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/agdg/ - amateur game dev general
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
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> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
Free released cute 2D or 3D girl yet?
>>
Where can I find good tutorials/information on using UE4 structs, enums, whatever to do RPG stats, skills, hit points, items, etc?
>>
Is it normal to not really care about playing videogames anymore but still really really want to make them?
>>
How often are demo days?
>>
>>147405775
Every two months.
>>
>>147405415
>stats
>skills
>items
those are all pretty different things. you can make structs and enums like this:
http://pastebin.com/wYbKbStp
>>
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I haven't done any actual progress on the farming part of the game in ages. I often forget its a farming game.
>>
>>147405738
happened to me
>>
Increasing the jump height seems to have helped a lot. Should probably add some more enemy types but that is low on the priority list for demo day right now.
>>
HARD WORK
AND
GUTS
>>
>>147405869
It doesn't have to be a farming game if you end up not wanting it to be.
>>
Why does my character float whenever I hit play in Unity?

If I use a sphere/cube/capsule they stay on the ground and work perfectly, but the moment I load any other mesh (for ex. chibi mummy or kitten from the asset store) they start floating in the air whenever I hit play (as if the models had invisible legs or something under them). Everything else works (movement and other functions).

I have already added the Rigidbody component and locked in the X and Z axis in freeze rotation and it changes nothing, same goes for any other combination of settings in the Rigidbody component.

Any help is really appreciated, if I can help you with anything in return I will!
>>
>>147405954
i dont believe you
>>
>>147405989
screenshot pls
>>
>>147405989
floating as in the collision box is larger than the mesh? or it just doesn't fall?
>>
>>147405954
shitty girls from shitty animes
>>
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Added sound polish to the shotguns, and glow to the portals.

I also fixed the "Feature" I mean bug. Though later in the game when the difficulty ramps up I will for sure have portals with spikes to fall on top of if you don't press the right input going in.

If you want to listen to this with sound, complain to /vg/ mods for not letting sounds play in webms and click this link to my twitter and hit the sound icon.

https://twitter.com/TheeWhiteReaper/status/749849130667741184
>>
>>147405989
These may be "is your computer plugged in?" tier but did you make sure the gravity checkbox is checked? Or Is the collider for the imported meshes actually fitting around the model?
>>
>>147405920
Are you making a Castlevania clone? It's looking really cool.
>>
>>147405920
Yeah, I couldn't tell what felt odd in the earlier videos, but now it really looks better.
>>
>>147406301
nothing you said is true
>>
>>147406312

wouldn't it make more sense if they were cute looking cannons instead of guns?
>>
>>147405869
>schkqlixels
>>
>>147406312

What would it take to get you to stop shitposting this "game"
>>
>>147406560
>actual progress is shitposting

now this is podracing
>>
>>147406560
>Bullying a yesdev.
>>
>>147406609

You call that progress? lmao

Your game has been going backwards since you got here buddy.
>>
>>147406312
stars still don't seem intuitive at all as teleporting devices, glowing balls still look like collectibles
these antique muskets look hilariously out of place compared to everything else in your game, as do the pixelated smoke particles
lower the blue filter down a notch jesus H man
>>
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>>147406101
>>147406297
>>147406373
Sorry for taking so long for the screenshots and thank you very much for such quick replys!
As you can see the gravity checkbox is checked.
Please ask me for any screenshots you might need and again thanks for the help.
>>
>>147406312
sfx is better than I expected, bokube spawn is actually pretty cute
>>
>>147406560
he's a (you) collector and has like 2 devoted fanboys to his progress, so never
>>
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Progress time:
Implemented new AI for the Hunter.
As you can see he is smarter now, his movements are cleaner, and most times he will choose the shorter path to catch you faster. Now I just have to test him a lot to adjust the difficulty level, and look for any bugs.
>>
>>147406459
Thanks, and Metroidvania yeah.

>>147406461
I was debating over changing the tile size but then I realized that was a stupid idea so increasing jump height was the way to go. Ending up looking at another game's jump height to get a general idea of how high a jump could be and not make vertical platforming awful feeling.
>>
>>147406312
That pink light is really confusing me, can you make it a bit less bright? also you need some teleportation effect so people get that he just teleported.
>>
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>>147406764
just to be sure something like this isn't happening right?
>>
>>147406857
The little pause when he looks around is great

I don't like the gray pixels in her hair, makes it look muddy and vague

Do you have any other art of your character?
>>
>>147406312
Yeah I reckon cannons would look nicer than muskets. Also I reckon you should give a little animation on the tele-stars to convey the action a bit better. Like when you touch one they could both stretch and squish then you come out the other end.
>>
>>147404427
i wouldn't know too much about that considering i haven't made a 2d game before or used game maker.

