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/agdg/ - Amateur Game Dev General
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Progress posting edition

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
Free released 2D or 3D cute girl yet?
>>
>>147631947
Yes
>>
Why is monogame not an 'engine' on the list when it is (XNA) close to the top as a release engine for most amount of games?
>>
>>147632062
Frameworks are not engines
>>
>>147632119
Then why is Love2d here?
>>
>>147632062
Memes are not engines
>>
>>147632015
>no link
>no image
Nice Yes.
>>
>>147632119
I think most people would be better off with frameworks.

Can we have a frameworks list?
>>147632179
What about godot?
>>
>>147632214
You didn't ask for any links or images. I have to go now.
>>
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What next for the sperde berde?
>>
How about we remove everything from the OP? Everthing is just opinion anyways, no one will ever be happy.
>>
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We need someone like Bob Ross to teach us about pixel art.
>>
>>147632331
Have him undergo mind-breaking torture and castration for character development.
>>
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ANSWER RIGHT NOW: ARE YOU DD9 READY
>>
>>147632508
not yet
>>
>>147632420
googum
>>
>>147632508
MAYBE
>>
>>147632142
>>147632142
>>147632142

enginedev pls respond
>>
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How's it looking so far?
>>
>>147632420
Honestly I'd love this. Good pixel art tutorials are... mostly non-existent. I only know one Japanese pixel-artist who has very good tutorials on their blog.
>>
>>147632643


i replied to my own fucking post, what an idiot.

>>147631617
>>147631617
>>147631617
>>147631617


enginedev pls respond
>>
>>147632345
>I only want to promote Unity or Gamemaker or NOTHING.
Come on anon. I'm just asking for a new category. That'd be hugely relevant for a lot of people.

Maybe just link to others compiled lists of engines.
>>
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>>147632508
I'M READY
I'M READY
I'M READY
I'M READY
I'M READY
I'M READY
>>
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>>147632508
not yet but I'm almost done. the demo level is now fully lighted, baked and grunged up. not gonna lie, the demo is gonna be buggy as fuck
>>
>>147632658
Pretty hot desu
>>
>tfw I always fail at math functions and have to debug for hours to find out some simple math mistake
>>
>>147632329
http://gogoanime.io/new-game-episode-1

Watch it here.

If it doesn't work, try http://www.kiss-anime.me/Anime/new-game
>>
>>147632658
Cute 3D girl? For free release?
>>
>>147632903
>not doing unit tests
Math functions is pretty much the only place you can do them in videogames.

So use them liberally there.
>>
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REMINDER TO POST A DEMO
YOU WANT YOUR NAME WRITTEN IN THE HALLS OF DEVALHALLA NEXT TO THESE FAMOUS TOP-TIER AGDG DEMOGAMES, RIGHT ???
>>
>>147632986
Only Deadbolt is worth a shit.
>>
>>147632791
Or just read the helpful link in the OP
http://tools.aggydaggy.com/engines.html
>>
do you guys prefer creativity or just say fuck it and create an semi uninspired game?

I want to work on something but it is coping something pretty popular, but I want to try to make it my own.
>>
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>>147632435
War... war's never changdes '-DDDD
>>
>>147632986
>tfw my game is there
I'll take it as a compliment.
>>
>>147632986
>Boatshit Spherecrap
>FEEL FORCE OMEGA
>>
>>147633094
There is a middle ground to find. Everyone is inspired by something, that's how is life and that's what makes us us. No need to turn your back from your inspirations, instead, make them yours.
>>
>>147633084
It gives practically no depth though. Nobody can read that and be given a good idea of how to choose.
>>
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>>147632770
>How are you doing tiles?
Not sure what you want to know, but basically I use Tiled to make my levels, export them to csv files and convert them to my own level format. In-game I just have a matrix of tile indexes and look up which part of the tilemap texture to draw where. For collision with the tiles, I first check if the entity is touching a collidable tile and then use bitmasks for a pixel-perfect collision check.

