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/fog/ - Fallout General
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>CK
http://www.creationkit.com/fallout4/index.php?title=Main_Page

>Fallout 4 General Information (Read Before Asking Questions)
http://pastebin.com/UkxVHYQB (embed)

>Vault Dweller's Survival Guide Links
http://pastebin.com/x1yeAmcP (embed)

>The Art of Fallout 4
https://mega.nz/#!vQkWVLpD!nBOiJBqgYriOJNkjU8OqxSFOfpKJHYWT6wZunopd6Fg

>Fallout 4 Item IDs
https://docs.google.com/spreadsheets/d/1J9quAMtGK70aptz0t5teqWHGZJ9T9uvJmzNEBJEB36Q/htmlview?usp=sharing&sle=true

>Fallout 4 Legendary Effects & IDs Guide
http://pastebin.com/qg0KhsCA (embed)

>Fallout 4 Settlement Mods & Information
http://pastebin.com/QJquVveh (embed)

>CBBE Links & Outfit Studio Guide
http://pastebin.com/GG0n8K62 (embed)

>Fallout 4 Mods By /fog/ And/Or Removed from Nexus
http://pastebin.com/6kGZaPiy (embed)

>HELP! THE NEW PATCH BROKE MY MODS!
http://pastebin.com/EEaEc6rW (embed)

>Fallout 3/NV
http://pastebin.com/wVAqLvCD (embed)

>Archive
http://boards.fireden.net/vg/search/subject/fog/

>/aco/ Thread
>>>/aco/fallout (nsfw)

>/y/ Thread
>>>/y/fallout (nsfw)

Pre-War Thread: >>147169723
>>



Smelly Assaultron Ass


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mutfruit
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first for fuck Preston! It's not a race thing, I swear. No wonder the Minuteaid died, this fucker doesn't do shit himself.
>>
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ASSAULT RIFLE!!!!
>>
nuka world will add guns! there's gonna be an assault rifle! a pump-action and a semi-auto tube magazine shotgun! and another assault rifle! there's gonna be machine gun animations!

there's gonna be guns! and animations!
>>
>>147223964
battle rifle faget
>>
When will it be easier for people to add weapons as apparel items in FO4 so we can finally have some immersion in this psuedo RPG fuck fest?
>>
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>>147224001
ASSAULT RIFLE!!!
wrong pic sorry
>>
>>147223967
The only thing I hope to get from Nuka World is disappointment
>>
>>147223961
>naive boyscout that wants everybody to get along
>nearly kills himself when he learns people are selfish douchebags
>once he breaks himself out of his depression he forms a plan to fix the Commonwealth
>his plan is for someone else to fix it

what a great and compelling character
>>
>>147222692
By my count, including all unmarked, imscenlaneous and radiant quests;

Fo4 clocks in at 209.

FNV, without radiant quests, has 263 quests.
>>
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what do?
>>
>>147224307

Every crafting component in FO4 is a repeating quest
>>
>>147224567
slave a kid
>>
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I'm a little LMG and I am not an Assault rifle!
LMG' IS NOT ASSAULT RIFLE!
LMG' IS NOT ASSAULT RIFLE!
LMG' ... NOT ASSAULT RIFLE!
>>
>>147224567
Even during my bad guy playthroughs, I shoot this fucker. I don't like his attitude.
>>
>>147224695
oh boy the /k/ids are awake
>>
>>147224763
Your damn fuck I am!
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>>147224763
That reminds me, some did pose the validity of Desert Ranger Armor on /k/ and I think the response was 'it's a videogame'.
>>
>>147224763
You can't honestly say you're ok with that abomination and the combat "rifle" being the only two "assault" "rifles" in the base game, the combat rifle and shotgun share the same fucking base model for fucks sake!
>>
>>147224101
no he's right, the g3 really is classed as a battle rifle
>>
>>147224763
"why is this machine gun called an assault rifle"

"OH WOW /k/ IS HERE TO SHIT UP THE THREAD JESUS CHRIST I CAN'T BELIEVE /k/ WOULD DO THIS YOU AUTISTIC FAGGOTS" etc etc for like 100 posts and then you say 'lol got em silly /k/uckolds' and then go back to sucking todd's dick
>>
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>>147224883
No, I'm not. I don't even use ballistic weapons anymore because they look like garbage. I'm just tired of seeing the same shit every thread.
>>
>>147224730
I never know what to do, on one hand I am trying to do a edgelord game but then again megaton has a lot of content compared to the rest of the cw
>>
>>147225032
I mean, every thread until it's fixed is the mentality here
>>
>>147224814
>AK 112 WHEN
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Is there any sense in having high charisma character in survival? Do I just gimp myself? I haven't played the game far enough to see any charisma checks with tangible positive effects.
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>Game has TWO Shotgun models
I just want a pump-action
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>>147225186

You gimped yourself by having such a shitty looking character

6 charisma is also mandatory
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>>147225186
Don't act like you actually want that question answered when you posted such a horrifying image.
>>
>>147225186
Nose too wide
Mouth too wide
>>
>>147225358
The game has one Shotgun model and one shared model with the Combat Rifle.
>>
>>147225351

It's rude to take Maxson's toys, he grew up so fast let him have a little amusement
>>
>>147225443
Yeah true, fucking depressing
>>
>>147225443

The combat shotgun and combat rifle have different models

They're VERY similiar, and the game would be better overall if they didn't both exist and you could just mod one into the other, but they are different
>>
>>147225186
Start with 5 charisma and get the bobblehead for 6 so you can get local leader.

