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/dfg/ - Dwarf Fortress General
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>Download the basic game here. Current version is Dwarf Fortress 0.43.05
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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>Dwarven historical figures that have been assigned various artisan professions now have a chance to enter a mood and produce an artifact. It's more abstract than the standard in-play fortress process, but it uses about the same variety of materials (it doesn't do furniture yet). Next up we'll add a few more classes of items (weapons/armor named by heroes, holy relics), and then we'll make claims on artifacts and make the movement of artifacts in world generation more interesting to set the stage for in-play additions.
>>
2nd for elves
>>
Third for modfags need to go and stay gone
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>>148068304
4th for forum talking about rape

http://www.bay12forums.com/smf/index.php?topic=158815.50
>>
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>>148068526
You need to settle the fuck down.
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I think some work should be done regarding conflict/hatred.
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>>148068607
The fact people are asking for smexy time in general. Just build forts and kill crundles..what more could you need.
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This angers the overseer.
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>>148069431
Given how stilted even the most fully-formed dialogue in the game will be I don't see how anyone could actually want that stuff out of DF.
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>>148070107
>Just now I thrusted my veiny stubby penis into your moist hairy vagina!
>Not two minutes ago I thrusted my veiny stubby penis into your moist hairy vagina!
>>
>>148070832
Makes a great response when she's splitting up with you


>>148070107
>>148070832
Do you think when/if the whole dialogue stuff gets rehauled there will be an extra part for seduction?How would it work?
Can it be made?
>>
>>148069453
dropping him from a suitable height (aka surface to third cavern layer) should free the adamantine from his finger
>>
Does anyone know if wielding two weapons or a weapon and shield in the same hand gives a penalty to combat rolls?
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>>148071764
It won't. There's a bug that causes thread used for sutures to be unrecoverable. So it would just deprive me of a skilled soldier.
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How do i make a stockpile for just animal corpses? When I give the butcher dead animal job the game always says none in range, after my dwarves just killed several animals on the surface.
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>>148073365
make a costum stockpile
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>>148068607
jesus christ, ekaton is single-handedly wrecking all fags that are against including rape in the game, what a hero
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>>148071095
Seduction could work insofar as manipulating people towards a specific end, like convincing someone that a random murder was justified so a civ stops hating you or whatever, but there's no real purpose for actual "sex" as a reward for that unless people are really weirdly into roleplaying in adventure mode and even then Toady would literally never implement it.
>>
You can make DF fairly kinky as is, like I think you can make it so either one sex or one caste (That can have a given sex) is merely a tame pet that can be dragged around, milked, and bred without marriage.
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>>148075571
Wanting children is a legitimate goal in DF, to the extent that its codified into the game as your adventurer's life goal.

What, exactly, is the result of achieving your life goal, anyway? Temporary happiness boost?
>>
According to the wiki, a need for family and friends is unimplemented.

Is this truly unimplemented, or just that adventurers will rarely have family or friends?
>>
>>148074549
That random dragon guy is the biggest fag this side of fagtown. I remember him from the discussion thread about moving to 64-bit; there were 10 intelligent people discussing compiler minutiae and walking Toady through the process, and him in the corner shitposting about 'derp' and firing non-sequiturs in every direction. What a waste of space.
>>
>>148064031
tragically underrated post
>>
>>148080539
shit, not that one, this one >>148065714
sleeping need badly unfulfilled, anon is unfocused
>>
>>148080095
He shits up the C:DDA boards too.
>>
>>148081723
>C:DDA
Man, now there's a boring game.
>>
>>148082245
>he says in the general of a reading simulator
>>
Is putting leather armour on other a mail shirt a worthwhile investment, or should I just wait until I find a breastplate and have the armour user skill to wear that over mail without slowing down too much.
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>>148082738
If your dwarves will be seeing action before you put them in breasplates then there's no reason not to.
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>>148083257
I'm in adventure mode right now.

I had the thought the different material of the leather would help counter certain attacks (the way robes do) while keeping the armour of the metal mail at the same time.
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I enjoy building weirdly suspended structures where each level doesn't seem to have support by using the way a fortification still acts as a horizontal +/- 1-z support despite the lack of a floor on top.

Takes a while to build them though since you gotta go up and down the different levels in order to get them hanging right, and man... when you're trying to lurk in the caverns to avoid random ambush interruptions while still building stuff up near the surface you really fucking miss the hotkeys functionality from fort mode.

>>148080643
Truly underrated post.

>>148076313
It's a need which can't be met without adventurer breeding/romance and such being fleshed out more, friendship is a pain because you have to have a pre-existing friendship basically at the moment, since no matter how amazed people are at your feats and stuff, or how fun they think you are to talk to, the move to friend status is based on fort timescales, not adventure mode ones.

>>148083396
Leather armor will help more than clothing (though silk has good cutting resistance values, I think there's a combo of shear yield/fracture yield/flexibility that works out as a sweet spot right now) and with armor damage if you CAN wear more armor, go for it, get the crappy stuff torn up soaking the energy from attacks, ablative armor for the win!
>>
>Game where people send women into combat with their babies strapped on them as meatshields
>Rape is worse
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>>148068607
I don't understand the point this guy is trying to make. I can't imagine any child playing Dwarf Fortress past two minutes of embark anyway.
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>>148084140
I think it might be good for low level characters, a mail shirt and leather armour combo. Because if your armour wearing skill is too low, a breastplate and mail shirt would make you a sitting duck to any attack by slowing you down too much.
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>>148084630
>Kid feeling guilty for watching shit they think is mature
>>
>>148084720
Yeah, sometimes when I'm hauling furniture and lumber around while all modded to the gills I wind up in a situation where it's actually worth it to sit and wrestle random criminals or animals to cap out armor user just so I can get the extra bit of loot, though I'm wearing really heavy fucking armor (26 urist helm, 41 urist hauberk [mail shirt renamed], 92 urist upper greaves [since greaves technically went thigh to shin generally]) as a result of changing things to get the armor coverage/layering tweaked, and the ridiculous density of this dragon bone shit. I know historical armor wasn't hundreds and hundreds of pounds of shit, but a full steel plate and mail set in vanilla is what~50 urists?
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>>148084625
Rape is just boring compared to that, though. I'd rather have more discussions on the ethical ramifications of mermaid farming than argue about smiley faces fucking each other.
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>>148086090
Plus, night creatures are rape, torture, and mutilation all in one awful package!

