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/agdg/ - Amateur Game Dev General
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You Wake Up To Find Your MC Was a Slut Last Night Edition.

> Demo Day (Nine) is Over. Play some games and leave some feedback.
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

>Next Demo Day - Demo Day 10
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
maybe next time:
https://soundcloud.com/groups/agdg-audiofriends
>>
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Hello, thread. Parrying works perfectly now, pretty much all of the player's controls are in place. Now I just have to tweak them so that it feels slick.

The last time I posted progress about my game, someone said something like ">using le dark souls hud"
and I'll say my response again so more people can read it. I'm a novice, this is my first game I've ever created. When you're first starting out it's easier if you work with what you know, so my copy of the bloodborne hud is there to help me learn how to make everything work easier. My philosophy is, if I can make it work like the real bloodborne hud does, then I'll know how to successfully make my own hud out of it. Hopefully that's a good explanation of my feelings on the matter.
>>
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>>148310514
Great, another anime trash op-pic
>>
>>148310769
wew lad, nice UI.
>>
>>148310792
Why are her hands merging into one?
>>
>>148310812
This is a whole new level of brain damage.
>>
>>148310910
Japan doesn't give a shit about line work.
>>
>>148310910
the brokeness of a line is used to imply soft things touching, which is why it is used on mouth lines constantly.
>>
>>148310514
DELETE THIS
>>
Reposting from dead thread.

>>148289195
I'm trying to do what you've just said, but I have no idea how to achieve it. Jelly-dev said earlier that all he does is draw the stuff in PS, then Unity does the rest of the work (basically). I'm using SDL at the moment, and I'm struggling to how to get my stuff into it without any loss of quality.
>>
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>>148310812

yeah man. it's like we were on 4chan or something.
>>
What's the best way to determine whether two areas are overlapping in Unity? I don't want them to have any physics interaction or collision or anything, I just need them to know that each other is there.
>>
>>148310812
It's a character from one of AGDG's games, Idol Commander or w/e

>>148310514
Why is one nipple super obvious but the other is completely invisible!
>>
>>148311253

There's no way to do this for arbitrary shapes without using OnTriggerEnter. Not even other engines can do this without using physics colliders in some way.
>>
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>>148311468
>>
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I redid a bunch of the save/load code for NPCs in order to fix a bug where the names of everything would get fucked up.

Cons:
- I can no longer dynamically spawn an NPC and save it
- Have to reload the whole level before re-initializing it, instead of just re-creating all the dead characters

Pros:
- The bug is fixed
- File size dropped 30%

Neither:
- No longer delete and respawn all living NPCs on load... now it just deletes dead NPCs

It could still use some work but I'm pretty sure it's now functional enough to cover all the things I need for the final demo version.
>>
>>148311514
Is there a way to make a physics collider that phases through everything, including other physics colliders?
>>
>>148311541
I like it! He looks tired. Where did my post go
>>
>>148311253
If you don't want to use colliders, maybe try comparing the Vector3.magnitude of both positions?
>>
Another thread, another free released 2D or 3D cute girl hope.
>>
>>148311546
also this is probably my last progress post for a week or two. I won't be dead, just traveling a bit
>>
>>148311667
Sent ;)
>>
>>148311647
And if they got a Renderer, adjust those positions with bounds.extents
But you should just use colliders.
>>
>>148311468
>>148311653
Dang, can you post it again on discord or somewhere? Would like to see high-res.
>>
>>148311665
I already entertained the notion of comparing the coordinate position of both objects, but the problem is that there's no way in Unity to get a list of all objects at a particular location.

