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AGDG DEMODAY #9 - GET DEV OR GET FUCKED - NODEVS GETTING EXECUTED IRL
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You are currently reading a thread in /vg/ - Video Game Generals

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DEMODAY #9 IS FUCKING NOW AND I'M IN CHARGE FUCKERS
>I T S _ H A P P E N I N G
https://itch.io/jam/agdg-demo-day-9
SUBMIT OR GET KILLED IRL
> Next (less improtant)Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta) - AKA Try harder website dev
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew (fags)
http://webchat.freenode.net/?channels=vidyadev (worse)

> Previous (Less good) Demodays
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
>GameMaker: https://www.yoyogames.com/gamemaker
Godot (literally who): https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
>Unity: (lol) https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
>>147798734
>Hillary goin 2 jail
>Race war
>Shadow government illuminati confirmed by US Congress
>DEMODAY
>yfw
>>
Welp this one is actually more cool.
>>
>>147798734
>15 MINUTES
>>
>>147798929
>Shadow government illuminati confirmed by US Congress
What
>>
This thread was first, we keep it over >>147798813 ?
>>
>>147799124
I'm the OP of that one, I just made it quickly before some dick made a shortened OP. but we should stay here anyway.
>>
>>147799025
SHIT I'M NERVOUS
>>
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Who will submit the first game?
>>
>>147799423
I'm going to upload it the first hour at least.
>>
>>147799423
I will.
Nobody will play it anyway
>>
>>147799423
me, guaranteed.
>>
>>147799423
I'll be the first to submit
In the next two months
>>
>tfw you're demo is fucking broken
>>
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>>147799423
you guys coming?
>>
I Can't just upload a rar? lolwut? this is goofy shit.
>>
1 ENTRIES
3 ENTRIES
>>
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this'll probably get lost in a sea of demoday posting, but I'm gonna anyway, I dunno if this is too simple a project but here goes

This is my first project I'm making with Game Maker, I'm trying to recreate Pong, so far I've got movement and boundary collision, now I'm trying to think of how I'm gonna do the ball, and I'm sure the AI for the AI paddle is gonna drive me nuts
>>
>>147799860
good
post it to demoday
>>
>>147799907

isn't it for like, finished stuff? or at least not shit stuff? or do you mean post it when I finish?
>>
>>147799935
its for getting yourself to make something because of a deadline
>>
Seriously?
>>
STEAMCHAT BUDDIES REPORT IN!!!!! :3
>>
how many games can i post to demo day?

will it improve my chance to win?
>>
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lmao. who did this?
>>
>>147799860
anon you have 46 hours to make the game playable or else you can never show your face here ever again
>>
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oh boy oh boy here we go.
Time for half the people registered to not show up
>>
what if my demo is just a rotating cute girl model
what happens now
>>
>>147800070
as many as you want/have
>>
>>147800000
>>
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feels good
>>
>>147800109

nah don't worry, I already made the decision to try my hardest to finish this by the deadline, shouldn't really be too hard.

would using a tutorial for this be discouraged? it would right?
>>
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Uploaded the demo. Here's a walkthrough for whoever doesn't feel like playing it.
>>
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>>147800158
a submission is a victory in my eyes, kiddo
>>
what if my demo is 800mb
>>
>>147800198
is this your first time using gamemaker ever? if so, try it on your own with the tutorial as a backup for when you get really stuck.
after that, make your own game without tutorial.
start drinking coffee now
>>
>>147800293
Then you probably shouldve used game maker. enjoy having 0 downloads
>>
How do I make my demo uploadable? this is stupid.
>>
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It's not ready
Submit on the last day or wait until DD10?
>>
>>147798734
Does anyone still programs in flash?
>>
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>>147800403

Never mind it seemed to work...

