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/agdg/ - amateur game dev general
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Thread images: 173
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> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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Is there anyone who would be willing to make me some talking sound affects like the ones in banjo kazooie or animal crossing? I'm no good with sound and don't even know where to start with making this.
>>
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reminder to take breaks and stay positive or the negativity will leak into your game. if that happens people will pick up on it and find your game negative and unfun. enthusiasm is infectious!
>>
>>147440082
http://www.bfxr.net/
>>
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HARD WORK AND GUTS
>>
I want to make a dark souls clone but I know it can't happen without money
>>
>>147440138
I don't want it to sound like some retro bullshit. I want it to be cutesy and not ear rapey.
>>
>>147440153
if i can dream it, ill always be a nodev
>>
>>147440175
me too! Lets work together
>>
>>147440127
thanks anal idol
>>
>>147440127
I'll remember it, Anal Queen.
>>
>>147440284
What skills do you have?
>>
>>147440118
nice cards bruh i haven't into graphics yet

i just decided to make it as a challenge for myself, i might try to add network play if that isn't ridiculous in game maker
>>
>tfw half my front page on steam is weeaboo visual novels

When did this happen?
>>
So this XNA shader tutorial doesn't work with the most recent version of Monogame:
https://gmjosack.github.io/posts/my-first-2d-pixel-shaders-part-1/
Anyone know of a tutorial that isn't 5 years old?
>>
>>147440616
Couple months ago

Weebs are the worst
>>
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Here's the gamedev playlist.
https://www.youtube.com/playlist?list=PLG0xAbfkvXJMjpAS-C-9aPj6NJbsr4aE1

I added some random GDC talks but you can suggest or add other videos to it.
https://www.youtube.com/playlist?list=PLG0xAbfkvXJMjpAS-C-9aPj6NJbsr4aE1&jct=ZVN6X71f9SRBR5DJa82y_jKUll5Hdw

We could add this to the aggy daggy site if it takes off.
>>
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>>147440616
>tfw will never have a weaboo visual novel on steam's front page
>>
>>147440616
people need a game to read
>>
>>147440671
>Building The AI For BioShock Infinite's Elizabeth

Is there really 59 minutes of talking about how they made an AI that is immune to damage so they didn't have to bother with actually designing it?
>>
>>147440538
Programming experience with experience in programming in multiple different languages.
>>
I'm making a game about controlling a mobile fortress, is there any gold standard for implementing multiple leg that utilize terrain colliders? 4 at least, perhaps more unless it's requires much more code.

Terrain will only be sheer walls and flat surfaces if that helps.
>>
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>>147440549
thanks anon, what kind of card game are you planning on? I've been working on devising my own 2 player game - it's pretty hard to come up with a game that isn't completely luck based, but I am planning on three variants with different amounts of player input.
>>
The best place to learn Unity is their website or do you guys know some better learning material?
>>
>>147441009
oh man, i have a rounder game i want to make, but its pretty intimidating thinking of the fact that ill have to write all the different ai profiles
>>
>>147441098
Yes, best way to learn any language is reading the documentation.
>>
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Managed to get 6 character classes done and now assigning animations is being a bastard since I put 4 spines instead of 2 while using a 'humanoid' setup so the next week is all re-rigging
>>
>>147441269
Nice Korean mmorpg.
>>
>>147441269
cute sluts
>>
>>147440820
Networking and mysql experience?
>>
>>147441269
what's this?
>>
>>147441196
Its not a language, its an engine.
>>
>>147441542
Yes to both. I have made a chat room client before and worked with multiple database sql queries
>>
>>147441009
the game i'm trying to make currently is a variation of blackjack, where players trade cards to try and make 31 (all face cards being ten, aces 11)

i think i will create individual objects for the cards, when i start over with graphics - using arrays in game maker seems to be a great deal of bullshit and i haven't wrapped my head around enums/ds_maps yet
>>
>>147441630
What's the point of your post?