If I've got an object at (1,1,0), it has no way to "look" for an object at (2,1,0). I'd have to loop through every object in the scene, and check its transform.position to see if it matched (2,1,0).
>>
>>148311647
there is in unreal
>>
>>148311868
I can't think of something that doesn't involve Physics.
That's probably because people had this problem before, thought of a solution and then crammed it into the Physics namespace, lol.
>>
>>148311653
Why was it deleted? Had to go to the archve to see it, but looks great man.
>>
>>148312089
I think what I'm probably going to have to do is make an object that just serves as a way to reference a set of coordinates, make a matrix of them with their position in the matrix based on the coordinates they're spawned at, and then have each one hold a list of anything that occupies the same coordinates as it.
>>
>>148311647
You can customize your layers in Unity.
>>
>>148311667
You should provide the exact specifications of what you are looking for, friend.
>>
>>148312296
Are you by chance making a map/grid that holds all objects and their coordinates? It sounds pretty much like that.
>>
Where can i find a guide to get started with GameMaker? I just want to know the basics of how it works.
>>
>>148311647
If the collider is a trigger it shouldn't collide with anything.
>>
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>>148312708
Just throw some agdg quality one, it's free so he shouldn't complain.
>>
brum
more like
broom
>>
>>148312851
I love it
>>
>>148313324
I love you
>>
how the fuck do I get started with shaders?
How'd you learn /agdg/?
>>
I don't think I'll be able to make a game with ECS. I'm just not good enough at coding. Maybe I should stick to bad methods until I get better... I'm not sure
>>
>>148313437
I already forgot what exactly you were trying to do again. Whoops. My attention span & memory is that of a child, haha.
>>
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woooooooooooohhhhhhhhhhhhhhhhhhhooooooooooooaaaaaaaaaaaaaaaaaaaa
>>
>>148313551
I was told to stay away from inheritance from a base game object class and was shown ECS and systems like that, but I don't think I'm good enough to implement any.

I don't have a crazy huge amount of experience making games and I'm not an expert at coding so maybe I should stay away from it and just use whatever works until I get better maybe
>>
>>148313580
>different pixel resolutions
>character blends into background
>awkward color ramp for background
>no parallax for background
gross
>>
At what scope do C# scripts operate? If I make a class in one script, and then a child class in another script, will they work fine while occupying two unrelated objects?

Is there any point to using the object hierarchy outside of binding the position/rotation/scale of the children to the parent?
>>
>>148313647
If it was Unity, I'd just create a Monobehaviour and add that component.
Same thing, really. ECS is just an object made up of a bunch of objects strung together.

But hey, whatever is simple and works is probably a good thing.
>>
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>Used to be pretty good with Blender
>Stopped doing it for over a year
>Come back

Shit I would have easier time flying the space shuttle.
>>
>>148313947
I'm using SDL and C++ at the moment. Trying to make something 2d
>>
>>148313647
you got trolled

just use whatever you can to make it work
>>
>>148313924
If you instantiate 2 objects and add the parent/child class to them respectively, they'll work just fine.

And if you use SendMessage/SendMessageUpwards/Broadcast they'll try to call a method in the component in this object/all parents/all the children respectively. It uses the hierarchy.
>>
>>148314029
>Use Maya at work every now and then
>Start AGD
>Try Blender
there are no words
>>
>>148313885
whatsa different pixel resolution. im retarded
>>
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Can anybody make a similar picture for this demo day?
>>
>>148314385
Huh actually it seems I'm wrong on that count.

Because of the artifacting on your .gif, I thought you had put in single-pixel details (where as every other detail is a zoomed up 2x2 pixel)
>>
Can somebody point me to a good GameMaker straight forward guide? Please, the official one seem too bullshit for me and the video format tutorial is just horrible.
>>
>>148314447
in b4:

>God Tier
*tumbleweeds*

>Shit Tier
every game
>>
>>148314447
>Slipstream
>Recentish progress elsewhere on internet
>Nigga doesn't post here anymore
R U D E

Also woah, it was actually funded, despite all the shit we gave him: https://www.kickstarter.com/projects/noctet/slipstream/description
>>
>>148314625
GameMaker Essentials
GameMaker Game Programming with GML
GameMaker:Studio For Dummies
HTML5 Game Development with GameMaker
>>
>tfw attempting to sculpt a head for the first time
this is pain
more pain than I though it would be
>>
this animation editor in unity is actually trying to make me commit suicide
>>
>>148314447
Is phantom block still around? I haven't seen him post recently.
>>
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>>148314447
>mfw constantly moving up every time my game is judged
>>
>>148315125
for I while I thought plok == phantom block
>>
>>148315195
Early dev, post screenshots:
>Ugly shit, retarded mechanics, kill yourself anon

Mid dev, post screenshots:
>Art needs work, boring mechanics, kill yourself anon

Late dev, post screenshots
>What did you make your art in? What did you make your game in? Kill yourself anon

Polish dev, post screenshots
>Wow this is actually decent, what the hell Anon?

