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/agdg/ - Amateur Game Dev General
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Comfy Sunday Edition.

>Demo Day (Ten)
https://itch.io/jam/agdg-demo-day-10

>Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd (embed)

>Previous Jams
http://pastebin.com/hVhvNWLw

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

>Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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This written in C++/SDL and uses networking and shit.
Should I kill myself?
>>
>>148038235
repoasting in new thread, I was asking about how to do hitboxes for tetris, in monogame, anon suggested to make a grid instead.

And how would I do that in monogame? I'm pretty fresh off the boat. Since it's 2d, would I just use an array for the x and y co-ordinates, check to make sure the current block won't occupy a space with a 1, and step down? And if it would occupy a space with a 1, lock the block, and move onto the next block?
>>
>>148038353

no plz carry on
>>
>>148038784
r u srsly
>>
>>148038627
That doesn't sound like a Monogame-specific problem. You could do what you said, and the challenge for you is going to be how you're going to store the block data so you can deal with multiple blocks and also rotate.
>>
This is an exclusive secret non-mainstream thread. Post secrets here. Don't forget to sage.
>>
>>148038092
>>148038353
No don't worry anon. We're generally considered engine devs. This isn't a friendly place for us. There's tons of people who think they're hot shit for really basic stuff.

And really it's not hard to make games that beat out /agdg/ if you try.

>>148040943
>make stupid long post and post it in the dying thread.
Painful.
>>
>>148041218
>>148040943
/O2 btw.
And there's tons of variability in malloc performance. So that's bad.
>>148041247
Yes.
But you should probably read this:
https://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html
Pretty sure these examples are free for you to use aswell
>>
>>148041218
Mkay.
Anyway, I finished physics. The entire thing sends a whole game state in a single packet to the other client which is EXTREMELY hackable, but oh well.
Next up is perfect physics.
>>
>>148043206
>The entire thing sends a whole game state in a single packet to the other client which is EXTREMELY hackable, but oh well.
You don't have to care about that yet but really security can only be handled on the server side by verifying the player interactions. So for instance when the client player moves the paddle you send 'I'm moving the paddle' to the server, the server then checks if it's a valid move or not, throws it away if it isn't and there, now the client can't move the paddle however they want. And you always trust the server.

Of course in a 2 player P2P game it's kinda pointless because both aren't really trustworthy.

Perfect physics seems nice.
>>
>>148044182
It's P2P, yeah.

Perfect physics...
I tried Box2D, the result was unplayable.
>>
>>148044578
Not worth it for pong. It's not really a physics game. You have to remember that the paddles aren't supposed to reflect the ball. They're supposed to multiply the velocity magnitude and change the direction based on where it hits the paddle. It's something that you forget after having played pong a lot.
>>
>>148044727
Right so, reflect basically, without loss of momentum. It is very much a physics game in my opinion.
>>
>>148044848
Anyway, here's the demo
http://www.pastefile.com/C647VC
>>
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>>148044848
>reflect basically
Well if your paddle is a very specific shape yes.
But no. Not at all otherwise.

See pic
>>
>>148045282
It reflects and the paddle gives the ball some of it's momentum if it has any.
>>
>>148045282
Actually did this wong. The angle of the leftmost and rightmost rays should have the same angle except added 90 degrees
>>148045370
What do you think reflection is anon?
https://en.wikipedia.org/wiki/Reflection_(mathematics)
https://en.wikipedia.org/wiki/Reflection_(physics)
>>
>>148045495
I don't get what your point is. Did you play the demo?
>>
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Rocket Qutie release when?
>>
>>148045370
>>148045495
>>148045620
I see the confusion.
You can make your pong any way you want. But the original wasn't like that.
https://www.youtube.com/watch?v=TrezFjGF-Kg
All I'm saying is that if you want to clone pong you're not doing that if you can call it 'reflection'.
I played the demo. That's literally (maybe imperfect) reflection. Which makes for an incredibly boring pong.

Also i see that your problem seem to be that you didn't make the player paddle a kinetic body if this was box2d. Probably should be.
>>
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Feedback? Got any? Thanks.

https://soundcloud.com/prutte-1/pantsu-harvest-hub
>>
>>148045880
No, that was not my problem, please check on an update on what you're talking about.

