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Toady is a autist edition
Previous thread >>147461718

>Download the basic game here. Current version is Dwarf Fortress 0.43.05
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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why the fuck are my scribes and archers just socializing in the tavern when they should be contemplating math n shit and shooting their targets?

Half of my crossbowdwarves are socializing and the other half have the (no orders) status.
>>
>>147794472
If I've build a floor, I have to deconstruct it to build a wall over that tile right? That's a stupid idea if I ever want to come back and split up a larger room.

>>147794472
Socializing is a "needs" thing, just think of it like parties. No Orders is a military problem? Is the squad designated active in the military screen? Do they have a barracks/archery range assigned to their squad?
>>
>>147794472
wait, can kobolds actually join your fort or is this just a meme?
>>
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>>147796107
They can't talk so they go auto-hostile and vice versa.
>>
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>>147798092
Did toady add schizophrenia?
>>
>>147798092
kek
https://www.youtube.com/watch?v=2E6d5j3qrss
>>
innuendo's are still a thing in 64-bit?
>>
Do animals have any use other than food and war/hunting training?
>>
>>147802928
Killing your FPS slowly if you forget to butcher them in time
>>
>>147803025
I've got over 100 animals now. Should I just slaughter every animal that isn't a pet.
>>
>>147802928
Cheese, milk, wool, eggs
>>
>>147803070
At my last fort, I had ~200 animals at one point while only ~60 dwarves. My FPS dropped to ~20 before I realized that it was the animals that caused it.

Got a butcher to work on the problem and slaughtered every animal that wasn't a pet and only leaving some cats, dogs and hens/roosters. It took forever to butcher them all (mostly because I didn't have a dwarf with butchery skill), but my FPS went up to 50. And I got quite a bit of leather outof it. And pretty good butcher.
>>
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>>147797263
I've had them show up as a member of the monarch's entourage.

Not sure what happened to them after that. Would be cool for them to be accepted regardless of speech.
>>
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Since when are dwarves so sadistic?
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>>147794148
>Toady is a autist edition
Today is a goddamn hero and a true artist.
>>
>>147803997
They're not, they're trying to kill the goblin.
>>
>>147803881
>dwarven monarch with kobold jester/trusty companion
neat
>>
>>147804103
But breaking legs wasn't necessary since he can just smash his head in 1 hit.
>>
>>147805021
Judging from the combat log it was necessary.

The AI, I assume, attacks whichever's easier. Not sure if you play adventure mode, but the characters have various different targets on the enemy that is harder or easier to hit on a round by round basis.

Its like arguing in a RL duel "why didn't you stab him in the eye in the first hit lol"
>>
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So humans came to me just to give offerings?
>>
>>147805415
Are you the same anon who posted the other fucked up tileset screenshots? Are you sure that your tileset doesn't require certain raws or editing init_d?
>>
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>>147806195
>Are you the same anon who posted the other fucked up tileset screenshots
Yes i am.
>Are you sure that your tileset doesn't require certain raws or editing init_d
No, it doesn't. Here it is. It's just rescaled default tileset + shadows.
And as i said before i had same problem even after installed clear 43.05.
>>
>>147804560
Pretty sure that was it. They were friends, kobold was in the citizen list but couldn't be given labours. This was before the tavern update I think.

Tilesetanon™, I know you messed with kobold entries before, right? What are the ramifications of allowing them to speak? I basically want them to be identical to how they are now except able to join my civ/do labours.
>>
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Does ever dwarf need his/her own mug or are they shared?
>>
Okay, how do I get a volcano that ISN'T surrounded by sheer fucking cliffs?
>>
>>147807353
Build your own?
>>
>>147807472
Far too much work.
>>
So I want to bring magma from z = -130 something up to the surface for a magma moat.

Using pump stacks, would it require 130 dwarves (assuming the surface is at z = 0) to work the pumps continuously?
>>
>>147805415
What is happening here?
Island fortress or is that sand?
>>
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>>147807313
Noob question:
How much room do pigs need? Is a 5x5 room big enough to keep 2 pigs happy?
>>
>>147807675
It's naseating muck covering whole map.
>>
>>147807781
Yes
>>
>>147807781
...pigs? NON GRAZER Animals should be A-OK so long as they aren't forced into the same square.
>>
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I really really really wish that the pillars in the trade depots changed tiles when you changed pillar tiles in init_d.
>>
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>>147807850
>>147807859
Thanks
>>
>>147806910
They work fine but they still have the thief entity and react accordingly: terror or fighting.