Unity c# scripting is what you are learning, it's a language for all intents and purposes, that's why it has a scripting API and documentation.
>>
progress [\spoiler]
>>
Which one is better?

if (thing) {
stuff happens
} else {
other stuff happens
}

if (thing)
{
stuff happens
}
else
{
other stuff happens
}
>>
>>147440671
Come on fellas, post them gamedev videos.
>>
Posted in a dead thread. In a turn based rpg , should players learn new tech by gaining experience and leveling up or by progressing through the story and sidequest?
>>
>>147442019
https://www.youtube.com/playlist?list=PLc38fcMFcV_s7Lf6xbeRfWYRt7-Vmi_X9
>>
>>147442019
https://www.youtube.com/watch?v=7IRil_R5sEI
>>
>>147441968
I like the second one better for clarity, but it takes more space. My code usually fits the screen though, so that's not a problem, but I'd understand using the first in order to see more code at once.

>>147442081
Ideally I'd say gameplay-changing and special tech should be plot based (AND SCALE WITH THE LEVEL, PLEASE), whereas regular "higher damage output" tech should be acquired through level ups.
>>
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guys what is considered the standard for demo day? If I manage to whip something up that is interactive and slap some music on it is that acceptable? Will probably wait for the next one either way, I'm just getting started with gamemaker here.
>>
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Added another enemy to SKULLCHAINZ, the Spartan. Unlike the other enemies, he can block your attacks while trying to spear you. He's a tricky one to fight, even one on one.
>>
my girlfriend is leaving me because my games aren't making money
this is the worst day of my life tell me why I shouldnt just kill myself
>>
>>147442336
I'll be your friend
>>
>>147442336
Your girlfriend is a nodev. You should have sex with her brother or her father to get back at her.
>>
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we animal crossing now

http://webmshare.com/GaDWb
>>
>>147442336
Fuck bitches get money
>>
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Hurray, the menu is functional! For the purposes of Demo Day, I'm gonna put an NPC in the spawn room that will explain some stuff, in lieu of a full-fledged tutorial. Although there's not much you need to know past the controls, which are rebindable. I don't think I'll have gamepad functional yet for this demo, though.
>>
>>147442336
Gogem pls
>>
>>147442336
>normie problems
I laugh at your life
>>
>>147442336
abandon 3dpd
acquire 2d

you have been liberated my friend, most people aren't as lucky
>>
>>147442226
Don't overthink it the worst that might happen is no one playing your game
>>
>>147442450
Teach me to art like you PLZ
>>
What's the best way for updating your game on itch.io? Creating a new page for each demo, or just editing the previous one you had?
I have seen agdg devs doing one or the other.
>>
>>147442336
>cares about your money
>not about you
Nothing of value lost.
>>
>>147442274
>spartan
>not phalanx
>>
>>147442336
Damn that's a pretty shitty gf you had there anon
Be glad
If she can't love you when you don't make money she's not worth much more than a fuckbuddy

People usually care about each other for reason others than how much money they make, and I'm sure there are people who care about you just because you're you
Don't give up! And remember the saying. It gets better.
>>
>>147442336
She is clearly a goldigger. You dodged a bullet there, mate. Don't feel bad about it, keep working hard, you'll eventually find someone that will care about you and not about your money.
>>
>>147442531
I figure once I put something out there I might generate some interest from agdg at least. That should be enough to keep me motivated
>>
>in game lore comprises 70 pages of newspaper clippings and diaries
>>
>>147442336
Show games? Oh wait I forgot you're just hungry for normalfag (You)s.
>>
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>>147443072
>She is clearly a goldigger. You dodged a bullet there, mate.
oh yes, because it's a unacceptable reason to leave someone who is digging his own grave because of a childish dream he refuses to grow out of
>>
>>147442226
I really like Demo Day, but the name is quite misleading, since many games are far away from being actual demos, and they are rather games in beta, or even in alpha stage. So if you have a sprite which jumps around then you are good to go.
>>
What should I be looking to modify in a CRT shader to decrease the amount of RGB shifting and the sharpness of the scanlines?
>>
>>147443350
>Says the guy who is here too
>>
>>147443408
That's because I'm self-aware. I have that dream too and I know it will probably lead nowhere.
>>
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okay devs, where is the shameless self insert in your game?

i am an NPC
>>
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>>147442336
>not just using women for sex
its no wonder your games are shit
>>
>>147443501
my ex is a villain succubus
>>
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>>147442537
Haha I couldn't even do this one without sketching it first and then doing a pixelly version afterwards.