one thing to note is that the blender game engine is a 3d engine. so you would have to set up your assets with that in mind (set camera to be orthographic, make sure models don't move along the third axis you're excluding, etc.)
also, since it's a general-purpose 3d engine, it's not built with any particular game in mind and therefore isn't optimized to aid in the production of any one type of game.

i suppose that's why most people just use the blender game engine for prototyping and then move on.
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>>147406518
They are cute guns! I even have cute tanks as well, I'm saving cute cannons for a later trap that won't be in the demo day 9 demo and will be in the full game. All projectile traps act differently so I need cute guns, tanks, cannons etc to vary their look for their different purposes and AI.

>>147406560
B-b-but its just progress senpai.

>>147406676
No;
>>147406609
This Anon is not me but I agree with him. Though if you have feedback nodev on how I can not make my game go backwards kiddo you're suppose to do tell instead of literally actually being shitposting.

>>147406794
Guess il lurk in the steamchat instead of the thread for a few days like every other yesdev if it makes you nodevs feel better :')

>>147406941
I will add that thanks for the tip. The pink light is actually the red glow of the red star portal.

>>147406698
Got anything else that could be a C U T E portal? The glowing balls mark where you can step and the portal will effect you.

The muskets are as toony as everything else, they aren't antique with realism they are cartoony and hand-painted so they fit to me, il have to get more complaints to dive deeper into that.

The Blue filter is for changing shadows to blue instead of black because I got more than enough feedback on how people don't want black shadows in toon games.
>>
>>147406857
Wonderful! This was the update I was looking for since I've played your game at the Jam. The little animation at the pauses really puts the cherry on top.
>>
In GIT, whats the difference between origin, master, and head?
>>
>>147407286
literally triple click your sentence and right click->search on google
>>
>>147406312
>>147407121
Oh and it's sounding great! I really like the sound choices. Super cute, mang.

>>147406857
The difficulty settings make the ai smarter and more effecient? That sounds pretty awesome!
>>
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>>147407092
it is!
I'm new to all of this so sorry for such nooby questions.
How can I change this?
>>
>>147407262
>Guess il lurk in the steamchat instead of the thread for a few days like every other yesdev if it makes you nodevs feel better

You removed your game from greenlight because you knew it was shit, you're not fooling anyone.
>>
>>147407425
I removed it on greenlight because I feel into the trap of playing my old prototype so much I couldn't see the flaws within it, and the feedback I gained gave birth to the new better bokube after I released it.

Falling and getting back up is a normal process of gamedev, nothing to be upset about nodev. You can be salty all you want but I still love you.
>>
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>>147405197
Door Kickers is WAYYYYYYYYYYYYY too hard. your guys will wait until the enemy has nearly killed them to fire a shot. you are way under equipped and often the game forces your 2 guys to go against like 20 all with armour piercing machine guns. This would never happen and if it did you would have access to some decent equipment and training.
>>
>>147405825

Sorry, that really didn't help me
>>
>>147407262
>>147407526
>anyone who disagrees with me is a nodev shitposter
>i will change nothing about my game until 5 (five) confirmed yesdevs give me specific detailed ideas
>>
>>147407526

>I removed it on greenlight because I feel into the trap of playing my old prototype so much I couldn't see the flaws within it, and the feedback I gained gave birth to the new better bokube after I released it

My God this delusion... I give up trying to help you
>>
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>>147407103
>>147407267
>>147407375
Thanks, and exactly. How often he pauses and looks around and how much time he does it, will be part of the dffficulty level too, and how much time he takes to go back to his slower and more random pace.

>>147407103
I have plans to rework the sprites a little in the future so I'll have that in mind. This is the only one in-game so far, without gray, as you can see. I want to add more art of her someday too.
>>
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Not much. Just an animation.
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>>147407092
fiddle with this, the center, radius, and height so that it matches the collision you want for your character
>>
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>finally find the motivation to make progress
>take break to feed 14 year old dog
>can't find him
>find him
>he's dead
>>
>>147407834
at least he didn't die of starvation
rip tho man that sucks
>>
>>147407817
whoops
>>147407392
>>
>>147407834

RIP doggo
>>
>>147407739
I'm calling you a shitposter because all I was doing was posting progress not bugging you famzilla. Something you're suppose to do here and you're getting angry about it senpai. Calm down ok?
>>147407741
You do realize that is a normal thing that happens to single dev's right? Your own decision making gets clouded when you're a one man band without others feedback and you playing your own game so much makes you miss flaws others might see who have not played the game at all.
>>
>>147407759
Cute, do you mind lewds? I made bunnydev uncomfortable and that wasn't my intention
>>
>>147405954
AND JAGGIES
>>
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Reposting this because I'd like to know what you guys would like to see in the game.