>>147806541
Your data/init/d_init.txt has changes from the vanilla one in the tree and column tile sections.
>>
When building your army what do you go for?
Strong/good stat dwarves for military and make bad stat migrants civilians.

Or

Weak / Crap stat dwarves for military
and give all the good stat dwarves all the civilian jobs
>>
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>>147808142
>Your data/init/d_init.txt has changes from the vanilla one in the tree and column tile sections.
Ok thanks, trees are back to normal. But ore tiles steel fucked up.
>>
>>147808781
Largely it does not matter. INstead I just make sure no women and no small dwarves in the military.
>>
>>147808858
Definitely a raw issue.

When you said
>i had same problem even after installed clear 43.05.

You didn't move over your save from an old version (where phoebus or something was installed) or anything, did you?
>>
>>147808781

A few decent dorfs to lead units, fill the rank and file positions with all those useless migrant fisherman.
>>
>>147808863
Why no women?
>>
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>>147808863
>no women in the military.
>>
>>147808982
Because they seriously fucking bring their babies into battle, give birth where the fuck ever, etc.
>>
>>147808958
I copied raws to save and everything is fine now.
>>
How to make dwarves DUMP corpses from outside? I want to smash them with DAS but they don't want to me corpses. I made garbage zone and marked corpses with D.
>>
>>147809650
>to move
>>
>>147809162
A true dwarf is born on the battlefield.
>>
When I had a type of rough gem laying by itself in a stockpile I had the option to cut it, now that I've put all the rough gems in bins I lost the option to cut it. What gives?
>>
>>147810557
And now I can cut them again, and I've nothing.
>>
Can you port 32bit save files into 64bit df?
>>
>>147811673
Yes.
>>
Looking for alternate control methods as I can't easily use a keyboard
Help an anon out?
>>
>>147811836
Disability? Tell us details. How do you normally deal with writing text? Your best bet is DFhack, but I don't know of any plugin that moves the controls entirely to the mouse.
Another option would be a onscreen keyboard or a speech-to-text program. So you'd either use the mouse one keypress at a time, or you will sit in front of your PC, saying "vee pee el, down, down down down down down enter", "kay, left left left left left, escape, up up up, bee, doubleyou pee, left left, enter enter enter"
>>
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>>147812317
I lied I just want to be a casual dwarf fortress player

Pic Unrelated
>>
>>147812405
What sort of grotesque deformity has so badly crippled your body that you can't use a keyboard, anon? Are you capable of appearing human at least in outline? If not, can your shadow be mistaken for that of a human being?
>>
Why the fuck are dwarves so mad? All the time they killing each other. Now this shit killed 6(!!!) soldiers for no reason during training. I lost almost all my macedwarves squad.
>>
>>147812586
If a single dwarf could kill them, they couldn't have been all that valuable anyway, right?
>>
>>147812586
Okay anon.

You did a loyalty cascade.

Your fort is now useless and irrevocably contaminated.

You probably did something like use military to take down a werebeast.

You will have to euthanize or isolate literally every dwarf that has ever fought another dwarf, give up on that fort, or just plain accept that your dwarfs will constantly be killing each other.
>>
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>>147812586
Forgot pic.
>>147812772
>You did a loyalty cascade.
No. Everyone is calm now. Like nothing happened.
>>
>>147812838
Is this Masterwork? They have savage terrain effects.

