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/agdg/ - Amateur Game Dev General
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Demo Day SOON edition

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
>>147517201
>>
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re-added land bouncing. Is a bit goofy but I will try to make it so you can push up too high. The problem with addforce is you need to ensure your current vector is zero but that is simple enough to do.
>>
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>>147517590
http://www.bitlaw.com/copyright/fair_use.html
>>
First for let's collab.
>>
>>147517730
Join collab jam
http://pastebin.com/NEPv0pPC
>>
>>147517712

Why not more like the THX 1138 screen monitors? They dealt more with a weird society's work places. I suppose 1984 works too.
>>
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How bad is this blood splatter? It happens when you shoot and then pop the mosquito enemies blood bags.
>>
Free released cute 2D or 3D girl yet?
>>
>8x8 sprites are too small
>16x16 sprites are too big
>>
Beginner musicguy here making one more plug someone make use of me please

https://soundcloud.com/dagagmusic
>>
>>147518151
12x12...
>>
>>147517908

Horrible. Not even realistic.
>>
>>147518184
Never heard of a 12bit console.
>>
>>147518098
yes
>>
>>147517714
>>147518190
>>
>>147518241
its 2016 why would you use a fucking 8 or 16 either you fucking retard
>>
>>147518247
You really should stop lying on the internet.
>>
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>>147518290
How will I achieve the pixel aesthetic with some made-up resolution?
>>
>>147518206
Care to give some pointers then?
>>
>>147518382

8x8 and 16x16 aren't made up?
>>
>>147517715
Your game is so beautiful. Are you using vector graphics?
>>
>>147518241
>>147518382
whoa there cowboy, that bait is too high level for you
>>
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>>147518405

Sure. This is a ground blood splatter:
>>
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>>147518442

nope. I am painting everything in photoshop but I work at a large enough resolution that it should look clean no matter what. the only real issue is when the resolution is very small it starts to not work so well because the mipmaps generated aren't great but that can be mitigated with trilinear filtering.
>>
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>>147518424
No because they were used historically.
Using 12x12 would be like using Photoshop to recreate the Renaissance painting aesthetic, it's just not compatible.
>>
>>147518525
That's even worse
>>
>>147517816
Wait, what am i signing up here, what are you, what are you gonna do etc?
>>
>>147518547
Wait, you're using Unity for 2D in the end?
>>
>>147518151
>16x16 sprites are too big
Fuck off. You should be aiming for at least 50 pixels along one dimension. And that's for small sprites.

If you actually think 16x16 is acceptable you need to throw yourself in front of a moving train.
>>
level of detail models

someone pls explain how to do them properly
>>
>>147518321
>calling me that without any basis
wow you bully
>>
>>147518589
>what is risk of rain main character
>>
Should I even bother with learning GML? Or should I continue learning Python for PyGame?
>>
>>147518547
>painting in photshop

just use SAI or illustrator dude
>>
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>>147518579

Nothing else really did what I wanted and unity is well enough.

>>147518669
There is more than one way to skin a cat.
>>
>>147518525
Sorry but that's first of way less blood than my pool, secondly its on gravel and not on snow?

I think this is the first time I've been trolled with fake feedback.
>>
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>>147518589
There's no reason to use bigger resolutions if the art can be done in a small resolution and still be fully understood. You just don't get it.
>>
>>147518654
Terrible.
>>
>>147518547
May I ask about the actual numbers? I would like to take the same approach for my sprites, but I'm new to arts and graphic design and don't know what resolutions should I have for the original, and for the in game picture. Currently I'm aiming for 64x64 assets, but I fear that the original wouldn't scale well if I don't draw it at the right resolution. That's why I thought I might create the original in a vector graphics program like Inkscape.
>>
>all these sprite- and pixelfags
holy shit kys, this is 2016, start making real games already
>>
>>147518569
I don't know man. I'm not part of it
>>
>>147518780
t. Lazy "artist"
>>
>>147518770

You didn't say it was on snow.

> False feedback

There is no such thing.
>>
>>147518827
Pixels are love, pixels are life
>>
>>147518858

> Defining what an artist is for some one else

t. Some one who doesn't know what art is / salty programmer
>>
>>147517908
Needs to be redder and clumpier.
>>
>>147518616
I believe the recommended ratio is that the triangle count should drop by 50% for each level
>>
>>147518827
where's your game?
>>
>>147518827
>I can't into pixel art
>>
>>147518241
I don't think that's what bit means and regardless 12bit memory architecture was a real thing.
>>
>>147518868
You say that, but the picture with the blood on a snow surface wasn't kind of a hint?

