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/kfg/ - Killing Floor General
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Early Access done right Edition

Latest Patch
http://forums.tripwireinteractive.com/showthread.php?t=118130

>KF2 Steam group
http://steamcommunity.com/groups/kf2vg

Memetastic maps by /kfg/:
>KF-Mall http://drive.google.com/file/d/0BywcqXA0Kt4IS3pwMFQ2VVRHZ00/view?pli=1
>KF-ParkingGarage http://steamcommunity.com/sharedfiles/filedetails/?id=642348804
>KF-DanceFloor http://www.moddb.com/games/killing-floor-2/addons/kf-dance-floor-contest
>KF-Fog_Rig http://steamcommunity.com/sharedfiles/filedetails/?id=646654523
>KF-GreenStreet http://steamcommunity.com/sharedfiles/filedetails/?id=646131633
>KF-Antarctic http://steamcommunity.com/sharedfiles/filedetails/?id=644445723
>KF-LetsTryGas http://steamcommunity.com/sharedfiles/filedetails/?id=677201858
>KF-Nuked http://steamcommunity.com/sharedfiles/filedetails/?id=642313451

Mods n shit:
>Anon's weapon skins and modded Soundtracks
http://mega.nz/#F!axEgHD7L!7d-vuxYC5SBMmADi6cMjlA
>Abandon All and Abandon All v3 music for Patriarch
https://mega.nz/#!FEpEBAiC!Zf4NcB6xp8esqmLi421un1qBCzF6xKicZowe0HpVyOA
https://mega.nz/#!EEAQjBoD!vLLLOTS9e0es3VNFVw8wg6pXgB8fMmhL0Fnm-2kQ0qI
>Engraveless 1911 skin
http://kf2.gamebanana.com/skins/143388
>Anon's guide to modding sounds
http://pastebin.com/UTnM0yb8

>Useful console commands for testing or goofing around:
http://steamcommunity.com/sharedfiles/filedetails/?id=424641626

>Spreadsheet with lots of stats about Perks, Damage, Weapons, Etc:
http://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/

>Grind map for gaining xp fast:
http://kf2.gamebanana.com/maps/187635

>Mapping/modding help, Bugs, Tweaks, Downloads, and extra stuff:
http://pastebin.com/w5jdaGVn

>Old 2015 /kf2g/ pastebin info (old server IPs):
http://pastebin.com/gCA9DkDw

EU servers:
open 85.236.101.21:8077?password=rage
open 51.254.187.123:7777 no password
>>
Make sure to post your review to bring down the score anons.

Don't let other people fall for the same tricks we did.
>>
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xth for anime
>>
>41%
>Despite FW shills

JUSTICE
>>
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>>145731869
They can't murder us all, senpai
>>
>>145731682
SO I TOLD BLOAT TO RESIST HEADSHOTS
>>
>go to read the bad reviews
>first one I see is "Try to ban me here fucking Tripwire"

Is it really that bad? Do they ban anyone with a negative opinion of the game?
>>
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Which retard at tripwire is fucking up this game? They all can't be a bunch of gagglefucks.
>>
LET THE SCORES HIT THE FLOOR,
LET THE SCORES HIT THE FLOOR,
LET THE SCORES HIT THE FLOOR,
>>
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>>145732445
You can't just call people "retard", I'm gonna have to take your CD key buddy
>>
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>>145732445
>>
>>145732367
yes I posted on a recent update my criticism (constructively with ways to improve) and got banned for derailing/flaming

more posters agreed with me and only the tripfag defense force derailed that thread, at first the ban sounds plausible but it's literally communism now
>>
Man when it comes to dealing with free weekend shitters looks like setting up a server was the right way to go
>>
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dank
>>
>>145733692
>setting up a server
I think that's what TWI wants you to do.
>>
>>145733964
Well I mean with a password
>>
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tfw a dozen thumbs up on your negative review
So this is what posting on Reddit feels like.
>>
>A ton of fanboys literally make dozens of puppet accounts and download Killing Floor 2 on free weekend to rate it, often with little to no playtime and meaningless content
>Steam Reviews take those in as perfectly legitimate reviews that count towards the Recent and Overall score

There's people somewhere who say Steam Reviews is an actually good system
>>
>>145734721
There's people out there who say anyone actually bases purchasing decisions off of Steam reviews
>>
>>145732672

The only thing I can think of when I see his face is JUST
>>
>>145732445
https://m.reddit.com/u/OB-StuntCock
>>
>>145734721
Well, you can just briefly study the "hours played" and discount them.

