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/twg/ - Total War General
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Your empire is collapsing to a foreign power edition

>Patch notes
http://wiki.totalwar.com/w/Total_War_WARHAMMER_Update_1

>FAQs & General Info
http://pastebin.com/gZ1T9VCN (embed)

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

>OVERCASTING SPELLS
Double click a spell (it needs to be a boostable spell and you need to have enough magic in the magic pool) to overcast the spell
There's a 50% chance that the caster damages itself though!

>QUEST BATTLE TELEPORT
Select your lord (make sure he isn't garrisoned or in a stance)
Select the quest battle (on the map or through quest log)
There's a button in the bottom right of the quest battle window that you can use to teleport for 5k gold (when the battle's finished you're automatically teleported back to your original position)

>GROUP ATTACK
Group units with ctrl + g
Select your group and right click the enemy
All your units move and automatically direct themselves to and engage enemies they get close to while maintaining formation

Old empire: >>147516832
>>
First for SUMMON
>>
>>147612409
No, that's a different mod (http://steamcommunity.com/sharedfiles/filedetails/?id=701170375) and it's absolutely awful to look at
>>
>>147612462
THE
>>
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Forth for Beastie Boys

https://www.youtube.com/watch?v=XL0YWTPDMUI
>>
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>>147612479
Still great
>>
Radious won't make me a Punic Marian Slayer Lancers (Missile Ship)

Or Roman Falx Bucelarii Cataphract Marines, Fire Siphon Ballista Dromon Marauder.

FUCKIN CZECH LANDLUBBER
>>
>>
>>147612569
Mercenary Cretan Night Orc Archers (Shock Cav)
>>
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nth+1th for sallying.

Why don't you sally out from your sieges /twg/?
>>
>>147612128
With BS2 they may as well never have had them lmao
>>
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http://steamcommunity.com/sharedfiles/filedetails/?id=697661736

>modders mod Bretonnia in the game before CA

Come the fuck on CA give it to me already.
>>
>>147612408
Not ugly Damsels mod when?

Like is possible to import models from either Rome II/Atilla or even another game?
>>
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>+60 hours on TWW
>still havn't fought a defensive siege battle

IA either waits 10 turns and fuck off or sends 3 full stacks armies on one town
>>
What's the cheapest price bracket of pc I can expect to play warhamms on high with?
>>
>>147612807
>inb4 skyrim tier mods for females
>>
>>147612740
>lmao
>>
>>147612575
But Bretonnia exists in the lore supplements released during the last edition, it's just barely touched on and most events that occur there are glanced over entirely.
So a hackjob half-roster is appropriate regarding lore accuracy.

I only care about it from a gameplay and thematic perspective. I just find your justification obnoxious. You can justify a lot of shit if you're sourcing from older material.

Vampires are just arrogant twats who completely forget subtly on the battlefield and just basically engage in necromantic dick-waving contests, controlling as much dead shit as possible and just throwing it at the enemy.

Save the skeleton archers for the KANGZ, where they fit and aren't equivalent to a joke unit you wouldn't use anyway.
>>
>>147612786
I think they will hold it out to release it alogside the first paid dlc faction to avoid "Muh games muh dlc muh CA are cunt jews"
>>
>>147612786
>wanting to play a faction with less unit variety than non-roman factions in vanilla R2

wew lad
>>
>>147612936
>Vampires are just arrogant twats who completely forget subtly on the battlefield and just basically engage in necromantic dick-waving contests, controlling as much dead shit as possible and just throwing it at the enemy.

That's the most retarded shit I have ever read on this board. You have absolutely no idea what you're talking about.
>>
>>147612840
Would be easier to make a skyrim character and import them heh.

Is this possible?
>>
>>147612936
>Save the skeleton archers for the KANGZ, where they fit and aren't equivalent to a joke unit you wouldn't use anyway.
Or, both could use them.
>>
>>147613020
>muh unit variety
>not taking into account that most of these units have unique rules that make them much more interesting than any other generic units from other factions

wew lad
>>
>>147612819
You can make a PC that is able to comfortably play any modern game on high graphical settings for ~$600. If you're willing to compromise, or scavenge components from your old PC, you can take that down to $400 quite easily. Up to $800 is enough to play the latest AAA titles on maximum settings at solid 60/144. Anything over that is just futureproofing.

http://www.logicalincrements.com/
>>
>>147612818
Commonly felt feeling.

>>147612819
Logicial increments prices my PC at around $600 freedombux. I can run it quite well on mostly maxed out settings.
>>
>>147612482
ELECTOR
>>
>people justify skelington archers because VC had them at some point of their dex history
fine but inevitably
>people want their skelington archers to be non-dogshit because they take away a spot in their stack while the historical skeletman archers had a BS of 2 so any non-dogshit skelioni archers are non-justifiable>>147613265
>>
>>147612818
>fought a single defensive siege
>AI bugged out and slowly walked across the entire map to break down a different gate, losing ~80% of their forces to towers before they even started to assault the walls

t-thanks CA
>>
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OK, the fight was actually piss easy
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>>147613265
>>
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Why are there only human zombies and skeletons?

