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/civ4xg/ - Stellaris, Civilization & 4X Strategy General
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You are currently reading a thread in /vg/ - Video Game Generals

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Midsommar and Brexit edition
Also try to at least bump if it's a slow day and they thread is getting archived.

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Dev Diary about upcoming Asimov patch
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-37-asimov-patch-part-2.950536/

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
http://well-of-souls.com/civ/civ6_overview.html

Last Thread >>146374514
>>
Where is the white only mods/patch
>>
Stellaris is okay.

Distant Worlds is better, though.
>>
>>146485225
>stellaris has a fully functioning wiki
>Distant Worlds just has a wikia with some mods
>>
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STOP DYING

REEEEEEEEEEEE
>>
What the hell do I do about Montezuma raping all my neighbors? I'm doing the OCC as Poland and I think the only reason he hasn't invaded me is that I have the second-strongest army. Everybody is afraid of him and no one wants to join me in ripping him a new asshole.
>>
>wake up
>thread is ded
Every fucking day
>>
>>146484440
The more I look at CiVI screens and vids the more I like the unexplored map look over the visible area look. Hopefully someone will make a mod that makes the game use unexplored style only.
>>
>>146487520
I liked Shogun 2's style, where the unexplored map is a stylized drawing.
>>
>>146487632
But Shogun 2 hasn't got a random map.
>>
>>146487703
True.
>>
>>146487520
>I like the unexplored map look over the visible area look
Could you post a picture?
>>
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I... I... What is happening here.
>>
Last time I asked, the general just died. Let's try again.
Recommend me some good Civ5 mods?
>>
>>146487969
The more important question is, would you be capable of winning the war?

But this also reminds me, I need to finish up my slaver playthrough before Asimov hits down and brings in slave revolts. While I'm space commies, there's still quite a few pops that haven't switched to my way of thinking and will probably end up in the rebels faction.

Or maybe purges are the answer. But I'm not really wanting to react ingame just to changes brought by a patch.
>>
>>146488617
>Would I be capable of winning a war against myself
Is that a philosophical question?
>>
What's the best Civ5 scenario? I've heard a lot of good things about the Scramble for Africa one
>>
>>146488448
Well I wanted something little bit different so I put in the Anno Domini mod. I'm only into my first game with it though, so while I can say it looks interesting, I can't yet say if it is good.
>>
>>146488723
I'm assuming your war would be against every member, and I can't see from the screenshot if there's any that could stomp over you with sheer size alone.
>>
>>146489143
I am being asked to join in a war against myself. The dabulan union asks me, the Netraxi administration, if I want to go to war with the Netraxi Administration. How is there any winning that. How is there a losing that, in a certain sense.
>>
>>146487969
I don't play this game, are you being asked for permission or invited to join?
>>
>>146489284
But isn't that an alliance vote? So if you vote yes, and the war starts, can you handle going against the alliance? (I didn't look at the year, so of course there aren't any big blobs yet that would be an immediate threat though.)

For giggles answer yes anyway and demand all your planets, and see if your own fleets are hostile against each other.
>>
>>146489796
>For giggles answer yes anyway and demand all your planets, and see if your own fleets are hostile against each other.
Wouldn't really be all that surprising. Paradicks coding is so bad you can catch yourself plotting to assassinate yourself in CK2.
>>
>>146490230
I didn't manage this, but I once ratted my vassal to himself (He was disloyal so I spied on him, but he rebelled but I kept spying).
>>
>>146489417
He's being asked by his alliance if he wants to declare war on himself with the goal of humiliating his own species.

Deserves it for trusting ayys in the first place.
>>
>>146487969
I like the part where they want to liberate their own planet more.

Did you agree? It's something worth testing.
>>
Is there anything more satisfying than conquering a planet and replacing its native population with robots?
>>
>>146493671
Probably evicting rebellous synths and immigrating.
>>
They need to add more government forms, at least for individualist and collectivist ethos.

If you go ether individualist or collectivist xenophobe/xenophile, you're completely fucked by your government choices which makes that combination unplayble
>>
>>146495246
Really? Indirect democracy/Utopia seems to be decent enough.
>>
>>146495548
I don't understand why collectivist and individualists don't have their own set of government forms. I can see why xenophile and xenophobe doesn't.

I guess I'm just salty because I really like individualist
>>
>>146496209
Collectivist axis already defines columns available.
In Stellaris - Individualism means government exists for your sake hence they lock themselves into democracies. Collectivists think they exist for the sake of the government, so they lock themselves into Autocracies. Oligarchy exists for both as devolved/normalized form.