Charisma boosts are piss easy to get so passing checks is simple.
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>>147225426
Is there any sense in having high charisma character in survival? Do I just gimp myself? I haven't played the game far enough to see any charisma checks with tangible positive effects.
>>
>>147225569

>Start with 5 charisma and get the bobblehead for 6

It's the absolute worst bobblehead to get lmao
>>
>>147225654
It's like, three quests and you really only kill raiders.
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This new feature in the workshop menu is neat
>>
>>147225430
you are too wide.
>>
>>147226251
No I'm too thin
>>
Anyone got a link to the Resurrection mod :^)
>>
>>147224908
Yeah I know I meant to post fallout 3s Assault rifle but accidentally clicked the g3 image
>>
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>>147226251
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>>147226074
>Roaming ghouls
This shit is my favorite, unless I'm mistaken the new true storms update adds something like this during rad storms, makes survival much more interesting imo
>>
>>147226105
What new feature?
>>
>>147226505
It's some mod the adds more ghoul spawns. I've been in south Boston, and I have swarms of them chasing.

It's fun.
>>
>>147226505
I want radiation storms to make ghouls only stay dead if you explode their head. Otherwise the radiation spikes resurrect them
>>
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>>147226251
>>
>>147225186
>that man face
why
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>>147226595
Would this even be possible with what we have now?
>>
>>147225186
wow I've never seen a puerto rican housekeeper SS before
>>
>>147224695
No you're an unused wolfenstein weapon concept
>>
>>147226648
I see nothing wrong with it, she could be 1/4 black.
>>
>>147226563

Workshop Menu will now say if an object/category contains things from a mod or DLC, and shows an icon for each DLC

In the above example, the barn tileset category from Farharbor shows a boat icon
>>
>>147226814
or 80% man
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Nuka world better have an assault rifle!
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>>147226378
To any shitters who want the Resurrection, heres the link to the shitty bethesda site

https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1721959
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>>147227484
>implying it will have anything besides pipe versions of existing weapons
>>
>>147227634

I want pipe lasers and pipe plasma and pipe rockets
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>>147227678
>pipe laser rifle that looks like a flashlight stuck onto some wooden plank
>still deals more damage than institute weapons
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>>147227634
I don't care if it's a pipe assault rifle as long as it has Animations that modders can use to add an actual Assault rifle into the game ill be happy
>>
>>147227318
you should go out more if you see a man in that
>>
>>147225539
>The combat shotgun and combat rifle have different models
http://vignette2.wikia.nocookie.net/fallout/images/1/13/Fo4_combat_shotgun_standard.png/revision/latest?cb=20160104235359

http://vignette3.wikia.nocookie.net/fallout/images/6/67/Fallout4_Combat_rifle.png/revision/latest?cb=20160104235459

The barrel shroud and mag port

That's it. They're 90% the same
>>
Can the Raildroad attack your settlements? I saw them attack a brotherhood outpost for the first time recently and they drop really good weapons.
>>
>>147228190
The combat shotgun/rifle is when I knew Bethesda stopped caring about the fallout Series
>>
Welp, after a little Bgsm tinkering and making my own custom texture using vanilla assets...I think this came out looking decent. At least it doesn't look like plastic anymore.

And this will cover about 90% of the hairs since they all use the same textures, so this mod might actually get completed far faster than I thought it would!
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>>147229905
It kinda looks like playdough now.
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>>147229905

And another webm cuz why not
>>
So, what are some headcanons you all have come up with to make some things in 4 make sense?

One of mine is that the power armor worn in all the other fallout games are smaller more advanced versions that don't require the rig you use in 4.

The benefit of the power armor rigs is that any type of power armor pieces can be snapped on or off and more heavily customized than the power armor that we use in the other fallout games. The big downsides of using the rigs are that they are slower to move around in, and they are essentially gas guzzlers, sucking up energy from fission cores at ludicrous speed.
>>
>>147229990
Whoa, those tits are going wild
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>>147229990
>Those fucking tits

What the fuck is wrong with you?
>>
Post farms.
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>>147230115
That's dumb. Retcons are a thing for a reason.
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>>147230153

This fucking cow farm made me so angry that I killed them all
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>>147229905
you progress too quickly, I'm gonna expect you to work faster as you port other stuff. hearts and kisses
>>
>>147229905
>>147229990
By the way, does the wetness show on the hair when it rains?
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>>147230375

I dunno.

I'll test that real quick...Contraptions has a rain rocket or something now I think.
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>>147230427
please, for immersion purposes
>>
how to get to NV from CW in TTW, really need to unload a ton of shit or be eternally over weight
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>>147230510

It works with wetness
>>
I'm planning a crossover fancomic/fanfic where the New Vegas characters go to the Commonwealth. However to prevent things from getting too crowded, I've decided to cut the number of NV companions that appear in the story.

Right now I'm having trouble deciding between Cass and Raul. I think Raul would be interesting to have around since he has a pre-war perspective not unlike SS and Nick, and he also has a penchant for costumed heroics, which would jive with with Hancock and SS (Silver Shroud).

Although Cass likes booze and parties which could fit in with Hancock, Cait, and maybe Deacon. And being a legacy character, she also may end up lending a unique perspective on the earlier Fallouts (which won't otherwise be really featured in the fic.) I've also been looking around various polls, and it seems like Cass is a much more popular character than Raul. Considering the fancomic/fanfic is meant to be really just one big self-indulgent fanon-laden wankfest, I figure it makes more sense to include the character more people want to see.
>>
>>147230883
FUCK YES! Keep up the good work dude.
>>
>>147230956

Thanks.

>>147230294

Once I'm done with these hairs I'm going to dip my toes into gun and melee weapon porting. PLEASE DONT BARRAGE ME WITH GUN REQUESTS. But anyway I'm gonna try porting a simple Plasma Pistol or something from Warhammer 40k first. And then maybe something like...Armored Deathclaws.
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They don't stop coming.
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>>147230898
Raul doesn't get enough love :( I actually got a little choked up the first time I did his companion quest ;_;

this the first fallout fanfic you've written?
>>
>>147230292
why angry?

