put it on supports cause fuck deconstruction. Put a pump at the base and pump it through a channel to fill the moat.
>>
>>148416130
Oh sure, be smart about it why fucking don't you, look I just like the idea of running from a tidal wave of magma while triggering further boosts to it, ok?
>>
>>148416091
Yeah, that could work. Measure twice, cut once. Be certain that you'll get enough magma at each location to fill the whole moat in one drop from each piston, because you're not likely to get a second pass at it. And make sure your adventurer is sanic fast so he can get to the next piston before the magma spreads to 1/7. You might set up bridge baffles to help with that.

>>148416130
I see. You still wouldn't be able to do it with that piston. That block is big, but it's not going to stretch across a continent, and multi-z pistons aren't repairable. At least not in any useful sense. You're still stuck either pump stacking to your new magma level or just building a new piston down the road.
>>
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>yesterday stonecrafter started making figurines of snake and reptile women
>today my woodcrafter started making figurines of coati men
>>
>>148415854
But Anon, using barrels causes cancellation spam
>>
ded
>>
>>148416707
Yeah, pumpstacks are easiest, just seemed more amusing to picture a wall of forts with massive blocks standing there, all the industry and digging and building and shit just to run along triggering massive magma explosions and run to the next fort.
>>
>>148416921
Just set details to make figurines of your deity.
That we can finally give tailored statues instead of having to make a billion and pray is amazing
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>>148410697
Horus was the moon, yo. Ra was the sun.
>>
What are all these options like "multicolored metal, translucent metal..." In the metalsmith's forge? What resources are used for those jobs? I have a tone of nickle and I don't know what to do with it.
>>
>>148421983
Divine metals
>>
>>148422053
Like adamantine 0.75 or so.
>>
>>148422053
I was out of the loop or a few years. Aren't those only available in adventure mode?

Other than that, what do you propose I should do with all this nickle?
>>
>>148422138
Houses made out of Nickel along with all furniture inside made out of nickel also nickel trinkets sprinkled inside the houses.
>>
>>148422138
You can always have an adventurer bring you shitloads of the metals.
>>
>>148422186
Mugs. Export mugs and beer. Be the paragon of the Dorfy trader.
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>>148408010
thats savage man
>>
Now I'm afraid starting another fort after previous one was fucked by undead few months after start.
Was I just unlucky that Necromancer was near or I picked dangerous area after all? Or world generated is such terrible place?

Also do ramp/channeling system had some changes since 40 version? I didn't had problem with that as long I didn't destroy ramp, this time upward slope was there and miners didn't used it anymore (even if they used it first time).
>>
>>148424312
>Was I just unlucky that Necromancer was near or I picked dangerous area after all? Or world generated is such terrible place?
How are we supposed to know? Did you or did you not embark near a tower?

>[ramp/channel changes] since 40 version?
0.28.[...].40d (the first 3D version years ago) or 0.40.01 ("DF2014")?
There were some changes when climbing was added, and IIRC at some point channeling started leaving ramps (before it would remove ramps as well). In either case, it's hard to tell you what went wrong because you didn't write very clearly what you mean. What exactly did you do, and what happened, as opposed to what you expected to happen?
>>
There was a dwarf stuck in a tree somehow and I tried getting him down by buildig an up stair on the floor, and then a down stair on his z level. For some reason the dwarves could make the up stairs on the ground, but after reaching stone needed to make the down stair they would simply stand there until I cancelled the order. What gives?
>>
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how can you exactly sever someone's cheek?
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>>148426151
By hitting it with a big chunk of sharp metal in such a way that the flesh is torn off completely.

Or Legendary Wrestler Grandmothers
>>
>>148424312
Necromancers attack fast. You should section off your fort quick with cage traps.

And no, your ramp problems are the same as those of everyone else in these threads, that they're not as good at visually evaluating a ramp based path as they think they are.
>>
>>148417137
o -> xxx then micromanage.
>>
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I had trouble with ramps too but this image from the wiki sorted me out. A ramp has to be "ramped up" against a wall for it to reach the floor above it on that tile. In this picture, because the floors don't have walls beneath them you can't traverse the ramp onto them. If you left the wall in place, you would. If you dug out the wall I marked green, you would be able to travel from the lower z level to the floor left behind.
>>
>>148415218
Jesus dude, why would you do that to your dorfs
>>
>>148428168
It's called a challenge.
>>
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>>148428218
I'm speaking from a dwarfitarian perspective
>>
>>148428318
>Nobody expects the Protestant Reformation!
>>
The damn dwarves don't want to dump some stones I've designated. There is no ground above them since I channeled out the ceiling. Could that be the cause?
>>
>>148432516
Got a dump set up? Build a trackstop and put a minecart on it dumping towards your garbage zone, assign a route to it which accepts stone/garbage/whatnot and set a feeder pile with the same conditions plus three wheelbarrows. They'll huck everything in there happily.
>>
>>148432732
Well they've done it somehow when I wasn't looking. Guess dumping is pretty low priority.
>>
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my question to the dwarves, who play modes DAII-War and Mythos.How to understand where live Aboleth?
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>>148433180
What is this disgusting construction, why are there holes in walls?
>>
>>148433180
How to understand live where mean what feels miasa?
>>
>>148424821
>How are we supposed to know? Did you or did you not embark near a tower?
Didn't check neighbors of my embark, there is indeed Tower there.