I suppose there could be superdemocracy and ubertotalitarism, but I can't imagine what it could be.
>>
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>allow all non-retarded and non-repugnant races to migrate to my planets
>want to make them smarter
>modify one of my non-founder pops
>we do not have access
>points me to system controlled by empire that will never ally with me
>strike_craft_revving_intensifies.ogg
I went to war, giving my allies the joocyer parts of the target empire, just so I can get that planet because game is bugged.
>>
>>146496497
This is why you culturally enrich yourself through conquest.
>>
Which is the best looking ship type and why is it Arthropoid?
>>
>>146493671
>conquer planet
>genemod natives to be charismatic conformists
>resettle natives across empire to work in the xenobrothels
>never ever let them go back home
>>
>>146493671
Yes. Pissing off two stagnant ascendancies at the same time because you populated an important tomb world with synthetics and then winning
>>
>>146497176

at what point the they become "pissed off " and send their doom fleets ? one of the FE near my empire has a -75 relationship with me but hasn't done shit about it

they also have 5 colonies split in two solar systems ( 3 in 1 and 2 in the other) i'm seriously considering invading them
>>
>>146497441
http://www.stellariswiki.com/Fallen_empire
Below -75
>>
>Want to play as a Federation Builder
>Forced to play as a Democratic Crusaders because the galaxy is full of assholes

Every time.
>>
>>146497876
I find that everyone around me always is the opposite of what I play as and hate me for it
If I go militaristic xenophobic dictatorship, everyone is all about democracy but if I try to be all about trade and not violence, religious fanatics run me over before I even get started
>>
>>146497876
>when you purifiy a fanatical purifier
>when he talks shit while you and your buttbuddies methodically erase his empire from the galaxy
>>
>>146498106

not to mention that most pre-sentient species and pre-ftl civs will grow out to be the opposite of what your empire is
>>
>>146498290
Pre sentients start blank and you get to force pick a few ethics for them.
>>
Lads be real with me, is Civ series actually as casual as /gsg/ says?

I love games based on history but if it will be a walk in the park for me I don't really wanna buy the games
>>
>>146498106
>>146498290
Is it actually made that so you spawn next to people who hate you? That seems to happen to me literally every time
>>
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>>146487845
This is what unexplored fog looks like
>>
>>146498928
It's casual but it's still fun
>>
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is there an auto survey mod yet? Send science ships to automatically survey planets?
>>
>>146500141

not that I know of , just hold tab or whatever key it is on your keyboard and queue survey commands one after the other
>>
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>>146500141
>>
>>146500141
No, but you can order it survey entire systems.
>>
>>146500370
oh shit i didn't know there was a queue
>>
>>146500636
Shift to queue actions is like basics of literally every strategy game

How can you not know about that
>>
>>146500636

I know, there was a time where I built over 10 construction/ science ships and moved them all over the map, each one doing one order at the time

then I discovered the queue and felt really stupid
>>
So, yesterday it seemed like everyone was saying Asimov is a terrible patch. Are there any specific things that make it a bad patch? Because expanding the diplomacy stuff, being able to vote other empires out of a federation, and having weapon ranges extended so that ships don't have to reach ramming range before firing all sound like good things.
>>
>>146501448
They somehow managed to make sectors even more retarded

I'm actually impressed by their ability to fuck things up
>>
>>146501723

why ? do they not upgrade/ build new buildings now ? or are you complaining about the auto feature of building military stations on sectors that don't need them
>>
How feasible is it to get a big federation without being xenophile?

Is it just impossible to ally anyone other than federation builders?
>>
>>146501906
Nah. The big way xenophile helps is the extra embassies.
>>
>>146501997
But they removed embassies
>>
>>146501448
Play the beta and you'll see.
Expanded diplomacy is a clusterfuck. AI can't handle leaving deals in place, constantly cancels and re-ups deals. Extended ranges is a brute force method to fix a problem and it lacks the intricacy and elegance that beautiful battles provides. This is apparent when you see how the ships behave, especially with bombardment computers. Beautiful battles will still be necessary to make things presentable.
Finally the haphazard way they're changing gov types and ethics seems like they're picking ideas out of a hat. This is the big sticking point, because they can fix the other problems in beta, but these changes are likely going through.
>>
>>146502125
>playing 1.2
>>
>>146502931
>playing Stellaris
>>
>>146484440
The graphics look pretty alright the more I see screenies. It all comes down to the AI really.
>>
>>146502931
>have a fuckton of deals with a fuckton of other empires
>they expire
>have to manually keep track of what deals I had with whom
>have to manually renegotiate
>>
>>146504160
>can't keep Stellaris from updating
>>
>>146488749
Empires of the Smoky Skies is great, especially if you love Civ but you've grown a little bored with the idea of playing as historical civilizations. Plus it has steam tanks and zeppelins, which is a plus.
>>
hello, I'm thinking of getting stellaris. is it shit?
>>
>>146505357
It's a solid 7/10 at the moment. It'll be great in an expansion or two
>>
>>146505357
It's pretty meh so far. Fine ideas, limited applications.
>>
Civ5 with CBP is the best modern 4x available

