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/agdg/ - Amateur Game Dev General
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Go play some demo day games!


>Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

>Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/#
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

>Previous Jams
http://pastebin.com/hVhvNWLw

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

>Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
>jellyfish platformer

just going to leave this here

https://www.youtube.com/watch?v=Q4F-zdpFb9I
>>
>>148036731
First for

>literally nobody made a pastebin review of my game
>>
>>148036892
I did but I'm keeping it for myself
>>
>>148036848
>6 seconds in video
>motions sick already
Ugh
>>
>>148036542
Are you really Japanese? Why are you wasting your time with agdg instead of the cool doujin circles from Japan?
>>
>>148036848
Thing is, our jellyfish has much more character than that jellyfish. That game is a fuckin "control the gravity" molyneux platformer.
>>
>>148036848
fuck that makes me want to puke, why the fuck would you make the camera spin?
>>
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Never give up aggydag, never give up!

https://www.youtube.com/watch?v=qPOvePioFF0
>>
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>>148011696
First off, thanks for taking the time to review the game. Feedback like yours is very useful.

>>Didn't really know what was happening or what I was doing
This is an issue that has been reported by a few people. I'll add more explanation in later relases

>>Errors
Any idea on what steps were taken to cause that error to occur? Additionally, what graphics card do you have?

Thanks again!
>>
In this world, it's all about a free released 2D or 3D cute girl.
>>
Reposting my pasta.
http://pastebin.com/CfBELs4X

Let me know if I've missed your game.
>>
>>148037342
You can probably get a free 3D cute girl from a 3rd world country.
>>
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>>148036542
I like the style. I probably wouldn't play it though.
Also I wouldnt call it mspaint style, because it has brush dynamics which mspaint does not have.
>>
What's the cheapest/easiest to use mocap solution out there?

I know ipisoft was big a couple years ago but I'm wondering if there is any alternatives now
>>
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Give me ideas for a MC design
>>
>>148036848
>>148037031
>>148037172
yeah this is a reason i wouldnt play this
>>
Demo Day is over. Time for Space Jam, motherfuckers.

Post your Space Jam work music.

https://youtu.be/v25MaXwopNI
>>
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>>148037602
>>
>>148037071
No, I am gaijin. I am in a circle though, but it is not a game development circle.

>>148037451
>I probably wouldn't play it though.
Any specific reason for this? Like it doesn't suits games or something?
>>
>>148036848
NO
HOW DID THIS CAMERA SHIT GET THROUGH BETA TESTING
JESUS
>>
Why do you keep making up words?
>>
>>148037181
>"Only losers quit! I never wanna see you quit!"

I-i'm sorry Trump-senpai
>>
>>148036848
Jesus christ, I feel sick
>>
>>148034667

> Free after collision event
> Make blocks independent
> Linked list of blocks in playing field

>>148035290

> ???
I was talking about less pointers in comparison with the playfield array

> Seems entirely arbitrary
Why?

> But the tetrimino...
And they aren't a tetrimino on the collision event, see above.

I definitely did not want a control flow ocean in my source code, shit smells bad IMO.
And i'm still learning, i didn't realize i was talking to a realdev that hangs around in a amateur dev thread.
>>
>>148038060
It's what humans do
>>
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>>148037690

THIS IS PERFECT Space Jam. Just try it!

https://www.youtube.com/watch?v=BHIo6qwJarI
>>
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>>148036778
>make a typing game
>then make a game where you move an object while avoiding obstacles
>then make a multiplayer game
Thanks for the advice. Should I do it in something like gamemaker or do you think I should just shut up, pick one and get on with it?
>>
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YOU CAN DO IT!
>>
>>148036731
Please help.
How do I make a generic character that I can then easily make controlled by either the player or AI? So far every time I make the player or enemy it's always hard coded into each, they're always separate.
>>
>>148036892
POST IT

PLEASE
>>
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>>148037848
The opposite.
Here's one of the game's characters. It's the MC's mentor or something.

I wish the game was about cute anime girls.
>>
>>148037379
>http://pastebin.com/CfBELs4X
you missed my game illuminants
>>
>148038235
repoasting in new thread again, I was asking about how to do hitboxes for tetris, in monogame, anon suggested to make a grid instead.

