[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/4xg/ - Stellaris, Civilization & 4X Strategy General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 128
File: 1456081243710.jpg (12 KB, 250x318) Image search: [Google]
1456081243710.jpg
12 KB, 250x318
>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>Civilization VI trailer with release date:
https://www.youtube.com/watch?v=pYk_zkA19Nw

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last Thread Died
>>
Reminder to report and ignore shitposting.
>>
first for ded game
>>
dead FUCKING game
>>
File: index.jpg (3 KB, 200x152) Image search: [Google]
index.jpg
3 KB, 200x152
rise of nations classic
>>
>>146647483
it's a shit game
>>
I just saw that patch asimov was released.
So did it really improve a lot also are there more events and stuff in the game now because mid-late game became boring pretty fast.
>>
>>146647551
Is it full released, or just beta?
>>
File: 1464179747053.jpg (4 KB, 125x125) Image search: [Google]
1464179747053.jpg
4 KB, 125x125
>Play Civ V
>random map
>find yourself to be alone on some island
>have no contact with any other civ
>NO contact whatsoever
>Pop demands marble even though they don't even know it fucking exists.

Every time. I'm sure europeans in the middle age really wanted sweet potatoes or whatever is endemic from another fucking continent they didn't know about.
>>
>>146649068
>random map
you did this to yourself
>>
>>146649092
I always go for random map and random civ, with one reroll allowed if I'm really not in the mood.
>>
>>146649150
>one reroll allowed
i suppose you don't reload when you realize you've lost either
>>
File: Whylife,whysocruelwithme.jpg (63 KB, 1242x809) Image search: [Google]
Whylife,whysocruelwithme.jpg
63 KB, 1242x809
>>146649250
Of course not, losing is part of the game !
>>
>>146649393
And I suppose your wife sleeping with other men is part of the marriage?
>>
File: 1449518447508.jpg (19 KB, 201x260) Image search: [Google]
1449518447508.jpg
19 KB, 201x260
>>146649617
>Le cuck xD
>>
>>146649770
I just think you have a cute little sissy way of playing Civ is all :3
Cuk
>>
>>146649150
I also usually go for random civ, but I swear 90% of the time it's Hiawatha, so I tend to reroll a lot
>>
File: 1463414631152.gif (3 MB, 640x266) Image search: [Google]
1463414631152.gif
3 MB, 640x266
>>146649842
So you select every settings yourself, the map, the civ, all of this while being a savescum. Truly a great player, I'm sure you'll manage to beat emperor one day.

>>146649941
Same, but with Catherine.
>>
>>146649068
Here is my "mental justification for it". It's not that your pops know they want marble, it just be more a desire amongst the populace for high quality sculpture/building material. Or they might have experience with marble, just that the one known deposit is too tiny for any real practical use. "Geez, it would be neat if we had a shittonne of this here "bucket of marble"

Vaguely related, my browser's dictionary doesn't know shittonne and suggests I correct it to rhinestone
>>
>>146631368

Realism Invictus any day.
>>
>>146650009
No, random civ and pangaea and hope the game doesn't fuck me over hardcore with a "pangaea" map that is actually just 2 continents late game space race against an AI like it usually does

I've beaten diety - i was just trying to have a laugh but you've taken it personally. toodles.
>>
What's the best civ5 mod?
>>
>>146650341
Vanilla
>>
>>146649393
> implying that is 11 years old
Fucking hell, that's some "But I really did think she was 18" grade jailbait right there
>>
>>146650341
http://steamcommunity.com/sharedfiles/filedetails/?id=417527204
>>
>>146650000
>>
Is there a list of Civ VI leaders somewhere?
>>
>>146653449
Ones we know of are
>Teddy Roosevelt for America
>Cleopatra VII for Egypt
>Qin Shi Huang for China
>Some Rando for Japan

I'm hoping for
>Louis XIV for France
>Frederick II for Germany
>Olga of Kiev for Russia
>Cyrus for Persia
>Hammurabi for Babylon (and Babylon is not DLC this time fuck you firaxis)
>Maybe Henry VIII or Queen Anne for England
>>
>>146653923
Why Hammurabi? They're going for "strongest" personality, right? I thought Neb would fit it more
>>
>>146654147
I guess, but Hammurabi was overall a cooler ruler because of his law code a and what not.
>>
File: Civ 6 leaders wiki.png (16 KB, 708x475) Image search: [Google]
Civ 6 leaders wiki.png
16 KB, 708x475
>>146653923
Took a look at civ's wiki and also saw Gandhi there. Though it's hardly surprising

I wasn't following the news about this game, it looks like religion is in the base game already, and it looks less casualized than Civ 5. This is actually quite interesting
>>
>>146654375
I like the looks of Civ 6 but I'm worried that I'll still be fucked some how.
>>
>>146654375
There's a blurry as fuck list with all the civs and leaders on it. No idea if it's legit or not, but it does mention Catherine and our old doge friend from Venice.
>>
>One victory type has been removed compared to Civilization V, but one brand new type has been added as well.
Does anyone know what is this? I assume they removed diplomatic victory, it was the most half assed one. I wonder what they used as replacement

Also it feels like this game is influenced a lot by Endless
>>
>>146654931
Something to do with religion maybe?
>>
File: 1449522438714.jpg (81 KB, 500x548) Image search: [Google]
1449522438714.jpg
81 KB, 500x548
How is Stellaris?

I've wanted to get into a gsg in space, but I don't know how well it started off, or if I should wait.

