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/4xg/ - Stellaris, Civilization & 4X Strategy General


Thread replies: 779
Thread images: 141

File: PlumettingPlayerbase.png (306KB, 751x603px) Image search: [Google] [Yandex] [Bing]
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Plummeting Playerbase Edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>Civilization VI trailer with release date:
[YouTube] Civilization 6 - Official Announcement Trailer

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Nuked by Gandhi: >>146646674
>>
>>146939621
you mean like an applied/basic research split with randomness thrown in?
>>
>>146940136
A-ayy. See >>146940157
>>
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>>146940252
Is this the community balance patch
I need to get around to trying it
>>
>>146940181
To elaborate, take the Laser research line. Red Lasers and Blue Lasers shouldn't even be separate techs: the difference between red and blue is laughably small compared to the difference between UV and XRay and XRay to Gamma (especially since Gamma can go to essentially infinite energy/photon), but that aside the principle behind all five are exactly the same - there's no functional difference to the physics used to create that shit.
What would be nice is a separate Theoretical and Engineering tree for each type - Theoreticals unlock a shitton of Inventions that cover broad areas (to use a contemporary example, Radio Signalling (Theory) would of course lead to Radio as an invention which gives passive buffs and stuff, and unlocks a few Engineering techs that can be researched to get things you have to manually build but often provide very few bonuses on their own (RADAR stations really don't harness anything spectacular so it's a rather useless breakthrough until you build RADAR stations).
Then there's the segred techs that pop up randomly (changing based on how good you are at tech and how skilled your lead scientists are) and stay available as soon as they pop up. Stuff like Sentient AI, P=NP, Grand Unified Theory, Mind Mapping, etc. might be things you get. Most of them will be Theoretical, a few might be Engineering (Tachyon Lances for example, since from a physics point of view they're fucking absurd and shouldn't even be controllable since you'd have to change the effect to retcon the cause in the future). These may be gamebreakingly strong but they might not even appear in the 150 years you play, because they represent true breakthroughs, and there's the big RNG Paradox might've wanted to go for - some empires will prosper just because they discovered this one thing that gives them an almighty edge, while others will fall because they didn't.
>>
We actually made it to post limit last thread. That's encouraging.
Don't leave me /4xg/, losing the Starsector general hurt too much. I can't lose another decent general.
>>
How would you guys do a fun, interesting, and deep research system?

>private and public research institutes
>institutes are abstract conceptions, and each researches exactly one project
>projects come in three flavors; technologies, fields, and frontiers.
>all technologies are repeatable, with each tech having several different repeatable fields such as "miniaturization", "efficiency", etc
>all technologies belong in a field, some in multiple fields, and researching field repeatable improves all technologies within that field
>fields can be sub-fields of other fields; for example, quantum physics is a sub-field of physics in general
>frontiers are the initial investment of research required to open up their respective field
>there is no tech web or tech tree; rather, techs are opened for investment based on their distance to other, researched techs, with more heavily researched techs providing more weight
>it is not necessary to have researched a field's frontier to access a tech within it, but the probability of it being open for research is heavily penalized for every field its in that you haven't opened up
>research on fields, or on frontiers for fields you haven't discovered, is given a bonus for techs you have researched in that field and how heavily they have been researched
>if a project hasn't been opened to research yet, its probability is re-evaluated every year.
>all possible techs, fields, and frontiers are listed in the research screen, and you can set either their discrete funding or their funding percentages.
>public research institutes you can tell directly what to research, but they receive maluses for underfunding
>private research institutes will tend to research whatever has the most funding
>there's always a chance that some unaffiliated institute will make a breakthrough discovery for anything, possibly even stuff you didn't know was possible yet
>>
>>146940912
Merge this with >>146940805, adding an Engineering and Theoretical branch to all bottom-level fields and get the random techs
Also make it so different governments might have different functions - a democracy might have a much higher chance of getting unaffiliated stuff but something like Theocratic might get a boost to whatever they're focusing on, although unaffiliated are unlikely to do much
>>
>>146940912
>miniaturization
>efficiency
Eh
I don't know about that being an institute thing, it makes more sense as a Vicky 2 Invention system where it just repeats up to a certain point (there's a hard physical limit on what you can achieve with a certain level of technology)
>>
>>146941069
That's sorta what I was going for with technologies, but it can be resolved with sub-fields.
For example, laser weapons aren't a technology, but rather, they're a field called "lasers", the technology within that field would be the various laser weapons.
>>
>>146941165
Remember, an institute isn't just a university or a think-tank, they're also engineering labs and so forth; if it makes it better, imagine fields being only studied by proper universities, while technologies are developed by engineering firms and graduate students looking for a doctoral project.
>>
So I'm the guy who had his first fleet disappear for 8 years before realizing it was bugged

I attempted a fix for it based on a YouTube video and it fixed it but it went missing again and I got mad and decided it was ducked and deleted it entirely I'll just start over
>>
>>146941234
Eh but I don't think fields should be a repeatable thing - the technologies inside that field already cover advancement in that field. The Frontier is basically Theoretical ain't it? I mean it doesn't make much sense that researching electromagnetism makes railguns stronger for some reason, like no the concept behind railguns has essentially reached maturity.

>>146941308
Yeah but I don't think it should be something explicitly researched but something that generally happens over time, at least for certain technologies with civilian applications
You don't need the US gov to fund Intel to make their chips more efficient or you didn't back when AMD actually provided meaningful competition get your shit together chinks for example, because they have an incentive to do so. Similarly I doubt miniature capacitors acting as AA batteries that can power apartment blocks will need government funding - there's incentive from the civilian population who are itching to buy it to play on their Sony Playstation Invictus XXXVI
>>
>>146941234
Eve online usually has two separate types of weapons in a given weapon type

It uses pulse lasers for short range and beams for long range. They do different damage but each has a trade off. Pulses work great at short range but are garbage at long. Beams are great at long but shit at short

Other weapons include automatons for short range higher damage and artillery for long range less damags

Missiles work on the same principle. Torpedoes are short and cruise missiles are long
>>
>>146941165
>>146941308
Actually, on second thought, that makes a lot more sense. Separate institutes into institutes and labs/workshops/firms; institutes are focused more on fields, but also enjoy a bonus to prototyping new technologies.
labs/workshops/firms are incredibly good at improving existing technologies, or making small leaps, but are almost incapable of improving on fields or exploring frontiers, except for that rare engineer struck with a bolt of inspiration.

for private firms, also simulate a market of how potentially profitable technologies and developments in fields will be; you're not required to give funding to private sources, and in that case they'll just follow the market (which probably means just getting really good at existing stuff).
If you want private firms to focus on unknown technologies, or to break a frontier, you'd have to subsidize them far more. Public firms aren't so expensive, and they focus on whatever you want them to (and thus have no qualm pursuing "moonshots"), but may suffer from some inefficiency.
>>
>>146941509
In the game distant world's or distant universes I can't remember the games name but it had multiple types aswell

Missiles were generally long rnage but each type of missile did a different thing and it had amazing diversity
>>
>>146941509
>>146941591
Eve Online had a lot of issues but it's a testament to its ambition that for good or bad nobody has even tried to emulate it.
>>
>>146941468
>I mean it doesn't make much sense that researching electromagnetism makes railguns stronger for some reason, like no the concept behind railguns has essentially reached maturity.
Fair point; when I thought of that, I was thinking in terms of fields like "materials", and it might not work for all fields.
>>
>>146940912
That all sounds pretty neat.
For me though, a lot of 4x research systems are all based around researching techs from a pool that's more or less shared by all empires.
I'd create a system where the research is found similar to the way resources are. The player would find tech locations that give access to research, representing that this particular location had an anomaly worth studying. Developing tech locations would open up options in further advancements or the location's field.
Now, there'd still have to be access to basic researches such as colonization and such. Though, having colonization research tied to whatever the first life supporting planet discovered is could be interesting.
The idea I have behind this system though is to try and tied research to location. Allow for more unique empires. One particular race has techs that give them predominantly ballistics, while another uses lasers. Advanced tech locations along their borders would be valuable assets.
Another bit I was thinking would be to add a sort of epoch system, where as older tech sites exhaust their research, new sites are mapped out as potential new sites. This could lead to quickly securing new sites by force or through research agreements, where you could cooperate with different empires to gain access to tech locations that your scientists specialize in.
>>
>>146941664
I'm trying to draw comparisons based on the games I've played and how they did balance
>>
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>>146941580
I like this
Paradox get to work, you need to implement mod hooks that will make this possible ;_________________;

>>146941729
Fair enough I was just praising Eve for overflowing ambition, something very few games seem to have nowadays.
CaoCao.png

>>146941691
I can see some of that working, esp. say advanced Wormhole / Warp engines popping up in empires who are right next to a BH system or a binary pulsar system or something, but for others it doesn't make sense - electromagnetism works the same way everywhere, unless that specific species simply never used electricity.
>>
Is there a mod that closes borders again after 1.2?
>>
>>146941836
>Never used electricity
Even then they'd have to figure out a thing to get to spaceflight. I just don't see fledgling stellar empire powered by non-electricity. Clockwork/diesel/steampunk is all fine for fantasyish stuff, but it's just not that great and they're bound to get a grip on it through studying lightning storms, heck, static electricity even. Or native animals that use it (electric eels on earth), or even biological electricty. But this is kind of getting off topic from me.
>>
>>146942024
Well that depends, if they're near some Rigel-tier star and survive in extremely hot temperatures, there's no reason why just solar and the heat energy can't be used to do work of some sort.
>>
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So, who are the waifus in Civ VI?
>>
>>146942150
None they all look like utter shit
>>
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>it's the "chase the multiple ~1K strength fleets as they worm through hyperspace" episode again

Does the fucking AI get speed bonus for interstellar travel or something? I'm on the same hyperspace engine tier on my ships and they literally can't jump fast enough to catch these niglets.

I just need one more fleet victory to seal this fucking stupid war holy shit I'm so mad right now.
>>
Hello guys, I was giving exams so I stayed out of touch with the new developments
Since I am a Pirate what is the current patch?
Any good mods?
>>
>colonization costs influence now
how much? All these arbitrary and unintuitive game mechanics in an attempt to force players to play tall is getting kinda ridiculous.

>forces you to play tall
>can only win game by blobbing
BRAVO PARAFAGS
>>
>>146942358
30 for inside borders/just on the borders, then scales (not sure if linearly or exponentially or whatever) with distance
>>
>>146942356
On Stellaris, sorry
>>
>>146942356
1.2
yes
>>
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>>146942358
>>146942446
It scales sensibly, like all things paradox.

Basically, you either bite the bullet and hope you get:
>non-shit leader traits (inb4 slaver again)
>non-shit systems (ONE PHYSICS RESOURCE ASTEROIDS WEW)
>neighbors that won't wall you off with their special snowflake influence-free settlers
>>
>>146942689
where the fuck am i supposed to install the new patch
I get error everytime
>>
>>146943391
Oh, that's probably the new denuvo DRM paradox got with 1.2
>>
>>146943259
>sensibly
Kek
>special snowflake
No anon
YOU are the special, crippled, snowflake here.
>>
>>146943391
uh your /stellaris install directory
>>
>>146943594
>he thinks paying one whole non-fractional unit of influence per "distance" is acceptable
One "distance" is fucking tiny, family.
>>
>>146943780
>reading comprehension
I was laughing at calling it 'sensibly'.
>>
Would getting the Lower Warscore mod be considered cheating with the insanely high values required after 1.1?
>>
>>146944138
Who cares it's singleplayer
>>
>>146944204
I just don't want my victories to be cheap but not being able to vassalise empires that by no means are capable of fighting back properly is just silly
>>
>>146941836
That's why I was saying there would still be a common pool of techs shared by all empires. All the game changing stuff, like new methods of FTL, would be tech locations.
>>
>>146944138
no, it wouldn't make the game easier, all it would do is save time
>>
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>uplift a species
>forgot they're repugnant
What do I do?
>>
>>146944840
Gene mode them to not be repugnant. Or did you already use all points? Otherwise, just keep them stuck to their own planet(s).
>>
>>146944938
I glossed over the traits and now they're everywhere shitting up the resource output.
>>
>>146943259
Colonizing a planet on the other side of a foreign empire WOULD require tons of influence.
Pic is basically building a new Gibraltar
>>
>>146945251
>sending a spess ship over requires tons on influence when it takes all of a month to get there
What is the logic behind your post
>>
>>146945251
The porblem is that you have to settle far in early game to make the most use out of the 5 cap. In-border planets are usually tiny garbage and I usually end up spending ~80 for non-retarded choices outside the borders. it's a shitty mechanic.
>>
>>146945332
Imagine if the US just up and built a city just north of Canada and then called it their territory.
Obviously it would take an influential state to do so
>>
>>146945557
Except influence isn't actually influence. It's like political clout or some shit.
>>
>>146945430
The Soft cap isnt affected by planets within already claimed systems anymore though, since Asimov
>>
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>>146945231
you know what to do
>>
>>146945667
Finding multiple habitable planets in a system (let alone worth colonizing and taking the research hit) is a very very unrealistic expectation.
>>
>>146945601
Precisely.
Im guessing the game is calculating distance AROUND the foreign territory as if it was closed borders, rather then through it
>>
>>146945763
Tru nuff, but rampant forward-settling needs a curb somehow, although maybe some mechanic other then influence would be better
>>
>>146945601
>>146945557
>>146945773
>faction A needs 80% support in parliament and the ear of the King to found a new settlement under royal charter that they'd have no control over
>this, instead of political influence over neighboring countries and diplomats to sooth tensions
Cool stuff.
>>
>>146943736
>>146943439
Shitty/incompatible cracked update
Got another one
Oh how I missed yoouuuu
>>
>colonies distant from capital have ethnic divergence malus
>huge research penalty
>cost significant amount of influence
>you can colonize only 5 systems at the same time
do Paradox know that one of four X means eXpand?
>>
>>146946850
It's marketed as Grand Strategy.
>>
>>146946850
I'm more bummed but terraforming. I could live with 10 years if you could go from any type to any type, even if "multiple jumps" would cost more, but having to take several times ten years is just annoying. (Even if terraforming isn't a "decade or so" progress). I mean, they've already shown they're perfectly willing to make breaks from reality with the tech tree
>>
>>146939840
>Civ V is more popular than Stellaris and HoI IV combined
Glad to see the jews are finally being exposed
>>
>>146946971
I'd still be playing ciV if I hadn't played it to death already.
>>
>>146947129
My comp is full of anime.
>>
>>146946971
Paradox games can't compete with Civ series
>>
>>146946971
B-but imagine all those people who bought it from the paracux store and thus have the game without having it registered on Steam!
>>
>>146946971
Civ V is a more accessible game, loved even by relative normies.
>>
>>146940805
Aurora has the best approach to this. First you research theoretical inventions - wavelength, focal size, recharge rate etc. Then you design your own laser weapon based on your theoretical inventions and few other variables like size or mount and research it once again.
>>
>>146946940
Terraforming is horribly broken. Why would I spend time and resources if I can just gene mod pops which cost only few hundred of research points and takes only few months.
>>
>>146947320
Yeah but the autism
>>
How come Stellaris is not in the archive, like how they do it in /gsg/?
>>
Is there a mod that lets you pull up a menu that allows you to make a fleet build order that splits it between all your stations instead of micromanaging each one?
>>
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Friendly reminder that
>The +1 Production to unemployed citizens from Statue of Liberty is unimplemented
It might say +1 production, so Unemployed gives +2, but if you look at the calculated yields it is completely unchanged.

LIBERTY FAGS BTFO'D
>>
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>>146948596
>unemployed citizens
>>
Ugh. How can a game full of so many neat little ideas and concepts and filled with so much charm have such a cumbersome, ugly and just terribly designed UI and so much tedious micromanagement?

Fuck that, seriously. So much potential...
>>
>>146948774
It is because of people preaching the Korea+SoL+Sec+Civil Combo.

Unemployed would then provide:
>1 Food
>2 Production
>4 Science

But If they can't even implement it properly, then it is worthless.
>>
>>146948596
I thought that was a known thing
>>
>>146948885
pic related, the village management and crafting 'user interface'
>>
>>146948885
>>146949295
Fuck is this game, looks interesting
Is it torrentable, like to try it first
>>
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>only do light bombing with one corvette to secure planets while the rest of fleet overruns remaining systems
>muh terror bombing
>>
is there a way for me to kill native tribal pops once I've already made a colony in stellaris?
>>
>>146948885
it was pretty cool, lots of interesting things and little stories but got old fucking quick

>>146949493
thea the awakening, yes its torrentable
>>
>>146949754
Thanks lad
already in my cart, will buy if I enjoy
>>
>>146949684
You get the modifier everytime a pop/building is destroyed by bombing
>>
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Thought I was done with this game but actually having fun with Asimov;; something must be wrong with me

dope patch, cheers wiz
>>
>>146950160
>cheers wiz
t. wiz
>>
>>146949684
Just park corvette near, without bombing so they can't build starport.
>>
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>>146950217
Wiz is based
>>
>Be Honor Bound Warriors (Fanatic Militarist, Spiritualist)
>The biggest Military Superpower in the Southern Galactic hemisphere, my only real rival is all the way in the north, unreachable
>all my neighbors either fear me, or constantly kiss my ass
>Spend my time policing and and defending smaller nations from assholes, and bullying said assholes
>Pitiful weaklings always bothering me to fight they're battles for them
>Nobody goes to war without my consent
>Nobody does anything without my consent

is this what it feels like to be the USA?
>>
Is Distant Worlds better game then Stellaris? Yes. Why? Let me tell you:
>>
nip nong ching chong bong bing ling
>>
I have registered stellaris but for some reason I cant access the user mods section in the forum anymore?
>>
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>>146952198
>race specific victory condition
- they provide more diverse gameplay
- green skinned babes need to have happy population, arachnids need to conquer and enslave
- shared victory condition doesn't include only conquest and domination
>>
In my opinion, the Asimov patch is a good step in the right direction.
The reason the active players are greatly reduced is because they are releasing these updates gradually, while people who buy a product usually expect good shit (and with good reason) at purchase.