VC got Zombie Dragons, but why not zombie dawi, zombie orcs, zombie skaven, zombie elf, etc.?
>>
>>147612807

When someone can in clear words explain to me how to export the damsel .dds files.
>>
>>147613326
Is it me or do Grail Knights take a lot of damage for being so "powerful" and "demi-god like" in muh lore
>>
>>147613394
Orkz are fungus so I doubt zombie mushrooms would be viable, and Skaven are mutated by Warp stone so I dont know if they'd be effected by necromagics
>>
>>147613457
Well, the mod I'm playing buffs them to beat demigryph knights, but I guess they're pretty shit in vanilla
>>
>>147613394
Dawi are inherently resistant to all forms of magic, so presumably their corpses are too. And Orcs are fungi, so necromancy presumably doesn't work on them.
>>
>>147612128

They also had mummies, why not add them too?
>>
>>147612807
>as if GW would allow CA giving model converters to the masses
>>
>>147613394
Model and animation budget.
Necromancers/vampires and the events they participate mostly occur in and around humans.

Dorfs magic resistance probably plays some part.
Elves aren't in yet, probably like the dorfs.
SKAVEN DO NOT EXIST
orcs are often raised, but they don't really need to be in game because they're just bigger zombies

>>147613459
just how fungusy they are isn't too clear in fantasy as opposed to 40k

>>147613457
Bretonnia is poorly fleshed out and probably will be until they are made properly playable. So they probably didn't pay too much attention to balancing them.
>>
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>can't awaken Kislev

RIP you arrogant bastards
>>
>>147613432
Okay, try this:

- Open variants_dds.pack in the data folder with Pack File Manager
- Open up variantmeshes --> wh_variantmodels --> hu1b --> brt --> brt_damsel --> tex

All the .dds texture files should be right there.
>>
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>>147613394
There are.

http://warhammerfantasy.wikia.com/wiki/The_Cursed_Company
>>
>>147613560
>just how fungusy they are isn't too clear in fantasy as opposed to 40k

No, it isn't, but it's made clear that they're spores that came from space with the Old Ones.
>>
>>147613026
>Play as mannfred
>all documented mannfred leading an army antics are bulldozing through shit
>play as kemmler
>all documented kemmler leading an army antics are bulldozing through shit

>>147613132
And make them more homogeneous and thus boring. VC skeleton archers would also be either too shit to use or too good to make sense.
>>
>>147613573
>Awakened every northern tribe except The norse
How do I do it lads?
>>
>>147613543
Surely this has been done before in TW games? I'm pretty sure I've seen custom unit gear or weapons from other TW mods.
>>
>>147613560
For CA and TotalWarhammer. For the TT?

Are there non-human zombies and skeletons TT models, aside of VC's Dragons? Why throw away those potential shekels?
>>
>>147613698
>>147613737
Only Cursed Company of Regiments of Renown?
>>
>>147613719
Before? Yes, because S2, R2, and Attila got model converters.

TWarhams? No. All just reused available assets.
>>
>>147613702
>And make them more homogeneous and thus boring.
I don't see how arbitrary reduction in variety isn't anything other than boring.

Same with Dwarves not having mounts. They should ride big Rams.

>VC skeleton archers would also be either too shit to use
So, just like VC skeleton warriors? Sounds perfect.
>>
>>147613737
There have probably been some. You can easily convert and use them for sure. As part of the official citadel line, there aren't.
I can't imagine many customers would choose them over undead human models.
Some would certainly. But they wouldn't sell many.

>>147613719
Up until warscape we had a far better time modding the game. Warscape has a lot of components which are locked to modding.

Total Warhammer specifically suffers from being under a GW owned franchise. It took a long time for CA to convince GW to allow ANY modding, and even that was gained at the cost of having legal requirements for MODS

>>147613941
VC skeleton warriors are fine
>>
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>>147612696
Because most of the time I can just move an army in to attack the guys surrounding my city. Assuming you're talking about a significant force anyway, if you're talking about some small remnant of an AI faction suiciding themselves upon one of my settlements honestly auto-resolve will deal with that easily enough and save me having to fight a boring battle.