Feels good.
>>
>>148314776
>$7k

That's neat and all, but is that really enough money to develop the game to completion full time?
That'd only be enough money for three months at the average cost of living.
>>
>>148311679

you are cute. cute!
>>
>>148315324
lmao

>>148315348
It would be for me, in the shit hold country I'm in.
>>
>>148314287
>>148314029

to be honest I took a semester class in 3D modelling in maya and every minute I kept going "but I could do x easier in blender"
>>
>>148315348
Did the math just now. That's 27 months of living expenses for me. That's even living pretty comfortably (eating well, keeping clean, exercising, going out once a month).
>>
>>148315348
he's huehue though so 7k is like 10 years of living expenses for him
>>
why are you guys still awake dont you have work
>>
>>148315376
you said that yesterday :o

>>148315348
>>148315348
not that this guy did that, but people are doing some sketchy shit. there was a bigger game recently that just canceled their product because they ran out of money and admitted they under-asked just to make sure they would get money, and expected to make the real amount they needed from stretch goals. so they megascammed everyone
>>
>>148315348
Eh I could live off of that for 8 months here in Canada with all my bills and rent covered (Though I have a roommate so it makes rent easier)
>>
>>148315582
thanks for reminding me to check out the 4am general

no i dont have work, unless you mean indiedev?
>>
Am I allow to make one of the /agdg/ girl characters my waifu?
>>
>>148315714
It depends on which one would you like? Vampire girl is already taken.
>>
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>>148312708
>>148313139
Forgot pic
>>
>>148315503
>27 months of living expenses
What fucking third world country do you live in?
>>
>>148314029
>>148314287

it's really not difficult, it's a tiling window manager with some buttons, menus and hotkeys

the problem is shit like your image is a poorly formatted list of hotkeys only, of course it's gonna be confusing, if you gave an overview of maya only in terms of hotkeys it'd be fucking confusing too
>>
did the falling down, landing and standing up into defensive stance animations

I'm not sure if I want to go for a slicker metallic look or if I go full US flag texture like on the far right. Will see tomorrow while I work on the cockpit and controls.
>>
>>148315348
The game was solid already when he got the money, he could have released it then
>>
>>148315881
The problem isn't the number of hotkeys, it's that Blender goes directly against standards set in every major 3D app used in the industry. I don't see why they went and fucked with simple things like pan, rotate, etc.
>>
>>148315914
>US flag texture
>like on the far right

>US flag
>far right
geheheh
>>
>>148315854
Cute
>>
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>>148315914
>>
>>148315859

tbqh fampai the main cost of living is lodging, I could easily get by spending less than $100 a month on food
>>
>>148315854
Hey I made this.
I deleted the model and texture though
>>
>>148315714
>ask dev if I can make his girl my waifu
>dev makes post about it on tumblr
>all fans call me an inconsiderate thief
Bad idea.
>>
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Progress: Added delay between enemy attacks

Time for sleep, seeya later today /agdg/
>>
>>148316012
Left ones look nicer.

You'd really have to put a lot more effort into it to make a red/white/blue thing work.
>>
>>148316024
YOU WHAT?
>>
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>>148315582
>>
>>148316141
Yeah sorry.
I guess i could remake it though.
>>
>>148315948
>middle click to rotate
>shift middle to pan

really not that hard to get used to, does maya and max do this the exact same way too? Don't think so. the most useful hotkeys are very mnemonic, the rest you can search for with space
>>
>>148316198
remake it and make it cuter than before with what you have learned
>>
Hideo Kojima is not even a real developer. All he does is go on travel vacation and sending tweets all day. He is a hack and has never laid one finger on one of "his" game. I bet he doesn't even know what his game is about, everything is done by his employees while he is having vecation time.
>>
>>148316198
No you just killed her so no need to revive and kill her twice later.
>>
Can someone give me an example of where I would be using "Lerp(a,b, InverseLerp(c,d,val)".
I can't wrap my head around of where one would use it.
>>
>>148315854
>amputee
Right in the fetishes.
>>
>>148316247

ok
>>
>>148316289

When you transition from one thing to another?

