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/agdg/ - Amateur Game Dev General
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OLAS edition

>Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

>Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

>Previous Jams
http://pastebin.com/hVhvNWLw

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

>Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
bad hhread
>>
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Every
Fucking
Day
These fucks have been demolishing shit in my mouse
From 7am to 5pm, every day, for a full week now
I cant dev, I cant watch anything, just Overwatch, for the whole god damn week
>>
Why do people get mad at funposting?
>>
here's a lil' dev tip for you boys:

if you subtract a negative it's just like adding...
>>
Water is wet.
>>
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>not creating your game with free, open-source, MIT/Creative Commons License software that respects your freedom and will never take a cent of your earnings
>>
>>147663840
Take that back. Now.
>>
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r8
>>
>>147663840
shut the hell up
>>
>>147663845
Because open software is usually terrible and made by autistic aliens that make things differently just for the sake of being different (see: blender's UI).
>>
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Finally off of work. Time to keep plugging towards Demo Day! Got new menu music written last night, and a lite intro thing done as well. Now to get the journal functional and squash some bugs.

New menu music:
https://soundcloud.com/jasozz/dungeon-break-demo-menu
>>
>>147663904
meh / 10
>>
>>147663904
>random pixel noise
>>
>>147663840
Well, you try, buddy.
>>
>>147663974
Oh don't be such a baby. Blender becomes easy around 40 hours in.
>>
>>147664074
You mean the blood on his mask?
>>
>>147663904
Mask is too busy, make it smoother.
>>
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>>147663724
>These fucks have been demolishing shit in my mouse
>From 7am to 5pm, every day, for a full week now
>>
>>147663904
functional, but don't spend much time on it

>>147663996
Cool, but let me see those control options
>>
>>147664124
>>147664024
>>147664074
meant to quote other guy
>>
>>147663996
>#epic
>#orchestral

Still pretty good anon. Nice job.
>>
>>147663835
That's some creepypasta shit anon.
>>
googoo dada i use pre-built engines
>>
>>147663578
>aggydaggy
no(web)dev where the progress at
>>
googoo dada i don't know how to real art so i use pixel """art"""
>>
>>147664196
Sure thing. This is an older video, but the control screen looks the same at the moment. About to redo the font and such to make it match the new main menu.

https://www.youtube.com/watch?v=0BBJrJaH_wg
>>
>>147664892
Delete this
>>
>>147664670
Pretty polished. I think the zomies death cries should have some variation
>>
>>147664990
Thanks! They do have about 3 different pitches that gives them some variation, but it would never hurt to record some new ones.
>>
Phaser or Cocos2d-html5 or Melon-js?
>>
googoo dada i give up
>>
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How is your ambitious project going, anon?
>>
>call a function in a script
>it doesn't execute in gameplay
>debugger gives vague error on said function call
>erase the line and rewrite it word-for-fucking-word
>it magically works now

Godot really pisses me off sometimes
>>
>>147664258
i count up to ten random pixels
>>
>>147665148
It's running very well with a good framerate inside of my own head
>>
What do you guys use to record webms?

Seems like a lot of work for me to record with FRAPS or Shadowplay, import into Premiere, and save as a webm.
>>
>>147664892
the absolute madman
>>
>>147665231
I use OBS for recording and Premiere for cutting editing, but I see alot of people here use WebM for Retards for quick conversions. Not sure what functionality it has for editing in/out points.
>>
>>147665148
It will live on in the .txt until I'm not a complete hack.
>>
>>147665148
Good. How's the """"mobile"""" """"market"""" """"treating"""" (You)?
>>
>>147665231
>What do you guys use to record webms?

I record with OBS as .MP4, then go into VLC and convert it to .webm (with sound disabled, else you cant post them here). I output it as .MP4 in OBS because outputing as .FLV as the default gives me video issues when I convert to .webm in VLC.
>>
>>147665171
We told you not to fall for the shilling.
>>
>>147665571
Eh. It's quite nice when it isn't crashing on every little null pointer exception or just having weird errors.
>>
>>147665715
>it's quite nice when it's not being shit
yeah I guess.
>>
>>147665715
>crashing on every little null pointer exception or just having weird errors.
Godot is a meme
>>
So if I'm making a relatively low poly model (about 7500 polys) would I need to make a point of modeling out the musculature or could I get away with "bendy straw"ing it??
>>
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>>147665189
Is that better?
>>
>>147665231
I pipe the screen data directly to ffmpeg.
>>
>>147665231
Fraps/obs then ffmpeg
>>
>>147665920
just get rid of the blood or up your resolution.
>>
>>147665715
Unless you are already knee-deep I'd consider switching. Seems like Godot lacks error indetification and reliability.
>>
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>>147665920
>removed the good part of the mask
>kept the noisy blood speks
>>
Why is 3D modeling so hard
>>
>>147666159
It isn't.