I'll keep this thread open. you can reply to this post if anything happens in my game that seems like it shouldn't.
>>
>>147800461
I know a little Flash, but I have never seen anyone here on /agdg/ with a game in Flash.
>>
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Uploaded.
I really need to do a proper preview for the next demo day, now the only thing left to do is to play your games.
>>
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>>147800419
>BOTH

DD10 WILL HAVE 120 SUBMISSIONS MARK MY FUCKIN WORDS

>10 SUBMISSIONS IN 15 MINUTES

REMINDER NODEVS GETTIN KILLED
THIS IS YOUR DEMO
>>
Reminder that Space Jam starts soon.
>>
>>147800641
>>147800618
>>147800205
Ahhh, I can't wait to get home! Even if I have nothing for this D Day, I'm hyped as fuck.
>>
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r8 my demo day 9 boss
>>
>>147800626
There was one guy coding a game in flash. The only thing I remember is him showing off some basic terrain excavation tools. I don't think it ever progressed further than that.
>>
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have you gotten the point?
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Uploaded the demo. This demo isn't really much of the gameplay and more if everything I have so far fucking works.

Man I am tired.
>>
>>147799108

I think he's talking about a video where congress asks about the email scandal and isn't even given the name of the agency that has some of the confidential information that was shared.
>>
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Reposting from last thread.

Hi, I'm not exactly a new game dev but I haven't yet completed a game yet. However, I think I have an idea of what I want to do.

I like playing Corruption of Champions but I dislike it for three reasons:

1.) It is made in Flash. Flash will soon become deprecated and newer technologies are appearing, things like HTML5, WebGL, CSS3, etc. Therefore, I want to recreate the engine using these technologies.
2.) Furries. I hate em'. This leads into my third reason.
3.) I dislike the way the story ended up. The game was like, oh, wow, you're corrupted. Guess it's fine now, totally okay to let down your friends and family. Basically it was fanfiction tier writing.

Therefore, I want to create a CoC clone, except with less faggotry and more plot. Add in a multiple follower system, camp raids, actual difficulty, a changed combat system, and keeping the player transformation system (but delaying transformations). Plus, if I could hire an artist or get good enough at drawing, I could make a character viewer.

So, this is just me throwing my ideas out there. I pretty much made the UI all in HTML5 and CSS3, and there's still a little bit left for cross-browser compatibility.

TL;DR, I could use some feedback on my ideas / UI designs. It does not show, but there are shortcut keys to activate each button.
>>
error
why no download on my game
>>
>>147800972
looks okay samuel
>>
>pugdev game
DELETE THIS
>>
I'll start downloading and trying games when there'll be more of them. I'll most likely post a review in the thread too. I plan on trying everything my sorta-toaster can handle.
>>
Excuse me. Someone has illegally uploaded an old version of my game to your jam without my permission.
>>
>>147801506
Explain further and post proof.
>>
>8:50
>75 joined
>now
>77 joined
Oh boy I can't wait for the whodevs to flood demoday, again.
>>
>>147801597
I-I just didn't know if my game would be ready in time
>>
>>147801597
which game is yours?
>>
>>147800461
flash is outdated.

just use something else.
>>
>>147801597
how do i not be a who
>>
>>147801703
This one.
https://itch.io/jam/agdg-demo-day-9/rate/74830

>>147801650
Nothing forces you to upload something once you joined so you have literally no reason not to join as soon as the jam page is open.
>>
I hardly even post here these days, I almost feel guilty joining in the demo day thing but eh

Once an AGDGer, always an AGDGer, right...?
>>
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got the falling and chaining working, after a swap

now i need to check chains whenever things fall
>>
>>147801778
Your game is nearly unplayable once the speed picks up, please nerf immediately.
>>
>>147801780
Who?
>>
>>147801778
Hey idol comm@nder guy, you should consider making parts of the song map to the button you press.
It helps a lot with getting the player to press buttons to the music
also I got an S rank where's my secret costume senpai
>>
this idol commander guy has real balls. not afraid to show steamchat nodevs where his game is, thats for sure
>>
>>147801284
Thanks.
>>
>>147801778
I was bullying you the other day about you being bad in your own game, but now I need to apologize, the game is actually pretty hard ;_;
>>
>>147801860
Skeleton Boomerang dev.

I've still been posting progress occasionally to other places, like /v/ threads and tumblr, but I don't do much other than lurk on /vg/ lately
>>
>>147802058
Loved your game man really solid!
>>
>>147801834
Practice. I suck at it too but when you get used to it it's not that hard I think. Every rhythm game needs repeated playthroughs to git gud.

I already plan to make an easy mode though. Thanks for the feedback.