current_number =Lerp(current_number, goal_number, lerp_time)
>>
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>>148316230
As far as Maya, Houdini, and a few in-house tools we use, I have never had any problems just intuitively clicking buttons to navigate where I wanted to go.

First experience with Blender was spending a while wondering what the fuck left-click did, trying to figure out how to select things, wondering why the thing I just selected is randomly moving around in 3D space even though I didn't click/drag any manipulators, and then spending a few minutes trying to figure out how to get the camera to where I wanted it to go.

If it's the first thing you learned it's probably fine, but I have no training at all with commercial tools and never had any issue at all learning the basics.
>>
What is the LEAST furry animal I can use for my main character?

Caveat: it MUST have fur.
>>
>>148316289
example: never, it doesn't even make any sense

what the fuck is inverselerp?
>>
>>148316289
For a healthbar, maybe?
If you have c=min hp and d=max hp and val=current hp, it gives you something between 0 and 1 for your Lerp.
So if a is your minimal healthbar length and ba the max length, you'll set it to the current hp value.
>>
>>148316501
a sexy squirrel
>>
>>148316413
my problem is the specific inverselerp as the lerp_time and in which scenario I should be using it
>>
>>148316501
Man.
>>
>>148316501
human
>>
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got level generation working with an aggy dagger

death works

im gonna wrap up the mechanics, add in a rudimentary score and call it a night soon.
>>
>>148316502
inverselerp gives you the % (0 to 1.0) of where your value is between two points
>>148316507
that sounds reasonable. thank you
>>
>>148316501
Whale

look it up
>>
>>148316458

this is the #1 reason I don't want to use unity
>>
>>148316938
is it not removable in some ebin pro version?
>>
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>>148316501
Chinchilla.
>>
How much easier is GML than unity's c#?
>>
>>148316938
thats some straight up baka priorities
>>
>>148317113
7 times easier
>>
>>148316463
you can easily switch the buttons around, that's the most unintuitive thing, and it's extremely easy to fix
>>
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>>148314447
>mfw nearly submitted a demo of my very unfinished game that month
>>
Any experienced SFML friends here right now?
>>
>>148314447
What was wrong with Aethir?
>>
i love making games, the only thing that could make me happier would be to work with a team
>>
>>148314830
Have you even read these books yourself?
>>
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Me and my buddies are working on this.

Constructive feedback please.
>>
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>>148317894
>anime

dont know which is easier but find a way to kill both of yourselves
>>
>>148317894
Get a plot and you could make an anime out of this.
>>
>>148317894
Looks good but it feels empty and lifeless.
>>
>>148317991
rude
>>
>>148317894
whodev anime faggot
>>
>>148317894
Perhaps the stat bars' colors should be a bit further apart. Also: Thinner bars.
>>
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>>148317991
>>
>>148317894
Is this even yours?
You've posted this same picture a couple of times now.
>>148317991
kill yourself.
>>
>>148318041
okay fine heres some constructive feedback

anime is shit kill yourself
bloom is shit kill yourself
concept art is not a game kill yourself
nice fetish for little boys kill yourself
fixed camera rpg kill yourself
pillow shading kill yourself
1 G kill yourself
>>
what is with the recent anime hate wow
>>
>>148317894
needs more blur
>>
>>148318172
autistic omegas
>>
>>148318164
You're even dumber that you sounded with the first post.
>>
>>148317894
[]J: >3 of the same character on screen
[]J: >stat bars are all about the same color
[]J: >alignment on item display's arrows fucked
PiGPEN: >giving feedback to an in development fake game
[]J: >true
>>
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>>148318172
>recent
>>
>>148317894
>cooperative development
disgusting
>>
>>148318172
Didn't 4chan hate everything or did it change?
>>
is someone remake hongkong 97 ?
>>
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>>
>>148317894
What did you make this with?
>>
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Got this far then gave up on my bad code
>>
>>148316501
Otters.
>>
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what should I draw next
>>
>>148318507
your soft dick
>>
>>148318507
nah, just keep reposting the same stuff over and over again
>>
>>148318419
>2016
>not using auto for iterators
god, I'd never want to go back to that life
>>
>>148318754
I just learnt how to use these ones. Up until now I just did a regular for loop like you do in arrays.