I think that it's on sale for the Steam Summer Sale?
>>
File: 1463177400381.jpg (36 KB, 540x405) Image search: [Google]
1463177400381.jpg
36 KB, 540x405
>other empire is inferior to mine in every way
>can't vassalise them because they're too large apparently even though they stand no chance against me
Warfare just becomes retarded the further you get into the game and that's without mentioning how alliances are tedious to fight because their total size/strength is added up to make getting warscore a pain in the arse
>>
>>146655229
It's a 4X

buy Distant Worlds
>>
>>146647683
Just te beta but I couldn't find anytorrent links for it yet.
>>
I edited the user_empire_designs and gave myself more traits but I can not see them in the empire selection screen. Did it not work or does empire selection screen just can't show that many traits? It only shows two
>>
>>146658310
nevermind, turns out I was retarded, fixed it
>>
File: 146725347245.jpg (226 KB, 1920x800) Image search: [Google]
146725347245.jpg
226 KB, 1920x800
How would you go about making Necromongers in Stellaris?

I'm thinking fanatic militant and xenophile, since they convert captives from conquered peoples.

Not sure about traits.
>>
File: 20160626165152_1.jpg (497 KB, 1920x1080) Image search: [Google]
20160626165152_1.jpg
497 KB, 1920x1080
When will these bastards finally step in line with my fanatic materialism+collectivism
>>
What is your recommended plan for building defense stations?

Do you wait until mid-game when your weapons are at like level 4 or higher?

Do you spam them all in your core systems, or spread them out?

Just curious because I haven't been attacked yet, and I don't want to get steamrolled.
>>
>>146661963
Negligible until mid-endgame.
>>
>>146655007
There's been a Religious Victory added, yes.
>>
Is the Asimov patch fully released?

Did they fix the errors that were in the beta?
>>
>>146661963
I make two fortress designs:
1. Four Tachyon Lances+sentinel point defense with that boost that lowers shields and lengthens FTL timer+slows movement speed
2. Eight Advanced Strike Craft modules with that boost that lowers shield and attack speed.

I put #1 near important installations or space ports of important systems (like my main shipyard), then I put #2 as close by as it will let me. I make a ring of these with #2 on the outside.

Unless you have an insane energy surplus, I suggest putting them on systems on borders shared with your enemy. Then just decommission and rebuild accordingly as your borders move.

Design #1 actually help up to one scourge fleet with a rating of 10k (station just had 4.7k)
>>
File: dukenukem.png (53 KB, 405x549) Image search: [Google]
dukenukem.png
53 KB, 405x549
>upgrading your fleet doesn't take longer than building a completely new one any more
I am become death
>>
OBJECTIVELY 100% true civ 5 UU tier list

>S tier
Keshik, Camel Archer, Longbow, Ship of the Line

>A tier:
Winged Hussar, Sea Beggar, Chu-Ko-Nu, Janissary, Jaguar, Legion, Pathfinder, Impi.

>B tier:
Sipahi, Horse Archer, Battering Ram, War Chariot, Ballista, Cossack, Immortal, Hussar, Zero, B17.

>C tier:
Musketeer, Tercio, Minuteman, Conquistador, Bowman, Nau, Carolean, Samurai, Panzer, Great Galleass, Berber Cavalry, Siege Tower, Mandekalu Cavalry, Mehal Safari, Mohawk Warrior, Maori Warrior, Atlatlist, Slinger, Pracinha, Comanche Riders, Naresuan Elephant, H'Wacha, TURTLE Ship, Catapracht, Dromon

>D tier:
Quinqereme, African Desert Elephant, Kris Swordsman, Peace Elephant.

>F tier:
Hakkepelitta.
>>
File: 1463245044502.jpg (16 KB, 319x320) Image search: [Google]
1463245044502.jpg
16 KB, 319x320
>>146667138
>Norwegian Ski Infantry is so shit it's not even on the list
>>
>>146667138
>SSS Tier
Quinqereme on an Island map
>>
>>146667791
the queermeme is a joke even on archipelago tbhfam
>>
>>146667028
Was it changed? I thought it just me not making giant leaps.
>>
>>146667842
wot
you can flaten any coastal city within a few turns and it's piss cheap to build, and extremely early, if you pull it off well, you can get rid of a few competitors
>>
File: 20160626184536_1.jpg (285 KB, 1920x1080) Image search: [Google]
20160626184536_1.jpg
285 KB, 1920x1080
First time playing this game, is this fucker actually asking me to give him money?

Why the fuck would I give him money when I can crush him and all his friends single handedly

Or is he giving me money?
>>
>>146669008
he wants your monies
>>
>>146649068
>>146650029
I like yours better. Mine was that just because you don't actually see people coming and going doesn't mean they don't. And rumors of whatever luxury from a far off land come and go with them.
>>
>>146655962
Looks like shit.
>>
>>146669008
The worst part is that it's always the asshole with the highest score that asks for shit. I do wish there was an interface during that exchange that showed you their country stats so you could see if they were actually suffering or just taking you for a ride.
>>
Someone explain to me how in a fuckhuge galaxy, I still get atleast 3 chucklefucks RIGHT FUCKING NEXT TO ME hogging all my space. Is Stellaris specifically designed to fuck with the human player?
>>
>>146670794
Yes.
Nations always start in clusters.
>>
>>146670950
That is beyond retarded.
>>
>tfw still no empire borders for mac
Literally unplayable beyond the first 50 years
>>
>>146671019
Welcome to Paradicks world of games.
Also nations in player cluster ussualy start with opposite ethics.
>>
>>146671160
So essentially, you either get to expand aggressively but have shit bonuses, or you don't get to expand at all but atleast have decent bonuses. Nice.
>>
>forces you to use sector AI

>Sector AI is functionally retarded, doesn't really do anything, so you have to micromanage everything yourself.