I need to build a cow farm myself, is fertilizer production low?
>>
>>147230883
way too shiny looks just like the gloss paint on chinese bootlegs
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>>147231269

Fertilizer production is CAPPED at 2 cows.

Once I learned this INTO THE FIRE they went! I made like 100 steaks.
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>>147231435
How exactly did you get that many to begin with? I don't really know how brahmin spawning works desu, other than I think new settlers have a chance to bring one or something.
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>>147231189
Yes, it would be my first.

It's funny that, despite how the polls I found look, Raul does get a disproportionate amount of support on 4chan.

... Admittedly I don't care all that much for Cass, and I'd prefer to use Raul. Asking which character to pick here is probably just me looking for validation. But maybe someone might say something that'll change my perspective.
>>
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>>147231503

Wasteland workshop 1
Brahmin cage requires razorgrain to bait

You can capture Mirelurks, Deathclaws, Radstags, and other creatures.
>>
>>147226505
It does.

Was wandering out near the edge of the glowing sea, when a radstorm blew in. Toss on some anti-rad gear, and pop some Rad-X, and then keep going.

Then I heard gurgles from behind.

A decent sized pack ambushed me from behind, and ended up turning the whole thing into a fairly interesting diversion from what would otherwise have been a pretty boring walk from points A to B.
>>
>>147231148
ETA on the hairs?
>>
>>147231601
Oh I didn't even notice the cages. I never thought of using captured brahmin to generate fertilizer - does that work (up to two I guess)?
I'll take a look at the scripts and see if uncapping that is reasonable. Fertilizer is kind of too hard to get given its new utility in contraptions imo.
>>
gonna be a fag and post my twitch. FO4 stream time.

twitch/kingkannibal
>>
>>147231516
I always found Cass kinda boring tbqhf. I always liked Rauls sarcastic and sometimes cynical remarks very endearing. I also really like pre-war ghouls in general, tho they are so very underutilized imo. Plus his perk is super useful.
>>
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>>147231758

I'm not sure actually. If you have Contraptions and Manufacturing extended you can butcher them into components.

Speaking of which, has anyone here made a guide of what creature gives what? I know feral ghouls give 1 nuclear material. Might be useful to make a ghoul butchering plant just for the nuclear material.

>>147231746

I dunno. Probably a lot faster than the hats. Perhaps within 4-5 days, depending on how much I feel like working on it and all. The bgsms and textures are *pretty much* mostly done.
>>
>>147231435
Are you sure the cap is two brahmin? These lines from WorkshopScript suggest it might be three:
>int maxBrahminFertilizerProduction = 3 ; max fertilizer production per settlement per day
>int fertilizerProduction = Math.Min(updateData.brahminPopulation, maxBrahminFertilizerProduction) as int
>containerRef.AddItem(WorkshopParent.WorkshopProduceFertilizer, fertilizerProduction)
>>
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>>147232015
>that auto butcher floating a foot or so off the ground
My autism can't take this webm.
>>
>>147232015

Some useful things:

Ghouls : Nuclear Materials
Mirelurks : Oil
Most Animals : Fertilizer
Everything : Bone
Robots: Circuity, Glass, Gears, some other good stuff
>>
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>>147232152

I tried putting rugs under it to offset it. I think I'm gonna redo the layout of this thing. Butchering humans isn't really THAT useful except for getting bones. Can't even do anything with the meat.

>>147232141

Maybe it is 3, but still, thats nothing compared to what I had.

>>147232164

I'd try to farm mirelurks but mirelurk eggs are kinda hard to come by in massive quantities. Is there anything that drops acid?

>tfw I just found out you can change the force on the junk cannon
>>
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>this on survival
>one hit
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This "bonds tenpenny tower" mod is giving me some serious trouble. The load order seems to be fine and I've even tried removing tree textures, meshes out of the zip file. For some reason it renders these flat black trees all over the world, pic related. I would be eternally grateful is some anon on here knew the answer.
>>
>>147232320

I think some of the bugs drop acid. Mosquito maybe?
>>
>>147231851
It doesn't help that Raul is voiced by Danny Fucking Trejo, and that Cass's voice actress is boring and monotone as fuck.

God help me, every time I have to hear her say this line,
>Drinking to forget, and it's only getting me mad instead. Whiskey always gets my temper up - now more than ever.
Instead of sounding angry or desperate or even just plain *drunk*, she just sounds sleepy.

It's also a shame that Cass doesn't get much characterization outside of being an alcoholic, being angry, and being patriotic. There was plenty of room for more, but the way her quest works out, it feels like you don't talk to her much. At the very least, I've seen her handled really well in some fanfiction.
>>
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Why do ghouls in 4 look so fuck awful
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>>147232650
blander low quality textures and models let the consoles do the whole "zombie" ideas with large numbers
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>new manufacturing extended update allows for general item extraction
nice
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>>147232015
>stripping the corpses before processing

The butcher does that for you
>>
>>147232790

??
>>
>>147232928

I know, I had so many to put in there they were starting to despawn. So I looted them all first.
>>
>>147223853

just picked up the game during steam sale. What mod program is the best to use? Can you use mod organizer with f04?
>>
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>>147233083

>just picked up the game during steam sale

Refund while you still can tbqh
>>
>>147233083
NMM
also play the vanilla game first
>>
Where the hell do I find the form ID of a character?
I'm trying to add a custom race for sexout spunk but I can't find the required form ID anywhere.
>>
>>147232790

I still want something that allows you to gather all your surplus from all your settlements and have it in 1 settlement.