And you still are only showing pictures of blood with no info on how it dropped or anything, and that's still like at 30cm acroos, my pool is around 1-2m., meaning that without you actually attaching your feedback those pictures mean nothing to me.

>>147518973
There we go, yeah, I'll try and make the "borders lighter but making the whole thing lighter made it look cartoony. And less uniform. Danke.
>>
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is this good? havent finished yet and am going to work on face then details
>>
>>147518814

a sprite sheet or texture in general, or I guess any computer image I think, tends to work best when it is a squared power of 2. I don't know the history but I think this just also has to do with the bit processing power of machines.

but nowadays you can make sprites any damn size. plenty of games even that era had 42 pixel height, I think they just combined two sprites on top of one another for that effect. you could always do 32x that's a pretty nice size for simple sprites and they scale alright. If you get too big you might run into the problem KoF had where it could take you a year just to sprite one character because it's so large (they had insanely huge sprites though)
>>
>>147519058

> Ask for feedback
> Is given feedback

> 'Nah that feedback is shit and invalid'

Kys.
>>
>>147518593
Why's that bad? It first explains how to get an image into SDL. This is the part where he talks about surfaces. Then he explains how you can display that image as a texture, thus using GPU power, which is when you create a rendering context from said surface. If you read about this issue, you'll see that there's no workaround it. You have to load it to a surface then create a texture from it, then you copy that texture to the renderer. Don't forget to destroy the surface after you've created a texture from it.

Really, the first 20-25 tutorial is more than enough for a start. You don't even need timers or gamepad inputs for first, so all in all you need ~10 chapters (I personally saved 6 and used as reference).
>>
>>147518098
You should join collab jam and have someone make a cute 2D or 3D girl for you
>>
>>147519001
pixel noise
>fez, risk of rain
pixel art
>3rd strike, king of fighters XIII, castlevania
>>
>>147519120
>>147519058
You say that but he actually took some feedback when given properly. U mad?
>>
>>147519058
Bro I am the first time lurking in /agdg/ and you are a retard you can't evne see from your original image that it was meant to be snow, without knowing it.
He tried helping you and you just pissed back jesus christ.
>>
>>147519179

> U mad?

You have to go back.
>>
>>147517908
wouldnt the snow melt from the heat of the blood some (90+ degrees) so shouldnt there be a depression in the middle of your pool? further more wouldnt it look less consistent.
>>
>>147519179
kill yourself
>>
>>147519058
you should fix your snow before working on the blood splatter
>>
>>147519085
Thanks for the explanation! So if I get you right, you let the game engine itself scale the images for you for the correct size?
>>
>>147519185
Sorry but just posting and image and saying "Yours looks nothing like this" isn't feedback, especially if the image is only loosely connected to what was trying to be achieved.

>>147519268
This is also good feedback, see how he doesn't just post a random image?

>>147519290
Here's a samefag, they are most easily identified by post timings and being mean

>>147519316
This is bad feedback since it doesn't contain any actual feedback, only "x thing looks bad" instead of "x thing looks bad because of y"
>>
>>147517590
>that quake software mode graphics
>>
>>147519179
>U mad
Trolling is against the rules
>>
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Reminder to post with trip #rocket to collab with the team that will win space jam
>>
>>147519394
>doesn't contain any actual feedback
so only positive feedback is feedback now?
>>
>>147519326

Unity's camera (if in perspective mode) seems to automatically scale the image but I tried pixel art in unity once before and it is not fun.

when I tried some stuff in LOVE2D the way that had to be done is you set a resolution and then you could scale the entire window with an inbuilt function. It depends on what engine you're using. I imagine gamemaker might have something like that too. Pixel art games will have to lock their aspect ratio too.

then again if you're using a point and click engine like the adventure game studio I thin it's called it actually has none of those functions inbuilt r even possible I think so make sure you research whatever engine you're working on.
>>
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>>147519440
>>147519316
>>147519290
>>147519220
>>147519120
Fuck is the spoopy thread police back again? I hope they would stop bullying him once he stopped reposting the shame shit over and over.
>>
>>147519424
Is there a shader to emulate that sort of effect?
>>
>>147519394

> Here's a samefag

Nice try mate. I gave you an example of how blood looks on the ground. Splattered down, following a pattern which is logical to the situation.