>Patches game. Now sector AI is functionally retarded, but does tons of stuff, it's just really dumb fucking stuff. You now have to spend twice as much time re-doing all the dumb shit the sector AI does.

Fucking broke as fuck game, wake me up in a year when it's semi-functional.
>>
>>146671532
Basically this. It's a game about expansion, but you get huge penalties for doing it. Of course, the AI is allowed to expand as much as it wants.
>>
File: stellaris mods.png (467 KB, 652x2087) Image search: [Google]
stellaris mods.png
467 KB, 652x2087
>>146670794
Get the no clustered start mod
http://steamcommunity.com/sharedfiles/filedetails/?id=687226658

Pic related, the mods I play with.
>>
>>146667138
>battering ram that low

Breh
>>
So the 1.2 beta is up for pirates.
Worth trying it out?
>>
>>146672643
Diplomacy's fucked up
>>
>>146672905
What did they ruin this time?
>>
>>146672972
Diplomacy
>>
>>146673196
How?
Is it the "trust system"?
Only read about it in the patch notes, haven't tried it yet.
>>
>>146669008
Do you actually not know Dandolo? Of course he's asking for money, he would never give anyone money
>>
>>146673314
Not him, but the changes to diplomacy are:
>Migration treaty is now always 2-way
>The trust you mentioned
>Non-agression pacts are now a thing
>Defensive pacts are a thing (cost influence to upkeep)
>Borders opened by default
>Guarantee independence costs influence to maintain
>Alliances harder to get in to/maintain
>>
>>146673503
Will I have an easier time as a warmongering fagget?
>>
Do emperors not level up? My emperor is 45 years old and still has only one star
>>
>>146673503
Do they get butthurt if you close their borders?
>>
File: 1466512454271.jpg (248 KB, 946x982) Image search: [Google]
1466512454271.jpg
248 KB, 946x982
So I recently got Endless Legends from summer sale and was excited as fuck to play it.
After a few hours i got an in game error message which didnt really make sense but it let me continue. After another hour or so the game completely froze, except the sound. Now it keeps freezing after a few hours and I can't do shit with it.
Specs are good enough to run Rise of the Tomb Raider on almost max with 60 so that cant be the problem.
>>
Why does military republic have to be so god damn awful?
>>
>>146673690
Yeah, I'm pretty sure rulers don't have anything to level up about.
>>
>>146674268
You should probably report it.
>>
>>146661056
>pop details
more like poop details am i right?
>>
Is it just me or Civ VI really looks like shit
>>
>>146677556
HERESY.
Its best game ever.
For a mobile.
>>
>>146674748
Because fascism is wrong anon.

t. Sweden
>>
>nerf venerable
>also nerf it's cost because why the fuck not
What the hell?
>>
>>146677892
Ikr? That fucking click&drag policy screen

Not to mention the art style is FUCKING HORRIBLE how can you go so wrong after a magnificent looking game like V was
>>
File: hitler_looking.jpg (42 KB, 602x601) Image search: [Google]
hitler_looking.jpg
42 KB, 602x601
>>146677921
>fascism
>military republic
>>
>>146671786
>people complain about sector ai
>every time it works fine for me
I don't know what you guys are doing wrong desu.
>>
>>146678303
Any form of military-focused government is fascism in the 21st century grandpa.
>>
File: CHOICE.png (73 KB, 805x533) Image search: [Google]
CHOICE.png
73 KB, 805x533
Dear /4xg/.

Civ: BE with expansion or Pandora with expanson?

Couldnt get any opinions from /v/, as they only played BE without expansion, which was lacking. I heard that it actually improved with this addon. Absolutely no opinions on Pandora, tho.

Any other 4x you could recommend from this sale? Stellaris cost too much.
>>
File: hitler_euphoric.jpg (60 KB, 500x435) Image search: [Google]
hitler_euphoric.jpg
60 KB, 500x435
>>146679278
>Any form of military-focused government is fascism in the 21st century grandpa.
Alright.

But what do we call a form of government that is under de-facto control by the military-industrial complex?
>>
>>146679643
Rising Tide added some mechanics, but it's still lacking. Lots of ideas are cool, but undercooked, unbalanced, or slided too much into irrelevance to enjoy.
>>
>>146680023

Did mods fixed something?
>>
>>146679813
Land of the Free
>>
>>146679813
Junta
>>
File: why.png (119 KB, 584x345) Image search: [Google]
why.png
119 KB, 584x345
why
>>
>>146680898
He's delusional.
>>
>>146680898
It's realism, just look at north korea.
>>
Guys, how does adjacent building bonuses work on Stellaris ? I can't find any information about it ...
>>
>>146680138
What mods?
>>146680650
Junta is military officers rulling.
>>146679813
Some sort of oligarchy. But its not exactly warlike.Its more profitlike by causing conflicts and supporting both side or by ausing taxpayers and stealing tax money.
To bad you can't supply other nations with ships and supplies for a political concessions.
>>
>>146681423
Administration building grant +1 per level to energy/minerals or food(max 3).
It gives bonus to max 4 adjactive tiles.
>>
>>146681465

Any mods?

Anyway, this bugs me. Where else I could ask for opinion? /v/ didnt play those games and in this general everybody talk only about Stellaris.
>>
File: 20160626211741_1.jpg (337 KB, 1920x1080) Image search: [Google]
20160626211741_1.jpg
337 KB, 1920x1080
>>146681465
Call it Republican/Democratic Junta.

Also
>2362
>Never gotten the tech that gives the great insight of "xeno" leaders so I can enable leaders for all so nobody is butthurt
Did they remove this tech for collectivists/materialists?
>>
>>146681423
Any building that produces the type of resource gets the boost. If matching building is not present, no boost.

Capital adds food, minerals and energy so you better put it near fitting tiles and not, say, near science tiles.

