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/xcg/ - XCOM General
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DIO Edition

Previous Mission: >>146581824

News:

1)
XCOM 2 officially coming to Xbox One and PlayStation 4 on September 6th.
>https://twitter.com/XCOM/status/740181548419272705

2)
Julian Gollop is working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM. Lobstermen are confirmed.
>https://twitter.com/Phoenix_Point
>http://www.phoenixpoint.info/
>http://www.pcgamer.com/julian-gollop-announces-new-game-phoenix-point/

3)
Long War Studios are working on more mods for XCOM2. The first in a planned series of five is live on Workshop + Nexus now, and is called Long War Toolbox.
>https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods
>http://steamcommunity.com/sharedfiles/filedetails/?id=674832831
Also cosmetic mod author Capnbubs - maker of the most endorsed mod on the workshop - has been signed onto the LWS team to model stuff.

4)
Alien Rulers has been released alongside a large patch
> https://xcom.com/news/en-dangerous-ruler-aliens-await-in-xcom-2s-alien-hunters-dlc

5) Anon dug up some Shen's Last Gift SDK assets
>http://imgur.com/a/Z5aWQ

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

Piratez mod for OpenXCom: http://openxcom.org/forum/index.php/topic,3626.0.html

<<Helpful XCOM 2 Links!>>
Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p)
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>http://pastebin.com/pTMatP5Z

NEW MEGA MOD LIBRARY - Contains all 180 mods from the new modlist:
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

Music to Run the Gaunlet:
>https://www.youtube.com/watch?v=OJtTEK3SDN8
>>
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>751 posts
>250 images
We got the old thread right

also first for snek
>>
So I'm playing UFO Defense for the first time, am I supposed to be losing troops on a regular basis? Every landing I loose 3 or 4 people and nobody lives long enough to make it past Sergeant.
>>
>>146857175
Yeah, your dudes are going to die a lot. The original games soldiers are basically an army of redshirts with big guns and copious amounts of explosives.
>>
I WANT TO RECEIVE SHEN'S LAST GIFT NOOOW REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
Snek was a mistake.
>>
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>>146857586

You will take your Xcom2 Xbone news and you'll enjoy it!
>>
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WW1 GEAR IN XCOM 2 WHEN
>>
D
>>
STOP RIGHT THERE YOU
>>
>>146857175
Definitely expect casualties, but also know that near flawless missions are possible. If you really nail the game down you can clear most routine ufo sweeps with 0-2 casualties regularly. Don't forget to abuse smoke, it shortens/blocks LOS, so you can literally BREAK LOS on demand. This is insanely powerful because if the aliens don't see you on their turn the can't activate their kill switch and continue to use their patrol AI that just makes them wander around the map mostly aimlessly always ending their turn with approximately half their time units (for reaction fire).
>>
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>>146856323
>First for snek
You are a good man, one with exemplary taste.
>>
>>146858545
Fuck that, WW1 stuff in Battlefield 1 when?
>>
>>146865403
never ever
fuck EA
fuck DICE

>"But it's historically accurate we won't put in female soldiers"
>>
>>146865656
>But it's historically accurate we won't put in female soldiers
And the French! Don't forget the French, I'm pretty sure they weren't involved in WWI either.
>>
>>146865656
Women weren't in the draft, they shouldn't be in the games. Modern combat? Sure, whatever. They have some combat roles there... I think? Or at least in hazard zones. Not sure about how much they're actually put in live combat situations.
>>
>>146865957
>"The French are so important we have to put extra work on them but then we've no choice but to make them DLC :^)"
>>
>>146865656
>WW1 tanks going faster than a leopard can
>Ability to repair vehicles from inside
It'll flop like a bag of bricks
t. /bfg/
>>
>>146866119
Wait, there's a battlefield general?
>>
>>146866119
>It'll flop like a bag of bricks
I don't believe that for a second, regardless of my feelings on its interesting interpretation of "WWI."
>>
>>146866238
Nope.
The only remains are the battlelog platoon(s), steam group, skype/discord/mumble circlejerks.
>>146866327
It's basically a reskin of battlefront.
>>
>>146866386
Well fuck.

>>146866327
>interesting interpretation of "WWI."

>Bolt actions locked only to the scout class
Mother of fuck


https://www.youtube.com/watch?v=qYDA5usUzmg

We need messenger pigeons in XCOM
>>
>>146866386
>It's basically a reskin of battlefront.
Are you implying that somehow won't sell well? I don't necessarily agree on that point, but even if that was true, the biggest downfall of battlefront was its horrible sales model and lack of content at the start. It still was a commercial success too.