Overall I don't know.
>>
>>147812838
>Is this Masterwork
No. But i am in sinister region.
>>
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>>147812586
Here is she. I still have no idea what caused this.
Anon who dosn't allow women to be in military, you are making a mistake
>>
>>147813762
>learned about shield
>teaching shield
Are cute accents a thing in Dwarf Fortress? Or is this a mistake that resulted from modding?
>>
>>147814825
I haven't modded anything.
>>
>>147813762
>Anon who dosn't allow women to be in military, you are making a mistake

You're going to need a substantial portion of the populace to work however you slice it, you may as well use the half that isn't criminally irresponsible with their offspring.
>>
>>147810675
The bin is probably marked as being "used" by some dwarf that's bringing another gem or something to it. At least that's what I think, after having the same issue once. If you have massive mining operations and they hit gems quite often, haulers will just pick them up and from that moment on the whole bin and its contents are unusable until the dwarf puts the things in it.
>tfw just using QSPs and no bins/barrels and not giving a shit if it's an exploit
>>
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>>147805415
Talking about caravans.
Looks like every human and elven caravan just throwing their goods and dwarves can pick them up.
Merchants getting "Lost in despair" status and this happening.
Is that a bug? Or sinister biome that scary for them?
>>
>>147794148
>1 fps

Dead game. Toady should either rewrite it or hire someone that can program.

His legacy will be the same as RR martins, fuck up your lifes work.
>>
>>147819840
Get a better rig nerd.
>>
>>147819840
Here's that (You), my dude. Hope you have a cool one today!
>>
>>147819910
Really, name a rig that doesn't drop to 1 fps after a decade of normal play.

Unless you literally optimize everything with atom smashers, burrows, and never breaching the caverns. You might get 25 fps after 4 years.
>>
>>147820101
>not ethnically cleansing your population every decade
you might as well drown everyone in lava
>>
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>>147819840
Hope those alpalca bones and 32 bit processing is worth it, fag!
>>
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>>147820860
>32 bit processing
Thanks for reminding of 64bit version.
It's 2 fps now!
>>
>herbalist climbs stepladder and starts harvesting from feather tree
>drops all of the eggs 2 or 3 z-levels onto the bare dacite ground to collect them later, as you do
>all but 3 eggs break
>>
>>147821089
Nice fps Chei
>>
>>147820546
Theres no way I can purge my legendary weapon, armor, blacksmith, stonecrafter, ect ect.
>>
>>147820101
>that doesn't drop to 1 fps after a decade of normal play.
I play on a shitty laptop for more than a hundred years and it doesn't drop to 1 fps
>>
>>147821665
Why would you lie?
unless it's a 1 by 1 embark and you max out at 15 dwarves. Have fun with 0 military and invasions. no king or baron or mayor. might as well not even play.
>>
>>147822487
I'm not lying.

80 dwarves normally, it's not a 1x1 embark either.
>>
How do I make my military dwarves have a schedule to guard an area? Wiki link or anything?
>>
>>147817258
Do you have any corpses or body parts of sentient creatures on the surface? Before you say no, make sure you look in trees too. Even as little as a tooth is enough to scare off merchants. If they're getting lost in despair then something is preventing them from leaving. The former case is unintended behavior (at least), the latter can be a bug if the merchants could have left your map.
>>
>>147822756
200 years. i'm not talking about world generation either.

I find that 100% impossible to believe.
>>
>>147823157
Neither am I.

Ok then, I don't give a fuck if you believe it or not.
>>
>>147823101
http://dwarffortresswiki.org/index.php/DF2014:Scheduling
>>
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Will making more clothing for my dwaves make them happy or are they happy to wear the same pants/shoes/gloves/exc for there entire life?
>>
>>147823653
clothes disintegrate in a few years
>>
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>>147823945
The layering system really confuses me.
What is the bare minimum kit dwarves need to be happy?
Do they need cloth caps/gloves/cloaks/exc?
Do male dwarves wear dresses?
I can't find a "Make this this this and that to keep dwarfs happy clothing wise" and the wiki just redirects to stuff about metal armor.
>>
>>147824957
They don't like having their torsos, lower bodies and feet bare. I usually manufacture one upper body wear(usually tunics or shirts), one lower body wear(usually pants or loincloths), shoes and socks.

Remember that all civs in the game(even civs of the same race) have their own set of clothes, RNG'd with respect to their raws. However, all vanilla civs should have all articles of clothing required to make your dorfs happy.
>>
>>147824957
my usual clothier is just making Tunics, Trousers, Socks, And shoes on repeat.
>>
>>147824957
I think cloaks + shoes offer 100% coverage. but you can layer if you want.

here's what I do

Head - Cap
Top - Tunic(shirt? can't remember) + cloak'
Bottom - Trousers + cloak
hands - Gloves + mitten
feet - Shoes + sock.
>>
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>>147825445
>>147825538
>>147825848
Thanks anons. Someone should add this to the wiki
>>
>>147826743
too upset over framerate issues.
>>
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>Have vampire problem
>Bridge collapses
>Mayor gets trapped on other side with another dwarf for 2 seasons
>Other dwarf is dehydrated and starving when I manage to rebuild the bridge
>mayor isnt
>first thing he does is walk into the halls and sucks someone off
>hes actually a vampire
What the fuck
>>
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We already water wheels. When will they be used to process wood logs?