There are some blockers that giver research bonus, I only know radioactive tiles on Tomb Worlds for sure.
>>
>>146671786
>>146678932
LMAO it's because they're retarded.
This is how you sector:
>develop planets as you see fit
>advance basic science labs to labs you want established later (physics/social/engineering)
>sector
Personally I put planets into sectors once I have a planetary capital running so there's a Hyper Entertainment Forum built. Also don't build buildings which requires strategic resources not part of the sector or are sourced from other empires.
>>
So is seems stellaris is on its death bed or at least heading there, is there anything that could be added and/or fixed that would save itor at least make it more enjoyable? I'd hate to see paradox just drop it
>>
>>146681710
So, so basically the best way to maximise it is to build around an adiminstration building, right ?
>>
>>146682090
getting your fleet back up to strength is micromanagement hell if you have multiple 20k+ fleets. I hope paradicks would implement a system to automate this
>set your desired fleet strength: battleship/cruiser/destroyer/corvette
>set source planets from where these vessels are acquired
>set rally point to fleets or to systems to rendevous with target fleets so they don't get accidentally ambushed en route.
>>
>>146682090
Well for starters, revamp the entire government and ethics part, throw in diplomacy aswell. That would be a start.
>>
>>146682019
Usually by the time I need sectors, I already capturing alien planets. And put them into sectors.

On rare occasions I put my old planets into sectors as I colonize new one near my capital.
>>
>>146682019
I just stick fresh planets into sectors with research focus and respect tile resources.

Food goes on food, minerals on minerals, power on power, research everywhere else. Works fine.
>>
>>146679813
>But what do we call a form of government that is under de-facto control by the military-industrial complex?

Murica?
>>
>>146682690
unless you capture them late game when there's some development going on and you're happy with the development it's pure retardation to put an undeveloped planet to a sector

>>146682906
Do you place mines on mineral deposits just because there's a mineral deposit on it? Depending on my empire's needs I either build a power plant or research lab over it. I'm usually overflowing with resources by the time I'm capturing planets anyway so I just build research labs and power plants on newly captured planets to offset the research penalty incurred per planet and pops you acquire.
>>
>>146682090
It's dying because paradox is shitting the bed with 1.2. The only thing paradox can add to save it is a unified direction and non retarded balancing decisions.
>>
>>146683141
Early in the game I do. Once I have the income to rebuild entire fleets in months I start shifting them elsewhere.
>>
>>146683173
>paradox is shitting the bed with 1.2.

In what way? I didn't see anything that leapt out as a particularly bad decision in the patch notes, haven't actually played it yet though.
>>
>>146683339
>planet hoarding
>early game
RIP Research. If you want to prevent other empires from encroaching on your territory or if you want to cockblock them from joocy resources/planets it's better to establish frontier outposts on them until you have enough research labs to mitigate the penalty.
>>
>>146683583
>it's not possible to colonize while developing research on planets
>>
>>146683561
>slavery even shitter now
>conquering even more annoying now
>most government forms complete shit
>>
>>146683789
it's possible, only slower. The influence points you'll be spending on building and maintaining frontier outposts would be worth all the techs you'll be getting.
>>
>>146683561
Government changes seemingly picked out of a hat
3x as strong fanatics meme invalidates standard ethics
Diplomacy changes put you at the mercy of the bipolar AI
>>
File: 14568935746.jpg (54 KB, 736x515) Image search: [Google]
14568935746.jpg
54 KB, 736x515
Does anyone know; are there any mods that let you start as a Tomb World species? Or start on a world other than the one you're adapted to, i.e. continental humans starting on an Arid world?

Been searching Steam but it just seems to be late game terraforming technologies that are available.
>>
>>146684067
If you select an affinity that is not continental, and select Sol as starting system, you end up with a Continental homewolrd with 100% habitability but keep your selected affinity.
>>
>>146684067
Pretty sure there are mods for this, I have seen them.
>>
>>146684334
Kek this sounds like a big oversight
>>
>>146681758
What mods?
There is no mods.Game is abadoned
>>146681867
Merchant Oligarchy is better. As Junta sugest that military is in control where it s not true as they are Merchants dogs.
>>146682110
Adm buildig best on mineral+food resources surrounded by food/energy/minerals/no resarch
>>146682090
Remake economy
Fix ethcis/traits/goverments
Make factions/parties/sectors politics
fix combat
add more techs
fix diplomacy
Overall its fun game for a few moments untill you realize how bad its done ad how full of terribe design choices it is.
Then you get angry if you give any money to paradox or feel little annyoed that you wate time with it if you don't.
>>
>>146682090
I feel like it's a lost cause. Make Stellaris 2. Do it right this time.

And don't do this Star Craft shit where all the minerals are paid upfront and pooled from every mine in the galaxy.
>>
>>146684546

Then where I should ask for opinion?

The only other place are Steam page, where people says that expansion indeed makes game better, minus the diplomacy.
>>
>>146685129
Matrix games just needs to make distant worlds look like its from this century. It's a nearly flawless game let down by a civ 2 era UI.
>>
>>146684067
There is a mod that allows you to start on Tomb World, the Tomb World is in center screen.
I think it is one of Russian mods
>>
>>146684067
Tomb World mod
http://stellaris.smods.ru/archives/1233
>>
I know Planetary Annihilation: Titans is consodered a letdown compared to what was promised, but the interplanetary and orbital mechanics seem neat and I've kinda got an itch to play a SupCom-like game as well.