Your image didn't contain a pattern nor was it logical.

You didn't specify the ground was snow nor is it to be seen that way. Your blood is black and nót red and it doesn't contain any shading.

There you go. Feedback.
>>
>>147518827
And who's going to make us the art?

You're not sincerely suggesting that we should BUY arts to make AMATEUR GAMES are you?
>>
>>147519603
>giving feedback when asked for it is now bullying
>>
>>147519603

What are you even doing?
>>
>>147519082
Do you have a base mesh? as in a naked person?
>>
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>>147519394
why cant you just take the feedback and shut the fuck up like the rest of us, negative or positive, you weak boned little girl
>>
>>147519754
no
>>
REMEMBER TO EAT BREAKFAST AND DRINK SUGARLESS TEA

REMEMBER TO TAKE BREAKS EVERY COUPLE OF HOURS

A HEALTHY DEV IS A PRODUCTIVE DEV
>>
>>147519525
So you don't understand the difference between "Hey this is shit" and "Hey this is shit because it should have more of this and this and less of this"

Both of those are "negative" but only one is feedback. No wonder all the good devs are leaving the thread 10 bucks spoopy will just stop posting again.

Fucking nodevs.

>>147519651
See now even the original troll realises he didn't give actual feedback.

>>147519705
>Hey guys how does this look?
>"Its horrible"
>Okay, can you tell me why?
>"Nah"
>But then its not really feedback just bashing since i can't improve if you don't give me a hint as to how?
>"HURR YOU MAD BECAUSE OF FEEDBACK?
>>
>>147517816
sent :)
>>
>>147518746
>mollusks can form pearls around microscopic intruders
now I'm imagining 'bigclammer' doing it to much larger organism.

it's pretty hot
>>
>>147519841
>sugarless drinks

i would kill myself without my diluted arizona
>>
>>147518982
k, thanks
>>
>>147519789
You should make one first. It helps with clothing models. Wrinkles on clothing follow the human figure, which is why its recommended to make a base mesh of a human and rip parts of the body to solidify them.
>>
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>>147519845

> The original troll

You mean me.

> 'nah'

That's not what I said.

Fun fact. A week ago I posted a pixel art drawing of a pistol. I asked for feedback. I got feedback. I got pissed off because it wasn't the feedback I asked for.

Looking back at it, I feel like I was being a salty old coon.


Pic related, image I posted
>>
>>147519845
you seem to think feedback is the same thing as "constructive criticism"
you are wrong
>>
>>147519692
No you should fairly use commercial art :^)
>>
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>>147519845
>See now even the original troll realises he didn't give actual feedback.

im gonna go out on a limb and say your game is probably shit
>>
>>147519941
im going for a cartoony style
>>
A windowed game where the enemy spook LEAPS OUT OF THE GAME WINDOW!!
>>
>>147519990

Here's your (you)
>>
>>147518664
Don't use Pygame. If you're learning Python I'd say try out Godot. It has its own scripting language too, but it's very similar to Python.
>>
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>>147519783
I only posted 2 things in this thread and then the drama squad came in and hijacked it. Its the reason I try to keep my posts lighthearted as this otherwise happens for some reason. I learnt my lesson before and if it doesn't have an original image in it its quite likely someone pretending to be me sadly.

>>147519651
Yeah the color thing occured to me, but it looks so cartoonish when "reality red". Might try it though.

>>147519316
Any suggestion on how? Right now its almost not even a texture so i guess its time to work on it aswell, it looks like snow in context though and it has some of that characteristic glittering when viewed up close.

>>147518973
Mm, will add more "clumps" to it.

>>147519972
Its not me ya fool.
>>
>>147520050
Stealing this idea for the next spoopy/halloween jam
>>
>>147520160

If the blood is black it isn't blood. Simple as that. No one is going to see it as blood. It's going to look like oil.

And it doesn't even look like oil.
>>
>>147520224
That picture is from a scorch mark though. (On snow where's your god now huh??)

But yeah i'll lighten the blood splatter some, guess it now looks like its tried up (which isn't the case)
>>
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modelling this gun is not as easy as i thought it would be
>>
>>147520350
You can just go for very low poly and apply the image as a texture.
>>
>>147520160
artistic blood is typically a combination of transparent red that is mimicking the plasma and a very dark (almost black) middle which is the clump of dried blood cells. Take note of the word "artistic" as this is not really what happens in real life.
>>
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>>147520160
my problem with it is that it looked too smooth so it looked more like marble or something, but if it looks good in context then it might not be a problem
>>
>>147518557
why can't you make renaissance styled paintings in photoshop?
>>
>>147520435
no its fine, just didnt think it would be this difficult (:
>>
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>>147520350
Know that feel. The barrel took fucking ages with the holes.