As far as I can see the ball is reflected with some of the paddle's vertical velocity. Either way what you are saying so far changes nothing in the way it is implemented. Please be more specific.
>>
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>>148046361
>please check on an update on what you're talking about.
I don't understand these words in this context.
I have reasons to think that. But whatever.
>ball is reflected with some of the paddle's vertical velocity.
The second ball hit in the intro segment of the video is a clear example. He's moving downwards. If your hypothesis is correct the paddle should give the ball momentum so it's gonna take the slower path (more up down) towards the other side of the field. But you can see that it's moving almost straight forward just before there's a cut. That's the opposite of what you predict.

But it acts according to what I presented in my image. The closer the ball hits the center of the paddel the less of an angle it gets (it's closer to 0/180 degrees). The closer to the edge the ball hits the greater the angle is (closer to 270/90 degrees).
Here's a pong game.
http://daverix.net/projects/pong/
You can test this simply by letting the ball hit the back end of the paddle and having your paddle stand still. See pic.
I've made pong mate. I know this stuff.
>>
What's the project you are waiting for the most?
>>
>>148048479
My own
;_;
>>
>>148046049
wow, little girl pedophile simulator
>>
>73 entries
>65 games
>>
>>148061697
>>148036731
>>
>>148061697
>>148062258

>Demo Day (Ten)
>https://itch.io/jam/agdg-demo-day-10

this thread has the wrong links faggot
>>
gamemaker users please help

draw_sprite_ext(spr_sword,0,x+20,y,1,1,270,image_blend,1);
if(collisionrect1){
with(obj_punchbag){
x+=30;
}
}

i want this code to just work with the punchbagobject that is beign attacked, but it instead makes al the punchbagobjects move
>>
>>148062559
Fuck the links, this thread is dead, moron.
>>
>>148062636
Use a collision function that returns the idea of whatever it finds (if it finds something). Most of them do, check the manual.
So:

my_target = collision_rectangle(whatever_parameters);
if instance_exists(my_target)
{
my_target.x += 30;
}
>>
>>148064508
i dont quite understand what you did but it works, thank you
>>
>>148065169
Basically, if you check an area for an object, most of GM's collision functions can find the object's unique ID. It is a variable you can access (also visible on mouseover in the room editor) and it looks like "100768" or something like that. That's what lets you tell multiple copies of an object apart in the game room.

The collision function returns that ID (basically it gives the ID as a result of its calculations, as if to say "here's what I found!"). In most programming language, you can do:
variable = my_function(parameters)
And variable will be set to what your function has returned.

So I'm setting my_target to whatever I find using my function's collision box. If there's an object there, it will return the object's unique ID. If there's nothing, it'll return a negative value (-1 or -4, I forgot).

Then I use instance_exist to see if I did, in fact, get an object that exists in the game room, and not a "nothing" negative value. If yes, I tell the object with that specific ID to move 30 pixels to the right. I could have used 100768.x += 30 if I was 100% sure it was the object's exact ID.
>>
does anyone else prefer GM8 to GM:S?
>>
>>148066115
I like GM8's color scheme better (black and green and grey is fucking stupid), and it has some functions like execute_string that are vital for one of my old projects, so I haven't ported all my games to GMS.

Also, Studio requires more clicks to load a project. But otherwise it's a bit better, I especially like the improved room editor and the ability to name code snippets with a ///comment at the beginning.
>>
>>148066042
Great Stuff, thank you again i am still learning but i want to post my game soon
>>
>>148047106
That phenomenon does indeed occur under the terms of my implemented solution.
>>
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>>148046049
Always good to hear your stuff, anon. I would say that the oboe sound you are starting out with sounds a bit average. Using a cleaner, better quality instrument there could give you a more professional sound overall.
>>
>>148066968
>>148047106
I think you're just bad at it.
>>
This thread does not have a link to DD9 games.