>>147801941
>you should consider making parts of the song map to the button you press.
Wait, what do you mean exactly? I thought I already synced the song to the beatmap.
if you really did it should be unlocked in the main menu screen
otherwise try to get a A, I may have forgotten to make S rank unlock the costume because I thought no one would be able to get it
>>
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>DirectX9 GPU (Shader Model 2.0) is required.
>Your GPU (NVIDIA GeForce4 MX 440) only supports Shader Model 0.0
>>
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>>147802173
>2016
>geforce 4
>>
>game is made in UE4
>only have i7 with 16GB RAM
>>
>>147802173
what

I think I had a MX460 in 2003 or something when I built my first PC
>>
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>>147801778
>>147801597
Sorry you feel that way kiddo
I feel like demoday encourages people who wouldn't normally post progress to share by making it into an event.

I get being a little upset at completed games showing up one day just to shill, but a "my first geme DD6 edition" that gets posted once isn't all that bad, don't you think? It shows we've got some actual aspiring devs here

>>147802058
Shit that's some distilled vintage AGDG, nothing wrong with submitting no matter how long you've been out of the loop. Just get back into the swing of dev or I'll kill you IRL with no regard for your social and mental well being.
>>
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match 3 mechanics working all the time now

if you saw the code, you might throw up
>>
>>147802412
AGDG has strengthened me against bad code.
>>
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I dunno if this will even work for other people but I'll see if I can get something out if anyone is interested. There's not much of a game, though. It would be interesting to see if it even runs on other people's computers though.
>>
>>147802106
Thanks, pal! I'm really hoping to get it finished soon, feels like I've been working on it for ages.

>>147802318
I will continue deving, sir
>>
I don't intend to stream, but maybe I'll record playing the demos

At least for some games I think it's pretty valuable knowing how a first time player plays your game
>>
>>147802412
There's no such a thing as bad code. It either works or doesn't work.
>>
>>147800083
Am I here too short time that I see golden uzi?
>>
>>147802469
that's MISTER sir to you kiddo
>>
>>147802490
bad code can still work. there absolutely is bad code
>>
>>147802460
Don't worry, there's always many alpha games also where you can just jump around without any goal, yet they are also played and loved.
>>
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>>147802490
>>
>>147802432
>>147802490
don'y say i didn't warn you
>>
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>>147802159
I mean that timing the button press wrong should play a sound out of sync. It works really well in IIDX, but I can understand if it won't work for a game that doesn't require massive amounts of button presses
It's probably broken, I did this next and I still don't see any secret costume. What's the criteria for unlocking it?
>>
>>147802564
Then define for me, please, what is a bad code? I'm honestly curious. The only occasion when a code works but is bad is when it has shit performance, but for me that goes into the bad code category.
>>
>>147802478
>At least for some games I think it's pretty valuable knowing how a first time player plays your game
It is
>>
>>147802639
Oh I see. I thought about adding sfw when you hit or miss a beat but kind of forgot to implement it.
Shit, I have on idea then. Can you show me how the title screen looks? The only condition to unlock it is to get an A so it should be selectable now
>>
>>147802681
I've seen actual code where someone did
void ParentClass::func() {
static_cast<ChildClass*>(this)...
}

bad code can make it so you can't do things you want to do. bad code makes it so it takes a really long time to add something new. bad code is copy/pasting something over and over instead of doing it properly so it's difficult to modify.
>>
>>147802681
buggy, hard to read, unnecessarily long or convoluted, poorly designed

all of which leads to more bugs
>>
>>147802681
Not him but if it's disorganized or redundant then it can quickly become difficult to maintain and write, which can wind up wasting time on the part of the developer(s). I'd say that's bad.
>>
>>147802784
*sfx
>>
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>>147802784
Well, it's less that a miss sound is played and more that your timing being off means that beats of the song are off, if that makes sense.
>>
>>147802692
I think for most games it's not too hard to implement a rudimentary replay system

You just record the delta time (if any) and user input every frame to a text file