Texturing is mad gay though
>>
>lightweight
>easy to use but powerful
>popular and proven
>robust debugging
>pixel perfection
Why do you guys meme about GM again?
>>
>>147666093
I'm BALLS DEEP in this engine. I'll just tough it out until the big fall update. Unless it breaks my game in which case I'll abandon ship
>>
>>147665867
Texture it.
>>
>>147666159
If 3D modeling is too hard for you, maybe you should try to do something as braindead as >>147665920
That seems right up your alley, mate. No talent required.
>>
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>>147666368
Why can't we all just get along
>>
>>147666346
>Unless it breaks my game in which case I'll abandon ship

How would the update not break several things if not most of your project?

That's why I like libraries.
>>
>>147666350
I... what? That doesn't answer my question about topology.
>>
>>147666510
because that's no fun
>>
>>147665405
You can select where the output starts/stops with Trim function
>>
>>147666334
>easy to use
>popular and proven
That's why probably, but similar things could be said about all engines.
>>
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These fellas are quite intense already to fight even without soundeffects,
>>
>>147666334
Because people here always try to defend their own waifu-engine, it's some kind of eternal war.
>>
Did people like the side view platforming parts of the old Zelda games?
>>
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So I finally got the disguise system working. So far it doesn't do anything but I'm happy to have it there after hours of troubleshooting dumb little problems. Also have it set up to easily add and switch disguises.

Now I have to learn to code AI for the very first time.

Sorry it's my first game

>>147665405
>>147665520
>>147665937
>>147666020
Thanks guys.
>>
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Getting ready for D-Day.
When the purple snakes hit the sphere, the game is over
>>
>>147666976
Can you guys please answer my question please?
>>
>>147666976
I don't even like zelda.
>>147667206
There
>>
>>147666976
No, but I don't like any 2D platformers
>>
>>147666334
>>lightweight
>>easy to use but powerful
>>popular and proven
>>robust debugging
>>pixel perfection
>Why do you guys meme about GM again?

Probably because game maker uses its own scripting language and isn't "real" coding.

Game maker is great. It's easy as fuck to get some really basic shit down fast and working in <1 hour if you're familiar or following a tutorial.

I watched a tutorial on getting a 3rd person camera in Unity and it took like 3 hours to get a camera that functioned only ok. That's -just- the camera.
>>
>>147667596
You try Battleblock?
I really liked it.
>>
>>147666976
If you refer to Link's Awakening, it was pretty cute, though not well-developed. Zelda 2 was complete trash
>>
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This creature has clearly evolved past giving any fucks about its own fitness, and I shouldn't shame it based on its lifestyle choices.
It's a goddamn evolutionary dead-end though, even after 800 generations.

Also, I made a tumblr: http://dungeonecology.tumblr.com/
>>
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>spend all day working on thing
>a much better and easier way to do thing pops up in my head
>>
>>147667959
tell me about it, anon, I'm curious
>>
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>tfw you start to replace your placeholder art for near-final assets
When do you replace your shitty placeholders? Once the game is complete, or as soon as its playable?
>>
>>147668296
Depends on how important the graphics are for the game.
>>
>>147668296
sometimes making your game pretty can be a good confidence boost
>>
>>147668287
I lied.
>>
Released cute 2D or free 3D girl yet?
>>
>>147668296
>>147668404

Yeah I think you gotta work on all aspects almost in tandem.

Get the core working.
Get some graphics to make it feel more like a game.
Get more in depth mechanics working
Maybe completely finish one asset (usually player character)
More in depth mechanics
Finish another
etc.

Or you could just use programmer art until the very end, then finish up on graphics.