>There were some changes when climbing was added, and IIRC at some point channeling started leaving ramps (before it would remove ramps as well).
I know how it work, thats reason I rellied on ramps instead stairs (what I build later). It was after I lost few miners when they destroyed ramp while digging room with ramp in midle cuting themselves from higher levels.

>What exactly did you do, and what happened, as opposed to what you expected to happen?
I channeled 2 holes in room, one in middle as place for stairs and second near wall what I wanted to use. Miners dig some tunnels on that level and go elswhere and second time they went there to work more and couldn't get out while similar ramp in lower level didn't caused any trouble.

>Necromancers attack fast. You should section off your fort quick with cage traps.
Even so early before I could do much? I guess I have to focus on some defense before exploring mountain and making fort.
>>
>>148433881
>Even so early before I could do much? I guess I have to focus on some defense before exploring mountain and making fort.
It's only really a thing if you embark near a tower (or in an evil biome). towers are meant to be a bit of a challenge, if you're having trouble finding an embark site that isn't near the tower you could generate a younger world
>>
>>148433561
этo ты
>>
>>148424821
>There were some changes when climbing was added
There weren't any changes with ramps or channels when climbing went in.
>>
>>148435253
Gesundheit.
>>
>>148435363
I really worded it a bit unfortunate.

The introduction of climbing, the ensuing changes to pathfinding and resulting accessible paths might make the behavior of dwarves around ramps seem different. Namely, ramps that aren't usable might appear as if they can be used, but in actuality, the dwarves were just climbing.
>>
Could you guys post some rough specs of your pc's(I guess the CPu is the only one that matters to DF) and your current framerate? I got 16 FPS, amd athlon 240 II.
>>
I got a human axeman to join my army, he hasn't picked up the human armor I specially made for him, he's also moving really slowly? Not sure what's going on with him.
Also how good are humans compared to dwarves as fighters? Having giant 2handers on humans seems like it could be some serious damage compared to short dwarven weapons.
>>
>>148436891
What does his wound status say? Seems like he might have some sort of leg injury that's slowing him down.
>>
>>148435773
I guess that's technically true, but normally no paths are opened up by climbing that your dwarves would be otherwise unable to reach. Your dwarves still need a walkable path to reach your designations or items they want to stockpile, etc. Climbing really only happens when dwarves are falling or in combat. There's nothing useful to say about it in a conversation about pathfinding around ramps.
>>
>>148436891
I find this often, I think it's because mercenaries who join your fort often have extremely low (or no?) armour user skill, so even the gear they show up with (helmet and mail shirt or whatever) is enough to make them slow as balls
>>
>>148437738
And they call themselves Mercenaries...should just toss him in the caverns to learn him good.

He comes out a hero or he's crundle nom noms
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>>148435008
I just started and didn't pay attention to neighboors I may try to find better place.
>>
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>>148435253
>>
>>148437738
Yeah I looked, he's actually weak and clumsy. Plus the low armor skill. Pretty terrible mercenary. I'll turn him into a murder machine halberdier hopefully. Can mercs decide to leave whenever they want?

>>148437416
He's got no wounds.
>>
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>>148435253
Heт
>>
>>148438327
>Can mercs decide to leave whenever they want?
I think if they've petitioned to stay as "long-term residents," they're at your fort for good. I've never seen one leave, anyway.
>>
are there any good dwarf fortress-like games that don't look so aesthetically unpleasing that you have to have literal autism to tolerate?
>>
>>148438807
That's good, now I just got a miner killed and a weregila is coming. I waited a little bit for dwarves to get inside, now the thing is like 20 steps away from getting into my fort, how the hell do I force a dwarf to pull a lever RIGHT NOW!?
>>
>>148439736
Call of duty?
>>
>>148439736
This thread is not for you, fuck off to /bf/ general.
>>
>>148439841
you can q-->a-->P-->n on the lever, but the dwarf selected for the job may be some distance away and not do it in time. bear in mind that bridges take a second or so to raise/retract, as well
my usual MO for early werebeasts is to leave a huge crowd of pets and animals in the entrance, even if you don't have a bridge set up you can always quickly wall off your fort while it's slaughtering the animals
>>
>>148439841
>>148440186
I saw the DO NOW option. But it was too late, 2-3 dwarves down. It all could've been avoided if the bridge was just shut. Now I gotta read through paragraphs of dwarves getting attacked to see if they were bit don't I?
>>
>>148440302
if they survived, yeah.
the other option is to wall them in a room (with drinks/water and food if you're feeling generous) until the next full moon
>>
>>148440302
At one point in this fight an axe dwarf goes from fighting the weregila to fighting my militia commander? Did he go crazy mid fight or something?
>>
I got all three types of cloth and a stack of bones and a possessed dwarf still won't start working. It's the only two things he is asking for and by the looks of it he is asking for two threads or cloths and a stack of bones. What could be wrong?
>>
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>"Simulate Inglaz"
>there's an inglaz lying on the ground right next to him
>it's been there for weeks
I swear this was working before toady "fixed" it, you just had to make sure no stockpiles outside of your tavern accepted instruments