We have 1k hour+ scrake punishers telling everybody what's up
>>
>people are giving good steam reviews because they finally released SS, literally more than 6 months late

some fucking people
>>
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>>145731848
That's MY picture, give it back.
>>
>>145735473
They're such a small, busy team. They were busy taking in our data, and considering they have no fucking idea what to do because they cannot make a single decision about anything
>>
post-autismo resistance update, what is the meta
>>
>>145735613
Uninstalling the game and firebombing the TWI HQ
>>
>>145735613
Sharpshooters for everyone.
And a Medic.
>>
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>>145735613
Medic
Commando
At least one sharpshooter, but 2 or 3 is ideal
Rest can be whatever

Note I haven't played much with this update but from my one HoE game/clear this seems to be the most effective.

You can nitpick which classes are good for what, but Medic is for healing, Commando trash clearing, and SS for big zed handling (and can even help with trash clearing).

Firebug is utterly useless and might as well be a joke class.

Zerk is good for bosses but is lacking during the normal waves in my experience. Feels way weaker than v1008 zerk.

Gunslinger is ok but feels like a lesser Commando to me.

Demo is ok, but is a bit weaker now. You can carry M79 and RPG now, plus your explosions will literally send zeds flying (but won't kill). The +impact damage perk skills don't work, so you're stuck with a limited skill tree until they're fixed. I prefer RPG/C4/Medic SMG for the healing utility.

I haven't seen a single support since the update, but I guess they're ok for sirens and ammo bags.


I could be completely wrong though.
>>
>>145735570
It's ours.
>>
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>>145735613
Sharp-Medic-Commando
Rest are either nerfed to be shit, or didn't get touched but resistances made them utterly useless.

>>145734721
Even they can't undone what is already fucked THIS hard. JUST
>>
Is it even worth playing this game anymore?
>>
>>145737489
not really
>>
>>145736454
...
>>
>>145735613

4 Sharpshooters, 1 Medic, one Commando.

You can replace a Sharpshooter with a Demo for a giggle. Everything else is a dead weight on the team and will either be unfun to play or set you up for a votekick against you.
>>
>>145731869
imagine how low the score would be if they didnt happen

we'd be in the fucking 30s
>>
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>first payday 2
>now this

Is there some kind of curse on co-op horde shooters?
>>
>>145738873
soon. Free weekenders on the whole don't care to review.
>>
>>145734361
im at 22 out of 28
>>
>>145738905
If having shit developers is a curse, then yes.
>>
even reddit is furious about this patch

I wonder how long tripwire will sit on this before it blows up in their face
>>
>>145740131
it's already done, they're just moving too slow to realize they've fucked up.
>>
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>tfw you will never watch healslut and kilo heal each other while the rest of the team wipes
>>
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>tfw you will never give nepnep the proper dicking she deserves
>>
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>>145741319
>not Uni
>>
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>no more british characters because we need diversity guise

Fuck you Gibson, give me my sarcastic, depressed wankers!
>>
>>145738905
But Payday 2 is now good again with the new skills update.
>>
wankeeeeeeeeeeeeeeeers!

t. Briar
>>
oh wow


-barking
>>
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>>145741748
>>
It's BEWM STICK TIEM
>>
>The official wikia says something about the Siren being super weak to explosives, a reward for being able to explode her past her scream

>Resistance update
>She's now practically immune to explosives that hit her
>>
>>145742481
It's not a bug, it's a feature ;^)
>>
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>>145742481
>playing demo
>don't have the sonic resistant projectiles perk
>notice that about a third of my shots are still making it through the scream
>when I wait until the scream has ended an alarming amount of my shots do dissapear as if it were still active
>take the perk that makes all projectiles 100% resistant to the scream
>aboslutely nothing changes
>>
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>>145742817
posted in wrong general.
>>
>>145742898
I was wondering why that was there
>>
1 0
>>
>Game 1
>Two friends clearing trash and acting like they're carrying the team while raging big guys on the rest of us, arguing with other players in voice chat
>Game 2
>Team rages scrake I could have easily disposed of, gets the jump on me, die

Yeah I'm about done with this """free weekend""" desu
>>
>>145744848
I usually play on lower difficulties on free weekends so the shitters don't completely ruin the game for me but with this resistance change I'll just wait until monday before I consider playing again
>>
>>145744848
I'm staying the hell away from coop, VS is actually fun now since you can just take a giant shit on clueless shitters and laugh as your teammates get killed and run laps around the map as 25 Medic
>>
>Haven't played KF2 for 5+ months

Is Gunslinger any good?