y/n
>>
>>146505606
Nyes, but preferably with even more mods than that
>>
>>146505357
>is it shit?
Yes
>>146505453
Do not listen to this man his name is Johan
>>
Reminder that Distant Worlds is 50% off, even more direct from Matrix Games and will probably go up to 66-75% before the sale is out.
>>
>>146505606
I hate the AI. I'm not saying it's easy, but I hate interacting with it. It's so utterly 100% formulaic and not fun. That makes the game more mechanical and thus strategic, sure, but it ruins the fun and diversity so incredibly much.
Luxury resource? Great, you can always and always trade that for exactly X amount of GPT.
FUCK THAT SHIT.
>>
Civ VI looks better than expected in the walk through. I hope someone makes a mod ASAP to add more models per units and remove the shitty effects.
>>
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>>146484440
any good mods out for the beta?
>>
I'm considering buying Endless Space from the Steam summer sale. Is it worth it?
>>
>>146509792
Its a bretty gud game.
The card based combat is a little meh. I actually prefer the complete hands off approach theyre going for in ES2
>>
>>146509792
If you liked Endless Legend you'll like the continuity between the two games
For its sale price right now it's great
>>
>>146510007
I grew accustomed to the card based combat towards the later parts of my games. Once fleets get large and numerous enough I find myself auto resolving engagements a lot. I liked being able to weigh the outcome of battles.
Plus, I can only sit through the same manual battle so many times.
>>
>>146510049
>Auriga is just a single planet in the Endless Space universe.
I love it. All the crazy magical shit that's just crazy high-tech experiments done by an ancient star faring race. Most of the races are just escaped experiments.

Now give me a space empire game where each planet has its own Endless Legends type surface gameplay.
>>
>>146512184
>Now give me a space empire game where each planet has its own Endless Legends type surface gameplay.

That would be fucking nuts. Imagine invading a planet inhabited by primitives, setting up research posts, dealing with different resources, fauna and flora on each one.
>>
So I want to play Stellaris and have never really played any games in this genre. Started it up and it's all pretty overwhelming to say the least. What's the best way to learn how to play effectively?
>>
If I'm playing Stellaris with mods will my friend need the same mods to play with me?
>>
>>146514029
Just play. Stellaris is babby tier compared to distant worlds or even civ 5.
>>
>>146513137
This is what I was expecting from stellaris when they said we could uplift and enlighten primatives.
>>
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post yfw you realize the mid game is never actually going to be fixed and every patch and DLC is going to be an untested haphazard piece of trash that only unbalances things more
>>
>>146516875
>tfw all they need to do to make the midgame entertaining is to make pirates an actual faction and a threat, and add more events based around empire management and local planetary crisies based around primitive observation and scientific experiments gone wrong.
>>
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>>146518381
>>
>>146518381
>Observing atomic age civ
>Get a warning that they're about to blow themselves up in nuclear fire
>Depending on policies can either let them, intervene peacefully to stop them, or destroy their weapons and invade them since they clearly demonstrated they can't handle being independent.
>>
>>146514757
I never expect Paradox stuff to be that detailed,especially combat.
their combat systems are always just numbers and buffs with no player controlled maneuvering during the battle.
>>
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>>146519536
>>
Right now if you've got 2x Incense to trade with Alexander the Great or Washington (whom both have 2x Wine) the only thing that might impact your choice is if whether or not you plan to go to war with them. What if Alexander's Wine was of a higher quality than Washington's?

What things should affect the quality? Perhaps developing the tile more (Vineyard, Winery, ????)? How does quality affect the game? Give more happiness? Produce more gold?

You'd have all these different players going into stuff that other's in the match might not be (unlike wonders currently in Civ5)

thoughts?
>>
>>146520554
I could see quality being an improvement to a resource tile. Allows for a civ to become 'famous' for something.
>Here's a bottle of infamous Incan wine
I don't think resource quality should be randomized. The random tile distribution works for this.
>>
So is it worth trying out the 1.2 beta patch or should i just stay with 1.1 happiness.
>>
Is it just me or does Civ 5 become dreadfully tiring around the Renaissance/Industrial eras?
If you're doing anything but Domination it seems like you don't have much input at that stage of the game, where your empire runs itself, barbarians are scarce or nonexistent, and political relations are mostly stable.
>>
>>146487969
>humiliate yourself
sounds lewd
>>
>casts resurrection
>>
>>146526058
I have explosive diarrhea.
>>
we ded now
>>
what does 4x mean?
>>
>>146488448
What kind of mods do you want lad? I have modded the shit out of Civ V, I can probably help
>>
>>146488448
http://steamcommunity.com/sharedfiles/filedetails/?id=417527204
http://steamcommunity.com/sharedfiles/filedetails/?id=431253630
http://steamcommunity.com/sharedfiles/filedetails/?id=363117420
>>
>>146529927
That you are a dirty fagget.
>>
What difficult level should I play for a fun challenging Civ V experience? I just played a game of normal and it was unbearably easy, mostly just waiting around for a win condition.
>>
>>146532853
Emperor is the best imo, it's not very hard, but it's not easy either
>>
>>146522094
1.1
The beta patch is so hilariously bad, not to mention a lot of the mods aren't updated yet.

If anything I'd say force your game to 1.1 until mods fix 1.2 as well.
>>
Is Civ VI's music as good as Civ V? Are there any previews on that?

https://www.youtube.com/watch?v=-DuXkhyYbx0
>>
>>146534996

>Music in Civ VI is far more dynamic
>The Music in Civ VI will differ by era, starting off with simplistic instruments, before developing over time to a full orchestra.
>Each Civilization will have it's own musical motif, and after meeting them, their musical motif will merge with your own for a short while.
>Civilization VI will have a completely original soundtrack composed by Griffin Cohen, Geoff Knorr, Roland Rizzo, and Phill Boucher.
>>
>>146535343
BABA YETU OR RIOT
>>
>>146535343
>Geoff Knorr,
I think that was the guy who did Civ V music, right? So I assume Civ VI will also have a great soundtrack
>>
>>146535594
>I think that was the guy who did Civ V music, right?
Yes, and Michael Curran
>>
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hey fagz help me out here
should I settle on 1 for bananas but losing 1 dye
2 for no banana but no desert and more forests
or 3 for banana, more desert,more coast but improvable dye
>>
>>146536426
anyone?
>>
>>146505357
It's 5/10, 9/10 with mods and online.