For example, the diplomacy now is actually important and feels decent enough, both for trade (trade increases reputation now) and federation votes.
>>
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>>146952745
>easy colonization
- possible colonies (and colonization ships) are clearly presented
- can be sorted by distance, quality, resources etc.
>>
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>>146952882
>easy diplomacy
- in one window you can see relations between xeno empires, why they (don't) like you, their military and economical power and minimap with their territory
>>
>>146953118
>trade
- you can trade with technologies, disputed bases, offer to join their wars, threaten with sanction or war
>>
>>146949850
I don't even think you can destroy buildings or pops with Bombing lite™
>>
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>>146953286
oops
>>
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>>146953376
>ship design
- very complex system
- you can add as many weapons, shields, armor or engines as you want (and your max size cap allows)
>>
>>146953563
Looks shit though and is just a spreadsheet simulator.
>>
>>146953118
>>146952882
>>146952745
Not that anon, but this looks like lots of autistic fun.
Can you answer me some questions?
>Can i make a custom race?
If so, how is it? Is it rich and detailed? Can i even set my own race victory conditions?
>Can i cover the entire galaxy map in my colors?
This is really autistic on my side, but i simply can't live withot that feeling of my colored blob slowly covering literally the entire map.
>Is it difficult?
I really like a challenge, how is the AI? It can also be artificial difficulty, as long as it's not extreme bullshit (like them starting with 10 planets or some shit like that)
>>
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>>146953563
>shipbuilding
- you can give order to build ships in free shipyards in whole empire
- or you can quickly go through all your spaceports
>>
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In Stellaris, if empire A and B have a defensive pact, and empire B and C have a defensive pact, will going to war with empire A pull in both B and C, or just B?
>>
>>146953698
>just a spreadsheet simulator
Go back to Clash of Clans or something, it's a game about managing an intergalactic empire of course there's going to be some work to do in that.
>>
>>146953768
>Can i make a custom race?
no, unless you count modding; you pick race and type of government
>Can i cover the entire galaxy map in my colors?
I'm really not sure, you colors create aura around your colonized systems, it might be impossible with too much space between them
>Is it difficult?
AI is quite good, you have options to manipulate with artificial difficulty like aggressiveness etc., pirates can be extremely annoying, there is also dangerous endgame crisis
>>
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>>146953837
>fleet organization
- organization of fleets is simpler and quicker
- no stupid dragging
>>
WOULD YOU BE INTERESTED IN A TRADE AGREEMENT WITH ENGLAND?
>>
>>146954932
Oh shit, if it wasn't for that fat under her chin i'd bang her immediatly.
>>
>>146954932
And when I say these models are ugly as hell people just go "They're not ugly they're unique you're just angry because it's not civ v :'((((((((((((((((((((("
>>
>>146954932
Holy fuck is she made out of playdough
>>
>>146954932
Are there any other leader models out yet
>>
>>146955124
>>146955164
I must have shit taste, because i like this style.
>>
>>146954932
Is Catherine of Russia still hot af?
>>
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>>146955124
I think a lot of people think they look like shit. personally, I think she looks like shit, same with cleopatra (I like teddy) but I wont really give a shit when the game comes out. I love the style of the game itself though, it looks seemless and great.
>>
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>>146954924
>list of colonies
- you have one list of All your colonies sortable by population, quality, revenue, population happiness, etc.
- directly from this window you can build buildings, troops, space stations
- micromanagement can be fully automatized without taking control from player
notice the top window can be divided into four segments - all of them are in Stellaris separate windows and you have to constantly switch between them
>>
>>146954932
>Not Elizabeth
>Not even the Bastard

BUT WHY
>>
>>146955780
Elizabeth could have been the safe and usual choice, but Victoria was quite fucking important in english history.
>>
>>146955780
Victoria was a pretty big deal, even if only because she happened to reign during >sun never sets

>>146955421
Cleopatra looks like a pile of shit.
>>
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>>146954932
>>146955105
4u
>>
>>146956027
It's a bit better but the facial style in general is pure undiluted shit, it's like they tried to take the worst bits of anime, gave it to a random modeller and slapped it into western style while they were at it
Fuck man if Overwatch can do it right why can't they?
>>
>>146948107
It took several paid DLCs to get that feature in EU4, give them time and you can pay for that 'feature'!
>>
>>146956027
My nigga, anon today was a good guy.
>>
>>146952198
When was the last time it got updated?
>>
>>146955536
Troops management is pretty micro though, cos you end with millions of them.
Also fleets sometimes do their own thing regardless of stance.
I think the only reason i dont play DWU is that it cant handle fuckhuge universes and keeps crashing on me
>>
>2240
>barely make it to destroyers
>still nothing but starting weapons, cloud lightning, mining lasers and basic PD as weapon choices
holy shitting dick nipples, the tech RNG is completely retarded

also
>shard throweers are still literally pointless
>>
Is there any way to make Civ5 harder without giving the AI retarded bonuses?
>>
>>146957605
CBT maybe?
>>
I will probably be hated for this but stick with me for a second;

Has anyone had any experience with cheating in Civ5's Multiplayer?

I have only done it with some friends over the net (Private lobby), but there are some really interesting anti-cheating measures, and funnily enough you can abuse them to get even more bang for your buck.

I've only toyed with memory hex editing, since you can never actually be banned and it often has potential to find the first batch of exploits.

Here is what I found
>Faith & Culture are easily found and edited
>The game will detect desyncs (You suddenly have 99999culture, but the other players says 6? No way) and it will reload the game upon - here it is - turn changes.
YES! TURN CHANGES
This means it is not a constant cheating check, but only when you want it to check.
Reloading the game will also still advance the turns.

So far, I have found no use for faith, since upon reloading all faith related cheating will be rolled back (Buildings and units).

BUT! Culture is very odd and unstable.

You can change it to 9999, and for some reason social policies is also client sided.
So, on roll-back, you only may lose all policies, but but but!
Some policies rewards stay post-rollback. So yes, you can sometimes get a policy's one-time reward twice!
I have not found out what decides what is rolled back, but I have found it helps to set culture high, only take a few more policies than you should, then set it back to 0, if you want to avoid it.
If you want to abuse re-policy adoption it will be more of an art.

After a game, I managed the following effects:
>Great engineer turn 0
>2 Great prophets turn 0
>Founded, Enhanced and reformed religion turn 0
>2 Social policy tries turn 0
>4 Social policy trees by turn 0
>Randomly culture needed for policies reset, making me pick them up at ludicrous speeds

Anyone have experience with this?

You could also grief by making everyone reload the game every turn
>>
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>>146957646
>CBT
>>
My point defence is doing fuck all against Missile fleets, what am I doing wrong :(
>>
>>146948885
What is this?
>>
>>146958138
I fucked up
Community Balance Patch

>>146957856
I don't hate you, I just don't understand what the point is.
>>
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>still no empire borders for mac
>>
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>>146954703
>>146954252
>>146953768

Any recommendations on most autistic interstellar/sci-fi grand strategy/4x games? I've tried:

MoO in all its forms
Gal Civ 1/2/3
SMAC/SMAX
Stellaris
Star Ruler 2
Aurora 4x (pic related)

But wondered if there were any other good games out there... Aurora comes close to being amazing but the interface is just too fucked up for me to really enjoy it.
>>
>>146955421

Muted Colours Mod when?
>>
>>146958570
You need more of them
>>
>Gas giant relocation event
>New planet spawns in a spiritualist FE
Why
WHY PARADOX
WHY
>>
How strong a fleet should you have before going up against fallen empires?
>>
>>146959080
The same reason why the unbidden and swarm start far away from you too
>>
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Adding further on to this, I focused on quick growth early, and then to let it snowball 'legit'.
All of this was done as a client not a host.

Proof
>Reformed and enchanced religion turn 7
>Great Scientist improvement too

>>146958709
It means literally nothing is holding a crafty hacker with a little technical ability from ruining any online game
>>
>>146959529
Nobody plays civ V online though
>>
>>146959583
I am in a game right now and there was 12 games in the lobby
>>
>>146959610
Madmen
>>
>>146958709
>CBP
more like "no more happyness patch".
>>
>>146959973
>being happy
>>
>>146959973
*i
>>
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Stellaris question.

I usually play with hyperlane networks only but I'm thinking of starting a massive game with all allowed. What FTL method do you take usually?
>>
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???
something is wrong
>>
>>146960126
Always wormholes
Takes a little more planning and doesn't allow for too much early scouting but the ability to leapfrog distances prior to jump drives is great, as well as taking advantage of empires limited to hyperlanes
>>
Is Xenophobe good for anything?
>>
>>146960339
Being able to purge xenos
>>
>Pretty fucking sure I said no advanced civs
>One is there anyway
>And it's right next to me

FUCK
I'm several hours into this shit guys, they're fanatic xenophile so at least they won't genocide my ass for looking at them funny but fuck me I'm so sick of these meme tier factions shitting all over my somewhat balanced games
>>
>>146960441
Advanced civs means civs with a boost in planets/tech, fallen empires are a setting in the game files :'^) (or populate the galaxy with max empires so there's no space left for them)
>>
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I don't know what the fuck happened but it's fixed now.
>>
>>146960547
FUUUUUUUUUUUUUCK
WHY
WHY IS THIS A THING
I DON'T WANT TO BE MEMED BY SOME SHITTY SLOTH PEOPLE
>>
Modifying my slaves to be stronger so they can get more minerals for me

Sure nothing can go wrong with this decision
>>
>>146960853
just dont do whatever they hate and they wont attack you but even the fallen empires that dont like purging people didnt attack me when I literally purge 90% of conquered worlds so who knows
>>
>>146958893
You're missing Pandora on that list, though it's not interstellar at all.
Distant Worlds too, look a couple of posts above you. It's probably the best game if you're willing to go full autism on it.
What did you think of Star Ruler 2? I utterly loved the diplomacy, but couldn't stand how you spent 80% of your time colonizing planets and linking up their resources.
>>
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Can I stack happiness and synth production bonuses? Would this also stack with the "Share the Burden" edict?
>>
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>still no Steam workshop mod support for the Civ5 Linux version (there's a very ridiculous workaround)
>they've abandoned Civ5 and are already working on Civ6

FUCK YOU
>>
>>146948774
Ok, I've got to know the story behind this gif
>>
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>Enlightened Monarchy
>homeworld is still full of slums

???
>>
>>146961894
You're using Linux, you should be used to having barely any programs support your OS that you only use so you can tip your fedora at both Windows and Mac users
>>
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>>146959080
Ok I couldnt relocate them and they died
Now couple of years later I find another Gas Planet and receive exactly the same transmission
Be honest with me /4xg/ these are some interdimensional creatures that try to ruse me arent they?
>>
>>146962513
You fucked up, so the game recycled the event.
>>
>>146962580
If I help them and trigger the apocalypse I am going to be really mad at you
>>
I formed an alliance with 2 other empires I liberated. Whenever I try to invite 3rd liberated empire they accept and then one of the member of the alliance immediately leave. They all voted YES.
Why is it happening?
>>
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Do you write biographies for your custom empires in Stellaris?
>>
>>146962580
It is bugged
I relocated them and it was triggered again on a different planet
>>
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>Founds religion on turn 1
This is surprisingly fun actually
>>
is something in 1.2 broken with the borders?

I regularly seem to get systems near the border displaying the empire's color, but not counting as inside the border or vice versa.
>>
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So I told the people of Teotihuacan to build Macchu Picchu over Mount Kailash and they did it the absolute madmen.
>>
>>146940912

I've always thought of a more "hands-off" research system for 4X games, especially those that go through the whole of history

>Research is something that happens in the background, with your savants slowly figuring out the ways of life. You can invest in fields to increase the odds of breakthroughs, but you can't just tell your scientists to invent airplanes or nuclear bombs
>Early on, research de facto doesn't exist, and you make breakthroughs by generously throwing money at everything to get the brightest minds of the world in your court. You can also "borrow" the discoveries of others by simply figuring out how they do it, over time or through barter/friendship
>Later on, the Medieval era starts unlocking the idea of institutionalized patronage and universities, whereas you can actively seem out and recruit savants to propel yourself forwards in some areas, and assemble centers of learning to increase the odds of breakthroughs happening independently from your spending
>Research institutions in the Renaissance, which specialize in a field of research and will steadily make discoveries in those fields. You can still throw money at them to make them work faster and better
>This continues until the Contemporary Era, since we have never moved out of that model

The idea would be to allow players to get an edge on their opponents by trying to aim for breakthroughs in specific fields, for example by funding a general to make discoveries in battlefield tactics, or giving patronage to an architect to discover new ways for Construction and Architectural Arts

As the game goes on, this goes from investing directly into whatever brilliant minds end up drawn in your court to advance your country, to simply generating research institutes and staffing and funding them to make breakthroughs

Also, passive tech spread would be a major part of the game. You can't invent everything, but being the first to make a major breakthrough can give you a serious edge
>>
>>146964980
>but you can't just tell your scientists to invent airplanes or nuclear bombs
To be fair, you can, it's just that you can only do so if what you want them to do is even theoretical, which means they understand the theory behind it.

As in, you can't tell your scientists to build the Bomb if you haven't discovered relativistic physics yet, and you can't tell them to research jet planes if they don't understand neither flight in the first place, nor rocketry.
>>
>Send some faggots to infiltrate some primitive aliens
>They betray us and become alien-kins
Who the fuck wrote these events

Or do these come from a mod
>>
>>146965380
>Who the fuck wrote these events
James Cameron.
>>
>>146965380
>Who the fuck wrote these events
The Swedes
>>
>>146965234

Right, early on you just kinda go shopping for savants to try and get them to develop their genius ideas in your empire, so for example you can try and draft Pythagorus to get mathematics breakthroughs, or simply throw money at your civil servants to go study anything new the landlords might have figured out about crop growing

As the Medieval Era rolls in, patronage comes a fact of life and instead of just hiring people on the fly to get scientific advances, you assemble a full court, including non-scientists who are here to give you other effects (aka advisors). You also start funding universities whose job will eventually be to support your scientific community and start creating a more reliable base of savants instead of having to try and find them in the middle of nowhere. At this point you can start pointing your courtiers towards "fields" you'd like to research in, albeit in an abstract manner like "War", "Construction", "Navy" or "Nature"

As the modern eras roll in and science becomes a more settled and methodical field, you will see research institutes pop up, which are specialized in generic fields as they are established (Physics, Engineering, Biology, Aviation, Military Engineering, etc), and you can either let them run dry to make theorical research, or simply tell them to work on existing areas of researchs (for example an aviation lab might look into improving your current plane designs, or they might be left on autopilot to figure out new radical ways to improve planes, albeit in a way that is less useful to you, immediately)
>>
>Playing Stellaris
>Trying to make a race from my favorite Sci-fi novels
>Internet has basically no info on them at all, would have to read the entire 8-book series over again to learn anything.

FUCK
>>
>systematically exterminating evangelical zealot anthropoids yesterday
>see news this morning
is this meme magic?
>>
>>146939840
Can someone explain to me how Stellaris has changed in practice with 1.2? I haven't played for around 2 weeks now, and the changes seem really big.
How has combat been changed in practice?
>>
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>>146942270
>he doesn't have a rapid reaction fleet comprised entirely of corvettes to pin down bitchfleets long enough for your shitkicker fleets to arrive
>>
>>146962027
Köksal Baba
>>
>>146966395
how do you support that kind of fleet upkeep?
>>
>>146966952
as you can see, barely
>>
>>146966051
Wat novels and wat race?
>>
>>146966395
>15 core planets

What the fuck
>>
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>tfw when pre-FTL shitters who nuked themselves to extinction have particle lances and you still have red lasers

>>146966952
>>146967140
You think that's bad, 1.2's -10% happiness during war fucks your resource production up.

>>146967709
That was before I discovered how to sector properly and lucked out of the researches RNG threw at me.
>>
Why empires that can I destroy simply by farting think it's a good idea to insult me?
>>
>>146967964
Oh and the other two are Kinetic Batteries and Swarmers, basically the First Tier of the final level of the respective weapon types.
>>
>>146968040
Wtf is up with 1.2?
My previous corvette designs are now on -30 power!! Computers and sensors now eat power too?
Fuck this, corvettes are beyond useless now, there is no way to use any weapons tier above 3 on them and still have shields.
>>
>>146968514
oops didn't mean to reply to that post.
>>
>>146968514
corvettes seem really weak like they kind of should be.

However you should research fusion power and shit and it'll make it have more than enough for all that shit
>>
>>146968782
I have max tech dude!
I already had problems fitting everything in before because jump drives eat 15 more power than t3 regular hyperdrives, now i gotta deal with -25 more from sensors and computer.
>>
>>146968978
I basically have to go either with 0 shields on corvettes, or I have to use weapons 2-3 tech tiers below my best.
>>
>>146968782
>corvettes seem really weak like they kind of should be.
Ideally, corvettes should have a role as escorts even into the late game, carying PD near cruisers and battleships.

Which would be easy to implements with the existing space battle system, but the paraducks simply chose to not give a fuck and made space combat bland and shit.
>>
>>146969210
Is it worth it to design my own ships or let the game do it?

I'm pretty early on in my game, only like 10 years in
>>
>>146969429
design your own, AI just picks randomly, you can pursue different goals when you design. + AI tends to mix weapons types, and it's better if you go full bore on a single type.
>>
>stellaris
>group up military
>Military hotkey (2) dissapears
HOW FIX
>>
>>146969429
the AI is complete dogshit at designing ships
>>
>>146969831
>the AI is complete dogshit at designing ships
>the AI is complete dogshit
fixed
>>
>>146969801
How do you normally change hotkeys in an RTS?
>>
>PD is a dedicated weapon slot rather than a passive upgrade/module
>all missiles are equally inneffective against PD
>there's no ECM, ECCM, and so forth in space to make missiles viable late game
wew
>>
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>>146967964
>it happened again
Good to know a player can have all three end-game weapons way early
>>
>>146970526
>get this early
>best I've gotten from it is blue lasers
>>
stellaris a shit
a shit
>>
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>>146969886
can't argue against that
>>
>>146970526
>>146967964
>it happened again
Seems like there is a bug on the events with the new patch
>>146962513
>>146959080
>>
>>146971260
As >>146970698 have said, it's random on what you get. I actually got it on my home system and didn't find anything. I tried savescumming but it appears that it is locked when your science ship first touches it. I'm on ironman so I'm not sure on this. What I am sure of is you can't load until you get a success.
>>
What are some good mods for Civ 5? I want to play the game again. I've never really put any mods on civ 5 so I don't know if there are any good ones.
>>
>>146971695
Mention what you want reeeeeeeeeee

For graphics, EUI and R.E.D. are a must have for me
>>
>>146971815
I don't even know senpai, maybe something to make having a navy seem more worth while. I don't want any graphic mods since I play on a shitty laptop and I'd rather not slow down my computer.
>>
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And the Cybrex quest line is no longer useless
>>
This was the best theme in Civ V and he was the best leader. You can't prove me wrong

https://www.youtube.com/watch?v=NxS_HUHo3eM
>>
What are some must-haves/good Stellaris mods. Work PCs block pastebin and the archive is just a mess.