Is it worth $7.50?
>>
>>146685346
Kinda this.
Still DW have some problems.
>too much resources
>no refining or producing goods
>population or planet infra don't need any resources
>retarded ship designer
>no real internal politics(no parties, factions, fiefs, guilds)
>terrible goverment system
>ugly races
>>
>>146686162
Thanks, that's exactly what I was looking for.
>>
>>146686171
Wanna play a SupCom-like game? lay SupCom.
>>
>>146686319
The resource system is fine. Its the right blend of abstraction and functionality. When you're managing a galactic empire resource refinement is an uneeded step because it can be assumed the planet or mining station handles that step.

Along with a UI update they could make it more clear what resources go to what.
>>
>>146686518
Already have, the entire series.
>>
>>146687797
Then you should know there aren't any games that really beat SupCom in the SupCom-like game category.
>>
>>146688404
I'm not looking for one to beat it though, I'm just interested in a potentially okay clone that introduces a fresh spin on it.

Hence me asking about Titans.
>>
All this SupCom talk reminded me to ask.

Should I bother with the vanilla game, or skip straight to Forged Alliance?
>>
>>146690313
IMO, while FA brought some great improvements, you should definitely play through vanilla atleast once, if only to actually learn how to play the game properly. FA's campaign assumes you have a working knowledge of the base game's mechanics and all that entails.
>>
>>146690474
Cheers mate
>>
Anybody else can advice me on >>146679643 ?

You guys are the only people I can ask, kinda.
>>
>>146690931
None of them. Get SMAC on GOG.
>>
>>146691631

Already have but Im full of SMAC and want to play other game.
>>
File: that_fucking_duck.gif (3 MB, 427x220) Image search: [Google]
that_fucking_duck.gif
3 MB, 427x220
>>146684449
>a big oversight
Welcome to the paraduck's wild ride.
>>
What's the deal with the whole dying game? I just bought stellaris and I'm loving it
>>
alright, I played ~30 hours of Stellaris when it came out and stopped because of the fucked up diplomacy, war and trade

have they fixed any of the issues yet?
>>
>>146694217
As of 1.2
>Diplomacy: nobody likes you unless you have their ethos or put too much effort in to making them like you compared to the reward
>War: Tachyon lance spam is even stupider now
>Trade: No reason to do it whatsoever unless you're running a temporary deficit and need to grab a few units per turn
>>
>>146694448
ok, thanks
guess I'll come back next year
>>
>>146670617
Enhanced User Interface has exactly what you're asking for
>>
>>146693445
Some part is butthurt autists being unable to handle anything that is not painting the map as byzantium or germania or whatever.

The other part is that Stellaris was released as what amounts to a v0.8 beta build, and the current patch should be called beta v0.8.2, with the upcoming one being v0.9.
>>
>>146693445
>I just bought stellaris and I'm loving it
just you wait faggot, by the end of your first game and start of the second one all the stupid little flaws in this game will begin to eat away at that
>>
Is CiV: BE abandonware now?
>>
>>146695976
No
>>
>>146694448
>trade
>No reason to do it whatsoever
>not trading your excess minerals/energy for strategic resources
>not trading migration agreements so your hippie pops can get the fuck out and desirable aliens can come the fuck in
retard
>>
>>146696227
Strategic resources are barely worth it except for the end game ones and multispecies empires are gay
>>
File: identifying_heresy.jpg (124 KB, 500x661) Image search: [Google]
identifying_heresy.jpg
124 KB, 500x661
>>146696227
>desirable aliens
>>
>>146696453
>Strategic resources are barely worth it except for the end game
The only shit resources are alien pets, and even that has value because xenophile empires value them highly.
>multispecies empires are gay
Opinion.
>>146697486
>not having your newly-colonized planet suddenly populated by pops from other empires
>waiting for a long time for your founder pops to reproduce because muh purity
>yfw Paradox made the game so that being a xenophobic isolationist homosex doesn't work
>yfw being xenophobic makes you a delicious target for everyone
Must be some liberal, jewish, pansexual, muslim-kin, gender-fluid agenda paradox is pushing on us
>>
>>146697774
Alien pops with different ethos also seem to take like 1,000 years to convert; even with propaganda campaigns. It rustles me.
>>
>>146669008
Also wtf

>Conquer one city from another player (AI)
>All leaders denounce me

Jesus christ, this is more anti-blobbing than EU4

>>146673316
Lad it's a game not real life..
>>
>>146701416
>Alien pops with different ethos
they move to other planets with the same ethos when they get pissed enough brah
>>
>>146682090

It would require total revamp of diplomacy and war, as well as severe improvements in ai scripting and greatly expanded events.
Balance patches tweaking +5% or +10% don't cut it no matter how many they are.

It's kill.
>>
>>146702032
I have immigration restriction on.
>>
>>146702198
then turn it on
>>
>>146702396
...to no laws, no borders

Do you really need a picture of a lifless alien child drifting across the vacuum of space because their spaceboat sprung a space-leak and they all died?
>>
>>146701752
Yup. You can't expand too aggressively, everyone will feel threatened.
Which is okay if you want to keep expanding, they'll declare war and you can take their cities.
>playing the Renaissance scenario as Spain
>purge mudslimes from Iberia/marrakek
>head east to the holy land, inquisitions/converting along the way
>all euro nations start getting butt mad
Keep in mind this is the crusades and we're all mostly Catholic
>Vatican city drops me as an ally and allies THE FUCKING TURKS
>sothisisthethanksiget.png
>continue my crusade
>Britain and France settle the Iberian peninsula, (DECLARE WAR!)
>Austria and Byzantines (DECLARE WAR!)
>All the city states follow
At this point in the game, all my conquered cities are in full production, I'm pumping out gold and units like its my job
>30 turns left, I have the highest score
>beat back the French invaders, take a city. Fucking cucks
>show queen Elizabeth my dick, she sues for peace soon after
Byzantine, Austria have no path to my territory, eventually give up
>Boudicca colonized around Gibraltar
>for shits I take her three (3) cities with 10 turns left
> wait wait wait
A winrar is Spain