I had this in my love2d games but then I stopped using it. It helped me figure out my levels were hard as shit and not as intuitive as I thought
>>
>>147802829
>>147802830
>>147802832
>Maintenance
>Readability
>Flexibility
>Not redundant
Oh, it looks like I take some things for granted. For me, at least, coding is about finding a solution to these issues. Thanks for the answers!
>>
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happy dday

itch.io/jam/agdg-demo-day-9

if anyone wants to play Essence Tactics for a couple minutes and tell me what they think that'd be great
>>
>tfw I have no demo

sad bois. still working on it though...
>>
>>147803029
I was thinking of making a shmup with ghost data using that method.
>>
>>147803004
Oh that makes even more sense.
I'm checking out the code right now, seems I forgot to delete a line of code that resets the "unlocked" bool
I'll fix it and reupload the game. Sorry about that.
>>
>>147801778
Hey idoldev, is not really a big problem, but if you press letters when there is nothing to do (like in the start) you lose points? I tend to do that to warm up and shit, but she cry every time I do it.
>>
>>147803213
Done, it should work now. Try redownloading it.

>>147803247
Yup. I'll see what I can do about that. In the meantime, you can warm up during the intro when the camera hovers on the track.
Thanks for the feedback.
>>
>>147802606
are they performing a find objets of type every update?
>>
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>Left the debug commands on

Whoops. No one played it yet anyway it's fine.
>>
>>147803656
Oh fug you're right I forgot mine too, that's awkward. Nothing too gamebreaking just some printstrings but still.
>>
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Adding a little more enemy variety. Now there's 3 spiders, 3 trolls, and 1 boss of each type. That's probably good enough.

I still have to tweak the starting skills and equipment and stuff since there's no character creator yet.
>>
I don't have anything to submit, but I will be playing each and every game! Well done to those who posted so far and I look forward to seeing the rest.

Onwards and upwards chaps!
>>
>>147803513
yes

unless unity does some caching in the background

but FPS is still over 60 so i'm gonna leave it as is
>>
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Just as I expected I found a bug 5 minutes before compiling, fixed it, compiled and uploaded now. Wish me luck.
If someone has an xbox controller and wants to test if it works correctly I'll be really grateful since I don't own one and couldn't test that.
>>
>>147803961
I have an assortment of controllers if you need to test more than just xbox.
>>
>>147803849
I am pretty confident it does not.
>>
is everybody getting music in before demo day or not bothering?
>>
>>147804090
Thanks, I tested with a cheap usb gamepad and worked perfectly, but is the only thing I had to do it, so if something else doesn't work properly let me know.
>>
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pls give feedback

https://itch.io/jam/agdg-demo-day-9/rate/74378
>>
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daily reminder that a high level of participation means nobody will play your game due to information overload
>>
>>147804770
I'll at least play other Japan time anon games that I recognize.
>>
>>147800618
I remember writing you a song back when jelly was slower paced and had dialogue, the gameplay is so different now!

I'll play all the games later and make sure to give feedback, or at least record
>>
>>147804770
I'll play every game that catchs my attention, or that I have seen its progress posted here.
>>
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>>147804770
g-guess i won't submit my game then, gotta give other devs a chance....
>>
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>mfw I always participate to DD and James but i never play other people's games
>>
>>147803961
>>147804319
It didn't work so good for me.
I could use one of my xbox controllers, but I don't know if the game knew it was an xbox controller and the other xbox controller didn't work at all. They're not official Microsoft controllers, but they are made to be used with the Xbox 360 and I've used them both for xbox and xinput before.

With the controller that did work, the button used to start the game was mapped to the right stick being pushed down, which was hard to find. Movement only worked with the left stick and it was very hard to change direction. It felt like you had to return the stick to the centre position before you could move it in a new direction.