People are gonna eat this up.
>>
>>146866935
>People are gonna eat this up.
I don't doubt that, but it'll die within weeks after release, due to the fact it'll be bland as fuck, compared even to BF3 or 4
>>
I don't want to play Piratez anymore after last night.
>>
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>>146867485
You'll be back...
>>
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>>146869018
What a handsome gentleman. Surely he'll be having a fine day today, free from terrorists thanks to the help of ADVENT.
>>
>>146869018
>>146869169
The graffiti in this game is so good. I wonder if they add any for the expansion.
>>
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>>146865220
you know it anon
>>146865656
>DICE
>historically accurate
>ever
>>
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Someday. It'll happen.

XCOM Cylops
>>
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Pistols are Useful
>>
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>>146867634
Yeah, I know...
>>
https://twitter.com/FiraxisGames/status/747849932397285376

WHY WHY WHY
>>
>>146875258
PREPARE THE NOOSE
>>
>>146875258
>/xgc/ has paniced!
>Turns left until Sgt. Anon is overcome by argon: 1
>>
ded
>>
>>146875258
>https://twitter.com/FiraxisGames/status/747849932397285376
In a office like that they cant fix their shit in a day and a half? It's gotta be something thats not massive incompetence.
inb4 >we gave the intern his lunchbreak to set up our streaming computer and he broke it.
>>
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>>146876118

Those news can't come soon enough.
>>
>>146876227
It's code for 'we just discovered a major bug and we can't show this shit live'

>>146876647
Yeah. I think XCOM 2 might have killed this place.
>>
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Xth for Vahlen wants the Archon King's nonexistent dick.
>>
>>146876929
>XCOM 2
It was already dying once Long War 1.0 dropped. X2 gave it a reason to live and then resurrected it. Assuming Firaxis won't mess this up MECs should bring people back for a bit.
>>
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>>146876647
>>
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>>146877165
But... LW1.0 came out at the end of 2015, long after XCOM 2 was announced.
>>
>>146876647
Might have to pull a /civ4xg/ and do a merger with another game or general to stay alive.
>>
>>146865403
>>WW1 stuff in Battlefield 1

Even after all the stuff I was told in this thread, this remains quite too funny for me for some reason.
>>
>>146878153
Yeah my bad, meant b15.
>>
>>146878345
DELETE THIS
>>
>>146878345
DELETE THIS
>>
>>146878345
DELETE THIS
>>
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>>146879249
>>146879276
>>146879849
No
>>
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>>146880598
DELETE IT NOW YOU TRAITOROUS SHITTER
>>
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>>146880598
GET OUT
>>
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>>146881134
>>146881223
Don't be like that, not after I shared my snek folder with you guys
>>
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>>146881684
look fampai, we appreciate the dump but you're advocating treason
>>
>>146881972
I was the one that masterminded and created the flagship thread of /stelciv4xg/
You underestimate my power
>>
>>146882453
So, you're an evil shitbag, got it. are you cyclopsanon
>>
>>146883923
but cyclopsanon isn't evil though
>>
>>146883923
No, I'm an editfag and professional shitposter withno loyalties to any thread or board
>>
>>146885786
oh, I see.

So it's treason, then?
>>
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>>146886021
I AM A SOVEREIGN ANON, YOU CANT DETAIN ME
>>
>>
>>146886410
saved.

>>146876989
this autopsy report makes me sad.
>>
>>146887365
>this autopsy report makes me sad.
why
>>
>>146886580
I-is that you, airgame anon?
>>
>>146888036
>great intelligence being supressed by the ethereals
Guess
>>
>>146889545
>>146883923
>trying to guess anons

>>146889960
I guess. Seems slightly contradictory to X1 oddly enough.
>>
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Help
>>
>>146891838
>good aim
>brave
I don't see the issue.
>>
>>146892228
ARE YOU BLIND

>>146891838
Andrew Wong
>>
>>146892481
I guess I am
>>
>>146890276
It really does.
>>
>>146893207
>>146892481
Well what is it
>>
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>>146889545

'sup
>>
What do you call a small ufo with 3 levels and 9 aliens?scout?
>>
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Cool ADVENT?
>>
>>146895410
>3 levels
Doesn't sound like a scout to me. Not really sure what your describing. Is this from FMP or something? And does it look like a traditional x-com ufo.
>>
>>146895572
FMP
An ufo that has a small level with the teleporter,then its the medium size ufo on the second level and a little command pod on top
>>
>>146895135
A guy looking for names for his soldiers?

