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/agdg/ - Amateur Game Dev General
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Discord shilling edition

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
https://discordapp.com/invite/0g6DnnHCw7KH2NzH
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
>>147594525
And just like that the thread is over
>>
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>>147594374
I think that PSX/N64 is the next step, probably some 3D low poly platformer?
>>
I know it's garbage, but I could make a game with Blox

Am I better off using such shit to make a game or trying and failing to do something better?
>>
>>147594561
Remember to report such posts.
>>
>>147594561
>>147594525
Those gooks sure do like killing themselves.
>>
What's the best tracker for making 8bit music?
>>
no sleep no fap till dd9 lets go
>>
>>147594525
what the fuck happened there
>>
What are some good genre fusions that haven't been done yet that can prove to be good innovations?
>>
>>147595062
rhythm game and shmup
>>
>>147593435
What I could use then? "games" ?
>>
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>Demo day 9 is the 8 of july, not the 9
Shit I thought I had more time
>>
How would I make a game about a group of friends growing up and showing them drifting apart and betraying eachother?
>>
>>147595062
Make Brütal Legend, but actually good without removing the RTS parts.

Change Heavy Metal for something normals listen to, like Hip-Hop or any kind of Generic Techno shit.
>>
>>147594935
Dad told the kid to either give up playing games or to shoot him. Rather than do either he opted to shoot himself and ended up dying the hospital later.

I'm not totally sure what the deal is with the rolling around on the floor thing though.
>>
>>147595142
Productions.
Enterprises (what I use lel)
Co.
You could use something like "and Sons" which some family businesses use.
>>
>>147595174
We're fucked family
>>
>>147595248
>and sons
>for a game company

I seriously hope nobody ever listens to anything you have to say
>>
>>147595216
I guess it was just handling shock badly but holy fuck.
>>
>>147595216
Supposedly the Dad smacked him because he thought he actually fired the gun at him.

Then he realized his son shot himself and he broke down.
>>
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>>147595248
>Don't Talk To Me and Sons Ltd.
>>
>>147595185
Introduce an element that creates conflict. Be creative about it.

To betray each other means they are close to each other without actually being "friends".
>>
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Anyone have an example of hands done at 32x64 that don't suck complete donkey dick?
>>
Hopoo and Wife's Sons
>>
>>147595309
>not calling your dev company Dev. & Dev. Jr.'s Interactive Electronic Media Co.
>>
>>147595448
When working in low res you have to imply detail a lot, you can't draw every finger.
>>
>>147595392
That would be amazing.
>>
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>>147595448
I did this yesterday, I thought the hands looked pretty good.
>>
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>>147595448
>>147595759
Im a retard. Heres one that you can actually see.
>>
>>147595646
>Why isn't he paying attention to meeeeeeeeeeeeeeeeeee
Women.
>>
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HEY FRIENDS

are you ready for dd9

here's some baseball
>>
>>147595884

> yes im a virgin, why do you ask?
>>
>>147595346
Well I feel bad as fuck for laughing at it now.
Kid was stupid as fuck anyway.

>>147595248
Enterprises or Co. sound more like an actual company than Studios or Software to me.
>>
>>147594632
>A Hat in Time
>>
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how do i make my assets not just a folder with abunch of jpgs
wont everyone in demoday download my game just to steal my assets and use them against me so they can thin the competition
>>
>>147596247
Those are not N64 or PS1 style graphics, not by a long shot.

The geometry is too good. N64 and PS1 had absolutely shit processing power by modern standards. So they had to get really creative.