>>148440912
sometimes they crash into each other while fighting a common foe and it looks like they're attacking each other, as in pic
other times they seem to carry on sparring matches until just before real combat starts, but I'm not sure, that could be something weird with the combat logs and the sparring might've taken place a while back
>>
>>148441051
Just how brutal do these guys spar with real weapons? I'm seeing swords being impaled, giving into pain
>>
>>148439736
Rimworld
>>
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>>148441226
Like what the fuck, it seems like they went from fighting the weregila to suddenly fighting to the death with eachother. No idea what the fuck this wrestling leadup to finishing him off was. I can only guess the axedwarf went insane while fighting the weregila.
>>
>>148441674
Remember to quarantine the soldiers who were bitten or otherwise bled
>>
>>148441674
>>148441226
yeah that's pretty weird, sparring is nonlethal and doesn't cause injuries from what I've seen
were there any announcements about it, eg. "Bomrek Batshit, militia commander, has gone berserk!"? any flashing exclamation marks above his head?
>>
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Finnaly I see some dancing action, still haven't seen anyone use an instrument. "The Diamond Souls" and "The Fortuitous 'Accidents'" combine to dance, behold! (Hope this gif works)
>>
>>148443006
Nah he didn't go berserk, he's still walking around right now. I know the axedwarf took all of the hits from the weregila though. Only one other soldier was attacked a few times and he blocked the hits with a shield. No idea why the commander and axedwarf started fighting, the axedwarf was already beat to shit before they turned on eachother. It's a mystery.
>>
>>148441674
Was the weregila one of your citizens? Could've been a loyalty bug. Even if it wasn't one of your citizens, if the weregila was a dwarf from your civ one of yours might've been friend or family, which could also potentially cause it. Did it have a dwarven name?
>>
>>148443641
It repeats itself, but that's what they did for a minute. They decided to dance again, but it wasn't as pretty as this one.
>>
>>148443749
Thickut Erithalmosh
I have no idea what kind of name that is. It came from the edge of the map so I assume it was from somewhere else.
>>
I ordered 20 unarmed dwarves do beat an Ettin to death. I think I lost only 4. How's that?
>>
>>148444069
not bad, but ettins are a bit of a joke
>>
>>148444047
That's dwarven. I'm going with friend/family as my guess. If you have a convenient save from before the fight you might post it on the bugtracker. There are a couple of reports that this behavior could fall under.
>>
>>148444069
>losing any dwarves at all to semimegas
Bad.
>>
>>148444847
I was tempted to force shutdown and go back, but no. I gotta get used to persevering through the shit and build a rich history of bullshit in my graveyards for future dwarfs to see.
>>
A lady consort arrived at my castle, what's that?
>>
how do i play this game?
>>
>>148445263
A noble's spouse.
>>
why are wood bolts bad wood is everywhere whatr should i make then shit blots?
>>
is this like minecraft can i make everything in mine craft with this game?
>>
>>148445125
Good for you. Resist the temptation. Four dwarves isn't a huge loss anyway, they're a renewable resource.

>>148445741
Read the quickstart guide on the wiki.

>>148445925
Wood is light and not very sharp. Literally any metal would be better. Bone will be about the same as most wood, it has very similar properties.
>>
>>148446391
It's like watching seven other guys play minecraft, and giving them orders.
For the first year, anyway. Once you get migrants and invaders and visitors, the metaphor doesn't work as well.
>>
>>148448708

This place is really like fertile soil for trolling lol.
>>
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>>148443641
Yeah, I like those multiple spinny-pair dances in adventurer mode almost as much as the "chase the X" and the big circle around a little circle ones.
>>
Anyone here play Aurora? Seems kind of Dwarf Fortress-y and fun, but I'd rather get a second opinion before investing a week of my life learning how to play it. It seems like it and DF would appeal to the same demographic. Then again, I have no fucking idea what that demographic even IS, other than "me and you fuckers".
>>
So I've worked out how to do this now, but it doesn't translate to dorf mode, though you have different tools available there anyways.

Essentially you need a minecart, being able to fly saves time, but it isn't required, but being magma safe is really fucking handy.

First:
>Get out above a volcano
>Find a place where the SMR drops down a z-level
>Specifically you want to target a spot with an exposed SMR wall and open magma beside it

Next:
>Dump out a minecart of water above it if you can fly
>Build a wall adjacent to the tile you're targeting
>Climb out over said tile and then dump the water
>If you can fly you can drop it right above the magma and move to a floor
>If you're climbing make sure your speed is set to maximum and move to the floor

Lastly:
>Once the "Something collapsed" message of "no fucking shit" shows up, hit the construction button
>Move your view down there to the SMR tile you were targeting
>There should be a clear spot or two with an SMR wall or lava flow ledge to build off of
>Slap your first support down and then you can target it to cast obsidian on, do more water-drops to clear areas, or do big full on casted obsidian block drops to clear building spaces

>>148451009
Autists, a disturbing number of ponyfags, super-autismobros, a decent number of people who don't actually like it that much but won't quit after learning how to play, that Max asshole, and several cats with opposable thumbs because it's the best cat jerkassery "hey omg open the door so I can come in and then want to go right back out now dammit" simulator on the planet, and the dfhack wizards, Armok bless them.
>>
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>>148443641
This poor bastard will never finish mining
>>
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>>148452323
Forgot the pic!