I'll be good one day ;=;
>>
>>148318403
GM:S
>>
>>148318328

4chan IS anime tbqh
>>
You can't really judge Hong Kong 97 as a bad game. Is a port of a bad game so they did a good job in a way.
>>
>>148318827
I'm the childhood friend.
>>
>>148318754

teach me senpai
>>
>>148310558
Oh shit. I love the tunes.
For some reason I didn't expect ADGD being able to do stuff like this..
>>
>>148315582
I took a licence from work due to health issues
>>
>>148318908
well c++11 has 2 things, foreach loops and auto (automatically assign variable type)

so you can do like
for (auto& Pair : MyMap) {
...
}

vs the alternative
for (map<int, int>::iterator iter = map.begin(); iter != map.end(); ++iter) {
...
}
>>
>>148318164
That's in-game bro.
>>
How do I stop sticky keys from activating if I make one of my game's keys the shift key?
>>
>>148317894
maybe it'd be obvious to a player but you should make indicators for what the fuck those bars/balls/numbers are
>>
>>148319282
you push your CPU into the motherboard and you hook up your computer and everything and turn on the monitor
log into windows
create your user account
hold shift until you get a prompt and disable the fucking thing retard
>>
>>148319282
You don't.

It's up to the player to deactivate that shit.

That said, you should let players be able to remap keys. It's one of the essential features a game should have.
>>
>>148318164
Where the fuck are you seeing pillow shading?
>>
rudefags need to leave
>>
>>148317894
Is this a real thing or a meme?
Looks pretty animey, are assets just screenshots from 480p anime or drawn by you?
>>
>>148319174

I don't understand but that's for trying!
>>
>"everyone can 3D model a girl"
>"it's easy"
>try
>"lol it's shit"
Yeah, right, fuck you too.
>>
>>148319789
just make it a moth
>>
>>148319789
>>try
>things that never happened
>>
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>>148318682
but I don't do that, buddy
>>
>>148317894
So now that we know it's fake, what's the source for this?

Aside from the dull colors and the weird blur it looks pretty sweet.
>>
>>148320057
It's Googum's detective game.
>>
Which should I try to duplicate, Infinity Engine style real time + pause combat, or Shadowrun Returns style turn based combat?
>>
>>148318403
autodesk saya

>>148320057
New Game!
im dropping it though, the gamedev to cutegirlsdoingcutethings ratio is a miserable 1:30, no recommend.
>>
>>148317894
ANOTHER dark souls clone
>>
>>148320472
Ohh it's a screenshot from New Game.
>>
>>148320715
>dark soul clone
I'm so tired of hearing this. Dark Soul didn't invent anything. Besides it's clearly inspired by Zelda.
>>
>>148319876
>>things that never happened
Give me another girl reference and I'll try again.
Don't blame me for killing your eyes after.
>>
>>148321061
nice ror clone
>>
>>148320472
Googum, for having watched so much anime how fucking dense can you be for not expecting that in any cgdct series.

You've bitched about this multiple times as well.
>>
>>148321061
yeah it just happened to have the exact souls hud and perspective by coincidental coincidence

every good japanese game becomes its own genre anyway
>>
>>148321115
>>
>>148321374
nice filename
>>
>>148321137
if you dont try them based soley on appearance you wont find the one that actually cares about the concept.....case in point i just watched the one about an art club that i thought was gonna trick me like the others but it actually gives a shit. very surprised and excited. hopefully it wasnt merely an ep1 trick to get me excited to keep watching bullshit
>>
>>148321374
When I try to draw girls, I always get amazed by the fact that their torso shapes like a dick.
>>
>>148321407
It's good, I'm reading the manga. Fun shit.
But new game is good too. Complaining about the lack of gamedev is like saying they don't play enough music in K-On.
>>
>>148321407
Which art one?
>only watched ep1
You got hooked by jap tricks.