Anyway, here have some orcs getting their asses thoroughly kicked.
>>
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>get off to a bad start with Toddbringer as Empire
>we unite eventually to throw back chaos
>we end up cleansing the north of all its norscan fucking shit settlements
>the time comes when I have to absorb him into a confederation
>>
>>147613920
>S2, R2, and Attila got model converters.
Isn't the file format roughly the same? Have they commented on when/if they're releasing a model converter? No one released a custom converter?
>>
>>147614027
It's fine; he'll become your general
>>
Is there a mod that unlock Kraka Drak and other Dawi fractions but that works with the latest patch and doesn't crash when Chaos arrives?
>>
Why is Games workshop retarded?
>>
>>147614007
>rt of the official citadel line, there aren't.
>I can't imagine many customers would choose them over undead human models.
But only for ones posted in the Steam store. twcenter can post whatever, and none of that should detract from having a model converter. Have they commented on it specifically?
>>
>>147614027
>Play the diplomatic game well, use half the empire to defeat the other half
>the empire is split between me and the other three or so princes left, all of our borders are mixed together all over the place
>don't mind because I'm about to confederate
>chaos comes
>dwarven genocide begins
>can't afford their armies were I to confederate, need them to fight chaos with them regardless
>stuck with shitty borders until chaos goes through its however many phases
>>
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>>147612654
>VAMPIRE CHAN
I prefer Sorcerer-chan thanks
>>
>>147614151
I haven't been paying too much attention to them since launch, and when I have looked they've been mostly silent across the board. So I doubt they have commented.
Yeah, you can't stop 'illegal' mods being used, but you can stop their distribution if it's public and law-abiding.
If TWcenter becomes a host for a lot of 'illegal' TWW mods, they'll probably be warned and they'll thus take down all the hosted files and forbid people from doing it again.
>>
>>147613702
You said Vampires you backpedaling bitch
>>
I just had the Rise of Chaos event.
How many more turns do I have to get my Demigryphs up and running?
>>
>>147613707
All tribes from Norsca are Norse anon.
>>
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Do I accpet?
Won't that cause me to go to war with their enemies?
>>
>>147614275
How?
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>>147614426

>not fighting off the northern hordes with steel. courage and gunpowder

Demigryphs aren't even needed unless you find yourself up against 3 stacks.
>>
>>147614037
Only R2 and Attila models are interchangeable. No need for converters for those two, just pop the models in, and it'll work. R2 and Attila supposed to be one game anyway.

S2 can use ETW/NTW artillery, possibly building models(?) without converter

R2-Attila won't take any S2 man, ship, and animal models - it'll simply crash. Not sure about artillery and building models though.

TWH is different. Some guy tried to port Attila models to TWarhammer, no dice, just crash.
>>
>>147614316
I did yes. I'm still mostly correct. They're all arrogant twats. Of those who will engage with undead armies on the battlefield, most of them apply only brute force. They use tactics of course, but the general consensus is that a flesh puppet should be spooking the living in melee and handing out and receiving blows to best take advantage of their nature. Rather than doing something which requires unrealistic amounts of fine motor control for them and yields almost no benefit.

I then went on to cite examples of VC military doctrine under Mannfred, which supports my claims. And I threw in Kemmler as well, because paired with Mannfred we have the TWW VC roster of legendary lords, and he happens to have necromatic powers and ambition to compete with great vampires as well as behave similarly.

You do not have to be so upset my good friend.
>>
>>147614481
yes
it's the other way around
>>
>>147614562
>S2 can use ETW/NTW artillery, possibly building models(?) without converter

>S2 modding so lazy that we'll never have fots mechanics with napoleon models and empire scale
>>
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So apparently recruiting the Damsel Lord from the New Lords mod with Pater's Bretonnia installed causes a warpspawned Knight with a freshly baked strawberry pie.
>>
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>>147614775

>Attack a lone Necromaner Lord
>Expect an epic magical fight.
>He blows himself up with a misfire before it even begins.

NAGASH WAS WEAK
>>
>>147614527
Current year
>>
Holy shit Greenskins are RIDICULOUSLY fun.
Grimgor is bae
>>
>>147614775
Christ, this looks rather like an intestines pie.
>>
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>>147613630

>the inner thighs/crotch has it's own area

obaby
>>
>>147612818
Other way around, nearly all the siege battles I've fought were chaos fucking shits circumventing my main stacks to shit all over my walled settlements.
>>
>>147614994
lewd
>>
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>>147614547
Yeah this, the norscans in particular have shit-tier units that last all of five seconds in melee with my armies typically.
>>
>>147614994
surprisingly clean-shaven
>>
>>147614527
Probably a glitch, no idea how to recreate it.
>>
>>147615451
nah m8
grass doesn't grow on a well used road
>>
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>6 months before a new faction/race
>>
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> Tomb Kings still not announced
>>
>>147614432
A guide I read said that there was a tribe to awaken called ''The Norse'' the same way other tribes are called Aesling, Bearsonling, Varg etc, were they wrong?
>>
>>147616003
Nagash fucked up too hard to be a part of this game.
>>
>when your Arrer Boyz get flanked by gobbos
Time for a lil choppin my friends
>>
>>147614692
Oh yeah, its easy to say lazy at modding attempts when you're only an end user of mods.

Here's the fact:
There are only handful of serious modders remaining in the S2 scenes, anon, and they are all one-man shows without modding teams, only occasional freelance contributors giving stuff like battlemaps and such.