Right now you can fuel up and repair your ship at randomly spawned stations. Enemy Carrier ships also roam around surrounded by smaller starfighters to defend them.

Might add asteroid mining that requires you to buy a mining laser.
>>
>>147407834
;__;
>>
>>147408000
jaggies are the best part you fucking nodev
>>
>>147407767
good shit dude. I dig the wildstar style, hopefully you can do better animation than they did
>>
>>147408020
I don't know anon, those things sound really cool, you should implement them first.
Can you show something about those starfighters?
>>
>>147407739
If he changed his mind about every little thing every time one single person told him something was wrong I bet you'd shitpost him about changing too much of his game and needing others to much.
>>
>>147407834
My condolences, anon, my cat died two weeks ago and I'm missing her more than I'm willing to admit.

>>147407990
Thanks. Not at all, feel free to do whatever you want.
>>
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artbro gave me a new copy of the plains, separating out the windmill blades so that they can rotate, and fixed an issue with the diorama outline we had before (which exposed some geometry on the outer windmill)

guess I'm working on the overworld tonight since I haven't touched it in months
>>
>>147408181
Not able to now but I'll post it tomorrow on my tumblr

neonwinter.tumblr.com
>>
>>147407767
Really cool anon! do you mind post a back view?
>>
>>147407834
sorry anon, rip pupper
>>
>>147408097
Hey thanks, mate. So what do you reckon was wrong with their animation? I'd like to avoid making the same mistake if possible.
>>
>wah stop posting progress you're triggering me
>wah i'm going to tell lies about why your game is no longer on steam because i hate myself
This is very familiar.
>>
>>147407958
>anyone who disagrees with me is really angry that i'm making so much godlike progress
>i have ascended to true yesdev, i learn with great wisdom from my experiences, love all, and am never mad unlike every other nodev shitposter in agdg
>>147408198
not what i'm suggesting at all, it's just that the man is obsessed with yesdevs vs nodevs and doesn't entertain alternate points of view unless literally 10 people say the exact same thing for an entire week
>>
>>147408516
Stop posting faggot.
>>
>>147408516
> the man is obsessed with yesdevs vs nodevs

Are you new to AGDG NODEV?
>>
>>147408278
dig that intro and the windmills, looking cool
>>147408020
game name??
>>
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snekdev here, i've got food working, and level ups working

right now theres no collision and you can't die so i didn't finish it technically.

i'll be back tomorrow night for another 5 hour gamejam

hopefully less interruptions next time
>>
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How's this for a logo? I like the "WALL" cause each letter (except A) looks like it has little walls built from the ground up.

I don't like the "THE" though. It looks weak and weird next to the rest.

(game footage: [YouTube] THE WALL - Alpha footage (embed))

Tomorrow I'm gonna work on the gigantic boss. I might make it a giant and spooky Pablo Escobar chucking packs of pure crack cocain towards the US border. I might also go another route and make a giant generic asian businessman with a pointy hat since China is seen as this giant economic threat from overseas. It would look pretty cool but it would clash with the mexican border environment. I think if I focus on keeping it simple, making the giant boss model and animation only (little actual functionality) I might have enough time to make the trailer and greenlight in the evening. Otherwise I might very well just go for a tuesday evening release since I heard there's the most traffic on tuesday nights and people will probably all be out celebrating tomorrow night so no votes from these people.
>>
>>147408516
Where is your game?
>>
>>147408516
But everyone here hate nodevs.
>>
>>147408418
it's smooth but it has no impact and characters felt pretty weightless

I don't know what you think about league of legends but I think they're doing a great job with the new champions

http://news.cdn.leagueoflegends.com/public/videos/2014/september_2014/animation/yasuo640x360.webm
>>
>>147408640
First reply best reply
>>
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>>147407262
>>147407262
>responding to bait
>>
>>147408748
>(game footage: [YouTube] THE WALL - Alpha footage (embed))
Also I don't think Pink Floyd is gonna like it.
>>
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>>147408748

Needs to spoof Pink Floyd
>>
>>147408897
Most of the posts he's replying to are sincere feedback. Only some of it is shitposting/bait.