And how would I do that in monogame? I'm pretty fresh off the boat. Since it's 2d, would I just use an array for the x and y co-ordinates, check to make sure the current block won't occupy a space with a 1, and step down? And if it would occupy a space with a 1, lock the block, and move onto the next block?
>>
>>148036542
I wish I could draw like that, so I say yes.
>>
>>148038350

or this https://www.youtube.com/watch?v=It42TsD7_sI
>>
>>148036731
First for JIT compilers are best compilers.
>>
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Now the eye ability cuts through the next 4 enemies
This is balanced because it can only fire straight ahead and is actually hard to get into place to fire
>>
>>148038445
Whodevs technically can make it, but they're still not welcome here.
>>
>>148037181
Wow, I think he used a four-syllable word in there

Thanks for the emotional music so I can tell this is important
>>
>>148038770
I hate the JIT so much but maybe not as much as the AOT in Unity's old ass version of Mono.
>>
>>148037205
>Any idea on what steps were taken to cause that error to occur? Additionally, what graphics card do you have?
I have ATI FirePro M4000.
No idea what caused the errors, sorry.
>>
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No wonder he's in 1st place
>>
>>148038030
>a guy who makes independent films
>hear him talking shit about me one day from another room
Film guys have egos.
>>
>>148038354
LibGDX or Unity
>>
>>148037181
He's actually right.
>>
>>148038954
Are they upgrading to .NET Core?
>>
>>148038785
still no Idea what the squares mean
>>
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One last request for feedback, now that demo day is over.
Did anyone find all the secrets in my game? (see webm for complete secrets)
Did anyone play on Linux / have issues with it?
Any other comments?
>>
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Brand to to makin' vidya games

If I start learning with Gamemaker will that fuck me over since it does a bunch of shit for me?
>>
>>148039126
Is there much difference between Unity and Gamemaker? Surface level, they kinda look the same.
>>
who wins demo day? http://www.strawpoll.me/10713863
only let me put 30, sorry all yesdevs who didn't make the cut
>>
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>>148037379
>Ball Run has a promising concept
>>
>>148039103
>last public demo
With stolen music and enemies you can run past? I dunno, I feel like it could be so much better...
>>
>>148039270
is she shooting nuts?
>>
>>148039230
I haven't heard anything about them doing that but I don't think they would make it a priority, especially not if they would have to pay for it.
>>
>>148037181
What the fuck
This is good advice
>idears
Fucking murricans
>>
>>148039337
not voting you nerd

everyone wins
>>
>>148039240
Blue squares are the movement range. You can move to any blue square this turn.

Red squares are where you can attack. This attack can target the 4 squares in front of the eye.

The squares seems like the least confusing part of this game
>>
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>>148039337
Every vote bullying 29 people, that's some efficiency.
>>
>>148039307
With Gamemaker, you're eventually going to find it very difficult to do any 3D, any multiplayer, and actually just proper object-oriented programming. It's good for small prototypes though.
>>
>>148039270
Too many leap of faiths.
>>
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>>148039624
Thanks for the advice. I'll download Unity now.
>>
>>148039270
this is a joy to watch but seems like it would be awful to play and discover all those paths
>>
>>148039270
In-depth criticism anon from the last thread here
Secrets I didn't find:
0:28 because it was outright suicidal (but I suspected there would be something)
0:17, 0:50 and 1:13 because they were way too fucking obscure
Sord/Aggy Dagger is even more obscure but it's pretty funny. Is there even a way to follow the trail of blueberries to the platform right before?

Gotta agree with >>148039671 too
>>
Does libgdx work with Scala?
>>
>>148039517
>if they would have to pay for it
Nope, .NET Core has been released under the MIT license, so it's "more free" to use now than Unity's version of Mono.
>>
>>148039743
>I'll download Unity now
Why would you choose a terribly buggy engine?
>>
>>148039270
Nope, sorry, they are pretty obscure desu, you should add a pattern or something so people have a vague idea where they can be, like Donkey Kong country, you start in one point but if you decide to check behind you there are some secrets, or those breakable walls.
>>
>>148039909
A friendo recommended it.
>>
>>148039839
It does (see https://github.com/libgdx/libgdx/wiki/Using-libgdx-with-Scala), but do you really want to write a game in Scala?
>>
>>148039909
Because he plans to make a game unlike you.
>>
>>148037031
>>148037609
>>148037172
>>148038164

What the fuck is wrong with some people? How do you get motion sick while sitting on your fat ass?
>>
>>148040126
Hello AirScapedev
Make a camera that doesn't turn my stomach upside down
>>
>>148040032
I was thinking about it, but I probably won't. I don't really know Scala though and was trying to find an excuse to learn it but I never found an interesting project for it so maybe I shouldn't even bother.
>>
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>>148040023
""""""""""""""""""""""""friend""""""""""""""""""""""""
lmao he's fucking with you

just use c++ w/ opengl like all cool kids
>>
>>148040234
I'm a nodev, buddy
>>
>>148037379
If you don't mind I would be grateful if you could review my demo.
https://nurikabe.itch.io/viplikedd9
I have to sleep now though so I'm sorry to ask at this time when I cannot respond soon.