A hat in time is basically like Windwaker HD.
>>
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>>147596005
>Being straight
>>
>>147596379
except windwaker hd made no changes to polygon count. so a hat in time is at most gamecube era
>>
>>147596283
>demoday
>competition
Most engines allow you to have your assets inside the executable. If yours doesn't have that option google about encrypting files.
>>
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http://www.strawpoll.me/10677648
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>>147596379
The jump from PS1/N64 to PS2/GC was fucking massive. Probably the single biggest leap in the history of 3D games.
>>
>>147596596
thanks comrade
>>
>>147596504

kek you don goof virgin
>>
>>147595947
This >>147595174
>>
>>147596283
For start I just give stupid extension names to my files like .texture for images and .map for TXT files which store map data. Windows explorer won't know what it is, while the engine can still read it because it does not care about stupid Windows shit and can make a difference (for example) between an actual PNG and a TXT file which was renamed to PNG.

As for I final step, I want to put everything into an archive, like a .ZIP, but I'll rename it again to some stupid thing like .DATA, and let the game decompress and load the data from there.
>>
>>147596851
pick potato planet
>>
>>147597114

its ok my friend, CHAINSKULLZ is a one week thing, you can surely make it if you try!!
>>
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what can i make out of this from here till demo day
>>
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More tetris progress

- color by bitmask
- shapes
- tetrimino pointers
> rotation
>>
>>147596851
I'm not a space enthusiast, what is Io?
>>
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How's my OC donut steel's jump sprite?
>>
>>147597167

>Someone actually wants to remake Solstice.
>>
>>147597162
Thanks man, I'll keep working, I'll be waiting for your demo too.
>>
>>147597330
Is that a pogo stick?

Its hard to tell. Working with small pixel counts means you need to make things really clear.
>>
>>147597167
block pushing puzzle
>>
>>147597167
Add some art, and can you make some kind of labyrinth with that?
>>147597330
That's really cute anon.
>>
>>147597330
素敵だ。
>>
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>>147596283
>shovel ak
nice

>>147597116
If someone actually wanted your sprites, that would stop them for like 5 seconds if you're lucky. That's just pointless.
>>
>>147597330
It looks like to me she's crouching on the pogo stick.
>>
Music/sound anon

Gimme somethin to do /agdg/
>>
>>147597330
big shoes
does she have big boobs
>>
>>147597330
its difficult to read anything below her head
>>
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>>147597453
Yeah, it is. I need to better illustrate it.
>>
>>147597231
Io is a moon of Jupiter; the closest moon, and the only one that isn't largely ice/water. Its proximity to Jupiter is responsible for that, as well as it's extreme volcanic activity and electromagnetic interaction (it's responsible for basically doubling the size of Jupiter's magnetosphere, and their interaction generates a several hundred kilovolt potential across its poles).

The game concept only involves robots, by the way. As far as the environement goes, the pros if IO would be things like volcanoes, geothermal energy and a few other interesting things, whereas Mars has some of the more interesting topography, like the Valles Marineris canyons.
>>
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>>147596283
>Worried about people stealing your assets
>Your assets are just traced RUST AK and RUST bolt action
Buddy your priorities are a little misplaced there
>>
>>147597231
I think it's one of Jupiters moons.

Basically iirc people theorize it can be a potential colony location.

So you'd essentially go

>Earth > Mars > Io (Jupiter)
>>
>>147597663
Needs a spring. A cartoony spring.

It's kind of like how in classic animation to show a phone you usually show a rotary phone even though they're completely obsolete, although now they're probably just drawing smart phones
>>
>>147597739
the most successful gamedev is the person who can steal the most
>>
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This doesn't really look like progress, but it is! I modified my dialog system a little so now instead of having 1 line for in-progress quest and 1 line for quest-complete, I can have 2 lines for every quest task within a quest. Which basically means if you have to talk to an NPC 3 times in a quest, I can actually have different dialog all 3 times - and they can have different dialog whether that step of the quest is completed or not (rather than only checking the entire quest). It's still kinda hacky but I think it's enough to finalize for the demo version.