>>146891838
Maybe use our post numbers, that way we can celebrate when other anons die.
>>
>>146895945
>A guy looking for names for his soldiers?
Kek I am literally blind.

>>146891838
Red Gladia
>>
>>146891838
Oblivious Anon
>>
>>146897038
Jokes on you, that just means I'll be in there twice!
>>
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>>146891838
>>146892481
>>146896587
>>146897038
>>
>>146897573
Silver Racoon
Johnny Rico
Ziggy the Muton
Big McLargeHuge
Fox Mulder
>>
>>146897573
Nigel Farage
James Altucher
Elijah Daniel
Christine Sydelko
Jon Hendren
>>
Should I move to Long War if I only completed XCOM on easy mode or complete EW on classic first?
>>
>>146898398
wew lad. I'd work up to it. But hey, there's no harm in trying it on the easiest difficulty.
>>
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>>146897573
>>146898162
>>146898224
>>
>>146898614
I've played it a bit. My only issue is that I run out of money too easily. Is it a bad idea to just farm for a while instead of advancing the story?
>>
>>146898162
u know raccoon has 2 c's right

>>146898615
Thanks mate. Let us know how they die.
>>
>>146898774
Pretty sure that's what you're supposed to do...

It is called Long Wang after all.
>>
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Sniper squad go!
>>
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Oblivious anon got his first and probably last kill
>>
>>146901958
Oh don't worry he'll get at least 6 more team kills with that rocket launcher.
>>
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>>146902101
Maybe,its 4 to 0 but still have to go inside the ship,hopefully more ayys come out
>>
>>146867634
>>146874690
I'm going to make my partner (who introduced me to x-com originally) replay that terror mission to see how they do.
>>
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>>146902403
Now 7-0
>>
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>>146902875
Elijah Daniel died to a reaction shot accumulating a total of 0 kills during his career
>>
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Nigel Farage died from friendly fire accumulating a total of 2 kills during his career
>>
Almost flawless
>>
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>>146904942
Forgot image
>>
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Time for some Brazil terror mission
>>
>>146904347
PERFECT
>>
>>146906156
This is FMP, right?
>>
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>>146907735
Yes
>>
>>146902623
They probably won't get annihilated by the acid-bagpipe-wielding deep ones.
>>
Any Long Dongers here? Whats the best way to level up lower ranks? Sent a spec and lncpl team into a light in June and man...it was not pretty.
>>
Spend your first few missions running pure rookies and get 2-3 teams worth of specs first, then just run whoever isn't fatigued/wounded.

If you get an easy mission like a crashed scout you can throw a few unexperienced soldiers at it but never send in a full team of them, regardless of how easy it looks
>>
>>146910541
>>146909648
>>
>>146909648
First month you always bring 100% rookies unless it's a council mission, goal is to get as many people as possible to spec. Then next month goal is to produce as many LCPLs as possible. You don't want to dump all your xp in the same ten people, it has to be spread out as much as possible.

After the first months lowranks are mostly to be trained on downed scouts and even then not in full teams of lowranks but rather as 1-3 extra soldiers to a normal team (with the core maybe even slightly stronger than a normal team). Some other missions also work with 1 lowrank soldiers but it's based on your preference and risk tolerance.
>>
>>146910809
As an addendum I find eggsalt slaughter missions a good newbie training ground midgame because two CCS assaults can guarantee mission victory; I add one or two other guys for damage and then 2-3 newbies with AP grenades who will just farm kills. There's always risk when bringing newbies though.
>>
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Well,i need more names after Brazil
>>
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>>146910541
>>146910809
If I restart then ill be sure to do that but for now I bought 4 rookies (100 space bucks man wtf) how should I go about training 4 fucking rookies when they're facing off against mutons and thinments?
>>
>>146911794
You'll always have to buy rookies, I bought like 20 in August once, as I said only bring them in small number for crashed scouts or just one of them for normal missions you feel really confident about.
>>
>>146911620
Just, why?
>>
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>>146912186
>>146911176
>>146910541
Thx guys my faith in xcg is restored
>>
>>146875258

Will this affect Beagle's streams?
>>
>>146911620
eek, RIP.