>>148039883
I could see them doing it then if they find it will fix or support something else they want to do. I am really hoping for a better GC and less unpredictable AOT compiler.
>>
>>148040267
>just use c++ w/ opengl like all cool kids
You mean nodev
Look at demo day, all the yesdevs aren't making hello triangle for weeks because they don't want to use an engine.
>>
>>148040073
Unity is the ONLY way to make games!! ;^)

How much does Unity pay you to shill it here?
>>
>>148036848
Bugged camera or dog shit developer?
>>
>>148040385
>making hello triangle for weeks
fucking lmao that's the vulkan devs
I churned out that red rectangle in mere days
>>
>>148040482
i can do that rectangle in 1 month
>>
>>148039972

red flowers
>>
>>148040653
no u can't
I dare you
>>
>tfw have million dollar idea
>but nobody to work on it with
>can't trust people because most will just steal the idea
>those that aren't in it to steal it are just incompotent
>those that aren't bad wind up being unreliable

gamedev is suffering.
>>
>>148040238
If you want an alternative to Java for working with LibGDX, I'd suggest Kotlin. If you want to learn about languages with fancy type systems, however, start with Elm (http://elm-lang.org/). You could make a real game in Elm if you don't mind that it's still version 0.x and the devs will certainly break your code before 1.0 arrives.
>>
>>148040482
>I churned out that red rectangle in mere days
Now churn out a game
>>
>>148040751
>gamedev is suffering.

Being an ideaguy is not gamedev.
>>
>>148040751
more like ideaguy is suffering lmao
>>
>>148039671
>>148039784
>>148039817
>>148039972
Noted. I actually used the red flowers to mark secrets in many places but noticed I forgot a few. I'll also do my best to avoid blind jumps in the future.

>Sord/Aggy Dagger is even more obscure but it's pretty funny. Is there even a way to follow the trail of blueberries to the platform right before?
You can jump to the platform from below, it's just at the right height. The trail is there just to point to the fake spikes (which also have a red flower behind them if you look very closely)

>>148039515
They were supposed to be pinecones. I'm going to redraw them eventually since I don't think anyone recognized them.
>>
uh oh my code is so spaghetti you could call it Italian. And I've only started.
>>
>>148040823
>>148040838
>proving my point
>>
>>148039839
Yes, I'm using it. I can help you get the build working

>>148040032
>>148040238
Don't be fucking stupid. What's could be wrong about writing a game in Scala? Loads of people are using Java, and Scala can be written as a better Java. Or it can be written like a functional haskellhead language. Or, the middle path, the Scala way that takes from both.

The only bad thing about Scala is the compile times.
>>
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Anyone still need feedback?
>>
>look at my FPS in unity
>way lower than it should be at around 200 fps
>create an empty scene
>still 200 fps
>open an old project with way more stuff in the scene and happening in scripts
>400 fps
>go back to my previous project
>60 fps
>turns out vsync was on, but bugged

Fucking unity
>>
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So I fucked up my VS dark theme a couple of installs ago and it carried over through their cloud profile shit. Any way to reset it to the default VS dark theme?
>>
someone please fucking help me i have a problem my shmup has over 30 weapons in it now and I can't stop but I havent even made the first level
>>
>>148040773
No, fuck that, Kotlin is nowhere near as used in real projects as Scala.

Elm is a really cool and promising new language though, really easy to get started on, really safe and fun to write. I really wish I get to use it in the real world some day.
>>
>>148040935
If you actually believe you have a million dollar idea you're an idiot not to make it. Learn as you go, make it solo in three years if that's what it takes, it's still 300k/year salary.

But your idea is shit and you know it, otherwise you'd be off earning that one million.
>>
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I present you... THE PROTAGONIST!
>>
>>148040935
What point?
>>
>>148041209
Jokes's on you though, I have actually already MADE my game, and now I'm wanting to make a sequel! I have seven lined up actually, since it's going to be a full series. The first ones are going to be small APPS sized games for mobile, and will be prequels but teh two sequels are much, MUCH bigger and will have 10x the skills of the first ones and you can level all your stats to 99! it will have more skills than Kingdom Hearts 2!
>>
>>148040773
Is there a reason to go with elm over something like typescript?
>>
>>148041341
Mr dusty your eyes should be lowered just a single pixel, and put some shadowing around the whites to make him got more facial detail
>>
>>148041341
>one pixel limbs at ULTRA MEGA HD 16K
>>
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More useless visual progress. Now the camera zooms in and out during the song.