You can see some of the spots where the gaps I cleared filled in before I could finish the construction cleanly so I dropped water to put a block of obsidian on the necessary spots to get room to fuck around with the lava flow directly.

That trick kinda requires flight, but once you've got an air-pocket in place and a lava flow 1 z-level below you, if you drop a minecart of water on it and move to a floor quickly, you can tap the single step key until the water falls and when it hits there will be a clear spot you can build on.

I like to trap bits of magma and then repeat the water dropping until they are clear because if you remove the walls it leaves behind sand instead of a flickering lava flow of dorfiness.

For fucking around with this I put in a "fill this minecart with water" and a "fill this minecart with magma" reaction btw, it's doable without that, but fuck all that, I've got experiments to do!
>>
>>148452323
Ponyfags? Are those still even a thing? I haven't noticed any in the general. Makes sense they'd be here, because of the inherent autism we share, but the fuck do miniature horses have to do with DF? I seriously doubt they'd mod their ponies into the game, just to watch them get disemboweled by goblins.
>>
If I catch a giant and a giantess and put them in a pit, do they breed?
>>
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>>148452925
Not here, and I mean the damn mlp shit.

>>148453380
They can, yes, but they also climb!
>>
>>148452925
>I seriously doubt they'd mod their ponies into the game
They already have, Anon.
>>
>>148451009
I played Aurora some. It was fun, but the interface is a lot more numbers-heavy than DF's. If you've ever been put off by the minimal graphics approach of DF or roguelikes in general, then run from Aurora as fast and as far as you can, because it's interface is almost entirely spreadsheets and math. There's a 4x strategy game series called Space Empires that I suspect was based on the same tabletop strategy game as Aurora that is a lot more accessible, but not nearly as deep. It was fun too, if you want a toe-in-the-water approach.
>>
Does /dfg/ have a discord?
Should it gave a discord?
Why should(nt) it have one?
>>
>>148452925
Not only are there at least two different mlp mods, there's also a fallout equestria mod. Yes, THAT fallout equestria.

>>148453380
They used to, but I haven't tried since the .40 orientation shit went in, so that may have affected how it works with sentient monsters.
>>
>>148449436
It's because soil fertility is no longer tracked. In the old 2D version, you would need to flood your farms every year if you wanted to grow anything. The 3D release got rid of cave river flooding, so farming requirements were relaxed as well.
>>
Now I discovered that training axes are not longer used for wood cutting and LNP builds dont appear adapted to that. Only after I retired fort where my woodcutters appeared to slack off. However I also decided to quit it because aquifer.
New site is full of many mineral with obsidian being first stone layer being obsidian.
>>
>>148454643
Discord?

We get along pretty well here, I mean, this is 4chan and we only playfully call people faggots or niggers or niggerfaggotkykewhores and don't really scream or rant or shit.

>>148454910
There's still a Dug Too Deep timer down there ticking up towards 750/250/???/10 (no clue what the posters cap is, we sure the fuck ain't hitting it here)
>>
>>148455347
https://discordapp.com/
Its pretty fun, and a good way to make friends If your into that sort of stuff
I wouldnt mind moderating it.
>>
>>148455347
>>148454643
>>148456023
No, fuck off with your discord shit.
We come here for anonymous discussion not to for some gay ass chat room.
>>
>>148456225
I doubt we come here PURELY for anonymous discussion.
I come here because I like Dwarf Fortress, and because some of you guys are not complete fags.
But a discord would make casual chat easier.
Its not like anyone is forcing you to join it.
>>
>>148456527
Yes, we come here for purely anonymous discussion. If I wanted to see names, make friends or see some faggot spamming his chat room I'd go to the forums.
>>
>>148456225
Im just opening the Idea of a discord, in case anyone wants one.
>>
>>148456225
Yeah, I had my fill of gay ass already, and I'd rather chat with you anons than xXx,,,(^.~),,,JungleGuy69,,,(^_^)/xXx or whatever.
>>
>>148456629
We?
Who is We?
You also seem like one of those people who think Generals are ONLY for answering questions and helping newfags that are too lazy to read the OP.
>>
>>148456919
We is us, but also we is me, as in the royal we, as in "We are not amused", as in thanks but no thanks.

Oh it's also a network with oprah and that babykilling former playmate skank.
>>
>>148456665
You are just attention whoring in an anonymous image board to create a group to get some attention to your life, god knows why. If you get an anonymous community, especially a small one like /dfg/, and starting wanting to put names and talk about your life this place is going to be worse than /mlp/.

If you want non anonymous discussion, go to the forums.

>>148456919
What, you think generals are to talk about your life? To have a chat about your day? Figures, that's why you want a chat room.