>See Urist, the depravity was inside you all along, and in that little boy, the goat... that can of Crisco... ok wtf man?
>>
>Yes, the game allows killing, which is very arguably worse than rape. We watch dwarves, even infant dwarves, die horrible deaths. We can even deliberately engineer elaborate deathtraps that consume every living being in the fort. So why do I fight against rape? Because, in the real world, no one is claiming that killing your fellow citizens is an okay thing to do. If you are observed giggling at the sight of someone falling into a wood chipper, you get sent off for mental evaluation. And when's the last time you heard about someone trying to fill a building with magma? But rape is different; in the real world, rape is common, rape is still viewed as being "reasonable", and rape is still largely accepted. Somebody collapsing a mountain onto a city is not a thing that can happen--it is not a threat, so it doesn't matter if we encourage it. But rape IS a thing that happens--it IS a threat, so it DOES matter. That's why rape is a special case.

Christ almighty.
>>
>>148084140
I mean, if I retire an adventurer and get him hitched and make some friends etc., surely he can satisfy those needs, right?
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>>148086856
what needs to happen is the night creature spouse interaction being something that can happen to or by an adventurer
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>>148087581
I know some tried to science that but I haven't seen the results on it yet, I know with dfhack I can do all the shit needed to link up marriage, parental, friend, follower, worshipper, and so forth type relationships... but I can also run a script and fill all my needs, so I would be doing the relationship experiments to see how they work, not as a viable way to get that need met.

The easiest way to do //that// is to set friendship/family to neutral or negative and not mess with them yet.

>>148087710
Yeah, it is odd that it's a generated interaction with no options to use or experience except after the fact.

I'm not sure if they abduct people after world-gen ends though, I assume no.
>>
>>148083396
No, leather armor covers the same parts breastplates do. The only thing cloaks and robes cover that aren't covered by proper armor are facial features. Which, amusingly, are also not covered by masks or veils.
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>>148086856
I can't wait for Toady to polish up the night hags. It doesn't have to include onscreen sex if he doesn't feel like it, I just want to be beaten unconscious, carried to a cave, and locked in a cage for six months.
>>
I'm coming back to DF after a few years, is there a good updated mod for just added content? Mostly creatures if possible.
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>>148088292
>I'm not sure if they abduct people after world-gen ends though, I assume no.

I can't really tell. I do see them absolutely crawling around in cities like ants, presumably looking for the last pure blooded humans left alive in the entire world to rape.

Hm, but I do know you can find night creature spouses before they're transformed, but that they won't follow you.
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>>148087505
Rape is accepted? Where? Aside from subsaharan Africa.
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>>148087505
I laugh heartily when my fortress guard beats the crap out of a dwarf guilty of some pathetically minor crime 2bf
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>>148088423
>It doesn't have to include onscreen sex if he doesn't feel like it, I just want to be beaten unconscious, carried to a cave, and locked in a cage for six months.

I want it specifically for the fact that its an interaction that can change your entire body type.
>>
>>148088630
>>148088292

Beast attacks don't happen after worldgen, so my guess would be that night troll attacks don't either. They're likely to be the same class of event.
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>>148088654

America? Rape is viewed as a legitimate punishment to enforce social norms, men are raped for performing crimes, women are raped for being promiscuous or the crime of having a drink.
>>
>>148088872
Well, beast attacks only hit your forts, though night creatures and bogeymen are pretty foreign to a fort-only player huh?
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>>148089090
>night creatures and bogeymen are pretty foreign to a fort-only player huh?
Night trolls and bogeys are the only night creatures that don't attack player forts. Vamps, werebeasts, necros, zombies, husks, skeletons are all night creatures.

>>148089001
Bad bait.
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>>148088872
Well, "normal" night troll attacks most certainly do, as in them wandering around murdering NPCs.
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>>148067860
why don't my damn doods build tables? keeps saying it needs furniture hauling? i have that enabled on their labors. wat do?
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>>148089990
Yeah, as do wildlife and such attacks, but you never walk in on a dragon ransacking a hamlet or anything, and you don't catch night creatures hauling people out of houses at night back to their lair.
>>
>Fortress Defense gets sprites for the creatures.

>They're really fucking shitty

This is why ASCII is best.
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>>148090075
what are they doing? do you have idle dwarves available for the job?

have you double checked that both the physical tables and the location you want them placed are accessible?
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>>148090120
You do catch night creatures strangling people, though...
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>>148091987
Hell, I've been sent to ask one for directions, found the damn thing beating someone with a shoe, and to top it off the fucker's tongue was gone!
>>
>>148090120
>but you never walk in on a dragon ransacking a hamlet or anything
Christ I wish this were in the game right now. I want to wander into some village and watch the populace fleeing from huge gouts of dragonfire while a handful of guards ineffectually attempt to take it down.
>>
>>148092331
It's a funny side effect of making them intelligent with the [POWER] tag, they take over sites like demons do, but dragon spheres overlap with humans and dorfs so if they make hamlets/towns, well, that's how I get dragon's posing as gods burning people to death when I walk in the door.
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>>148092331
See what I like is the idea of making them a skulking, item thief civ and replace the old megabeasts with something like feel no pain magma elementals in the shape of a dragon and liquid gold blood.