Fuck off.
>>
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>>147407905
>>147407817
Worked like a charm thank you!
>
>>
>>147408516
>>147408683
>>147408756
This. Nodevs Get OUT. Progress is better than source posting, dogposting or bullying yesdevs.
>>
>>147408703

no name yet
>>
>>147408640
>>147408683
>>147408751
>>147408756
>>147408831
>>147408991
>>147409057
:^]
>>147408748
you gotta do something with THE for sure; maybe cactuses or some shit to represent the mexican wastes beyond glorious WALL
>>147409073
rip frognok the coolest name we'll never have
>>
>>147409118
So....
Where is it?
>>
can i make assets before the jam starts
>>
>sadfag psychotic nodev gets a hate boner for a particular dev
>shitposts angrily at said dev
>gets told by other anons to fuck off
This won't actually cause said nodev to ease up. He will now increase his mission to shitpost against the dev who dared reply to him in a way that upset him once, somehow. His mission is now to spite not just the dev he hates, but everyone who told him to fuck off and stop shitposting at that dev.

It's basic literally insane shitposting stuff.
>>
>>147409015
happy to help
>>
>>147407739
>basically admitting that you're shitposting yet another dev because they dared not to change things you told them to
What feedback did you give him that he didn't listen to?

kys btw
>>
>>147409394
I just hid the first shitpost and I had no idea there was drama going on until you posted

so please don't
>>
>>147407262
you really need to hit some darker tones and blacks somewhere in the image, it looks washed out
>>
>>147409394
>Bokudev gets bullied
>Rest of Thread Strikes nodev

I'd say we put up a pretty good wall today on nodev faggotry. Usually the thread is all dismay of views and arguments on make game but when it came to this shitposting nodev iv never seen us more united.
>>
>>147409592
Not your hugbox safe space.
>>
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>>147409394
>nobody is even arguing anymore
>a bunch of anons are STILL batching about literally less than 5 posts made by some random dude

You guys are only bringing more attention to it, just fucking ignore it if you want it to go away...
>>
>made tumblr
>no idea what to post on it
Should I just repost my old progress for now? I just woke up so I have nothing new.
>>
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>can't sleep
>but to tired to dev
What should I do with my life
>>
>>147405869
Your camera movement is terrible. It lags too much behind the player.
>>
>>147409727
Well, I just hope bokudev does the right thing and never replies to shitposts about his game again because behind it is a psychopath who will not stop. The only solution is to ignore.
>>
>>147409803
It's not going to go away. The duty to ignore it belongs to the respective dev.

Stop commenting on how people should stop commenting you nancy drew faggots.
>>
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>>147407990
>>147408268
Just in case you wanted a better reference. This one is unfinished but will give you a better idea on how she looks.
>>
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>>147409394
nah that'd take too much effort man
>>147409575
>>147409939
>implying i give a shit about what bokube does
i'm already out of the game slice
>>147409727
>>147409803
yeah you guys really got me holy shit this is the end of my reign of nodev faggotry forever aaaa curse you rangerrrs
this is a case example of why agdg's a fuckin drama magnet, you people need to insert a villain into your lives for some reason even if it's just half an hour
>>147410013
this too desu
>>
>>147409939
You guys have like 10+ posts complaining about me and all I did was make 4 posts replying to him till I just stopped.

I think we know who's obsessed
>>
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Best tutorial/books for C# Unity?

Pic related
>>
>>147409938
It really is? I kinda liked it, it gives some freedom vibes that fixed camera can't do.
>>
>>147410062
Where is your game?
>>
I'm willing to bet all the kids defending bokube don't actually have games...
>>
>>147410145
Just tweak it to lag less behind the player (to fix this, just make the camera move faster). You can still keep it smooth.
>>
>>147410062
>Admitting to shitposting a dev.

Wew lad, if you want to really troll on 4chan you're not suppose to admit you're shitposting by agreeing that its the users job to ignore your shitposting. You're doing it wrong.
>>
>>147407990
Bunny dev here. I admit your fanart gave me a complicated feeling, but I definitely appreciated it. Thanks a lot.
I'm planning on making a cowtits idol next, you can sexualize her as much as you want
>>
>>147410070
>all I did was make 4 posts replying to him
4 posts too many.
>>
>>147410303
Post your game, bitchboy
>>
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anons, important aspect of selling a game is marketing and one important aspect of marketing is to have a webpage for the game.

can I substitute a webpage with a forum
>>
>>147410349
You first.
>>
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>>147410298
OH SHIT YES
>>
>>147410395

I don't have one and I know you don't either.
>>
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So I started working on making the levels feel and look less empty. What do you think?

I am going to rework the tiling system tomorrow, it doesn't allow for much customization.
>>
>>147410062
Fuck off Blake.
>>
>>147410462
he doesn't seem to fit in very well
>>
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Pretty productive night, I think. I made 6 real quests (I expect them all to be in the final demo instead of placeholders, though the writing/rewards/etc. will change for each). I also added a journal you can open, so you can see all your active quests and what your status is.