It's the main problem of generals in /vg/. Some needy faggots like you start thinking that anonymous are your friends and you want to get to know them and rant about your life.
>>
This may sound like autism but I seriously cannot stand this Random_Dragon cocksucker
First he shits up the C:DDA forum and got b& from its development, now he's spewing his cancerous posts all over the DF forums.
When will this guy fuck off?
>>
>>148457282
Can't be worse than Putnam.
>>
>>148456665
>>148456023
>>148454643
I COME TO /dfg/ TO HELP NEWFAGS AND SHITPOST ABOUT MEME STONES, NOT ACTUALLY DISCUSS DWARF FORTRESS
>>
>>148457173
I literally asked if /dfg/ wanted a discord or not, I dont know where you got the impression that I want to talk about my life?
I dont quite know why you hate discord, but Im just asking if anyone would join it.
>>
>>148455347
I don't think there is a posters cap.
>>
>>148457736
>dont know where you got the impression that I want to talk about my life?
Why would you ask if an anonymous community, a small one for that matter, needs a chat room?
It's because
>a good way to make friends
You are starving for attention and you begun to think us as your friends. So you want to get aliases or names and get to know us and get us to hear about you.

You aren't the first faggot to do this in a general. You aren't creating a steamgroup to organize MP, and a steamgroup isn't really necessary for that, you are creating a chat room.

I don't hate discord, I hate attention whoring needy faggots like you.

If you weren't a newfag you'd know the results of trying to put names in an anonymous community. Soon enough you are going to start circlejerk with your clique and posting about your life here, not to mention the occasional "hey, come join us in discordinvitelink if you like /dfg/ and want a chat room".
>>
>>148457417
I don't know man.
Compare
http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=41416

To this
http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;sa=messages;u=50156

Might have to go through a few different pages but you get the idea.
>>
>>148458690
>If Toady drops 32-bit compatibility, I will be saddragon.
Alright, you win, he's a faggot.
>>
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>>148458690
>;area=showposts
I read that as "area=shitposts", and thought there was a new off-topic subforum
>>
>>148456919
Not any of the guys you're already talking to.
Generally I don't appreciate when anon speaks for me, but I agree with him. And every sentiment he's expressed thus far. If I wanted to make friends and chat or whatever the fuck you think we would use discord for that can't already be done here, then I would use any of the million other more-social-than-4chan networks out there. I'll bet you can find some takers on bay12 or reddit, though.
>>
>>148456919
>Who is We?
The anonymous people posting on the board

>You also seem like one of those people who think Generals are ONLY for answering questions and helping newfags that are too lazy to read the OP.
They're also for discussion

People come to 4chan for the anonymity. That means they like how names and status have no merit, only the words being spoken and the images being posted. Nobody judges by the post number under your name. Nobody judges on what you said in a prior talk. I could be telling someone to hang himself on one day and have a beautiful discussion the next day with the same person, without us knowing.

Same as with this very argument we're having now. No one will know you're that one faggot who wanted Discord in the next thread. Hell, they won't even know the next post you make unless you make it obvious.
Anonymous does forgive, because they don't know you did something that could be forgiven. Anonymous does forget, because they don't know you're that one faggot in the first place.

I don't have any qualms about using Discord here, but there's a good reason people do.
They look at shit like /ksg/ and shiver in fear of becoming like that.
>>
How do you see your age in adventure mode? Please respond.
>>
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>>148458428
Well, besides the 750 bump limit, I'm sure it could get a good ways past 750 before falling off in a fast enough thread.

On a totally different topic... I happened to start typing a search for something loosely related and this popped up in a suggestion so I checked it out... [MIND:FILLED_WITH:FUCK]
>>
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>>148463196
That's the post limit. We're talking about the posters.
>>
>>148463196
I don't get what that map is supposed to be. It can't be most popular searches by state.
>>
>>148463651
Yar, can't get much past 750 posters since at 1 per post you hit the bump limit.

>>148464224
>We took the top autocomplete results and checked google trends to see what each state searched more than any other.
http://blog.estately.com/2016/05/you-wont-believe-the-questions-each-state-googles-more-than-any-other-state/
>>
>>148464382
...that is some out-of-the-box thinking there. I like it. Not at all the answer I was expecting.
>>
>>148464508
Well now I'm curious what you expected.
>>
>>148422138
Retire your fort with a bunch of steel suits in the depot . Be an adventurer and head over. Buy or steal some good shit and go training montage. If you survive long enough to get into the vault and get some good shit you can take it home, drop it off and repeat until you clear it or die. Retire your adventurer then reclaim the fort. Bam. Divine metal fortress guard.

>>148422138
Do >>148422186 . Remember that nickel is magma safe! Otherwise, make all the types of alloys you can and setup linked stockpiles to either decorate the fuck out of your masterwork furniture or whatever your trade crafts are. Buy gems, all economic ores, all bars, and decorate the shit out stuff. Since metal studding doesn't use fuel it's a pretty affordable way to boost value without making a bunch of work for yourself come caravan time.

>>148428318
Fortress Overseer's have no sense of right or wrong.