>>147520489
Yeah, might lighten the edges the most. The thing is also that the big enemy in question is kind of diseased so the dark blood somehow seemed fitting. Apperently I was dead wrong

>>147520539
That's some pretty ass snow. Not sure how i could make that or steal it though.
>>
>>147518557
>implying there is anything wrong with using Photoshop to recreate the Renaissance painting aesthetic
>>
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>>147520350
it's just a bunch of cylinders mate how can it take a long time?
>>
>>147520718
try it and find out
>>
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>>147520539
>using skyrim as example of good snow
>dat clear line between snow on ground and on cottage
>no footprints
>snow looks flat as fuck
>>
>>147520660
>diseased
then you can go for coagulated blood and more "chunks" when you kill something human its very fluid, when you kill something thats diseased or dying internally or has something wrong with it, you will see darkening but there needs to be another change otherwise like that anon said it looks like oil. you could also add some maggots

>>147520718
>anime (You)

delete this
>>
>>147520350
You're going about it wrong.

What you're doing is getting the 2D shape done, and then trying to extrude it to 3D.
What you should be doing is considering it as a 3D object from the start, like >>147520718 said it's a bunch of cylinders, make some cylinders and fit them to the gun.
>>
does your game let you style on your enemies
>>
>>147520849
>Maggots

I might steal that later
>>
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>>147520050
Absolutely neva been done befo.
>>
>>147519969
Can we all agree to filter out this dickhead with the space between > and text? He's a real piece of shit
>>
>>147520902
next youre gonna tell me the earth is round, fuck off nerd
>>
>>147520820
it's a mod you dummy and it illustrates my point perfectly
>>
>>147521054
The mod looks like shit
>>
>>147521121
well neither me nor the dev seem to agree with you so your opinion is irrelevant. feel free to have snow however you want in your game though.
>>
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>>147520350
you can have my one
>>
>>147520820
>footprints
There's a mod for that.
>>
>>147520909
Why is Caesar so baller?
>>
>>147520327

> Hey guys this is blood how does it look
> Hey guys it's on snow lol i didn't tell
> Oh actually it's not blood it's scorched

4/10
>>
>pixel art meme
>__ixels meme
>fair use meme
Deep down all those meme come from one fact : The lack of progress doesn't come from a lack of idea guys or code monkeys but the lack of available arts.
>>
>>147521121
you are not helping post some good looking snow
>>
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animation targeting, teleporting (will change that to proper movement later) to position before animation and moving to final pos after the animation.
I fucking have everything related to animations, hope it looks better now. worlds easier to play and navigate though that's for sure.
next, probably collapsing the planes
>>
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>>147521389
Lost Planet has nice snow
>>
>>147521337
The first pic was supposed to be blood, the second picture is of a scorchmark.
>>
>>147521365
pay me nerd
>>
is it okay to use pixel art from other games, edit it a lil bit and use it on your game?
>>
>>147521365
this. in other words artists should be paid more. supply and demand
>>
>>147521798
yes
>>
>>147521798
yes just don't sell your game
>>
is it okay to loot a house if the owner is not there to stop me?
>>
>>147521913
Yes as long as you don't sell the house
>>
Don't forget to add controller rumble to your game
>>
>>147521913
depends of how many years the owner is gone and how long you've been there in his house
https://en.wikipedia.org/wiki/Usucaption
>>
>>147521967
>>147521913


Shit anology / 10
>>
>>147522061
You wouldn't DOWNLOAD A CAR???
>>
>>147521640
what's the gameplay?
>>
>>147517715
Loving your progress so far, we need more underwater exploration games.
Does the jellyfish have an "air bar" when on land? That would make sense.