Took me like 3 hours to stitch that nonsense together.
>>
>>147443350
Completely agree. Speaking as a nodev with a secure job and soon to be married you cant blame a woman for accurately diagnosing a problem and removing it from her life. She made a smart life decision. She probably already had a better option lined up before she cut him off. I dont blame her. No woman wants a manchild.
>>
>>147443501
The MC of course
>>
>>147443501
>putting yourself in your own game
i seriously hope you don't actually do this
>>
>>147441269
>little anime girls

is this bait? obviously unplayable
>>
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>>147443501
I'm planning to add myself as an NPC too, a guy playing a keyboard that will stop the music in the entire game if you say to him that his music sucks.
>>
>>147441269
Nice. I remember you.
>>
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>>147443501
I modeled the player after myself in my old Zombies Ate My Neighbors knockoff that I worked on a couple years ago. It's easier than designing original characters lol
>>
Any alternatives to UE4 to make 2D Games
>>
>>147444089
no
>>
>>147444089
unreal is the only way to make a 2d game
>>
>>147444089
no actually
>>
i want to make my strategy game extremely and easily(just writing non-code into a txt file) moddable, and i want most of the content to be added as you would add a mod, to the point where even the turn processing order can somehow be modded.

what are the best programming tools to do that? word processing? virtual machines?handmade interpreters?
>>
>>147444405
You can use anything and then put Ruby on top of it for scripting.
>>
>>147444405
do you know any fucking thing about programming
what the fuck you want to make a fucking strategy game and you dont even know this what the fuck just no please just no
>>
>>147444460
i want my modding language to be way more simple than real coding. basically some hashtag directives.
>>
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>>147444089
>no actually

forgot image
>>
Eh fuck it, i will just assume people have better machine than my 5 yo old computer and not optimized under it
>>
>>147444587
It's a 3D game with some fancy shaders.
>>
>>147442860
>phalanx
>not hoplite
>>
>>147444569
That's why I said Ruby.

You can create an API and then users can mod it with anything you want, text files, a UI you created or whatever.

Anon, maybe first learn programming yourself before trying to implement something like this?
>>
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Sup everyone.
>>
Are all of you guys this difficult to work with or is it just me who is having a fucking difficult time getting a constructive answer out of my dev partner that isnt
>I like it
or
>this is bad
>>
>>147444630
I have 2GB of ram and a 2.5 GHz processor, can I run it?
>>
>>147444863
sounds interesting.
i am not an expert coder but i am not novice either.

is there a list of cheap game engines that support ruby? so far i've only coded in C# on Unity.
>>
How important is it that a game is moddable?
>>
>>147444630
There is such a thing as minimum specs.
All the big companies are doing it.
>>
>>147445052
You know how it goes: sometimes the fault lies in the question. Are you asking for something specific, like 'is the movement smooth enough?', or are your questions vague, like 'how do you like this and this?'?
>>
Sound guy here again, this webm illustrate the issue: http://a.pomf.cat/dhqzwp.webm

I'm trying to make it to the second sound (the "floop") doesn't play on the first click. It should only play if the first sound is playing, and the image has been clicked again
>>
>>147445495
yes
>>
Is there some good voice thing i can use to create voice overs for the text i stuff into it, without it sounding like some robot shit?
>>
How can you even replicate this art style? It looks beautiful. I'm genuinely asking.
>>
>>147445495
It depends entirely on the genre and how mods could improve the original experience.
>>
>>147445495
Depends entirely on the kind of game.
>>
>>147445096
> 2GB of ram
>2.5 GHz processor,
that literally means nothing by itself, do you even computer?
>>
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>>147445664
This kills the progress
>>
>>147445664
sage
>>
>>147445365
I wouldn't write the actual game in Ruby, only the modding API.

If you want to use any engine that uses C#/Java you can compile Ruby on top of it quite easily.
>>
>>147445664
Google Live2D
>>
>tfw no Gogem to collab with
>>
>>147445664
I don't know but you'd have to be able to draw a still of that first
>>
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>>147445825
Thanks.
>>
Did you know that using MP3 makes you liable for a $2500 fee if your game is played over 5000 times?
This is why peeps use OGG.
>>
>>147444659
and hundreds of bones
>>
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now that ive finished this, ill make a player model. enyone got any tips?
>>
Lets all collab together!
>>
>>147445671
>>147445716
4x strategy game. I have written engines in the past.
>>
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>>147443501
I'm a frog irl
>>
>>147443501
I'll be in my game but only because I don't want to pay for another actor to scan.
>>
>>147446320
smoothing groups and an awesome texture and you are good to go!
>>
>>147445664
Holy shit I love this "game" so much.
I can't help but get a huge grin on my face just by remembering the opening sequence. The plot is so fucking good.
>>
>>147445664
They are basically making half of a model using previously made art by a good artist as texture, and then they animate it.