>>148441019
Do you have at least 3 different item stacks of each type of cloth and of bone? If it doesn't change for longer than usual they may need 2, 3+ of it.

>>148445925
Because of damage changes, they're not gonna fracture and pierce the shit out of organs like they used to. If you fire enough, you will eventually cause some nausea and cause a good deal of pain so it's that much closer to blacking out though.

Make them anyway. While your squad is below 10 marks skill assign them wood or bone bolts and make sure there are configured and assigned archery targets in their barracks. If you're trapping surface/caverns creatures or invaders occasionally link and open the cages in an arena and let them shoot a couple thousand wood/bone bolts to skill up. Or give station/kill orders to skill them up. Once they're decent, remove their wood/bone bolts from the squad's ammo and give them metal bolts. Move their barracks assignment to one without archery targets so they don't waste all your shit. Bam. Skilled marksdwarves killing the shit out of things with metal.
>>
>>148467176
>>148445925
As for what metal, you'll want to use whatever you have too much of. If you have tetrahedrite you'll make a lot of copper. Otherwise you're just gonna trade for ores, bars, bolts and meltables. After 5 years you'll have everyone pretty well geared and you'll be able to smelt and melt to forge about 2000 copper, bronze, and steel bolts a year per dwarf caravan. More if you have humans in range and more yet if you either edit raws to give them a liason or dfhack catches up and you can use fixmerchants.

You can use silver, but you want to avoid doing so if you can supply enough of the other metal bolts. It's better than wood but it's still practically useless against decent armor barring the occasional luck shot that even wood would have succeeded with.

>>148422138
If you really want to have fun, mostly drain and obsidianize the map edges of the magma sea then floor it up. Harvest fire snakes until they go extinct and sit on all that extract. Bonus points for if you build a fortress of nickel in the emptied magma sea and suspend it on a pillar of nickel. Burrow everyone inside then flood the sea with magma again so you have a fortress in a nickel submarine. Booze boils soon dwarfman!
>>
>>148465456
I don't even know what I expected. Something more like a hard limit, like the Post Limit.
But I did just think of something: Stickies.
You'd be able to get far past 750 posters in a sticky.
>>
>>148468586
I think the rolling cap is set to 1000 cause it crashes the fuck out of toasters. We were getting like 200 posts every 5 minutes in the Ukraine happening threads. If you went to get a sandwich and soda from the fridge you'd come back and everything you were at was already deleted it moved so fast
>>
>>148451009
>>148454475
what is it about?
Is it cool?
>>
>>148462973
I think you can't. sorry mate
>>
>>148470024
Not without dfhack or retiring in a fort.
>>
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FORGOTTEN BEAST FIGHT
GO GO GO
>>
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>>148473140
P WINS
>>
>>148469384
You control a spacefaring civilization and attempt to control a quadrant of a galaxy. You colonize planets, research tons of different tech trees, manage the production of many resources on your planets, move populations and units around, design your own ships and probes and space stations, etc. All while AI controlled empires are competing for the same space and resources. The AI is pretty smart, and diplomacy is a bigger element than in many other 4x games. Like DF, it has a very dense interface that throws tons of information at you without giving you a whole lot of handholding to figure out what to do with it. And it's primarily developed by one guy over a long period of time. It may have been in development for longer than DF, even.
>>
>>148473140
>>148473329
>FB sitting so long another spawns
Open it up and throw down you pussy.
>>
will the starter pack work with the current version?
>>
>>148473693
No. You don't need it. You can follow two pages of simple instructions.
>>
>>148473828
i want better graphics
>>
>>148473956
Then install the graphics pack. I don't recall anything being added that'd break compatability.
>>
>>148473539
>Implying I want Urist Mcfuckface cancels work: Interrupted by crundle
>>
>>148474340
i heard dwarf therapist and dh is essential to play, but they are outdates also
what should i do?
>>
>>148474484
Station your militia at the cave entrance
>>
>>148474617
Hardly essential, nice if they're there, but you appreciate them more when you know how to play without using them as a crutch.
>>
>>148474484
>Set autogather webs to no
>autoforbid corpses, own corpses, own death items and death items like a good goy
>Barracks in your decently designed cavern entrance
>Designate water zone around well
>Have the recruits all training there cause there's no better place for recruits than fuckyourshitville
Just station a couple 3-man recruit squads or indiv order 3 man subsquads around with a couple marksdorfs when you go on a a killing spree or clearcut and they're all covered.
>>
>>148474617
You heard wrong. Don't believe the memes.

>>148474340
A tileset hasn't lost compatibility since the day DF released. The worst that can happen is a new creature being introduced that doesn't have a sprite assigned to it.
>>
>>148474617
Therapist has a manual patch up from what I heard and even then you can just use custom professions and nicknames like Tarn intended. It hurts to not have search in the trade depot and some other places but by and large you get along without dfhack fine.