But you don't go into <hobby> animes looking for all hobby. They're all just a feelgood series with a topic you like. And you may or may not learn or take away tidbits from it. But it's mostly a non-series thing.
>>
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just finished my nightly game #10

https://hephaestus_rg.itch.io/flappy-steven

ran out of time for sound or balance testing, but it's an ok game
>>
A Zelda game with hentai content. The Hero can have sex with the girls he meets and get them pregnant, eventually leading to have kids when inevitably going 7 years into the future.

Hero then has to save his kids from evil villains.
>>
If you want free game ideas, read JoJo
>>
>>148321582
Yes, Japan already did that, it's called Rance.
Rance Souls W H E N
>>
I have no idea how to structure a game. Class-wise etc. Anywhere I can read up on this?
I know I'd have classes for separate game objects but that's about it.
>>
>>148321597
>step on origami
>all faces look the same
What drugs is Araki on? I want some.
>>
>>148321573
What is this nightly game thing? It's just a challenge for yourself to see if you can finish something over a night? Or is it an organized thing somewhere like a jam?

I'm happy for your success, nonetheless.
>>
How do you guys record webms of your games?
>>
How do I get good at 3D modeling?
>>
>>148321686
I know but Rance is more of a Visual Novel than a game.
>>
>>148321740
>but Rance is more of a Visual Novel
Not really, plenty of dungeon crawling and TBC.
>>
>>148321501
but they didnt play any fucking music in K-On. fucking piece of shit started the trend of excessive rug pulling.

>>148321534
>only watched ep1
theres only one episode.
>pleb talk
only dumb waifufags are ok with having the creme filling removed from their oreos, munching on nothing but dry characters with no moist plot in sight.
>>
>>148321702
that depends what type of game you have. if you need to store multiple values together and perform a variety of functions on them, it should probably be a class

but you could probably google a tutorial for any of the basic game types to get an idea
>>
>>148321710
kind of both. i post a theme every night before 6pm pacific time.

if anyone's up for the challenge they're free to join in on it.

i've made games of varying degrees of completeness and fun

last 10 days of games here: https://hephaestus_rg.itch.io/

i'm thinking of doing a jam on itch.io for it, to get more attention, out side of just posting in this thread every night
>>
>>148321848
>but they didnt play any fucking music in K-On
They have music playing in nearly every episode.

>it's a food analogy
alri googs
>>
>>148321573
could somebody explain me the meme behind the sprite used for the "pipes"? I keep seeing it lately
>>
>>148321374
The fuck? You want me to try something so detailed despite the fact that I've told you I suck?

Ok.
>>
>>148321717
Nobody ever reads the aggydaggy website?
Webmcam
>>
>>148322006
The original game was Flappy Bird (though I'm sure there's some old game with similar gameplay, it's just the one that got popular and got shit tons of money).
>>
>>148322006
Anon posts the sword sprite looking for feedback.

An autist thinks it's the funniest thing and starts editing pictures with it and spamming his edits.

/agdg/ latches on to the new forced joke.

Devs looking for attention put it in their games to be "in".
>>
>>148321960
>They have music playing in nearly every episode.
OP and ED doesnt count, fucking show was like...
>ep1: they're going guitar shopping
this gonna be good!
>ep2: the guitar gets played for all of 20sec
filler episode?
>ep3: the guitar is in a frilly outfit drinking tea
oi
>>
>>148322179
>missing the point of the show AND my post
Wew gogem.
>>
>>148322179
>>ep1: they're going guitar shopping
wew, thanks for letting us know you've literally never watched the show.
>>
>>148322104
>Webmcam
thanks
>>
>>148322042
Don't listen to that guy. If you aren't born with talent there's no point in trying. Focus on what you're good at.
>>
>>148321717
screencastify, it's a chrome app so if you're multiplatform it's nice
>>
>>148322179
By the way gogem, I suggest you give this book a read. It's pretty interesting.
I'm studying for my University thesis
>>
>>148322281
oh no i cant remember the actual episode happenings of a show i watched 8 years ago that i only kept watching for the animation quality!
>>
>>148322458
Seriously though gogem, why did you want to watch Keion? What were you expecting?
>>
>>148322458
>i only kept watching for the animation quality!
K-On doesn't even have special animation, it's pretty average.