Some of the mods make the game super easy though, like the mods that give you Dreadnoughts.

>one Dreadnought can take on a 10k stack of Fallen Empire ships and win
There's also mods that let you build, and this only takes up one spot on a space station, an attachment to give you 15 energy food or minerals, that fully stacks with the modules that give you 5 and the standard game's 3, so you just never actually have to build Hydroponics on anything that's not a full 25 size planet once you get those.
>>
>>146536426
>Two potential clams

GET IT FOR SUSHI CO BRO
>>
>>146537296
I get the clams in all 3 situations
>>
>>146536426
I guess it's pretty much if I should settle on dyes for bananas
>>
>>146536426
1 looks the best honestly.

If you settle there you get 2 dye, rice, bannas and clams, and later you can settle south there beside and down from the pigs to get the second clams as well as the pigs. 3 seems kinda poopy unless you're gonna try to get desert tech stuff, but you could always just make another city for that instead of sabotaging your capital with early game desert as the English.

2 Also doesn't seem great, you lose out on rich and bananers and only gain pigs..
>>
>>146536426
>>146537557
Oh wait you mean you want the commerce bonus for dye as well. Hmm, early game that could be fairly big I suppose.
2 wouldn't be too bad but again, losing rice and bananas while in exchange picking up pigs.

I'm a bit rusty on my Civ IV, bananas and rice just grant food while pigs grant food and production right? 2 may be acceptable given those circumstances, production is more valuable than food after all in most cases at least.
>>
>>146537757
>>146536426
the workable tile range is 2x5 squares around the city
and 3x3 squares above and under so I pretty much get everything anyway because I like growing my cities big.pigs clams and dyes are workable from all 3 positions,only bananas can't be worked from 2.but 2 has more tiles on the left and better production.
1 has some of both but loses 4 gpt because settling on dyes.
and 3 has shittier tiles but 4 gpt.huh I guess 4 gpt ain't worth it
so it's between 1 and 2 then.more production or bananas with +2 food +1 health

sorry for posting so much about it but I'm rusty at civ4 as well
>>
>>146538353
I'd probably go for 2 personally.
>>
>>146538631
well shit I was wrong about city range and it seems that 3 is the best.Thank you anyway bud
>>
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What happens if the leader dies while there's no heir? My leader outlived her heir, but there's a 7% chance my leader's going to die every month right now.

Also is the warscore required for victory inflated if you are demanding Abandon Planet as part of your demands in 1.20? I've conquered all planets of an empire next to me and told them to abandon 4 planets, but the war is still going. The total sum of my demands is only about 69 or so, and I've gained about 229 warscore so far.
>>
>>146540091
Force the surrender, you can do that once you have 100% warscore, go into the war demand tab and select all your demands and "Enforce Terms" or whatever it says.
>>
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>>146540091
Just realised that the war now goes on until the person with more warscore puts in their demands through the Negotiate tab as part of any proposal for peace. This means you can go rampage and destroy everything in an enemy's empire before finally putting out your demands, leaving them with nothing (which is what I did before I realised this, blew up all their mining and research stations as well).

4 Abandon Planets as a warscore gives you a -100 Genocidal score with almost everyone that cares, however.
>>
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It's true that two of the worlds I told the Trakpocian Empire to abandon used to belong to these furries, but I don't get why they'd be so angry about it. Afterall, I did liberate their fanatic individualist people from enslavement permanently and let them have access to places outside their homeworld again.

Maybe I should just wipe them out, too.
>>
>>146541861
Abandoning a planet causes all pops on the planet to die.
>>
>Get constant war and M.A.D. overhaul mod for Civ V
>Play on island map with 24 factions
>Constant, unending war through all the generations
>Reach nukes right after Genghis Khan
>Entire planet is quickly nuked back to the stone age, all the remaining factions are reduced to ash
>Achieve victory 1,000 years later attacking with two soldier units and a piece of artillery
>>
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>>146542007
Does how much an empire cares about purging their species depend on their edicts? The other two worlds belonged to these guys, but they didn't think of it as much an issue as the furries.

The only difference was that the two worlds belonging to these guys were new colonies (roughly 7-9 pop total), whereas the furry worlds had probably a total of 30 pop on them.
>>
>>146542007
That's pretty retarded
>>
>>146542298

>Double fanatic ethos

how does that work ?
>>
>>146542429
>>146542298
Forcing a nation to abandon a planet is a wargoal only available to empires that have purge enabled. It was in the patch notes.
You're forcing them to cease living on that planet NOW, not in 3 years, or 3 months, or 3 days. You're basically genociding specific planets instead of just an entire species.