I personally like getting some stuff looking really good while others stay placeholders until the end.
>>
>>147668862
>Get the core working
Easy
>Get more in depth mechanics working
Easy
>More in depth mechanics working
Easy

>Get some graphics
Abandoned.
>>
>>147666617
Just texture it, jesus man
>>
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>>147667959
Isn't that just a learning experience?
>>
>>147669046
Texture it.
>>
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idle clicker rpg city building trading card game
>>
I removed SFML's framerate limit on my window and game just keeps running thourgh game loop doing nothing, taking 1 core to it's fullest
>>
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Hi, it's the game who had problem with the clown tutorial on GM in the last thread.
Yep, I'm still not sleeping, but I found the solution to my problem :
https://www.youtube.com/watch?v=aVlycefSztM
It was so fucking simple it's embarassing.
>>
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Just an announcement to anyone who is interested /following my progress and hoping for space jam:

I had to visit my relatives for some reason and i don't have access to my regular workstation (posting from my tablet) and I won't return to my regular workstation in for about two weeks and continue my work, so I am very sorry to say my participation in space jam has been canceled.
>>
So, anon who had a problem getting Visual Studio to work, I figured it out, for anyone who cares.

I watched the install with both process monitor and process explorer, it turns out it's installing the redistributables incorrectly, and then when it tries to access them, it fails. The solution is to uninstall them all, and VS 2015, and install the stand alone redistributable, both the x86 and x64 version.
>>
>>147669526
*Hi, it's the guy who had problems
(I'm tired)
>>
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I'm 30% of the way to the top 100 after exactly one day of being on steam greenlight. I think It's gonna work.

I have 40% yes and 60% no though. The average is 60% yes but I guess if I get in the top 100 with a shitty percentage it probably won't matter.
>>
>>147668862
if you are working with an artist make sure (no matter how experienced they are)
that all the assets they are making are to scale and work well within your game, otherwise they will have done a shit ton of work for nothing
>>
>>147667959
>Spend all day trying to do something on gamemaker
>Is actually more easy and functional if you just do it with the D&D
>>
>>147669947
Enjoy the free marketing the redditors and tumblerettes will give you once it gains more traction.
>>
What engine is easiest to make a 2d fighting game?
>>
>>147667937
Fucking nice.
>>
>>147669947
all you needed was some voice queues

you could have lifted them from the comedy show @midnight where they had a phony trump talk for like an hour, or gotten a bunch of his voice clips and change around what he says
>>
>>147670006
How can you dev a game in dungeon and dragons?
>>
>>147668287
Not him but related, I wanted to know if a group of connected points made a circle, and if it did, if it was the smallest circle avaiable. So I made an algorithm that would go into a dot, add it to a vector, and move to the neighbors, and so on, until the smallest vector was returned.

After a whole day doing it, I realized all I wanted was to know if there was a circle, not the content of that circle. I could just go paint graph, marking the initial node, then go breadth first and the first one to reach a marked node that isn't his father would be a circle.
>>
>>147669526
Don't be ashamed anon, nobody is born knowing everything. Keep working with that!
>>
>>147670006
>spend two weeks cloning pong
>could have just played pong instead
>>
>>147670107
Gamemaker
>>
>>147670138
A lot of rpg are just dungeons and dragons mechanics with different art actually.
>>
>>147670107
apprently UE

(street fighter V, Guilty Gear Xrd)

the thing about making fighting games is that you need a lot of things

amazing art
really good programming knowledge
deep knowledge of traditional fighting games/other types of fighting games
and if you want your game to be played over time youll need

good balance
interesting characters
interesting mechanics
good music

the genre is very demanding
>>
>>147670006
This is literally impossible since all dungeons & dragons nodes have super short code equivalents.
>>
>>147670349
A+ post
>>
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What's the most advanced thing you ever programmed?
>>
>>147670941
hello world
>>
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>>
>>147670941
snes emulator.