Once I start actually reworking on the core code structure and how the song is stored I should be able to tell the camera when to zoom in/out and where to move/rotate based on the song.
>>
>>148040126
I could explain it to you but I won't. Read this https://en.wikipedia.org/wiki/Simulator_sickness
>>
>>148041759
Are you going to make a song editor so other people can make their own custom song maps like osu?
>>
>>148041053
yes
>>
>>148041097
ADD
MORE
WEAPONS

I'm a sucker for massive arsenals so I'm really curious about your game, can you show us a vid of all these space guns in action?
But yeah honestly you should probably start working on the levels.
>>
>>148041934
thx
really tho pls
>>
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>>148041341
>>
>>148041924
I don't know how Osu works so I can't exactly say, but the beat maps are stored in txt files so I guess there should be a way make them externally then import them.
>>
>>148041341
art/10
>>
>>148041759
Instead of having premade models for the crowd you should have parts (head, shirt, pants, etc) that combine randomly to make the crowd more diverse.
>>
>>148040942
>What's could be wrong about writing a game in Scala?
Porting to mobile will suck.
>The only bad thing about Scala is the compile times.
And the increased GC pressure if you do moderate FP. And hunting down bugs if a library you use turns out to be full of symbol noise (you have check in advance). And the occasional inscrutable compiler error. And implicit conversions. And the mediocre IDE support.
>>148041103
>Kotlin is nowhere near as used in real projects
That's true enough, but JetBrains use it to develop Idea and the third-party feedback online has been positive so far. Considering that it's only moderately different from Java (declaration-site variance is the biggest difference), it is less likely to have a fatal flaw that only becomes apparent later.
>>148041590
Elm is very different from TypeScript. It is a pure functional language.
>>
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Got the basic player menu put together. This is where you'll go to check your inventory, upgrade your blaster, etc.
>>
I am going to start making a game now
And I will have a demo ready before DD10
Mark my words
>>
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Post the fucking secret costume
>>
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>>148041995
ill have to record it and make a webm sometime but here's some picture shit. I like to draw everything in like one big ass picture then rip things out of it and make sprites. I dont know why its probably a horrible way to go about it.

also r8 my pixelshit.
>>
>>148042296
There is none.
>>
>>148042196
>make the crowd more diverse
REEEEEEEEEEEEEE SJWS FUCK OFF REEEEEEEEEEEEEE

But in all seriousness this is a genius idea. I'll think of how to implement it. Thank you.
>>
>>148039270
Secrets are cool but it having like 20 secrets in one small level where you can't go five paces before reaching another one seems like over indulgent design that is going to result in them becoming another familiar monotony on par with walking and jumping. To make a metaphor of it: you like chocolate but you don't tend to eat 20 chocolate bars in one sitting.
>>
>>148042295
marked
>>
>>148042241
Jesus christ that's pretty nice. Did you do all the artwork yourself?
>>
>>148042370
>>148042196
It's a shame the bastards now own "diverse." It was a fine word.
>>
>>148042295
Good luck
>>
>>148042471
Thanks! Yeah I draw everything. Animations in Aseprite and layout stuff in Photoshop.
>>
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>Go play some demo day games!
>>
>>148042196
>>148042370
>>148042487
Just add in a couple of dragon-kins and you're good.
>>
>>148042241
Dude how the fuck can your progress be so good and so frequent
That's insane

>>148042327
Pixelshit is too stretched to be commented on accurately, and I can't really tell what's going on in those concept, but I love it anyway.

How does the black hole weapon work? Is gun E shooting drones?
>>
>>148042487
>letting people dictate the words you can use
What the fuck is this? 1984? I'll use whatever fucking words I want.
>>
>>148042370
make it where the crowd size changes depending on how past performances went
>>
>>148042605
>is this 1984
anon...
>>
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What would be the best program for creating sprites and pixel art?
>>
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https://youtu.be/1SHK4J392rI?t=13
>>
>>148042605
>What the fuck is this? 1984?
It sure isn't 1776. :^)
>>
>>148042671
Aseprite or Photoshop or whatever you like
>>
>>148038261
It seems like your overthinking things.
Unless your tetris is going to vary size, mid game.
Then i can think of no reason not to save the board as a 2d array.
It is objectively less data. That never gets freed-allocd.
>This way i can control every block.
You control every block as a 2d array.
Are u doing something i am missing?
>>
>>148042572
I downloaded your game and it's too hard I suck at rhythm games PLEASE POST LEWD COSTUME
>>
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Finished implementing a simple paroling system. The npc walks between preset points and if he sees an enemy within his cone of sight he starts chasing and attacking and after killing him he resumes his patrol. I can also adjust the patrol points so the ai can stop for a bit and look in a given direction and stuff like that.
I want to also add the ability to call for reinforcements and ears for the enemies.
>>
>>148042728
Cute girl
>>
>>148042625
That's another cool idea.
I also thought about having people leave the concert halfway if you play really bad.
>>
>>148042778
sweet thanks
>>
>>148042591
(G) works by:

Fire a shot. It moves forward until it collides with a surface, an enemy, or you use the "Weapon Extra" key (Default B) which triggers the shot.