As for the other questions, I don't yet have menus or intros in the game so there's not much I can say.
>>
>>147633174

FFO is good tier whayatakinbout?
>>
>>147633094
If you're programming (not just following tutorials) you will no doubt get ideas of things to do to make things more interesting.
Explore that.
>>
>>147633107

spurdo dev is best dev
>>
>>147633369
What
It has more detail than the OP does. The OP is more of just a quick reference to a few engine sites. The aggy site actually has descriptions.
>>
>>147632879
That's the idea, thanks.

>>147632948
Is this some hot new may-may?
>>
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I'm really close to having the UI redone. Then I can work on adding actual features again
>>
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>>
>>147633371

Damn, I see. looks like youre a better programmer than I am, i've never done anything like that
>>
>>147632986
Reminder that posting a demo is just another form of procrastination. Yesdevs are ignoring demoday to work on their game.
>>
>>147633094
It's pretty much guaranteed that your own ideas and influences will seep into your clone and make it into something different. I just wouldn't worry about it too much unless you're literally copying something 1:1.
>>
>>147633676
literally who?
>>
>>147633107
>>147632331
I hope yuo have all of his actions punctuated by poorly translated text-to-speech voices
>>
>>147632851
Your game looks really cool?
What engine are you using?
>>
>>147633107
STANDING
ON THE SNAIL
>>
>>147633910
unity
>>
>>147633676
Nice postal clone with dogs
>>
>>147633684
I'm learning as I go, and most of the stuff mentioned I learned while making this game. The most complex game I've finished so far is a Tetris clone, so I've had plenty of what the fuck am I doing -moments with this one.

It's not really too complicated though, the hardest part is keeping your mind wrapped around your own spaghetti code.
>>
>>147632770
I'm not him, but I'm also an engine dev and here's how I do tiles:
- I have a 2D array like this: map[y][x]. Each value in this tile represents a terrain. So if map[y][x]=1 then there will be mud, for 2 there will be ruck etc.
- The drawing process is basically two for loops like this:
for(length of mapHeight->y){
for(length of mapWidth->x){
if(map[y][x]>0) then draw
}
}
- The drawing works like this: I know that my tiles are in the size of 64x64, which means when I draw a tile, I can use the following formula:
if(map[y][x]>0) then draw(image,x*64,y*64,64,64)
Where x*64 is the x position of the tile, and y*64 is the y, and 64,64 is the width and the height of the tile which needs to be drawn.

For collision detection, I use the same trick. When I move, I create a ghost image of the character, and check if that ghost is in a tile. The formula goes like this:
if(map[floor(ghostY/64)][floor(ghostX/64)]>0) then collision, so the movement is blocked to that direction.

For a menu I've used a simple switch so far. So for every iteration of the game loop, I simply check which state the game is: in game mode, or in title screen mode, or in menu mode etc.
>>
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>1 day 13 hours 26 minutes
Who /deving all day/ here?
>>
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Finally some progress for Scrap Galaxy.

Which asteroid art looks best agdg?
>>
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I thought making a "newtonian" missile guidance would help me think of a quick fix enemy AI before DD9, but it was really just an excuse to dick around. On the plus side, I do have missiles now, and I did fix the shader problem that was causing jaggy black edges on undamaged ships.
>>
>Was depressed
>Got SSRI
>Help with anxiety, yay.
>"Another typical effect is decreased motivation."
>(worth mentioning is that lack of motivation, is a fucking symptom of depression)

WHAT THE FUCK? Turns out there's atypical antidepressants and whatnot that have increased motivation as an effect, but all the first line drugs are pretty much picked due to sedative effects.

No fucking wonder people feel irked by psychiatry when they prescribe demotivational drugs as a depression treatement. What the actual fuck.