Also I just started my first game ever as peaceloving jews and noticed that I can't declare an offensive war to get rid of those recently ascended assholes in the middle of my empire. How to deal with that?
>>
Anyone got any decent mods for civ 5, Ideally something to do with navy but literally any good mod would be appreciated. I don't really want graphics mods though.
>>
>>146973516

>Work PCs block Pastebin
>Not 4chan

What
>>
>>146972558
That's basically the same as what I got when completing it in 1.0.
Living metal isn't particularly useful, and you'll need to go through a high-end research to even make use of it.

>>146966395
>the year of our lord 2412
>292 max fleet cap
>5 civilian ships
Have been idle the first 150 years?
>>
>>146973734
Also blocks myspace but not fb.
>>
>>146973850
>Have been idle the first 150 years?
Research speed drops drastically the more planets you have. With 1.2 expanding quickly is penalized even more with the scaling influence cost so this playstyle still works fine.
>>
>>146972558
Still subpar as fuck man. I actually want something along these following lines though

Make precursor quest chains as ultimate quests throught out the game which actually impact diplomacy and technology of entire race and galaxy. Also, make it a race quest between multiple emprie (like Scourge queen quest). For example
>Yuht (giant) unlock ability or tech tree to construct homewolrd ship, capable of housing as a 25 tiles planet with a construction time of 100 years. This ships can directly haul resource from a circle of nearby systems. It's also act as moving shipyard too.
>Cybrex unlock ability to construct ring world in systems with specific types of star and ability to upgrade outpost to a dome station in space (like Babylon station).
>Precursor with the bombarded homeworld (temporary called pre3) would unlock the ultimate type of technology to actually glass planets or even remove systems.

In addition, upon completing the quest chains, these should unlock diplomatic quest with Fallen Empire too (or change their attitudes). It's stupid that these FE don't know about these guys. In my ideal, something like this
>completing pre3 makes FE having enigmatic goes into frenzy. As a result they pressure and then lead many other empires to war against players due to fear of cosmic balance.

I think this would make the game actually more interesting and this also don't seem to be too complicated to implement.
>>
>>146966395
How do you usually equip your battleships and organize your fleets? I'm at the late game stage where corvettes are being destroyed immediately and don't have the evasion they used to, but I need something decent to accompany my tachyon ships
>>
>>146973850
>That's basically the same as what I got when completing it in 1.0.
wat. This didn't pop up for me famalamb
>>
>>146963482
>tfw don't know how to
>>
>>146975615
I just set ship design to Auto and pray for the best. If you're talking about fleet composition I usually go 50/30/15/10 corvette/destroyer/cruiser/battleship. In 1.2 when engaging another fleet from a distance (not when you jump into a system right into another fleet) the corvettes remain in front but do not engage while strike crafts scramble towards the other ship supported by other long range weaponry.
>>
>>146976145
*ship=fleet but you get the idea.

A 22k fleet can defeat a 50k scourge fleet with minimal losses if engaged from the front since strikecraft also act as PD, and the scourge are basically all biological missiles.
>>
>>146963482
I attempt it. My writing is shit though, I wish there was a selection of pre-made ones you could just tweak or use.
>>
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>>146974087
I blob like the French and hand out research agreements to anyone willing to send minerals in return.
It does not matter that every single empire is superior in tech, because I have enough ships to block out the sun on each of their puny worlds.
When someone finally gets arc, lances or kinetic batteries I simply steal and take those for my own.
Research is overrated (especially military research); fite me.
>>
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>>146973961
jesus christ, your admin might be an anon
>>
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>Playing Stellaris
>Anytime I detect a Primitive species about to become spacefaring I stomp them to avoid having to deal with another rival faction
>mfw the EM Drive's thrust still hasn't been disproven
>>
>>146961656
Yes, yes and yes.
>>
>>146976851
Why dont you just uplift them anon?
You can have your very own cute little underling
>>
>>146976851
Just uplift them. You will be given choices to mold them into the image of (You)

If they have shit traits you can mod those out.
>>
>>146977023
>>146977410
Oh wait shit we're retarded. Uplift is only for pre-sentient species.
What you need is infiltration. Select the observation post above their planet, select the infiltration option, and wait until they're annexed.
Sometimes one of your thirsty scientists will fuck your progress up making annexation longer (maintenance is 5energy, 5social research per month)
>>
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>>146977023
>uplifting

Yeah, no possible way that can backfire.
>>
>>146977676
krogans got space-ED
>>
>Made a custom necrophages with conversion and cellulose mutation
>these industry and food gains
>massive deathstacks
>massive cities
i never want to play any other faction again
>>
>>146977023
>>146977410
>>146977640
>>146976851
If they have same or similar ethos as yours you can just enlight them and they will be the happiest protectorate
>>
>>146976324
I had a problem where an enemy fleet of 1k defeated my fleet of 1.3k + 450 from my space port because their evasive rate was so stupidly high
>>
>>146980279
was that in 1.2? Evasion rates had been reduced significantly now.
>>
>>146967412
The Sholan, from the Sholan Alliance series
>>
what the fuck were they thinking making ftl 30 day downtime? the game is even more snowbally now, you cant risk a battle you might have to retreat from or your fleet is going to get caught and blown up every single time. These swedes are so fucking stupid, no wonder somalians are conquering them
>>
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>>146982694
>warp drive
>>
>>146980681
Yes it is in 1.2

Thr enemy fleet had a 30 evasion and my hit percentage was barely 70‰ and the enemy was out dps-ing me
>>
>>146982694

>He fell for the warp drive meme
>Muh freedom of movement
>>
>>146982694
>not going wormhole
>>
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>>146983378
>>146983656
hurrr le wormhole, explain how this change makes any sense whatsoever from any perspective. They wanted to make the game less boring midgame, this does the exact opposite.
>>
>>146983378
>>146983656
>>146984074
Not him but warp or hyperspace are the only two ftl types I can stomach playing anymore because wormholes feel like hard cheating.
>>
>>146984295
>>146984196
Playing a hyperlane only game now
It is bretty fun
>>
>>146984295
What's the difference between warping and hyperspace?
>>
Man, I just want a good 4x that's not Civ. Endless Legend is rather meh, Age of Wonders has turns that take way too long and feels all over the place, strangely. Stellaris is Stellaris. Otherwise the genre is pretty much dead desu.
>>
>>146987882
Dead genre, dead general.
>>
>>146987729
Warp has no restrictions but is slow and has a huge as fuck for some retarded reason cooldown before your ships can act again.
Hyperspace is restricted to lanes but is super fast and doesn't require the ship to be at the edge of the system.

Wormholes require cheap as fuck stations to be built in a system to extend range but have zero drawbacks.

Wormholes are busted as fuck, warp and hyperdrive are both shit, but fun by comparison.
>>
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>>146987729
Hyperspace is faster and has no cooldown but you are limited to using set "lanes"
>>
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Is any of the endless legend DLC worth buying?
>>
>>146987882
dead genre, just like rts in general. its held together by a few games but thats about it. (rts games are even more dead, the only ones that might be okay coming out in like the next year are dow 3 and halo wars 2...)
>>
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>>146984295
I actually refuse to play anything but hyperspace now that warp is garbage. With warp I can't chase down fleets fast enough so I basically have to resort to boring-ass protracted planetary invasion grinds.

>>146984196
Mid-game warfare is atrociously boring as a warp civilization now. I wonder what their rational was behind adding such a massive cooldown.

>main fleet crawls through the fringes of enemy space, slowly swallowing up planets
>not a shred of hope in eternity to catch AI fleet
>have to stay close to my own borders just in case the AI decides to invade my space so I can reinforce within this lifetime

Fucking. WHY. Why did Paradox think these changes were okay?
>>
>>146988572
eh
some of them are good, most stuff is just little tid bits that dont really matter
and if you play mostly singleplayer the ais hardly use any of the dlc stuff
>>
>>146988724
Warp would be fine if there was no cooldown, or it was like a 1 day cooldown just to prevent chain warping problems.

Alternatively wormholes need to be nerfed.
>>
>>146989778
How about ONLY warp capabilities go on cooldown
Seems reasonable to me
Why the fuck the whole ship cant operate a flush toilet for a month after a warping?
>>
>>146988778
Is there any stinkers to avoid or should I just drop $15 and get the bundle?
>>
>>146989914
Too hard to code :^)
>>
>>146989914
Wait.
Warp hips cant shoot or move after warp?
>>
>>146989925
i believe you can disable certain dlcs if you dont like them, so it would probably be best to just do that
>>
>>146990771
Nope
You can warp into a system, aggro crystals or amoebas and your fleet will take hits for like a month before they do anything.
>>
>>146991179
Really?
On the scale fom mentally chalenged to retarded this is fucking retarded.
>>
>>146992538
I want to believe this is a wormhole nerf they accidentally applied to warp. There is no logic to it. There's still zero logic in it if it were on wormholes, but there is the logic that wormholes were super OP and needed a nerf.
>>
>>146966343
Major:
All weapons has double range now. High tier weapons (aka lances) really melt faces now and worth research, enemy fleets die before coming into range.
Dodge corvettes are dead.
Everything OP and used is nerfed into the grounds (minus re-balanced spiritualists).
Slavery is broken (sectors release salves).
Good ethos: collectivists, spiritualists. Everything other are like pick less negative bonuses now.
Colonization costs influence.
New diplomacy, no embassies, new mechanic (thrust) basically comparability check between ethos and policies.
>>
>>146990771
>Warp hips cant shoot or move after warp?
Yes till warp after jump cooldown is over (max like 25 days). Jump drive ships too but they have only 5 days max cooldown is not that visible.
>>
>>146983378
>2300
>where is my crystal plating man?
>>
>>146977640
>Oh wait shit we're retarded
How many personalities do you have, anon?
>>
>>146991179
>your fleet will take hits for like a month before they do anything
>>146994130
>lmao thats why you get crystal plating man
Get out of my galaxy
>>
>>146993634
Fanatic militarist and materialist are still super good though.
Individualist is good for full jew mode
>>
>>146993634
>Colonization costs influence.
Am I the only one that I liked that?
>>
>>146995403
Yes. AI isn't affected by the cost.
>>
>>146994531
I just wanted to point out that me and that other anon were being retarded.
>>
>>146995512
>AI isn't affected by the cost.
Somehow I am not surprised
Still I ran a game with hyperlanes only , colonized 2 planets, got two FPs, leaders all around and I am capped constantly
>>
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Influence is just a shitty mechanic.

>can only gain by either waiting eternally or completing mandates
>(you better hope your next elected leader is the one you spent your influences on, good luck lmao)
>can't gain them by doing intuitively INFLUENTIAL things like:
>forming an alliance/federation
>trading or gifting to other empires
>having more planets with happy constituents
>having a large military
>etc

It's shit. CK2 had tons of clever ways to gain prestige and Paradox completely failed to migrate the ONE mechanic they were decent at. Fucking shameful.
>>
I think I will mod Xenohobia making the more berable.
>reduce diplo penalty
>increase happnes penalt for living on the same world as other races
>reduce happines penalty fo living under alien scum
So having separate planets and planetary aparthaid will work.
>give bonus relations to other xenophobes
>give addional penalty to diplo with xenophiles
>give addional penalty to happines for xenophobic folks living not under xenophobic govermnt
Xenophobes could get bonus to ethic
divergence but Spiritualist already get it.

So actually you could have main race and some subordinate races who keep to their own.
>>
>>146995841
>(you better hope your next elected leader is the one you spent your influences on, good luck lmao)
It's fucking easy, just promote them until their percentage is higher than the rest.
>>
Where do i find the best source of info if i want to learn Distant Worlds Universe?
I'm completely new, and i'd like both generic info (like races, governments etc) and step-by-step info for beginners.
>>
>>146995841
Retard. Influence is there to make sure no snowballing allowed
>>
>>146996048
Matrix forum.
>>
>>146995841
You are really wrong m8
You can gain influence by establishing contact (more if you are the one reaching out)
Thats about 50 IP off the bat if I am not mistaken
Protectorates feed you IP on late game (1 each per month)
There are buildings that give you IP
I dont get the fuss about it, it could be better yes but honestly I end up passing edicts as to not cap
>>
>>146996178
You also increase your base gain by researching colonial techs.

If anything I'd say influence is implemented in a more elegant way than any other resource.
>>
>>146996692
>influence is implemented in a more elegant way than any other resource
This
>I HAVE GENOCIDED ANY PRIMITIVE LIFE FORM I CAME ACROSS
>WHY DONT I HAVE INFLUENCE
Maybe they should add dread to the game
Obtained by being an ass and easier to gather but brings severe penalties to relations and factions tend to make coalitions against you
>>
>>146996178
You can also hunt enemy capitals.
>liberate everything
>balkanize everything
>vassalize everything
>incorporate when they build capital center that give influence
>>
>>146997007
This game really need some sort of galactic council.
You uplift or liberate species so you can get more votes in galactic senate.
FE get votes like the USA and ZSRR.
>>
>>146997189
>This game really need some sort of galactic council.
Sounds like you want federations to actually matter
This is a great idea!
WE MUST TELL PARADOX!
>>
>>146996048
thats like non existent, I'll give you some advice though. incoming wall of text m8 I hope you appreciate it. Dont allow the computer to auto design your space stations because it does stupid shit like put research labs on all of them. Create a "lab station" with nothing but research modules on it and upgrade it as you need, also build a designated "defense spaceport" to build at every planet with nothing but the required modules on it. It might not sound important but what I just wrote will dramatically help you, it took me a long time to figure that out. You may want to allow the computer to auto design your ships until you get better at the game, but that depends on how adventurous you want to be on your first run because the game is much deeper than stellaris. As far as generic info goes I suggest you use the encyclopedia top left in the game it's poorly designed but it's basically an in game wiki. I personally turn pirates and tech trading off and set the game for max years, it slows the game down and allows you/the ai to really flesh out the galaxy before anyone hits maxed out weapons etc. If you leave the shakturi event on then the entire game needs to be spent aggressively preparing, I kid you not, they will probably ruin your first game if you leave the event on; it's some of the most intense/emotional fighting against an ai that any game can provide(they can literally blow up your planets etc). If you want to be a badass in the galaxy you want to rush the shipyard wonder, its the single most important great wonder in the game and it will allow you to spam colony ships which normally take quite awhile to build.
>>
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>read somewhere that the sector AI will do cool shit like upgrade their shipyards and build military stations given enough dollaz
>dump my stores into the sector
>wait for a year
>sector AI builds nothing
>dump some more into the sector
>can't dump anymore because 5000 is the limit
>wait for a year
>wait some more

>4 election cycles later
>>
>>146998030
Are you abusing IP (holding your FPs into sectors?)
>>
D E D G A M E
>>
>>147003251
you're dead
>>
>>147003251
As dead as my sex life
>>
>>147003251
enjoy your ban
>>
1.2 broke fighters. My mostly-carriers fleet got destroyed by a smaller one while the stupid planes flew to the other end of the system instead of flying towards the enemy.

Fuck this stupid game. I'm uninstalling.
>>
>>147004136
>1.1 fix fighters
>1.2 breaks them again
Sasuga Paradox
>>
>>146956112
>the civ leaders should trigger MUH DIK like overwatch xDDD
bin yourself
>>
>>147004225
so fighters are now broken?

does that mean i shouldn't bother with carriers anymore?
>>
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>>147004136
>>147004225
>>147006684
They still work fine aside from that thing where they loop the long way around sometimes.

Also
>faggot ascendancy doesn't want AI
>implying I'm not waiting for this to go to inferior in my favor
>implying I wont GIBS ME DAT on your territory for more living metal to trade
>>
>>147006684
fighters were always shit, tachyons are still king
>>
>>147006684
Carriers now launch their fighters SIDEWAYS and they fly about aimlessly for about two months before deciding to engage.

In short, use fighters if you have a critical need to lose a war as fast as possible.

Other combat-related things you may have missed but suspected that something's up:
>Warp drives have a massive cooldown. And by cooldown I mean your ships will stay frozen and do NOTHING for the duration of the cooldown
>emergency warp cooldown doesn't start until the fleet engages in combat and you have to wait for your ships to reach the edge of the system. Nothing new there. The problem is that this also shares cooldown with warp drives.
>If you jump into a system and directly into combat, you have to wait for your warp drive to finish cooling down and THEN wait another 30 days for the emergency warp to finish cooling down.
>Torpedoes/missiles with increased range is a mixed blessing. Your ships will continuously waste warheads at a single target even though there's enough warheads in-transit to kill the target multiple times over. This effectively makes standoff battleships/cruisers useless for that weapon tech.
>>
>>146960264
They must not have any weapon or utility upgrades?
>>
>>147008020
i cant imagine how shit like this makes it onto live patch.
>>
>>147008908
I don't understand how most of the shit they do makes it into the live patch.

I had to look up republic changes because I thought having one candidate every election was a bug. I still don't get the logic behind unaffiliated empires having me vote to go to war with an empire when they declare war on that empire.
Also
>"""""""""fix""""""""" battles
>Still need beautiful battles to make them presentable visually
>Still need the companion mod to fix balance issues

What even is the point of """""""""fixing""""""""" them in the first place if you still need mods to actually fix them?
>>
Is there a glitch where suddenly my fleets become too big and corvettes and destroyers count for 2 fleet slots instead of 1?
>>
>>147009791
Also why and how does the AI just SHIT tons of ships?