When the shot is triggered it expands and explodes outwards, consuming enemy projectiles and pulling enemies towards the center if they're within a certain size category (the upgraded version hits larger enemies). Enemies caught in the rift take damage periodically, and enemies colliding in the rift are affected by contact damage to eachother.

When the rift collapses after a short time of opening, it performs one last hit for a higher amount of damage than the periodic ones.

tl;dr, it grabs shit, eats bullets, and causes interstellar traffic jams.

***

Gun (E) is an explosive. It fires a projectile that attaches to enemies and explodes after a short period (or instantly if the detonation button is pressed). You can stack up to three shots on an enemy, and higher stacks have better explosions. The upgraded version adds a "Napalm/Burning" effect to grant additional damage over a short amount of time (to get quick enemies, or to stack on bosses. Burning can stack, ramping up damage output quickly.)
>>
>>148042826
You Polish, mate?
>>
Anyone got a good concise article on boids?
>>
>>148042792
Do you really think I would shop my character's face on Todd's body?
Stop replying to shitposters pretending to be me please.
>>
>>148042928
Audience should climb up the scene and assault her if you do too badly And then the kicks and punches will follow the rhytm instead
>>
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Just a quick little update here, I sped up Charlotte's movement speed since most people said the game felt too slow. I didn't speed the attacks up though, her basic attack's supposed to be slow.
I also slowed down her running animation since it looked a little silly going so fast.
>>
>>148042591
Generally on the weekends I just dev nonstop to make up for the lack of progress during the week
>>
>>148040353
>>148038701
I'm glad you've told me that I've missed your games. I liked your progress posts and I was curious about the outcome.

Here's the updated pasta:
http://pastebin.com/CfBELs4X
>>
>>148043092
nope but i am from yurop
>>
>>148043103
The original paper: http://www.red3d.com/cwr/papers/1987/boids.html
>>
>>148043241
That is one lewd falling animation
>>
>>148042296

it's a meme______ _________ ________ ________ __________
>>
Everyone here is gifted.
Never believe you can't do it
Do what you set out to do!
I believe in you!
Can you feel that? You're gonna make it!
Almost there, just keep at it!

Value your work from day to day.
It's still good even if it's a tiny bit of progress.
It'll all add up.

:) believe me I was able to make my game. Read the first letter of every line and you'll know this as fact.
>>
>>148042221
I probably won't port to mobile so that's not an issue.

Kotlin looks pretty interesting though. I had heard of it before but never looked into it much. I might give it a go.
>>
>>148043652
endicavii:

What the fuck is that
>>
>Unity still uses .NET 2.0

ugh
>>
>>148043748
WEW

got me hard
>>
>>148043781
Only the world's first four player co-op metroidvania that you can get for only one (1) dollar! Made by gamers, for gamers, this is a love letter to the 16-bit era of video games!

http://store.steampowered.com/app/343150/

Buy it now while it's on sale, and follow my work @NickRidgway
>>
>>148043932
Not as hard as that fucking game
>>
>>148043652
Is this your game?
>>
What's the legality of using a commercially owned song in a game I don't plan on releasing for monetary gain?
>>
>>148043748

DELETE THIS
>>
>>148043932
What was it
>>
>>148044152
The music industry is the most anal thing in existence when it comes to this shit
Don't do it
>>
>>148044070
Wow he got it backed financially?
>>
>>148044152

plenty of CC-BY-NC music mate. Use that.
>>
>>148042826
I fucking lost it when the guy turned and got super mad. Those teeth look hilarious.
>>
>>148043069
Now I want to see this in action
You better make some fucking levels so I can buy your game too.

>>148044070
>He god $1000 to make this
Damn, you're saying I could make my game on a $0 budget and get a grand on Kickstarter for free?
>>
>>148044152
musicians will work for free if they are unknown
>>
>>148044229
>>148044326
>>148044403
I guess I won't be able to make a game that ends climatically by cutting audio and cuing in "Wish You Were Here."
https://www.youtube.com/watch?v=IXdNnw99-Ic
I don't even want money. I just want to make feels man.
>>
>>148044070
>those reviews
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>148044183
Bunny idol secret costume
>>
>>148039286
no it's better to start from the top and go to the bottom than the opposite
>>
ok guys, what to make?

action platformer mario clone, or lewd kobold dating sim?
>>
>>148044603
>An unfinished middle school class project, at best.