Make a new one.
>>
Space game inspiration!
>>
>>148038234
https://itch.io/jam/agdg-demo-day-9
>>
TRUE NEW FUCK THIS OP. DD9 JUST HAPPENED GIVE IT TIME
>>148069729
>>148069729
>>148069729
>>148069729
>>
>>148070032
holy shit would you retards stop making a million threads
>>
>demo day 10 is in 2 months

How will I finish in time?
>>
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is the performance gained really worth it, why do i have to type this every time i want to use containers
>>
>>148070125
Well fuck quit making botched OP's and linking to the wrong demo-day then you fucking nodevs.
>>
>>148070160
Just like make progress.
>>
>>148070056
bro i made some really good concepts
>>
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wrote a song for my game

except I'm not going to use it

what a waste of time

https://clyp.it/4fqeyrso
>>
>>148070056
Someone explain this meme to me
>>
>>148069143
Do you have an estimate for Miyo from Zero Quest? I want that slut lewdified more than any other in here
>>
>>148070390
Very japanese
You'll use it someday. It's pretty good.
>>
What software can I use to write my own tunes for vidya?
>>
>>148070338
No one cares about you or your first year "design advice" from Full Sail, shitfam. And stop trying to ruin the fucking OP!
>>
>>148070509
oh zero quest was fun. I wanted to put her in a picture along with jelly but I'm going to ask jellydev first about that
>>
>>148070626
Sunvox

it comes with Source SDK
>>
>>148070728
As long as you make lewds of her I'm fine with whatever

You're doing God's work
>>
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Implemented character status effects (basically stat alteration over time - so poison, heal, also instant damage (where the duration is just 0))

In the webm it's just a bunch of interactable testobjects but basically the cubes do alteration over time and the spheres instant. Of course the instigator of that alteration can be anything.

Gonna use the same concept on character attributes tomorrow (which basically could be implemented with the same blueprints, but I wanna keep it a little organized, instead of generic - also it's a tiny bit different, since attribute alteration can also come frome equipment).
>>
>>148070851
Were you the guy asking for status effects earlier today? I'm sorry for giving that enraged autistic response, I was having a bad day.
>>
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>want someone to draw lewds of my game
>has no female characters
inb4 that's fine
>>
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>>148038234
How do open world games actually work. Like what would I need to code to make an open world possible?
>>
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>>148071082
>>
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>>148067647
>you will never know why that one anon thinks your MC looks terrible

made this for you anon...
>>
>>148070979
Yes

It's okay anon. I still love you.
>>
>>148071173
the world is split up into chunks, and as you get near the border of one, the next starts to load

if you ever played classic runescape, it should be a good example
>>
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>>148071082
>>
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>>
>>148071084
What game?
>>
>>148070418
>>148070056

me too plz

whatsgoinon?
>>
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>>148071173
It's a series of smaller areas with low poly shit versions loaded in at the distance As you approach an area it is loaded in.

Most game engines should have support for this out of the box. The difficult part is making all that content as a 1ma
>>
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>>148069789
Here's an idea for anyone.
Extreme skydiving. Start from the ISS and fall to Earth.
>>
>>148070530
thanks, yeah I particularly like the last part but the instrumentation doesn't fit my game at all

the music should be shittier sounding, with like kirby or wagyan land samples. I just got carried away
>>
>>148071546
>Felix Baumgartner simulator
>>
>>148071421
There was once this guy who shitposted about using source as his engine, then people started counter-shitposting him and the rest is history.
>>
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>tfw you finally discover the power of non-OOP design patterns

I've never been so productive before. Everything is so much easier and faster to implement. I spend so much less time trying to get the code to work how I want and so much more time just like making game.
>>
>>148071259
>>148071527
Does the player's position need to be normalized as new areas are loaded? Like, don't errors start to happen if the player's X and Y positions are really really big? Minecraft had issues with that, I think.
>>
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can we get this faggot banned?
>>
>>148071546
>Start from the ISS and fall to Earth.
You need rocket boosters to manage that. Step out from the ISS and you'll still be in orbit.
>>
>>148071937
OOP was always snake oil, all you need is C
>>
>>148071945
a 64-bit int stores up to 9,223,372,036,854,775,808 numbers, you'll probably be fine
>>
>>148071945
Some engines have support for world origin shifting but it's unlikely you'll make a world big enough for it to matter. UE4 has max map size of 20km^2 without the origin shifting
>>
>>148072021
Yeah, the first portion of the drop is stopping your orbit.
>>
>>148070390
>https://clyp.it/4fqeyrso
>>148070390
>>148070390
>>148070390
TEACH ME
>>
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>>148071082
what hte fucc is this
>>
>>148072021
no but if you drift away from the station you wont stay up there with nothing holding you up
>>
>>148070390
Were you perhaps inspired by this: https://www.youtube.com/watch?v=vpLLKvDAXNI ?
>>
>>148071082
Why aren't more people mad at this? We have to get this trash OUT of /agdg/. We got this meme engine banned from 420 and 8c and NeoGaf, we can get it banned here too!
>>
>>148071937