Here is an example, both links nsfw too:
The original artwork
>http://3.bp.blogspot.com/-ueWnL3BzNOA/UwAXKMdGrfI/AAAAAAAAATo/8bQDTImoSeE/s1600/wisteria_14.jpg
The wireframe:
>http://img.rule34.xxx/images/164/89dd42293dc71e67b57eb0c805c407337cb2fdfe.gif?163920
>>
>>147445825
Not him but I'm not convinced they use Live2D. From what I've seen of live2d the animations is much more rigid.
>>
>>147446560
This is actually pretty interesting.
>>
>>147446560
Not him but that's interesting. Thanks Senpai.
>>
>>147445752
Not really what kind of other information do you need?
>>
>>147445664
Name of the game? For research purposes of course I'm studying how many times I can cum in a row
>>
I'm making a card game. How do I make card art look good both at high resolutions and at low resolutions? If I design it to look good at 1920x1080 it will look bad at 800x600 and vice versa.
>>
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finally managed to make this mf move around
next; climb boxes
>>
>>147446930
Readability is key. Make sure the basic design is readable at all resolutions and then add detail based on the 1080p version. As long as the player can still understand it at a lower res it won't matter.
>>
>>147446930
Based on the width of the screen use this image
>>
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Have you made fanart for your agdg friends today??
>>
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>>
>>147442274
is this a MOBILE game?
looks fun
>>
>>147447092
why is that sword not symmetrical whats wrong with you
>>
>>147447092
Going to use this in my shmup
>>
>>147447205
I'm going to use it in my shmup, too.
>>
>>147446929
Rondo Duo by Tinker bell
>>
>>147447149

It's a one week distraction from my main project (BANCHOMANS) made specifically for demo day 9!

It will be released on PC, web, and on the play store as well, for free probably!
>>
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Trying to figure out how to make my eggs glow in a purple night scene without point lights. Will probably have to turn down the lights a lot and look for a glow shader.
>>
>>147447289
Thanks. I saw it around here more than once but never bothered to look for the name.
sadpanda here I come.
>>
>>147447092
>SORD
https://www.youtube.com/watch?v=yV-GpkaMADg
I'm sorry this is the first time that came to mind
>>
>>147447349
Teach me to do that art!
>>
>>147447386
Just download the thing from sukebei.nyaa.se and get the english patch floating around the net
>>
Is python and pygame eligible for making some simple 2d games?

I know C++ to a somewhat apprentice-ish undergraduate student level and have been studying it and SFML from "Programmiing principles and practice" book and that ePackt "SFML game development" book, but I can't look at C++ code any longer because I burned out, stopped studying and didn't look at any C++ code for like 6 months, and the thought of going over it all again makes me wanna hurl.

Another reason is I want to learn a language you can script in linux with.
>>
>>147447402
I will be streaming in about a month or so when I get better internet so who knows! maybe by then senpai.
>>
>>147446967
why is he hovering though
>>
Why aren't you making a weeb history game?
http://moehistory.tumblr.com/
>>
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Suddenly some of the materials, specifically the beam material and blood-meat material has started "infecting" thumbnails: None of the objects these thumbnails are supposed to show have these mats in them, and yet they're there.

Are the old gods trying it escape the prison that is my game or could a fellow ue4 dev give me a hint to whats going on?
>>
>>147447262
Nice
>>
>>147447505

Don't be a fag. Go learn SDL2, read more c++, and learn bash scripting in your other time
>>
>>147447505
just use game maker for fuck sakes. you aren't going to make shit with pygame. you don't need to cripple yourself just to make yourself look cool.
>>
>>147447514
boxes are below 0, script snaps him to 0, easy fix but prob wont bother now
>>
>>147447453
Heh, I'm not really an eroge kind of person.
>>
>>147447586
But isn't SDL2 more C oriented?
>>
>>147447535
Because I know nothing of history
>>
jiggling anime girls are not games
>>
>>147447723
>his anime girls jiggle