Loving the game itself though. I like the progress. That hunter is actually a threat now.
>>
>>147804601
Do you have a 32 bits version of your game anon? I want to try it but it seems that my toaster isn't compatible.
>>
>>147805104
what/who/where/why/how is James?
>>
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>>147803460
You should consider removing the black background from the game over screen. It makes taking a screenshot of your score more difficult than it should be.
The costume should switch when you click the button on the main menu.
Also, the first two parts near the beginning like this are out of sync. I think they're set a little bit too early, but either way they don't have the same timing as the song.
>>
>>147805205
shit i guess i missed that, I can recompile it but I'm not on my devving computer right now, is it not playing properly?
>>
>>147805253
>too
>lewd
Please, don't do this to me. ;_;
>>
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I added some default starter skills/items to each character. And fixed a couple bugs.
>>
>>147805324
disregard that last part I'm an idiot of course it doesn't play
>>
>>147805192
That's pretty weird, seems I'll have to get a huge amount of gamepads and controllers to test with them. Thanks for your help, and I'm glad you enjoyed it anyway!
>>
>>147805104
Sure but others will, so you being a cunt doesn't matter as much.
>>
>>147805253
I'm going to fight for that "costume"
>>
>>147805104
I give reviews but I sound like a picky, whiny, egotistical bitch
>>
>>147798734
Should we whare the demoday with /v/? More critique is always better.
>>
>>147805690
pls no i don't want to get bullied
>>
>>147803460
Also, the game really needs a way to exit a song early without closing the program.
>>
>>147805504
You're using Game Maker 6 aren't you? I've used the legacy joystick functions from Studio, which I assume are roughly the same functions you're forced to use, those things are a real pain.
>>
>>147805742
People here can be just as shitty as /v/
>>
>>147805690
>whare
wat
>>
Welp, I can't submit this.
>>
>>147805904
people here can at least judge the games. /v/ is just a bunch of nodevs trying to fit in.
>>
>>147806062
You were doing really well senpai
guess you flew too close to the sun
>>
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Just finished my game of the night

today's theme was 'match 3'

https://hephaestus_rg.itch.io/matchmeme

i'll make a stronger effort to get sounds done for tomorrow's challenge.

if you guys have suggestions for the next theme, then post them here.

i'd like to have a general idea fleshed out before i start next time, i spent a few hours on a concept that was going to take way too long for 1 night.
>>
>>147805253
The gameover and pause screens are the last things i worked on so yeah, I didn't pay much attention to them but you're right. I'll fix them.
For the costume, yeah I was thinking the same thing, it should be an easy fix so I'll do that right now.
As for that section of the song, you're absolutely right. I tweaked the timings a lot and still couldn't get it quite right. I'll work on it some more though.

>>147805752
The "Quit" button the pause menu should take you to the main menu.
>>
>>147805778
Yeah, those functions are basically "GM detects a joystick button #n is pressed" and you just map a key to it. But well, I'm not suprised they don't work properly with newer software/hardware. I'll have to look more on that.
>>
>>147805215
Sup, James here.
>>
>>147806203
I had no idea space was pause, you should probably put that somewhere.
>>
>>147806062
You can, its up to you though. I'm going to submit something shitier.
>>
>>147806375
Sorry, I always forget to put these things.
>>
>>147806375
>not trying out every single button
Anon, demo day is not about having fun, but about being free play testers for each other. Please, do your best!
>>
>>147805778
>>147806246
With further testing, I'm seeing a bug with the controllers that appears similar to one I had when using legacy joystick functions in Studio.

If I run your game with a controller that is confirmed to work plugged in, it runs at the proper frame rate, but if I run it with a controller that doesn't work or with no controller plugged in at all there is a noticeable hit to the framerate.

If this is the same bug I had, I narrowed this issue down to all the joystick functions taking a really long time to run all their code if they are unable to find any connected joysticks.
I fixed it by having a joystick_exists() saved somewhere and checking it was true before getting any input from the controller.
>>
>>147805253
>too lewd

bunnydev I thought you didn't want your bunny sexualized!!
>>
After I submit my game I'll play all of the games and post them to youtube.
>>
Who's 'vine'?
>>
>>147807095
nice bait, vine
>>
>>147807095
A millionaire gamedev gamegirl that graces us with her presence and games every so often.
>>
>>147806203
>>147805253
Done, try redownloading. And thanks for the feedback, of course.
>>
>>147807171
Is she cute?
>>
>>147806560
Interesting, didn't knew that bug existed. Seems I have a lot of work to do and a lot of stuff to learn, I'll be way more carefull with that next time.
Again, thanks for your help and feedback.
>>
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>>147799860
I completed the same project yesterday.
I cheated though and used some tutorials because I'm babby-tier in gamedev.
Now I want to do the same game but programming an engine of my own using what little I know of C++. I don't even know where to start.
>>
>>147807371
I never play with programing engine, but I got some opengl project in school so I would start with that, or dx, or vulcan.
>>
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JUST
>>
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Idoldev, playing 4k rhythm games is not fun one handed and if you try to play it two-handedly with the QWER layout you get cramps. So consider making the DF-JK layout the default, pretty much everyone that plays 4k rhythm games uses this layout.
>>
>>147807782
Good job falling for memeday. Now you'll feel depressed and end up giving up on development.
>>
>>147807782
This is the time of the day when /agdg/ is the least active. Just wait for the evening and the weekend.
>>
>>147807878
That sounds good. I'm no rhythm game expert so I had no idea. Thanks.
>>
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>>147807910
>>147807974