This enemy I declared war on spit out three 700 power fleets in less than 4 months with only 2 planets
>>
>>146997375
Not the same anon but give more more wisdom, senpai. Especially about stations. I've been designing my ships manually (auto puts energy collectors on everything) but stations I've pretty much left alone.
I've been building the default spaceport a at all my planets, research modules included. This is apparently a bad idea? Research stations are auto-designed as well, one for each tech tree. You're saying to create only one kind of research station with all three lab types?
Not that this matters now. I'm playing my second game ever of Distant Worlds and I left the Shakturi event enabled. I'm scared.
>>
>>147009909
AI handicaps.

You haven't experienced true misery until you've been wardec'd on by a shitcan neighbor even before the first elections, and he shows up with 20 corvettes.

All supported by ONE planet.
>>
Is there a way to remove the AI handicap?

Sins of a Solar Empire did this to a pretty nasty extent, playing on anything greater than "hard" resulted in the AI getting huge bumps in minerals and money throughout the game. Suddenly within a half hour, you're preparing to buy your second capital ship and colonize your 4th planet and the enemy is always building a titan when he has 4 planets.

I also noticed in Stellaris that my AI for engaging fleets sort of "sticks as a group" but then when it comes to engaging they slow right down and sometimes stop, their guns don't fire and only the one ship closest to the enemy happens to be in range.
>>
>>147010758
>THE ENEMY HAS LAUNCHED A TITAN
From just an hour into the game. Didn't even know you could research that fast
>>
>>147008020
Does this include the amoebas as well?
>>
>>147010758
I dont think the ai gets smarter as difficulty increases.
>>
>>147010758
The AI in stellaris seems to have absolutely no application skills.

Missile ships won't stay out of range when they have such ludicrously long range. They all seem to brawl and theres no technique or any skill beyond "my number is bigger than yours"

There is no control over the battles like I'd want. Once a ship just decides "I'm gonna go engage" they're off and they won't turn back regardless. Sins did it right, fleets would allocate themselves accordingly and engage when they were in range.
>>
>start a game
>oh boy I got blue lasers really early
>NEVER see another laser skill ever again
>game won't stop throwing missiles and autocannons at me
>get fed up and train them
>nearly max out cannons
>oh yea heres your laser upgrade
>>
>>147012024
plasma is better
>>
God the hubris of these fucking aliens.
>Raise you up from fucking Renaissance age
>you just learned how gunpowder works
>You can now field orbital space stations and travel the stars
>-200 relations "they don't want to be under us"

I am waiting for one these shits to rebel so I can crush the shit out of them.
Btw how does integrating go?
My first game ever and I love the thought of growing aliens out of the iron age to the space age.
>>
>>147012754
I don't know, the civ I fucked with got the xenophobe trait.
>>
>>146940912
CARDS.
>>
>Have 3 likeminded allies that I liberated
>not enough influence to make a massive alliance with them

How can I make this happen?
>>
>>147017631
Lanes like that are what make only hyperspace games so fun, no wormhole op shit like warping into people's home worlds.
>>
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>started with warp
>5/6 neighboor had hyperspace
>reasearch hyperlane mapping
>see this

Literally the Cadian gate

Also
>Have 3 likeminded allies that I liberated
>not enough influence to make a massive alliance with them

How can I make this happen?
>>
how's endless space
>>
>>147020070
not terrible
>>
>>147010447
you can create one station with all the labs on it or 3 different stations, i prefer 1 but keep in mind that the ai WILL try to snipe it if they ever get a chance and that can be brutal so make sure its got shields on it and its well protected.

>I've been building the default spaceport a at all my planets, research modules included

yes it's a horrible idea, i dont even remember exactly why mechanically(i believe its because you dont have enough scientists to properly use the labs; also it frees up materials in spaceports), it's been like 6 months since I've played a game but I remember having an epiphany moment when I realized what I was doing wrong. By keeping the labs all in 1 spot you can throw your scientist in the super lab but like i said just don't let the ai blow it up or your research will be devastated.

As far as the shakturi go, if you aren't deep into the tech tree by the time they arrive you're basically dead or are going to be on strategic retreat toward your inner planets. Make absolute sure that you don't trigger them by mistake while exploring early on or you doom the entire galaxy; I believe the ruin has beacon in its name and tends to be on the outside of the galaxy. You can cheese them if you're really strong when they arrive by capturing their starter planet before the dark fleet arrives but i prefer to just let them arrive, fyi I dunno if you've seen them before but all the humanoid races and the seal people ally together once they arrive; I'd suggest you don't attack any of them beforehand just so they can provide as much help as possible.

I'll be around a bit longer while i play stellaris if you want any specific info. I'll try to remember as much as I can, im kinda tempted to play a game of DW once I finish up this stellaris run.
>>
>>147020453
compared to stellaris? whats ur rank
>>
>>147021215
better as a 4x
>>
>>147020534
Consolidating stations into a dedicated orbitals seems like a good idea to me, if not just to keep all my scientists in one spot. I'll definitely make sure they're sufficiently protected.
What should I replace labs with in my spaceport designs? I'm thinking construction bays and storage would be good.

As for the Shakturi, think I'm gonna reign in my exploration ships for now. I'm in contact with all other nations so that won't be an issue. I'm getting on well enough terms with one of the two Human nations I've encountered, so I'm hoping I'll have an ally by the time shit hits the fan. Seal-people too, though I haven't had much dealing with them yet.
Diplomacy is a bit difficult for me, I'm playing as Dayhut or whatever the big spider-people are. Most nations I've encountered don't care much for me, but I've only ever been at war with a Securan nation whose homeworld started next to mine, and they were the aggressors.
Also, what's a good weapon to couple with fighters and bombers? I've been using predominantly missiles on my ships. The idea being the fighters and escorts serve as the main line that closes in and engages hostiles at close range while the larger ships standoff and support with missiles. It seems to be working well enough, though admittedly I've only had the one conflict with the Securans to base my findings on.
>>
>>147010447
In DW reasearch is all about multipliers. Only the best mulitplier of each type is applied.
The base research is just the max number of research you can have, its easily maxed out, you can literally put it all on your main homeworld star port. Other stations are just to get the bonuses from anomalies, you can just jsut put 1 lab on them and itll work.
Also strategy wise, its better to specialise in one line at a time, and keep switching them as needed
>>
>>147027557
So you're saying to keep labs as a component of spaceport designs?
I understand that only one research bonus from anomalies can be active at a time, but don't more labs create more research?
Now that there's two posters saying different things about research I just have questions than ever. In addition to all the stuff I was wondering before.
How does research actually progress, as in, how often does each 'tick' occur?
Are there any researches to prioritize?
Are there any techs to avoid? I'd think that this question would mostly apply to weapon techs.
>>
>>147035047
More labs dont "create" more research. Base research potential is decided by the population of your empire. Labs is just infrastructure, they let you make use of your potential and turn them into research points.
In other words, building more lab capacity than your research potential does nothing.

>Are there any researches to prioritize?
depends on playstyle, but i think the most important ones are warp drives, basic shields, ship construction. its also good to specialsie a weapon type of your choice.
>>
Are kinetc weapons still completly outclassed with the new patch?
>>
Does anyone know if Vikings are in base Civ VI? Also who would be they this time, Danes again?
>>
is crystal plating still op?
>>
>>147038995
based as always
>>
>>146939840
Just bought Civ V what should i expect?
The last strategy game I played was Ceasar 2 a few years ago. Any tips for a total fagot?
>>
Guys I am bored
Give me an interesting idea to rp on Stellaris
>>
>>147042873
Sweden
>>
>>147042001
spam 5 settlers in a row with your first city, itll pay off in the end
>>
>>146998030
>Sighberia
10/10
>>
>>147042873
gay degenerate turtles that just want to create gay interspecies fuck planets
>>
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>Allied with Ganlarev hive
>They're ok with a war where I give them planets south of us
>Throw in even 1 planet for myself they don't even have direct access to is a NOPE
Goddamnit, I figured I'd try a game with allies for once but I guess that's just not happening. Dicks
>>
>>147042873
Galactic Administrator. Every planet, with the exception of your homeworld, should only have 1 of your pops. And that should be running the planetary capital. I imagine collectivist helps with this by purging extra pops and resettling.
>>
>>146967964
Kinetic Batteries and Swarmers we can make with just modern technology though given enough power, Kinetic Batteries are essentially just fuckmassive railguns that accelerate shit to relativistic speeds and swarmers, well, they're America's modus operandi - bombs, bombs, a thousand more bombs.
>>
>>147037503
Ragnar Lothbrok
>>
>>147043396
>falling for the alliance meme
alliances are gay with that warscore shit, fuck they are just so tedious

also why doesn't your empire have colour on the galaxy map
>>
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>>147043562
It does have a colour, it's just a very dark green
>>
>>146994130
Half the technologeis make jackshit for sense to be researched in fuck 2200+
>lasers need to be researched
>the thing we ALREADY FUCKING HAVE
>we STILL haven't figured out fusion power for 200 years
>robots need to be researched
>you know, when the Japs are prototyping reactive fuckbots that can talk back to you
>crystal armor, when the Chinks are actually using what amounts to sapphire for their tanks
REEEEEEEEEEEEE
>>
>>147043756
oh I see it now
>>
>>147043819
It's less that lasers have to be researched, it's more a way to make a laser effective over the shitvast distance of space without the beam diffusing so that you get a flashlight instead. But even then that'd be more of an optics problem than a laser problem, and should theoretically just be researched once for all colours (the exact make of the lenses would be different due to different refraction indices for different wavelengths of light, but the same principle would apply)
Also, the example I'll pull every time

>Xeno Leaders
>Technology
>>
>>147006626
They don't have to look like utter shit though, I'm talking about their drawing style, not how good they look. They style is something like a cross between Disney and a DA guy trying to imitate BRS or something
>>
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>>147043497
>>147042926
>>147043150
I decided that on my fantasy world I am going to be happy
>>
>>147037503
Weren't these guys actually Danes last time, not "Vikings"?

>>147043934
>effective
We can beam to the moon and back casually these days, you're saying that 200 years later we've figured out only one of
Laser Focusing (basic PHY2020 problem)
Railguns (something the US is doing RIGHT NOW)
Nukes (???)
I mean fuck we have to research H-bombs in Stellaris don't we?
>>
>>147044010
>no bio
lame. How the fuck you gonna rp with no bio
>>
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>>147044010
Last minute changes
>>
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>>146988590
When will the slavs finish folding their shit 1000 times?
>>
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Am I high or does this primitive civilisation have a research station on their planet that they own?
>>
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Asking one more time

Is there a good mod that adds events/flavour to ethos and traits so they actually feel different?
>>
>>147043819
It's magic warp capable versions you dip.
>>
>>147043934
Social """""research""""". Like governments are there and things like borders and +influence techs so it just abstracted
>>
>4 inhibitable planets on 3 adjacent systems
15,18,24,24
Hakuna Matata is working out great
>>
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so is Stellaris worth buying yet or just pirate?
>>
>>147044853
Xeno leaders is as much a research as allowing blacks to do shit is a research.
>>
Is there a difference between mammalians, reptilians, avians etc except for their looks? They should have different life spans for example, right?
>>
>>147045274
God damn it another one!
>>
>>147044853
Yeah but Xeno Leaders is like Private Ballots in Vicky 2.
>>
>>147045381
I pirated it, and honestly I don't even know if I am going to even finish my game.

Stellaris is lots of fun at the begining. The exploration, the discovery of the galaxy and other species, the events ... but then you stop paying attention to the events, because you realize they are the same, the colonization/expansion process is boring, the military aspect even worse (you literally do nothing.) but the worst of all is probably the democracy.

When I realized what the military was, I thought, well, it's like EUIV or Vicky, you basically just throw stacks of units at each other, and that would be fine if there was some depths elsewhere. Unfortunatly, the diplomacy and trade is non-existant. The AI will pretty much refuse everything, won't propose anything and simply be there ... I've encountered 2 fallen empires and 9 other empires and I've never had to interact with any of them after the initial contact. They're just a tapestry in the galactic background.

So, despite everyhting, the game feels shalow. It's like one of those JRPG where everything around you looks interesting and beautiful, but you can't access it.

It is definetely not worth 30€, and it is barely worth 20h of your time before you get bored.
>>
>>147008020
Don't forget that BBs auras are now seriously outranged by large weapons, so they are mostly useless, except repair and sometimes warp catcher. But it may be good things, fuck tracking so much aura ship types.
>>
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Am I fugged?
>>
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>Enemy keeps throwing science ships at my fortress
Great AI
>>
>>146939840
Is Stellaris 4X or Grand Strategy?

I just want to build a peaceful empire where I subtly force my culture on others over thousands of years
>>
>>147045424
Nah, just cosmetic.
>>
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> set up military forces on civ border edge to just keep things safe
> another civ sets up a city next to mine
> HURR WHY ARE YOUR MILITARY FORCES SO CLOSE TO MY BORDER ARE YOU GOING TO ATTACK ME OR SUMTHIN
>>
>>147046661
You literally can't, the only way to win is to kill everything, but good luck because war and expansion is harshly penalized.

>>147047328
Civ V?
>start a city near a fuckload of Gems because moneymoneymoney
>Caesar (friendly) apparently agrees that money is a good idea and settles three blocks away on another cluster of gems / silver
>WHY ARE YOU SO CLOSE TO MY CITY STOP SETTLING NEAR ME :(((((
>>
>>147048180
glad i didn't buy stellaris then
>>
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>>147048332
but it is 10% off right now!
>>
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>>147047328
>HURR WHY ARE YOUR MILITARY FORCES SO CLOSE TO MY BORDER ARE YOU GOING TO ATTACK ME OR SUMTHIN
>>147048180
>WHY ARE YOU SO CLOSE TO MY CITY STOP SETTLING NEAR ME
You know what to do.
>>
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Where the hell is everybody?
>>
>>147049512
Playing a better game
>>
So I'm late-mid game in stellaris, made a new game for 1.2 and noticed some stuff.

- Weapons with less than 80 range are useless
- Because of that, shields are also useless
- Thus any ship class smaller than BCs are useless
- Offensive auras are also useless since they are low range

The game became a 120 range slugfest where pure BC fleets with only 1 setup is optimal, that is kinetic accelerators, 4 point defense and full armor.

Since the AI is so stupid to go full armor and builds small ships/BCs with small short range energy weapons, occasionally torpedoes and hangar bays it becomes impossible to lose unless I retard jump into an inhib field and a huge enemy fleet.
>>
>>147050071
Is it me or there are considerably more large plantes spawning?
>>
>>147050213
Didn't notice, on the contrary I didn't encounter any 16+ slot planets I could colonize before my first 100 years.
>>
>>147050071
>kinetic accelerators
Is that weapon new?
Also, wouldn't tachyon lances and neutron torps be just as good?


What did the government type changes do?
Democarcies look pretty much shit right now, which type is the new FOTM?

>>147050213
Since anything below 16 is pretty much useless shit that just slows you down and should only be colonized as area denial, more big planets is a very good change.

Also, why do Frontier Outposts still cost influence upkeep? That is the single most retarded thing in the whole game.
>>
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>>147050375
>cultural marxism
>>
>>147050295
>>147050421
I have a 24, 20 and two 18s cramped up around my home system on one/two hyperlane jump distance
>>
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>>147050845
>>147050529
>>
>>147050421
I'm mid-late game, no lances yet, kinetic accelerators are not new and torps just get shot down by point defense.
>>
I have star ruler 2, Stellaris, Endless Space, and Endless Legend.

Which has the most active online community, and which has the shortest average game length?
>>
>>147050421
>why do Frontier Outposts still cost influence upkeep
So you can't just spam them and blob.
>>
Reminder that Distant Worlds is still 50% off.
>>
>>147052285

>slope moot
>>
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>>147052414
>Distant Worlds
>>
>still haven't found anything i like as much as civ

Endless Legend has cool lore but it's pretty boring and the game forces you into being militaristic regardless of your playstyle
>>
>>147052414
And it's a better game.
>>
>>147052285
$50 per post deletion desu
>>
>>147054874
>>
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>still no empire borders for mac
>>
>>147055630
>using MAC
You deserve this.
>>
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>>147055630
>mac
>>
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>>147055630
>mac
>>
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>>147055630
>mac
>>
Offensive or defensive AIs on ships?
>>
should I get beyond earth if im fine with reskinned Civ
>>
>having fun in Stellaris
>finally integrating conquered empire to the point that they actually work instead of chimping out
>working with 2 1.5k strength fleets, cruisers just beginning to be built up, decked out with antimatter missiles
>out of fucking nowhere space Saudi Arabia wants every single one of my planets and declares war on me
>get raped by a 4.6k deathstack with point defense weapons and a shitload of T3 autocannons

So is weapons research just a massive crapshoot where you pray that you get the options for better weapons before you get reamed by someone else?
>>
>>147058616
no

Have you replayed Civ V hundreds of hours and than got bored of it? Just go ahead, mod it and play it again. Seriously, BE is not worth anything(including your time) in its current state
>>
>>147058838
Why?
>>
>>147058785
I'm pretty sure you botched up something, by the time the enemy has 4.6k he should be >inferior< in tech compared to you. Or did you blob hard?
>>
>>147058875
The only thing it offers over normal civ is water cities
>>
>>147058986
I'm fine with it being Civ though
>>
>>147058986
You can get them in Civ V with mods: https://steamcommunity.com/sharedfiles/filedetails/?id=321319743

I really wish this mod wasn't dead and actually got updated, it had potential
>>
>>147058616
yes. it has its fair share of problems but if you like the civ 5 formula, you'll like this as well.
>>
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Does civ4xg die again when stellaris dies?
>>
>>147058973
I must have botched something.

Is it better to focus on one weapon tech, or is it best to spread out? The point defense raped me, and I only had coilguns to back it up, so I was at a pretty serious disadvantage.
>>
>>147059546
>when
it's already on its last leg, mate
>>
>>147060160
It's best to focus on one type of weapon.

Use a scientist who specializes in that type of research, he will get techs from that field more often.
>>
>>147060160
PDs are physics tech, coil is engineering.
Yes you should focus on one weapon type + at least entry level torpedoes.

In my opinion lasers are shit since going laser means you have to choose between reactor tech that is a must have and weapons.