Idk if there's a moral or lesson there for you but. I had fun.
>>
>>146701752
>>>Conquer one city from another player (AI)
>>All leaders denounce me
Mods exist for a reason, especially AI adjustment mods and warmonger penalty adjustment mods
>>
File: Stellaris Shekel race.png (2 MB, 1920x1080) Image search: [Google]
Stellaris Shekel race.png
2 MB, 1920x1080
>>146702539
Sound like really good advice. I always new I could trust my greatest ally, the Skekeli Merchant Consortium, for tips on foreign affairs.
>>
>>146702960
>solitary
>not repugnant
retard
>>
Anyone have the "Different Version" issue with multiplayer?

I get it despite having the same checksum, no mods, no DLC and a clean install of the game.

I'm getting mad. I may as well have fucking pirated the damn game if I wasn't going to be allowed to play multiplayer.
>>
>>146646674
one question for civ 5 is making all my cities connect to each other as well as the capital increase gold gain.

Like imagine a hexagon where each point is a city connecting to the next in a circle and at the last point it connects to the capital in the centre. Would gold gain increase if every point had a straight to capital connection to as well?
>>
>>146647483
RoN's mechanic for slowing your growth and expansion was just annoying shit that forced you into really finicky build orders that had to be 100% perfect, and having to min/max on ruins.
>>
>>146703114
I think it would have made it -1 points for Repugnant.

I wanted Weak to emphasize that they were manlets who need to trick other species into fighting for them.
>>
>>146703570
>implying armies matter at all
>implying positive strength modifiers are worth the points
>implying negative strength modifies are literally free points because land battles are just a tiny part of the game
Paradox wins again
>>
File: GoodTokePupper.gif (2 MB, 360x360) Image search: [Google]
GoodTokePupper.gif
2 MB, 360x360
>>146650341
nq balance mod and map if you hate tall shit as much as I do and love liberty wide being the strongest strat
>>
>playing civ V, TSE mod I found
>be mehrunes Dagon
>early game, found 3 cities, pump out small force to clear barbs
>2 catapults, 2 pikemen, an xbow I got upgraded from ancient ruins
>in this mod, mehrunes has Bismarck's ability to get units when taking barb encampments
>my army increases in size
>go about my way
>city states ally me when I defeat barbarians near them.
>I surround their cities and take them
Now I have 5 cities
>head south from top of morrowwind
>dark elves wanna be friends
>nottoday
>take their capital, they're pissed
>I leave a single pikeman in a fort and an xbow in the city
>return to the dead lands, for my warmongering has caused the Nords and the argonians to (DECLARE WAR!)
>so be it
>I am in massive debt, rapid early expansion and my military has left me -80 gold per turn, and ~12 unhappiness
>give no fucks, mehrune needs only the blood of mortals
>nords attack from the north, my 3-4 units hold the line
>lizards from the south, but they have terrible tactics and split their army to go after the capital I took earlier
>dark elves try to retake said capital with two units defending, fail completely
>all aggressors give up
>their group attempt, possibly their only chance to send me back to the plane of oblivion has failed
>now I wait, recuperate my strength and prepare for my next wave of invasion
>>
Are there any decent 4x games on sale besides stellaris? I don't wanna pay 30 bucks.
>>
>>146703298
I'm not sure that matters, as long as they're connected somehow it's the same increase in gold (I believe)

But your idea does have its advantages. If the AI was good/you were being invaded by a real player, your cities could easily pump units and quickly get to the defending city.
Iv also noticed it helps with defense to have cities next to each other facing where an army is coming to attack. They'll have to reroute or commence an assault on both cities at the same time, which will require a larger force than they initially intended, and will inflict many casualties on the invading army
>>
>>146697774
>yfw the base game actually promoted ethnic purity due to the endless shitstorms that happened in multiculti empires
>yfw updates essentially ruined the game
>>
>>146703298
Gold gain depends on population of capital and the population of a city, the length doesn't matter.
>>
File: 2016_06_25_5.png (1 MB, 1600x900) Image search: [Google]
2016_06_25_5.png
1 MB, 1600x900
>>146705328
>updates ruined the game
No updates fixed the game to make migration useful.
>>
>>146706078
And everything else useless.
>>
>>146704832
None really. There were not a decent 4x in the last 20 years.
Which is sad.
>>
File: 2016_06_12_5.png (2 MB, 1600x900) Image search: [Google]
2016_06_12_5.png
2 MB, 1600x900
>>146706142
>strike craft
>useless
>>
File: 1461612487626.png (112 KB, 238x276) Image search: [Google]
1461612487626.png
112 KB, 238x276
>>146706192
>>
>>146706269
What does that have to do with government/ethics?
>>
>>146706269
Do AI eve use them with numbers or try to counter them by using mass PD?
>>
>>146706464
>military
>not a tool to perpetuate your government and/or ethics
Retard. Also I assumed you were talking about the whole game.