Pro purge species generally don't care about purging as long as you don't purge them or purge an entire species, but then I haven't played the latest patch.
>>
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That's a ridiculously young leader there, and the new heir is like 9 as well.

>>146542483
I'm using a mod that gives you 4 ethic points - it's very useful to have, especially now that they nerfed non-fanatic ethics. But it also means that you can end up with broken species though, like Fanatic Individualist - Fanatic Materialists using Synthetics with both those ethics.

>>146542583
Yeah, I know that it's the same as purging an entire planet without having to do it one at a time. Just that previously one of the mods I was using which lets you use the FE's version of Abandon Planet didn't incur such things - they probably still won't if it's a FE doing it. Only difference is that you can only demand Abandon Planet as a war goal if those planets sat next to your borders, unlike Asimov's where any planet can be assigned Abandon Planet, including their homeworld.

On that note while Humiliate with the mod also gave +1 influence as well because you had 'Shown Supremacy ', Asimov's version doesn't do that. It's a pity really - influence is already hard to come by, so why not allow a Militarist to declare war just to stomp on them all smug-like just for this purpose?
>>
>>146542583
I always thought they should include overpopulation to their planets. With overpops being unproductive, unhappy and most likely to migrate. Putting pressure to expand.

So abandoned planets pops would be moved to overpops on other planets.
>>
>>146543690
That'd be a neat mechanic, but then I don't like the population mechanic much at all.
I feel like population should be a slider not a 1/1 0/1 0/1 kinda thing.
>>
>>146543817
I just think there's too few tiles. I've calculated once, and if I remember correctly, 1 tile would be about the size of Canada (1/16 of Earth's habitable surface). And it can hold only one production facility.
>>
>>146543357
>now that they nerfed non-fanatic ethics
This is the biggest reason I'll never update to 1.2 unless mods fix it
A big factor in race creation was the choice of specializing in a fanatic ethos for min/maxing with traits and gov types, or going for 3 standard ethos for general bonuses and event options.

Now there is no thought involved other than which fanatic bonus do I want.
>>
>>146544107
Is it really this important? Sure, fanatics have more bonuses, but triple ethos gets more diverse bonuses.
>>
>>146544107
>>146544259
>minmaxing
>instead of roleplaying
Ugh. Casuals.
>>
>>146543993
I think each planet should have two categories, civilian and military, with civilian ranging from 10-25 and military 1/5th of that, so basically 2-5. On civilian you dedicate a sector to industry, economy, agriculture or

Population is its own slider, and allows for more of a planet to be developed (starts at like 10% with a colony ship and can grow up to 120% to represent overcrowding) and you can divide that population into agriculture, industry or economy, as well as military to strengthen the ground troops and garrison strength if so desired. Populations immediately drafted count as conscripts and are shit, but grow over years from green to trained to hardened. Any unit can immediately promote from green or trained to hardened if it sees enough combat, and hardened to veteran by the same metric. You can outright purchase troops that come out as trained like you normally purchase troops.

Really, I just want the planets to get a lot more in depth.
>>
>>146544320
or specialized* aka the things like Galactic Stock Exchange or Monument to Purity, stuff that grants bonuses but doesn't actually produce anything itself.
>>
>>146544320
>I think each planet should have two categories, civilian and military, with civilian ranging from 10-25 and military 1/5th of that, so basically 2-5.
Kinda like sword of the stars with the civilian and imperials populations?
>>
>>146544427
Never played it, I just don't see why a military academy takes up the same amount of space as a megamining operation. If it's not granting minerals, money, happiness, research or bonuses to minerals money or happiness or research it's a wasted building slot.

To this day I still have not built a military academy or Planetary Shield Generator on any planet ever for any reason.

I'd like to see more diverse military building too. Like Planetary Defense Guns that damage ships bombarding a planet and Interlinked Defense Systems that significantly boost the power of your space station based on the strength of your planet, to make defending in orbit a lot more attractive to weaker nations instead of getting what amounts to a cruiser in the form of the space station.

There's a lot of stuff you could do if the "Army" section of a planet had its own building slots.
>>
>>146544605
Because it's a huge military academy. Think of a giant campus.
>>
>>146544704
A giant campus taking up 1/16th of a planet's usable surface?
It doesn't even give good bonuses for what could be 15-20 energy, minerals, 10-20% happiness, or 7-9 research or even a 10-20% boost to research, minerals, or energy.
>>
>>146544827
Think of it this way; it's not just a campus, it's all the training grounds for running combat simulations -including for long-range combat over a wide area, so at least a couple miles worth of empty land specifically for running wargames. Plus all the industry and supplies needed to store the weaponry, vehicles, and general logistics that any standing army would need. Plus additional areas meant to simulate combat on other worlds. Plus a "demilitarized zone" to keep civvies from getting too close to the exercises, and to keep the trainees from accidentally wandering into an actual urban center, not the urban center training city constructed train for building-to-building combat.
The list goes on.
>>
>>146545469
I guess.

The bonuses still suck dickbutt.
>>
>>146544259
Diverse bonuses mean nothing when they're shit compared to one fanatic bonus.
3% ship damage on militaristic may as well read 0%. The shit balance they're doing effectively guarantees certain standard ethics will no longer be picked outside of roleplay reasons.