In related news, I fixed a bug where the text turned back to white instead of staying blue when clicking on a topic (you had to move the mouse over something else, then back to it for it to go blue again). It was super annoying.
>>
>>147597740
>iirc people theorize it can be a potential colony location.
Not really. IO is literally the driest place in the solar system, and the most geologically active. Maybe not a bad place to send robots, but not a good place for humans at all.
>>
>>147597609
hit me with something fit for mundane office cubicle work
i.e. https://www.youtube.com/watch?v=0kwYplWfN9M
>>
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>>147597926
If you wanted improvised weapon designs why not just take the ones I did that didn't get used.

Or like, ask.
>>
>>147597589
Well, Blizzard uses this mpq format for storing data, yet there's software which can just open it for you, however I see no one making games with their assets but it's still a good layer of protection for the game's resources, so the average user won't fuck it up. I know we are talking about an indie/amateur scene where we haven't got the resources to sue each other, yet I can hardly imagine any of us would just steal assets like that and use them in their commercial product. A game's look has to be very consistent, and it's just unimaginable for me how can one just copy paste one of my trees to his game. We are not talking about RPG Maker games here.
>>
>>147598050
i would not put my hand near that jagged metal handgrip jesus
that's how you get tetanus
>>
>>147598153
wear a glove you gigantic fairy
>>
>>147597926
Doesn't that take the fun out of making your game? How can you love something that you didn't make with your own hard work?
>>
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I am trying to decide how I show how many jumps and dashes the player has.

Here is an example of it set up like a health bar.

Which is better? Bars on top, right, or not at all.
>>
>>147598286
icons, not bars
>>
>>147598286
Weren't you using the heart for that? Was that not readable enough?
>>
>>147598197
How To Ruin A Pair Of Nice Gloves: The Idiot's Guide
>>
>>147598050
>badly designed, ineffective shape
>w-well it's made by a primitive group
i hate this meme
even retards in fuckholeistan know what feels good to hold and what's not good for ergonomics
if you can't use a weapon well because the retard who made it can't even make grips that are meant for the human hand why would you ever buy that weapon from them
find someone else who knows what hands work like
>>
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>>147598450
Im gonna second this.

That thing looks like a razor blade.

Any idiot worth his salt would just add some shitty handle made of wood (even if its just a rounded 2x4) or at least use some kind of cordage to wrap the metal so it's comfortable to hold.

Thats one of the fundamental aspects of tools, the handle.
>>
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>>147598337
>>147598379
I used to use the heart but I had a lot of people say it was hard to keep track of while moving, so I switch it to this little circle you see on the player in this webm.

I honestly think the bars would look better if I just didn't leave them as rectangles, but I do think icons would look better than that no matter what.
>>
Light shader option #2 is coming along nicely, currently it's only working suboptimally on the tops, once I get it to stop rejiggering like it is and flashing away and stuff I'll work on the bottom, and then after that corner sensitivity so it casts the lines out at the right corners. Basically if you can't tell it's making an outline of what the light would traditionally look like if it were the original light but it's just the outline. I'm gonna make different textures for this shader option to compliment the effect, I think it'd look really cool.
Also some inspirational words from someone in development hell for close to a year now this August.
>>
>>147598286
I know it's not the final design, but a huge bar like that just breaks the atmosphere of your game. I don't know how many damage you'll take, but simply putting Zelda like hearths to one of the corners would be just enough and it would be in tone with the character.
>>
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>>147597634
She's only 6 anon. To the anon that made pic related, God bless you
>>
>>147598573
Even ignoring the grip, the weapon itself is putting way too much effort into making something unwieldy. Boxy weapons are not common in real life - the cheapest type of firearm design in modernity is a tube-based machine gun ala the sten gun of WW2. Almost all improvised weapons are based on this concept rather than the massive milled receiver seen in that image because milling out an effective receiver is a ton of work and, if you're an asshole in the post-apocalypse, you can probably find a pipe quicker than you can find a block of steel to work with.
>>
>>147598590
Maybe you should do like a 1/3rd of a circle directly under the character, then break that 1/3 into 3 for each dash?