>>147521798
If you edit it until it's barely recognizable, sure.
Otherwise you run a small risk of getting in trouble.
>>
>>147522128

The mental gymnastics liberals make, makes me cringe every time I see it.
>>
>>147521640

whoa this reminds me of commandos.
>>
I'm going to test how fast I can make a gun in blender. Starting now, I'm going to speed model.
>>
> /vg/ Amateur Game Dev
> Actually paying for software without earning any money

You're doing it wrong.
>>
>>147522295
youll probably finish before i do
>>
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>>147522325
> he doesn't dev with free as in freedom software
>>
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>try to make a cute moth thing
>breed this hellspawn instead
>>
>>147522458

Name one free software which I can dev with
>>
>>147522465
It's kinda cute
Give it some wings.
>>
>>147522465
but anon thats cute! CUTE!!
>>
>>147522325
The mental gymnastics piratefags make, makes me cringe every time I see it

You don't have the right (the license) to own and use proprietary software. You are stealing that license. Pirating is theft. It's that simple.

inb4
>copying isn't theft :^)
or
>you can't steal something non-physical

Fuck off pirate- and opensourcefags
>>
>>147522491
godot
gimp
blender
ardour

All bases covered.
>>
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>>147522570

> Buying something because of moral reasons
>>
>>147522570
>lumping opensourcefags together with pirates

wew, stop trying to make us pirates look bad
>>
>>147522325
>paying for software is wrong
>but paying artist is good
Artists = Maximum jews.
>>
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~~=Early Weekly Recap=~~
We have a total of 24 games. Twelve games have returned from previous recaps! Recap guy is on the other side of a graveyard! Don't forget to enter your game in Demo Day 9! There isn't any excuse at this point. Reply to >>147457526 if you want to make it in this week's recap! You have until 6ish EST.

~~=High Scores=~~
(7) [Placeholder Title]
(7) TacticalRPG
(6) Zero Quest
(4) Dark Elf
(4) Idol Comm@nder
(4) Stellar Jets
(3) God is a Cube
(3) Vampire's Bit
(3) Vindis Saga Tactics
(2) SNEK
(2) The good book
(2) Untitled ARPG

(Score is calculated by number of recaps in a row)

~~=Feedback=~~
Think I've missed your game? Notice the scraper has made an error? Ideas or comments? Reply to this and let me know! Include your game name if it's missing.
>>
>>147522692

You can't really steal an artist now can you
>>
>>147522167
unfortunately I dont have the old gifs (remake of an old project) but you solve puzzles collapsing planes (between two selected boxes). I'll hopefully have a gameplay webm soon
>>147522256
commandos? really?
>>
>>147521678
>flat
>nice

battlefront did snow right
>>
>>147522732
you can steal one's heart ;^) ;v) ;^)) ;v) ;^) ;^) ;vv)
>>
the no devs are comming...
the no devs are comming!

https://www.kickstarter.com/projects/iamlilbub/lil-bubs-hello-earth-a-retro-8-bit-mobile-video-ga
>>
>>147522741

Yeah. commandos was a puzzle game too.
>>
>>147522570
but copying literally is not theft, it's copyright infringement
>>
>>147522732
According to deviantart if you make a model based of a modified model based on a basic model made by an artist then you're stealing.
>>
>>147522764
Massive use of normal maps.
>>
>>147522839

How is this a no-dev?
>>
>>147522764
as someone who lives in a place that is basically always covered in snow, battlefront did snow right.
>>
>>147522714
ded games
ded tred
ded recap guy
>>
>>147522839
>kikestarter
>>
>>147522862

That's not the same as getting an actual artist. Your logic is flawed.
>>
Post some cool ass art for inspiration purposes
http://www.jpl.nasa.gov/visions-of-the-future/#.VxWh2NR4hSw.facebook
>>
>>147522465
She is cute as fuck!
>>
>>147522862
fair
use


>paying for maya
>paying for photoshop
>paying for UE before finishing your game

please stop
>>
>>147522971
You missed the point.

There are great engines for free out there.
There are great code examples for free out there.
There are great game coding, github projects for free out there.
Why aren't there any great arts for free out there?

Face it, you guys are just huge money-whore. Not that I'm complaining since money runs the world but at least stop pretending that you're not the whore you are.
>>
>>147522714
>All those untitled games
Is naming your game the most difficult part in the entire project?
>>
>>147523149

> Great engines for free

No.


> Great code examples for free

Sure.

> Great game coding github projects

haven't looked at that, can't say for sure.


> Why aren't there any great arts for free out there?

Because people want to get paid for a service.


> Face it you guys are just huge money-whores

Ok. Want to dev for a straight year without getting paid ? Bring your own food and drinks.