>>146706597
Yes I got my battleships smashed by space t*rks because their ships had PD. Seems random tho, only happened once. And yes the AI does use them from time to time.
>>
>>146706321
?
I am wrong?
If so tell me some good ones.
>>
Why is their no espionage in this game?
>>
>>146706814
there is. Kinda. There's this event where one of your planetary governors will be """"killed"""" by a spy. You can either kill the nigga and get negative happiness and a boost in that planet's edict for a few months or you can keep him alive and get some influence. Strange the assassin was from one of my allies and the planet had no governor kek
>>
>>146706713
>>not a tool to perpetuate your government and/or ethics

Too bad your government and ethics suck unless you take the traits for pacifism, now that happiness is completely broken. Which in turn stops you from ever actually fighting a war because good fucking luck getting the AI to attack you unless they have to complete upper hand.
In the base game, you could pick pretty much any ethic and government (besides Individualist) and do decently well. Now you are locked into a warlike civ with complete shit for bonuses or a peaceful one that can't conquer shit.
>>
>>146706736
Civ 4 and SMAC both came out in the last 20 years. For starters.
>>
>>146679643
Pandora isn't as good as it sounds without a group of friends to dick with.
>>
>>146707636
>SMAC in 1999
Ok make it last 15 years.
>>
>>146708479
>already back padeling

That still leaves Civ4 btw.
>>
File: assassinsinMYstellaris.jpg (425 KB, 1600x900) Image search: [Google]
assassinsinMYstellaris.jpg
425 KB, 1600x900
I didn't know this was possible.
>>
Does the Stellaris Mod Archive have the one mod that allows me to destroy MIA fleets? I can not find it on the workshop anymore.
>>
>>146708696
All civ(beside 2) is shit.
>>
>>146709447
No.
>>
>>146707497
what? I'm fanatic materialist-individualist and I can go to war with no problems.
>he doesn't use empires to buffer himself from other empires
>he doesn't use empires as """"allies"""" so their ships will take the hit while you pummel the other fleet and be the hero
>he doesn't """"gift""" a relatively weaker empire with excess minerals so it can build a fleet and weaken another stronger empire which is an actual threat while you sit back and get fat
Maybe you're just retarded mayne
>>
>>146708859
top kek I just had that today see >>146707002
Did you have a governor to be assassinated tho?
>>
File: 1352429775846.jpg (37 KB, 231x294) Image search: [Google]
1352429775846.jpg
37 KB, 231x294
>scourge event starts
>they're going to enter on my borders
>OH SHIT SCRAMBLE SCRAMBLE SCRAMBLE
>main fleet spawns
>100,000k+ power
>FUCK FUCK FUCK I KNEW THEY BUFFED IN 1.2 SHIT FUCK FUCK FUCK
>send in a 40k fleet of tachyon destroyers and battleships
>decimate the entire fleet from miles away while only losing 5k of my power
the only way they're going to fix combat in this game is by removing the lances or nerfing them incredibly
>>
waifu
>>
>Playing Distant Worlds Universe
>my longest game so far
>finally getting the hang of stuff
>in contact with all other races
>making friends with other feudal space empires

I'm finding there's a lack of stuff to do right now but tech up and kill pirates. I'be got events on though, Distant World has crises, correct? Do those have to be triggered or something?
>>
Why can't I restrict slavery to non-mammalians?
Not all xenos are equally inferior.
>>
File: 1438846534819.jpg (35 KB, 500x375) Image search: [Google]
1438846534819.jpg
35 KB, 500x375
>sectors suck
what mod do I get to make it suck less? I'm almost ready to just get one of these mods that bumps my controlled planel limit because this is retarded.
>>
>>146710279
the scourge is terrible if you have pd/strike craft that could down missiles.
>>
>>146711663
the mod is called Git Gud
see >>146682019
>>
>game gets stuck on Starting New Game screen, again, after two hours of trying to fix the issue
Is the game worth all this hassle?
>>
>>146713056
No.
>>
TERRA

NOVUM
>>
>>146711114
shit taste
>>
>>146684334

In a recent game I conquered a continental planet that was an alien homeworld.

I then modified their species for tundra preference.

They still retained the 100% habitability on their homeworld.
>>
>>146710279
No, I want tachyon lances to stay OP, because I'm a pleb, but my race specializes in Physics and Intelligence (AKA energy weapons).
>>
>>146712267
That would involve swapping around planets constantly, which would immediately drain my influence.

It really feels bad, not "hard", just bad.
>>
>>146715737
>swapping around planets constantly
Retard. You systematically go from system to adjacent system, develop planets to your liking, give to sector and never see them again. If you need to colonize more than one planet in a system then do so before you cede that system to a sector.
I thought you need to think in these games?
>>
File: 1457661333571.jpg (50 KB, 550x400) Image search: [Google]
1457661333571.jpg
50 KB, 550x400
>>146716160
>do this thing that involves you giving up control of your main planets for extended periods of time to retarded AI
>still involves chewing through your influence
>you're gonna probably have to repeat this process as new research happens
>you have you micro-manage the retarded macro-management system
inb4 Paradox releases some DLC that "fixes" the sector system and expand on governor functionality :^)
>>
This game needs better win-conditions. It's so damn tedious colonizing planets that aren't actually useful just to try and get that meter to tick up just a little bit further, while of course not getting to actually develop these colonies because of the stupid sector system, which will then leave the world undeveloped for the longest time.