If they wanted to balance it properly, they'd have left the standard ethics values alone, and added an appropriate drawback to the 3x as strong fanatic ethics.

Standard ethics are again viable for varied bonuses, fanatic ethics are powerful but with a drawback to balance them.

The part that kills me is that this is already in place for some of them, so they're squandering what could be a good system, making it an imbalanced piece of shit.
>>
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I don't think Elizabeth knows what to do anymore
>>
>>146546234
what a moody sloot
>>
>>146502812
Why can't they just copy Beautiful Battles?
>>
>>146520509
Old ranking you goon
>>
>>146519429

>living solar systems

The game barely runs as is.
>>
>early in the game
>build my first expansion wormhole station
>oh there's an alien planet nearby, but we haven't established contact yet
>one month my wormhole station just suddenly disappears without warning or contact

Well done paradox

Well done

10/10
>>
>>146547816
t. Toaster enthusiast
>>
>building my first colony ship
>leader has warlike + home in the sky
>colony ship only costs 250

Explain this
>>
>>146547816
Buy a better toaster.
>>
>>146547929

>t. lag is fine if the fps is 60
>>
>>146548271
>lag
Are you ironically using lag in the incorrect way, or are you saying you're playing multiplayer and your internet connection is shit?
>>
>>146548382
>input lag is a purely network-based issue
>>
>>146548471
You should have specified input lag instead of acting like a massive faggot. I was giving you the benefit of the doubt that your computer wasn't so completely shit it experienced input lag.
>>
>>146548595
>implying a toaster-user isn't a moron
>>
>>146548595

>special person
>>
>>146529983
General gameplay improvements or overhauls, I think. Anything to make the game more fun.

>>146530448
>Monetized Workshop
TOO SOON.
>>
>>146547918
With Asimov, your wormhole stations are now automatically dismantled if they're within the territory of a neutral empire. If you want to get a wormhole station up in there you have to get an agreement to allow you to set up in there (or ally/annex them). I assume military stations also get dismantled in the same way.

The biggest change I can see with this is that you can no longer build wormhole stations inside colony systems during a war and then using those wormhole stations to beeline straight back into them as soon as you go to war again with them, or have military stations built close enough that as soon as war starts they blow up all of the enemy's rebuilt spaceports right away.

>>146548220
Colony ships no longer have fixed mineral costs as of Asimov - this makes them cheaper or more expensive depending on what modules you put on them
>>
>>146551190
That wormhole thing sounds stupid
>>
>>146551473
Not as stupid as seeing wormhole stations still hanging in my territory after I beat their owner in a war.
>>
>>146551703
That problem could be solved in ways other than the lazy method they chose

Why not automatically destroy wormhole stations as part of a peace deal?

I mean

>you can no longer build wormhole stations inside colony systems during a war

How does that make any sense? I think they're just trying to nerf wormholes
>>
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What's a good species name for genetically engineered British space foxes?
>>
>>146552521
Sir Richard Bransen
>>
>>146552521
I'mAFurry
>>
>>146551915
I haven't tried, but I think you still can build wormholes inside enemy systems during a war. Just that when the war is over I'm pretty sure they go away because they go back to being neutral to you (unless you annex them).

I've found out the hard way that the Sector AI now makes use of enslavement if your policy allows it - previously they'd ignore this and you'd have to go in to manually enslave.
The problem is that the Sector AI has become too 'good' at this, to the point where FEs can get incredibly angry at you for being a 'Slaver', because the Sector AI keeps moving pops around the tiles and enslaving/freeing them constantly.
>>
>>146552716
You can always ban slavery, can't you?
>>
>>146552521
Eradicated by birds and reptiles
>>
>>146552756
I'm running a Star Empire with Decadent for my trait, saying no to Slavery will be a huge blow to my entire economy

This and robots/droids being bugged in Asimov and counted as Pre-Sentients that can't be uplifted, it makes it difficult to be slave-dependent
>>
>>146552843
Slave revolts just not being a thing was unrealistic. If your primary race is outnumbered 10-1 by slaves, you should need to take steps to keep them afraid/happy.
>>
>>146552521
Renars.
>>
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>been like this for a week already
Fucking release Endless Space 2 early access already! Everyone knows that's the big announcement.

Somewhat related:
>space 4X
>pirates
>in an unexplored, unsettled galaxy
>pirates preying on non-existent trade lines
>pirates with a greater industrial and manufacturing base than legit empires
Fuck anyone whose idea of a challenge in a space 4X is to add pirates.
>>
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Wait so is distant worlds actually great? whats so good about it?