I don't like the bars, too intrusive. I think a smaller but still noticable indicator is good.

You also just dont need one for the most part. You can let your player count for themselves. Games like Rogue Legacy have multiple jump/dashes with no indicator.
>>
>>147598648
You actually don't take damage.
Right now it is one hit and you are dead.

The bars keep track of jumps and dashes, which you only have 3 of each.

I think I am just going to go back to what I had with the faded circle around the player.

Or maybe just have nothing and leave it up to the player to keep track.
>>
>>147598757
That is true, I guess I will just have to find a way to convey that to the player easier.
>>
>>147598750
As an example, here's an actual handmade firearm found in Israel. Note - made from pipe, very simple construction, does not require 800 billion ropes and weird details to hold together.
>>
>>147598750
Every time some retard mentions gun control all I can think of is how any dumbass with enough spare time and some basic tools can make a sten gun.
>>
>>147598773
>leave it up to the player to keep track
Or that, yes. I mean, if we can remember that we can jump twice in some games, we can also remember that we can jump three times in others.
>>
>>147598450
>>147598573
>>147598750
you guys sure are angry about an unused gun design
>>
>hey fellas check this out just a cool gun for a video game
>/k/ walks in
>>
>>147598975
If anything, I will just change the color of the heart. Make it fade when you use dashes.
>>
>>147599026
It's a larger issue that I'm grumpy with rather than that single design. It's not that guy's fault, I know he just wanted to make something that he feels has character.
>>
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I added a health bar and little goomba-like enemies, if I can implement lives, a hit effect and a game over screen I can probably make a little level for demo day.
>>
>>147598860
And where are they going to buy ammunition?
>>
>>147599226
kawaii gamu oneesan
>>
Free released 2D or 3D cute girl yet?
>>
>>147599286
In most forms of gun control, some weapons are still legal. And if not, homemade ammunition is also possible.
>>
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the game dev anime just started airing
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>>147599341
not in your lifetime
>>
>>147599365
>gets hired to do graphics
>doesn't know anything about modeling
Immersion destroyed.
>>
>>147599286
Most people I know that are into guns already make their own ammo.
>>
>>147599341
Gets funnier every time.
>>
>>147599226
Are you the dev who posted some concept art a few days ago? Where some anons said the sprite version looks like a monkey? If you are, that's a huge improvement, but either way, it looks good and fun. Hope we can take a look at it at Demo Day.
>>
>>147599420
>people getting brought onto projects even though they don't have the skills necessary
seems 100% realistic to me

>>147599428
Most likely they reload rather than manufacture from scratch (that is finding casings that are not deformed and refilling them with powder, primer and bullet). Homemade manufacture of casings and bullets themselves is really rare.
>>
>>147599341
What are you looking for, exactly? Just a model?

Or is this just a shitpost?
>>
>>147599420
I haven't seen it, but you'd be surprised at how little some people know about shit they should understand.

My sister's been in an industrial design program for a year now, and she's never used a 3D modeling program in her life as far as I know. How that wasn't a prerequisite for the program, let alone at least being first year material, is beyond me.
>>
>>147598450
>>147598573
>>147598750
>>147598852
You can't throw away A E S T H I C for realism, you autists. It's a game, it doesn't have to make real life sense.
How unwieldy the weapon is does not matter. No real person is going to be holding that gun. The model isn't going to get cut by the handle unless you tell it too, that's how games work.

That jew gun is not visually interesting. It looks like what it is, scrap metal and offcuts. It's going to put me to sleep from boredom before it can put me to sleep from bullets.