I've tried two different SSRIs so I can ask for things from later lineups now, anyone on meds here know what I could ask for to get me wired and motivated? Or perhaps I should just continue without any SSRÌs like the last two weeks...
>>
http://www.strawpoll.me/10681071
>>
>>147633253
Beautiful
>>
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today i will remind them
>>
>>147634613
art is not progress
>>
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>>147634356
I'm going to save some energy for tomorrow.
>>
>>147634365
I like upper right
>>
>>147634509
>catmouth island vs. minecraft
>>
>>147634372
gonna be honest
your spaceship looks like a cock and balls
and your missiles look like spunk leaking out of the balls
>>
>>147628387
May I ask who'll be your target audience? People who already has some level of skill in creating art or those who would like to escape the hell of programmer art?
>>
>>147634924
Do you see dicks everywhere anon?
>>
>>147634871
>Catmouth Island
>Original
You give yourself too much credit, Catmouthdev.
>>
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>>147634924
>>
>>147634372
newtonian missiles may be accurate and all but never look good. if you want that extra bit of juice, give them the newtonian movement but keep the missiles pointing along the velocity vector
>>
>>147634924
Not him but i can't see it anon.
>>
>>147632747
maybe you should link it anon
>>
>>147635017
only where i see 2 spheres/obloids attached to a rod

with white stuff coming out of them
>>
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Anon from last night with pic related. Does anyone have tutorials on how to draw characters not looking straight at you? Like when he is moving
>>
>>147635248
wheres your game
>>
>>147635248
just make like a stick figure, seeing as he's one
>>
>>147635248
just make him move sideways?
after all, turning sideways makes you a smaller target
useful if you're a warrior
>>
>this got praised as the best available free characters out there
Wait, what? Does this mean that I can actually get away with cube characters in my game?
>>
>>147634372
Don't use fully newtonian missiles. You'll end up with them overshooting moving targets and getting into strange orbits around their targets.

Torpedos perhaps, heavy hitting but slow to accelerate, usable only against enormous targets is ok for newtonian. But for any combat missiles you either want to fix a speed value and have a separate direction vector to allow them to revector rapidly, or atleast increase their drag to engine ratio so they don't accelerate wildly and overshoot in strange manner. It will also improve their targeting as they don't accumulate so much lateral velocity.
>>
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>>147635419
Forgot pic
>>
>>147634509
Who the fuck would want an unplayable game.
>>
>>147635367
Nonexistent yet
>>
>>147635419
>Does this mean that I can actually get away with cube characters in my game?

Yes

Kids like the minecraft aesthethic.
>>
>>147635419
It's impossible to get away with cube characters: See minecraft
>>
>>147635419
>>147635613
Kenney's assets look nice but it's practically impossible to build a game from them
>>
>>147635721
You can't actually program, can you?
>>
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>when the bugs start piling up
>>
>>147635815
Well, you either build your whole game with them or nothing. You can not just use one or two of his stuff, because they match with nothing else.
>>
>>147635248
I know that feeling anon. I can't help but look away when my characters look at me. Makes it very hard to draw.

I prefer scenery.
>>
>>147635743
minecraft was going to have actual character models but notch stuck with his programmer art until release
>>
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AHHHHHHHHHHHHHHHHHHH
>>
>>147635373
Not really seeing the stick figure in him, I even made his arms and legs bigger after getting that feedback
>>
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>>147635643
Some of /v/'s favourite games are broken as shit
>>
>>147635939
Christ
>>
>>147635928
And he did NOT get away with it.
>>
>>147635862
I can, this is just "concept art" type shit. Don't know why you are just jumping to conclusions just because I'm doing some art first
>>
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>>147635939

CAN'T WAKE UP
>>
>>147635946
he's a stick figure anon

just animate like a stick figure and you will be fine
>>
>>147636135
>>147635939
That is fucking horrifying
>>
>>147635919
Exactly, but when it lacks something you need, you're fucked
>>
https://inacio.itch.io/comfygame-pre-pre-alpha-01