All this shit has no meaning late game since >>147050071

Time to wait for 1.3 or a DLC
>>
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>go to war
>everywhere that isn't my 5 core worlds go on strike
>energy credits gone in a flash and fleet strength halved
For fuck's sake, Paradox. Just let me play a galactic fascist empire without your Swedish bias ruining everything after patch 1.2
>>
>>147061364
Collectivist militaristic or bust mate.
>>
>>147061605
That is what I am but for some reason, everyone wants to wrestle out of my empire
>>
>>147059546
Civ VI is supposed to come out soon, although I sure hope someone will mod in leaders that look less shit.
>>
>>147060997
>Lasers are physics tech
This is completely ridiculous
Laser is a pretty simple concept as far as Physics go
It is all about engineering weaponizing them
>>
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>>147061714
You didn't purge and switch xeno pop with your main?
You didn't enslave the filth to work at your farms/mines?

You fucked up buddy.
>>
>>147062007
Is it going to be easily moddable? Cıv V was pain in the ass to mod and if I'm not wrong there isn't a single civ mod that adds a new civ with new animations
>>
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>>147061364
>>147061714
it's just being realistic
>>
>>147062074
If I purge or enslave any more, the fallen empire breathing down my neck declares war and exterminates me
>>
>>147062049
I didn't make the game, tell that to Paradox.
>>
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>>146939840
Who USA here?

United Systems of America reporting in.

Donald Trump III as Consul.
>>
>>147062113
Nobody knows at all, although animation modding in general is a massive pain in the ass.
Why people don't realize that modding is literally LITERALLY free x10 - 100 on your game's lifespan I will never know - it even makes you free to not put money into patching as abominable as that is, just as Bethesda or Parashit.

>>147062049
Paradox sees fit to differentiate blue and red lasers energy-wise at the same level as UV vs. Gamma Ray, complain to them.

>>147062253
Fuck does this have to do with anything
>>
>>147062007
in 112 days.
>>147062113
they said it would be a lot easier to mod than civ 5, and there would be multiplayer mods. how much easier? they havent said.
>>
>>147062201
Colonize a shit world far from you then resettle and vassalize.
If they want out then they should fuck off.
>>
>>147062410
>112 days
That's not bad, threads don't disintegrate if a game is coming out in less than 4 months.

>>147062113
I don't even care about new animations, I would even prefer just a still of a cartoonish/anime Queen Victoria over the playdough shit we have now
>>
>>147062253
I have pulled a USA one my first run
>Materialist, Individualist
>DEMOCRACY
>Melting pot
>End up liberating the shit out of everyone and balkanizing them
>Have like 20 micro-state vassals orbiting me
Really fun
>>
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>>147062510
I randomly rolled for my current game, got Bird-Eagle-people, fanatic materialist, individualist.
It was almost going to be a MURICA run but then I went Science Directorate.

The nearest i could think from sci-fi was Stephen Donaldson's Gap into Power series, so I name my planets after stuff from that (which is hard 'cos it's like 15 years since I read 'em)
>>
>>147062791
I started the same way
Late game science directorate doesnt give you anything so I switched to AMERICA
>>
>>147062510
Hate to be that guy but they're actually orbiting the center of the galaxy :^)
>>
>>147062929
The moon is orbiting the Earth and Sun at the same time m8
>>
>>147063065
the moon, earth and sun are orbiting the galactic center at the same time
>>
>interstellar republic
>has one star
>>
>>147063415
The vassals are also orbiting his dick, that's how gravity works.
>>
>>147064785
oooooooooooooooooooooooooo
>>
https://www.youtube.com/watch?v=gFKfqrdP6xs
We cargo cult now.
>>
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I wish there were more ways to fortify your planets. It seems like the invasion system was designed for it, with multiple layers with armies at the bottom.

It's be cool if you could make the planet itself defend itself with some sort of ground-to-orbit weapon system that needs to be disabled by ground troops or it'll shred your fleet.

At the moment, armies are pretty unimportant since you can bombard the enemy garrison into dust without fear of retaliation and then send down a couple of armies to stick a flag in it.

If you needed to commit ground troops or intra-atmospheric craft to take out the planet's orbital weapon grid before you could move your fleet in to provide support for your armies, that'd be good in my opinion.
>>
>>147067536
Future DLC goy.
>>
Just started stellaris yesterday. A few questions:
- do sectors have soft or hard cap how many planets you can put in them or is there even any point in making more than one large sector other than more control over what it prioritizes in production?
- can Irradiated trait be gained through event on the tomb world or is it limited to the uplifted species?
- if I leave more trait points available is my species more likely to modify itself?
>>
>people unironically think DW is a better game than stellaris
>the ai can't even play its own game unless you pump the difficulty up so it isn't constantly bankrupt with 0 population growth
>even then it doesn't manage refueling its ships too well
>>
Trying to figure out how many people does one pop symbolize

I never played as Humans but they start with 7 pops in a 16 space planet, right? So, what do you guys think will be the population of humans in 2200? also what the hell, how do we fit that many people in just 7 spaces and have 9 empty? The Earth is nearly full just nowadays
>>
>>147068397
>The Earth is nearly full just nowadays
Like 70 percent of earth is uninhabited water.
>>
Is there a way to propely trigger the AI rebellion with the command console ?
Everytime I try the AI faction bugs out and stays as a ? on the map, it starts purging all of its population and finally dies out in a month or two.
>>
>>147068646
Doesn't population screen show your pops on grass? Also don't you still have to reach ocean colonization and start with really low habitability on ocean? Because of these I assume humans haven't managed to live in water yet
>>
>>147065151
This isn't the ss13 general
>>
>>147068385
>Stellaris is boring as fuck
\discussion
>>
>>147068851
China is already building a fake islands everywhere, so I would guess that in a hundred years or so ocean is pretty inhabited.
>>
>>147068397
>Trying to figure out how many people does one pop symbolize
It's completely fucking abstract unless you think bronze age niggers have billions of people.
>>
>>147068368
Also what happens if you let xeno species inhabitate all your systems while you purge your primary species? Does the xeno become the new primary species?
>>
Which ethos set would be more useful for a race that doesn't intend to use slavery or roborts: fanatic collectivist pacifist or collectivist spiritualist pacifist. Traits and government would be weak communal conformist and enlightened/irenic monarchy either way.
>>
>>147068397
>>147069064
10^EraNumber
>>
>>147069878
>there are only 30 people in the Stone Age
>there are only a few thousand / tens of thousands of people in the Iron Age
"No"
>>
Recently bought CIV5 and I want to do some early wars, is 2 spearmen, 2 brutes and 2 archers enough to beat another player? King difficulty btw
>>
How is distant worlds?
>>
>>147070828
You might use a scout to look at the other civ's land and see what kind of army they have.

Also, you will need more ranged units, and probably a catapult or three.
>>
>>147070828
Playing against an AI or a player?
>>
>>147071561
AI

>>147071146
You're right, I can afford to wait a few turns though, since AI is shit
>>
>>147071710
What civ you as though, some civilizations shouldn't be waging early wars, others stand to profit from it.
>>
Any idea what this is?
>>
>>147073060
SIEG ZEON
>>
>>146939840
wow, hoi4 confirmed kill
>>
>>147073240
The black bars
>>
>>147073060
That happens a lot for me too. Restarting the launcher fixes it for me.
>>
>playing Stellaris
>colonize new planet
>strange earthquakes occur
>turns-out there was a primitive civilization living in giant caves underground with their own ecosystem
>decide to research communicating with them instead of shoa'ing them immediately
>"mup da doo didda, we's ground niggas; gibs us dem fancy weapons you have!"
>tell them no, they can't have laser rifles
>few days later, another earthquake occurs, and destroys a city on the colony
>"sheeeeeit, it was justa accident, yo!"
Subterranean scum.
>>
>>147077256
The Mer in TES are legit better than everyone else though.
>>
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I'm actually super optimistic about Civ6.

They have everything from Civ5 and more. It's objectively a step forward.
>>
>>147077989
"I'm actually super optimistic about this weighted die. It has everything your regular d6 has and more, it's objectively a step forward."
>>
>>147078086
Not him but at least from the view of systems and gameplay I see nothing really big I'm mad about.
>>
>>147078086
You are going to have to unravel your post for me, anon.
>>
>>147077707
>Try to enlighten a civilization
>They nuke themselves
>>
>>147078535
Didn't mean to quote btw.
>>
>>147078401
Fine, I'll make the simplest most possible example I can give
It's CiV 5, literally just remade in a different engine with an updated graphics style.
AND IN ADDITION TO THAT, THE FOLLOWING NEW FEATURE
>TIME TRAVELING UNITS!
Your great prophet has a chance to get a divine vision/gift of tech that is yet to be. Enjoy your free tank with limited use(no tech to make ammo/fuel). Feature can't be disabled.

Just because you're working from a decent base doesn't mean they can't screw it up.
>>
>>147078715
>not finding steaks in a berry bush
This is why AoE III was shit
>>
>>147078909
>Civ V remade
Cities take more than one tile that alone makes it radically different.
>>
>>147078909
The leader animations actually look worse in civ6 aswell
>>
>>147078909
>Your great prophet has a chance to get a divine vision/gift of tech that is yet to be. Enjoy your free tank with limited use(no tech to make ammo/fuel). Feature can't be disabled.
Where was this shown? Also, what do you mean tanks? You said tech. Does the prophet give you a bonus to a particular tech progress or does it give you a free future era unit?
>>
>>147079218
A lot of anons are having a problem with the leader art style but I don't mind it.
>>
>>147078909
>Your great prophet has a chance to get a divine vision/gift of tech that is yet to be
I don't remember this.
>It's Civ V
>multicity tiles
>no stacking
>"corps"
>support units
>barbars that get raiding parties and shit and aren't completely dumb
>disgusting playdough leaders that make you want to hurl and ruin Cleopatra's probable Catherine-ing
>>
>>147078909
>cities are based around districts instead of just one tile
>civics are their own tech tree
>governments like civ 4
>tech boost 'eureka' moments that make the early game less boring and samey because they give you incentives to do certain things
>supports embed into military, and you can make groups into corps/armies
>expanded barbarians that arent just single warriors mucking about
>all the stuff from civ 5+ expansions so theres no getting shafted in the vanilla product
>no wonder spamming cunts
>brand new engine with multiplayer mods
its not civ 5 with a new engine at all, its a proper new civ game. just like the differences between civ 3 and civ 4, or civ 4 and civ 5, its going to feel the same, yet totally different.
>>
>>147078928
AoE3 was shit because it was a rushed out shit game purely made for shekeling out every possible penny from the AoE name.
>>
When does civ get good. I bought the complete bundle of 5 for 12 dollars and its honestly the most boring thing I've ever played and I love strategy games.
>>
>>147079801
No it's actually a legit game as far as I care. It's just...not an AoE game, and fuck all the magic abilities and the """"""""""Explorer""""""""""" meme.
>>
>>147079398
>barbars that get raiding parties and shit and aren't completely dumb
The game isn't out yet, so shut the fuck up about not dumb AI.
>>
>>147079104
>>147079251
>>147079398
>>147079595
It seems that in my autism I expected everyone to realise that when I gave such a blatantly false example it would be assumed hypothetical. Such is the mistake I made.
>>
>/gsg/ is bullying us again
>>
>>147077707
>legit better then everyone else
>the gods clearly prefer Men over Mer
>>
>>147079595
>no wonder spamming cunts
This actually annoys me a bit, since I usually play supertall until the Med. Era in Civ V and hoard wonders and shit in my gargantuan capital.

>>147079960
Except it doesn't even make sense because none of that is true making it irrelevant to your weighted die example
What's wrong with Civ VI that you've seen so far?

>>147079886
They're not dumb in that barbarians apparently know when to cut their losses or seek easier targets instead of sending Warriors to a tile adjacent to three Spearmen.

>>147080056
Dumb frogposter
t. /mbg/
>>
>>147079886
its not out yet, but they said that they've completely reworked the ai. now im not going to believe this, but I am going to believe the barbarian improvements, because they showed them off. they'll spawn scouts that will look for places to raid, and after that they'll spawn raiding parties to actually try and take cities, instead of the shit barbs did before.
>>
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I guess I am the only one who thinks the best Civ was Civ3.
>>
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>>147080242
I didn't play anything before Civ 5 because the graphics are awful desu

>tfw too young to understand peoples nostalgia about videogames
>tfw still better than all of you

Also mods don't ban me I'm 18 years old
>>
>>147080084
In all three "modern" games being a Mer is objectively superior, gameplay-wise, to being anything else (you becoming a god walking the earth by endgame anyway is something else entirely)
>>
>>147080242
civ 3 had colonies, which made it instantly great. oh, and railroads giving cities extra production and free movement. but outside of that it was fucking lame. civ 4 is better in almost every way. the fact that you could actually beat tanks with spearmen and it wasnt a total meme made every conflict just straight unit spam.
>>
>>147079886
Have you even watched any of the releases? Barbarians search for your capital and when they find it they invade in force until you destroy the encampment.
>>
>>147080386
>tfw still better than all of you
Better at what? Being a faggot maybe?

>>147080521
>tfw you can watch your Roman Empire actually crumble before your very eyes due to hordes of barbars you forgot about
>>
>>147080610
Maybe this iteration barbarians will stay barbarians. I'm looking at you Huns, Mongolians, and Shoshone.
>>
>>147080610
videojames of course
>>
>>147080183
>They're not dumb in that barbarians apparently know when to cut their losses or seek easier targets instead of sending Warriors to a tile adjacent to three Spearmen.
What words in "THE GAME ISN'T OUT YET" you didn't understand? Also barbarians are supposed to be dumb compared to actual civilizations.
>>147080220
>but they said that they've completely reworked the ai
If course they will "rework AI", because adding new features requires AI rework, otherwise those features don't mean shit. That doesn't imply good AI however.
>>147080521
How is it different from barbs spawning from fog of war? Sounds like a total marketing bullshit.
>>147080610
Roman Empire crumbled upon itself, barbarians just finished it off.
>>
>>147080947
>How is it different from barbs spawning from fog of war? Sounds like a total marketing bullshit.
because they will send scouts out. once it finds someone, it will travel back to the encampment, and after that, there will be waves of more organized troops sent at whoever the scout found.
>>
>>147080947
>How is it different from barbs spawning from fog of war? Sounds like a total marketing bullshit.
They search for you capital and when they find it they beeline straight to your territory. There is no an incentive on not just defending your borders but actively leaving your borders to kill barbarian units before they find your actual territory. If they do find your territory then you are strongly incentive to destroy the offending encampment. This is significantly different than the aimless barbs from previous games.
>>
>>147080947
>Roman Empire crumbled upon itself, barbarians just finished it off.


Nice meme, if snowniggers hadn't invaded latin masterrace would still be in charge of the world
>>
>>147081071
>it will travel back to the encampment
You don't know shit you are talking about, do you?
>>
>>147081196
Why do you say that? Anon speaks the truth as far as I know.
>>
>>147080840
I think it might be that they can act like barbarians much easier, seeing as apparently a state of war is normal between early civs now and diplomacy is basic as fuck pre-Classical, so maybe they snowball easily or they keep the "no reputation hit" thing from early game.


>>147080947
>Also barbarians are supposed to be dumb compared to actual civilizations.
No they ain't, they're supposed to understand strength and little else if you take the meme definition Civilization uses. As it is they don't even understand that.
>the game isn't even out yet
Did you watch E3 or read the Hands On?
>how is it different
They send people to look for you, find a vulnerable city, then go back to the camp
Then the camp will spew forth raiding parties and invasion troops until you get rid of them.

>>147080947
>>147081176
Barbarians finished it off but that doesn't mean the invasion of Germans and Huns en-masse didn't shut the nail in the coffin, Rome had good luck to basically never face a massive invasion when it had utter shit emperors and fuckhuge internal issues.

>>147081196
Confirmed to not have read anything.
>>
>>147081176
In times of Roman Empire there was no radio or television, so big empires suffered a lot from logistics problems.
>>147081348
>Anon
You meant a shill.
>>
>>147080947
>How is it different from barbs spawning from fog of war? Sounds like a total marketing bullshit.
Barbarians actually have purpose now and don't just wander for one. If you kill a scout before it manages to report back you can actually stop that encampment from knowing about your shit and therefore not send raiding parties.
>>
>>147081196
https://www.reddit.com/r/civ/comments/4pg5v7/megathread_all_civilization_vi_confirmed_info/
>>147081495
ah, so a shill is someone thats excited for a game. I hated civ 5 for the longest and this looks to be an improvement for the civ series in every way.
>>
>>147081495
>You meant a shill.
https://www.rockpapershotgun.com/2016/05/25/cvilization-vi-hands-on-preview/
https://www.rockpapershotgun.com/2016/05/11/civilization-vi-details/
http://www.pcgamer.com/new-looks-and-classic-gameplay-60-turns-of-civilization-6/
http://www.pcgamer.com/what-the-changes-to-civilization-vi-mean-for-the-pcs-biggest-strategy-game/
https://www.reddit.com/r/civ/comments/4pg5v7/megathread_all_civilization_vi_confirmed_info/
Now before you tell me the reviews are also written by shills, that may or may not be true but it's a source at the very least an in lieu of evidence to the contrary you're just a faggot stirring shit up for no reason.
inb4 back to r*ddit
>>
>>147081532
>tfw 500 year old scout reports back and you get attacked 1000 years later
>>
I just wish the Civ6 leaders didn't look like they're from a 2009 mobile game
>>
>>147081921
They don't even manage that they just look like dogshit
The mobile game aesthetic isn't getting me excited but it doesn't make me want to puke and you can't deny that it looks clean if nothing else.
>>
>>147081394
>Did you watch E3 or read the Hands On?
Why would I? Civ5 and BE releases shown the only way to get the info about their games is after release.
Firaxis became too big for its own good and resort to shilling as much as it could.
>>147081532
>If you kill a scout before it manages to report back you can actually stop that encampment from knowing about your shit and therefore not send raiding parties.
Are you retarded? That's not how barbarians, or civilization games in general, work. This is just a marketing gimmick and you are trying to push it. There is no substance behind it.
>>147081802
>rps
>rps
>pcgamer
>pcgamer
>reddit
5 links and all of them are shills. Good fucking job you retard.
>>
>>147082029
The models? I don't think the models look clean at all, I think they look unpolished and shitty.