The current system, which enables a dorf to just drag a log to a cramped workshop and craft any thinkable commodity in about an hour, is stupid as fuck. The trivialisation of woodworking is a grave offense to anyone with an interest in pre-industrial logging industries.

>inb4 autism
That's the point with DF, isn't it?
>>
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>>147828767
I have locked him in the hospital after getting beaten for his crimes, if hes a vampire than he wont starve to death.
If he isnt, then well shit.
>>
>>147829254
If you interrupted his treatment, he'll probably die of infected wounds within a few years.
>>
>>147826743
It's already on the wiki.
>>
>>147828857
Couldn't you achieve that through raw modding? Turn logs into planks for varying size at a sawmill, not sure if you can power it, then have the carpenter doing stuff with those planks.
>>
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>>147831191
Unless I can connect them to a power source, I won't be happy.

I can't find any relevant token on the wiki page, so I guess it's impossible. A shame.
>>
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>>147829740
It all redirects to the armor page.
There is some stuff on cloth armor buried in between stuff on normal armor , but nothing that says "Dwarves don't like having their torsos, lower bodies and feet bare"
>>
>>147828857
>The trivialisation of woodworking is a grave offense to anyone with an interest in pre-industrial logging industries.

Every industry is abstracted in DF. Metalworking, masonry, clothesmaking, cheesemaking, tanning, brewing... Not a single one even pretends to be an accurate simulation of an industry.
>>
>>147832453
http://dwarffortresswiki.org/index.php/DF2014:Clothing
>>
>>147832862
wooooow.
Caps should redirect to this, not the armor page.
>>
>legendary macedwarf
>single-handedly killing dozens of goblins
>set squad alert as inactive
>killed by 1 troll when tried to run away
fix when
>>
>>147833008
It should redirect to both. Caps can be made from metal and can be selected as part of the uniform for worldgen soldiers. And they're [SHAPED], with factors pretty heavily into the discussion on layering on the armor page.
>>
>>147833959
>redirect
Link, I mean.
>>
Can my marksdwarves hit targets that are one z-level below them? How about several levels?

I'd like to make a tower at the surface of my fort.
>>
The /dfg/ escaped the ded thread and left the valley of page 10.
>>
>>147835237
Can they fire at flying targets several z levels above?
>>
>>147835586
No idea, I haven't really used marksdwarves yet.
>>
Don't die on me
>>
>>147835237
Yes they can, but they lose one tile of range per z-level above/below as far as I know.
>>
>>147835237
Go to arena mode and examine how LOS works there, especially the fortification area in the lower-right of the map.
that's what your marksdwarfs are seeing in fortress mode.
>>
When dwarves making pair items (boots, sock) they making 2 items in 1? If i want 30 pair of steel high boots i have to give 30 "forge steel high boot" orders of 60?
>>
>>147843016
>When dwarves making pair items (boots, sock) they making 2 items in 1?
Yes
1x -> "Make socks from cloth" = 2 cloth socks
>>
>>147809425
Oh good, I was gonna say, swap over the minerals from the raws.

>>147811836
A keypad could be mapped to handle most of the functions via key combinations, but not all of them without some sort of on-the-fly layout switcher, which sounds like it would be way more complex than just using the keyboard.
>>
Where's that "I haven't played since versionX, what's new?" pic?
>>
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>>147844606
>>
>>147823315
Prove it faggot
>>
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>>147845268
Reduce the saltiness there son.

Are you on a 3x3 with a natural waterfall, actively flooding a magma moat while your 100 dorfs haul shit from all three caverns and a siege?

If you want a specific counterpoint, Treatylong ran for 13 or 14 years and was a reclaim fort which got the (human!) queen to migrate to the site and the fps rarely dropped below 20 for me on an ivy bridge era i3.