Ramez Naam
Joe MacKinnon
Florida Man
Florida Woman
David Hinkle
>>
>>146911620
Elon Musk
Drew Toothpaste
TR Darling
Kevin Schultz
Exploding Unicorn
Just scrolling through my twitter feed
>>
erh, what are the most important buildings to get first in LW?
>>
Does the Piratez anon have the screenshot of how fucked the base defense is? I thought i had saved it but now I can't find it.
>>
>>146916601
Power and OTS are a must, I guess repair bay and foundry after that
>>
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>>146917285
nm, I found it
>>
>>146916601
Repair Bay is cheap and fast. Mandatory too, if you didn't disable repairs.

OTS and Foundry are things you want to get up as fast as possible. You'll need power though, so while building one, beeline for the nearest steam vent and start building a thermal(or if it's some really shitty positions, make a temporary regular power building on the path to the thermal).
>>
>>146911620
I hate to criticize anon, but I think you may need to rethink your tactics.
>>
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?
>>
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>>146876647
>somebody saved my screenshot from forever ago
>>
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>>146911794
For some reason, that pic reminds me of pic related.

Catalyst may have been pretty shit, but some of those K-Sec dudes were stylin'. Would make for good ADVENT units.
>>
>>146920367
Huh you weren't kidding just looked them up, definitely stylin
>>
>>146919432

USEFUL
>>
This shit is pretty sweet splashing ayy scouts with f-14s
>>
>>146921502

But was that model/mod released?
>>
>>146917789
B-but my steam vents are all at the bottom and they're both pretty far from each other
>>
>>146923827
That sounds like a restart-tier layout

You can't make a decent power block, and attempting to use the thermals only serves to screw over future building blocks. Not to mention that getting things up will take a seriously long time in either case. I don't know what else to say mate, besides hit the new game button

My personal suggestion for making sure you don't get fucked over by steam layouts in the future: go to the DCG ini file, ctrl+f steam(or something like that), find the line which dictates the number of steam vents, and set it to 5. Once you're past mission one and get to the base, pick the two best steam vents and pretend the other three do not exist. Assuming you can manage that measure of control, you can more or less pick yourself a decent steam layout
>>
so I'm just starting long war and i read the op

but what sort of bonuses do people usually like when playing. australia's seems really gud but i dunno. not looking for objectively the best, just what people tend to start with
>>
>>146927987
Objectively best tactical is probably Canada Cadre. Strategically would be France Os'dfkjdklfj whatever it is that gives more council requests.
>>
Do you guys rush weapons or armor first in LW?

Armor would let my dudes survive but weapons would let me kill shit and not take hits
>>
>>146929064
I always prioritize weapons. Armor is no good if you can't fight worth a damn, just delays the inevitable.
>>
>>146929064
Get lasers before literally anything else

The extra aim is invaluable for your low rank troops, especially against drones and floaters with their flying bullshit
>>
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I kinda wish we were given an 'explanation' of each Alien class during the last mission pf XCOM 2 like the ones we got on EU/EW.
>>
>>146881684
>Shared my snek folder with you guys
What's this now?
>>
>>146933643
Same, that was the best part of the final mission in EU/EW/ Xcom 2 makes up for it for having a better final mission (imo) but I'd like to hear about what the etherials were doing in preparation for the TFTD race or whatever is in the next game.
>>
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;_;
>>
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>>146919432

Was this ever finished?
>>
>>146939004

Probably not.
>>
>>146939004
Unfortunately not. Never got an update from the anon working on it.
>>
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>>146941805
neat!
>>
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>all those LW posts
We're back!!

>>146927987
Cheyenne mountain (US), Jungle Scouts, the +soldier stats bonuses, Cadre are all popular. For me I always go Quai d'Orsay.

>>146929064
Armor is a very special case. IIRC sectoids have a miniscule chance of oneshotting a 7-hp soldier and no chance of oneshotting an 8-hp one (depends on difficulty). Since you can achieve both of these values without armor tech you can delay it a bit at no penalty. Personally I do xenobio -> materials -> fragments -> laser. Xenobio must always be your first tech because it unlocks corpse requests, materials second is kinda rare but I like it because it unlocks other requests and gives me alloy plates early.
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>>146939681
>>146939789

ayy...
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>>146943012

Is the fucking blade backwards?
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>>146943072
optimal for cutting yourself
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>>146943012
Nearly as retarded as mickey mouse triple light saber.
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>>146943559

Kylo's saber at least looked cool.
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>>146943012

You call that toy a sword? Check this out
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>>146947270

Have at ya!
>>
DLC when
i want to start another L/I game but it will be cut half probably
>>
>>146948273
Probably next week since some jackass at Firaxis botched the probable announcement/gameplay stream.
>>
What team composition is best the Exalt base?