Have they fixed microwavegun/flame tapping at monster's feet as firebug?
>>
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>>145746760
Nothing is good at the moment anon. Maybe try waiting another five months, though it's just as likely to be even worse by then.
>>
>>145747147
Sharpshooter is good though, it can solo 6p HoE scrakes and fps with ease.
>>
>>145745982
VS sounds good, i need the win as zed achievement
>>
>rev up free weekend
>played KF to death so this should be good
>oh baby medic still has a shotgun
>the gunshot sounds like a wet fart
this is going to be horrible isnt it
>>
>>145748361
Buddy you have no idea. Also that Shotgun? Qualifies as an "SMG" as far as damage type is concerned, that's why Medics can at least kill trash like they used to.
>>
>>145747147

So-o-o-o... Every zed got resistances buffs. Does it mean most of them become bullet sponges that make dual pistols absolete?

People are saying sharpshooter is good, why not gunslinger then? He is kinda like sharpshooter, gets +% damage from headshots.
>>
>>145732672
>>145734937

Daily reminder Johns wife has left him after two years of being in an open relationship
>>
>>145749620
i only played two games since SS came out but SS is so OP it's fucked. within two rounds I had enough for the m14, which has like 140 rounds of ammo and can fucking brain most things at level 0 in like 10 shots or less.

can't even imagine SS with perks
>>
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>every positive review is getting downvoted to hell
>>
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>>145735613
Max ammo Commando
M14 Sharpie

This pair will breeze HoE with massive ammo pools, non stop stuns and rapid decaps.
>>
>>145749620
Gunslinger only has a positive damage rating on clots on slashers now.

Oh and legshot is pretty much useless now, have fun taking on scrakes and fleshpounds on anything above hard.
>>
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>>145742481
>patch notes explicitly say M79 changed to 1 shot sirens on direct hit
>6 man HoE
>lv25 demo will all dmg perks
>shoot siren in the head with M79
>it just lays on the floor then gets back up
>shoot scrake with RPG point blank
>instant kill
>>
>review scores are back down to 41%
You're powerless to stop it, Tripwire
>>
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Cuckmandos wanted to be relevant.... Well here you fucking go.
>>
>>145752372
At this point I don't even care about in-perk fighting. I just want more than 3 out of 8 perks to be playable.
Commando is relevant, but at what cost?
>>
>>145752372
I've mained commando since release I prefer the old commando+no zed resistance

sure I have lots of ammo but it feels like I'm shooting rubber bullets, hipfire is fucked too
>>
by the way, the solution is simply adjusting the coefficients
10% difference for medium resistance, 20% for strong resistance, instead of pants-on-head-retarded ranges like 75% at the moment
watch TWI adjust coefficients in half-a-year
>>
I didn't really play KF1 much but am I correct in remembering its maps were a lot larger than those in 2?
If so, why?
>>
>>145752607
Or just get rid of them and make everything what it was prior to the update.
Balance perks without needing to outright tell certain zeds "okay, you take less damage."

>>145752680
Because this game is designed with teleporting behind corners in mind. The fan made maps in this game are notoriously easy because you can kite forever, unlike in KF1 where you basically couldn't run away from a Scrake or a Fleshpound at all.
>>
>>145752731
I suppose I should have said "SOME of the fan maps" instead of implying all fan made maps are easy. It's the ones that have large open spaces that are piss easy.
>>
>>145752607
Also scale the deltas with difficulty (linearly? fuck knows, or introduce 4 more pointless coefficients into this pointless model).
>>145752731
I'm talking about keeping the bullshit while minimizing the damage to the game. It's clear TW will keep the bullshit in some form.
>>
>>145752890
I suppose since this is TW we're talking about that's a pretty good solution. I was just getting ahead of myself and thinking that it would actually be possible to get rid of a horrible "balance" idea.
>>
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>>145749620
>Takes 6 .500 leg shots to knockdown a scrake
>Takes nearly all of the .500 and deagle shots for a FP
There's literally no point to use leg shots.
Gunslinger is just a spamfest of shoot until it's dead.
At least with the decreased HP on HOE it's faster, just not as reliable as with stumbles/knockdowns.
>>
Freefag here, My thoughts after a few games:

Is it just me or does this game feel way more clunky than KF1? I might be remembering it wrong but I feel KF1 was a lot more fluid. My first death was actually because I tried to jump over a railing (on containment I think) that seemed absolutely jumpable. Sadly it had an invisible wall or something over it and I got cucked.
>reload times
God damn, They feel slow to me. Might be to add tension? Might be so people give a fuck about reload time reducing perks?
>weapon handling
god damn, The Assaults feel kinda awful. Hipfire is a disaster First shot is more or less a sniper shot, after that it's a free for all in basically every direction. I also feel like I'm getting less dosh than I did in KF1. Maybe that's because I'm playing on 4 round maps so far? Should I switch to medium or long? What#s the consensus from people who play longer, what mode is preferred?
>the Perks
Playing Commando since KF1 and I must say I'm kinda disappointed. All the talents seem to be rather generic and boring % increases and I honestly say I'm not particularly looking forward to getting the level 10 Skills. Kind of a shame because getting new talents should always be a "fuck yeah, nice!" moment in games like these.
>Boss
Always got the doctor so far, on normal a rather boring fight. with all low levels the boss was far from difficult, just time consuming. the first time around I ended up using up all of my ammo for every weapon and just having to whack him. Honestly got a bit boring to just stand there and hold left click on his back while he tries to attack someone else and actually added to the weapons feeling a bit shit.
>In game microtransactions.
Sad to see in any game.
>>145733692
>free weekend shitter here
We should all be relative low level right? So unless you have a habit of playing on normal difficulty servers it shouldn't be a problem for you should it?
>>
I do not like what they have done to Hans. I do not like it at all.
>>
>>145753576
>God damn, They feel slow to me. Might be to add tension? Might be so people give a fuck about reload time reducing perks?
Pretty much.
>god damn, The Assaults feel kinda awful.
Ironic considering they're probably the best all-around weapon thanks to this fucking resistance update. They have the least bad modifiers of all weapons.
>I also feel like I'm getting less dosh than I did in KF1.
Maybe, but it used to be much worse. There was an update not too long ago that increased the money you earn by 10% and I personally started drowning in cash even on HoE after that.
Also, because perk discounts are gone, weapons are cheaper now. Off-perking is cheaper than ever. Not to say any weapon is really worth off-perking, but still.
>Should I switch to medium or long?
I personally like medium over long, but it doesn't really matter. Short games are just dumb.
>All the talents seem to be rather generic and boring % increases
Welcome to Tripwire balance, 2016 edition. If you can't make skills viable or at the very least fun, just change them to a percentage boost of your damage or something.
>the first time around I ended up using up all of my ammo for every weapon and just having to whack him
Welcome to Tripwire balance, 2016 edition.
>So unless you have a habit of playing on normal difficulty servers it shouldn't be a problem for you should it?
Because they added a quick game button, you're no longer forced to find a game on your own. Sub-10s joining HoE are a very common thing, and you only have 3 votekicks total.
>>
>>145753576
>We should all be relative low level right? So unless you have a habit of playing on normal difficulty servers it shouldn't be a problem for you should it?

Only they jump straight in hoe and sui without realizing it spawn more and tougher zeds.
>>
>80%
WE'RE SO CLOSE LADS
>>
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>>145753796
>you can break his shield!
>90% of the time you can't and the entire team is out of ammo later because you dumped it all in his shield
>>
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>Haven't played since gunslinger update
>Good game, but slow development. All it needs is more content, it can only get better from here.
>Hear bitching about newest update
>Literally everything is ruined

How did they fuck this up?

All they needed was to finish the rest of the perks, give them their new weapons, add more maps, and MAYBE add some new Zeds and MAYBE a third boss. That is all they had to do and the game would have been fine.

How do you fuck up this badly?
>>
>>145754727
Tripwire is making the same mistakes, although at a much smaller (but worse) scale, as Nintendo.
They're innovating for innovation's sake.
>most zeds behave the same, so let's give them resistances so that they need "coordination and teamplay" to be killed!
>zeds having the same movement abilities as a player is too boring, I think we should make them teleport so as to increase difficulty in an easy way
>you know, I really think Demolitions would be more fun if he had explosive doors as a base perk
>I think Support is a bit too strong, I think the best way of balancing him would be with headshot falloff
>the store we had in the last game was kinda boring... how about we introduce microtransactions as a fun way of poking all the gamblers out there?
>Firebug is too strong, I think killing trash should be Commando's job, so let's just make Firebug into a crowd control perk

I mean fuck, they might as well give zeds a random chance of spawning with a gun so they can "innovate the zed concept" some more.
>>
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reminder
>>
>>145754956
I don't think that's related to nintendo at all

its more like "games in general"
>>
>>145754956
Or just, you know, make a new zed that uses a gun.