This was prior to the 64 bit compiler related speed improvements.
>>
>>147845668
>I play on a shitty laptop for more than a hundred years and it doesn't drop to 1 fps

13 or 14 years is not a hundred.
>>
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>a vile force of darkness has arrived!
>SIEGE
>it was alone goblin crossbowman
>>
>>147844953
Thanks, my dwarf. Did 64-bit bring big performance improvements?
>>
>>147847617
>Did 64-bit bring big performance improvements?
Yes. I got +1 fps.
>>
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OH SHIT
>>
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>>147847827
I hope you've got some sweet legendaries.
>>
>>147847751
Sweet, based toady
Will donate to him just because of that
>>
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>>147847827
Looks like I need a new military, at least I won
>>
>>147847617
Not really. Worldgen can go for longer without crashinv, and goes a little faster. You can embark on very large areas (up to the maximum of 16x16) without crashing, though your fps will be just as abysmal as it would've already been. Fort mode performance doesn't seem to be any different than it was before. Some people have reported that very high population sites in adv mode perform better, but I haven't tried.
>>
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Yes, I sell corpses and corpse accessories.
>>
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>>147848745
Good luck fishing out all body parts from the river before they scare all caravans away.
>>
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>>147850232
>virginal death
>>
>>147804005
both, actually, which is pretty awesome
>>
Have not played since right before toady updated the game after the update hiatus a while ago.

Will i have to go full autism again to relearn old things and whatever new things are in?
>>
>>147851008
Maybe. None of us know you (probably) or how good at DF you were before, or how much you've retained since then. Just play.
>>
>>147851443

At my prime i was pretty decent, decked out military, king in a mountain home, self sufficient fortress, only reason i quit is because the game got to easy and i would have to force 50 goblins invasions at a time hoping i lose to enjoy it.
>>
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>>147844953
>Weapon&Armor degrade
How fast does this happen?
I held off upgrading because I didn't want my best gear degraded.
>>
>>147847617
Not big ones, but appreciated ones, it is not going to seem faster at the start than it does now, and you can actually make it way slower if you want to embark on a 16x16 for some reason.

It does do a lot to reduce the fps death later though.

As for the time thing, most metropolis level forts, even by 13~14 years, don't end up getting sieged by zombies and goblins as constantly as Treatylong was, with all the random shit scattered everywhere on the surface, plus my penchant for leaving everyone cave adapted so I could give surface work briefly and get them to all paint the whole fort green.

I started gathering the heads of named units with dfhack at one point, drove me nuts when I couldn't get them arranged symmetrically though.
>>
>>147853275
It depends, if you've got skilled opponents bashing your dorfs with equivalent or better material weaponry, pretty fast.
>>
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>>147853812
I think I will wait on updating until a few more patches.
>>
>>147853812
Does adamantine degrade?
>>
>>147854534
Eh, a skilled dorf in a trance is like a ballerina covered in buzzsaws, she ain't getting hit by anything except blood.
>>
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Are immigrants random?
Why did my Broker travel halfway across the world, leaving his successful fort and giving up his rose gold gem encrusted office/bedroom for my brand new fort that does not even have beds yet?
>>
>>147855319
I think it tries to use historical figures and only randomly generates migrants if it can't find enough (not sure about that)
but who decides to migrate does seem to be pretty random, yeah
>>
>>147855280
If bashed on by adamantine weapons, yes, otherwise it would probably take steel weapons a while on a zonked out opponent to do it.

My dragon bone stuff is a bit better than steel, had an Ettin with ~copper bones smack me full on in the arm hard enough to bruise it which put an x on my gauntlet.
>>
>>147855319
One use of a separate civ is to decide whether you want immigrants or not.
>>
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>>147854534
Don't be a fag, play the current version.
>>
>>147860064
Word. Death to 32 bit!
>>
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>>147860064
>>
>>147860064
He can't help being a fag, Jesus made him that way. We should be more inclusive and allow fags to play the latest version as well.
>>
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>>147860563
>allow fags to play
>>
>>147860856
>>147860563
You guys are the fags here
>>
>>147861048
No u
>>
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>>147861048
>calling me a fag
>>
>>147862653
keep on memeing.
>>
>>147860563
>>147861048
>>147862467
>>147862653