There's a reason that languages which lean very heavily on OOP patterns are often mocked for their verbosity. It takes a lot of code to make simple things happen in C# and Java.
>>
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I can mix potions now. I still have to add it so they explode if you try to mix the wrong thing.
>>
>>148072663
Hey, did you ever get the program to colour your potions, or are you still using manually coloured in assets?
>>
>>148072304
I had never listened to this particular song but I tried to insert bossa nova cliches

this makes my song sound embarrassingly bad holy shit
>>
>>148072729
no, they're all manual still. I actually didn't do anything yesterday because I was making videos for a bunch of the demo games
>>
Anyone use LÖVE before? How is it?
>>
>>148072731
Nah, it's alright mate, I like your song.
>>
>>148072891
Not as good as monogame or godot/10
>>
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>when I realize my design plan is reaching dwarf fortress-level of complexity and I'm terrible at programming so I will have to scale down
>>
what are some legitimate singleton uses?
>>
anyone else get discouraged easily

I can spend a few hours on music or on art and come up with nothing remotely useable.

How do you find your motivation.
>>
>>148072293
You seem to have strange conceptions of how space works.

Sure, you would eventually reorbit due to orbital decay, but that would take months or years.
>>
>not using entities, components and systems to write your first game
you guys are a joke
>>
>>148072891
I used to use love2d a lot, but there isn't really anything it excels at that other engines/frameworks can't do

and since it's Lua you have to write a lot of boilerplate shit and find your own libraries
>>
>>148072891
lua/10
lua is brazilian for zero
use libgdx
>>
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Some dude posted this before. Does anybody know what this style is called, and where can I find more of this?
>>
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>>148073226
It means moon, not zero.
>>
>>148073226
>lua is brazilian for zero
Lua is Brazilian for cute, you retard.
>>
>>148071082
Wow! looks like a certain someone made the big mistake of being fucking terrible at everything!

Why do people make trash like that and think it's okay to post?
>>
>>148072891

It's great if you have no skill programming and want something very simple to get started. If you're comfortable programming you'll find many limitations of the language, many frustrating decisions in the library, and overall spend more time fighting the tools than making a game.
>>
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>>148073226
lies
>>
Whats a good way to spread locations out onto a random map? Like cities and such.
>>
>>148070509
>>148070728
>asking jellydev if you can draw lewds of zeroquest girl + basically a featureless jellyfish

for what purpose
>>
>>148073002
>>148073221
>>148073226
>>148073497
Thanks, you've confirmed my suspicions of it being kinda shitty.
>>
>>148073167
ok but what about when you get to the atmosphere
then gravity is back and you start to fall
>>
>>148073658
>Portuguese
Not even the language we're talking about
>>
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what will happen if someone made a generic videogame focused on pvp but also having real gambling.

like you could bet againts other players.
Literally money matches but online.

but here's the key: you charge 1% per transaction.