While I was at it, I thought it'd also be cool to add a Bestiary/Kill Log thing. So if you press L, you get a page similar to the quest page that shows you your progress for killing each monster type. Each monster type has a family of 3 enemy types - easy, medium, and hard. You need to kill a certain amount of each type for the reward.
>>
>>147410395
>>147410349
and the legend continues
>>147410278
>shitposting wrong with this many (you)s
>>147410480
hey thanks man
>>147410380
as long as your forum is specifically about your game and has a centralized, instant hub with your game's main info in it, yeah why not
just make sure your actual game info isn't hidden behind clicking a bunch of times through a forum and you should be good
>>
>>147409917

stop posting on agdg and do something useful
>>
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what's the name of this game? I really want to try it :(
>>
>>147410520
How so?
>>
>>147410564
>Won't show is game while shitposting.
>Gives advice on gamedev.
>Shitposting wrong/admitting more of his shitposting
>>
>>147410691
bad rats
>>
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>>147408748
could use some work
btw if you flag the "THE" i'm going to sue you
>>
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Principles of Animation for Game Designers should be Developers, but he's retarded

https://youtu.be/cF1e0owrJDE
>>
>>147410462
The trees now looks way more alive. The ground is still empty, but you've said that's intentional, so I guess it's fine.
>>
>>147410721
Your white on gray actually works here. Hmm.
>>
>>147410717
t..th...thanks...
>>
>>147410450
>I don't have one
Stopped reading there. Get out and never come back.
>>
>>147406794
>>147410564
You say this before shitposting an entire thread and admitting later to be collecting (you) yourself.
>>
>>147410819

You don't have a game so shouldn't you leave as well?
>>
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Hey guys want your opinion on this. Which of these camera angles do you think looks the best?
Any suggestions?
>>
>>147410761
Oh no I guess I wasn't clear what I meant by empty. The ground on the inside is totally empty and boring I will fix that.

I was just more talking about the atmosphere as a whole, like no one lives there kind of thing.

Thank you though glad you liked it!
>>
Can someone help me?

On Unity, whenever I try to move towards a wall (adding an x-value to the rigidbody vector but not the y-value), the gravity doesn't take effect. Why does this happen?
>>
>>147410786
why wouldnt white work with grey? white works with everything.
>>
>>147410884
But I do have a game.
>>
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>>147410705
Stop replying to it directly. It's a creature we have been dealing with for a long time. Believe it or not, it once assumed the form of a dev... or at least pretended to be.
>>
>>147410691
gang beasts
>>
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>>147410564
that forum is not exclusive to my game. this forum site hosts sub forums for quite a few games, but they are all of the same genre.

i think that one plus is with that is that the audience has a reason to stay around, since there are other things to look at there aswell, besides my game.

but I fear that forums are quite daunting for normies
>>
>>147410920
Loving that proof you fucking liar
>>
>>147410993
Okay then.
squaredev.itch.io
As I said before, I just woke up so I don't have any progress on either my rhythm game or my Space Jam game, but I will make some later today.

Goodbye now.
>>
>>147410705
>attaching game to a non-progress related post
wew lad who are you googum?
>>147410883
>implying i actually want (you)s
it's just a performance metric desu man
>>147410942
you've got me confused for somebody else man but you got it
>>147410786
i think it's the shadowing on the edges of the letters, sorta does a black-border effect (also even the light gray is different enough from the white letters)
>>147410990
yeah forums are definitely normie-daunting, i'd much rather like, a semi-detailed frontpage with info/pics that links to an in depth forum than just a link to some subforum or thread, feels unprofessional
>>
>>147410904
Me in C
>>
not gonna lie its been a while since i been on this general

Wtf is a yesdev/nodev? Dont remember this lingo

Inb4 opinion piece from one side or other
>>
>>147410904
Free Camera Rotation
Its 2016
>>
>>147410691
boku no gangu bisotu
>>
blogpost time
computer had been freaking out lately with random freezes and graphics drivers rebooting, I think I solved the problem, it seems to be stable now that I moved the hard disk power onto its own connection, rather than sharing a line with the DVD player

Maybe it'll help anon in the future
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>>147411104
>Wtf is a yesdev
This
>>147406312

>/nodev?
This
>>147411090
>>
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>>147411070
Haha finally got you to post your game.

Good to see the people defending bokube have absolute shit games. I suspected as much :)
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>>147411107
Thanks for the update Mr. Oliver.
>>
>>147411215
Thanks man! If a shitposter calls my games shit it must mena they're pretty good.
>>
Anyone know how fast and how often Unreal 4 can swap textures in-game (reliably)?