Yeah judging from the trailer that sounds about right. I wouldn't play this game halfway even if you paid me one dollar.
>>
>>148044649
So nothing
>>
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>>148044723
Depends.

Are we talking Cutebolds? If so then yes.
>>
>>148041759
I think its no good to have it angled. It should be centered.
>>
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>>148043241
Is this supposed to happen while walking/running?
>>
>>148043262
the sewer water does hurt you during the boss fight
there are also potions for health regen
I'm sorry I made it too hard, I didn't think about how others wouldn't know how to work the combat system like I do :(
>>
>>148044335
Thats not very nice, he can't help the way he looks.
He was never able to get a gf so he became an evil henchman instead
>>
how does recap monday work
>>
>>148044796
Its shit like that that makes me so afraid every day for my life that someone is goign to throw a brick through my window or break in and hurt my wife and son, and yet people feel entitled when tit comes to video games? Gamers are entitled shits and I reall yjust want honest opinions on Envica VII. It's my dream game.
>>
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I made a tumblr
http://nastyoldwizard.tumblr.com/
Does this mean I'm a real dev now?
>>
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>>148043748
>photoshopping fake costumes to get me to post the real one
Yeah, not happening.
This is all you get until you get an A.
>>
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>>148041759
Like someone else said I really think you should have multiple rows. Even with the notes being color coded having them in separate lanes makes things so much easier; especially since it's not like our keyboards have the keys colored to correspond with the notes.
Also this is probably far in the future but having speed mods would be nice as well, since not everyone reads at the same speed. It'll help everyone be able to time better.
>>
>>148044723
>>148044838
Oh my fucking god this fucking retard is back
>>
>>148045253
>This is all you get until you get an A.
I don't even care anymore, the hype is gone
>>
>>148045079
Dude I've had people tell me that my games look and play like shit too. People are allowed to have opinions, it does not define your worth as an individual and it shouldn't stop you from following your dreams and JLMG.
>>
>>148045253
>or until you decompile my game and look at the models ;_;
>>
>>148044916
Uh, no. No it's not. How'd you get that to happen, if I may ask?
>>
>>148043748
I'm afraid to reply to this, I was banned for replying to someone who wanted to rape a 2d girl a few days ago and I don't have a dynamic ip anymore
>>
>>148045234
Please tell me that's a porn vid and give me the sauce and name
>>
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:^]
>>
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>>148045278
Yeah I think I'll try that sooner or later. It would easier to manage then the code I'm using now.
To be perfectly honest, I like how the game is set up now. I know it's conventional but still. But in the end this was just one of a few concepts I came up with back during Waifu Jam.
I wanted to make a kind of rhythm game with something more. At the time I struggled a lot to get things working and had to change my vision a lot. The result was The Witch and The Dragon. But another idea I had was to make an idol rhythm game where like in Ouendan your performance made the difference on something else.
The idea for the single not line came from this random screen shot I found when looking for rhythm games on Google images to get some inspiration.

So yeah, I will definitely try a 4 line system but I might keep both, maybe as different modes, or maybe have different songs (or idols) use different systems.

Lastly, what do you mean with "speed mods"?
>>
>>148045758
>rape
what happened to lolisimdev anyway
>>
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I see you're bullying me to get me to post the SECRET COSTUME™, but that's not happening. Ha, ha. You silly Otaku.

If you want the SECRET COSTUME™ you have to be the very best that no-one ever was at MY game. That's right, I'm not pandering to lazy fat neckbeards that want everything for free. No, you have to work for it!

if it sound like I am repeating myself, then obviously the one with the problem is you. Stop impersonationg me and make your own lewd bunny if you want it so much.
>>
>>148045234
Why all JAVs I found have girls with weird butts doing weird things

How do I find more like that
>>
>>148046282
the worst thing is that you put all that effort in just to find out the secret costume isn't a nude skin ;_;
>>
>>148046282
it was funny but now you're just trying to hard

cringe
>>
>>148046282
Can't even tell if this is the dev or a false flag memer
>>
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I've imagined this 2D action platformer in my head since 2012 and never gone and set it down on paper. I have some story elements which is really where a lot of my "motivation" comes from.
I also have some really neat ideas of game mechanics no feature creep though in my head. However, I'm pretty bad at setting anything in my imagination on paper, don't know techniques and so on. Same goes with art.
Despite that, I want this game to be like Cave Story in a lot of aspects, specifically the gun aiming and real time weapon switching. A thing I wanna have is for example wall jumping.