>>148475282
Wheelbarrows, minecarts, tree update, minecart tracks and shit had some trouble iirc. People were bitching and moaning until the graphics sets caught up
>>
>>148457282
> magical "5 second fix"
> dwarf fortress code

pick neither if you value your sanity
>>
>>148464382
>Pennsylvania
>Am I gay?
>Why are people gay?
>What is Grindr?
What a heartwarming story of personal growth and acceptance
>>
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>>148463196
>How to smoke salmon?
Honestly what I expected
>What is the meaning of life?
Poor Hawaii
>>
10
>>
>>148481071
11
100
101
110
111
1000
1001
1010
1011
1100
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10000
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>>148481303
r u 'avin a giggle, m8?
>>
>>148484562
Ded gobbos tell no tales. Strip them of weapons and pit them into an arena today
>>
>>148457282
100% concur. I said the same thing the other day about him in the migration to 64-bit thread. He's a huge turbofaggot that just tries to derail whatever intelligent conversation is struggling to survive around him.
>>
In Adventure mode can i play as a Dragon, get a nice cave and hoard treasures and gold till the end of my days?
Or is it like Adom "wait too much and you die" "no grinding/farming allowed" or "lol you reached age 100, you ded"?
>>
>>148487039
You can mod in dragons as playable, or make a dragon civ, yes.

Dwarves live 180 years, you generally won't have to worry about them dying of old age.
>>
>>148487039
By giving them the token for it maybe. Though I think you have to make them an animal people or civilization or wait for dfhack to catch up for transmute/possession shenanigans. old age isn't really a problem cause even a year in-character is fucking forever.

The game you're looking for is Elona+
>>
In my dining room, there's multiple tables.
Do I have to manually select each one as a dining room or is just one enough?
Because some dwarves are complaining of the lack of dining tables.
>>
Having trouble keeping up with the charcoal needs of a fully developed fort, what should my setup be? Currently have 2 wood furnaces close to the entrance with 2 dedicated dwarves that only have wood burning and wood hauling labors, feeding into 4 smelters and 2 metalsmith's forges.
>>
>>148490893
One chair per table.

>>148491662
Magma.
>>
>>148487039
Not without mods/dfhack.

Playing AS the monsters is a planned vanilla feature (as are Human and ELLLLLFFFFFF fort modes)
>>
>>148491662
you can embark with enough coal, cassiterite, and copper ore for your initial militia. 1x3 ramp down to magma, drop a depot, setup magma forges and go nuts. If you're gonna do a green glass industry or some shit, you need to irrigate tree farms with traffic designations and plant gathering zones to max out your saplings.
>>
What sort of build do need to make this game run at 50 fps with 200 dwarfs.
>>
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>>148493374
>>148494538
Is the bottleneck a result of things back in the day not knowing how to adapt with modern CPUS?
>>
>>148493374
>If you're gonna do a green glass industry or some shit, you need to irrigate tree farms with traffic designations and plant gathering zones to max out your saplings.

A default sized heavily forested embark could sustain huge metal/glass/clay industries for decades without needing to break into the caverns. And it takes such a long time for even a small tree farm to become productive that they're not very useful for fuel industries in any scenario. You can also order more logs from the liaison each year than most tree farms are likely to ever produce. They're good for supplementing the carpentry needs of treeless or no surface no trade forts, and just a fps eating vanity project otherwise.

Anyway, the problem he asked for help with was that he can't turn the wood he already has into fuel fast enough, not that he needs more wood.

>>148494538
Futuretech. Or a small embark with a high efficiency layout. Pathfinding is the biggest fps drain on the game, and anything you do to alleviate that will make your forts run faster.
>>
>>148495560
Yeah, I run DF off a 3.5" floppy and don't have any problems with fps.
>>
>>148495560
Learn how cpu's work. With everything tying into each other, tarn is just too ahead of his time. The best chance we have of a good DF is him completing his strange mood before he dies and enough autists protect it long enough for us to ram into and rape alien civilizations for all their tech.
>>
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>>148495997
>>148496246
>>148495673
Realistically what is the best rig you could build for DF?
>>
What do you guys think DF1.0 will look like?
If it reaches 1.0 it will most likely be the most realistic video game ever created (in terms of how things work, at least), at least that's what I'm guessing
>>
>>148496620
The fastest RAM and highest single-core performance you can afford.
>>
>>148496620
It basically doesn't matter. It doesn't matter how beefy your rig is, it's only gonna use one core. Pumping ram is the best you'll get.
>>
>>148496706
Certainly the most intricate, but I don't think you could really describe a game with the mission statement of "fantasy world simulator" as realistic. A lot of what's fun about the game is the silly shit like punching limbs off and shit like that.
>>
>>148496706
Realistic is quite a misleading term. Complex, or detailed, yes. Not necessarily realistic.