Why would you even submit this
It just takes Animal Crossing and its assets
and shits all over them
>>
>>147636135
jesus anon toggle the hidden topology button before you box select
>>
>>147635613
>>147635419
This is why we need someone to release free cute 2D or 3D girls
>>
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>>147631845
making my character.
>>
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>>147636310
No bully
o

b
u
l
l
y
>>
>>147636125
You seem awfully defensive... kid.
>>
>>147636135
>>147635939
way WAY too spook
>>
>>147636348

muy bien
>>
>>147636461
Alright, if you say so
>>
A game about an ancient warrior who awakens from the dead to seek revenge... but finds love instead.
>>
Give me some composer links niggers
>>
>>147636310
>being jealous of yesdevs
typical nodev mentality
>>
>>147636445
*takes a step forward*
Why don't you stop me?
>>
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>>147636125
pixel art isnt concept art, your game should look like squares floating around, your concept art should look like actual art. and art isnt progress, so ill say once more. where is your game. dont make sprites before game. amature mistake
>>
>>147636310
>don't press this button
You know i'm going to press this button now.
>>
>>147636125
Stop responding to the anti art shitposter
>>
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>>147636770
Go on kiddo
>>
>>147636553
Ooh, looks like baby has backed off. I wonder why?
>>
>>147636909
bully pls
>>
>>147636813
>art isnt progress
This is wrong
>>
>>147636813
I guess concept art is kind of the wrong word, I just wanted to try some styles. A agree that games should start off as shit floating around and stuff but I'd still call it "progress"
>>
>>147636645
>Game is literally a shitty AC clone using AC assets
I'm not sure what there is to be jealous of, Comfygamedev.
>>
I have a question on GML. Sorry if I'm retarded.

so if I have say
with collision_point(blabla){
instance_destroy();
}

why does that work but not?:

if collision_point(blabla){
with other{ instance_destroy(); }
}

naturally I'm doing something more complex than that but I'm not sure I'd explain it clearly if I tried to explain all that I'm doing
>>
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>>147636770
>>
>>147637016
>>>147635248 is art
This is wrong
>>
>>147635973
then you better have a story too
that game is popular due to its fleshed out universe and dialogue
>>
>>147637210
That's right, it's progress
>>
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>>147635149
>>147635596

I did this:
>Fixed maximum speed
>Always add velocity towards target (or a predicted impact point)
>Sprite always faces along velocity vector

Seems like an acceptable compromise from the dagumi missiles. They still have that flippy action if you launch them in completely the wrong direction, which I like.
>>
>>147636909
>I am unable to create my own game so I decide to shit on other people all day instead
>>
>>147637071
Other is generally a drag n drop term from what I understand so using it in this context is obviously not going to work because other means nothing here in this context.
>>
How do you respond to "where's your game?" without looking like a nodev?
>>
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>>147635248
I whipped a little something up for you anon, let me know if this helps
>>
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>Demo day is getting close
>Nodevs start shitposting
I was expecting this
>>
>>147637553
You don't
>>
>>147634869
thanks
>>
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how's it look
>>
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>code is a jumbled mess
>have a hard time conceptualizing where everything flows
>no clue what should be a private or public variable

>mfw I fell for the enginedev meme

The sad thing is I'm too stubborn to just use Unity or GM. I'll just spend the rest of my life chipping away at a something that will just be shit if I ever finish it.
>>
How would one go about implementing double-tapping in GMS? I can't think of a way to make the player capable of crouching without having them fall through 1 way floors, at least comfortably.
>>
>>147637553
Don't reply to nodev shitposting. It's that easy.
>>
>>147637634
Maybe make darker parts of the shadows to give it more depth
>>
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>>147635248
Use other sprites as references and try to emulate them.
>>
>>147637375

Try it out, make an enemy spam missile against yourself and increase agility of your ship. If you plainly outrun them or they end up hitting anyway, then all's well. If chasing missiles end up doing crazy overshooting you need to adjust more.