Is this legal?
I think I'll make something like this.
Holy shit.
>>
>>148073669

with dice

http://www.lastgaspgrimoire.com/in-corpathium/

or you know, you could just get a random number for x and y, and place them on the map.
>>
Wow, lots of posts to report. The insane shitposter is going all out.
>>
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>>148071194
>>
>>148070201
treat premature optimization like premature ejaculation - it's nothing to be proud of
>>
>>148073959
You're going to have a good beginning, then people are going to start suing you and they're going to pass a law on video game gambling just to fuck with you and you'll get fucked in the ass raw.
>>
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thinking about this type of graphic to put up on my blog later for pushing a little character info
>>
>>148071194
It's the face anon, he looks kinda dead inside.
>>
>>148074160
https://en.wikipedia.org/wiki/Unlawful_Internet_Gambling_Enforcement_Act_of_2006
The act specifically excludes fantasy sports that meet certain requirements, skill-games and legal intrastate and intertribal gaming. The law does not expressly mention state lotteries, nor does it clarify whether inter-state wagering on horse racing is legal.
>>
>>148073975
I would love to put it anywhere but i have water so it wouldnt be great. Plus I want it to be evenly spread out.
>>
>>148073339

The flowers inside the helmet can be seen as a form of Étrécissements. The owl being there is just standard surrealism.

The colors look like they were done with a mix of posterization and desaturation.

https://en.wikipedia.org/wiki/Surrealist_techniques
https://en.wikipedia.org/wiki/Posterization
>>
>>148074203
Looks like you're advertising a Unity asset
>>
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>>148071082
>>
>>148071194
I almost spit water all over the screen

regardless of your modeling skills you have talent in making meme webms
>>
>>148073889
Portugal was colonized by brazilians in the year 1500 by order of the king Pelé, so they speak the same language as brazillians (portuguese brazillian) with only a few minor differences.
>>
>>148074302
I would never sell my models, ever. These are my girls : <
>>
>>148074246
Exactly, they're going to ammend the law or whatever the fuck it is called over there, I'm not American.
>>
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prototype level.
>>
>>148074342
Oh wow, I learn something new from you guys everyday. Thanks agdg
>>
>>148074203
It looks pretty good for me.
>>
>>148074450
It only affects americans though.
>>
>>148074003
underrated post
>>
>>148074740
The biggest vidya market innit
>>
>>148074629
if your game is going to have a high camera angle then this is nice and maybe even cute

it doesn't look that good from up close
>>
>>148074639
Thank you <3
>>
Does anyone still have that "literally insane shitposter" image?
>>
>>148074203
Looks like shit and unpolished unity asset. I didn't make that comment because I'm jelly btw.
>>
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How do you make a successful funding campaign being a literal who? Please tell me your views on it and point me in the direction of past cases so I can try to understand them.
>>
>>148074629
>dude polygons lmao
can you just stop
>>
>>148074203
>spats
Man, I can't wait for the porn
>>
>>148075153
seems you need to market the shit out of something to have a successful kickstarter, although idk if undertale was marketed at all and it had success at kickstarter, don't quote me on that.
>>
>>148075075
Don't engage and just report. Hopefully the mods will do something about it.
>>
>>148075287
at least i'm doing a game.
>>
>>148074629
>yet another low poly game by someone who has no understanding of color theory or lighting

It looks bad. Low poly is a fantastic art style when done correctly, and it looks atrocious when it's just used as an excuse to not put effort into your art. Why are you using realistic lighting anyways?
>>
>>148075153

>create a decent idea and get to work
>once you have some things you can show make .gifs/webms and make a blog/tumblr
>start talking with other game devs on forums and social media
>After about a year of doing this you should have ~2,000 people who would be willing to give you about $5 each for your kickstarter
>then make game
>>
>>148070390
The road to progress is paved with unused assets.

That shit is catchy, holmes. Save it and use it for something else.
>>
>>148074629
Are you Christian?
>>
>instantiate something
>instantiated something creates a container and fills it with stuff
>suddenly container deletes itself
>stuff is still there

what is happening here in unity
>>
why are there four agdg threads up right now
>>
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VAMPIRE LEWDS WHEN?!
>>
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>>148073226
Lua is portuguese brazilian for Moon.
>>
>>148075153
>that picture
TOO CUTE TOO CUTE
>>
>>148075574
wow ur so smart anon u use duolingo?
>>
>>148075491
Because MothDan is trying to kill agdg again
>>
>>148075476
also, since when can't i parent something instantiated to something else that's instantiated

what happened to unity in the last year i am so confused
>>
I suck at math and art. I have skills in audio but it's too saturated.