The civ dragons could have precious metal tummy armor like Smaug.

They would show up for tribute as item thieves, and if interrupted would breathe fire everywhere. Or you could leave out treasure for them to take, but they would get emboldened.
>>
Adventure mode as it is seems so shallow and I hate it. I keep going in expecting more than there is because of how complex Dorf Fort is.
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Do you always get caverns, regardless of embark size?

I'd like to do a smaller embark but I don't want to miss out on caverns.
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>>148093551
Wait for magic. Until then play other roguelikes.
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>>148094118
No I mean in terms of NPC interactions. No festivals, very few wars, you can't fight in huge battles, you can't start a family, can't burn crops and have it mean something, can't join the criminal underground and deal drugs or pull of heists, ect ect.
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>>148094259
I view Adventurer Mode as simply a very nimble and precise appendage for Fortress Mode.
>>
Can you interact with other dwarf civs?
Like trade/war with other dwarves?
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>>148093741
Yes. Caverns can be disabled in worldgen settings, but if your world has them at all, they cover all of it.
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>>148094610
Oh well I guess we have different desires then. I want muh fully fleshed out world with tons of NPC interactions.
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>>148094879
Absolutely everyone wants everything to be better.
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>>148094918
Well I dunno about everything. I just want NPC stuff. I don't care much about artefacts, squad legends, boats, multitile creatures, ect.
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>>148094259
Festivals will get worked in bit by bit I imagine, wars happen but they're weird, the family thing will be cool once it's in, it's possible but you gotta have dfhack updated atm, and the adventurer campsite update opens up a lot of future doors for stuff like razing sites, helping rebuild them, sabotage, and so forth.

The heists will be in partially with the artifact stuff actually, it's a specific thing he wants, to be able for a group to hire you to go and "recover" an artifact, whether they owned it in the first place or not.
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>>148094790
not without modding
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When making a military is it acceptable to just take peasant migrants who can't do anything and train them up or do you really need to have experienced dwarves?
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>>148095373
Artefact thing seems cool. I wish the group would lend you some dudes to help with the mission, but I suppose my own companions would work too.
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>>148095901
I expect a range of quests to come out of it, as is when he brought back the hearthperson quests he added in the specific fame types for bandit slaying, hunting beasts, general heroism, plus prolific slaughter, as well as the entertainment types.

I could see "treasure hunter/legendary thief/righteous servant of [some deity]/made man/collector of [rare weapons/magical items/books/knowledge/types of art/etc]" sort of stuff come in as a result of the artifact arc and the recovery quests alone.
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>>148096324
Ooooh that seems neat. Well its something to look forward too I guess.
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>>148095521
Either is fine. Best practices are to screen dwarves for bravery, stress tolerance and high physical attributes. But even if you don't they'll get swole in short order from military training, and high discipline can make up for squeamishness or cowardice. The higher the combat skills you seed your military with, the faster their training will progress, but even completely green recruits can be whipped into a strong fighting force before you'll ever need one.
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What am I doing wrong? I'm out in the wilderness, I cut down a tree, I have companions... How do I actually build a site?
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>>148096721
Is that what the screen looks like when you pull it up?

You don't have any of the screen visible to work on? Generally you have to see a part of the map to build there, but once you start building you remember what you've seen so you can reveal all your work site by moving around a bit.
>>
Started up a new fort to test some stuff out and goddamn:
>Dying civ
>Goblins at war
>Elves at war
>Tower
>Deep metals and Flux
>Soil
>Temperate Forest
>River splitting a mountain
Might be a bit fun
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>>148096982
Nope, I just have black on the side. I am using a tileset, maybe I need to update it for the newest version?
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Why are people saying that dwarven daycare needs to periodically burn the fat off its charges? I thought fat was like a sort of defense.
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Tell me the secret to digging out adimantium spires, semfam.
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>>148098459
Fat burns. Therefore, logically, if there is no fat, the dwarf cannot burn. Flawless.
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Can ballista shoot through fortifications if they are right next to them?

Do beds need cloth or wool?

What are the best subterranean creatures to domesticate?

What were coins used for? Sort of sad they're gone :(
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>>148095521
What you really want to avoid are:

1. Small size. This is the absolute worst element.
2. Abysmal recuperation. This affects not just wound healing but also the time it takes to stop bleeding when hit, though this is easier to deal with than small size.
3. Really bad personality aptitudes.This is easier to deal with, but still bad.
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>>148098787
>What were coins used for?
They were used for training dwarves to dodge.

Basically, you made a hallway, at one end were dwarves, at the other, a drawbridge covered in coins. You raised the drawbridge, the coins went flying at the dwarves, who would either dodge the coins and gain a massive boost to dodging skill, or get hit and suffer no damage.
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>>148098787
Coins = Worhtless
Bllista = worthless
Beds = worthless
Subterranean creatures = worthless
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>>148098459
You're looking at TRULY old, obsolete ideas of dwarven daycare or childcare or whatever. The new stuff avoids retarded shit like that.

It used to be skin and fat had pain receptors but that's it and therefore skinless, fatless dwarves didn't suffer pain anymore and were fireproof.

None of that is the case anymore.