Do you use target prediction or simply always aim at the core of the enemy ship?
>>
>>147637553
Just shoe your game obviously
>>
>>147637472
Ah, I see. Based off the documentation, I thought it would return the ID of the instance in a collision. So I take it I need to store the ID into a local var and reference it from there instead?
>>
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>a game with shit art is hurt by lacking solid or readable visuals
>but making solid or readable visuals is not progress towards making your game
>>
>>147634365
up the contrast please
>>
>>147637856
Its just nodev shitposting
>>
>>147637676
>I can't think of a way to make the player capable of crouching without having them fall through 1 way floors
Down to crouch, down + jump to fall through floors. Come on this shit is platforming 101
>>
>>147637813
if collision_point(blabla){
with collision_point(blabla){ instance_destroy(); }
Works, no variable needed.
}
>>
>>147635248
Just think of it like it's 3D instead of 2D. Move your textures over to one side a pixel, move the arm and leg in front one pixel forward in front of the body, move the back arm and leg back one pixel behind the body, and reorient the feet. Won't look pretty but it'll suffice for now.
>>
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>>147637968

I feel like a complete retard. Thank you anon.
>>
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>>147637856
Super sentai game jam when?
>>
>>147638156
Make one
>>
>>147637570
Speak thee on Bane, wherefore dons he the bascinet?
>>
>>147637897
Thanks, any special areas you are thinking about?
>>
>>147637990
I'm so sorry that I couldn't figure that out.

Thank you a bunch anon.
>>
>>147637604
t. nodev
>>
>Shitdevs post their shit "progress" because they're desperate for validation yet lack the drive to improve
>Yesdevs critique the shitdevs' work because they're kind-hearted and wish to see them reach their potential
>Shitdevs cannot bear to face the truth, so they order the yesdevs to share their games (i.e. divert attention from their failings)
>Yesdevs know that 1) their own work is irrelevant AND 2) they're too humble to show off like a shitdev
>Shitdevs call yesdevs nodevs and think they've won
>Shitdevs continue to feed their superiority-inferiority complex while yesdevs briefly weep for the shitdevs and then get back to making progress
Such is life in /agdg/.
>>
>>147638310
'wherefore' simply means 'where', not 'why'
this makes no sense
>>
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quick! post your dev buddy!
>>
>>147639181
i guess that makes me a yesdev, though id rather be somewhere in the middle desu. fuck positivity
>>
>>147637472
other isn't strictly a drag n drop thing
you can use it in code in collision events and when you use the with() statement (in such case when you use other you refer to the instance that called the with statement)
>>
>>147639181
Is there an online gamedev community that forces you to add details of whatever game you're working on to your account as well as progress and everyone who sees your posts can see said progress?
>>
>>147639507
yes, recap monday
>>
Anyone have a download for Aseprite?
>>
>>147639565
>recap monday
>forced

PUHlease, anon
>>
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trying to work with surfaces in game maker, struggling to see the application right now outside out lighting and stuff, but it might be a nice trick to have up my sleeve in the future
>>
>>147632770
LOVE user here (love2d doesn't give you as much as a lot of other things, and apparently it's more of a framework than an engine)
love2d has a feature called a sprite batch that makes drawing a bunch of tiles much more efficient, before I found that I was drawing individual tiles or building up logical groups of them and drawing them all together with a loop (and then drawing other groups of the same type with a loop surrounding that one)
I'm doing the collision as individual tiles or logical groups of them
as for design, I was actually about to ask:
does anyone have any resources for designing 2D levels? I don't mean tools, I mean what makes them good or bad? I know it on a deep level, but I can't articulate it or replicate it, and I have no ideas
>>
>>147637803
I'm just guiding them towards the mouse pointer at the moment. Aiming them at the ship core would be the next logical step once I get an AI of some sort working. Right now I have a class that's supposed to implement a context-sensitive 'aim target' (a point in space, a ship, or a specific point on the hull), resolve it into a coordinate if called, and respond predictably if the target ceases to exist (e.g. if a hull point target gets lopped off, retarget to the ship core). However, only the point-in-space target works at the moment.
>>
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>>147639352
Friendly reminder to dev with them in your lap while you can.
>>
I wanna make a 2d RTS with tanks, but it feels like any RTS design is too big in scope..
>>
>>147639857
specifically side-on 2D levels, if you please
>>
>>147640086

Why?

An RTS isn't much different than anything else fundamentally.
>>
>>147640086
why not design a top down shooter with RTS elements
>>
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>>147635869
>when you refactor all your code right before demo day
>>
>>147639181
t. nodev
>>
>>147639651
>i care more about other peoples progress than my own

kys
>>
>>147640395
I learned never to do this.