I'm basically all fresh new to this, I have literally no programming skills outside of hacking 3DS stuff and outside some Brackeys episodes. I used to watch him back a while ago, but stopped because functions were never explained properly and there's no "Rules of C/C++" so I don't know how things interact or what their results are.
Basically, where do I start to learn ground up? And is Unity still okay for a 2D action platformer game? please don't kill me because I want an 8-bit style thing, because it's not "ANOTHER 8 BIT INSPIRED PLATFORMER INDIE GAME", I really want to do something productive with my life
>>
>>148045586
>Just like play gaem
>That keeps happening
It only happens on my main PC, not my laptop though. Firefox on Linux in both cases. You can probably just think of it as a flash issue since adobe gives zero fucks about linux support.
>>
>>148046556
Release platforms would be PC hopefully including Mac and Linux and NX, by the way. Might look into other platforms as well.
>>
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whats the best gif recorder out there?
>>
>koboldfag back
Please no
>>
Hey artbros, do you make decent beer money off your art?
>>
>>148046907
It's like being a doctor. If you're going into it for the money it's the wrong profession for you.

Also if you enjoy having a social life you can't be one either.
>>
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I'm going to start learning how to do this. The 3D is easy, but I've not done anything with sprites. And I'm going to use UE4 and bake normal maps.

Yes, that's right. I'm sinning right here in the midst of you all.
>>
>>148046170
he can't post here without getting banned, he should just create a blog or something but he would probably get kicked from tumblr and the other sites as well...
>>
>>148045079
It looks like you're already getting some honest feedback from the Steam page, even if it hurts anon.

True talent bounces back from criticism. Turns out the first iteration of your dream game wasn't the groundbreaking masterpiece you expected. Take the good, learn from the bad, and keep moving forward.

>gamers are entitled shits
Don't fucking be that guy.
>>
>>148046556
it's alright friend, nobody really cares what kind of game you want to make, we're all here for different reasons

I don't think unity is all that well suited to pixelart platformers. you should try gamemaker and look up tutorials, that will teach you to code while actually getting some results.

if your goal is ultimately to make a game I don't recommend learning C from the ground up, it will be a very long and frustrating experience
>>
>>148046123
I think having different modes is a good solution; you won't have to abandon the line since some people might like the single lane but you'll also satisfy people who want multiple lanes.
And speed mods are an option in some rhythm games that let you set how fast the notes go. I mostly play Bemani games but in those the default scrolling speed is set to a song's bpm, and then you can modify it with a multiplier to make the notes faster or slower. Generally as you get better at a rhythm game you'll want to set it to be faster so the notes don't get all clumped up and hard to read, but some people like seeing as many notes as they can at once. More non conventional rhythm games like Ouendan don't have it but since your game has scrolling notes it'd be a nice feature.
>>
>>148047071
What a shame atleast he posted progress
>>
>>148047071
>>148046170
GNU Social was made for him.
>>
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So I'm going back to the original implementation of combat, where units deal damage instead of one punching all the time. That version was fun and fast paced, but very swingy and cut off design space.

This unit has no maximum size, can move 6 per turn total, but in increments of two.

Thanks to the anon who recommended Casey Muratori, I read a few of his blogposts and cut out one of the abstraction layers from my game.
>>
>>148046907
According to a couple of my artist friends, doing art for furries is a great idea if you need cash

But making art for cash is pretty fucking dumb
>>
>>148046786
Huh, that's weird. It probably is just a flash issue with Linux since I haven't seen it happen before and I've played my game on both a PC and a Mac. I've mashed the keys like crazy as well to try and make sure the movement works.
>>
>>148045245
>fixed the mixels
good job. i trust you now.
>>
Just walk away.
>>
>>148046556
alright first
woooah
WOOOOOOOAH
Hold the fuck up. If you don't know a thing or two about programming or video game design, start fresh. Here check this out.
http://unity3d.com/learn
Unity has some real good stuff to get you off the ground and running, and there's even a 2D platformer tutorial around. They teach you how to code, how things interact, and have prebuilt implementations for things like hitboxes and shit. The engine itself is pretty powerful, and depending on how much you want to do it may even come in handy. I switched away from it to LOVE because I want to make a simple shmup kinda thing, and going to college for CS it's fairly easy for me to pick up programming languages.
Also start much smaller. Your dream game will come but it's you have to learn how to make a foundation before you build a house.
>>
>>148046434
It's a falseflag.