People are bored of CoD. No one wants to see the AK74SU again. That kind of thing is cool in real life, but in fantasy it's total shit.
>>
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Finished this last level before the boss, time to finally work on the damn boss of the demo.
>>
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Hey guys i finished my 3rd nightly game dev challenge

here's the game I made today

https://hephaestus_rg.itch.io/cow-sounds

you have to listen for 'pepe' and slay it before it infects your whole YEE farm
>>
>>147599730
The A E S T H I C is shit.
>>
>>147599338
Thanks senpai-kun

>>147599491
Yeah It was me ;_; thanks anon, I'll keep working to make it look a bit better every time.
>>
>>147599805
No, your are shit.
>>
>>147599730
>>147599805
make a gun with an aesthetic that doesn't stab me in the fucking hand if i want to pick it up jesus
>>
>>147599730
>You can't throw away A E S T H I C for realism, you autists. It's a game, it doesn't have to make real life sense.
It matters if you're trying to make something believable - ie, if I'm rocket jumping around an arena having a weapon that shoots lasers that travel in projectile form and track enemies doesn't bother me but if I'm in an atmospheric setting grounded in reality exploring if I see a guy wearing reasonable enough clothing and holding a ridiculous toy prop of a gun because that's what the designer thought the guns should like, I'm going to not exactly buy the overall themeing.
It's not like you inherently have to make everything ever boring, it's just that if you're doing something that is supposed to be believable you should base it on what works in reality.
>>
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made the pearls fade out. they disable when 0 alpha to stop any nonsense.

>>147597330
Hard to tell but she is still cute.
http://i.imgur.com/NMnuPfZ.png
>>
wow, this is a lot of work
>>
>>147599865
I love seeing progress like yours. It inspires me to keep on going, and gives me hope that one day I can replace my boxes with people and trees and flowers.

Keep it up!
>>
>>147599797
Can you make a webm of that? I want to see all of that in movement.
>>
>>147598286
There's a game I've played that does this: Each time you jump you get a different colored puff. You know when you hit the last color you're out.
>>
>>147594632
There's a whodev here who's doing a psx metal gear clone, I think there's some market in that
>>
>>147599963
Don't you feel like you should add something to the background? When you are near to the ocean floor it looks great, when you are near to the surface, it gives the impression that the setting is incomplete. Maybe you should check what the first DK game did to prevent this, or maybe you should just add different colors of water. Like it's lighter at the top, and gets darker and darker as you descend.

Is that link work safe?
>>
>>147600291
It is, worry not.
>>
>>147600291

I would like to add something to the background. I might check out DK to see what they did.
and yes it is.
>>
>>147599559
Shitpost probably, people have linked or made girls for him and he keeps asking.
>>
>>147600404
Wow, what an asshole.
>>
I hope the next Game Jam isn't about guns, or this thread is going to be a civil war.
>>
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I recall one of our Knightdevs/artists saying he wanted to make pixel art tutorials.

Did he end up making any? I haven't made any progress in two weeks and felt too guilty about it to open /agdg/.
>>
>>147600502
Next jam is "potatoes".
>>
next jam is anime jam ^_^
>>
>>147600559
>one game about farming
>a lot of games about tards
>>
>>147600590
Didn't we already have two of those?
>>
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>>147600532
MAKE SOME PROGRESS ALREADY
>>
we need to go darker, suicide jam
>>
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So I just made it so the heart fades as you use up your dashes.

>>147600168
I like the idea of this.
>>
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>>147597940
That looks awful.
That being said unreal engine does have shit options for dialogue creation so fair enough I guess.
>>147598286
>Instant health decay
No!
>>147598590
Look at the way the devil may cry games show health.
Do that but with jumps/etc.
>>147599226
Cute hidamari bro!
>>147599797
Holy shit this colour scheming is bad.
>>147599963
I like the looks of this.
Keep up the good work Anon!
>>
>ask artbro to make a side sprite of a diagonal sprite he previously made
>wake up to this

Which one looks the most like the diagonal sprite?
It's supposed to be a desert bandit.
>>
What does /agdg/ think of when using pre-made assets?

https://github.com/RyanNielson/PixelCamera2D
>>
>>147600703
Man this gif converted weird.
>>
>>147600719
How some other game is going to use the same box.
>>
>>147600590
>>147600559
Nah it will either be stealth, trains or dinosaurs.
>>
the demo day is two days from yesterday, are you ready?
>>
>>147600354
Great work!