And there are still hurdles on S2 modding, such as 100% Japanese campaign mechanics, Ship models, and Battlefield maps.

Here's the situation of the modders who still gives a fuck with S2:

Primergy: Working on American Civil War mod. Can model units and buildings, and creates great models. One man show, but have connection to older ACW modders from ETW and NTW scene. Have some contributors creating battlemaps who depend on him fully for new building models. Do not port ETW/NTW building models, prefers to build his own, for some reason. Made his own Northern America map.

However, he got slower, his Northern American map lost when his comp got busted, and ACW-specific Ironclads are still hard to make even if he have the skills to create the rigidmodel appearance. Still essentially an one man show.

Uanime5: Finished Morning Sun mod. Can't model, only converts any model he can get his hands on (that's why his Korean models are shit compared to the Chinese ones). Plan to bloat his MASSIVE East Asian map even more. Not really good on battle system balancing, based his on Darthmod but somehow thinks 88 degrees archer fire are a great idea that fixes a non-problem and causes new problems. Morning Sun Campaign are pretty much playable but buggy as hell, there's seems to be a boundary how much can one stretch S2's campaign map. Korean and Chinese ships are incredibly hard to make, and he doesn't have the expertise to create the models. Also one-man show.

Weierstrass: Plans for another Master of Strategy for FoTS. Gonna break provinces into lots of small towns again ala uanime's "extended" map. Seems to be not a modeller, but he knows how to convert.
>>
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Armored Hellebards, Temple Guards, Champions of Bretonnia. Are there units like this in the tabletop game?
Also, the Temple Guards sadly use the Armor of the Knight Priests with Sigmar engraved on it.
>>
>>147615562
regularly grazed?
>>
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>>147615971

>no Brettonia
>no expanded Empire counties with unique units
>no expanded Southern Realms
>no Kislev
>no Skaven
>no Ogres
>no Chaos Dorfs
>no High/Wood Elves
>no Moot
>no Skellys
>no Dogs of War
>no Units of Renown
>no expanded Marienburg
>no Mordheim quests
>no unique LL starting positions
>no expanded Dwarf factions
>no expanded Orc/Gobbo clans
>no Nuln unique units
>>
There is nothing I despise more than the horde mechanic. I cannot physically shitpost hard enough to express my distaste for literally every single aspect of horde gameplay. I'm frustrated and angry and want to smack whoever thought this was supposed to be fun.

>vassals never repopulate the regions i raze so i'm always alone behind enemy territory
>i can't have multiple stacks to mutually support each other since they cause attrition because reasons
>i can't have a constant income since i'm unable to hold territory so i'm forced to fight non-stop
>encamping to replenish losses actively hurts my progress and allows my enemies to replenish entire stacks whilst i'm waiting for my general to go from 25% HP to 50% HP
>encamp one turn too long and end up with four enemy stacks bearing down on me
>enemy agents constantly assaulting units so i can't fight since my army is understrength
>can't encamp because the AI will just run me down
>can't do anything other than march across the entire map to friendly territory or my campaign ends because i only have one horde since i didn't want to spend an extra fifty turns of growth to get slightly better units that still lose to state troops

I'm so mad.
>>
>>147615971
>>147616331
Patience is a virtue my friends.
>>
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>>147616331
>no Chaos Dorfs
DONT NEED NO MORE STUNTIES
>>
>>147616236
No. The entirety of the Bretonnian faction on the tabletop is as follows.

>three special snowflake characters
>lord, prophetess, paladin, damsel
>knights errant, knights of the realm, peasant bowmen, men at arms
>questing knights, pegasus knights, mounted yeomen, grail pilgrims
>grail knights, trebuchet

So that's two Lords, two Heroes, a Core of two knights, one melee inf, one ranged inf. Special is knights, knights on flying horses, peasants with a ward save, or peasants on horses. Rare is knights or a trebuchet.