I want all my purified water in Sanctuary so Nordhagen won't get attacked all the time.
>>
>>147233261
Thanks for the info hermano.
I'm playing vanilla right now, but II wanted to remove the cap for settlements. Shit looks awful to mod. Keep seeing things that mention using .bat files and console commands.
>>
>>147233349
You sort of can if you use the caravan perk thing.
>>
>>147233565

I want to use the caravan card game thing
>>
>>147232637
Okay. I'm gonna rant. Bear with me. New Vegas's Big Theme was about the struggle between staying in the past and moving on to the future. Most of the time, these decisions are Important, having big impact on the fates of all the characters that face them. Most of the companion characters, especially the ones in Dead Money face this. The battle over the Mojave is one big kerfuffle of "which echo of the old world will win--the corrupt democracy, rampant capitalism, or Romans in football pads?"

Then you have Cass. Cass doesn't struggle with "letting go" the same way most of the other companions do. Her companion quest is about *how* to do something she's already dead set on doing: getting revenge on Crimson Caravans and the Van Graffs. Either way, she gets her revenge. "Letting go" is never an option.

So *does* Cassidy face this dilemma? Well, it's when she sells her caravan company, right? She has to either let go of her company or stay in the Outpost indefinately. But as far as the game is concerned, this doesn't even count as a dilemma , because we can't explore both options. Because it's either "she's now your companion" or "nothing happens." There's no ending slide for Cass if she never leaves the Mojave Outpost. To the game, before she leaves the Outpost, she might as well not exist.

Once she is your companion, once she's *in* the game, she doesn't do anything, struggle with anything. There's no internal conflict, nothing for her character to adapt to other than decide on *how* she gets her revenge. While the method you choose affects an ending slide, this slides has nothing to do with Cass herself. Cass's fate is merely dependent upon whether she survives and remains a companion with the Courier, and which faction wins. All her character arc amounts to is one of two perks, its effect lasting until the end of the game and not a second after. Her character arc may as well have been helping her decide what new hat she wanted.
>>
>>147233639
You can send her back to California actually.
>>
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>>147233565

Its not really the same, it just lets me use it in crafting.

I might look into the scripts of that mod and see if the workshop extractor can be set to extract from ALL linked workshops.
>>
>>147233723
Isn't that when she gets pissed off at you and leaves?
>>
>>147233771
When she asks what to do after she sells her caravan you can suggest going back to Cali.
>>
>>147233761
Hence the *sort of* in the spoiler tags you didn't bother to read.
>>
>>147233825
Oh, dang, my mistake.

However, I believe my point still stands. Cass's plot ends the moment it begins. The revenge story is just something for her to do afterwords.
>>
>>147233368
yeah just open up the console, select the workbench for the settlement you're working on and type in the following:

setav 349 -1
setav 34B -1

should remove the limit. of course you can run it as a batch file for convenience.
>>
How to get lovers embrace to work for custom companion? I get romance perk and message that says sleeping next to companion etc.. gives lovers embrace, but when i sleep in bed while companion is near it gives well rested bonus.
>>
>>147233913
There are two endings to her revenge story, though. One is letting the authorities handle it, thus letting go of her bloodlust, and the other has her raising hell all over the Mojave with blood in her wake and not letting go of anything except her caravan. All you really posted was trite bullshit that fits your worldview instead of the reality of Cass' story, no matter your choices for her. Hell, by your standards, the only character who can actually let go is Lily because if she takes her meds at full doses or stops taking them all together she'll forget her past and let go of it entirely.
>>
>>147225186
Gina Carano?
>>
>>147233639
On the other hand, while Raul may be by far the most entertaining/charismatic companion just to talk to, his characterization got a little screwed because (I assume) the writers realized at the last minute that Ulysses wasn't going to make it into the main game, and that they needed one companion to at least be sympathetic towards the Legion. So they picked Raul, even though the Legion's MO is kidnapping and raping women, and the two most tragic events in Raul's past revolve around women he cared for getting kidnapped and raped. Raul of course neglects to mention this for no reason at all, in favor of focusing on "well their caravans sure are safe!" Like I give a shit about caravans.

Not to mention that *his* companion quest is largely rendered moot by his concerns ultimately being entirely unjustified. Raul's main problem is he worries he's too old for his guns, but if you encourage him to pick up his guns, he's totally fine. Turns out he wasn't too old after all.

I liked that the writer used Raul's age to his advantage. He's old enough to have flipped and and forth between the "holding on/letting go" schtick. But this didn't end up being the focus of his concerns. It was just an age thing, which went nowhere. Not to mention being a full-time Vaquero didn't magically make Raul forget how to repair shit if he ever felt like picking it up again. Eh, maybe that's the point. "Old School Ghoul" might just be about Raul flip-flopping again.
>>
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W H E N
>>
So, any Xdrone or Sonygger who managed to get F4 run on an old HD CRT?
>>
>>147234360
Also don't the legion kill ghouls?
And mutants in general really?
>>
>>147234417
>not running on a 2" B&W CRT
>>
>>147234627
I guess that I'm not that hardcore...
>>
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OK, how the fuck do you stand survival?

>Create this guy >>147185190
>endure new game start
>get to red rocket
>plant meager food for future
>start setting things up for safety
>feels good
>go clear out molerat den
>figure I'll take a walk to sanctuary
>scrap a ton of stuff
>decide to walk around the lake
>killed by mirelurks
>realize I didn't sleep
>I'M OK WITH THIS
>go rescrap all of sanctuary
>carry it all back to red rocket breaking legs several times on the way
>I can do this
>all my planted food is gone
>have one single tato

I mean how can you stand it? a mirelurk oneshotted me and I replay an hour of game only to find out something glitched, and I don't even know how far back I need to go to get unscrewed. Even if I did I get to redo the whole molerat den.

It's so annoying to redo this boring shit and I thought I could handle it but when all my carefully collected and planted food disappeared I just give up. This is fucking stupid.