Would my normal one of 75% Infantry work well?
>>
I am watching a stream of the new DLC.

Holy shit fuck the Snake King. It can take an action when you do ANYTHING.

There's hard and then there is artificial difficulty like that.
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>>146949407

>muh muh artificial difficulty
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>>146949635
watch some videos of it in action and you will see why I cry artificial difficulty.

and this is coming from a guy who never used it once in Demon's Souls, Dark Souls, Dark Souls 2, and Bloodborne
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>>146949407
>ayy rulers
>actually hard
Just scout using scanners/scanning protocol, set up an ogrewatch ambush with everyone but your hunt weapons, free axe throw to activate the pod, frost nade on salvo grenadier to freeze them for a bit, bolt to possibly stun, another nade as soon as they unfreeze, and also abuse repeaters/hair triggers.
>>
>>146949736

Why would i watch videos of it? The DLC has been out for over a month, did you just get defrosted?
>>
>>146949736
>>146949407

Literally git gud.
>>
>>146949869
I really didn't care for X-Com2 and a guy who I like to watch stream games started playing it.
>>
>>146947530
That's actually a pretty good looking Buster Sword model.

Good thing the awesome snek is about to Meme: Grazed it.
>>
>>146948986
>75% infantry
What
I mean, I take 2, sometimes 3, for that sweet stationary firepower, but jesus christ anon
What's your reasoning?
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>>146939789
>>146939004
>>146919432
Titanfall Anon here. That was me.

I would have to put some work in to redo the textures, then learn how to add weapons.
>>
I don't care for manually installing XCOM2 mods. I prefer the launcher because it's easier.
>>
Been living under a rock for the past few months, gonna replay Xcom 1 Long Dong. I see it's current release is 1.0, is the airgame still fucked up royally or is it balanced?
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>yfw LW guys somehow bring airgame back for XCOM 2 in a mod
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>>146953212
>>
>>146953009
airgame was never fucked up, you start off being able to just kill scouts and only move up with significant investment, as it has always been
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>>146952152
They get 2 shots

That's like 10 shots to kill shit with critbuilds
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COMMANDER, THE THREAD CONTINUES TO MAKE PROGRESS TO PAGE 10, YOU'RE GOING TO HAVE TO ACT FAST IF YOU WANT TO PUT A STOP TO THIS
>>
>>146954961
(YIFF ACTIVITY) in hell
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We must purge the furries and snekfags (same group really) to revive the old days of VERY ACTIVE long war posting.
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>>146955318

Did someone say PURGING TIME? Because i think someone said PURGING TIME.
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>>146955318
>>146955387
no harm snek
>>
>>146954961
What's with all the XCOM/Zootopia art?

Don't get me wrong, I think it's fun but it's so weird that its a thing.
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>>146955690
>3 images
>"all this art"
am I missing something
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Reminder that ADVENT is real and fully funded by Hillary's campaign
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>>146955738
There were also pictures on /co/ the other day
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>>146955876
>/co/
Zootopia threads are banned instantly there now, and I prefer /trash/ instead anyway
Time to hunt through the archives for images I'm not going to post here
>>
>>146955690
I'm going to need more examples. For science.
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Excuse me?
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>>146958551
>>
Can you save scum the country that leaves in the first month in LW or is it set when you start a campaign?
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>>146961618
I think ayys determine mission targets at the start of every month, but whether that affects their first base is purely a guess. Haven't tried..
>>
we dead?
>>
Whats the point of a game with no cute girls to waifu zone?
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>turns before /XCG/ bleeds out : 1
>>
>>146952253
I think I'm done with the texture, I'll have to contact Thornberry when he's on for pointers on weapon making.
>>
Still no news on shen's last gift?
>>
>>146966553
>implying
I just want to know what new AMAZING DESIGN jake is gonna bring us
>>
>soldier that survived mission with no damage taken straight up disappears in the skyranger on the way back

Why is Xcom2 such a buggy piece of shit. I've played every Xcom game and this is easily the worst of the lot. Yes, including Interceptor.
>>
>>146966690
I'm sure it will be magnificent.
>>
>>146966690
it's the new cover art for the console versions, duh
>>
>>146966553
Like other people said there was supposed to be a stream today, but something was broken so they had to delay it. Still no update on when the new announcement will be.