Say you wanted to make a 2D game in a 3D world, where the characters are flat planes but their 'sprites' or textures are hand drawn. You want to change the texture of the current character from standing to running, so you'd have maybe 5 just for the idle, but then you'd add another 10 frames for when the character is running.

Is this possible to do effectively in Unreal without crashing the engine/game? I know it's easy with 3D but I don't know of any games that make use of rapidly animated/swapped textures/gifs. Usually they're some kind of shader for water or particle trick for explosions/fire.
>>
@147411215
Haha you sure showed him with your zero game(s)! REKT
>>
>>147411396
Nobody falls for this low quality b8.

Have a (you), looks like you need it.
>>
>>147411104
nodev is the opposite of a yesdev and a yesdev is the opposite of a nodev. that should clear everything up.
>>
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>>147411339

Lol I'm not even the guy you were replying to I just wanted to see what game you had because I had a sneaking suspicion you made a few shitty games just so you could call yourself a "yesdev"
>>
>>147411486
Why did you change your name gogem?
>>
>>147411208
So people who do not show game progress and are only critisizing are a nodev?
>>
>>147407834
Sleep tight, pupper
At least you had them in the first place.
>>
@147411480
What bait? He literally admitted to having no games and is shitposting yesdevs because he's sad on the inside.

No (you) for (you) it's the last thing (you) need.
>>
>>147411104
nodevs are anyone who "has no game"; the only way to prove you're not a disgusting nodev is to attach your game/identity to your posts whether there's a reason to or not (see googum or other trip users, bokube, spoopy a couple weeks ago)
it's a system that some people use in the thread to identify people to ignore or listen to instead of taking comments/advice at face anonymous value and is a fake/real nebulous conflict that some take stock in and others ignore completely
probably better to ignore
>>147411561
anyone who has no progress or ID is a nodev in the eyes of anyone who cares about what nodev actually means
>>
>>147411532
because i bought a new domain name
>>
>>147411530
Where are your games? I'm sure they're better than my shit games right? You're not another nodev right?
>>
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still tweaking the rim light, it now behaves properly at certain cutoffs and blends with the shadowmaps well enough. still need to do an range check so it doesn't look as cartoony.

it's been a while since I've posted progress during late night agdg,
>>
@147411530
This is getting sad.
>>
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>>147411215
I still love you Anon but you have still not posted your game! I want to play it!

After all your feedback and posts gave me such a great idea. You actually have helped bokube because I added a mound of poo to the game based on your feedback and will be keeping it in the final game as push-able objects you need to push off the edge to get passed to add to the gameplay.

Thanks for the idea famzilla. I hope you make a game soon Anon.
>>
>>147410905
Ah, I see, it makes sense.

Then adding detail to the plant life really helps to emphasize this feeling. In any medium where they show a post apocalyptic landscape, one of the signs of that intelligent life is long gone is the overgrowth of the flora.
>>
>>147411597
noice promotion, why not googum.pro though?
>>147411589
>>147411702
ebin @s my man you're sure driving him up the wall now
>>147411628
oh shit is this the ancient metal gear cloney game with cover mechanics from ages ago? or is this something new? either way looking cool man
>>
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>>147408748
Not sure if you'll like it but I made this for you.
>>
>>147411591
I guess i get that, but to an outsider that yesdev mentality sounds kinsd of like a phil fish response to critics and excuse for tripping which is in my mind "hella gay"

Ty
>>
>>147411628

the lighting is quite comfy right now
>>
>>147411606
I'm not going to attatch my game to my admittedly asshole-ish post.

Say what you like but at least my game is above 5/10 looks-wise
>>
@147411591
You still sound like a faggot. Some things never change.
>>
>>147411742
it is! i miss late night agdg, I post still post regularly during the mid day
>>
>>147411382
seems like you'd create material instances and dynamically re-assign the mesh's material to it
>>
>>147411763
Oh yeah mine is above 9/10 but I'm not going to post it.
It's literally AAA level and I made it in a week alone. Sorry but you're not going to see it though :^)
But it's totally true!
>>
>>147411730
>so assblasted you actually made a piece of shit

Hahahaha you sure showed me
>>
>>147411628
Oh fuck, I didn't even realize that environment was for that game. I remember commenting on your stuff when you were just getting started with this game, the progress is amazing. Props, dude.
>>
>>147411808
I'm worried the engine would go on the fritz if I kept dynamically swapping them out like that. Was hoping there was an example of someone doing this successfully. I guess I'd just have to try it and find out.
>>
>>147411763
We can't see your game so it's technically 0/10 looks wise.