Do I have to be good at math to be a decent programmer?
>>
>>148075153
Make a really good demo, and promise to complete it and make it better if you get the money.
Also the concept needs to appeal too, is not going to work if you make yet another lowpoly survival game.
>>
post dev music
https://www.youtube.com/watch?v=NH-DU1OmutI
>>
>>148075153

1) Have production-level assets ready to show off
2) Have animated gameplay gifs/webms
3) Make pie in the sky promises, even if you know you'll never fulfill them
4) Put the price hilariously low and put lots of """""stretch goals"""""

The perfect case study is something like Hyper Light Drifter (https://www.kickstarter.com/projects/1661802484/hyper-light-drifter/description)

>Lots of in-game artwork
>A few gameplay gifs
>Concept art
>Tons of ridiculous promises that never made it into release
>>
>>148075690
yes, i am failure at that too.
>>
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>>148075267
>>148075387
My current product is just basic coding and lots of mechanics and sketches on a notebook, maybe I should start looking for an artist already so I can promo my shit as soon as I need to (which I don't think will be soon anyway)

>>148075615
Both Audino and Madoka are cute, but I don't have more Audino so take this.
>>
>>148075821
https://www.youtube.com/watch?v=aCxOn3Pfljg
>>
>>148075950
Do you have oppai madoka?
>>
>>148075839

Also hyper light drifter put the release date at Jun 2014, even though it wasn't actually "done" until earlier this year. And by "done", I mean the absolute barebones game released on Steam. It's still missing most of the features they advertised. Also they ended up not hiring any additional employees despite that being part of the stretch goals.
>>
>>148076076
That reminds me of that Super Metroid-like game that was hyped to hell and back. It had "Song" in the title if I'm not mistaken.
What happened to that?
>>
>>148075821
https://www.youtube.com/watch?v=HaHrdK6XNW0
>>
>>148075547
It's being worked on
By the guy who did the idolbunny fan art
>>
>>148075821
https://www.youtube.com/watch?v=Z6ih1aKeETk

The original indie dev soundtrack
>>
>>148076314
https://www.youtube.com/watch?v=egcXvqiho4w
>>
I am making game.
>>
>>148071082

For real, what would happen, people make arbitrary threats all the time on the internet and 4chan especially, did he threaten to do something that would genuinly get enough attention the fbi or some other official group would go to the effort of hunting him down? I didn't see whatever it is he said but I'm pretty sure whatever it was it wasn't enough to disturb the hornet nest.
>>
>>148076437
Post a screenshot of your setup right now then
>>
>>148076437
Homerew?
>>
>>148075821
https://www.youtube.com/watch?v=1Vsf3zYppP4
>>
>>148076548
I lied.
>>
>>148076594
I knew, that's why I asked for it.
>>
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>>148076548
:)
>>
Ya Bunny Dev is a fucking liar I worked my way up D - A and I didn't unlock shit.
Fucking waste of time.
>>
>>148076710
i like your game
>>
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>type in /vg/agdg
>see this
w-what happened?
>>
>>148076293
Yes
But when will they be done?
>>
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>>
>>148076829
Any funny referrals?
>>
>>148075384
make something better.
>>
>>148076829
Why did this 'look at all my downloads' meme start, it seems kind of mean to people who didn't get many
>>
Can I just say something?

Sourcefam really is the worst person I've ever seen on the internet. He's not a bad person in the same way people on other boards are, like posting mutilated animals or anything. He's just rotten to the core, negative, and a bad person. He's a failure and he can't stop telling us about it all the time, and if it's wrong for us to point this out, then just ban us I guess?

It would honestly be a favor. Because lately it seems this place is an illusion where supposedly it's for gamedev but 80% of the posts belong to the same raving lunatic. It is hard to keep pouring positive energy into a place that is haunted by this person.

Anyway, that's my only input on the matter.

Fuck you, reek. You're shit and you know it. I hope something comes to you that removes you from the internet for good. I really do. You're so overdue for it.
>>
>>148076431
i got a bonner from the ending.
>>
Oh and to be clear, what makes him definitively the worse person I've ever seen on the internet is how he has dedicated months and months (from what I've seen) to being a horrible person in one particular board.

I know he's been caught shitposting in other boards when he started wearing the birdmath trip but it goes beyond that. He has decided that AGDG is his victim and that he'll never let it go.