Fat
>>
>>147447535
This is beautiful.
>>
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>>147447723
Wrong
>>
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Wow, when I drag my window everything becomes fucked up. It's like the coordinates of the screen depends on where the window is. I'm using SDL2. What could be the problem?
>>
>>147447513
yes please stream it and put it on youtube channel for us to learn
>>
>>147447092
Do you have the actual size
>>
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>>147447349
those trees
>>
>>147447817
It's a feature.
>>
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>>147442336

I can lend you my gf
>>
>>147447092
Is this a free asset? Can I use it in my game too?
>>
>>147447572
At the bottom of the content browser if you click View Options > Thumbnail edit mode, you can reposition the thumbnail holding left and right click over it, might give you an idea of what's causing it.
>>
>>147446431
what game was it? It's removed now and I'm curious
>>
>>147448025
>stealing assets

Holy shit nodevs sinking to a new low
>>
>>147447349
You need to learn some restraint. You don't need fuckloads of particles or lights to make your game look good. Just a nice, clean artstyle.
>>
>>147448142
I want the scene to get to the point where its just fireflies and glow with less lights just trying to figure-out a glow shader at the moment is all.
>>
>>147447817
make a game where you have to move the window to solve puzzles
>>
>>147447632
I need to know a programming language for other purposes than just game making, otherwise I probably would just use GM or unity.
>>
I want to make a super smash brothers like beat em up (a game like Odin's sphere) with 3d assets. My last game was a shmup made in Java. What is a good engine to use? Preferably a free one.
>>
>>147447817
Application event cycle pauses when dragging window (MS Windows only)
-> rendering stops
-> time/physics delta becomes too great
-> gravity becomes strong enough to clip the box straight through the platform

Solution: clamp delta
>>
>>147448593
godot
>>
>>147447289
Rondo Duo is apparently also a fungicide manufactured by a Swiss agrochemical company.
>>
>>147448590
well shit, you should've taken a CS course in highschool. just use GM or unity, both involve programming and will teach you programming.
>>
>>147448028
What the actual fuck i can see my enemies in there. How in the name of god, Like I can se my skeletal meshes and stuff in there. Do you know if theres a way to invalidate a thumbnail and force it to recalculate it?
>>
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>>147448832
Fungus aren't actually plants, but a colony of microorganisms. Fascinating!

Make a game about mushrooms.
>>
>>147448346
>>147447931
It wouldn't be a bed idea.

>>147448640
>time/physics delta becomes too great
This was it. I base my physics on how much time was needed for the previous step, so when I drag my window, the timer will have a huge value.
Setting a maximum value to delta in fact solved my problem, thank you!
>>
>>147448590
you can't do shit in unity without C# or js for the logic
>>
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>>147448832
>>
Fuck I was scrolled way up in the last thread

Is the dungeon master idea guy still here?
>>
>>147448346
Someone did that for ludum dare
>>
>>147449098
What kind of gameplay would a "game about mushrooms" have?
>>
>>147449167
>dungeon master
Fuck you leatherman
>>
Godlike programmer here, I am willing to help anyone on their game for fun.
>>
>>147449418
I don't know, anon.
>>
>>147449418
an adventure game where you have to fight off your high as things get more and more psychedelic
>>
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Making a shmup in GM and I can't decide how to tackle enemy spawning.

I could make each level one huge-ass room and hand-place enemy 'spawners' that spawn enemies when the player gets close then destroy themselves.

Or I could make a tiny room and a master 'Director' for each level that manages a fuckhuge switch statement that specifies what enemies to spawn, where and what they do.

What do? Each seems to have its own set of advantages and drawbacks.
>>
>>147449584
Are you good with unity?
>>
>>147449584
You can start by sucking my dick
>>
>>147449418
>grow shrooms
>sell shrooms

That's pretty much it if you want to keep it simple.