The board looks better, but every time a leader window pops up I imagine I'll feel a slight sourness in my stomach
>>
>>147082063
>Are you retarded? That's not how barbarians, or civilization games in general, work. This is just a marketing gimmick and you are trying to push it. There is no substance behind it.
>rps and reddit explicitly say it exists and is completely different from the other civs
Look you stupid nigger
Where are YOUR sources? Because you're just whining for no reason, when there is ZERO indication they're lying. And the thing about shills is, they hardly ever outright lie about major features, they just hype it up and downplay the flaws. If you pretend a feature that doesn't at all exist is there, you get hit with massive fucking backlash once the game releases.
>Why should I read sources and info to complain about 'shills' in a game
Fuck off
>le shills
As opposed to you who seem to be trying to kill any and all excitment or even bare optimism towards the game for no reason other than a grudge or some shit? Fuck off. Come back when you have solid fucking arguments besides "they must be lying everyone is a shill xDD"
>release is the only way to get info
I don't remember outright lies in BE, but then again I didn't particularly follow scifi civ. That being said you're saying we're not allowed to talk about the game before release, and this isn't 1995 - you can gloat (and I'm sure you'll have some reasons to, games hardly ever live up to hype) on release, but that's because you'll have basis for your claims. Not now.

>>147082219
No not the models, just the maps.
>>
>>147081495
>You meant a shill.
Maybe you should go back to /v/, anon.
>>
>>147082063
>shilling marketing gimmick 5 shills retard
>games aren't allowed to be hyped or liked because they're all shit everyone is a shill :((((((((((
This is literally a textbook /v/ post, and I don't even mean that as an insult.
>>
>>147081683
>ah, so a shill is someone thats excited for a game.
It doesn't. Pay no mind to the butthurt anon. I don't know why he is digging his feet into the ground and using fallacies against anyone who even talks about the game without an air of doom and gloom. Maybe he is just playing devil's advocate.
>>
>>147082749
Yeah maybe I should, you can actually have discussions with real people there instead of shills like on this shitty board
>>
>>147083000
>/v/
>discussion
>anyone who even mentions the game without bitching is a shill
How new are you?
>>
>>147083000
>he unironically likes /v/ and believes anyone who is the least excited for any game is a "shill"
This is a troll right
>>
>>147080475
There was a crazy scot in ww2 that beat german tank crews with his claymore
>>
>>147083000
its great how if you defend a game, or think its nice, you're automatically a shill for it. its honestly pretty sad if you think about it. how people are so delusional that they believe that anyone with an opinion that isnt theirs is paid by the company to have it. and while this is probably a troll, I can bet that theres plenty of people who genuinely have this opinion.
>>
>>147083419
People being unable to understand that other people STILL, in the CURRENT YEAR, have their own opinions distinct from their own and those opinions are, IN THE CURRENT YEAR, just as valid as their own given arguments and logic to back it up, is what's actually sad.
>>
>>147082592
BE didn't break any promises it was just lackluster
>>
>>147082592
BE never lied about jack dick. they showed off exactly what the gameplay was. its just that people expected it to be better than what was shown, instead of a full price civ 5 reskin mod with less features than civ 5. but they never said anything that turned out to be bullshit.
>>
>>147081802
>http://www.pcgamer.com/what-the-changes-to-civilization-vi-mean-for-the-pcs-biggest-strategy-game/
>"Geography is destiny" has generally been true everywhere but the Civilization series
Has this guy even played the Civilization series?
>>
>>147084202
people who write articles of games barely play games.
>>
>>147084521
I guess that's why they're STILL jizzing themselves over Stellaris and HoyHoyHoyHoy
>>
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Opinions?
>>
>>147084919
i appreciate the world building and writing it's doing but I don't enjoy actually playing it
>>
>>147084919
I've played Civ for a long time but something about that game bugged me. I didn't even test out every faction. I just kind of gave up due to loss of interest.
>>
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Speaking of Civ VI's UI
Does this mean that let alone a movie, we won't even be getting a fucking photo still like in Civ V?
>>
>>147084919
+One of the best soundtracks in _gaming_
+Beautiful art style
+Great UI (not perfect, but great)
+Asymmetrical races that play differently enough to remain interesting
+Army leveling, building, equipment
+Being able to gain different units

-Fucking awful combat (initiative being wiped upon being hit, terrible RNG of it all, no direct control over units, ...)
-Shitty quest system
-Randomized winters can really fuck you
-Too much bloat (anomaly bonuses, for example)
>>
>>147085615
>clash of clans tier UI and icons and buttons and shit
Come on man...
>playdough textures and rocks
COME ON MAN
>>
>>147085615
We get to see it actually constructed turn by turn. Sounds better to me than simply having one construction model, one finished model, and one image desu.
>>
>>147085910
Oh really? That's pretty cool, although I still want a neat little quote.
>>
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>>147085330
the Age of Wonders-ish combat annoyed me, also the fact that it mostly forced you into being combative

I like Civ because I don't need a big military if I don't want one, I don't need to expand if I don't want to, etc

For me I want to have playstyle freedom instead of being railroaded into having to play a certain way to progress.
>>
>>147086102
Supposedly, yeah. But worst case scenario that just means there are two construction models and one fully constructed model with maybe some animated wooden cranes or something. What they actually said was that you would be able to tell how far along someone building a wonder is.
>>
>>147086897
Sounds like three construction models to me senpai
Fucking hell, where am I going to get neat little quotes that make me smile in a game now
>>
>>147086897
>>147087003
Well they have the animation of its construction so they probably just use stills from that animation as its being built.
>>
>>147082592
>As opposed to you who seem to be trying to kill any and all excitment or even bare optimism towards the game for no reason other than a grudge or some shit? Fuck off. Come back when you have solid fucking arguments besides "they must be lying everyone is a shill xDD"
The game is 3 months away from release date, so fuck off you stupid mongo.
>I don't remember outright lies in BE
/civ4x/ was shat by the retards like you. BE went full cycle from "BELIEVE THE HOYPE GOY SECOND ALPHA CENTAURI" to "addons will fix everything" and to "b-butt they will patch it up guyz, I swear".
If Microsoft can blow money on something like this https://www.youtube.com/watch?v=fgJqliVWSSg , then it costs nothing for 2K to hire some underpaid retards to shit up a taiwanese image board.
>>147082895
>>147082749
Maybe you should go back to /v/ to market your garbage to normies.
Oh wait, it is filled to the brim with your more successful (comparatively) colleagues, so you have to post reddit links in a very slow thread to make a buck.
>>147083719
>improper usage of the current year meme
>own opinions
>arguments and logic
You forgot to shove "entitlement" somewhere in your post.


You see, the problem with you retards you didn't bother to play at least one full game of civ5 before shilling this garbage, it's painfully obvious you don't know shit how the games work and aren't even aware of it. It's pretty interesting you try to talk about "logic" or "opinion" though, when all you do is quoting other shills or trying to pass shit like >>147085910 off as some hot new feature when it's literally irrelevant.
>>
>>147087509
No look here >>147085615, it looks like there's no popup for it, you just get notified that it's done.
>>
>>147087558
>The game is 3 months away from release date
Meaning of course you have three months until you get to gloat over us.
>/v/ to shill
>I'm SO new that I don't know /v/ is infamously hostile to any and all positivity to games in general besides the occasional meme game before it catches on
>You forgot to shove "entitlement" somewhere in your post.
You literally fit that guy's post perfectly, and no he didn't misuse that meme.
>>
>>147087576
That's not what I was referring to, and anyway, haven't we already seen the "movie" of finished constructions? It just goes through the construction animation when it's finished. When did they resend that?
>>
>>147085910
>>147086102
https://www.youtube.com/watch?v=8imeZxBwZ1k

I'm hoping that every step of this construction represents one of countless stages you can end your turn on, such that 51% to completion looks slightly different than 53% completion.

>tfw you fail to acquire the Great Pyramids of Giza because you hadn't planted the trees yet
>>
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>>147087558
>then it costs nothing for 2K to hire some underpaid retards to shit up a taiwanese image board.
Nigger the entire fucking thread has less than 150 fucking IPs and probably less than half that many people in it, why the fuck would Firaxis hire anyone to shill here and why would any shills even get paid?
An unpaid shill, by the way, is literally not a shill, and no one has even been doing anything worthy of shilling in this thread.

Fucking find an actual reason to believe they're lying or fuck off already.

>You see, the problem with you retards you didn't bother to play at least one full game of civ5
This is a positive claim - Russian Chicken applies here, and so does my "entitled" post. Learn to accept that people have their own fucking opinions that don't agree with your own. You obviously do not want to play Civ VI, so ignore Civ VI posts.

>>147087951
Have we? I must've missed it. I honestly only care about the quote already.
>>
>>147087774
>us
Who is "us"? It's only you and maybe 2 your buttbuddies at best. The way you write and try to insert ebin cool memes to fit in only shows your reddit more.
>>
>>147084919
Cultists best race.
>>
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>>147087558
>all this salt
>>
>>147088161
>Who is "us"? It's only you and maybe 2 your buttbuddies at best
As opposed to you alone, guess it's four people circlejerking. And yes, "us" would be applied correctly even if it's just three people.
>ebin cool memes
Fuck is this shit I didn't put a single meme in that post? /v/ being hostile isn't just a meme friend, it's fucking fact and I know this because I still lurk occasionally.
>ledditor bogeyman you have to go back
THIS is a meme, fuck off.
>>
>>147088451
Didn't you know? Reddit is da devil. If I think it is bad then I call it reddit.
>>
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>>147088161
>>147087558
>it's a "Paradox Shill tries to steal players from Civilization despite their failing attempt at entry into 4x and being blasted with criticism for not understanding the genre" episode

>>147088604
>he doesn't want to suck Lucifer-kun's dick
I bet bishie badboy dick is better than wrinkley stuck-up moralfag old man dick
>>
>>147088158
>An unpaid shill, by the way, is literally not a shill, and no one has even been doing anything worthy of shilling in this thread.
Learn to read, idiot. Underpaid ≠ unpaid, no wonder you don't know the difference.
>You obviously do not want to play Civ VI, so ignore Civ VI posts.
The game isn't out yet, what the fuck are you talking about? This is the thread for games, not for pre-release marketing.
>>147088451
>/v/ being hostile
>ledditor bogeyman
How about you kill yourself? Also writing ">lebbit" doesn't stop you from being one, something you can't even grasp.
>>
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>>147088704
Wrong picture wew
>>
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>>147088848
>/v/ isn't hostile to positive statements about popular franchises
Wew lad.
>How about you kill yourself? Also writing ">lebbit" doesn't stop you from being one, something you can't even grasp.
Doesn't stop you from being one either. Also, not an argument.
>>
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>Learn to read, idiot. Underpaid ≠ unpaid, no wonder you don't know the difference.
The implication was that Firaxis would never fucking hire anyone you imbecile, and that any "volunteer" work wouldn't be paid either, meaning even people who are writing posts that look like the words of a shill aren't actually shilling by definition, and no such posts exist.
Why are you so hostile to the idea that someone may be excited for a game you are not?

>This is the thread for games, not for pre-release marketing.
Yeah, but that also includes pre-release discussion about mechanics and if you disagree you need to lurk the board way fucking more, people are allowed to talk about upcoming games in their genre or series.

>what are you talking about
You obviously don't care for the game at all, unless you're going to play and try to enjoy the game like everyone else here once it comes out?

Are you gonna call me an animeposter too by the way to further cement the fact that you don't have an argument?
>>
>>147089716
Wow that was pretty bad, how did the quote get lost? I should be sleeping. >>147088848
>>
>>147088870
just stop fagging the thread up and post more of her then
or more probably '''''''''her''''''''

also, stellaris actually WILL get DLC and patches, becasue that is what the paraducks do
>>
>>147090096
I don't have more of her tho
>DLC and patches
The way Paradox operates now is they half-ass the main game and literally wait for mods to fix it.
CK2+ / HIP, MEIOU / VeF, and HPM essentially fix the games they apply to and make them legitimately good GS games beyond harcoded limits.
>>
>>146940805
>Tachyon Lances for example, since from a physics point of view they're fucking absurd and shouldn't even be controllable since you'd have to change the effect to retcon the cause in the future
Yeah, what's up with that? I'm pretty sure the game mentions the Alcubierre Drive by name so it's not like it's pure, unresearched science fiction; there's an obvious effort to make things believable, even if they aren't necessarily possible. You'd think SOMEONE on the dev team would know what a tachyon is.
>>
>>147089339
>/v/ isn't hostile to positive statements about popular franchises
This is the token shill sentence, I can feel your cuckoldry oozing just by reading it.
>Doesn't stop you from being one either.
>no u
Go play at least one civ5 game (and at least one civ4 game, but that's too much for you). So you could at least shill in /v/ without being blown out by its "hostility".
>>147089716
>lurk the board way fucking more
Again, plebbitor doesn't know how to use a meme, yet still uses it to fit in.
>You obviously don't care for the game at all
You don't either, otherwise you would make less painfully fake "discussions" started from "ARE YOU GOYS HOYPED FOR CIV6?".
>everyone else here
Shill guidebook advice №322 - always appease to numbers.
>>
Thread has gone to shit post things to make it less shit

>>147090479
Meh the actual mathematics behind it is sound, we just haven't devised a physics system that allows for non-monodirection-linear time to really be interacted with or make sense. It's sort of like the inside of a Black Hole - it's not really that nothing get move fast enough to get out but that from our understanding, there isn't a way out to begin with - space has warped so much at that point that the singularity isn't a point in front of you but all around you and you can only get closer, no matter which way you go.

>>147090578
Shut the fuck up already you're literally strawmanning and spouting memes now, post "funny" webms or hot girls instead.
>>
>>147090962
If you had a gun that shot tachyons, your target would be hit before you pulled the trigger, not after. I haven't actually run a game to the point that tachyon lances show up yet, but I assume that doesn't happen in the game because you can't actually model realistic time travel in a video game.
How do you shoot a tachyon, anyway? I'm pretty sure the consensus is that they don't exist, but if they did exist, how would you make them?
>>
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>thread requires shitstorm or it dies
>>
>>147085812
As long as it plays good.
>>
>>147091526
Mathematically speaking what you'd have to do is somehow "set" the enemy ship to have been hit by tachyons from your lance, and your ship would automatically fire the lance at the correct time as the world fucks causality sideways to make it work. That being said, once you've 'set' the tachyons, the future would be also set up to some point meaning your ship would definitely survive to fire the tachyons but could also get itself stuck in a black hole or some shit at any time right before it fires because you don't know from where or when those tachyons appeared.

>>147091630
this desu, mods will fix it actually applies.
>>
>>147051754
I'd say Star Ruler 2. There's usually a few people in the IRC channel that like to play MP.
>>
>>147091534
So apparently there's this miracle where if you tell Mary you want her to be your mommy she'll let you suck her tits
Filial piety being apparently worthless aside, that sounds like a damn good deal.
>>
>>147091792
>somehow "set" the enemy ship to have been hit by tachyons from your lance, and your ship would automatically fire the lance at the correct time
Right, but that doesn't take into account the possibility that your ship is destroyed before you fire. This wouldn't be a problem with abstract combat like we see in Paradox's other games, or even in Civ, but here we have real-time combat that unfolds before our eyes.

>as the world fucks causality sideways to make it work
Do tachyons actually violate causality? My understanding was that as long as you don't build an antitelephone there aren't any paradoxes.
>>
>>147068385
>the ai can't even play its own game unless you pump the difficulty up so it isn't constantly bankrupt with 0 population growth

What difficulty do you have to set the AIs to?
>>
>>147092216
>Right, but that doesn't take into account the possibility that your ship is destroyed before you fire
>do tachyons actually violate causality
Tachyons do not, but interacting with them does.
Think about it this way: if you set the effect as "tachyon killed ship A", then SOMETHING has to fire tachyons such that Ship A dies. It has ALREADY died, it needs a cause to go along with it. It's basically Jeopardy, you already know what happens, now you need to know the conditions under which it happens. The world will create those conditions to make it possible, even if it means the ship explodes and then reforms through quantum bs just to fire that lance.
If you know what Fate Stay Night is, it's the principle Gae Bolg works on - they're already dead, the spear has already pierced their heart. Now it just has to reach it.
>>
>>147092216
>Do tachyons actually violate causality?
Sort of, there's two interpretations that are fundamentally the same.
1. Cause and effect are reversed for them, the effect causes the future to change to make that effect possible. If you think about it that way, it's still consistent with causality in that the effect causes the cause and to prevent the effect you can't prevent the cause but to prevent the cause you need to prevent the effect.
2. Stopping the cause would retcon the effect causing a paradox, but this paradox isn't actually one because the cause and effect aren't linked in the same direction.
>>
>>147092541
>Think about it this way: if you set the effect as "tachyon killed ship A", then SOMETHING has to fire tachyons such that Ship A dies. It has ALREADY died, it needs a cause to go along with it. It's basically Jeopardy, you already know what happens, now you need to know the conditions under which it happens. The world will create those conditions to make it possible, even if it means the ship explodes and then reforms through quantum bs just to fire that lance.
Couldn't you just make the firing ship survive with 1 HP until it's fired that final shot? That would be more believable, I think.
Random coincidences happening constantly doesn't really make any sense and would be complex to program when you could just invoke the consistency principle.

>>147092834
1 just sounds like the self-consistency principle, but I don't understand 2.
Do either of these allow antitelephones?
>>
Finally got a full galaxy map from trading.
>>
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I only played for a bit at release and then quickly left

Any TLDR of what changed for Spiritualist/Collectivists ?
Did they implement slaves revolt yet ?