Anyway. Unless we'll see 5 years of balancing, bugfixing, UI polish, etc, 1.0 will only deserve one adjective:
>horrible
That's not to say I won't play it regardless, but at that point, I can't imagine it would be pleasurable to play.
>>
>>148496620
Faster ram, disable all the useless shit taking up processor time, a single core research cpu designed to be overclocked to the limit and the cooling for it. But seriously why though, set your pop cap to like 120 dorfs, use burrows, traffic designations, put an atom smasher in your dining room to remove pets from premises, do a small embark, and stay on top of your item counts to enjoy 60-80 fps for decades
>>
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>>148497129
>Dude ascii games are great
>Unlike graphic games you can have massive worlds with thousands of guys and millions of items.
>>
>>148497418
Toady made it track too much shit instead of abstracting it and the pathfinding is terrible.
>>
>>148497020
>>148497106
Yeah realistic was a bad word choice, as anon said it'd be the most intricate and complex.
I am certainly looking forward to more in depth features like an actual working economy, and the ability to make sites in a different location than embark.
Imagine having a huge dwarven empire spanning the continent raping and pillaging elven forest retreats
>>
>>148497643
Economy makes me want to throw up with all the additional stupid bullshit I'll have to configure and designate. Macros can only do so much and when it reaches the point I need to pay the cutie down the street in hot dickings to do the stupid boring shit it's reached the point of work.
>>
>>148497643
>raping elves
There is nothing more disgusting than elf fuckers.
>>
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>healthy 4 year old mountainhomes fort going on at 220 dorfs and a small handfull of visitors
>50fps
>everything is good and the lack of sieges is becoming boring
>decide to retire it for a little bit to make an adventurer to bring in prestige to the fort
>adventurer lasts about a month and a half ingame, slaughters a couple dragons, tells the fort about it and everyone loves me, kills dozens of enemy goblins before getting swarmed by trolls in an attempt to save one of my 3 elite-dwarves daughters and dies.
>unretire fort
>see this
>over 500 fucking guests even though I set the cap to 100

what the fuuuuugggg

I cant handle this 4 framerate. what do I do?
>>
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>>148498289

related

pic of my fort before i retired it

now its shoulder to shoulder full of EVERYTHING
>>
>>148497587
>Toady made it track too much shit
I won't argue about the pathfinding (though there's an interesting conversation to be had on the subject), but that's just craziness. DF doesn't track enough. It's not trying to be simcity middle earth edition, the details are what make the game. Every iteration will track more information about the world, and DF's completeness can be approximated by looking at how detailed the tracked information gets. Gnomoria is a thing, and it sucks. It's like fort mode with all of things that make DF special abstracted away.
>>
>>148498456
It definitely feels like the recent update bumped visitor rates up significantly. Had maybe 3 visitors at at a time in my fort before, immediately after updating I had a constant stream of visitors.
>>
>>148498456
7 tiles left is the same as 7 down. Use your z-levels fampaitachi.
>>
>>148498649
well it'd be fine if maybe it was offloaded to a second thread of something but not when it's sucking fps for shit the by and large is a chore or doesn't matter.
>>
>>148498289
I've taken to shutting library visitors off. as much as it's cool to have them, the combination of extra bodies trying to pathfind and trying to keep up with producing enough writing supplies ends up being too annoying
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>>148498289
Start by killing the guys discussing reproductive behavior and disease.

Seriously, though, a purge might be the only hope you have. Set all your locations to citizens/residents only and start killing visitors. Avoid killing anyone with a dwarven name and hope that's enough to avoid a loyalty cascade.

Also, backup your save and make a bug report. It's probably related to http://bay12games.com/dwarves/mantisbt/view.php?id=9176, if not the same bug, and Toady has already tried to fix it once. Your save could be really useful.
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>>148498289
>kills dozens of enemy goblins before getting swarmed by trolls in an attempt to save one of my 3 elite-dwarves daughters and dies.

Can you elaborate?

Was this an anti babysnatcher ops?
>>
>>148482139
011110010110010101110000

>>148487039
Fun fact: the godmode adventurers I do silly submerged-in-magma volcano campstructions with? They're in creature_beasts.txt which is where I put my modded megabeasts after pulling them out of creature_standard.txt so I could track the changes easier. They are literally the result of mixing dragon materials/properties and dwarf bone structure/body shape/etc. It would work fine if I gave dragons [GRASP] on their front limbs and either or both of the animal people adventurer-enabling tags (local pops produce heroes and outsider controllable) though people will of course react to you as a dragon still.
>>
Wells.
Where should I put them, beyond having a couple in the hospital, of course.
>>
>>148499502
I like to put them in my prison so that people don't bring water to the prisoners, leaving unusable partly-full buckets all over the place

if I get a really valuable artifact bucket or chain I'll put in a central plaza and make it a meeting hall sometimes
>>
>>148499502
Build one above ground, designate as a meeting hall and stockpile soap so dwarves clean, or up/down staircase and collapse it to create an "outside" well down near the bottom of the map to combat cave adaptation.
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>>148499502
Wherever you like. There are no rules. You'll probably want to avoid places where dwarves congregate in tight crowds or congested traffic corridors just to avoid dwarves falling in, but other than that? Follow your dreams.
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>>148499684
eh, put that shit in your dining hall or the way into it. If you trained architect, once you import platinum/aluminum and skilled up make all the buildings that use architect then forbid them so you bombard diners with rapturous thoughts as they dine in splendor.
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>>148499684
Plus making prisoners fetch their own water is satisfying if you convicted them for something instead of asshole nobles doing it.
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>>148499684
You can just put drink stockpiles in your jail cells to accomplish that.
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>>148500219
>letting prisoners drink booze
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>>148500292
>Letting prisoners admire a fine well lately.
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