>>148098787
Beds need wood. Coins were used for the dwarven economy, good idea, flawed in execution.
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>>148099237
>beds=worthless
wut
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>>148099310
There absolutely freaking worthless and you should feel bad for using wood to make those horrid things.
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>>148099267
What methods replaced the dwarven daycare to produced super soldiers?
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>>148099267
Really wish beds were able to be made out of anything for the frame and had sheets and pillows made of cloth or silk.
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When choosing between wearing just a helmet or just a breastplate should you choose the helmet provided you also have a shield? Thats what the wiki says.
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>>148099440
The "dwarven daycare" that used retarded shit like lava or dogs never actually worked, ever.

The tl;dr is give kids gloves, boots, and cloaks (and whatever else you need for full coverage but I don't remember), and set up an area with 4/7 water to both sides and a wooden spear training room.

They will get to legendary in everything real fast, and they tend to become fucking HUGE, well bigger than grown adult men, even as children.
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>>148101346
Shame, I liked the idea of having skinless, traumatized dwarves as a sort of honor guard.
>>
Do dwarves even dine in dinning halls? It looks like they just eat and drink right out of the stockpiles.
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Why are cave crops dependent on seasons?
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>>148098185
Which one? I don't know what text will be text does with campsite construction, but it's pretty buggy in adventurer mode already, and you need dfhack updated to use it so you'd have to be on 43.03 at the latest.
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>>148102545
Why are aboveground crops not dependent on season?
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>>148102545
>>148103575
"we come from a family of botanists and gardeners" -Toady One
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So my companion just told me he was created by a necromancer.
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Hammers or axes?
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>>148104186
And should they be mixed into a melee squad or have exclusive squads?
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>>148103973
My Life is the name of a book authored by the necromancer.
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>>148104186
Yes.
>>148104296
Either way is fine. Squads with all the same weapon are a little more likely to do weapon skill demonstrations than other kinds of demonstrations. That's the only difference.
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>>148104503
Oh wow, that makes a lot more sense.
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>>148104503
Weird, because The Name of a Book Authored by the Necromancer is the title of a story I'm writing about my life.
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>>148104902
You should seek the necromancer Fath Birdportal in Flickeredpaint. It's nearly a day's travel to the north. [You receive a detailed description].
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Are pigs the best animal to embark with? They don't need to graze and can be milked.
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>>148105174
Depends on what you want out of your livestock industry. Turkeys give tons of eggs. Geese give a bit fewer eggs but can be turned into leather in half the time. Sheep give wool and horns in addition to dairy and butchering products, but they graze. Pigs are milkable and don't have to graze. Dogs and cats obviously have utility beyond their butchering yields. None of the other animals are worth your time, but the ones worth taking aren't easily ranked. It's a matter of personal preference.
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>>148090765
had to man hauling labors qued that seemed to fix the the problem. Thanks anon.
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>>148105068
>Get to Flickeredpaint, start asking around where Fath is.
>Should be right around here somewhere.
>Ask everyone else, one says north, one says south, the third says the one that says south always lies, and the fourth says the third is actually the liar, and that the one saying south is honest to a fault.
>Half an hour later everyone in town is a heap of smoldering body parts and I still haven't found Fath.
>>
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Is there any way to remove a floor from below?
a.k.a. How do I channel up?
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>>148106874
A natural floor? Yes, two ways.

You can dig a ramp on the tile below it.

Or, you can dig (or construct) an up stair on the tile below it, and then literally channel it from below. Up stairs let dwarves reach tiles directly above them.

If it's a constructed floor, you're shit out of luck.
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>>148106874
>cannot remove a floor
Did you remember to unpause the game?
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For a good idea of the sorts of stuff the Toad has planned for magic artifacts read Threetoe's "Heroes of the Coast" and "Dwarven Assault"
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Having a problem I've yet to encounter.

I've been given your typical quest to kill a cyclops, except when I ask for directions the place I need to find isn't in the menu. I can't find it at all, even combing through it manually to try and find the option. Is the directions menu limited by the NPC's knowledge or something? Even if it was I don't think I've ever been given a hearthperson quest without also being able to get directions from the lord.
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>>148108331
Yes, it's limited by knowledge
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I wonder if there'll be non-magical artifacts that have just plain strange features or mechanical enhancements.

An artifact gauntlet/shield that comes with attached weapons and a lantern, for instance. Or a weapon that can fold up for easy storage/concealment or a mechanically-enhanced crossbow.
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So I made a 12 z layer pit with a lead floor and filled half of it with copper and green glass menacing spikes x10. The other half I just left empty.

It turns out falling 12 z levels onto hard lead almost always instantly kills goblins, BUT falling 12 z levels onto 10 copper or glass spikes is survivable. Extremely damaging but survivable.

I'm thinking about replacing the spikes with animals and I had a few questions:

1. Pit or Pasture?
If I make it a pit activity zone will my dwarves throw my animals into the pit from the top (killing them) or are they immune to damage when being added to the pit?

2. If goblins fall on the animals will the animals break the fall, hurting the animals?

3. Is there any way to get bees underground?
I love the idea of a pit full of bees. Maybe have them all around the pit, separated by a bridge.

4. Any other fun ideas/suggestions?
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dumping a shitshow
1/3
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2/3
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3/3
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>>148110928
>Troll-ipedes in my forgina? It's more likely than you think!
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>>148111089
that's the holding cell for live training
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>>148111089
Man, I haven't posted that image in a long time.
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I dug to deep and connected my main (and only) stairwell to an eerie cavern, and now I fear my fortress will soon be lost. Can I reclaim the fortress or will that result in certain death? Also, the only entrance/exit to my fortress from aboveground is an artifact door. If I open that door, will it have consequences for the rest of the world?
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>>148111943
it's always fun reclaiming forts that have pierced hell
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>>148112229
If you embark next to a fort that opened a path to hell, will you get demon sieges?
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>>148112229
Okay thanks so it is doable. Do you know if the monsters will eat the whole world if I release them or will they get back to their chasms when I abandon the fort?
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>>148074549

What is it with autists like Putnam and Threetoe and being against rape.