Only got it working at like 40% speed but it was enough to get me a pass through my entire year in uni
>>
>>147670941
a card game that didnt work and i gave up
>>
>>147670941
Roguelike cave generation algorithm
>>
>>147671114
put you name back on googs
>>
>>147670941
An enemy that turns around.
>>
>>147663840
Sensory perception is subjective you fucking nodev fag.
>>
>>147670941
A SCADA
>>
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>>147671235
>>
hahahahahahahahahahahahaha
>>
>>147670941
Probably a reflection-based save system, it iterates over every object and every field, outputting to a giant .txt file

It took about two weeks and I instantly abandoned it even though it technically worked, it just seemed too complicated to trust
>>
>>147671498
>it iterates over every object and every field, outputting to a giant .txt file
Why would you ever think this is a good idea?
>>
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>>147671582
How else would you save a game?
>>
>>147671651
bit flags.
>>
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>>147665920
I don't know if it is because of the capture thingy, but seeing a sprite saved as jpg triggers me
>>
>>147671582
You can mod your savegame with just notepad then, and it seems like readable text would be easier to keep backwards compatible. Like if you add or remove a field, wouldn't a serialized version just not work then?

Anyway it feels too delicate so I dont have saving anymore anyway, lel
>>
>>147671909
>You can mod your savegame with just notepad then,
Why would you do this
>>
>>147670941
A basic 3D engine with physics.
It mostly worked, but holy fuck the code was dodgy.
>>
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>spend hours and hours trying to fix error
>i needed to change a <= to <
>>
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>>147671965
Why would you NOT do this?
>>
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played some overwatch. what a waste of time


but i went back and smoothed this out a bit more

what next
>>
>>147670941
>>147671441
>>147671483
Samefag.
>>
>>147670486
>2d
>names 3d fighting games
>>
>>147672050
My partner in a school project made that error once, I was tired of fixing all his bugs so he tried fixing it by himself for 2 weeks until I decided to look at his code and saw the error in like 5 seconds. The moral of the story is you people are idiots and shouldn't do any programming.
>>
>>147672180
those are 2d fighting games
>>
>>147664515
>>147664596
>shitposting with proxies
I wonder who?
>>
>>147672180
They have 3D graphics but their motion is 2D only.
>>
>>147672082
His head shouldn't lower his head down like, he should be looking at his enemy at all times.
Other than that it's pretty good so far.
>>
>>147672282
>I never make dumb mistakes
>I'm perfect
alright
>>
>>147670941
A parallelised matrix/vector math library in C
>>
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>demo getting ready
>chrome puts a big red warning over your download file
>virustotal gives it a false positive
How do you get past this kind of thing?
>>
>>147672371
I would take a screenshot proving I'm only the first poster but I'm too lazy so you will have to trust me.
>>
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Man idk what the FUCK I'm even doing anymore
>>
>>147672282
You are not programming if you don't get silly typos.
>>
>>147670941
.ini parser.
>>
>>147672418
I make dumb mistakes, but it doesn't take me hours to fix them.
>>
>>147672505
lol

Is this pyrotek nick? How is the Greenlight doing?
>>
>>147672505
If you don't know what to do, start a new project.
>>
>>147672317
Well anon didn't specify if he meant graphically 2d or not, if he did, then is UE a viable option still?
>>
>>147672505
https://www.youtube.com/watch?v=cgg-ryFdrOI
>>
>>147672413
good point
>>
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>>147665230
it's already on itch.io. come at me dd9
>>
>>147672658
>if he did, then is UE a viable option still?
Fuck no
Sure if you want a bloated ass engine to use up all your CPU and RAM for a damn 2D game.
>>
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I should have bought GameMaker while it was on sale.
>>
>>147672907
>dream game
>on itch
wwwwwwwwwwwwwww
>>
>>147672658
most professional 2d fighting game companies use their own engine, i would never recommend game maker for anything. and i have a feeling its anon's first game . in which case your first fighting game should be pong
>>
>>147672474
Not putting a virus in it is a good start
>>
>>147672996
There was an anon here some days ago asking for a russian key of GM, did he get any response?
>>
what happened to that dead bolt game someone was making
>>
>>147673057
(2/2)
and if you want to go the route of making your own fighting game i would suggest reading/watching anything where mike Z or seth killian discuss game development
>>
>>147673197
Players total: 20,587 ± 3,688 (90.84%)
>>
>>147673197
its shit
>>
>>147670941
Shitty game engine in C++ (w/ OpenGl & freeglut).
>>
>>147673197
That someone is hopoo
That game is finished and the dev bought an office to shitpost on AGDG
>>
>>147673197
>someone
>>
What's objectively the best color scheme for coding?
>>
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>hmm what sort of art can I add which might make my game a hit with little effort
>can't think of anything but anime girls
>>
>all this talk about fighting games
>agdg eventually tells the anon to make his own engine
See this shit? This is why I know this place is bullshit.
You can literally make a game like capcom vs snk on fucking game maker.
>>
>>147673509
I want to put my bloated code inside blue girl.
>>
>>147673613
you're right but now you're just stirring up some shit
>>
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>>147673509
Then make it with anime grills anon, people love them
>>
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>>147673684
>>
>>147673613
>You can literally make a game like capcom vs snk on fucking game maker.