If its not the final DLC people are gonna have a fit. The new class is 99% a MEC, it would be the tease/blue balls a the century if it wasn't considering we know from SDK files that the mission for the DLC revolve around MECs.
>>
>>146966690
>>146968482
Oh, lame. Hopefully they do something soonish.
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>>146966513
Is Thornberry a cool guy? The only time I talked to him was when he released his Halo 4 armor mod, and he seemed pretty dedicated.
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>>146974010
>tfw your OC lives on
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>>146974269
OC doesn't die on my watch
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>>146970431
Nice XCom ripoff, how very unoriginal! Next thing you know they'll be adding in humanoid alien possums with breasts!
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>>146976069
I don't think this one is going to feature alot of alien breasts.
>>
>>146976571
But .. then .. what ... I ...

I don't understand, Commander. How am I supposed to waifu the aliens if they don't have breasts? Or at least feminine figures? You're not making any sense here.
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>>146976069
>humanoid alien possums with breasts
So an XCom spinoff of Terrible Terrible Terrible?
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>>146976727
I think your going to have to settle for tentacles, if you even get that.
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>>146979827
I didn't realize XCom was recruiting from primary schools. I guess that explains why their accuracy is so pitiful.
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>>146979928
They aren't training accuracy, their just making sure that future generations have the correct impulses/reactions up seeing an extra-terrestrial threat.
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>>146979827
>>146979928

REMOVE AYY
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>>146980068
LMAO
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>>146982494
I'm right there with you Chief, screw those illegal aliens coming to our planet. They need to get passports before we welcome them.
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>>146982691
This. Fucking ungrateful freeloading scum, deport sectoid.
>>
>>146952152
Infantry is the best class in Long War, just take all infantry and steamroll all missions. This is why I modded all the skill trees to make all classes useful.
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>>146983120
>Infantry is the best class in Long War, just take all infantry and steamroll all missions.
Doesn't work
>>
>>146983120
lol enjoy having no cover and having 5 of your 8 men sit behind being useless
>>
stream when
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>>146984469
not today
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>>146978320

THAT'S A LIE
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>>146953212

mfw
>>
>>146953212
make it launching smaller craft to terrorize advent locations/shipments and getting the fuck out before they respond

then basically being fucked if they catch up to you
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>>146952253
>>146966513

Good to know.

Thanks for the update.
>>
I'm confused on what I'm to actually do in XCOM 2 with missions. Is it a case of balancing out getting supplies/making contact and then trying to sabotage the aliens to stp the doom counter? And I'm assuming making contact is XCOM's 2 version of making satellites?

Also with class mods, will the option to train a rookie to that class still be in the GTS or does it apply to vanilla classes only?
>>
>>146982494
being an editfag is fun
you just take everyone else's work, slap on a patch job, and then everyone else reposts it forever
>>
Anybody else getting constant crashes?
>>
>>146989950
For X2 I presume?
>>
>>146990752
Yeah. Can't finish a mission without crashing now. Keeps getting worse.
>>
>>146989950
If XCOM2 then yes. No mods either. Crashes after a mission, crashes on the geoscape 3-4 times before finally activating.
>>
>>146991580
Well I've read a lot of people complaining about it. All I can hope for is that the next patch helps.
>>
>>146991778
I still find it weird that the day one torrent worked far, far better than the Steam version. I figured patches would have fixed it by now but it's just gotten worse.
>>
>>146989359
Any good class mod will have the option to train them in it be in the GTS
>>
How long do scan rewards last in XCOM 2 before they disappear? And does the counter reset if you scan them a little bit?
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>>146993775
If I remember right they last till the next supply drop, don't count me on that though.
>>
Any tips on how not to get fucked in ironman impossible? Keep getting shit on early game
>>
>>146994710
Break LOS
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>>146994845
And what do I do when they shoot a hunkered troop and said troop panics, causing the next to panic and kill the non panicked troops?
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>>146995840
>hunkered
That's not breaking los though
>>
>>146996734
Didn't have a way to break los at the time
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I want shivs back.
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>>146996859
Yeah I'm kinda kidding. The real answer is your screwed. Impossible is set up with being air to the player in mind. Sometimes your just gonna get rekt. The key is fighting single pods, abusing overwatch, and just neve letting the ayys shoot.

To be honest, I never tried Impossible in X1 because it just seemed like even more extra bs.
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What a fucking cuck
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>>146998556
Have you watched them play Overwatch?
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LAST GIFT
TOMORROW
GET READY NIGGAS
>>
>>146998992
Oh thank God
>>
>>146998992
inb4 another technical error and postponed
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