You're the only one that's pretending. Asking for money is 100% okay.
>>
>>147522839
They've got a demo.
Do YOU have a demo, anon? Demo day is soon!
Please don't tell us YOU're the nodev here.
>>
everything is worth what the purchaser will pay for it

t. civ IV
>>
>>147523149
dev makes money
artist gets money
musicbro gets money
idea guy gets money

only one of these is incorrect
>>
>>147523381

What
>>
>>147522491
C++
PureData
spim
>>
Anyone here commissioned someone to do their music? How much did it cost you for how much music? Happy with the results?
>>
>>147523437
$700/minute + tip
no
>>
>>147523420
>musicbro gets money
I fucking wish.
There are so many desperate retards working for free that it's impossible to make monies.
>>
>>147523420

The dev one.

>>147523436

Since when is C++ software?
>>
>>147523437
my buddy makes music for me all the time, the deal is whatever i make, he makes a cut. only established dev's should go out and pay people to put in work. find somebody on your level of notoriety and try to put both of yourselves out there
>>
>>147523489
>+ tip

I'm guessing you're american
>>
>>147523298
learn to take some criticism before you start shitting on others without knowing what the fuck you're talking about

actually you're just here for (you)s aren't you, just like with the pistol
>>
>>147523298
jesus fuck dude. Your post is almost twice as large as it needs to be because you put so many new lines.


Fucking shit dude.


This tirggers me so much.
>>
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>>147523557
>>147523602
>>
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Is there a simple way of recording footage of my game in 1920x1080 while staying in the editor and not having to build the game every time?

Or would it be better to take all my footage inside the editor and just let youtube upscale it?
>>
>>147517590
Atavism masterrace, I will make my own 3D MMORPG with ease. Just need assets
>>
>>147523705

Unity? It has a game window to preview that you can record you know.
>>
>>147523705
dxtory sort of works, but it creates one video for each editor window you have open (inspector, console, e.t.c.), and it includes the border, but you can crop in webm for retards pretty easily
>>
im an art fag i would prefer a dev help make MY game rather than the other way around
>>
>>147523630
>yeah, this is the image that will collect the most (you)s, lets go with this
>>
>>147523881

Or you could both work on it. You know, like professionals.

>>147523907

Filtered.
>>
>>147523509
>Since when is C++ software?
You need a compiler for it, silly.
>>
>>147523881
pitch what you're making and you may get lucky
>>
>>147523881
I feel the same way. I tried working with a codemonkey and it was awful, he thought he was an idea guy. No, he was not an idea guy lol
>>
>>147523950
my ideas are objectively better than some code monkey
>>
>>147523881
I did this
turns out artists are scope freaks and should never be allowed to have a say in game design
>>
>>147524001
What makes you an idea guy and not him?
>>
>>147523974

> You need a compiler for it, silly

So say that. Not literally something else.

>>147524010

> Artists not have a say in game design
> game design
> design
>>
>>147524032
gee I don't know maybe the fact that I'm not a human calculater and actually have creativity?
>>
>>147523830
I usually just record straight from that because webms end up in something like 500-720p most of the time but now I want the game to be full sized but the editor is always taking some space unless I'm playing a fullscreen build. It would be highly convenient to simply record in the editor but then I get a weird aspect ratio.
>>
>>147523881(Me)
i worked with a "programmer" once, i pitched my idea it was very simple top down shooter with some fancy scenery ect. he showed me what he had coded in about a week, it was shit i could do in game maker alone
>>
>>147522871
They are asking for 100,000 USD AND using GDevelop (which is open source and free). GDevelop only works propperly with visual programming since the c++ stuff it implements is useless.

If this is a succes GDevelop will be the new Construct 2 (trademark). MADE BY A FRENCH GUY!

>>147523364
I don't want to be related with you guys... Im never showing my stuff in here. Also you are a bunch of nerds!
>>
>>147523420
You're right, musicguys apparently have a had time getting money.

An idea guy is just a creative director without a company. :^)
>>
>>147524090
>I'm not a human calculater and actually have creativity
ahahahahahahahahaha

let's see your game ideas
>>
>>147524131
So, you did it alone, and it was a success, right?
>>
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>>147522295
Progress report. Putting the speed model on a pause for a bit so I can do some house things.
>>
>>147524131
is this bait?
>>
>>147524162
An RPG set in a fantasy world.
But not some generic fantasy, instead of orcs there will be my super original purple guys.
>>
>>147524162
>please give me ideas!
>>
>>147524162
Translated as: I am a codemonkey who cannot be creative and want to steal ideas

No thank you
>>
>>147524221

You're not an artist, right?
>>
>>147524214
i gave up trying to find someone to work with and did something else for a few months. im working with someone else now
>>
agdg is in the fucking shitter today
>>
>>147524285
I don't really consider myself one.
>>
Having to work with brogrammer drones is the worst part of gamedev I feel like I have to talk to them in numbers or switch loops
>>
>>147524364

I noticed.