I'm going to go back to my old game and saving every two seconds so at most I have to re-experience two goddammed seconds of this game.
>>
>>147234706
you need to learn to save more often
there are beds everywhere
>>
>>147234706

>start new game
>get to sanctuary
>save
>get to redrocket
>save
>clear molerat den
>save
>go back to sanctuary
>save
>plant stuff
>save

why are you not doing this
>>
>>147234706
Speaking of food, is there any way to make your peons harvest it?
>>
>>147234313
>the other has her raising hell all over the Mojave with blood in her wake and not letting go of anything except her caravan
You literally just made that up. The two ending slides affected by Heartache by the Number only discuss the ramifications it had on the NCR, the Crimson Caravans, the Van Graffs, and potentially the Gun Runners. Not Cass.

And yes, Cass does initially want to just go guns blazing, and you can dissuade her from it. Which is *technically* Cass "letting go" of that plan, but IMO that's pretty weak. It isn't choosing one of two distinct paths, it's just the method for traveling on a single one. Neither choice leads to any real consequence, and to act without consequence is boring and unrewarding.
>>
Is it possible to build entirely lightning/energy damage? Want to be an Institute scientist named Tesla. Build a vault at the Airport after I crash the Brotherhood's ship with no survivors.
>>
>>147234914
>And yes, Cass does initially want to just go guns blazing, and you can dissuade her from it. Which is *technically* Cass "letting go" of that plan, but IMO that's pretty weak. It isn't choosing one of two distinct paths, it's just the method for traveling on a single one. Neither choice leads to any real consequence, and to act without consequence is boring and unrewarding.
And you know her perk and dialog differences after completing the quest. Not everything is encased on the ending slides.
>>
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>>147234370

Those might actually not be that hard to rig. I don't think Radscorpions have ranged attacks though...do they?

I might make a Nighstalker later.

Imagine a nightstalker pet, panting as its snake tongue bobs in and out, and it will beg and play with teddy bears.
>>
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>>147235064
http://vignette3.wikia.nocookie.net/fallout/images/9/90/NV_OWB_NPC_DrDala_LittleBearOfTeddyness.ogg/revision/latest?cb=20130806102801
>>
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>>147234889

What? Thats a necessity for the settlement system.

You can even use Automatron to make robots to farm for you. I've got a massive tato plantation ran entirely by robots.
>>
>>147235171

Can't you make a food processor to make all your food for you?
>>
>>147235171

I wish you could harvest your own crops
>>
>>147235171
He means having them automatically harvested and stored instead of doing it yourself every day. Peons don't harvest the crops unlike extra water. They just farm it.
>>
>>147235009
I'm not trying to argue Cass has 0 story. I'm arguing that hers is weaker compared to other characters'. And that makes her less interesting than them, to me, personally. I'm definitely not saying why OTHER people should dislike Cass. People can like characters for whatever the fuck reason they want. Boone's so popular because he's damn useful in fights, and that's fine and dandy with me. If people like Cass because they like her personality, or because they like redheads, or because they like how she's John Cassidy's daughter, well that's fine and dandy with me too.

I'm not trying to make definitive statements on the state of Fallout: New Vegas. I realize now that my rant came off as assertive, too final, and I apologize for any misunderstanding.

I'm just trying to say why I'm inclined to cut her from my crossover fanfiction gosh darn it.
>>
>>147235382
I just took issue when you said she doesn't "let go" like everyone else because it's patently false. The simple fact of her dialog change and the perk after the quest denotes her letting go of her anger and bloodlust that she had prior. It's no different than Boone letting go of his deathwish.
>>
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>>147235261

You can harvest your own crops too.

>>147235260

Maybe with manufacturing extended. But you have to be at the settlement for it to run.

>>147235271

They do get harvested and stored. You can also harvest them to get a little extra. That farm generates like 90 tatos every hour. If you want to make vegetable starch (adhesive) in bulk quantities you will need to make a lot of corn, tato, and mutfruit farms.

If you're new to the game, I advise you to also build a giant water farm. Its a great way to earn caps and have for bartering with in general.
>>
>>147235486
>a giant water farm
Already done that. The cash cow of Sanctuary, my first and only settlement.
>>
>>147235486
>They do get harvested and stored
Since when? I always have to pick the fucking things myself. I'll admit I haven't played since any of the DLC came out, but that's a fairly recent change if true.
>>
Assaultrons, how do you kill them in open space?
>>
>>147235486
Does waterfarming work on Survival? You'd think they would limit it to like 10 on there.
>>
>>147235554

If you have 6 settlers and 6 food, you wont get anything. If you have 6 settlers and 24 food, the excess is stored in the workshop. Your settlers need to eat, too, anon.

Robots, however, don't need to eat. So anything they make is pure profit.
>>
>>147235625
Run to where there's cover, shoot/hit them until you see their face start to charge, then find cover.
>>
>>147235757
I see, so it just comes down to excess. Never knew that. My mistake.
>>
>>147235486
How much water is this generating?
>>
help me make a soundtrack /fog/

https://public.etherpad-mozilla.org/p/3wXaBdL6Jd
>>
>>147235625

run and hide until they forget about you then snipe them, if you can, hit their combat inhibitor
>>
>>147235712

I dunno, I'd say its only as limited as how much you can carry. Carrying tons of water can be as heavy as 350 pounds, if you have 700 water.
>>
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>>147234370
I see your robo scorp and raise you his grandpappy.

I forget if the scorpitrons were as big in the original Wasteland but I remember getting rekt by them at least once.

Imagine it

>wandering downtown Boston
>loud thudding gettig closer
>suddenly this two story tall giant robot scorpion with a minigun tail, flame breath, and hydraulic pincer claws of death comes lumbering from behind a building
>>
>>147235765
>>147235835
Is there any weapon that works on close range?
>>
>>147235923
>tfw we will never get an HD remake of FO1&2 on the Wasteland 2 engine
>>
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I have tried and tried and tried adjusting the forehead, this fucking gap is present on the Professor hairstyle for most of the presets, Anybody know of a fix or something?

inb4 old man hair
>>
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>>147235824

I don't remember, I think it was something like 840 bottles every time its ready to be harvested.