>>147600370
Here, I did the search for you:
https://www.youtube.com/watch?v=GH-UGtfGH8I
You basically see the ocean's surface and the floor all the time, and they fade out in the distance.
Another good example is Rayman, where they just put stuff in the background, but maybe that's a different case, since you are in a cave and not in actual open water.
https://www.youtube.com/watch?v=u3AxtPhluSY
More solutions worth a look:
https://www.youtube.com/watch?v=Dxpq_3RRWLA
https://www.youtube.com/watch?v=tU6jj9uA6iw
>>
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>>147600703
You know what ignore >>147600713

That's a lot better.
Nice insight!
>>147600718
The last one?
>>
>>147600718
Honestly, the main problem is that the diagonal sprite is flawed. It feels flatter than the implied roundness that appears to be intended.
>>
>>147600404
>people have linked or made girls for him
You really want to play that game? Ok then, let's see the sprites you're talking about.

For the records, the only sprite you posted got used by another anon who explicitly told you that you couldn't do anything with it, and guess what? You just disappeared when he posted that webm. A shame I did not save it.
>>
>>147600690
>Half of the devs end up killing themselves
>>
>>147595174
Why does the date always seem so far away? Like "wow still 20 days left,i will finish my game twice over by that time.." and then it rolls around and it seems like all you have finished is barely some minor shit
>>
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This is my first progress post on agdg. pls no bully ;_;7
I added blending to animations and a basic character controller. next up is getting grinding working.
>>
>>147601010
OH SHIT
you're probably going to have to keep that project a bit secret so you don't get DMCA'd to fuck. I love you for trying though dude, best of luck!
>>
>>147600718
Are you sure you want 8 directions for your game if your sprites are already that small?

Is it worth it?
>>
>>147600906
We just don't know how to use our time the right way.
Or we feel so confident that we spend twice the time to make progress.
>>
>>147601010
Looks like your missing the falloff animation.
You're doing god's work, but >>147601078 is right. You don't want to make this game only to have taken away from you.
>>
>>147600835

Thanks. I think I will be trying to get something like the rayman games because they use a terriain system pretty close to what I use. (Ferr2D)

I also have some textures that fadeout I can use to give the impression of the ocean floor going on forever if need be but that's all details that can come later. I might add some into the demo area to show off what I mean.
>>
>>147601150
>>147601078
Do you think that sega and/or microsoft would buy it off me or let me publish it for free? Worst comes to worst i will put it up as a torrent and link a bitcoin wallet donate page in it or something.
>>
>>147601010
JET SET RADIOOOOOOOOOOOOOO
The animations feel exactly like the original game, what the fuck.
>>
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Now with particle effects and sound!
If only my computer was powerful enough to record videos.
>>
>>147601274
Magic *snort* *snort*
>>
>>147601239
They will tell you stop and sue if you don't. Make sure you keep this under wraps until its ready for release. Then just put it out there, they can't stop you then.
>>
>>147601239
The best plan would be to keep your progress focused exclusively on anonymous imageboards like this until you're done, at which point you can dump the game everywhere and get eternal love.
>>
>>147601324
this chrome extension makes it pretty easy

'screencastify'
>>
>>147601010
Reverse engineering and recreating a game is really one time where you really do want to make your own engine.