You could, but that's not fun so why would you?
>>
>>147672996
One person on G2A is selling it for $30.
>>
apparently love2d wants stuff in some fucked up format if I'm going to use this "Quad" feature that's apparently so great, and apparently basically required for animation
is there a tool that will make it easier to put stuff in this "border" setup it wants images to have?
>>
>>147673613
you need your own engine for fighting games otherwise you are spending 4x as much time setting multiple collision boxes for multiple moves on multiple frames

shit would take forever inside game maker, you could fucking make nidhogg on game maker, cause the scope is so small
>>
>>147670941
i don't code
i did make an event system with fields of vision and a very simple set of rules for combat and stealth using rpg maker years ago though
>>
>>147672614
Yeah haha, I whipped this up with some of the assets I had laying around. The Greenlight is a complete miss, I'm trying to decide whether I should reskin the game and add more features, or just try something new.

>>147672619
Probably will do exactly that.
>>
>>147670941
A small 3D beat em up with online mode. All assets were stolen and I got stuck with the animations so I stopped working on it to focus on other stuff, but I hope to go back to it someday.
>>
Is there a simple way to due some non-rectangular collision? Like maybe checking if rays intersect or something? I don't want to import a physics library and I sure as hell don't wanna make one but man I need some diagonal collisions.
>>
What's better, Unreal Engine or Unity?
>>
>>147674347
Unreal is the better engine, but Unity has more help online so it's a choice for you to make.
>>
>>147674347
game maker
>>
>>147673946
It's not fucked up, it's just confusing semantics. Use anim8 library if you really need it to be simplified.
>>
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Hey Aggydag
Working on music for the survival horror inspired part of my RPG
Appreciate any comments/critique

https://instaud.io/slO
>>
>>147674346
GameMaker has non-rectangular hitboxes and it supports pixel-perfect boxes too.
>>
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Ideas for a game about chubby girls?
>>
>>147674346
Language/Engine?
>>
>>147674570
quake but everyone's fat
>>
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nodev here
starting to plan something involving hex grids to do shit - think FFTA

i started thinking up ways to simulate a hex grid with a single object and make the "grid" completely relative to this object

is this a good concept to start working on, or are there better ways to make a hexgrid-based system in game maker?
>>
>>147674346
>>147674562
Ah should have mentioned I'm using Monogame.
>>
>>147670126
The problem is not really to get the clips but to make absolutely sure there's no way they can possibly sue me. I have a good feeling they couldn't, but I'm not gonna risk it unless a literal lawyer tells me I can.
>>
>>147672050
Ah yes, one-off error, the only one in the two biggest programming mistakes.
>>
>>147674785
some lawyers offer free consultation
>>
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>>147674570
something something give them food
>>
>>147674570
Kidnap fat girls and let them starve until they get slim but without killing them by carefully balancing calorie and vitamin intakes.
Risk-rewards systems with "humane" things like letting her in the sun and not raping her too much makes her healthier, which sells for more in the pedo market. But it increases the chances of her escaping or being detected.
>>
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all this time spent devving and i only have a working player character, haven't even touched enemy AI and turn-based flow.
what's the best way to go about making a game turn-based in gamemaker, using a flow controller object with an array for turn order?
>>
>>147673613
Yeah they're just regurgitating things they heard from the Yanderedev debacle. Yanderedev made a fighting game in Unity and it really triggered some guy who only worked with custom engines into bullying him. This lead to Yanderedev getting angry and making Yandere Simulator which is currently set to be kickstarted for millions of dollars.
>>
>>147675031
Man I love agdg's lore
>>
>>147672082
I trust you realize this animation is Demon's Souls speed, instead of Devil May Cry speed. I don't know what you're going for, though.
>>
Is there any significant difference between blender and Maya/max?
>>
>>147673509
what the fuck are they doing
>>
>>147675334
Maya & Max have UIs designed by humans
>>
>>147675303
speed: 1.75
Problem solved
>>
>>147675334
no
>>
>>147675374
Summoning the Elder Gods of Progress and Autism
>>
>>147673613
To be honest if they want to make a 2D game they could just make a heavily costumized MUGEN. Iirc they will add png with alpha support on one of the future updates.
>>
>>147675386
What?
>>
>>147675253
Unfortunately none of that took place on agdg it was in some obscure IRC and Yanderedev later told the story on /v/ where hundreds of fans read it. Yanderedev has never posted here. This place is an armpit.
>>
>>147673509
>agdg.webm
>>
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post progress get fan art
>>
>>147675542
Peop-I mean """artists""" get triggered because blender is heavily-hotkey oriented.
>>
>>147675681
Every modelling program is hot key orientated
>>
>>147674863
>36.6 kg
What? I'm 70 something and I'm not that fat.