Thats around 420 pounds of water, and worth around 16,800 caps.
>>
>>147236075
Wasteland 2's engine is Unity and the game looks and runs like arse. I'd hesitate to say it even looks on par with F3/NV.
>>
>>147236129
>Wasteland 2's engine is Unity and the game looks and runs like arse. I'd hesitate to say it even looks on par with F3/NV.
It would still look better than FO1 and 2...
>>
>>147236157
I nigger rigged a rough prototype of Vault 13, Vault 15, a desert area, and Shady Sands in NWN1 with the modern rp pack waaaay back when since it had some Fallout assets, I also converted some Van Buren models to NWN as well

Lost all that shit though, because the laptop it was on 'got lost' with the bf's luggage one year we went to go visit our folks. I'm pretty sure it just got stolen out of our luggage though, everyone the TSA has some sticky fingers depending on where you fly out of, and you can't do shit about it because they'll just blame it on the baggage handlers.

But yeah, kinda shocked no one tried to use the alpha demo of Van Buren to remake their own game with it.
>>
>>147236491
Someone is making a mod for FO1 in New Vegas, but I'm not holding my breath that it'll ever be finished.


>But yeah, kinda shocked no one tried to use the alpha demo of Van Buren to remake their own game with it.
Also speak of the devil and he shall appear. You homos are always good luck:

http://www.moddb.com/games/f3-van-buren
>>
>>147234914
what's a good place to read fallout fanfics? Have any recommendations?
>>
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Is there a mod that lets you choose/create non-standard skin colors like Skyrim had with RaceMenu yet?

I want to make a blue waifu for reasons.
>>
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Does Mod Organizer work with Fallout 4 yet?

What's the preferred modding platform?
>>
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>>147236791
>blue waifu
>not directly referencing Venus from Rogue Trooper
>>
>>147236157
>It would still look better than FO1 and 2...

wat. the 2D on Fallout 1 and 2 is timeless.
>>
>>147237061
stick to NMM until further notice. Mod Organizer is in beta and should not be used unless you plan to help out with bug stomping.
>>
You know, I just realized. Instead of having all these convoluted tests to find Synths, why not just have them drop trou? They're as anatomically correct as Barbie dolls. Missing gonads? Hand tombstone ads.
>>
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>>147180774

Alright, think I've finally got this to a place I'm happy with it, more or less. Really appreciate the feedback I've gotten so far on this. Once I wrap this place up, and finish the weathering pass on the other main location, I should be good to get the first version of this one ready to go onto the Nexus.
>>
>>147237135
>the 2D on Fallout 1 and 2 is timeless
It's aged horribly when played on high resolution.
>>
>>147237071
rafe > venus
>>
>>147237391
looks nice senpai, good work
>>
>>147237061
MO works just fine. Go for it.
>>
>>147237391
I see you took Train's advice about the piping on the subway lights :P
Good work anon.
>>
Is there any reason to suspect that there will be a level of depth to the Nuka World dlc?
>>
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>>147237373
What part of indistinguishable do you not understand?!

Really though, Gen 3 synths are 1:1 physically to humans besides a chip module in their brain and body enhanced by a special strain of FEV.
>>
>>147237849
You see their production in the institute. No genitals senpai.
>>
>>147237912
They just get undies, Beth doesn't put genitals for reasons.
>>
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>>147237373
>drop trou
>>
>>147237391
What the fuck is going on with that skeleton?
>>
>>147237373
>>147237849
>>147237912
>>147237949
>>147237971
I'm not sure what thought is more hilarious: The thought that synths are running around trying to emulate people without dicks and no one is noticing or that they have dicks and there's an institute dweeb to making sure that synth privates are up to snuff.

I mean think about it.

>Hey Jensen, how is Mayor McDonough's cock and balls looking for the synth?
>Well Father, he has saggy balls and a 1.5 inch flaccid penis which extends to 3.75 inches when erect.
>Well done! And Piper's sisters vagina?
>Tight as a 12 year old can be.
>>
>>147238132
I never asked for this.
>>
Okay what the hell am I supposed to be doing with these conveyor belts. So far I've used a sorter to sort the currency junk (cigarette packs and cartons, cigar boxes, and pre-war money) out. I want to set up a few builders but there no good divvy up materials that multiple builders need. Best I've come up with is a branch piece with a swining arm activated by a lazer tripwire but the results are nowhere near consistent.
>>
>>147238132
>Piper's sisters vagina
Wait what, did I miss something? Is she one?
>>
>>147238179
Think about the inverse too.

>Hey Danse, you lost your willy!
>It fell off in combat, squire. Always protect your privates or it could happen to you!

>>147238205
Oh shit, sorry for spoilerino. She has synth parts on her.
>>
questions

Is better locational damage worth installing?
Does it work with current survival?
Is there a viable way to turn on AI uses ammo without unbalancing your game?
Is take cover as clunky as it looks or can you actually play the game as a 3rd person shooter?

I know this is spoonfeeding but I figure someone has messed around trying to get this game feel and can give some insight
>>
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>>147237373

They have fully functioning sexual organs. They just can't get pregnant or get people pregnant.

Its got "Real life realdoll" written all over it.

I bet the Institute would get loads of friends on the surface if they simply said "Our bad, here, we made anime real" and released loads of extremely sexually promiscuous anime synths all over the CommonWealth.
>>
>>147238438
>fully functioning
>can't get pregnant or get people pregnant
Choose one
>>
>>147238438

That's an entire part of the Institute that was removed for being too controversial. Imagine the outcry if scientists made and sold synthetic sex slaves.
>>
>>147238467
He said sexual organs not reproductive ones.