This guy is salty as fuck just because the "idol weeb shit" got more download that his shitty game.
>>
>>148046907
I got a really shitty item in the Dota 2 store that doesn't sell well. I've made ~$200 a month from it. So yes. But I'll never be able to get something else into the store though, the bar is way too high now.
>>
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>>148044723
>>
>>148043964
>>148043652
this is shitposting right?

game looks like ass regardless
>>
>>148047597
YESDEV on YOUTUBE by GOGEM
>>148046556
YESDEV on YOUTUBE by GOGEM
>>
>>148047713
hot
>>
>>148040482
>Rectangle in days
>Not creating rectangle in seconds with cairomm and a toolchain
>Cairomm red rectangle comes in a handy image or PDF format instead of useless window format
>>
>>148046556
A 2D pixel art platformer is a fine place to start if you have no experience, so don't worry about that. Hating people for doing that is only what idiot son /v/ do who don't actually understand how game development works.
Personally I'd recommend checking out GameMaker instead of Unity if you don't have much/any programming skills and just want to jump into making a game. Unity's more of a 3D engine.
>>
>>148046556
> I really want to do something productive with my life
> making an indie game
kek
>>
>>148042832
>girl
>>
>>148047681
Do they have harsh quality control now? Or is it just that there are too many people competing?
>>
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Everytime I go to start making a game I will make a great amount of progress in a week but after hitting the end of prototyping I start to add more features and fix bugs, this is when I get extremely unmotivated is there anyway to stop this or am I just not cut out for deving? Does anyone else experience this?
>>
>>148048057
yeah just git gud
>>
>>148047669
>implying the false flaggers have games
>>
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>>148041759
WHERE ARE THE FUCKING LEWDS!
>>
>>148047803
where can I download toolchain?
>>
>>148048057
I think this is normal.

Actually making the game just isn't as fun as designing the engine/mechanics.
>>
for people who missed it, I've reviewed 14 games so far with my crappy super-quiet microphone
https://www.youtube.com/watch?v=7Dh79VckCP8&list=PLTNB11KbDROxPHtUtYEWMUoZPtvkxLZ4S

I'll do some more later tonight. rip dev time though

>>148045245
did anyone report the infinite money from selling the watering can bug yet? I had a video for yours but the audio was messed up, I might try to make another one sometime
>>
>>148048147
sudo apt-get install build-essential

>https://help.ubuntu.com/community/InstallingCompilers

You can also use Clang. Either way it is insane to use C++ to draw red rectangles but if you must Cairomm is the best way to do so.
>>
i want the pixel guy to point a flashlight at a mouse cursor but have a bendable elbow joint in his arm that contracts as the mouse cursor approaches the player

how do
>>
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>>148047224
>GameMaker
I really don't know, but if the site doesn't lie about Hyper Light Drifter, then I guess I could make some neat shit.
Also, I can understand some lines of code. I can't really say what I understand and don't, but I guess I have an image of some 3DS texturing shit I was doing. Basically I was looking at the program's code to find out why it was compressing textures twice.
I wasn't able to figure it out, but I can understand a good amount of "this is connected to that thing", at least that's what I think of myself.

>>148047597
I'll just have bigger and bigger, better and better revisions of the game in a form of improving.

>>148047857
I mean yeah, it's called Unity3D for a reason and I know that, just I saw Brackeys and I thought he was pretty neat, but it just simply wasn't fun to watch because I don't know how to experiment.
I'm gonna check out GameMaker once again after what, 7 years. I remember trying to make a Mario thing when I was like 12 and having the guy jump up and fall out of the thing, couldn't figure out collision.

>>148047727
I'll check that out, I guess.

>>148047872
I have personal reasons driving it as well.
>>
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added a new idle stance, still working it out

added a new gun model/texture
and a new sword model /texture
>>
>>148046556
Yes, Unity works well. Make sure you do one or two projects to learn it beforehand tho.
>>
>>148048353
just wew your lad
>>
>>148048057
Bugsmashing and polishing is tedious yes. You need to do it, also, to jlmg
>>
>>148048491
is that a fucking bacon lightsaber
>>
>>148047713
Reminds me of Kazerad's art.

>>148048462
Game Maker is really good for simple 2D stuff; a lot of good platformers have been made in it. HLD is a GM game too, and while you might have heard about its stupid 30 FPS cap, that's the developers being dumb, not GM.
>>
>>148048462
>bigger and better
Good. Don't release it until you can get an assembly of fuckwits you have no relation with telling you that it's a solid game.

Also I started watching the YESDEV series like the anon suggested. S'good humor mixed in with very good advice.
>>
>>148048491
Looks like he's having sex with a ghost.
>>
>>148048491
Suit and gun look pretty good.
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