Stop posting, faggot.
>>
>>147411847
Never claimed mine looked great, just decent

I guess decent graphics must look like the most amazing thing to your bad sense of design though
>>
>>147411763
I did some searching and finally found some screnshots of your game. Pic related.
>>
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>>147411919
Say what you will, but he is yesdev enough to make gameplay out of a shitposters feedback that is truly next level -SHIT-.

>Based on your feedback

>mfw
>>
Idk why youd post about gfx here this isnt 3dcg. Your programming nignugs
>>
>>147412026
Mine does look great. But I'm not posting it because reasons :^)
>>
>>147411761
>>147411931

thanks, just checking in on you guys since I haven't posted at this time in a while, thanks for the feedbacks from way back I owe you guys a beer.
>>
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>>147408787
Ahhh okay I think I see. Yeah weight and impact is super important to me too so I hope I get get it right. Thanks for the ref.

>>147408328
Thanks! And sure I can.
>>
>>147411976
it'll probably be fine as long as you create all the instances before-hand in the editor and not dynamically every time you need one

another option would be you could have multiple meshes and hide/show them when appropriate
>>
>>147411730
Somebody save this and use it for the next OP topkek.
>>
I propose that any dev posting progress ALWAYS post with a webm of their game.

That way it'll be easier to eyeball the good posts from the past and we would waste less time reading shitposts.
>>
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>Been working on RPG combat system, taking design cues from my favorite game Paper Mario TTYD
>Have pretty much everything "working" to a point that it would be considered passable
>Except the player's turn, which requires 15 times the amount of coding and testing that simple enemy turns did
Fucking hell. Why did I leave the hardest thing to get working for last?
>>
>>147412269
Post game?
>>
>>147412182
>you could have multiple meshes and hide/show them when appropriate
This sounds like a great way to do it.
>>
>>147411919
You got rekt bro. I would just close my browser if I were you.
>>
>>147411754
yeah that's how i see it pretty much man, you should probably collect alt. opinions from the other side but they'll usually either enforce the thread stereotype of "POST PROGRESS NOW OR DIE" or "only established devs deserve my attention" but those are hyperbolic extremes; same people who care about Yous or think other people do, basically.
also this "post ur game no you post yours" tango is exactly why it's pointless, if someone IDs themself to their assailant to prove they're a 'yesdev', then all their progress in the future is subject to attacks for this pointless conversation/whatever they posted
see: >>147411984 >>147411847 >>147412068
>>147411793
oh shiiiiiiiiiiiit dude i love your game i thought you were dead
>>147411919
not me im the real shitposter cmon man that's my line
>>
>>147412083
Post ur game dumb anime poster
>>
>>147412286
My god I just hope no dev replies to your bait anymore.

>>147411730
>Based on your feedback file name
>>
>>147412350
This is nice and all but if you're not making a game why are you in this thread?
>>
>>147412407
did i ever say i wasn't tho
>>
@147412350
The only reason to avoid IDing yourself is if you are the assailant and you're shitposting and know it will ruin your reputation.

Stop trying to argue your way out of being a despised faggot right now. You think you're posting anonymously so maybe act like it and just drop it you retarded faggot. You're literally trying to argue to defend your shitposting.
>>
>>147412441
Can I see it?
>>
>>147410904
B or C or something angled before straight top down always.
>>
>>147412398
They always do

Truth be told they can't live without it

This board loves drama
>>
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>>147412305
It's not even a game at this point. More of a combat system that I will finish then make a game featured around it with a bunch of gimmicks that I think would be neat. Take a screenshot, though. Enemies/Players are placeholders I whipped up while testing the style I want to use to animate things, akin to how in TTYD, models were broken up into different "parts" and the collective sum of parts was used to make a person or enemy. This is still extremely early on, but I have a decent idea of where I want to go with this. Figuring out good ways to make the gimmick I want to use work nicely will be a challenge, however.
>>
I do remember these threads being more helpful and positive. I guess its just that one faggot shitting up the thread

Theres always one
>>
>>147412441
Your behavior is an obvious indication that you're a nodev with all your wailing about standards. How dare people point you out for being a nodev shitposting faggot? So outrageous.

Inb4 you stack another list of replies in a single post, the majority of them being nodev bullshit and one of them being fake ass attempts at sounding positive. Kys faggot.
>>
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Does this look ok Fug

o shit 3 days until meme-o day better waste that time making fluff animations rather than working on important content
>>
Do children flock to agdg during Australian time or something?