>Not removing gays from the game

Enjoy finding out one of the two farm animals you embarked with are fags, fags.
>>
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>>147862853
>they keep saying it
>>
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any1 else playing deon's fallout mod for df? its fun-ish
>>
Jesus christ, I don't remember /dfg/ being like this
When did /dgf/ become a shithole like any other general?
>>
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What's all this faggotry here now?
>>
>>147863123
This smells like elf faggotry
>>
elves are alright
>>
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>>147863123
Jesus FUCK, how big is your monitor? Holy shit
>>
>>147863447
Oh, I kill all the whitespace and shit on the sides of websites with an add-on so text fits nicer, it's only a 1920x1080 but there's no reason to have tiny little text when single lines reach across the screen at a larger size.
>>
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>>147863447
Weirdly, the text is larger in that screenshot than it is on my screen?
>>
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>build bridge
>awaiting architect

>remove all preferences from architect but architect.
>No Job

>ok maybe he needs hauling
>he goes and puts things into bags.

How do I make this asshole build my fucking bridge?
No the job is not suspended. Yes he can reach it.
>>
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Weirdly, the general is dying faster when I'm taking screenshots than when I look at my screen?
>>
>>147867845
Is construction suspended? Can he reach the build site?
>>
>>147867845
Depending on what the bridge is made of he might need masonry/carpentry
>>
>>147867925
Ayyyy....
>>
>>147863123
>>147863447
>>147865721
That wasn't funny the first time it was posted and it still isn't.
>>
>>147869297
The first time it was just an image I had, the second was someone else talking about the size, and the third was me being confused about why it was so large as well.

Know what else isn't funny?
>>
>>147869816
What, Urist
>>
How do I build a properly functioning moat?
I've tried to fill it by redirecting a river on the same level and one from a waterfall several layers above.
Could it be too big?
Is there not great enough flow?
>>
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How many Z levels deep does a fall need to be to be lethal?

How many Z levels deep does a pit need to be to prevent the survivors from crawling out?
>>
>>147870070
Give it time, it'll fill up.
But yeah chances are the flow isn't too great.
>>
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r8 my mostly single story 4 year old mountainhomes
>>
>>147873203
jealous/10
I've always wanted a volcano next to a nice open non-wasteland area like that
>>
>>147870245
>How many Z levels deep does a fall need to be to be lethal?

It depends on the material the floor they are falling onto is made of. The more dense, the better. Last time I tried, which was quite some time ago, 25 z-levels will usually kill or maim to kill something.

>How many Z levels deep does a pit need to be to prevent the survivors from crawling out?

This also is somewhat dependent on the material the pit is made of. If you make the walls out of smoothed stone, it will be very difficult for people to climb out. I'd make it several levels down though just to be on the safe side.
>>
>>147875278
>25 to maim
Really? I feel like dorfs falling onto stone tend to die more often than survive from even like 7-10
>>
Milkable elves.
>>
sup df fags lol
>>
>>147876674
Yeah, I wouldn't jump 7-10 z levels down with one of my modded adventurers in full armor without expecting minor injuries, and I'm literally steel boned.

10 is gonna be fatal pretty regularly, 25 is gonna be chunky salsa.
>>
>There are 49 posters in this thread.

make this 50
>>
Guys i dont have any bees on my map, is it possible to still make functioning hives?
>>
toady starts these threads doesn't he >///<

<///<
>>
>>147794148
>download the basic game here
>basic game here
>basic

it's anything but basic tho anon
>>
>>147797263
you're tileset is garbage faggot
>>
>>147879598
No, I, A notorious shitposter on /sg/ - STALKER General start them.
>>
>>147879859
Don't be dumb. You know damn well what it means when it says "basic."
>>
>>147880017
go back to stalker plz thx bb
>>
>>147794148
>>147879859 makes a good point. "Vanilla" would be a more appropriate term.
>>
>>147880097
Ive been making all the threads for the last week you nerd, Last time i didnt make a thread /dfg/ stayed down from 3:00AM to 1:00PM
>>
>>147880060
;____;
>>
>>147880262
DF should stay down from 12pm - 12am
>>
>>14788043
kys df best game get out
>>
>>147880438
I, A notorious shitposter from /sg/ WILL NOT LET THAT HAPPEN.
>>
>>147880438
ok no
>>
>>147880593
you're sounding awfully suspicious anon.
>>
I can't wait for Toady to give invaders some degree of actual siegecraft
>>
>>147809650
Forbid corpses from your other dump zones perhaps