But that would require things like modeling and new behavioral scripting. You know, actual work.
>>
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All they had to do was not do these fucking resistances, I don't give a shit if it was "to play more tactically" or "make it an RPG element", this isn't KF1 where you had time to play it out and find your target among the hordes, this is KF2 where its fast paced action with dozens of zeds literally running into the barrel of your weapons, you can't take a second to just think what you want to fight because you aren't given that choice most the time, its do or die.
>>
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This update is by far the worst the game has ever had.
HOWEVER, looking at Tripwire's track record, the game only gets worse and worse.
I want to say that I don't think the game can get any worse, but I've been proven wrong on that twice now.
So the question we should be asking is: HOW could they make the game worse?
>>
it was like February since I last played, but is it just or is the crossbow kind of weak?
>>
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>>145755338
>literally running into the barrel of your weapons
mfw I instantly thought if this
>>
>>145755471
Everything that isn't the Railgun is "kind of weak."
>>
>>145755349
Different characters get different traits.

Obviously the women and people of color get the objectively better traits while the CIS white males don't get anything. Anton actually gets negative traits for being a LITERAL NAZI.
>>
>>145755349
Scrake, with a gun

Have fun kiting now!
>>
>>145755265
I would have said we could go for a demo-like zed, but Husk sort of has that niche covered with the kamakaze and his fireballs. Would be cool to see a zed who does a patty style "one in da pipe" regardless.
>>145755349
I want to fuck that snek
>>
>>145753867
Ah. I constantly forget that people join games way over their level. I never did it in KF1 or Payday2 because I knew even if I'd joing a high difficult run, I'd likely get flattened or just run out of ammo so I'd never join anything above my level. I guess not everyone is like that.

>running OOA on the boss
This is just retarded. Why is he so tanky? I agree that KF1, C4 boss nuking was cheesy as fuck, but even without explosives, if you filled up before the boss you usually didn't run out of ammo like this. And like I said there is barely any difficulty to it, It just feels like pissing against a wall rather than shooting a boss.

The Perk thing is just sad. I mean, 60% knife & backup pistol damage or 150% "stumble power" Who the fuck is thinking "Oh yeah, just 5 more levels to get that"? Nobody. Fucking nobody. Why not make some interesting shit? Since you're a "commando" and it's called Advanced Tactics why not make it something like "friendlies near you do more damage" or take less damage or whatever. Something interactive? How about something like "-bath in their blood- killing zeds that are near friendlies heals them a bit" (these are all bullshit too, I'm tired, I'm just saying random shit that's more interesting than 3% more damage, not shit that's necessarily good, that's their fucking job)
I mean for fucks sake, there are 5 choices, and 3 of them are "get more ammo" 2 of those actually being the FUCKING SAME TALENT with different wording.
>>
>>145755519
You know, since characters have different voices, I could see this being a very real thing.
>nigger runs 20% faster and has 20% more HP
>Ana heals 30% better and has 10% more ammo, because she's a medic or something
>Rea reloads 20% faster and has 10% inherent DR because she's SO COOL AND CAN WEAR A DRESS EVEN DURING THE APOCALYPSE!!
>>
>>145755505
Poor cyst just wants to be put out his misery, why wont you pull the trigger?
>>
>>145755713
Cysts deserve to be bullied.
>>
>>145755589
>Why is he so tanky?
Here, let me share some fun facts with you:
>Hans has 58,900 HP on 6p HoE
>is head, chest core, and backpack take x1.3 damage when hit, but EVERYWHERE else he only takes x0.3 damage
>he's only weak to Firebug weapons and neutral to Explosives
>every other damage type in the game only does at best x0.7 damage or at worst x0.1 (toxic, but most other damage types are at around x0.6)