I've had too much shit just fucking break when I do this.

I try and learn to do it right from the beginning now.
>>
>>147640086
depends, something like strictly combat StarCraft would be less work than campaign oriented WarCraft
>>
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>tfw you have talent but no motivation or any kind of work ethic
>>
>>147640681
t. nodev
you have no talent
>>
>>147639857
I second your request. Some in depth analysis of some good examples would be also useful.

I know Egoraptor is an e-celeb and they are not welcome on /v/ related boards, but his Megaman and Castlevania videos in the Sequelitis series have some really good thoughts in them about level design.
>>
>>147636525
muchas gracias compadre!
>>
>>147640395
That shit looks harder than it is. The gaps are pretty big.
>>
>>147639181
Where is your game?
>>
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so where's the sailor moon rambo hand ninja turn-based strategy with minigames dev? Did he give up?
>>
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alright so one more question because I must have brain damage or something today. thank you everyone who has been kind enough to help me already.

I'm trying to have it so when I hold right click, there's a circle that shows up around the player and when there's an enemy(par_npc) in range, they'll have a variable turned on that'll make them able to be selected (is_pos).

However, I don't know how to set is_pos back to 0 if they get out of range or if I release the mouse button. I'd tried storing the ID into a variable (pos_id) and reference that as well as pos_id.id, but I just can't seem to reference it.

I know if I can do that, I can then change pos_id back to 0 afterwards and everything'll be fine. Probably.

Sorry if it's simple or I'm just missing something. I'm still learning...
>>
>>147640785
I might write an article on level design sometime, til then I have to finish my PhD and program
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=718533412
>>
Why do people comment with shitty little Let's Plays of people's games on itch.io?

Do they have to jump on games as early as possible for youtube cash?
>>
>>147639307
https://en.wiktionary.org/wiki/wherefore#Usage_notes

GET THEE REKT
>>
>>147641737
no anon.
>>
>>147641813
Why is Noah Silva called Liam in Canada?
>>
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Hat-not-backwards-fan is in with a new texture, now the demo is really complete.
>>
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webm is the old one,
link below show the "visual improvements" (aka throw in as many assets as possible)

gfycat dot com slash CavernousUnequaledBettong

-player looking flat black is intended (shitty player model isnt though, need a new human)
-cube movement animations are so much smoother in real, vid can capture so much
>>
>>147641980
Those are just example names, not translations
>>
>>147642076
you do get a special animation when you get a perfect score, right?
>>
What are the pros and cons or Early Access?

For some reason I'm thinking it's a very bad idea, but I can't quite understand why. All the big successful indie games (except MC) seem to be released as full games from the outset.
>>
>have a fucking awful football training session
>come home
>unwind with some amateur deving
feels good man
>>
>>147642234
Yes of course, there's a special lewd animation that plays.
>>
>>147642302
>Divegrass
Kill yourself
>>
>>147642234
I was planning to have that but I'll do that after DD9, I don't want to risk breaking things or having the demo not ready.
You unlock a secret lewd costume for a perfect score though.
>>
getting an interesting glitch here.

drawing on land works, but as you can see from the webm drawing in water is fucked. I got rid of the part where it actually cuts the height down so I could see if that was magically the issue, nope. I don't see how its any different from my normal extended draw, its inputted essentially the same shit.

heres my code

if(instance_position(x,y,oWater) && z == 0){// draw in water
draw_sprite_part_ext(sprite_index,image_index,0,0,sprite_width,sprite_height,x,y,image_xscale,image_yscale,c_white,image_alpha);
}else{ // draw on land
draw_sprite_ext(sprite_index,image_index,x,y - z,image_xscale,image_yscale,image_angle,c_white,image_alpha);
}
>>
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Man 2D isometric shit is hard. I've been working on figuring out a tile system for days and I just can not figure out shit like collision and cooridinates and height.
I guess back to normal view I go.
>>
>>147642302
>normalfags
Fuck off.
>>
>>147642446
You store the z position
>>
>>147642076
No offense but are you trying or you are just bad at your game?
>>
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After 1000 billion hours my "gore system" is working.
>>
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>>147642418
forgot webm
>>
>>147642394
>>147642529
You guys still haven't gotten over being bullied by jocks? It's been years.
>>
The Wall just got a competitor.
>>
>>147642612
What?
>>
>>147642551
A bit of both, but in this case I was distracted by OBS that was stuttering while recording so I was worried the recording would have shit fps too.
>>
>>147642394
>Americans