10 views and not a single download. i'm having highschool flashbacks
>>
>>147808092
It doesn't mean the game is bad but maybe it lacks the visuals needed to grab someone's attention?
>>
>>147808092
Which game anon?
>>
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>cant get anything but F in the idol bunny game
>>
>>147808092
Don't give up hope, you can do it!
>>
>>147807782
>>147808092
Dont worry anon, its not just you
Demo day gets surprisingly few downloads/plays for how hyped it is
>>
>>147807989
I agree with both things that people have already said
>Game needs a different control scheme, or maybe just an option to keybind it to your own taste. Using QWER two handed is kinda difficult for people with big hands or small keyboards.
>Sometimes the song layout feels off beat with confuses me a lot because I usually end pressing the keys to the beat of the song.
Also I know this is kinda inevitable,but you focus so much on the song you barely look at the bunny and miss all her dance moves and expessions.
Besides that is really fun, and I would keep playing. But poor Bunny will never be an idol with me because I really suck at rythm games.


Are Monkeygirldev or Jellydev here? I want to give them my review too.
>>
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Demo is now out https://itch.io/jam/agdg-demo-day-9/rate/66276
>>
>>147807782
Wait a bit longer retard.

>>147807910
>
>>
I think the bunny really needs to be moved more to the middle, otherwise you just don't have the time to see her and it's pointless to even have her there.
>>
>>147808136
>>147808141
>>147808468
>>147808470

i'm gonna be optimistic and assume that it's early morning. i'm gonna do better for demo day 10
>>
>>147807291
Idk, you tell me

https://youtu.be/kC9obuascZA
>>
>>147808548
personally I'm waiting for more games to be uploaded so I can play them all in one go
>>
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here's a level im designing, plenty of stuff wrong with it i need to fix
>>
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I haven't posted progress in a while (since I've been working on boring menu/saving stuff, and busy with work), but here's my demo day 9 demo!

https://itch.io/jam/agdg-demo-day-9/rate/74916

It has a new tutorial / story introduction section at the beginning that takes about 10 minutes. So if you've got 10 minutes to spare I'd love to hear your thoughts on it. The character names aren't final either, still trying to think of better ones.

Now I'm going to try to play every demo and leave a comment for each....
>>
>>147808926
Your game would look better without that weird grain filter you've applied. I don't know why you added that, the graphics beneath it look fine.
>>
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Hey Jellyfish Bro
Just played your game and and it felt pretty good, it was frustraiting but kinda fun at the same time
My main Gripe will be about the background, theres nothing going on
Maybe add some Seaweed, bubbles and some neutral fish
I made it up to the Eels and lets just say Jumping out of the water felt great
Oh also Checkpoints might be good
>>
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this is my first time posting an anime. how'd I do?
>>
>>147809105
>without that weird grain filter you've applied
No, those are fireflies due to low light bounces and scattering. Shit was taking forever to render so I turned off some things for a simpler scene.

https://en.wikipedia.org/wiki/Fireflies_(computer_graphics)
>>
>>147809151
Olive was a fucking bitch if you go back and watch that show
>>
>>147809151
in moonspeek we call all cartoons anime so its okay
>>
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I was about to upload some stuff but I found out when I have too many enemies, pathfinding only works on the last ~20 enemies created. The other 30 I have just sit there and don't move. Their AI still works because if I get too close, they attack - they just never move. If I delete some enemies, they start working again. I have no fucking clue how to fix this.
>>
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More progresssss
Beefing up my characters with skills, what do you guys think?
>>
am i the only one who is uploading at the last time?
>>
>>147809389
I dont like platformers or mecha, but I like your game
>>
>>147809519
Thanks, it's more of an arena brawl though, still not done fleshing out my heroes.
>>
>>147809389
looks like a wii console that evolved into a mech
>>
>already almost the same number of entries as last DDay.
>>
>>147809389
Why is the KKK fighting black robots?
>>
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>>147809630
Oh fuck I never noticed that.
Here's another clip.
>>
>>147809389
>Skeletal animation