I have zero hope of this ever turning into something worthwhile tbqh.
>>
>>147597609
>>147598025
I WOULD BUT LIKE can't you just use a track from "Music to Buy Toasters to"
>>
>>147601239
They are not going to be that gentle anon
>>
here we goooooooooooo

https://www.youtube.com/watch?v=k5UNlLAtuAQ&feature=youtu.be&t=38s
>>
>>147597609
Comfy space music
>>
>>147601010
How'd you get such a 1:1 animation & texture quality? Did you rip it?
>>
>>
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>>
>>147601358
>>147601379
Thanks for the advice. i will avoid posting it anywhere that can link it back to my real name.
>>147601572
Yes, with great difficulty.
>>
>>147601572
Obviously he ripped it. Are you fucking retarded?
>>
>>147601685
is that space station made out of water?
>>
>>147601685
Use Psychically based rendering for your shaders to make it look realistic if that is what you're going for
>>
>>147600901
>implying I'm the guy that made that sprite I'm not
Make the game with placeholder assets s you actually have something to show, and then you'll get an artist interested on making the cute girl for you.
>>
>>147601814
>Psychically based rendering
>>
>>147601814
>Psychically based rendering
>>
>>147601718
I'm really curious, do you mind telling me how you did so?
>>
>>147601929
>>147601926
>>147602021
>2016
>not using next next gen vr neural interfacing
>>
>>147601537
https://instaud.io/qHw ok so maybe something like
>>
>>147602106
wow fampai that is good af as fuck
>>
>>147602174
kys
>>
>>147602174
https://instaud.io/sis
lmao that's not even the one I meant to upload
here
>>
>>147602106
Sounds great!
>>
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>>147600123
Sure here you go.

>>147600713
You bully, you made me change the colors, when the steamchat already approved of them.
>>
>>147602374
fix your panning.
>>
>>147602174
>>147602376
Aww thanks

I'm a useless unemployed sound designer might as well use this free time for something.
>>
>>147601917
>placeholder assets
Ok you missed the point.

Also,
>get an artist interested
I absolutely love how one-sided this whole interest must be. Some anon described it perfectly so I'm not going over this again.
>>
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Would a free fangame of a popular series be good for marketing?
>>
I have a goal to make a comfy game like Retro Pixel Castles/Dwarf Fortress/Timber and Stone some day

I really like the idea of just an end-all be-all population sim with defense/strategy elements. Stonehearth comes close but it's not quite what I'm looking for.
>>
>>147602726
The best way to market your game is to make it fun.
>>
>>147602571
Where is your game?
>>
http://www.liveleak.com/view?i=3bd_1467766830

Game Marketing
>>
>>147602851
The best way to market your game is to put gay furry porn in it
>>
Post interesting/useful game development related videos.
>>
>>147602947
This is literally what I'm doing but nobody cares about my game
>>
>>147603021
How about you fuck off and go make a game instead.
>>
>>147603021
Heres one for unity

https://www.youtube.com/watch?v=4aGDCE6Nrz0
>>
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>>
>>147602726
I'm remaking a niché classic.
Don't plan on releasing it commercially, but a lot of people want a remaster and the company bit the dust in the late 90's.
>>
dead
>>
>>147603902
>niché
No accent lad
>>
>>147603072
you also have to be able to draw
>>
>>147603970
I don't think you realize how low the bar is for furry porn.
probably a good thing
>>
>>147601131
i dev like 8 hours/day since summer break and no job and it still feels like inches of progress at most, it would be literally impossible to dev if i actually had a full time job, anything less than 5 hours of dev in a day is only good for shit like angry birds
>>
>>147603902
>nee-shay
get out
>>
>>147603902
What game?
>>
>>147604248
but that would be telling :^)
>>
>>147604372
>pls dont steal
kys
>>
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can I join the nodev club?
>>
>>147604418
>unity
>2d
>>
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>>
>>147604418
Is that Kenny's Assets?
>>
>>147604232
é =! shay
retard
>>
>>147602571
Point is assets take time and effort to make, and everybody here is also investing both of them on their own projects, and not willing to do it for a project they have seen nothing about, and with a totally unspecific request, enforcing even more the idea that that project doesn't even exist, meaning is you who hasn't invested time and effort on it. One-sided, indeed.
>>
>>147604607
yes just temporary
>>
>>147604641
ché = shay
Niché
Neeshay
>>
>>147604825
ça marche pas comme ça trou du cul d'EOP.
>>
>>147604863
Let's not resort to animalistic grunts now.
>>
>>147604863
I know cul is ass so...
>>
>>147604825
niche is just nich (nitj)