You are the biggest shitter on the entire fucking planet.
>>
>>148322653
>assumptions
>great animation
It's not bad, but it's certainly no Nichijou.

Pretty ironic coming from you though. Especially after you praised the shitty ping-pong adaption.
>>
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>>148322653
You kidding me?
>>
Am I in the wrong thread? Is this /agdg/?
>>
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>>148310812
>>
>>148322840
>it's not [one of the the best animated shows in recent history] so it's average
Fuck off.
>>
>>148322941
Nice.
>>
>It's a googum reviews anime episode
>>
>>148322990
Thanks.
>>
>>148322964
Googum said great, K-On doesn't have great animation. Just good animation, there's a difference.

It's not even a fucking show you watch for animation anywy, god damn.
>>
>>148322990
I didn't make it.
I assume >>148323051 did since he said thanks.
>>
>>148322890
Yes, you are in the wrong thread. And yes, this is /agdg/.
>>
>>148323057
It does have great animation. You should go watch it again.

Or remember what average animation looks like.
>>
>>148322864
aside from a few big names that's pretty lame
>>
>>148323190
I watch it every ~6 months or so.
It's a great series, one of my favorites and one of the best sol/cgdct/etc, but I'm not going to let that blind me to its faults.
>>
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>>148323057
all kyo shows are good for the animation
>>
>>148322653
K-On's animation has lower quality when you put it side b y side with other stuff by Kyoani, just compare any K-On guitar playing scene with Haruhi's one.
A real eyecandy series by the same studios, despite its flaws, was Kyoukai no Kanata, but they did invest a shit more of budget on that want to make it a recap feature film later.

Now to avoid off topic. Is the aggydaggy owner ded too?
Just noticed it's stuck on Demo Day 9 and May's recap.
>>
>>148323307
Never said they weren't. You people act like good = bad.
Good animation is a compliment and true to the word. Stop with the IGN scaling.
>>
>>148323365
That's a question I'm interested in, too. I've sent her an anonymous letter trough the site in hopes that he'll give us some status update here, but nothing.
>>
>>148323365
It would appear so. I tried sending some feedback on his site but no replies as of yet.
>>
>>148321735
Practice
>>
>>148323365
>just compare any K-On guitar playing scene
flustered_yui_trying_to_find_gita.gif
they played their together as a band all of once not in an OP/ED.
>>
>>148323560
>didn't like Eden Of The East
Every day, Googem.
You manage to make me hate you more. Especially after your animation spout and how great Eden's was.
>>
>>148323560
>Sengoku Basara
>Shangri-La
>Valkyrie Chronicles
>Natsu no Arashi
>Phantom>Hatsukoi Limited
>QB
>not good

But you're right about Rainbow, weird.
>>
>>148323671
>they played their together as a band all of once not in an OP/ED.
>all the rehearsals
>junior year end
>the classroom
>all the rehersels with azusa
>the movie had several

stop
>>
Why does no one believe that it takes effort to make things?
>>
>>148323782
Americans pull it off
>>
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This thread has gone to hell, apparently.
>>
>>148322147
thanks mang
>>
>>148323850
Only when forced to by a wage.
>>
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I'm myself a big anime autist but seriously who the fuck cares. Go to /a/ if you want to argue and try to validate your ego through edgy nonsense.
>>
>>148323892
You could have saved it by posting progress, yet you didn't.
>>
>>148323782
A lot of people are used to have everything handed to them so they never had to put any effort on anything. Specially common with rich people.
Thread replies: 255
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