They're by far the shittiest and least developed faction in the entire setting. Comparable to Sisters of Battle if you know anything about 40k.
>>
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>>147616383
Get some mods my dude. I feel like the Chaos Horde Encampment Buff, Chaos Divided, and No Infighting ones would fix all your problems.
>>
>>147615114
remove trip
>>
>>147616383
>vassals never repopulate the regions i raze so i'm always alone behind enemy territory
are you aware that noskans cant settle outside of Norska?
>i can't have multiple stacks to mutually support each other since they cause attrition because reasons
chaos is an unruly bunch, and its an attempt to make the campaign harder
>i can't have a constant income since i'm unable to hold territory so i'm forced to fight non-stop
you are playing as chaos, of course you have to fight non-stop, hordes in Attila have economy buildings
>encamping to replenish losses actively hurts my progress and allows my enemies to replenish entire stacks whilst i'm waiting for my general to go from 25% HP to 50% HP
merge units and buy new ones, you should have plenty of money to do so
>enemy agents constantly assaulting units so i can't fight since my army is understrength
chaos for some reason lacks an agent like a banshee, or a witch hunter or any assassin really, this does admittedly feel like an oversight
>can't do anything other than march across the entire map to friendly territory or my campaign ends because i only have one horde since i didn't want to spend an extra fifty turns of growth to get slightly better units that
spec your hero to give horde growth, it should be enough for you to recruit 1-2 extra hordes, beating the game with just 2 on legendary is very possible actually
>>
>>147616236
What mod is that?
>>
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>>147616607
BIG
>>
When the fuck new free dlc schluded and do we have a list of decent modes?
>>
>>147616908
No clue. Legitimately no clue, they haven't said.
No clue. Up to interpretation, and kinda too early to be judging them yet in my opinion.
Just a couple of things like the +10% movement speed in friendly territory and shit.
>>
>>147616607
Actually how orkz can beat tech advantaged dawi without simply having more units than dawi? Maybe there a strategy that i don't know about?
>>
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>>147616891
GREEN
>>
>>147616607
Its sad how accurate this is.
>2 Orc armies vs my elite stuntie stack in an underway battle
>Artillery & crossbows/guns shredding them before they reach my lines, breaking their morale before they get in to close quarters
>Grimgor waddles up
>Takes no damage from the crossbows, guns or artillery
>Proceeds to almost kill Slayer King & a Thane
>Takes out half of 2 Ironbreaker units & takes sizable chunks out of another one
>His morale finally breaks
>Still on 1/2 HP
>He fucking runs away THROUGH all my melee and into the artillery/ranged units
>Morale comes back
>Proceeds to take out a grudge thrower unit, and half of 2 quarreler units
>Carries on shredding through units
>Most of an Ironbreaker and Hammerer unit later his morale breaks again
>Victory since the rest of the army had long since fled
Fuckin steroid Orc.
>>
>>147617057
If all else fails, you do have cavalry and they don't.

HAMMER
>>
>>147616623
If you can add pre-arthurian old Bret units for variety into later Bret roster, what would you add?
>>
>>147616623
Alright. Do you think these kind of units would be absolutely not possible within the bretonnian lore?
I need an expert opinion if i can use this mod without feeling bad or not.
>>147616872
Bretonnia by Prater
>>
Have you gone and heard the Song of Slaanesh today?

https://www.youtube.com/watch?v=HsGRsDe3iRw

THINGS SHOULD GET LOUD NOW
>>
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>>147617058
COCK
>>
I'm gonna start a new campaign, any faction recommendations? Not stunties
>>
>>147617248
Mousillion
>>
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>>147617114
Stuntie players eternally btfoed
>>
>>147617248
Goblin only army
>>
>>147617248
Depends on who you've played as before you git.
Greenskins for stuntie genocide, a timeless classic. Or Vampires for rattling around.
>>
>>147617350
It does serve to highlight
A. How shitty Greenskin armies are in the morale department
B. How out of whack high tier stuntie units are
C. How fuckin crazy Grimgor is
>>
>>147617350
>Praise gork
yas a git
>>
>>147617350
tbqh this makes me feel like playing azhag
>>
>>147617340
Does the Mousillon mod work? I tried it, says its out of date

>>147617356
Honestly this sounds fun, if I could start with a GOBBO legendary lord I would
>>
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Meet Adalhard

He is mostly concerned with defending his own borders, so he conquered half of Brettonia

Adalhard is my friend. Thank fuck
>>
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Everyone knows orcs are simply the best race/faction but are they also NEETs ?
>scream WAGGGHHHH instead of REEEEEEE
>presumably go poo poo and pee pee on their dead enemies
>can't have sex/sterile
>fly into rage/autistic fight mode when in social encounters with those unlike themselves
>make fun of stunties (normies) and their arch enemy are the most productive race
>>
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>>147618093
I had literally just made a NAP with Parravon, and Adalhard declares another war

Oh well, time to get more castles
>>
>>147618714
They also start fights between themselves for no reason
>>
>>147618714
Orcs have existed longer than 4chan neet culture
Warhammer orcs have existed longer than 4chan neet culture
>>
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>>147618918
Wasn't saying they where based off of it ya git, lern ta reed
>>
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>>147618859
that too
>pic related: an orcs brain when trying to prove ones point after a disagreement
>>
I havent had as much fun in TW as I'm having with the Orcs guys.
>dont give a fuck about losses or efficiency, just charge the other niggas, then charge their chargers with your chargers, kill them, then charge their niggas from behind
>>
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Motherfucking fireballs
>>
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>>147618714
>always fighting among themselves over stupid shit like who's the fightiest
>Gork and Mork = Nvidia and AMD , Console vs PC or 3DPD vs 2D

Mork is best
>>
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>druchii released
>brides of Khaine included
>still no small town/village map with peasants running around in panic to slaugther
total warhams can't even be considered canon at that point
>>
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>>147619823
zog off, gork is betta
>>
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Does Warhammer have the memeiest mods?
>>
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>>147616117
>Nagash
>Tomb Kangz

The Kangz are headed up by my nigga Settra.
>>
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>>147619804
>Bretonnian king
>farmer
>>
>>147620225
BY SIGMAR, NO!
>>
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Does Chaos always field this many monsters?