This thread is 100% garbage.
>>
>>147412845
Looks good senpai. I'd not work on that any more, it's doable for demo day.
>>
>>147412845
Looks bretty cool, maybe harder outlines? Looks kind of undefined but thats a sprite thing not animation.
>>
>>147412490
nah
>>147412512
this
>>147412480
aaa ive shitposted and youve caught me whatever am i gonna do, i dont even get those delicious yous because of your dastardly @s
>>147412770
lmao i'm out dude it's late as fuck, you better stay on the lookout though or else i'll shitpost again and not post a game oooooooo spooky
>>
>>147412978
I lied move on if its for demo day (did not read)
>>
>>147412845
I want to do the touch with that robot/cyborg, Have you thought about how her skin texture feels
>>
@147413035
Fagboy nodev thinks his shitposting is causing 'drama'.
You're literally a nobody.
>>
>>147413035
Why not?
>>
>>147411742
>noice promotion, why not googum.pro though?
when i first got into making arts i wanted a studio name type thing since everyone did that and i came up with googum produce. googum is a contraction of a longer name. on the most recent design of my googumproduce.com website i made a derpy contraction of that name to gogem.pro so it could take up less space in the header. now they actually sell .pro TLDs so i got one.
>>
>>147413087
> have you thought about how her skin feels

I know this is art department jargon but fuck man its a step from "puts the lotion on its skin" lol
>>
Should I write Unity scripts in JS or in C#? What's the difference apart from syntax?
>>
>be a total neanderthal when it comes to even basic mathematics
>have to think really hard to solve the simplest math problems
>discouraged to start learning to program because my mind just isn't built for it

i can make sick music and passable art but i'd give it all away just to be a good programmer
>>
>>147413398
you can program a game with never even touching math, depending on the game design.
>>
>>147413330
C#

Java is for Indian street shitters.
>>
>>147413330
C# seems to have the most documentation. It seems to me they allow JS because they believe webdevs will be more comfortable with it and might not want to learn C# but eh. It's really a top tier language for gamedev and there is no real learning curve. It's easy to pick up.
>>
>>147413484
Idk man

I think you should do whichever your best at. The language your using dont make you good, the ability to use it does
>>
>>147412878
There's one guy using unironically @ to quote people in this thread. Think about it.
>>
>>147413330
>What's the difference apart from syntax?
basically nothing, C# has some ~exclusive features~ that are completely irrelevant.
but dont think if you know actual js or actual C# that it's going to apply. it's unityscript and unitysharp.
>>
can Unity games run on a toaster?
>>
>>147413578
You know why he's doing it though, right?
>>
@147413578
Yes everyone is very upset about (you) being denied your (you)s.
>>
>>147413723
yes if you design and test for toasters.
>>
>he doesn't realise I have an extension to turn any post number into a link + (You), not just ones preceded with >>

:^)
>>
>>147414194
For what purpose would you need that, is it for the occasional 'all me' response to a guy who links to a bunch of posts?
>>
>>147413756
people can just ctrl+f @, check which post yours references and collect their (you) that way

newfags might pick up the @quote as something you're supposed to unironically do on 4chan
>>
when i watch this thread i always think people here should learn about occult, archetypes, ancient history, symbolism, mystics, fables, psychology etc. before developing games. it looks like all your inspiration only comes from other games, which is awfully boring and goes nowhere.
>>
>Have an idea for a game
>Polish it
>It becomes a clone of an already existing game
Sometimes I think originality is impossible because the only logical solutions and best approaches have already been found.
I've reinvented Toki Tori with a twist.
>>
>>147414573
That game where tarzan becomes a monkey?
>>
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>>147406941
I made teleportation effects based on your feedback.

>>147406769
>>147407375
Thanks! I have more voice lines for Boku that I'm still trying to figure out where to fit in. He doesn't speak any English out-loud just cute noises but I hope you can hear him say his name alright at the spawn start of every level.
>>
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What's the C# version of this?
>>
>>147414654
May I ask which game are you thinking about?
>>
>>147410756
i wish i saw these videos years ago
>>
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i just finished the death mechanics and leveling up

i guess technically this is a complete game now

i'm going to publish it tomorrow, and link it later.

gonna try to get everything done before midnight next time.
>>
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>>147414890
Toki
Platformer, you're a man-monkey and you spit stuff.
I seem to recall it was an arcade game but apparently it's console.
>>
any Unity games use an orthographic camera? i think that would be sick
>>
>>147414573
>Sometimes I think originality is impossible because the only logical solutions and best approaches have already been found.
you were making a platformer, what did you expect?
>>
>>147415035
Every 2D game.
>>
>>147415012
games can be arcade and console at the same time
>>
>>147415130
yeah but they're not the same game
that was the point of consoles, the arcade experience at home
Thread replies: 255
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