>>147642529
We all grow older anon, just have to come to terms with it
>>
>>147642683
You must enjoy shitting yourself when walking around the supermarket
>>
>>147642630
>remasted
>>
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Some UI stuff.
I'm going to go with a simple forest background.
>>
>>147642630
This is just a joke image that someone made, right?
r-right?
>>
>>147642630
Fucking memegames man, there are like 10 trump games on steam right now.
>>
>>147642709
>We all grow *retarded anon, just have to come to terms with it
>>
>>147642709
>Americans
>>
>>147642630
What? The Wall is not even it the same league; it looks god awful next to that
>>
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Is ingame text like this a good way to introduce the controls and mechanics for the player?
>>
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r8 my surgery-bot
>>
No visible progress for me but I changed all my raycast ground-checkers into circular checkers

progress has slowed down a lot, hug me please
>>
>>147642847
You'll either grow old to become a normalfag or a wizard. Not sure why you'd want to become a wizard anon.

>>147642849
Oh you're one of those contrarians who can't get into or even tolerate the world's sport? What are you then, a rugbyfag?
>>
>>147638310
>>147639307
>>147641824
YEAH THAT SHUT THINE MOUTH I DARESAY
>>
>>147642886
It's dumb, just make a short floating popup with the key.
>>
>>147642992
>Not sure why you'd want to become a wizard anon.
>>Not sure why you'd want to have cool-ass magic powers
Gee, why indeed.
>>
>>147642992
All sports are for retards
>>
>>147642886
Mario World was worse than SMB3 for reasons like this

stop that
>>
>>147642886
I've seen some games do that
>>
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>>147639352
>tfw no pets
I do have a bird feeder outside, sometimes birds will come to it. Mourning doves are my favorite.
>>
>>147642972
Come here you.
>>
>>147643004
>>147643126

I kind of like it, pop-ups ruins the immersion.
>>
>>147643109
How bullied were you in middle/high school?
>>
>>147643301
Then have drawings.

Writing is fine for a prototype, but reconsider them for the final version
>>
>>147643328
Very
>>
>>147637813
other only returns the ID of the instance in a collision when used specifically in a Collision Event
>>
>>147642709
>We all grow older anon, just have to come to terms with it
>>147642992
>You'll either grow old to become a normalfag or a wizard.
Not being a virgin doesn't mean you have to become like you.

Here everyone is the perfect example of a normalfag thinking his own life experience should apply to everyone and people deviating from it are "clueless" about life all while having misplaced convictions about the nature of "growing up". Kill yourself.
>>
>>147635869
>spending time on looking polished instead of actual demo content
>>
>>147643405
That sucks dude

Me too, for having glasses

Ironically I got LASIK to join the military but I bet the bullying had something to do with it as well
>>
>>147643502
I lied
>>
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>use a language with Maybe/Option types and higher order functions
>never have to make a null check again
>>
>>147643328
How are the two things related? I wasn't by the way.
>>
>eight hours ago anon competing over bragging rights for who hasn't left the house in longer
>now 'you cant help but get older and become normal!'
>>
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>>147643568
>>
>>147643591
>game runs like shit
>>
>>147641813
>adding -san when speaking English
Cringing every time they interview a Japanese developer
>"mister Kojima san"
>>
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Someone need to make a H game.
>>
>>147643301
then don't FUCKING include controls prompts

games didn't need them in 1990 and they don't need them now especially if it's just some shitter 3 button game
Thread replies: 255
Thread images: 183

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