Someone like this can only be "helped" by having something tragic happen to them in real life, and I don't wish bad things on other people usually but Sourcefam, honestly dude. Your time is coming and you're going to regret how many hours and nights, months and years you've spent torturing this community.

I wish you nothing but the worst in life, because it's truly all you deserve. Good riddance to you and your entire genetic lineage. You are scum that when removed from the human race, will leave a vaccuum for far more worthy people to fill. Goodbye.

Devs. Disregard this until it's deleted or we're banned, do whatever. Best of luck to you.
>>
Might be the wrong place to ask. But do any of you know where I can get a keygen for RAGS Designer that isn't just filled with viruses? I would buy it but poor.
>>
>>148076739
Are you serious?
>>
>>148076957
>it seems kind of mean to people who didn't get many
That's the point
>>
>>148076785
raid.
>>
>>148077083
I got a boner from the whole thing.
>>
>>148076785
this thread was made before the old thread was even made, apparently we decided to switch to this one after that one died. then 2 people made threads at the same time and someone saw that and decided to meme on it and make another.
>>
>>148076938

You're attacking the person making the criticism, but not the criticism itself.
>>
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>>148076898
Referrals? Not really, only thing was one of the site runners of itch somehow found it and put it on the front page.
>>
>>148076431
Amazing.
>>
>>148074629
Remove that bloom shader, it's hideous
>>
>>148076515

there are entire wings of multiple agencies that exist to capture people who did what he did. so yeah i would say so. as long as people like that are free, the world is less safe.
throw away the key i say.
>>
>>148077374
What? How did that happen? Are you friends with the Itch people or something?
>>
>>148076581
finally one of you posted something cool
>>
>>148075384
Post your game.

>>148077345
His criticism was attacking the person making the game, not the game itself.
>>
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Is there such a thing as a game that's too good?
Sometimes I think about my dream game and it has so many good points and features that I can't help but think they all shadow each-other.
>>
>>148076431
What the fuck why
>>
>>148076431
2:31

MIXELS REEEEEEEEEEEEE
>>
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fuck gamedev
I was using OOP in my SDL2 project for the sake of OOP and this masterpiece game engine I had in my mind is now fucking trash because fucking pointers and shit
It's 2am in the morning and tommorow I'm going to my regular job, somebody kill me please
>>
>>148077575
Yeah, the internet hates games that are too good. If you want people to love you you have to make a game that's kind of good but not enough to get too much attention.
>>
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>>148075785
Even though it has lots of mechanics you don't often see in these games, it's in essence a strategy RPG. I wonder if I can even market something like that, but I'll find a way.

Also, what happens with kickstarter funds when the "release for sale" goal isn't reached?

>>148075839
>Hyper Light Drifter
Holy fucking shit what's all that money for? I think I just need 10k for my programmer and me not to starve to death for a couple of months and again 10k more to pay artists. I've got some horrible sketches of what the characters look like so I guess I'll need to hire someone that can draw for shit and someone that can make sprites too.

It's a story heavy on characters driving the plot so I've paid lots of attention to them, I think I could sell that.

Also, why are they charging extra for a manual?

>>148076074
NO
>>
>>148077697
Oppai mami then? Preferably w/ head
>>
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>>148077575
>that comic
That hit way too close to home.
>>
>>148075406
thanks! I'm pretty sure I have hours of "save it and use it for something else" music from abandoned projects but I feel good about my game this time
>>
>>148077561

Saying that art looks bad is not a criticism of a person. It's a criticism of the art. And that art does look bad.
>>
>>148076431
Nice animation but the song sucks
>>
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>>148077575
>tfw my game will never have girls this cute
>>
>>148077697

The owner of the company spent most of the money on his personal hospital bills. That's why the game took two years longer than expected to make and still had a massive reduction in scope.
>>
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>>148077965
That's not a criticism, that's an opinion.
>>
>>148077994
What about this one then
https://www.youtube.com/watch?v=7-tNUur2YoU
>>
>>148077818
>>
>>148078101