I was expecting to see chaos knights, not this
>>
>>147620136
Am I the only one that wants to be able to control the fucking options of the settlement my WAAAAGH just captured, it's really fucking annoying when a WAAAAGH occupies some shitty stuntie cuck settlement 5 turns away from the nearest army that I intended to raze and or sack
>>
>>147620225
THIS MEME DOES NOT HAVE MY CONSENT
>>
>>147620176
Is this a gipsy version of Manfred?
>>
>>147619853
there will probably be villages in a dlc sometime in the future
>>
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With two veteran Imperial armies, Franz has ordered Couronne with it's treacherous king burned to the ground.
>>
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>>147620848


Having carried the walls, Imperial infantry find it tough to take the streets, being pinned down by Grail Knights...
>>
>kill grimgor
>2 turns later
>he's back leading a full stack

FUCK

OFF
>>
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>>147621027


Unfortunately, the Steam Tank cannot be stopped, and with it's pegasus knights shot out of the sky the defenders waver
>>
>>147619853
Villages, burnable buildings and rapeable villagers should be added alongside Be(a)stmen
>>
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>>147621180


>Bretcucks in charge of heroic last stands

What would The Lady say?
>>
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>>147621292


The imperials realise they got baited..
>>
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>>147621101
GREENED
>>
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>>147621416


The brave knights fight for a whole of 10 seconds then over 80 of them turn tail and flee.


Wtf I thought they would actually go down with the ship, even my friggen spearmen do that most time in the field.
>>
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How the fuck do I make money and build cities with MoS? How soon should I try to conquer a bunch of cities?

this mod might be 2 hard 4 me unless im doing something wrong
>>
>>147621467
I've just fucked him again and have taken 3 settlements
>>
>>147616236
>>Bretonnians
>>Full plate armor
>>For regular soldiers
Nope. Bretonnia isn't as technologically advanced as the Empire, so they can't produce full plate armor as economically. Very few of the knights would have full plate, so you definitely wouldn't see foot soldiers wearing this kind of armor.
>>
What does Warpaint do for the Savage Orcs?
>>
>>147621258

>rapeable villagers DLC


kek
>>
HE'S FUCKING BACK AGAIN

WHY DOES THIS KEEP HAPPENING
>>
>>147621858
somehow it reduces melee damage on them.
>>
>>147621858
18% DR from any non-magical source
>>
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>>147622131
GREENED
>>147622138
>>147622146
thats bullshit fuck those guys
>>
>>147622131
Killed Manfred 4 times before I got to Drakenhof.
>>
>>147622206
>thats bullshit fuck those guys
Nope, that's how Greenskin faith actually works. If they believe something to be true strongly enough, it becomes true.
>>
>>147613698
>that smugg asshole in the centre
>>
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Empire, what the fuck?
>>
>>147622860
Empire never does well on campaign map, they'll get a campaign map buff soon
>>
>>147622638
Right I forgot about the Gestalt field
>>
>>147621710
Why random faggots like you who've never played the game still insist pretending they know shit is beyond me.

The empire and bretronnian core infantry both wear light armor.
>>
>>147619804

Did they patch out the exploit yet?
>>
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>>147623295
Not him, but while the armour gives them the same level of protection it's pretty clear that they're different types. Empire troops often have plate breastplates and little more while Bretonnian footmen use thick leather.
>>
>>147621710
>so they can't produce full plate armor as economically

Neither can the Empire, they're literally made by Dwarfs.
>>
>>147623681
One breastplate isn't a full plate armor and is certainly not a tech achievement. Unless we're going to consider ancient greeks to be more advanced than middle age europeans with their mail armors.
>>
>>147623681
A single breastplate doesn't protect that much.
A full body heavy leather armor will offer more protection overall.
>>
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>>147623295
>>The empire and bretronnian core infantry both wear light armor.
And? I wasn't talking about core infantry. I was talking about hypothetical common Bretonnian infantry running around in full plate. You only really see that with the Empire, and even then, generally only for their veteran Sate troops like Great Swords.

(I think in practice state troops munitions breastplates would probably have some noticeable advantages over padded gambesons, but just not to the degree that it's worth differentiating them from generic light armor on the tabletop scale).