Also, sector AI's need to start prioritizing special/unique buildings.
>Oh, you build Entertainment Center to keep those assimilated aliens happy? Fuck-a you, no minerals, energy, or research, so no pops!
>Oh, all those aliens are migrating because they're unhappy? Guess I'll sit here with my thumbs up my ass and let this planet never develop!
If the whole point of sectors is to keep players from having to micro-manage every planet, don't make the ai so retarded that players have to micro-manage anyway, only now at the expense of Influence. Because it's not enough to put an ai in control of these colonies as an auto-pilot, we'll also completely lock out player input to correct any mistakes they notice!
>>
>>146716160
>>146716461
also this has specifically been an issue when dealing with new species in your empire when you want to resettle them to more optimal environments.
>>
File: 1414366074012.jpg (19 KB, 176x310) Image search: [Google]
1414366074012.jpg
19 KB, 176x310
I picked up BERT during the sale, any decent guides floating around that give a rundown on how all the new shit handles? It actually does seem tolerable on first impressions.
>>
>>146716461
>do this thing that involves you giving up control of your main planets for extended periods of time to retarded AI
AI retardation is nullified if you develop your planets beforehand. Also, storing planets in sectors is good especially for when you win planets in wars and you get those sabotaging homosexuals constantly ruining your buildings. Sector AI will auto repair those for you.
>chewing through influence
You only get -25 influence if you remove a system from your sector.
>>
>>146716841
I forgot to add that your core planets are supposed to be your shipyards and invasion army raising grounds, so not having direct control is not an issue. Non-core planets are for resource, research, and fleet capacity purposes only. If you do otherwise you're stupid.
>>
>>146716841
>-25
Assuming it's on the edge of sector already, and as per >>146716616 you have to add the cost of resettlement. I need to do this all at once without unpausing otherwise I'll need to re-allocate another sector to free up a planet slot which would cost even more.

Basically it's fucked. There's a mod that removes the influence cost for re-assigning sectors and I think I'm gonna go with that. I'd probably be okay if I could just re-settle pops without it being under my direct control. I can fucking build robot pops why can't I resettle existing ones?
>>
>>146717149
>resettling pops
or just allow them to migrate freely. You can't have it all brah you have to compromise. Resettling has its benefits and the game is making you choose between having a lot of planets vs. having direct control of your populations, both having their own benefits.
>b-but I want it all
Are you a casual?
>>
>>146717595
they should add a shittier third option. It needs that rock paper scissors, like intrigue for diplomacy (inb4 more DLC). Penalize me, but don't make me game the system in an unnatural feeling way to do what I want.
>>
File: image.jpg (310 KB, 1600x900) Image search: [Google]
image.jpg
310 KB, 1600x900
Hey, the AI does terraform.
>>
>>146718145
mods are there to play the game how you want it, even if it goes beyond the spirit of the game. That's why we have animu portrait mods famalamb.
>b-but
Governmental administration is messy and inefficient, even in space.
>>
>>146718753
>Governmental administration is messy and inefficient, even in space.
This is a shitty justification for bad AI.
The only solutions I've seen for dealing with sectors are ways to play around bad AI. These don't actually justify the AI being bad. The player is given this feature (which is mandatory because of inefficiency penalties) and told that it will reduce micromanagement, but you have to micromanage it anyway; that's bad design.
>>
>>146719340
you either micro and reap the benefits (better control) in exchange for tedious gameplay, or you can allow the AI to macro so you can focus on other things (warfare) in exchange for less than optimal governance.

If anything there should be a sector for fleet (ship replenishment, rally points)
>>
>>146719676
Micromanaging isn't an option because of inefficiency penalties. This argument is acceptable (but still doesn't justify bad AI) if we're talking about city governor AI in Civ, but it's nonsense when you're FORCED by game mechanics to delegate control to a badly-programmed AI.
>>
>>146718723
One of your sectors did a terraforming operation on its own?
>>
File: 2016_06_05_1.png (2 MB, 1600x900) Image search: [Google]
2016_06_05_1.png
2 MB, 1600x900
>>146720079
>Micromanaging isn't an option
It is tho. You can make a decent fleet if you have around 12 core planets, which is achievable through research. It is an option if RNG grants you the Core Planets tree early on, but the game requires you to have a certain degree of flexibility so you will have to ditch micromanagement if you don't get it early on to avoid getting encroached upon by other empires.

Pic related, me on the right.
>>
>been playing stellaris since release with Halo music mod
Is there a Command and Conquer music mod yet?
>>
>>146702960
>industrious
lol no
>>
File: wat02.jpg (34 KB, 390x344) Image search: [Google]
wat02.jpg
34 KB, 390x344
>chilling out in my empire
>some rival empire declares war on me
>ok then
>protect myself by wiping them out
>somehow I'M the bad guy
>>
>change a 5 for a 9 in the lua file
>game crashed upon load

I'm sorry for my sins paracocks
>>
>>146722784
that's how threats work. You fuck an empire in the ass you get a corresponding threat penalty applied to non-allied empires.

Also
>democratic crusader ally declares war to liberate a bunch of planets
>I leave one of my fleets bombarding a planet so their fortifications don't repair
>get "Terror Bombing" modifier
It's called "Freedom Dispensing" and it's not evil, MEG
>>
>>146723495
Can bombing exterminate a planet's population?
Can I eradicate an entire race of xenos without ever breathing their tainted atmosphere?
>>
>>146723641
it's incredibly slow, it's faster to conquer and genocide
>>
>>146723641
There's 3 levels of bombardment, but it's a policy you can only change every ten years (in game).

The "full bombardment" policy is the most likely to destroy buildings and civilians. I don't think you can kill them all, though. You can purge them over time once you conquer the planet.
>>
>>146723912
Allowing purges causes diplo penalties.
Does the actual act of purging cause diplo penalties?
>>
>>146723641
only if your government allows the top tier level of orbital bombardment but it's always easier to >>146723912
>>
>>146723998
yes
>>
>>146723998
yea -5 for pop and it stacks
>>
DON'T YOU DIE ON ME
>>
>>146720586

No, that's an AI empire that I've invaded.
>>
File: sad judy bunny.png (681 KB, 842x770) Image search: [Google]
sad judy bunny.png
681 KB, 842x770
we ded now
>>
>>146686743
>the resource system is fine
it needs streamlining for strategic resources. The large number of strategic resources slow down the AI without imparting any strategic gameplay benefit.
Luxury resources are kind of ok though
>>
dead general
>>
>>146729827
Its really not.
Thread replies: 255
Thread images: 128

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.