like meme isn't me me
>>
>>147604970
Niche is nitj
Niché is neeshay
>>
>>147604997
é =! ay
How many times do we have to tell you? If you don't know French stop posting.
>>
FROGS OUT
FROGAPHILES
K I L L
Y O U R S E L V E S
>>
>>147601390
Thanks for the tip! I'll try to make a video once I get my bonus system to work properly
>>
>>147605050
It's not spelled "niché" in French either. Why don't you take off the fedora and leave the French to the French?
>>
>tfw you come back from not working and make a huge breakthrough
soooon
>>
what does everyone use as a normalized sprite size? 16x16? 32x32? 48x48?

I need a good size for a tileset for a grid based RPG.
>>
>>147605050
Do you not know your own language? In no language is "niche" ever spelled "niché"
>>
>>147605282
It is and I am French espèce de putain d'EOP de mes couilles.

https://fr.wiktionary.org/wiki/nich%C3%A9
>>
>>147605329
This. I want to know this as well.
>>
>>147605329
32x32 is pokemon before the 3d shift
I'd go with something larger like 64 or 128, or just go with something like 100x100 and don't give a fuck about some stupid memory point that doesn't actually matter
>>
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>tfw got AI moving on a grid and avoiding each other in real time

Feels good knowing that even a dumbass like me can do it.
>>
>>147605409
How big should my scenes/levels be were I to make a platformer?
>>
>>147605468
Meatboys levels fit on 1 screen. Super mario's don't
Also, personal preference, don't make a platformer. They aren't really fun and everyone does them because the idea of "tiles" and "gravity" and simple collision and mario attract everyone to them
>>
>>147605360
fuck off frog,
niche
niCH/
http://dictionary.cambridge.org/us/dictionary/english/niche

We don't say RSVP with a dumb accent either.
>>
>>147605414
Are you using a function with an array parameter, and if a position in the array != NULL, then NPC advance to that position?
>>
>>147605414
that lighting/character is great. i was gonna make an existential puzzle game wiit this style, that takes place in a huge MC escher castle and involves block puzzles
>>
>>147605360
I've got a link too.
https://fr.wiktionary.org/wiki/niche
>>
>>147605409
>>147605564
>you will never be this ignorant
>>
>>147605575
I never said anon from before was right in putting a é though. I just said the sound "ay" is different from "é". "ay" would be "è". Let's stop now.

>>147605617
This is a dog house.
>>
>>147605564
I think they're fun. And I also feel like its a dying genre(especially 3D ones), where as there's an overabundance of cookie cutter RPGs. Also a severe lack of rhythm games.
>>
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what kind of dress do you wear when you dev, aggy?
>>
>>147605774
Can you point out all these rpgs that aren't made in RPG Maker? Because RPGMaker is a genre in itself. A shit genre. But I can agree with that to a degree about 3D platformers.
>>
>>147605585
Close. I got an array with all locations and he advances from his current location to the first one from the array. When current location == locations[0] he removes the first index and repeats the process.(Also checks if length of array is not zero, else it just finishes walking)

I'm sure it's not awfully efficient, but it's baby's first game so I'm looking to learn and not release a commercial game. (Which is why I implemented my own movement as opposed to using UE4's tasks.)
>>
>>147605883
If the temperature permits it I sit naked.
>>
>>147605329
I used to think I would follow sprite sizes but I ended up realizing these things are more harmful than anything, creativity-wise.

Unless you want to make a typical RPGMaker game and have very little chances to stand out you should find your own middle ground in my opinion. I still respect people wanting to emulate the old ways of course, but you can still do so without putting such restrictions on yourself.

Have you tried making a 16x16 or 16x32 sprites? It's just ridiculous.
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