>>147623716
>>Neither can the Empire, they're literally made by Dwarfs.
Occasionally by Dwarf craftsmen living as Expats in the Empire. But yes. A lot of the Empire's technical advantages over the other human nations are due to having intimate relations with the Dwarves.
>>
>>147616178
When most teams leave their mods because they don't want to be hassled with updating them after a patch, right when a whole new world of possibilities for modding opens in front of them, yeah I call them lazy. Respect for the ones still working, but the others are shit when compared with teams that worked for a decade on other projects, some of which are still trying to improve and unlock modding features.
>>
>>147624714
>leather armor

u wot m8
>>
Chainswords when?
>>
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>>147624978
Not occasionally, exclusively. And only the heavy cavalry, the Greatswords (which you can only have one unit of) and the characters can have them but they clearly can't produce them.
>>
why is early game dwarfs so hard?
>>
>>147622659
Well, he's an elf
>>
>>147625591
It's not
>>
If I set a Waaagh! target, do I gain direct control over any captured settlements or are they managed by the Greenskin Waaagh! AI faction?
>>
>>147625591
Orkz in my opinion hardest in this game, while Dawi easy.

>>147626097
Yes, you get control.
>>
What the fuck diplomacy on legendary is fucking bullshit. I'm playing FotS as fucking date with diplomacy benefit and researched Consular Court for another diplomacy benefit and the fucking Marioka call me to their aid after they are attacked. I had diplomacy like 200 and send an army to help and he immediately declares war and attacks me with the army I sent to help.

I don't mind legendary diplomacy being hard but it seems not to matter at fucking all. Might as well completely ignore it.
>>
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>>147625896
>>147626169
It was hard for me, I've managed to get it under control now.
>>
Any news from CA since the update hit?

Hoping for some more DLC soon.
>>
>>147624714
>>A single breastplate doesn't protect that much.
It may offer less coverage than a gambeson, but it does offer more robust protection for the vital organs in the torso. Way I see it is that a gambeson is more likely to prevent certain injuries to the limbs, but less likely to prevent a fatal injury to the body.

Which fits into the abstractions of a tabletop scale game. A guy who gets stabbed through the heart is treated as a casualty just as much as a guy who had his sword arm injured and had to pull back from the melee. Though admittedly the latter guy got a better deal.
>>
>>147626169
Orcs are by far the easiest, the waghh armies just break the game.

You dont need to play tactically since you always out number the enemy, you can have 8-10 full banners by turn 40 because the wagghh armies are free.
>>
>>147626872
Most people in a melee don't get fucked by sudden fatal insuries to the body.
You strike an arm here, a leg there, weakening the enemy until he's unable to keep his torso and head guard up and then you kill him.
>>
>>147626920
It's hard to face roll on legacy.
>>
>>147626586
Yeah legendary difficulty doesn't have smarter AI, it just gives more difficulty and tries to fuck you over whenever it can, regardless of the rules of the game. It's less, "try to be the best general you can against the best generals we could create" and more "be as autistic as possible and try to avoid doing the random thing that makes you lose the game"

Also don't trust the % chance in agent actions. They aren't right.
>>
Things that CA can't do:
>Diplomacy
>Siege AI
>Not Autistic fair AI difficult.
>>
How do i establish trade routes with other clans/factions? Do the borders of my nation and theirs need to be touching? WHTW
>>
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I made a thing.
>>
>>147628437
>empire
>fucking
>shit
>>
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>>147624551
>>One breastplate isn't a full plate armor and is certainly not a tech achievement. Unless we're going to consider ancient greeks to be more advanced than middle age europeans with their mail armors.
Ancient Greek armies typically only saw elite troops outfitted with breastplates though. A bronze cuirass and a helmet were major investment, and made you the most heavily armored soldier on an ancient battlefield.

Contrast that to the late middle ages/early renaissance (I.E. Warhammer Empire) where they shit out munitions breastplates in such large numbers that even the common soldiery could have them. Basic Empire State Troops would be heavy infantry by ancient world standards. And a hoplite would shit himself at the prospect of trying to fight someone in full plate.
>>
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>>147628437
>Battles
>kill
>guys
>>
>>147628437
>FUCKING
>SHIT
>>
>>147628437
How many threads did you use to make it?
>>
>>147629097
Shit is that why my units keep getting smaller?
>>
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>>
>>147629367
The start of this one plus the previous 7. The oldest one of those didn't have a link to the previous one, so I stopped there. Too lazy to search for it.
>>
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Archaon the Everrekt

That's what you get for not having missile superiority. Although his own spells did kill a bunch
>>
>>147629612
>All those grail knights
I always wonder how Brettonia gets all these guys, the grail is supposed to be something hard to find but they seem to have thousands of Grail knights all the time.
>>
Oi, ya gits! Do I swap out all of my Boyz for Big 'Uns?
>>
Holy shit, vampires are amazing. Generic lord + one vamp can solo half of an army.
>>
>>147629805
Same way the Empire can field entire battle groups of nothing but steam tanks, despite less than a dozen existing in working conditions.
>>
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>>147630029
Vampire chan carries whole nations on her big strong back.
>>
>>147629947
yep
>>
Why Flamethrower fucking useless?
>>
>>147630085
But im talking about the fluff.
>>
>>147629805
Because they dont die, so they accumulate
>>
>>147630273
No, you were talking about the game. They can't get that many grail knights in the fluff.
>>
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>>147629459
savage orcs get spooked rather easily
>>
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>play legendary hoping for at least some challenge
>my guys keep losing their shit way too fast