Now if you want something else the possibilities are amazing. You could make a colonization game like Ant Sim or an RTS.
>>
>>147449702
make a master director that hand places spawners for you based on some enemy density and difficulty integers.
>>
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>>147449167
The ideas club's two blocks down.
>>
>>147449418
https://www.youtube.com/watch?v=1h45R3n8VlY
>>
>>147449584
how many years of experience?
>>
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>>147448025
>>147448112

i did
>>
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>>147449584
Are you a cute trap?
>>
>>147450140
Someone slap the agdg logo on this so we can use it for OPs
>>
>>147449704
Pretty good

>>147450031
10+ years
>>
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>>147450181
>>
>>147449584
do you know C++? I guess you must know C++ since you describe yourself as godlike
>>
>>147450392
>C++
>Godlike
No, no, no. Godlike is plain C.
>>
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>>147450281
Does anyone know how could you do what it's on the image?
>>
Why are languages called C,C++,C#, etc?

What happened to A and B?
>>
>>147450392
yes all the major ones C, C#,C++,Java, and so on
>>
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>>147447092
>>
>>147447669

no
>>
>>147450596
https://en.wikipedia.org/wiki/List_of_programming_languages
>>
>>147440153
tfw I will NEVER EVER make something this well designed and executed.
>>
>>147450583
what is your end goal? I don't know unity but it looks like you're trying to set a value that can't be set and it's probably not even the right type (vectors and transforms are different)
>>
>>147450909
Wow, l forgot the ".position" after "transform" that's why it didn't work, thanks
>>
>>147450583
other.gameObject.transform.up = Vector3.up;
>>
>>147440153
>HARD
something is
>>
>>147442431
HOW
>>
>>147451186
how what?
>>
yesterday you said tomorrow
>>
>>147451285
Yesterday you said in two days
>>
What is the best engine?
>>
>>147451357
your own
>>
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>>147449584
Can you do Assemply, you faggot. I don't think you can, let alone make a game.
>>
>>147451402
Assembly is easy
>>
>>147451357
UE4
>>
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Where da space games at?
>>
>>147451357
if you want to actually make a game unity
>>
What is the worst engine?
>>
>>147451530
I last saw mine crying in the shower, it left a note saying to not come looking for it.
>>
what do you guys use for video editing? I used to mess around in sony vegas but my version is pretty old now.
>>
>>147451656
Source/Cryengine
>>
What is the average engine?
>>
>>147451730
After Effects. It's more for effects shots but I use it for editing full videos anyway.
>>
anyone know any good tutorials for making characters meshes or clothing? im pretty bad at it
>>
>>147451730
Pretty much. >>147451830
It's full of more features than you'll ever need.
>>
>>147451357
Gamemaker for 2D, UE4 for 3D
>>
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I want to make a 2d top down action-rpg. I went through Learn Python the Hard Way and made some pong level games for practice. I was wondering if anybody had any nice things to say about the LOVE engine and moving form python to lua.
>>
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Alright guys, so...
Borders...
>>
>>147451965
>>147451830
Is it common to pirate the full version or do people get by with some demo/free versions?
>>
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Dear diary, today i've implemented LOD for terrain, but I still don't have any gameplay idea.
>>
>>147451530
the only space game ill ever play will have to only use this sound track

https://www.youtube.com/watch?v=ioDgbWZGfhY
>>
>>147452087
Where's the game tho
>>
>>147452127
how hard is this to make? Do you run a script every few frames to add and remove reference geometry from the plane?
>>
>>147452095
All Adobe software is $30/month. I rent it for a month when I need it.

All the important software for gamedev is rentable at this point that I don't even risk piracy.
>>
>>147452127
How does it work?
>>
>>147452157
i'd use that but muh copyright
>>
l'm making these minibots that are supposed to learn how 'eat' the green boxes, the black side of the box is supposed to be the mouth

Each one has a neural net of 1 hidden layer with 4 neurons. Right now they look completely retarded becouse l've initialized them with random weights(numbers that a neuron uses). But when l finish implementing a genetic algorithm to train them they will be super intelligent

l will post progress if anyone is interested. Ask anything you want about neural networks
>>
>>147452157
>>147451530

and this one
>>
>>147452348
Machine learning is not gamedev anon.
>>
>>147452127
UE4 has built-in terrain editing and automatic LODing.
>>
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>>147452087
or no borders?

>>147452158
It's just a demo. I'll release it here once I can present something playable, which shouldn't take long. Right now I'm finishing the graphics to wrap everything up.
>>
whoops
>>147452157
>>147451530
>>147452370
https://www.youtube.com/watch?v=xEyCGHKJpPc
>>
>>147452348
Are you using some library?
>>
somebody give me a good plot synopsis
Thread replies: 255
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