Our just make the target area a grave and put the bodies there in caskets.
>>
>>147880929
>implying
>>
>>147880929
>implying toady actually makes this game and not the 10 asian lolis that he has trapped in his basement.
>>
>>147847529
It'd be cool if antagonist civs could do shit like send a legendary +1 champion of their own to idle outside your fortress to be a one-man blockade/kill any challengers you send against them.

Assassinations of nobles/high skill armor/weaponsmiths/warriors of high skill/warriors who fucked up that civ's armies would be cool too.

Ohhhh, targeted thefts of any named weapons belonging to warriors to piss them off.
>>
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>>147879990
Thanks, I like it too.
>>
>>147832759
True but I wouldn't be surprised if Toady didn't at least add more tool requirements for workshops.

Like how you can find cleavers and boning knives in adventure mode but they have no use in Fort mode, I don't even think you can craft them. Maybe they'll be eventually required (or used to improve???) kitchens and butcher shops.
>>
>>147854534
Just recycle armor as it wears anon
>>
>>147807642
No. I've never built them, but you can power pumps with screws and wind/water mills.
>>
>>147885101
w- -w < middle tile channeled out
w%w < pump outlet and wheel link
w%w < passable pump tile
+ c + < pump input (lever controlled hatch over it)

7 7 7
7 # 7
7 # 7
7 7 7
# 7 #

Feed it from your source at the bottom, make sure there are walls around the wheels and pump drain space otherwise it will flood your fort rapidly.

Pull the lever to open the hatch and tell a dorf to start it, it will keep spinning until you drain too much power or shut the hatch.

Put more wheels on the sides to add more pumps.
>>
I got a hearthperson quest to kill a vampire, apparently he was just a regular worker in a town, I accused him of being the night creature he is, chopped his hand off, he ran away. I lost him and later found it back home again and finished the job.

Wasn't very heroic, it's too bad I couldn't just arrest him and send him home for torturing, he even yielded when I found him again. Oh well, justice served.
>>
>>147880262
No you haven't.
>>
>>147887354
YOU ARE THE LAW!

I usually just find them and then set campfires around them/one under them before accusing them and pulling a Cersei grin as they burn.
>>
>>147880929
It will be pretty good but he needs to add full graphics support so we can see multiple levels at once
>>
>>147887454
I killed him in front of his worker buddy/roomate. How do I explain I just saved him from a vampire and am not in fact a serial killer? He spat in my face the cunt. I might have to arrest him for obstruction of justice if he keeps this up.
>>
>>147887748
>>
>>147887864
Punch the cunt back
>>
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>>147887875
No, that's not my face
my face will be pic related
>>
>>147888128
I wish I was certain that you don't really believe that will ever happen.
>>
>>147888317
I believe that will happen. I've been playing DF for years, saw it only improve and the stuff we requested slowly getting in.

I like Toady, I like DF and I trust his work.
>>
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>>147887952
Things may have gotten out of hand, he deserved a punch to the noggin for sure. But he pulled a knife, lethal force was needed. He was clearly the vampire's co-conspirator. Time to report this back home.
>>
>>147888317
Mifki showed it is already possible to do.

Japa showed that you could hack in an overlay or viewer which passes commands through.

>>147887864
People still view it as a "you don't have to draw attention to his being condition, we are well aware of it, why do you think one of us is always awake?" hence the fires. You can still complete the hearthperson quest, but people don't get all bitchy about it.

Could also slam a minecart into them if you can find one.
>>
>>147888559
Should have disarmed and broken his hand until he yielded.

Not that I blame you, I've been killed by sneaky fish dissectors and a sneaky knife to my ribs
>>
>>147879521
beekeeping is a nightmare and barely possible under the best of circumstances
>>
>>147888462
Toady has no need nor intent to add such a feature.