My only interest in this game is playing despotic spacejews
>>
>>147093625
Slaves form factions and can make demands or revolt, but the ai cant handle them.
Spiritualist gives ethics divergence bonus
Collectivist gives 100% slavery tolerance
>>
>>147093625
>Did they implement slaves revolt yet ?
Yes. Slaves go into either the Docile Slaves or Malcontent Slaves faction. Docile Slaves want you to implement a new policy for Regulated Slavery, that lowers their bonuses; if you give them this they will do nothing. If they don't have this they'll mostly do nothing, but may sometimes lower work output temporarily in protest.
Malcontent Slaves want to be freed and will smuggle themselves out of your territory (reducing population), riot, or revolt.
I found it's pretty tough to stop them from getting agitated unless they have the collectivist ethic, especially if they're recently conquered, so it doesn't really seem worthwhile to enslave xenos. Even if you're a xenophobic empire, one ethically divergent pop will agitate your xeno slave population and you can't do anything about it because the emancipation movement can't be interacted with.
>>
>>147093254
>I don't understand 2
It's the same thing as 1 more or less. The first one means it's a CTC in the opposite direction, the second means that it's not a real CTC in the first place, because you're using Tachyons to do something in positive time, relative to the tachyon but not to yourself. Basically it's either a CTC, where Tachyons are not able to retcon a ship back to life or a reverse-branching many-worlds system where you directly see the result of the timeline that's already been changed and never encounter the pre-tachyon world.

>antitelephone
That depends on how much you can fix the future. If it's just 'that ship got fucked by Tachyons', then you'd know nothing about the future. If you can know what direction it was fired from, you'd know that there will be Tachyons somewhere along that line and not move there. If you can know how fast and where the tachyon was fired from, you'd know exactly when and where a tachyon beam will be in any one place, which is an obvious antitelephone. Either way, CTC or branching worlds solves the issue here.
>>
Any games where I can cause fascist empires to collapse in on themselves by baiting them into going to war with my enemies while barely having a military of my own?
>>
>>147094698
I think this is a near-required tactic on higher difficulties of Civ 5.
>>
Something is broken in my game
Robots appear as pre-sentient species, i can build them but they get stuck on the tile they grow on and dont actually use the building once they grow

cant move them either
>>
Is there any reason everyone is either a fucking fatass or ugly as sin (or both) in Civ VI?
Teddy I can SORT of get because of burger memes, but Qin? Really? And what the fuck is with Cleopatra, I'm not going to get a chub from her talking sex I'm just going to hurl.
>>
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I feel like something is irremediably fucked here
>>
>>147096027

note that the planet is NOT in a sector as I dont even have 5 core planets yet
>>
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>>147095519
Uplift them?
>>
>>147095615
>Is there any reason everyone is either a fucking fatass or ugly as sin (or both) in Civ VI?
Cultural marxism.
They also tried it with BE, except the setting is predispositioned to having a space Hitler, yet they didn't have one.
>>
>>147096262
can you take a break for one day /pol/
>>
>>147096262
Cleopatra was the fucking Diaochan of the West according to Romans but lewd too, why is she ungodly to look at? None of the "she's so fucking hot" girls in Civ V were ugly, Wu Zetian obviously had a case of too much makeup but she wasn't fuckugly.
>>
>>147062253
United Stars of America here.
>>
>>147096452
>Qin Shihuang is a fatass for some reason, but okay we don't have real sources on him
>victoria looks buttugly but okay, it's the style
>Cleopatra kills a chub before it even rises when she's supposed to be hot as fuck
Why? It's like making Ishtar an ugly lardwhale or Amaterasu an old crone.
>>
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>>147096643
>the art design is bad
>must be this buzzword i learned from /pol/ not just a lack of talent
>>
>>147096715
I'm not that guy though, I'm
>>147096520
>>147095615
which should be evident from the words I use and post style.
Like shied I mean I know modding will be easy, but couldn't they get someone with a modicum of talent?
>>
>>147096797
>Like shied I mean I know modding will be easy
That's why we still have 0 mods which change leader screens and their models in civ5?
Spoiler: it's the fucking pain in the ass, that's why characters look so ugly.
>>
>>147097162
No, Civ VI is supposed to be much easier to mod and fuck mate I can deal with stills over this bullshit, day one I'm going to pull a stylized picture of Victoria over her ugly mug.
>>
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>mods finally updated for 1.2
>1.2.1 comes out half a day later
>>
>>147097385
Creating and animating 3D models on a budget of zero dollars isn't very easy.
I'm not saying nobody will do it, but there's very little motivation when a still will serve just fine.
>>
>>147044357
game?
>>
>>147098729
Looks like a Red Alert 3 mod
>>
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>>147095615
because they're caricatures. I know that the japanese leader is thin, but even he looks cartoonish. I think it looks stupid, but hey, its whatever. not going to impact my experience.
>>147096262
they didnt do it because of fucking cultural marxism or some bullshit, not everyone has some kind of agenda behind it. do you even know why theres no hitler in civ? because it would be literally banned in germany if there was. its not because ablubu holocaust. its because they'll lose out on a shitload of sales if they put in hitler.
>>147096520
>>147096643
incorrect about Cleopatra. there is no evidence that she was even beautiful, and there are many accounts saying that she was in fact a plain girl. the first accounts talking about her beauty were written over 2 centuries after she died, and she's mostly a Hollywood spectacle.
>>
>>147094103
>>147094131
Alright ty
>>
Star ruler 2 y/n
>>
>>147099905
>incorrect about Cleopatra
Look mate, we know she was good enough to make Julius and Mary Antony sleep with her and both of those men could pick and choose if they felt like it, so she must have been pretty damn good looking.
>>
>>147099905
>I think it looks stupid, but hey, its whatever. not going to impact my experience
I guess I'm just being oversensitive then, but either way it's gonna be stills for me, I never liked the 3D things that much anyway - even in civ V some of them seriously got on my nerves (Boudicca throwing a tantrum every time she contacted me during a war for example, like shit girl it's a diplomatic mission).
>>
>>147100475
It's a video game you autist. You are allowed to be not so serious all the time. Civ isn't exactly a serious vidya.
>>
>>147100319
She was really, really good at sucking dick.
That doesn't mean she was the incarnation of Venus.
>>
>>147100814
I'm not taking it "seriously", I don't mind the little jokes leaders make or the references they drop but Boudicca's stopped being endearing or funny after the tenth time it happened in one playthrough, it's her alone that's annoying really. That and Wu Zetian I guess since I understand Chinese and her voice grates on me.

>>147100897
Why was Aphro such a hyperslut anyway
Wasn't it basically as easy as shouting "Can you suck my dick Aphrodite" to get laid in legend, I distinctly remember Hephastus setting up that web to find out who he was being NTR'd by and finding gods, demigods, humans, and even frickin monsters in the web.
>>
>>147101108
>why was the goddess of sex such a slut
>>
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>>147101108
>why was she such a slut
Literally born from a severed penis, I dunno.
>mfw she's technically born from Ouranos('s dick) and therefore a full generation older than the Olympians
>mfw she's literally top /ss/

>>147101369
She could go for quality over quantity or something although I guess it doesn't matter when you can have both.
>>
>click on stellaris general
>wonder why I am in the middle of the thread
>realize it's the same one I posted in yesterday
dead thread
>>
are there any mods for stellaris that let you make a robot race?

I want to rule the galaxy as ultron
>>
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>>147100475
nah brother, I get what you mean. little things can bother me too. I guess the biggest reason why im not upset is that ive embraced the stupid cartoony shit and im also going to play a lot of multiplayer, and im betting that its still going to be retarded and wont even show ai leader screens while playing it.
>>147100319
not according to everything we've found. there hasnt been a single piece of evidence showing that she was cute. on the contrary, she had a crooked nose and a sloped forehead, and was mocked for it. she was also very petite. she got them through wits, not her figure.
>>
>>147103749
>not liking tiny girls
>>
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>>147101624
>Literally born from a severed penis
Wait is this real
>In the most famous version of her myth, her birth was the consequence of a castration: Cronus severed Uranus' genitals and threw them behind him into the sea. The foam from his genitals gave rise to Aphrodite (hence her name, meaning "foam-arisen")
Goddamn.
>oldest of the Olympians
>an ara ara to every single one of the gods
wew
>>
>>147103890
I like tiny girls as well, just statin the facts. she got plump later on but she was only around 5 feet tall with a small bust for most of her life.
>>
>>147104183
>tiny as fuck DFC
Ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
>>
>>147104113
>Uranus
>behind him
>foam from his genitals

This is lewd as fuck
>>
>>147104286
>aphrodite was the first closet fujo and a hyperslut ara ara / oneechan as well
She just gets better.
>>
>All this mythology talk
>Moleneux will never get his head on straight again to remake a populous game with modern innovations
>You will never spread your pantheon's culture to other civilizations by using lewd stories and convenient miracles.
>You will never assume the form of a goose and have sex with countless women
>You will never assume the form of a mare and, get fucked by big black stallion cock to give birth to an 8 legged god horse
>>
>>147104852
Do geese even have dicks
>>
>>147105017
Ignore the site, I just googled literally do geese even have dicks and this popped up
>https://whyevolutionistrue.wordpress.com/2012/01/20/the-remarkable-paternal-apparatus-of-the-goose-and-a-note-on-animal-genitalia/

>You’re probably asking yourself: do all birds have penises like this? The answer is no—most birds don’t have penises at all but cloacas: holes that serve for sperm exit and (in females) entry, as well as for excretion in both sexes. When birds copulate, they merely put their cloacas together (this is known romantically as the “cloacal kiss”), and insemination occurs very quickly.

>Cloacal kiss
LEWD
>>
where did paracucks get the idea that colonizing should take influence. Are there any mods out that fix that shitty mechanic? or am i just gonna have to wait for 1.3?
>>
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>>147105413
>17 in
By the gods.

>>147105481
I'm going to gander that it's in the defines.
>>
>>147104852
Fuck populous

I want Black&White 3
>>
>>147105752
I want both
Never
Fucking
Ever
>>
>>147105752
Black and white was a lewd game.
>Designated breeders
>>
>>147106269
>he doesn't have DESIGNATED breeding pits
>>
>>147105752
How hard would it be to make one as a mod or something? If Civ VI takes the Paradox approach or the supposed Bonerlord approach and makes everything hilariously moddable we'll be all set.
>>
>>147105752
>>147105884
>>147106269
>>147106376
>>147106492
>Black & White 3 (formerly planned, cancelled)
;___________________;
>>
>>147103098
please respond
>>
>>147105413
Technically, all birds have cloacae. A bird penis is just a protrusion from the cloaca.

Ducks are especially famous for their dicks, which are corkscrew-shaped and have been specially evolved for rape.
>>
>>147103098
>>147107280
Robots and their traits are in the game already, so without even searching I know the answer is yes and you could probably make one yourself in 5 minutes.
>>
How do you download community balance patch I know shit about github

>>147107296
>implying rape is bad
If I were a girl I would probably have a rape fetish
I know my sister has one.

>>147107280
Nigger why don't you search because last I checked it's in the top 50 most popular mods of all time
>>
>>147107510
what are you trying to say?

i looked and all i found was mods to change the slaves ingame so they do more
>>
>>146963482
Yes, I'm very autistic.
>>
>>147107850
Literally all you have to do is comment out initial = no in the robot traits.
http://pastebin.com/X5vnfedC
save this as 00_species_traits.exe in Stellaris/common/traits
If I got the comment syntax right it should let you make your own robot race.
>>
ciVI leak

American - Teddy Roosevelt
Arabian - Saladin
Aztec - Montezuma
Brazilian - Pedro II
Celtic - Grace O'Malley
Chinese - Qin Shi Huang
Danish - Ragnar Lothbrok
Egyptian - Cleopatra
English - Victoria
French - Napoleon
German - Frederick the Great
Gran Colombian - Simon Bolivar
Greek - Alexander
Incan - Huayna Capar
Indian - Gandhi
Japanese - Mojo Tokimure
Malinese - Mansa Musa (Musa I of Mali)
Mongol - Genghis Khan
Ottoman - Suleiman
Persian - Cyrus
Polish - Mieszko I
Roman - Julius Caesar
Russian - Catherine
Sioux - Sitting Bull
Spanish - Isabelle I
Venetian - Enrico Dandolo
Zulu - Shaka
>>
>>147111248
That's at least 50% more than the already-confirmed number of civs in the game.
>>
>>147111423
says who?
>>
>>146963482
Of course. The real issue is there's not enough space, so I have to figure out how to condense all the necessary info so it will fit.
>>
Looking to spice up my game a bit- what are the best modded civs on steam workshop to add to my game?
>>
>>147112006
says the devs. they said there would only be 18 civs in the base game.
>>
>>147111248
Didn't this 'leak' get a couple wrong already? The Japanese leader was supposedly Hideyoshi going by this.
>>
>>147112937
>Hojo Tokimune is in the "leak" listed above (spelling error)
>Hojo Tokimune is confirmed
>therefore the leak is false

What?
>>
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>hojo

haha good joke Firaxis
>>
>>147091526
A tachyon gun would be one of the few times the phrase "you are already dead" applies
>>
>>147113163
im not good at japanese history so I thought it was another leader entirely until I googled. but its fake regardless because of the amount of civs shown.
>>
>be warp fleet
>space pirates appear on the other end of the empire
>"Station under attack"
Fuck this gay propulsion. I lost a scientist and a frontier station to fucking RNG and I literally couldn't respond in time because of Firaxis magic.
>>
>>147114524
The best leader of Japan is Rance.
>>
>>147114753
protip. pirates almost always target frontier stations.

build a defense station and farm them for research.
>>
>>147113419
Who the fuck is this nigger anyway it's literal fucking who
>>
>>147115407
he's japan's BBQ remover
>>
>use CBP
>game is slow as sin
>freezes on turn 100
\realniggaface 100 \fire
>>
>>147114753
They never show up in the game again.
>>
>>147115407
>Hōjō Tokimune (北条 時宗?, June 5, 1251 – April 20, 1284) of the Hōjō clan was the eighth shikken (officially regent (of shogun), but de facto ruler of Japan) of the Kamakura shogunate (reigned 1268–84), known for leading the Japanese forces against the invasion of the Mongols and for spreading Zen Buddhism and by extension Bushido among the warrior class.
>The Mongols had sent a threatening letter and emissaries to Japan in January 1268, and after discussion, Tokimune decided to have the emissaries sent back with no answer. The Mongols sent more emissaries time and time again: on March 7, 1269, September 17, 1269, in September 1271 and in May 1272. But Tokimune had the emissaries of Kublai Khan driven away, without even permission to land each time. Soon after came the first invasion in 1274. But even after the failed invasion, five emissaries were sent in September 1275 to Kyūshū, and refused to leave without reply. Tokimune responded by having them brought to Kamakura and then beheading them.[1] The graves of the five executed Mongol emissaries exists to this day in Kamakura at Tatsunokuchi.[2] Then again on July 29, 1279, five more emissaries were sent, and again beheaded, this time in Hakata. Expecting an invasion, on February 21, 1280, the Imperial Court ordered all temples and shrines to pray for victory over the Mongol Empire. Kublai Khan gathered up troops for another invasion in 1281, which again was a failure, due in part to a typhoon.
>When the Mongols invaded Japan Tokimune went to Mugaku and said: "Finally there is the greatest event of my life." Mugaku asked, "How do you plan to face it?" Tokimune shouted "Katsu!" ("Victory!") as if he wanted to scare all the enemies in front of him. Mugaku responded with satisfaction: "It is true that the son of a lion roars as a lion!"
They said they were going for personality rather than notability and I think he was a good choice, though it's not like Nobunaga didn't have personality.
>>
>>147111248
>French - Napoleon
I fucking hope not.
Give us Louis
Give us Francis
Give us fucking DeGaulle
They shouldn't repeat leaders in consecutive games without offering multiple choices.
>>
Emergency bump
>>
Please lads bump this thread for us

>>147116480
This fucking faggot is getting on my nerves already, what a disgusting personality.
>let's kill the diplomats instead of just clearly saying no and sending them back
Literally more barbaric than the Mongols, at least they didn't slap the messenger around in their impotent rage.
>>
>>147111248
>Ottoman - Suleiman
Yeah, I'll also agree this is fake
>>
>>147119838
What's wrong with Suleyman?
>>
>>147120013
He was a failure of leader if you ask me but whatever that's not the point, he's not the strongest personality for Ottomans/Turks. I thought they would go for more obvious one, like Mehmed II. Even Inonu would be a better choice, really
>>
>>147120441
Nobody knows who the fuck Inonu is and Mehmed II is less known than Suleyman
Either way if this holds I guess you're right

>>147116480
>not using Wu for personality when she was literally insane at points and swung between being a modern feminist and borderingline "girls should just take dick gratefully and shut up"
>apparently was suggestive on purpose to people she disliked so she could tell the Emperor that someone was trying to steal his concubine (her)
>was so scared of the court talking shit about her on her gravestone she forbade anything at all be written on it
>>
>>147119448
>asians
>having altruism
>>
>>147121201
I'm an asian and I literally made this thread 45 seconds before the death of the last one faggot
>>
>>147121245
>>>/r/asianmasculinity
>>
>>147121245
I think the hip new term all the kids are using these days is "Asian-American."
>>
>>147121245
Exception to the majority does not excuse the majority.
>>
>>147121702
What

>>147121730
>live in Beijing
>this makes me Asian American

>>147121758
a meme response was given to a meme greentext
>>
Reminder that MacArthur was right.
>>
>>147121856
How's Beijing nowadays?
>>
>>147121957
Today specifically? Hot and the Sun is unrelenting. It was pretty comfortably cool for a few days but I guess the cold front passed.
>>
>>147119448
He only killed them because they wouldn't fuck off.
His silence was very obviously a no but they kept sending messengers. He turned the messengers away with no violence until they began to refuse to leave; then he had no choice.