The organs related to penetration work but the gonads don't
>>
>>147238438
Why would a genetically modified, 3d printed clone with a control module jammed in its head not have reproductive capability?
>>
>>147238438
>I bet the Institute would get loads of friends on the surface if they simply said "Our bad, here, we made anime real" and released loads of extremely sexually promiscuous anime synths all over the CommonWealth.
Fucking retards! They must be run by Dolan Trump - master of the shitty business plans.
>>
>>147238540

So that two synths escaping to the surface couldn't breed out of Institute control?
>>
>>147238467

The men are just sterile and the females are barren.

>>147238495

Removed? As in cut content?
>>
Is F4SE safe to use? heard about CTDs
>>
>>147238438
So there IS an institute dweeb who researches cock length, ball sagginess and vag tightness. I bet those nerds fight over that job.
>>
>>147238595

I don't know if it ever would have happened in Fallout, but it does strike me as an idea they had and decided not to implement because of political correctness.
>>
>>147238576
Synths only get out because Liam Binet is a shithead
There is no reason for Synths to be limited in any capacity besides free will
>>
>>147238495
That's one of my problems with FO4. It's way too clean. No synth prostitution rings or anything like that.
>>
>>147238659

It's a control mechanism. It makes perfect sense to maintain that kind of hold over your perfect, superior slave race.
>>
>>147238709
>synth prostitution rings
Scary spooky Railroad people shut those down.
>>
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>>147238610

They're born with underwear on, too.

Would it have killed Beth to give the synth in this lab a Statue of David tier penis just so it wont look dumb with him being born in his underwear.

>>147238632

I doubt they even thought of it, but I'm still surprised synth Nora wasn't in the vanilla game. Could've been a 4th "romance" option for those that didn't like the other choices.
>>
>>147238709

No argument from me. I generally like to play the antihero type, but I really hate not being able to be evil.
>>
>>147238761

That should have been Father's final gift to you for all you did for the Institute. A Nuclear Family where you get Shaun and Nora back to be a family.
>>
>>147238761
How do they even know what the subject to be replaced's genitals look/feel like? I highly doubt these people are just walking around nude.
>>
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>get robotics
>try out hacking on Takahashi
>cant unhack him
>he keeps following me

I dont want this poor japanese robot to die what the fuck do I do
>>
>>147236756
Hm, well, by far my favorites would be the New Vegas series by a person called zel. Their writing is fantastic, and I love the extra effort put into the world they created. I can honestly say that this is the only OC Courier in a fanfiction that I've really liked. I can't say enough how much I like these fanfictions. They're some of my favorite of all time.

Do take it all with a grain of salt, however. There's a few places the series will bend canon, but I don't think it's anything too severe. It's also important to keep in mind that much of the worldbuilding and headcanon of this series was devised *before* Honest Hearts was released. Why that's significant, I won't say, but you'll probably catch on.

Also, I should mention: The series pairs a gay Courier with Arcade. There's some sex, though the series is far from an excuse for porn. If it's really not your thing, then only read the first story in this list.

Lastly, important to note: the series never completed.

Face the Music and Dance
http://archiveofourown.org/works/771023
Chronologically the first story. A made-up scenario taking place two years after the First Battle of Hoover Damn. NCR Officers stay at the Ultra Luxe for a conference, but shit goes down. Written from multiple perspectives, but focuses heavily on Picus (Captain Curtis from Camp MacCarran).
>I was going to get angry, but this turned out better than I thought. You weird, creepy little bastard.

Vincit qui se vincit
http://archiveofourown.org/works/199690
A Courier story, featuring Arcade, Boone, Veronica, and ED-E. Touches on events like Repconn, Nelson, Fiend bounty hunting, and part of Boone's quest. This was the first story written, so it's a little rough in terms of editing, but it's no less pleasant to read.
>Some day they will say that a legendary alliance was formed in the blood of a little old lady.

(1/2)
>>
>>147236756
>>147238885
(2/2)

The Lion Sleeps Tonight
http://archiveofourown.org/works/869660
A bit of a fluff piece taking place sometime after the previous story. Starring Cass, Boone, and Arcade as they wait around Goodsprings as the Courier's off tracking down a NCR deserter. Not quite worth reading this one on its own since not much happens, but if you liked the other stories then by all means.
>Oh come off it. Boone's high, happy, and talkative. He comes in here, I bet you he makes you an omelet, sits down way too close to you, and tries to get you to look at his johnson.

Cry Havoc
http://archiveofourown.org/works/169756
A continuation of the series, this time mostly told from the perspective of Legion characters. Vulpes, Caesar, and others. There's a lot of backstory in this one, most of which is made up by the author. Please don't let that put you off. Shit gets REAL.
>Caesar idly wonders how and when so many stammering virgins came to join the ranks of the frumentarii.
>>
>>147238769
>game takes place in the post post apocalypse
>aggressive zombies everywhere
>mutant wildlife capable of kaiju level destruction
>subhuman super race dedicated to fucking humanity up indefinitely
>half the world is deadly toxic
>the other half is inhabited by murderous survivalists and warlords
>every civilized settlement is infested with sinister plots and ulterior motives
>your main character has been completely displaced into a shadow of his former culture
>their family is best presumed dead, everyone they've ever known died in a nuclear holocaust
HUH
YES
NO
SARCASM
>>
>>147238851

I guess when they abduct someone they clone them completely, and stick a metal thing in their head.

Or somehow get a sample of their DNA, and make a 100% clone from that somehow, and the synth kills them.
>>
>>147238981
HATE SARCASM
>>
>>147238761
>implying it wouldnt just be
>LOL SYNTHS HAVE SMALL PENISES LOLOLOL
>>
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>>147238845

I doubt its going to happen now after all this time, but we've still got two more DLCs.