It's a ubiquitous part of war and myth really.
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>>148113174
Regardless of how silly it might be, it's socially much less accepted to rape someone than it is to kill someone. Maybe even mostly in video games more than in real life, but it's nevertheless a fact of social norms.

I assume that you can morally justify killing in some cases (self defense, war), but not rape. In other words, killing as a mechanic is necessary even if you play a "good" character, rape isn't.
>>
So is there an explanation why the starter pack isnt updated yet?
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>>148113174
>>148068607

>read more of the thread
>people getting upset about the idea of other people raping or brutalizing characters in a single player video game
>"even behind closed doors, you can only do what i'm personally comfortable with you doing"
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>>148113436

I fail to see your point.
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>>148113547
It's not socially accepted to enable a player to rape in a videogame, so it won't get added.
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>>148113470
New compiler/64 bit are hard to update dfhack for, not the old familiar ones.
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>>148113681

I wish I could implant a lack of giving a fuck into Toady's and Threetoe's (it's probably mainly him) brains.
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>>148113436
Plus, Toady would have to go all out as usual and code in the trauma responses, it would be kind of silly to have it without a legal framework in place, and then he'd have to go into the full sexual interaction regime to handle various types of regular intercourse so it could properly handle nonconsensual cases as well.

Just from the technical side there are lots of things that would be a pain in the ass to do it well, and if it was going to be in I'd prefer it be integrated properly rather than just "oh lol you can totally hold someone down and rape them now by hitting g and pulling up the rape menu" type shit.

Seems like a good enough reason to skip it before even considering any other arguments, and noting that I haven't even seen the thread.
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>>148114679
>>148114679
True
>devlog from 20XX
>we've hooked up the sexual interaction framework to the trauma and legal stuff that was added 0.56.18. With enough trauma, pregnancies can fail now, so we should finally see the fruits of our labor, hehehe.
>the bug where you were flagged as raped when you raped more than 255 creatures has been fixed (Thanks Quietust).
>After the recent forum escapades we finally banned Meph and Putnam. Hopefully things will be calmer now.
>Also, scamps has turned 30!
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>>148115041
Honestly I'd rather see him implement waste disposal, sewage, digestion, populations needing to maintain their body, drink, eat, sleep, evacuate, etc.

You go down into a sewer in a massive town now, it's pristine, a couple skeletons from failed heroes or defeated monsters, maybe some spider webs, and some water.

You engage in a battle down there and get your gut slashed open it's gonna scare you, but as long as you can get away and let the bleeding stop, you're gonna be fine.

Now ask what happens if you get clawed in the gut and the beast tackles you down into the filthy sewage, you retch and wince and do your best to focus on the fight, manage to finally hack it's head off, and now you have a bigger problem.

You still have to make it out of there and find someone who can clean that wound before it gets in fected, it probably still will, and you're gonna have to handle that.

THAT adds drama and suspense to your procendurally generated story in a way which I don't think a rape menu would.

Toady gets around to incorporating genetics fully, natural breeding, actual mating drives, cycles, behaviors, populations maintaining themselves not by the game saying "there should be 30 coyotes in this part of the mountains" but by having it build off of a digestion/input/output type update to track the prey populations, the hunting territory, potential mates, competition for mates, actual birth, suckling, whelping, proper growth instead of the staged baby/juvenile/adult setup, where nutrients and environmental conditions are tracked, where creatures actually evaluate the fitness of their potential mates, and so forth?

I'd expect it to have some sort of system for handling fetishes, varied sex acts, and yes to please all the rapefags, the ability to overpower and fuck someone, with whichever cultural and psychological and physiological effects go along with said acts, and all the systems required? Sure, fuck it (heh).
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>>148115575
>Honestly I'd rather see him implement waste disposal, sewage, digestion, populations needing to maintain their body, drink, eat, sleep, evacuate, etc.
Absolutely. No question about that.
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Okay /dfg/. I'm getting pissed off. Can you tell me why my dwarves REFUSE to plant more than three seeds at a time on this farm, and ALWAYS on the same tiles.

That corpse has been properly memorialised.
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>>148116321
The roof is open by the way, leading to the surface with easy access.
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>>148116321
Too many plot squares for the number of seeds/available planters, break it up into different smaller farms for various crops, half that size will feed a massive fort btw.

Make it like
[pig][sweet][cave]
[tails][pod][wheat]
[helm pumps yo]
[Farm][seeds][still]
[Work][/bags][--or--]
[Shop][pile][kitchen]
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>>148116321
How many seeds do you have, what skill do the planters have, how many dwarves have the planting labor enabled, and do they have enough time?
What do they plant and did you enable it correctly with seasons.
My guess is:
You either have too many, or not skilled enough planters, so by the time they planted the third seed, it's so late in the season that they can't plant anything anymore because it wouldn't grow fast enough.

So some things:
>One planter (I forgot what the labor is called) is enough.
You're only losing efficiency if you add more unskilled people.
>That field is way too big
a 4x4 is more than enough. With the thing you have there, you could feed several 200 dwarf fortresses at once.
If you want to vary, get a few 3x3 fields.