Hold the line you fucking shitters, we're winning this god damn.
Anyone else just autoresolving most fights?
Now I only fight when autoresolve is not in my favor.
>>
>>147623716


The fuck are you talking about? They are able to mass produce armor with the technical help of dwarves, that's their whole thing. That's why they are able to have so many cost efficient units compared to the more meadshield/elite mechanics of other factions.
>>
>>147629612
That's a big Gryphon
>>
>>147630273
>>But im talking about the fluff.
In fluff a fairly major armies unit of grail knights might be a squadron of a few dozen. They're rare, but not THAT rare due to their increased life span. So small contingents isn't impossible for big battles.
>>
>>147631015
its a hippogryph you fuckin git
>>
>>147630838
>Anyone else just autoresolving most fights?
this makes the campaign trivial because autoresolve is shit
>>
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>>147631015
That's nothing, check out Kholek.
>>
>>147630838
>Anyone else just autoresolving most fights?

What is the point of even playing? Total war games for for jerking off to the battles. The campaign is complete shit.
>>
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>tfw you punch Chaos from 1st to 5th with Lionheart
I sorta wish equpiment worked like in an MMO; "Oh shit, you just destroyed Archaon and Sarthaeol? Take this neat armor and kick some more butt"
>>
How many units of Black Orcs do I take per army? 20?
>>
>>147631658
then you won't have any slots for CRAZY FAST CAVALRY
>>
>>147631658
But where will you fit 19 Arachnaroks then
>>
>>147629805
Because they probably questing knights with Grail Knight in the lead.
>>
>>147625496
>have one unit of


bullshit
>>
>>147631396
The campaign is fun, if only for the reason that you can stack units and completely crush your enemies.
>>
>>147631658

on VH and above black orcs lose to all other elite infantry

i don't get why orcs are near immortal death machines in lore but suck so much in practice almost every time
>>
>>147631314
It's hilarious when this size bug happens, especially with Kholek. I hope they let it stay in the game.
>>
>>147632189

Because you are always suppose to outnumber the enemy when playing orks.
>>
>>147632189
How else do I crack stunty armor?
>>
>>147632170
Nah it's not bullshit in Warhammer universe. There can be ultimate champion or strongest among others in one squad who get this cool armor. Even in WH40k they have this shit.
>>
I'm new to the games and I started a Shogun 2 FOTS short campaign on normal but I'm finding it too easy. What would be a good difficulty for my first long campaign?
>>
>>147633413
Just do Very Hard. You'll adapt.
>>
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>>147632303
>>
Just got warhammer, what race should I start out with for my first campaign? I like aspects of every race, so I'm having a hard time choosing.

Also, I'm going to be doing a co-op campaign with my friend. He's going to play empire, so what's a good race to work together?
>>
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>Wake up
>Still no Beastmen
>>
>>147634382
Empire and Dwarfs is best for a co-op campaign, so play Dwarfs.
>>
Genevieve Dieudonné legendary hero when?
>>
Elves when?
>>
>>147634382
Or rekt your friend with Vampires.
>>
>>147634382
Play vampire, give your friends max spooks.
>>
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>>147634661

>wake up
>still no Asrai
>>
>>147634661
Think we will ever get chainswords?
>>
>>147630151

Two of them rape Archaon with no problems.

Guy is such a joke.
>>
>>147634685
>>147634765
>>147634929
I'll probably be boring and go with dwarfs for our first co-op.

How are the greenskins, by the way? Both in singleplayer and coop? They're the race/faction I've heard the least about.
>>
>>147635338
Fun as fuck playing them right now
GOTTA UNLEASH THE BEAST
>>
Vamps are so good I have no idea why other factions even exist.
>>
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>>147635031

>wake up
>still no Hochland Handgunners
>>
>>147635543
Agreed. I think it's mainly because so many games don't have proper vampires and necromancers though, love sending armies of skeletons and zombies at enemies.
>>
>>147635578

Probably in hero pack with the countess.
>>
>FotS
>build the Yakuza office
>description says how having some chivalrous men around increases happiness

Wait, arent the Yakuza some sort of organised criminals?
>>
>>147635724

Lahmians DLC is day one buy for me.
>>
>>147613164
>most of these units have unique rules
What do you mean by this? And doesn't Bretonnia still need a proper tech tree and a "unique machic"?
wew lad
>>
>>147635543

When playing any campaing, be it the Orks, Chaos, Dwarves or Empire; I always make sure to exterminate the Vampires, as a simple courtesy to the word.
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