I kinda doubt it at this point, though. If anything I bet Nuka World will involve Piper and the guy who sided with the Raiders that murdered her dad. She doesn't really seem to talk about her dad much or have a sad / vengeful outlook about the incident but I wouldn't be surprised if that DLC had way more Piper related stuff in it.
>>
>>147238761
>Would it have killed Beth to give the synth in this lab a Statue of David tier penis just so it wont look dumb with him being born in his underwear.
Beth is an ameriburger, yes? There's your answer.

There's also an interesting lack of religious symbols. Haven't even seen a single church with a proper cross. Probably because burgertards don't want to foment religious strife between the three, big world religions.*

*) Methodism, babtism and episcopalianism.
>>
>>147237849
>body enhanced by a special strain of FEV.
We've hashed this bit out a lot already anon - the evidence for this is anything but conclusive.
Everything else you said is accurate, though:
>>147237373
is being a fool.
>>
>>147239167
I was hoping it would be about Cait and the raiders she was sold to but now I'm worried it's gonna be about Pooper.
>>
>>147239167
> I bet Nuka World will involve Piper and the guy who sided with the Raiders that murdered her dad
I would like this. Getting to see more of Nick's character in FH was cool, so developing another companions would be too. Maybe Cait would get some background, i.e. with the slavers she was with too?
>>
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>>147238853
>Hack weapon vendor in Goodneighbor
>entire town gets killed by her
>>
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>todd already talking back the F4 dialogue saying it was a bad decision
>gimmicky settlement and shitty minecraft filler all over the game
>build-a-gun absolutely massacres any sense of individuality
>epick borderlands gun effects all over the shop

REEEEEEEEEEEEEEEEEE WHY THE FUCK ARE FALLOUT FANS BEING MADE THE LITMUS TEST FOR SHIT BETHESDA FELT LIKE DOING ON THEIR LUNCH BREAKS
>>
>>147239439

She had a plan to kill them all just in case. You just made her stop giving a fuck.
>>
>>147235757
Well then, I guess my settlement is going to have an accident that will be fatal to any living thing.
>>
>>147239465

I like the settlement building, actually, but I feel it should not have been connected to the Minutemen or any part of the storyline. If I build a home, I want to do it on my own time, not for some cowboy who won't shut the fuck up.
>>
>>147239465
because the game is reddit as fuck

and what does reddit like? minecraft and borderlands
>>
Can anyone please tell me about the Piper incest-rumour?
>>
>>147236128
but where would you sell all that?
Are you using a mod that makes stores have infinite caps or do you just run from one store to another?
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>>147239549
yeah I can agree with this actually. Building your own little town, shelter or fortress is fine by me but the way it was implemented was basically awful

>>147239551
yeah this desu

its like they read reddit top comments on /r/fallout then implemented the ones they thought they could get away with
>>
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>>147239339
>>147239296

I'm gonna go on a limb and say...if a companion is CLOSELY tied the main quest, they'll probably get in a DLC again. But then again Nick's VA already works for Bethesda and I think goes there every day for stuff.

And I would rather take Piper with me than someone like...ugh....Preston.
>>
>>147239584
Speaking from experience, you don't sell all of that. My last main had several 100k purified water in a storage container back at my home base by the time I got bored with that save which took longer than I'd be proud to admit
>>
>>147239643

The only reason Preston Garvey yet breathes the air in my Wasteland is because the game will not let me kill him.
>>
>>147239620
>at the board meeting after NV contemplating next fallout
>well guys we didnt make NV so we can't implement ANY ideas from that game so just cast it out of your mind
>so where do we go for ideas todd???
>to reddit

then proceed for them to read a few super upboated comments about how ebin liberty prime was and suddenly youve got fallout 4
the """DLC""" we got was just inspired by a few comments saying "it would be so ebin if we had stuff like minecraft!!1! please bethesda! >.<""
>>
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>>147239584

>Go to gun vendor
>Buy all of their guns
>Buy all of their ammo (that you use primarily)
>Pay with water
>Get scrapper rank 3
>Scrap all guns
>Repeat with a few other vendors

You'd be surprised at how fast that water will go down doing this.

Its basically free aluminum, gears, nuclear material, steel, ammunition....I've got like 11,000 aluminum now. I've got more aluminum than steel. I've also got over 1500 fusion cores now.
>>
>>147239759
I literally can't believe that nobody at Bethesda absorbed the qualities of New Vegas and mixed them with the good parts of 3 to make 4, it would have actually made a good game. Inb4 obsidishill or whatever, I dont care. NV was way better than 3 and if they had taken more inspo from it, 4 would have been better.
>>
>>147239837
how can you be surprised?

its not like us autists have a voice
people who actually want quality are in the minority

most people just want epic gun customization and jet packs!!!1! ^__^
>>
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>>147239705

The guy is just so fucking boring. The constant "I HAVE A JOB FOR YOU" shit got grating fast, too.

>>147239821

Wrong pic, here we go.
>>
>>147239837
It'd help, but nothing can save Fallout from Emil's hack writing and Todd's obsession with random quests.
>>
>>147239980

Minutemen should have been opposed to the Gunners and you should have had to choose between them, like with the Brotherhood, Railroad, and Institute. Five factions instead of four.
>>
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>Finch Farm is under attack!
>Finch Farm has heavy laser turrets everywhere
>23 settlers are using stuff like Miniguns or Gauss Rifles
>most of them are wearing armor
>failed to defend itself
>oh fuck this
>reload save
>travel there
>it's under attack by 5 raiders, most of which are under lvl 20
>they die in less than 10 seconds
>>
>>147240062
the game only really has two finished factions the brotherhood (obviously) and the railroad

you weren't meant to pick the institute (obviously) and the minutemen just weren't even close to finished
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