>>147524362

> Shit posting about agdg being shit
>>
>>147524010
Yeah, artists tend to not know how much work implementing a specific feature takes ("MMOs are easy, right?"), just like how developers sometimes have no idea of the time an artist would need to spend illustrating an aspect of the game ("art for a fighting game character is easy, right?").

The trick is communication until you both agree on what exactly you're going to work on. A common design document helps.
>>
>>147524221
way too many tris
>>
>GameMaker's tutorials tell you to make variables with extremely generic names like "music" or "width".

This can't be right, right?
>>
Anyone have any experience rendering out pixel art from blender?
>>
>>147524449
it helps if the artist and program have dipped their hands into all parts of the spectrum, i have done, music and programming . the later i am not wasting my time with anymore
>>
>>147524449
The real trick is to learn both aspects, even if it's just scratching the surface. An artist who has no experience programming is infinitely less pleasant to work with than a programmer who's made a couple of games on their own and vice versa
>>
>>147524459
Probably not, I don't even know what are they going do with them.
>>
>>147524449
>design document
your post makes a lot more sense when I realize your title is probably "game design production planning head idea guy"
>>
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>>147522465
>>
>>147524459
Tutorials are supposed to teach you the basics quickly
>>
>>147522905
stockholm can get pretty snowy, and the actual norway location where the film was made isn't too far away for a swede
>>
IdeasGuy here willing to work for free. Point me at a project and I can give it some direction!
>>
>>147524481

That's the dumbest idea i've ever read.

Use photoshop or Piskel. Render the pixel art in a texture on a plane in a 3d software afterwards.
>>
>>147524702
MOUNT STUPID
>>
>>147524702
You sure about that homeboy?
>>
>>147524459
Is not exactly wrong, but is not recomended at all, since you could start confusing and repeating stuff. You better something more specific and that you can recall easilly. Same goes for everything, resources, object, scripts. if you add prefix to them as well (obj_something, spr_something, etc) even better.
GM's official tutorials have been pretty shitty since Yoyo happened in my opinion
>>
>>147524786

Seems like a huge waste of time and effort, and not to say, money. (If you're in a company)

Not ONE professional person would suggest something like that.
>>
>>147518290
how are you programming while not knowing the significance of powers of 2?
>>
>>147524701
God's Gift. They're having trouble coming up with a not-shitty gameplay mechanic for their awesome art. They could use some help because they seem to have settled on a lemmings-like.
>>
>>147524835
You do know that there are fighting games made like that, right?
>>
>>147524835
I have experience in 3D, not 2D

This seems like an easy bridge between the two.

Also this is AMATEUR game dev general, you absolute twat
>>
>>147524835
You're an idiot.

>waste of time
You're a huge idiot. You really can't fucking see how having a prepared 3D character would make 2D animation easier?
>>
>>147524835
SNK did something like that.
>>
>>147524926

That wouldn't change the fact that it's a huge waste of time for an amateur artist.
>>
>>147524835
This seems hugely useful for any game that requires a huge amount of frames like fighting games.
Posing 3D is much easier than drawing each frame.
>>
>>147524959
You're a waste of time but that didn't stop your parents from having you
>>
>>147524959
If you have experience in 3D it's way faster to make one model and render out sprites than learn pixel art and draw them all at once.
>>
>>147524940

> Lol I'll just stay an amateur neet forever :)

>>147524957

I really can't see that no.

>>147525009

> Huge amount of frames
> Pixel art

Pick one.


>>147525037

> >/Reddit/
>>
>>147524835
Ar e you sure m8? I'm doing pixel animation by hand now and the sheer amount of times i have to move things around before getting the motion right make it seems like this would be reall useful and save me a lot of time
>>
>>147524959
If you know about 3d modeling and animation is not going to be different than working on a 3d game.
>>
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>>147524835
>Not ONE professional person would suggest something like that.

Guilty gear already uses that.
>>
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>>147524481
like this?
Thread replies: 255
Thread images: 171

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