And read the wiki pages on farming
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>>148116539
>>148116615
>That field is way too big
I guess I had better get rid of the other one then :/
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>>148116321
>>148116539
>>148116860
I've read once that a single 4x4 field with plump helmets will easily feed your starting 7, but I always tend to do too many big plots as well.
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>>148113475
These are the people that cheerfully collaborated on ways to farm mermen to harvest their valuable bones. For every feature Toady adds, there are be several threads of people inventing whole new atrocities with it in the name of profit.
Can you really blame someone for not being comfortable with that?
>so dragons only lay fertilized eggs, right?
>can't farm dragon eggs without a breeding pair.
>well, I finally caught a pair of dragons, but then the problem was to get them to have sex.
>the dragon mating seasons normally only happens once every century, but I modded in this special workshop that forces the interaction.
>the male is kept permanently restrained, and the female permanently unconscious, by means of toxic spears permanently embedded in its flesh, with dwarves hauling it between the dragon breedery and the nest box.
>getting an egg every month now, several dwarves already clad in dragon egg shell armor.
>as soon as the first squad is done, I'll start the three-year gestation period to let one actually hatch.
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>>148115041
>With enough trauma, pregnancies can fail now
This already happens.
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>>148109309
I doubt it. Not in this release, maybe in six years or so.
>that shield
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>>148106069
https://en.wikipedia
.org/wiki/Knights_and_Knaves
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>>148118516
Yar.
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Can you load saves from windows or mac on a linux pc?
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>kill a dragon, two ettins and a bunch of trolls
>tracking a vampire
>head into town to restock
>game crashes
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>>148121797
Also can I use older saves with the newest version?
>>
Favourite colour scheme? I like Mishka from Vherid but I might throw some actual Magenta in it's magenta.
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I'm liking the new combat info, ripping robes and twisting joints and such
It still has the toady touch though
>The force pulls the left hip, tearing apart the muscle and bruising the bone and tearing apart the muscle and bruising the bone!
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I just heard you can get some sort of isometric viewer along with a tileset now, might get into it after all
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>>148082245
m8, i'll fite u
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>>148084630
jesus, you americans are truly fucked up in the head
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>>148099267
Can somebody explain to me how did the economy actually work?
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>>148115041
Fuck.
Scamps is going to inevitably die during the creation of DF.
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>>148115575
I mean, I want the game to be more realist ,but he would need to make a lot of optimization before that can be considered.
In regards to sex, as someone said on the forums, you dont get a detailed description of what you eat, chew by chew, in the same way, its easier and more elegant to abstract the act and say, 'lizuk holeswollen has made love, he feels ecstastic/dissapointed/bored/horrible etc.''
You could actually handle the rape thing by trying to initiate intercourse in the (I presume) seduction menu with a girl if she is flashing the 'Do not want to be with you' that way, unless she is shy/do what others say/etc. she would try to fight you, once you defeat her(or she beats you up) you can have your way with her unconscious/over-exert body, which would result in all the psychologycal stuff it has been said.

Alternatively, everyone is talking about adding rape to the game, as well as sex, when they ignore that, given there are no differences between a male and female dwarf, you could try to be raped in-game
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I wonder what varieties of intelligent undead we'll see once the Toad gets around to them.

In one of the the Threetoe stories, a sentient skeleton is a warlord for a demon king. Do you expect to see necromancers turning themselves into liches?

This also applies to vampires but do you think Toady will make it possible for certain night creatures to rule/continue to rule even once they're revealed? A vampire that stays in power due to fear/strength/popularity, or a king rising from the grave to rule once more.
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>>148129860
Well, reigns of terror exist, so its very proably that a lich ruling over a kingdom will exist
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>>148130292
>king quests for immortality
>turns himself into a skeleton
>benevolent skeleton king, 1000 years benevolent skeleton king
And then a a player spots him on the road and throws a dragon corpse at him, shattering him to bits thinking that he was a cursed highwayman
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>>148130992
It was inevitable.
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Can cobra-people wear earrings? They should be able to imo, just present it as the rings being piercings on their hoods.

Hell once pet decorations get added that'd be something to do with all pet cobras.
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>>148126865
I just want to adventure, anon.
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So wait, the new workshop orders system allows you to mandate the recreation of specific images, right?

So if someone draws the baron being a loser, you can mandate that every mug your fortress sells has a picture of the baron being a loser on it?
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>>148112524
No.
>>148112656
Neither. The worst you'll get is little "armies" of demons roaming around the overmap in adventure mode. You might be able to bait them into population centers with a fast and smart adventurer, but even the ones that become historical figures from getting kills won't do any more than that. They're not going to raze towns and conquer civs or anything like that. If you don't visit the area in adventure mode, they'll merrily wait at your fort forever for your hapless reclaim parties.
While reclaims are technically possible, they're a lot like evil biome embarks turned up to 11. All of the demons that were present when your fort fell will still be there, and they'll be scattered through all of the space that you had revealed before losing. If none of them are within LoS of your dwarves (not likely) you can dig in and wall off immediately and then play it like it's any other fort. If any are in LoS (very likely) then you'll probably lose within seconds of unpausing.
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I haven't played fortress mode in a while, is it normal for your cursor to not be able to move to the edges of the map? Is it because it hasn't been "explored" yet?
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Did toady incorporate musicians to battles? This elf is joined in with the goblins and he has a eg, an instrument.
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>>148133947
>Only lose hammerlord
>To a human lady consert
>They both die next to eachother
like pottery, not sure why she was with them
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>>148125837
>dwarves earn coins for their work
>some dwarves are members of guilds that mandate certain amounts of work for their members
>dwarves spend coins on food and lodging
>half of your bedrooms are empty because they're too valuable for any dwarves to afford
>rich dwarves spend increasing amounts of time counting their money as their coins stacks get more and more split
>eventually they become poor because they spend so much time hauling single coins back and forth
>your fort gradually turns into a coin sorting simulator with non-noble dwarves paradoxically living in poverty while surrounded by opulence

Economy was a mistake.
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>>148134661
>with non-noble dwarves paradoxically living in poverty while surrounded by opulence
Sounds realistic to me
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>>148126865
>you can have your way with her unconscious/over-exert body
I'd prefer a more generic system where you can hold a person at swordpoint to convince them to perform any arbitrary task. Not only would it be unisex that way, you could also force people into non-sexual slavery!
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>>148134791
forgot pic
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>>148134661
>>148134791
You could bypass most of the drawbacks by not minting any coins. The economy would kick in at a certain point and you'd get some new nobles, but the dwarves didn't actually need the coins. They could keep track of accounts in their heads, bypassing all need to carry and store money.