>>147674909
I think I can make that less edgy if I make the player a personal trainer.
>>
>>147675785
Not if you're a scrub.
>>
>>147675681
I get that, but it breaks every convention out there when choosing those hotkeys
>>
>>147675793
squarewave (the guy who made the game and other various minigames involving fat chicks) is known for having absolutely no grasp on the metric weight system

now that i think about it neither does the rest of japan
>>
>>147675647
what kind of fanart? lewd fanart?
>>
>>147675647
Go back to /jp/ sudo.
>>
>>147675860
Which you can change with a lot more options than most re-binds.
>>
>>147674570
A wrestling game
>>
>>147675647
Placeholder art counts, right?
>>
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>>147675936
>japan
but they use the metric system
so does every other nation except the US, Myanmar, and Liberia
>>
guys im gonna start my 'nightly game jam' today

today's theme is 'falling'

i'm working on something inspired by this:

https://boards.fireden.net/vg/thread/147370061/#147391930
>>
with game maker can I reference the object_index instead of the name with instance_create?

i have the objects in the game in a very specific order in the index and it would be convenient to just pull from that instead of needed to code for every single individual enemy.
>>
Who /trackball/ here? Beyond comfy when 3D modeling.
>>
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What happened here?
>>
>>147675793
But is a girl anon, and probably a very short one. Let's say she is 140cm she will look ok at 36kg but she will look fat af at 70kg
But a guy around 180cm will look great at 70kg and will be dead at 36kg
>>
>>147676815
Everyone that said 'next demo day' wasn't lying.
>>
>>147676815
Progress.
>>
>>147676815
Threat of violence
>>
>>147676815
Vacations?
>>
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>>147675647
suck my dick
>>
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>>147676651
oh, you can. I'm dumb. nevermind
>>
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>>147676815
Well we've looked at the data and it seems like something's been working.

100 Submissions for Demoday 10 ??
>>
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>>147676536
>>
>>147675647
does >>147674969 count as progress?
>>
>gogem will never make love to you

Why even live?
>>
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>>147677563
Perfect.
>>
>>147677563
I want to fuck that box.
>>
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>>147676536
>>
>>147676815
Nothing. Just because 63 joined doesn't mean we're getting 63 demos.
>>
>>147677563
Is that some NTR?
>>
>>147677906
>>147677563
wew lads, mind if I steal this for promotional material?
>>
So, maybe this is a dumb question, but monogame can be used to make games on vita and ps4, right? I'm assuming I need some sort of liscening to do this, obviously. When I go to new project in VS< I don't know what option would be for a (hypothetical) ps4 or vita project. I see windows, ios, android, ouya, cross desktop, etc.
>>
>>147678067
>even blocks are susceptible to the cuck meme
>>
>>147676540
why are they such ass at measuring weight then?
>>
>>147678358
They have no idea at how much a female weights. This is known fact originated from their addiction to anime.
>>
>>147678474
they range from micrograms at conception to several tonnes at ur mum
>>
streaming nightly game dev now

http://overrustle.com/hephaestus
>>
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>>147678534
>>
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>>147677558
>9 demo days
>haven't accomplished anything
Thread replies: 255
Thread images: 172

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