I'm sorry but lazydevs aren't welcome here.
>>
>>147809630
>>147809389
That's genius. Mecha console war game. Do it.
>>
>>147809721
Does it make you more furious knowing that I bought these assets?
>>
>>147809736
>>
>>147809721
Why are you here then?
>>
>>147809772
It makes me feel sorry for you.
>>
>>147809389
whoa looks neat
>>
>>147808532
hype! been waiting for this
>>
>>147808532
Man what can I say? You can't imagine how much I have been waiting to play this. Looks beautiful, sounds beautiful and plays beautiful. Favorite agdg game so far.
My only complain is that if you get killed at the beggining and go back to the first screen you get to see the small tutorial all over again.

>>147809036
I usually don't like this kind of games, but man this one looks polished as fuck. Just played a little bit but so far and I really enjoyed it.
The intro could go a little bit faster maybe? Loved's boss laugh and this has to be the first time I don't find a tutorial annoying.

Great work both of you.
>>
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Welp, I submitted but my game is 600mb :^)

Gotta find out how to shrink map sizes in the future I guess, or just make the play area smaller.
>>
>>147809036
dude I don't come here often but your game is SICK

I hope you give an option for WASD movement though because QWEASDZXC confuses me when the mini games are WASD controllable
>>
>>147808926
what kind of game? either way I love iso cg art with tiny details

Sims 1, Theme Hospital, Factorio are all great
>>
Reminder if you submit a game with bugs, you'll be banned from any future demo days.
>>
>>147809389
tank looks great but honestly I don't know how I feel about the mc's design

the super big super tall head is just... weird. maybe a different shape would work. I'm guessing you plan to make him shoot some huge ass laser beam

also, his stance with feet facing opposite ways looks a bit cartoony for a mech
>>
>>147809772
>bought these assets

ok whoops you can ignore my post entirely >>147810318
>>
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>>147802606
>mfw getting decent enough at code that I can understand other peoples code

I think I'm gonna make it guys
>>
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>>147810153
I thought the point of this was to be able to have people play test these games
>>
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>>147810016
>>147810093
Thanks so much.

I'll see about the WASD movement. I originally had that, but then decided moving diagonally was more useful, then I had it so both S and X moved down and it got kinda weird...

I hope the dialogue was okay too.

(also if either of you submitted a game I'd be happy to play it now while you're here..)
>>
>>147810318
Ah that's true, I think I can change the feet because the package came with the skeleton files.
>>
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4 AM and submitted.
https://elbdev.itch.io/phantom-hack-demo-day-9
It's been nice getting progress in.
>>
>>147810475
no, we're not your QA team. demo day is for feedback that is NOT bugrelated
>>
>>147810573
But what if all I want to do is inform devs of the bugs in their games?
>>
>>147810573
Sheath your blade dude, I dont even have a demo
>>
>>147810047
Don't worry, nobody will download whodemos
>>
>>147810495
I sometimes pressed S to go down too, but I think is because you usually are used to that control layout in other games, and once you get used to it's fine. An option to choose between X and S would be a nice addition anyway.
Is Boss' laught yours? I really loved it.
Mine's Vampire's Bit.
>>
>>147810606
good for you then
>>147810627
dagger is now sheath
>>
well I'm going to sleep, wish me luck or my project is basically dead
https://answers.unrealengine.com/questions/448643/navmesh-not-working-after-adding-50-actors.html
>>
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Now people can go see what the big red button is for. https://stomygame.itch.io/ctesiphon-demo-day-9