Of course, the nobles would mandate coins, and failure to comply could get your metalworkers jailed or executed. So, you'd mint coins, but then store them securely in a locked vault, ending up with a fiat currency backed by a gold reserve.

It was TOO realistic, that was the problem.
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The children are now playing with the corpses
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Why DO goblins kidnap non-goblin children and raise them into goblin society?

Is it to psych out there enemies when they finally meet in battle? To augment themselves with a few potentially stronger troops? Do they see it as some sort of kindness, to raise them into the One True way of living?
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>>148136268
A lot of turks kidnapped Polish kids and raised them to be janissarys to fight poles. Imagine an army of arabs with a few aryan kids scattered around, thats mentally terrifying.
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>>148136268
They don't raise them into goblin society. They make them slaves, whose children are then raised as goblins. Pay attention to their names next time you see a vile force bring nongoblin soldiers. They'll all have goblin language names, which means they were born in goblin sites as goblin citizens.
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>>148136268
One of ThreeToe's stories broached that, actually. It had goblins raising non-goblins to be their leaders because due to a combination of prophecy and natural inclination to backstabbing, no goblin ruler could ever unite the towers and lead the nation to war. Maybe there's gonna be stuff like that in the Myth Arc.

Anyway, since the goblin babysnatching originates in old European tales of the Fair Folk abducting babies, I'd guess the ultimate motive basically boils down to INSCRUTABLE GOBLIN REASONS.
>>
How plausible is it to start a fortress with BEES as the only food source?
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>>148138487
It's possible if you keep your popcap low. You can't have more than 60 hives, and the last 20 of those will have "restricted output".
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Noice
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>>148109874
Animals cushion the fall, actually they take away all the momentum from the falling creature and smash into ground themselves.

I don't remember whether it was fixed but in previous two versions puppy cushions for dwarven paratroopers were a thing.

You can have beehive at any tile that is next to "above ground tile" which in turn is any tile open to sky.

A 20 z level pit is a must, they smash apart when falling from this height.
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>>148109874
>I love the idea of a pit full of bees.
Holy fuck, now I love that idea too
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What does a red line on the neighbors screen mean?
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>>148142665
Hostilities (Like kidnappings), but not war.
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>>148142783
Can it grow into a war during play?
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>>148142824
Even peace can grow into a war during play.
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Masterwork question. How do you get the magma well thing to work without causing a flood or drowning the worker? It seems to just go all over the place.
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>>148143358
>masterwork
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>>148143985
Do not start this. Just answer, or allow the question to be answered, and move on.
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>weaponsmith mood
>grabs adamantine wafer
>wants bones
>forbid all bones except FB bones
>now he has to haul them 100z back to the forge

This is suffering.
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>>148141684
>puppy cushions for dwarven paratroopers

Dwarven ingenuity, man.
>>
>toady creates magic cup that cures all illness
>dwarf drinks the fort dry because the cup makes him sober no matter how strong the booze in it is
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Place your bets.
I already know what it will be. He has an item preference.
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>>148151505
Platinum mace/hammer decorated with adamantine
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>>148151505
Adamantine hammer.
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>>148151709
The native platinum blocks are part of the magma forge. Not one of the artifact's materials. I do already have a platinum mace, though.
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>>148151505
>>148151709
>>148151912
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>>148154217
>>
>>148154217
>>
>>148154217
>>148154389
Don't morningstars at least have a low-pen piercing effect?

.
>>
>>148154482
They have low-ish penetration but a very small contact area and a 2x velocity modifier.
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Any knowledge regarding if the Toad will ever increase the variety of weapon/armor types beyond their somewhat generic base classes? I ask because I think sallets (all kinds), kettle hats, and bevors (chin guards) are cool.
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>>148155571
Have you seen the armour mod on the forums? GrimLocke's?
Just grab that and add some more variety, item raws are pretty simple.
>>
>>148155773
Is this a fresh engraving from Timbukdrew?
>>
Let's think of bugs/!!fun!! that may happen with magic artifacts

>kobold steals magical weapon that shoots fire/causes the wielder to double in size

>enemy leader arrives with an artifact weapon with a special damage boost against his own race, bonus if it works by plain contact and he isn't wearing gloves