Should I get distant worlds or stellaris
>>
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Well you're just a bunch of metal dicks, aren't you?
>>
>>146548595
lol rekt
>>
>>146553597
They should at least get spawned by some kind of trade route springing up
>>
>>146553597
But Amplitude dindunuffin wrong, it merely followed vote results from the polls.
>>
>>146553370
As a Fanatic Collectivist, keeping slaves 'happy' is easy. If you Regulate slavery as well as use Share the Burden, the 'support' for Docile Slaves will keep rising, but since their demands have been met they won't do anything ever again. I'm not sure about enslaving non-Fanatic Collectivists - maybe they might start out in Malevolent Slaves, especially if they're Individualists.
>>
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>>146554318
Game design by committee/democracy was a mistake.
>mfw choices & results for ES2
>>
>>146553854
The greatest thing about Distant Worlds is that it simulates an actual economy - unlike most 4x games where you just build a 'thing' (station, etc) on top of a resource point and automatically receive it, in Distant Worlds you can still do that, but that alone does absolutely nothing if the goods mined up by the station isn't being transported.
This is where the Private Sector comes in, the part of your empire that you don't directly control - they commission freighters and gas mining/normal mining ships from you, and go out to collect the stuff for you. The money the Private Sector earns doesn't go to you, either - it stays within the Private Sector. There's various ways of getting the money to you (Public Sector), but most of that consists of taxation.

Distant Worlds also has pirates that only Stellaris can dream of, and you can also choose to play as a pirate faction instead of a normal faction if you wish - eventually becoming a normal faction if you want to, or just stay being pirates.
Being a pirate can be both easy and hard - in the pre-FTL game setup, the pirates have the advantage because they start out with FTL (having had them since the events of the past). The growing empires will occasionally put out jobs, such as 'attack target x' or 'defend target y', but will also put up jobs such as 'smuggle resource(s) to this world' as they don't have access to it themselves. You otherwise generate credits by making the growing empires give you 'protection money', and beating up other pirates doing the same thing.
>>
>>146554810
This is why the resort station I built near a black hole gave me no money.
>>
>>146554916
Should have been a hit.
>>
Which of the mammalian name sets would you say is the most "normal?"
>>
>>146554810
Can I play as posthumans and bully lesser races with advanced technology.
>>
>>146555025
Pirates are space only and don't live on planet. You can have humans as pirates.
>>
>>146555073
I'm not talking about pirates anon, can I be smug robbutt men in a sublime space collective and bully my lessers.
>>
have there been any exciting changes this month
i went to go play warlords of no updates
>>
>>146554916
Most black holes have Tourism bonus, but there's a rare few that don't for some reason. Either way, you still need passenger liners to take people there.

Tourism is actually one of the biggest sources of credits later on in the game, because as the galaxy becomes developed, more and more aliens and your species alike start looking for places to go spend money, or something like that. It's not rare to see a properly set up Resort Station having over 1mil tourists in it later on, and most other Resort Stations that early on might've looked like a waste of money start generating stupid amounts of money. Not only that, money generated from Tourism goes straight into the Public Sector.

>>146555117
Modding Distant Worlds can be a bit annoying unfortunately, and there isn't a 'robot' race that you can really play as. There's no Steam Workshop integration, so you'd have to go to their forums to look around - keep in mind though the game has been out for a couple of years.
>>
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http://www.strawpoll.me/10583021
Which one?

Also, what should be my overall game plan I'm working on here? (May have to wait until the vote's run for a bit.)
>>
>>146555456
What I don't get is that one of my resort station is doing great, giving me lotsa brouzoufs, while the other is empty.
>>
If Fallen Empires are fallen, why do they have so strong fleets?
>>
>>146553597
>Endless Space 2 early access
I completely forgot this is a thing. Any guesses on when will it begin?
>>
>>146556054
Because their fleet is a fraction of the power it was before they fell.
>>
>>146556178
Point taken
>>
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>Collectivists can now use share the burden
TIME FOR IMMORTAL DRAKKARS BUILDING 100% HAPPY SYNTHS.

Also i'm really mature.
>>
If I update to 1.2 beta will my save carry over to the official patch?
>>
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>crush enemy fleet
>they manage to evacuate two ships
>lol no warscore for you
>>
>>146556165
Right after Endless Legend.
>>
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>>146555685
>2 votes for the boring race
>2 votes for the race I always play anyway
>No votes for any other race
God damn it.
>>
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>>146484440
>civ general
>nobody even talking about the next civ

Aren't you guys at least carefully hyped. The colorful graphic can probably modded away.
>>
>>146558601
Hard to be HOYPED after civ5 and BE releases.
>>
>>146558601
>>146558601
I am hyped about getting drunk today.
Or not.
I should kil mmyself.
>>
>>146558224
But...
>>
>>146558601
Multitile cities are a welcome feature, but tiles still seem silly huge.
>>
>>146558601
>>nobody even talking about the next civ
There's not a lot to discuss that haven't been discussed.
>>
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Is Endless Legend fun? Its on sale on steam and a friend and I are thinking of getting it. Are any of the dlc's worth it?
>>
>>146555456
>Resort Station having over 1mil tourists in it later on
wait hold the duck face phone, so populations will move around to these resorts? I imagine that's what the shuttle designs are for?
My dreams of spacing filthy xeno civilians is becoming a reality.
>>
>>146560527
nah not really
i mean
preferences and shit
>>
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>>146558601
>the absolute maximum any of us will have to say about it
>in .gif form
>>146559567
there's room on the wagon, senpai
>>
>>146560527
It's fun, but not as addictive (or lasting) as Civ.
>>
>>146561931
It looks fun I'm just tossing about whether I want to get the dlc also cause I might be buying this for my friend also.