What exactly do you think criticism is, champ?
>>
>>148078097
>spent most of the money on his personal hospital bills.
Riiiight. "Hospital Bills". Totally not just more meth pills from his dealer. :)
>>
>>148075821
Don't call me normie, but liquid DnB is just my fucking soul okay, too calming
https://www.youtube.com/watch?v=WT4ywG0oHqM
>>
>>148078363
>not ripping off your fans to buy meth to make a better game faster

It's like you want to fail
>>
>>148077697
>I just need 10k for my programmer
>and again 10k more to pay artists
What are you doing then?
>>
consolepet dev here
32 view, 9 downloads
this is a much better ratio than what i had before i went to sleep
>>
>>148078101
nah I agree with him I just prefer not to shit on people too hard. I already said it would look passable if the game is top-down

at this point it's clear even if you tell him that, he won't start over and redo all his assets. it doesn't look horrible and it does the job
>>
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>>148078535
Yeah okay Dan. Why don't you fuck off back to /x/ and finish piss patrol already
>>
>>148078586
and I'd like to add that I believe consistency trumps good art. if you can make consistently good art that's great
>>
>>148078363
https://www.rockpapershotgun.com/2013/11/07/how-a-lifetime-of-heart-disease-birthed-hyper-light-drifter/

My first guess was tranny dick chopping bills, but apparently the guy actually really does have serious medical issues
>>
>>148078486
>What are you doing then?
Working on my office job, studying, and developing the game as much as I can. I think with that money both my programmer friend and me could quit work for a while and actually get down to business.
>>
>>148078750

That screenshot isn't even consistent. The trees are low poly, the player is high poly, the rocks are low poly, and the buildings are a mix of both. And then it looks like it's going for a retro vibe but uses photorealistic lighting and bloom (probably just because it's the default in Unity).
>>
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Played around with the fitness functions today.
Previously, I simulated creatures for 20 seconds before measuring their walked distance. Now I measure the fitness live, based on energy expenditure - a creature loses energy constantly, but gaining distance fills it back up. If a creature's energy reaches 0, it's considered dead.

This energy budget will be pretty important later on, but I got a pretty nice performance improvement from this too - crappy creatures will be weeded out early from the simulation and initial, random generations will go by really quickly.
>>
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What do you guys think of the spinning animation here?

I wanted to make it look kinda unstable and wild but I'm afraid it just came out looking shit since I've never animated anything before.
>>
I would make a game if I had a 3D model of a cute girl.
>>
>>148078964
A corpse should be left well alone anon
>>
>>148078931
>The trees are low poly, the player is high poly, the rocks are low poly, and the buildings are a mix of both.
Are you mad because you've never made a game? Show me any 3D game that doesn't use more polys some places and less others.
>>
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>>148078951
>>
>>148078110
This song is nice but the animation isn't so nice
>>
>>148079023
It's good for a first pass. Definitely looks like the shell is wobbling all over the place, although the consistency of the size of the flames might need to be tightened up a bit.
>>
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how do you promote your indie game?
>>
>>148079023
It looks rough but it gets the point across well anon.
>>
>>148079023

The shell looks nice. I feel like the "trails" aren't animated enough. In motion, at the speed in that webm, it almost looks like it isn't spinning at all. A bit more stretch and squash might do wonders.

>>148079206

I'm specifically talking about consistency of the style applied. One glance at that screenshot shows 3 radically different art styles at work.
>>
>>148078964
write some shitty backstory about a meteor giving life to inanimate objects, give the player a gun and you have a horror game

100 of those things walking at you on a field would be v spooky
>>
>>148079314
give tb a review code
>>
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>>
>>148079395
who
>>
>>148079314

http://www.4chan.org/rules
>Advertising (all forms) is not welcome—this includes any type of referral linking, "offers", soliciting, begging, stream threads, etc.

Might want to try reddit. Their gamedev board is almost exclusively about marketing.
>>
>>148078210
kek
>>
>>148078951
https://www.youtube.com/watch?v=xzpndHtdl9A
>>
>>148074629
I like it, keep going anon.
>>
>>148079314
Tumblr, Twitter, Reddit, streaming gamedev before release, giving copies to streamers and youtubers, etc. are all things I'd strongly consider
Thread replies: 255
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