>the best artifact, a magical hammer that cures the wounds of anyone it strikes

>kea steals infinite magma bucket and spills it across the fort exterior and sets the local forest on fire
>>
>>148136268
You see, if goblins can be asumed to kidnap children to inflict terror on their families, efectively giving that act a strategic purpose, how come those idiots in the forums said that rape wouldn't have any use to be putted in the game?
Mass rape has been and is a thing done by armies to make the woman of other countries carry their offspring, greatly reducing moral and mentally breaking down people
>>
what is the best tutorial for a total n00b?
>>
>>148146896
don't worry, he can only go insane from time if he isn't doing anything
>>
>>148158203
I know. His mood finished a long time ago.
>>148154217
>>148154389
>>
>>148157539
>Sword has the ability of absorbing the soul of the last person it kills, transfering his conscience to the sword, and rendering their flesh body inactive
>You fail at doing a divine ritual of 4th tier and your god gives you the curse of clumsyness which deals a fixed low chance of hurting yourself with anything you have equipped
>eventually you accidentally chop your own head off because of the curse
>Condemned to be a talking sword for all eternity, only being able to hope for a mighty warrior to take you for adventures
>>
>>148098569
1. pour water on the magma
2. channel out the obsidian leaving enough that you can make another layer
3. proceed like you are doing a mass quarry
4. hope you don't pop the spire
>>
>>148158295
my bad
>>
>>148158003
Play the game, use the wiki.
Repeat until complete knowledge of the game
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>>148156348
Oldish. He went AWOL a month or two ago.
>>
>>148162652
Yeah, I was hoping he was back. I hadn't seen that one.
>>
>So lazy to download the ini I use the LNP
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>finally generate world with kobold civ
>embark in lush forest with a river in the middle
>Nearly a dozen saltwater crocodiles
Going to put that fort on hold.
>>
>>148157539
>Toy Boat which grants the wielder the ability to float... in the air... uncontrollably.

>Toy Boat which lets you see clearly through magma but doesn't make you magma safe.

>Toy Boat like the above which DOES make you magma safe, but doesn't let you see through magma.

>Toy Boat like the above except it only makes your hair magma safe.

>Painful Shoes which dramatically increase the damage done by kicks, but only kicks aimed at the wearer.

>A bucket which teaches you the spell that lets you sacrifice your life to produce a bucket full of water.

>A barrel which does the same thing, except with whatever booze the victim likes most.

>A mug that lets you drink anyone with 5 tiles of you, but which MUST have someone present or else it causes you to drink yourself.
>>
Other than TaS, Stonehearth, Gnomoria and RPC, what are some games like DF?
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>>148165509
Masterwork mod
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>>148165509
Pen and Paper roleplaying games?

DF is a story generator with no win conditions or progression. Which games make you want to understand the little background characters you bump into to determine how they fit into some sequence of events you witnessed?
>>
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>Got an embark with a ton of tetrahedrite
>Setup the usual metal crafts -> metal alloy, bone/hoof/horn, gem, stone cabochon decoration stockpile links
>Eventually get a good stock of high value masterwork large gems
>Stuff it into the links
>Figure some day I'll have almost every gem, stone, bone hoof, horn and alloy on a couple good larges
>Stop by a couple months later to see how shit's going
>10,000 dwarfbuck worn cave spider silk cap utterly encrusted with nearly a caravan of gems
GERQGAJGJGJRGNAGNQ KBLAB B KLb

FUCK YOU URIST. ONE JOB. ONE. JOB. GO TO THE LINKED CRAFTS PILES AND EITHER ENCRUST A GEM OR CRAFT. NOT A FUCKING ROTTEN CAP.
>>
n00b here should I play it with graphics or not?
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>>148169286
check out the tileset repositories and color schemes, then decide which one you like.

This has all the links and info you need:

http://dwarffortresswiki.org/index.php/Graphics
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>>148169286
Completely up to your own discretion
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>>148169286
Up to you. Default or an improved ASCII set is the best imo. The wiki and good guides are all in default but regardless of what you use, you just user look and query a lot and you get used to anything.
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>>148169950
Improved square ascii, since some people like square sets for some reason.
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any tips for embarking in the mountains?
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>>148171108
>Bring wood and o̶i̶l̶ booze.
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>>148172009
I' trying desperately to find a map that is mostly mountains but still has trees....
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>>148171108
Take your suicide pills? You likely don't have an aquifer so you just make a ramp down to the magma sea while making crafts, dig out some ore, smelt and decorate some more crafts, buy out the caravan and go nuts. If you don't have any weapons grade metals, just max desire import anything with decent melt returns and you can outfit a dwarf in steel and the rest of a squad in assorted per year. If you need more than that, you can run a militia with wrestlers, obsidian swords, bulk crossbows and wood/bone bolts clad in leather, shell, and bone to pad out your numbers.


>>148172278
Use macros and http://dwarffortresswiki.org/index.php/DF2014:Irrigation#via_Buckets to http://dwarffortresswiki.org/index.php/DF2014:Tree_farming#Deep_Underground . 3 years and you're good to go.
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>>148171108
If you care about such things, open up a spreadsheet, test embark and list key resources each dwarf civ has like tin, flux, iron ores, coal, etc.
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Ok so i'm trying to get bees underground.

If I expose the tiles the hive are on to the surface by making a skylight, will they become above ground tile even if they are 20 z levels below ground?

I remember there was some trick to getting above ground tiles underground but I can't remember it.
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>>148172009
>Embarked to some fuckall nowhere
>Took like 30 goats
>Like 90 goats in a couple years
>Engaged eugenics program
>Took like 12 years but got gigantic, incredibly muscular, corpulent and all that shit
>Started selling ubergoats back to the homeland
Good times.

>>148173228
The trick is channeling down to where you want it then flooring the roof. It's the same trick as for when you want to grow surface crops "underground"
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>>148173448
>The trick is channeling down to where you want it then flooring the roof.
If I already channeled down, can I just remove the roof and put it back? Or do I have to start from the surface?
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>>148173773
Surface
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>>148067860
1 down, 1 to go

Can you feel it /dfg/?
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>>148174053
Ewww, why's it sticky?
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when I kill animals with my military the butcher doesn't want to use the corpses

what am I doing wrong?
>>
>>148175770
did you remember to o-->r-->o?
do you have a corpse stockpile?
are the animals you're killing literally animals, or are they sentient creatures like animal-people?
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Is there any way to leave a cavern without finding an entrance to the surface? I've been down here a week and I really don't want to lose all my progress.
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