>>146561707
Thanks
>>
>>146561975
yeah whatever, bro
>>
>>146550243
Which mods do you have already installed?
>>
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What kind of ethos/traits should I use for a Galactic British Empire?
>>
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>>146563775
is there a beautiful trait available?
>>
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>Stellaris patch 1.2
>colonizing planets now costs influence
>Borders are now open to everyone by default

Other than this, it looks pretty good.
>>
>>146563775
xenophobes obvi
>>
>>146563775
xenophobe, spiritualist, individualist

ugly, adaptable, resilient
>>
>>146563775
Fanatic Xenophobe

Non-Adaptive

Roleplay by never leaving your home system a denying all dealings with other species.
>>
>>146564419
>denying all dealings with other species
except to dominate them with your spess ships tho, rite?
RITE???
i mean c'mon
>>
>>146564127
Borders are open to everyone by default, except FEs. FEs by default have closed borders to everyone, but everyone's borders are open to them. This lets them travel to the other side of the galaxy to humiliate that empire that's delving too deeply into robotic AI.

Trust is built up by having diplomatic agreements with an empire - you can't do any diplomatic agreements with FEs. Anything traded to FEs is only worth 1 point as well, which isn't enough to raise their opinion of you for 'favourable deal'. With embassies gone, I don't know how you're supposed to make FEs happy with you other than your starting edicts/traits.
>>
>>146564127
>Borders are now open to everyone by default

I like this though. Helps with exploration.
>>
Is it me or should there either be way more tech in stellaris, or tech costs basically doubled. You can basically have all the needed tech in a century, whereas a game can last 4+ centuries.
>>
>>146566294
Does it really make sense though
>>
>>146567883
Since the map is already an extreme abstraction of a galaxy anyway, I say yes. There's no proper "flying over stuff", so your empire is strictly 2D. We can justify the small number as stars as the only ones with strategically important/mineable planets/objects. When you see a neutral fleet passing through your system, just imagine that instead it's going past that star 8 lightyears away of that system that has no planets and thus isn't visible on the map. And you have no strategic interest in that star anyway, assuming it stays empty/just a passing point.
>>
>>146567545
Extra tech trees DLC, coming May 2017!
Only $15!
PLZBUY
>>
>Robotic crisis
>Energy being crisis
>Spaceborn organics crisis
Crystal crisis when?
>>
>>146569631
I'd rather have a mutant crisis.
>>
>>146569631
What about a refugee crisis.
>>
>>146569631
I'd rather have demons in a pure DOOM fashion.
>>
>>146569862
to incorrect
>>
Trying to start Civ BE up, haven't played in ages. But the fucking thing refuses to update. I click install, it downloads, then it queues up an update, and it just won't start downloading this update. I have tried to google, change write permissions, I don't even fucking know. All other games work flawlessly with updating except this one. If I go into downloads and manually click on it to start, it just flashes by as if attempting it, then gives up and goes back to "update required".

It's so frustrating when something randomly decides to stop working
>>
>>146569631
>prethorian scourge pops up inside my territory
>strategically leave one planet available for it to colonize
>it establishes its foothold
>contained scourge in one system surrounded by two 24k fleets and ringed in tachyon/strike craft fortresses
>waiting for queen event
>decade pass
>twfnoqueen
>federation president starts some shit
>don't care
>leave the bulk of my fleet in the scourge system
>federation member with pathetic rating across the board starts shelling the planet
>realize this too late
>scourge is kill
>no queen
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>146570386
>He fell for the federation meme
>>
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>>146570474
they're good as meatshields when engaging multiple/big empires.
>mfw I keep giving fed buttbuddies minerals and energy in exchange for shipmod resources so they can keep pumping inferior vessels for the meat grinder while I keep building boosted ships
>mfw I don't share research
>>
>>146558601
>The colorful graphic can probably modded away.
Delusions. You can't mod-away consolitis.
>>
>>146560527
>Is Endless Legend fun?
Yes. All of the DLCs are worth it.
>>
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>>146564419
>>146564334
>>146564208

>lefty cucks
>in my /civ4xg/
>>
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>>146573759
uhh do you know what xenophobe means.
>>
>>146574046
It's not Xenophobia to want to have a sovereign nation for your own people

doesn't matter how loudly you shout racist
>>
>>146574189
Sure thing, racist.
>>
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>>146574340
as expected
>>
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>>146569998
It used to do this to me.
Wish I could help you, but it just started working again spontaneously on like my 10th try.
Try switching Steam between offline and online a couple of times, that might have done something.
>>
>>146574812
hey bby what game is this?
>>
>>146574878
It's Civilization: Beyond Earth
>>
>>146574812
I tried installing on another drive and it seems to work. Really weird - my main games drive is a ssd I bought only a half year ago and besides this one thing, it has been perfect.
>>
>>146574340
>>146574189
I'd argue that xenophile is the multiculturalism meme, neither xenophile nor xenophobe is more like accepts immigration but the cultures are basically seperated (think pillarisation: https://en.wikipedia.org/wiki/Pillarisation ). Xenophobe is actively hating/ousting the "others"
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