Keep in mind, the messengers came bearing threats and demands, not trade offers, and the Mongols had already invaded once.
>>
>invade a long-time enemy because his pops will make good scientists
>decide to bombard their planets until they surrender instead of wasting lives with an invasion
>accidentally exterminate the entire civilian population of one of his younger colonies
>>
>>147122515
Mate I subscribe to ambassadors being inviolable. If you want to go to war, then say "I declare war", and if you want to say no have the balls to say "no fuck off", but don't kill them because they're fucking messengers.
>>
what's the 1.2 stellaris ship meta for early/mid/late game? i'm not a fan of the combat so i prefer just spamming one thing.

i've just been playing 1.0.3 since it came out but that got boring.
>>
>>147018893
Cowtow to them constantly, give them free shit, and set up embassies with them. They eventually might offer an alliance themselves. The higher your standing with them, the more likely.
>>
>>147111248
when are going to get Hitler, for fucks sake its been long enough
>>
>>147122693
>Mate I subscribe to ambassadors being inviolable
They were told to leave and they refused. At that point they'd clearly overstepped their bounds as messengers. They were trying to humiliate him and he proved that he wasn't going to be humiliated.
>>
>>147123375
By taking out his rage on unarmed ambassadors who were sent with instructions to not leave without an answer? Really?
If he wanted them to leave, he could give a straight answer. He didn't.
>>
>>147122991
Hitler wasn't a good leader. He surrounded himself with excellent advisors and still managed to drive Germany into the ground in just a decade.
>>
>>147123726
Who cares, he's both iconic and has a personality.
>>
>>147123726
i think he took a fair gamble, it's not easy to estimate the outcome of a war before it's happened. not that a fair part of the blame for germany's defeat doesn't rest on him.
>>
>>147123697
They were ordered to humiliate him, yes, and he told them to fuck off. When they refused, and insisted that he allow them to humiliate him, he killed them, because they were insulting him and his authority.
If they had said "we won't leave until you say yes," would you say he should've agreed to surrender to the Mongols? It's absurd to say that simply being a messenger can excuse intentionally insulting behavior. They were not welcome in his country, they refused to leave, and they were punished for it.
>>
>>147124176
They wouldn't leave until he gave an answer, and he didn't give an answer. Once an answer is obtained then I don't defend ambassadors or those sent for no reason.
Also, the gung-ho exclamation doesn't do much to endear me to him, I detest idiots. Had the Mongols managed to actually land without the typhoon, they'd probably have died the second time around and gotten their entire country levelled.
>>
>>147124653
>I detest idiots.
why are you here?
>>
>>147123834
Hitler was not a general but he insisted on making military decisions even when his generals advised against them.
He invaded Russia despite signing a non-aggression treaty, even though he was embroiled in a war to the West.
He was an egotistical fool whose only skill was speech-giving. The best thing you can say about him is that, under his leadership, the Nazi party restored Germany to greatness after its economic collapse in the interwar period, but a more competent leader could've done the same without getting his "fatherland" partitioned by communists ten years later.
>>
>>147124743
Because none of you make leadership decisions for tens of thousands of actual people on the basis of your own pride and game decisions, sadly do not affect the real world.
>>
>>147123834
It doesn't take a military genius to know you don't fight a war on two fronts if you can help it. Hitler's hubris in attacking the soviets was the single decision that lost everything, every other mistake adds up to a footnote.
>>
>>147124653
He gave his answer in the form of refusing to acknowledge their message or allow them into his country. The messengers were unwanted and unwelcome but insisted on dictating terms, which was an affront to his authority.

>the gung-ho exclamation doesn't do much to endear me to him, I detest idiots.
God forbid a military leader think positively on the eve of a battle that will decide the fate of his entire country. He was facing a numerically-superior force and he needed to be confident.
>>
>>147125385
>he gave his answer in the form of refusing to acknowledge their message
Yeah, but that's not an actual answer, he could have just told them "no".

>>147125385
>God forbid a military leader think positively on the eve of a battle that will decide the fate of his entire country.
Yes indeed, God forbid a military leader just say "lmao we'll win" instead of actually thinking up a plan and telling it to people who want to know. I don't know about ancient nips but I sure wouldn't gain confidence if my leader just said "win" when I asked him "what're you going to do about that Mongol Invasion".
>>
I wasn't going to quote a post that far back but someone mentioned how the change to weapon range has fucked up space battles?

I believe Wiz said that was a placeholder for a proper weapon balance in Heinlein. Because yeah, right now Missile/Torpedo spam is king because you're reaching out and touching someone from essentially across the entire fucking system.

Also weird is that Mass Drivers out-range lasers for some reason??

They need to make the Cloud Lightning/Shard Throwers actually worth using too. That shit is dumb as fuck.
>>
>>147112006
IIRC, base civ V had 18 civs too
>>
>>147125571
>Yeah, but that's not an actual answer
But it is. How autistic do you have to be to be unable to see the meaning in silence?

>instead of actually thinking up a plan and telling it to people who want to know.
Are you fucking retarded? He was talking to his spiritual master, not his generals.
>>
>>147126121
>How autistic do you have to be to be unable to see the meaning in silence?
Do you know the meaning of a diplomatic mission? It's not "dude I'm not going to answer go interpret your shit", it's a place for people to exchange words and actual, hopefully at least somewhat binding, agreements, not implications and shit.

>are you fucking retarded
So to your spiritual master you say "I'm going to just win" instead of "I'm going to actually sit down and think what to do"?
I need to sleep
>>
>>147126452
>It's not "dude I'm not going to answer go interpret your shit", it's a place for people to exchange words and actual, hopefully at least somewhat binding, agreements, not implications and shit.
Do you really think "give me money or I'll kill you" is a diplomatic mission? Kublai Khan didn't want to negotiate, he wanted to exert power over Japan.

>So to your spiritual master you say "I'm going to just win" instead of "I'm going to actually sit down and think what to do"?
Here's the previous line:
>The Mongol invasion had been stopped by a typhoon (Kamikaze or "divine wind"), and the resistance of the new warrior class known as samurai. Tokimune planned and led the defence. Tokimune wanted to defeat cowardice, so he asked Mugaku Sogen (his Zen master) for advice. Mugaku Sogen replied he had to sit in meditation to find the source of his cowardice in himself.
His assertion that he would win was a sign that he had overcome his own cowardice and fear, a weakness that might cost him the battle.
>>
>>147126986
>Do you really think "give me money or I'll kill you" is a diplomatic mission? Kublai Khan didn't want to negotiate, he wanted to exert power over Japan.
As far as I'm concerned it's completely irrelevant, because then the man could literally just say "then come on and try it faggot" instead of maintaining his mistery silence. Why can't he just fucking say so, since that's so obviously what he's saying?
>>
>>147127447
>then come on and try it faggot
That's very obviously what his silence said. He was refusing to give them the dignity of a response. They tried to force him to give one and he refused.
You're saying that he should've allowed the Mongols to boss him around. There was nothing mysterious about refusing to even allow the messengers into his country; he wasn't interested in paying tribute. That was his fucking answer, and they refused to take it, so he killed them for insulting him.
>>
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Woops
>>
>>147127952
So do you defend the Persians for doing the same thing?
>"dude apologize and give me compensation"
>kill their asses instead of telling them to fuck off obviously they're trying to exert POWER over me :((((((((((((
The fuck is the dignity of a response? It makes you look like an asshat who can't speak to a request, whether or not it's just. If it's no say fucking no, if it's yes then well say yes. Silence is worthless.
>>
>>147128168
If you tell the messengers to leave and they refuse, any diplomatic immunity they may have had is gone. They've waived it by insulting your authority.

>The fuck is the dignity of a response?
Responding would acknowledge the demand.

> It makes you look like an asshat who can't speak to a request
No, it makes you look like a leader who won't submit to threats. Kublai Khan was demanding tribute, not inviting the emperor for tea.

>Silence is worthless.
Spoken like a poorly-socialized autistic.
>>
>have version 1.2.1(20fe)
>have to uncheckmark same version to see other peoples 1.2.1(20fe) servers
>same mod checkmarked
>cant join because 'different version'

PAAARAAAADOOOX
>>
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>>147127969
Has anyone fought these guys before? They are guarding a Gaia world
>>
>>147128368
>would acknowledge the demand
And what's wrong with acknowledging that the demand even exists? Like sure, I'm sure they thought it was imbecilic, but pretending it doesn't exist is something I've never understood. Are you pretending it's below your notice? But it obviously isn't, who are you fooling? If Rome ignores a dispute with some random literally who gallic tribe, that makes sense. This isn't that case, it's almost the opposite.
>No, it makes you look like a leader who won't submit to threats. Kublai Khan was demanding tribute, not inviting the emperor for tea.
And saying "no, fellate yourself" makes you look like you'd submit to a threat more than simply not responding and causing tension forever? Like afaik he wasn't even just stalling for time, just making everyone uneasy.
>Spoken like a poorly-socialized autistic.
In formal diplomacy and law, which are basically the most autistic fields ever seeing as they literally comb agreements hundreds of pages long for a single problem like a basic troll, not talking actually IS worthless.
>>
>>147121856
>live in Beijing
>this makes me Asian American

I was just shitposting, my Oriental-Earthakin.
Beijing? That's neat as fuck, honestly. Are there any cool games from China that the U.S. doesn't get?
>>
>>147131057
all chinese games are just shitty ripoffs of western ones
>>
>play endless legends on easy because I haven't played a 4x in a while and was feeling
>picked broken lords because why not go full ezmode
>get wrecked on turn 80 because I got pissed off at an ai from across the ocean forward settling near me and declared war with a single army
>mfw
>>
>>147131349
*feeling rusty
>>
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>>147124743
>>
>>147125571
>"what're you going to do about that Mongol Invasion"
>"win"
Wouldn't that be the plan for most leaders when faced with the Mongols?
I'm genuinely curious. I was under the impression that the Mongols basically took whatever they wanted.
>>
From pure game mechanics, which ethos and traits are literally the best? Considering with 4 etho points mod btw
>>
>>147132092
Spiritualist + Collectivist gets you lots of happiness and negative ethic divergance and access to the most useful laws.
>>
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>Conquer bits of enemy empire without exactly checking planets
>planets with less than 10 tiles
Why do these even exist.
>>
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>>147125350
This is like the most basic opinion one can have about Hitler's strategy: le 'whyd he attack russia' meme. Everyone has heard it and no one with a more than Band of Brothers understanding of WW2 believes it.

>you don't fight a war on two fronts if you can help it
There was exactly only one front when the Germans launched Barbarossa. Italy and Normandy both came later.

>hitler's hubris in attacking the soviets was the single decision that lost everything
It wasn't hubris that drove the need for Barbarossa: it was the inevitable result of two diametrically opposed ideological superpowers sharing a border. A surprise, early assault was the best chance of securing victory in a conflict which was always coming; which both sides wanted and expected.

-

National Socialism built itself on traditionalism and reverence for the natural order. Bolshevism in turn despised the apparent (from their point-of-view) cruelty of naturally established hierarchy and sought to overturn it wholesale. The two worldviews couldnt be in greater conflict; and both were held simultaneously between the two greatest powers in Europe. It was a powderkeg waiting to blow, Hitler just lit the fuse.

What exactly is your argument, anyway? Should he have given Stalin more time to amass weaponry/lend-leases? to reorganize his military after the purges? or should he have just waited for Stalin to attack (again, inevitable as proven by soviet documents), at which point he would have to fight a defensive war with an army intently focused on quick, highly mobile offensive doctrine?

Face it mate, you're talking out of your arse just like the rest of reddit whenever this point is brought up
>>
Is making ship designs automated do fucking nothing?
>>
>>147068385
>playing other difficulty than hardest
git gut
>>
Do I buy Stellaris RIGHT NOW?

y/n
>>
>>147136480
If you want to experience a mediocre game improve, yes. If you want a more polished product, wait a year.
>>
>>147136480
It's fun for the first ~5 hrs of each game

Then it feels empty and sad :->(
>>
>>147136351
no wait two years for DLCs
>>
What are fun maps and galaxy settings to play Distant Worlds with?
I've got a game going with 400 stars/clusters/max sectors and it's been neat to see the differences in the empires that form. Secluded minor races vs. super-powers that were lucky enough to originate near a cluster.
Any mods that add new galaxy types as well?
>>
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Is this gayme over? Was Buenos Aires' destruction nonreciprocal?

Also rate my autism.
>>
>>147137518
Biggest galaxy
Almost no resources/colonizable planets
Powerful races, especially the pacifisists while I start pre-warp
research at 480K
>>
>>147137991
Meh. I don't play with sectors, so I have to micromanage between 20 and 50 every game.
Now that's autism.
>>
>>147140436

I can't make a federation because everyone is mad about the slaughtered mushroom and crab people. My 6 vassals are too technologically inferior, but the 23K fleet is so techno buff that it can take on a 58K scourge fleet with no losses. The trouble is that scourge has a seemingly unlimited number of queens. Is there something I can do other than uninstall the game?
>>
>>147141307
git gud
>>
What the fuck do vassals do? Can I change their laws or anything?
>>
>>147080242
Leader portraits too scary and the pre rendered 3D too ugly

Colonies were nice though.
>>
>>147141726

They are exactly like women. Can't fight and will stab you in the back at first chance.
>>
>>147141726
They put their fleets to follow yours during a war and you can integrate them.
>>
>>147080242
Civ3 had the best immortals
Firaxis please stop with the shitty immortals you keep giving us. We want 300 style immortals that fuck shit up in melee, not speshul chariots or reskinned spearmen immortals.
>>
>>147142149
Who's the woman on the right? Looks very familiar
>>
I found some presentient fungoids on a tropical world in my borders I want to colonize and I have a continental world just outside my borders that I want to grab, but don't have continental tech yet. Should I uplift the fungoids to prefer continental? or is the 20% shift not worth it?
>>
>>147142375

Don't know. Just a woman.

>>147142529

Do you have spontaneous adaptation tech?
>>
>>147096643
>Qin Shi Huang is a fatass for some reason
>>
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>>147142149
Good one anon
>>
>>147142728
Not yet, I only just finished researching epigenetic triggers
>>
>>147080242
I do too anon
>>
>>147137991
>Scourge not raped by federation
What is this sorcery?
>>
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>start an emperor game
>Neighbours are Oda, Saskia, Napoleon and Shaka
Am I getting memed on
>>
>>147144393
not Saskia, Askia*
Mixed up the games for a moment
>>
Does anyone know that building multiple teldar plants stack the happiness modifier empire wide or just planet wide?
>>
>go to sleep
>wake up
>it's only 40 more posts
What the FUCK
>>
>>147147059
Everyone is waiting for 1.3
>>
>>146952106
No, USA is the bully.
>>
>>147131057
Not really we kind of suck at entertainment. That being said the gov isn't actually that proactive in blocking games so it's nearly guaranteed that any big game you guys get, we do too. Even Overwatch which doesn't have a Chinese edition and is region blocked.
>>
>>147144393
>shaka
He can be convinced with gold to attack the others rather easily.
>>
>>147147158
>USA is the bully

breddy gud mem
>>
>>147135927
Not him but desu the biggest reason why Germoney lost was because the US got a casus belli from Japan being gung-ho and because the RAF managed to stop the luftwaffe and therefore sealion with the help of RADAR. If they got rid of britain then the invasion would have to come from fucking Iceland or something or those little islands off the coast of West Africa, which is stupid.
>>
>>147144393
Submit to L'Empereur
>play as Rome on Deity because I haven't managed it before
>Wu rushes me with like fifty chukonu before I even have crossbows period
G-guess I wasn't going to manage it this time either


>>147142838
Literally a result of woodcuts, everyone looks fat in woodcuts made in Asiastyle.
>>
>void cloud observation for spiritualist isn't even a permanent bonus anymore
Why even fucking bother? Why not change the bonus to something else and not keep it fucking useless if you don't want it to give happiness anymore?
>>
>>147147680
Because le multiplayer balance
Minmaxers ruin everything it's fucking strategy game and an easy one at that, roleplay a little. Spiritualist Collective WOULD be the best choice for an empire that has achieved post scarcity or something like it, but nope can't have that.
>Spiritualist automatically means they don't like robots
>you're always christian or some shit (iirc there was a controversy over robots in the church?)
>>
>>147147823
>>Spiritualist automatically means they don't like robots
Ahahah, is this real?
>>
>>147147945
What? No it's real, spiritualists get angry if you give Robutts #RightsAndEquality and they have a malus to getting the tech in randomselection
Speaking of which, new thread or should I make one?
>>
>>147147304
Japs weren't gung ho. They needed oil even before the war, which America denied from them.
Japs went and fucked China but needed oil for that. I bet Roosevelt knew about an immediate Japanese war declaration and counted on that so he didn't have to ruin his political career to join WW2.
>>
>>147148132
Well that much is true but from a German point of view the Japanese were a big reason why they lost - as you said, Roosevelt didn't have a good reason to declare war before PH happened, and while "let's kill them" sentiment wasn't nonexistent it certainly wasn't high enough to go to war without the normal people acting like it was Prototype Vietnam.
>>
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>>147147823
How do we invent a game mechanic that forces people to roleplay?
>>
>>147148516
Create a few dozen more spaceborne aliens, and when a game starts 4 of those are randomly selected to populate the universe (instead of the current mining bots, crystal shits, space whales and void clouds)
>>
>>147148516
You can't, the point of strat games in general but especially the big three of rts. 4x, and gs is that you can do whatever the fuck you feel like. If you want an entire national army of slingers nobody is going to stop you, if you want to make all your rulers female and also the public cumdump for your citizens then go do it why not. If you build all your houses in Swastika form in AoE2, I mean it's suboptimal but if you're playing with a bro it don't matter, etc.
>>
>>147147680
Lolwut? I thought they buffed grand design now i see. Only 20 years.

Looks like ethos balance moved to the choice between sorts of shit.
>>
>>147148729
Game designers are apparently too pussy to put actual big differentiating things between factions or choices because of muh balance
It's much easier to balance when everyone is the fucking same.
>>
What's the most OP ethos/government combination now that Spiritualist Collective got kneecapped?
>>
>>147149189
I think it's still spiritualist collective, Fanaticism is pure bullshit now and there's no reason not to be fanatic.
>>
>>147149189
Collectivist/fanatic militarist + Despotic Empire? Now you can run slavery just with collectivist, production bonuses are same and militarist bonus to ships seems solid. Go for early blitzkrieg.
>>
>>146954043
WHAT ARE YE DOIN IN MY SWAMP
>>
New thread guys, or do I have to make one?
>>
>>147150750
Make one with Civ VI OP, OC preferable if you have one
>>
>>147150967
>>147150967
>>147150967
>>
>the biggest limitation on your navy is your power
>absolutely no reason to take anything other than individualist + oligarchy
Balanced is fucked, military is awful. Needs a buff.
>>
>>147150974
Ayy too late >>147150985
I added the Well of Souls though, why wasn't it in the OP to begin with if we have a "more info" section for Civ VI
>>
>>147150985
>embed
I'm slipping.
>>
>I get a relationship penalty for having close borders instead of getting a reward for open
WHAT KEKERY IS THIS
>>
>>147151290
New bread, rage there
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