Would love some feedback if anyone's interested

>>147810153
Good thing I just fixed that restart crash.
>>
>>147810656
np anytime
>>
>>147810796
P = NP anytime
>>
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>>147798734
>Didn't wanna bother making game for jam
>Everyone's putting up their stuff and having a good time
>Now I wish I did something
>>
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>>147810153
you're making me feel guilty
>>
>>147809389
You are the guy who's developing a multiplayer browser game, right? Good to see you post again.
>>
>>147810872
>>Didn't wanna bother making game
Leave?
>>
>>147809721
>skeletal animation
>lazydev
Just wow.
>>
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I'll ask here, too, just for good measure.

would an action game similar to pic related be alright to make in GameMaker? I don't know how well GM games do in terms of performance when there's a bunch of stuff going on on-screen

mostly I'm worried about loading all the sprites needed for combat (several animation sets for the player and several enemies, attacks etc.)

also I have never even touched programming anything

here's a short demonstration of pic related
https://youtu.be/bRmNPGh82Io?t=1794
>>
>>147808926
that looks fucking great
reminds me of early PC games. refreshing to see a game look different from unity/pixelshit these days. what did u use to get this look?

>>147809036
i hate this game, its just tumblr, memes, le breaking 4th wall.. videogames, am i rite? i thought undertale was also total shit though, and that sold a lot, so good luck

>>147808532
great job on colors and giving punch to those attacks
>>
>>147810950
Yup that's me, I'm just really slow.
>>
>>147811146
Game Maker is as good at switching textures as any other engine.
>>
>>147808532
gonna check this out right now
>>
>>147810678
No, it's actually this: https://www.freesound.org/people/dlovere/sounds/167571/ with a filter applied. It's a really nice laugh though.

Also I just played your game before. Here's the feedback I left on itchio:

- As always your title screen pixel art looks really nice.
- I game over'd on Night 4 due to running out of time. I think you need another way to scale the difficulty as the nights progress (although I guess this is just for the demo).
- I'd be interested to see how the game would play with: way longer time limit, 2+ enemy dudes, only 1 villager girl at a time, and some way to affect the movement of the other characters (e.g. lure the enemies away while you trap the girl). Or something. Just more a "stealth game" compared to the current "frantically mass leech hordes of girls".
- You've really captured the classic pixel art aesthetic well.
- I can't really tell what the enemy dude is doing when he catches you. It sort of looks like he's holding something up but I can't tell what it is... maybe it should be a cross?
- The girls really like running across the bridges towards me at the start.
>>
>>147809779
why is she so perfect?
>>
>>147802520
no. it is american sword ;^)
>>
>>147810996
>*Walks up and pushes you*
..Make me
>>
>>147811146
That game has shit all going on.

Yes Game Maker can handle it.

Really your bigger hurdle will most likely be managing the spaghetti that happens as your Game Maker project gets bigger.
>>
Can someone tell me how to play vine's game (Dungeon Faller)?

It says you can hold click to hover, but that doesn't seem to do anything. I could make a little progress timing my explosions and trying to land on top of the gold things, but I didn't make it that far.

Am I just stupid?
>>
>>147811948
I couldn't figure it out either
>>
>>147810773
it still crashing on ubuntu.
other than this game runs smoothly nice job ;)
>>
>>147811265
Thanks, I apreciatte your feedback a lot.
The time limit will have a lot of rework in the future, either by making it longer, and/or having some sort of special item or power that you can use to stop the timer or move faster for a few seconds.
Same with the villagers, I want to rework their AI to make them more intelligent, adding stuff like have them act different if they see you, run away from you or alert the hunter. Wich will make you be more stealthy when hunting. Still have to think a lot on how to implement that wthout loosing the fast-paced feel.
The hunter is supposed to hold garlic when he catches you, but seems it isn't legible enought, so I have been thinking about changing it for a cross too.
>>
How randomize material colors individually in Unity I keep changing the material color and it changes for all then and not just one.
>>
>>147812089
instance them using scripts
>>
>>147811948
You press the mouse button to shoot, then hold it to go up, then press it again to shoot, then hold it to go up, then press it again to shoot, then hold it to go up.
It's not a hard game.
>>
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>>147808470
>>147808548
What I thought was a garbage demo already has 30+ downloads, but most of them aren't even from aggydaggy. It appears I've underestimated my game's mass appeal.
>>
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>>147812143
Been gone for a while, whats the origin of this Sword meme
Thread replies: 255
Thread images: 170

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