I think phoebus or some other tileset(s) let you see the ground beyond a few z levels unlike the regular set where it defaults to a blank open space after a few levels of nothingness.
>>
>>147889378
Full graphics support? It's the second or third most requested feature in the eternal poll and he already talked multiple times how he will eventually have to do because he's running out of symbols to use.

He already said he will do it in the FotF thread too.
>>
>>147889514
I misunderstood the post
>>
When multitile creatures are implemented how many tiles do you think a dragon will take up?
>>
>>147888462
I've been playing DF for years too. 3d graphics has never even been on the table and never will be. Toady has explicitly said that DF will never not be a tile-based game and is unlikely to even use any more characters than it does now. Since you've played for so long, consider the fact that the default tileset hasn't changed by a single pixel since the game released.
3rd party utilities are all you're ever getting.

>>147888576
I'm not sure what mifki did that showed that anything in particular is possible. Japa has been doing 3d visualizers for years, I don't know what you're getting at. No one said that 3d graphics was impossible. It's just not the game Toady is making, and he's never indicated that he has any intention of changing course on that. He has, however, stated the opposite. He's even waxed nostalgic on the graphical disaster that was the original slaves to armok, and noted it as the primary reason for the traditional roguelike approach to DF's visuals.
>>
>>147890095
Full graphics support isn't 3D graphics
>>
>>147890095
Mifki figured out how to get multiple levels displayed at once. Yes it is through a dfhack plugin, which also lets you replace arbitrary numbers of tiles with new ones, but it's not a total rewrite to a 3d game needed to get multiple levels visible.
>>
>>147889023
awww, do i have to reload my embark to get a bee industry going
>>
>>147890370
Oh, you mean TWBT. I didn't realize that was mifki. Not surprising.
>>147890202
I assumed you (he?) meant 3d from the "so we can see multiple levels at once" part. I know he's said that he would expand graphical tile support beyond just creatures, IIRC it even says so in the example text file. Multilevel view is less likely. I'm obviously just speculating on that, but if TWBT's implementation of it is any indication of what the final result would look like I hope I'm right. The unique item tiles are fine by me, but the multilevel view was unpleasant for me to look at and play with. If you're doing flat forts it's probably fine, but I haven't dug out 1z room in years. When I played with it I was constantly trying to q or k or v things that were 2 or 3z below below the level I was viewing, or scrolling past the level I wanted to focus on because I didn't have a reference in view for the shading or saturation or whatever.
>>
What is a good amount of historical figures in a world? 5000? 10000?
>>
>>147891703
For a large world I should add.
>>
>>147887426
There is NOTHING you can do to prove that I am not the person making the threads.
>>
>>147892001
I could prove that I made the last one. I don't want to, though.
>>
>>147892001
There is nothing you can do to prove I'm not you, well, besides screenshot this and post it, though it wouldn't be hard to GIMP up a fake.

>>147891703
Large world? 25k or better.
>>
>>147892528
toady pls ;______;
>>
>>147893070
If I have too small of a pop cap, will it cause crashes?
>>
>>147893494
not the way he looks at kitfox games own Tanya X Short ROFL. He fucked her in her ass for sure.
>>
I have a problem /dfg/. I'm trying to make plaster dust, which requires a bag as an ingredient (DF logic ladies and gents), however every time I make a bag, some dwarf comes along and takes it for their own reasons. Is there any way I can stop this and still be able to use the bag to make plaster dust?

>>147893070
>it wouldn't be hard to GIMP up a fake.
Oh please. In the time it takes GIMP to launch, you could make a fake in MSPaint.
>>
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>>147893897
In the time it takes me to stop vomiting and crying as I download a cracked copy of a shitty os and install it I could paint a pixel perfect replica of a faked screenshot I made in GIMP.
>>
>>147889890
Same as a cheetah because that's their size.
>>
>>147893850
That never happened.
>>
>>147894608
Let us believe someone is throwing ass at our man Toady.
>>
>>147894984
>>147894984

If you were a girl would you?
>>
>>147895453
If I played df and he had his beard back, sure. Broke my heart that he shaved it.
>>
>>147894984
He's a pretty charming fellow. Witty and charismatic.
>>
>>147896403
Get a grip. The beard is bullshit.
>>
>>147896532
Found the elf.
>>
I've seen screenshots where it looks like z-layers below the active layer are fully visible

what's up with that?
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