So under "realistically bad" conditions, Hans has practically 150,000 to 200,000 HP. And keep in mind that if you don't break his shield, he will heal.
>>
>>145755839
Holy shit. What were Tripwire thinking?
>>
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>>145755936
They finally heard the pleas of "pls make demo good on bosses" and now he is good, but everyone else except firebat has suffered because of it.
>>
So what do for commando weapons? I usually go:
>buy bullpup asap
>play rounds until SCAR is afforadble
>keep those two and armour/ammo up for the rest of the game.
Decent? Or is it better to skip the bullpup? Or is the AK even worth getting?
>>
>>145756175
only if you really want the little bit extra damage and 1 extra mag at double the price with more recoil.
bullpup is fine.
>>
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>>145755839
>We don't want bullet sponge enemies :^)
>>
>>145755839
It just pisses me off. Make him kill players faster and take of two thirds of his health. I literally get bored shooting him because it's just a giant fucking bullet sponge. Just suck my shit up senpai.
>>
>theres no option to for scope detail
I fucking hate tripwire
>>
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Okay, I finally read the resistance update

I JUST WANTED TO SHOOT THINGS. WHY ARE WE MAKING THIS COMPLICATED WITH STATS LIKE IT'S SOME SHITTY MOBA. LET ME SHOOT THINGS AND NOT NEED A SPREADSHEET TO KNOW WHAT AND WHERE IS OK TO SHOOT.
GOD.
>>
>>145757260
But 5 people on the forums said they wanted resistances, so naturally we gotta give these 5 people what they want!
>>
>>145757260
This is what bothered me the most. The resistances we had were fine. But for some reason tripwire decided to add like 20 more stupid resistances that made no sense. What was wrong with the ones we had? It they wanted the game to focus on team work maybe do something about the maps so it wont be another episode of mountain pass where everyone just fucks off for themselves.
>>
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Necromancer perk when?
>>
>https://www.youtube.com/watch?v=k4bgsNjbFIE
>KF2 segments at
1:34:50 - 1:37:12
1:45:22 - 1:51:20
1:58:54 - 2:07:34
2:18:08 - 2:18:36
Is there a full version without them cutting in and out from other games, it's only less than 20 minutes of them talking about the basic shit but I don't think they brought up resistances, only "ramping up health on higher difficulties" at 1:49:55 and give them new capabilities.
>>
>>145757993
Battlefield Bad Company 2 has that covered.
>>
>>145758039
I SEND A PESTILENCE A PLAGUE
INTO YOUR FORUM INTO YOUR THREAD
INTO YOUR STREAMS INTO YOUR TWEETS
INTO YOUR CODE INTO YOUR HEAD
UPON YOUR MONEY ON YOUR DOSH
UPON YOUR TESTERS IN THE FIELD
INTO YOUR DREAMS INTO YOUR SLEEP
UNTIL YOU BREAK UNTIL YOU YIELD

I SEND THE SWARM
THE OUTRAGED HORDE
THUS SAITH THE BOARD
>>
What the fuck is up with damage in this game? Takes forever to kill these crawling guys and stealth ladies. And those bloat things take a shitload of head shots to kill.
>>
>>145759362
Just uninstall and never come back. Save yourself.
>>
>>145759362
If you're not joking and really don't know: this is what has been introduced in the latest patch and what everybody is raging about. The only fully playable mode now is versus, that's like where these balance changes came from.
>>
>>145759681
If they don't remove resistances entirely, they should at least limit them to VS since the only official difficulty is Normal.
>>
>free weekend
that means level 0-5 are playing hard and suicidal

fucking end my suffering
>>
>40% recent
>80% overall
Come on, we can do this
>>
>>145760484
>inb4 another mysterious wave of sudden positive reviews just like yesterday

I'm expecting a swarm of shills to happen again now that we're at 40% again
>>
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>>145761076

>I don't want KF2 to fail
>But I do want TW to suffer
>One may directly cause the other and vice versa

Whatever happens, it shall be.
>>
>>145761076
This is like breaking Hans' shiellllld, so our reviewing capabilities get exhausted like ammo.
Deepest lore.
>>
>buy this early access game they said
>tripwire are not like the other companies they said

fug, it appears I had fallen victim to a clever ruse yet again
>>
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Holy shittttt why is gunplay so orgasmic?
>>
>>145762336
it used to be better before everything became a bullet sponge
>>
>>145762336
Because you're a cave sponge
>>
I want to healmeme to medicdom me
>>
>>145762336
Wait until you play it without the shitty resists
You'll be happier than a faggot in jail

Who am I kidding
>>
WWAUT - Hiring shills, ignoring the community and more!
>>
>>145752567
>hipfire is fucked too
Why did they ever think making hipfire this bad was a good idea?
>>
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>>145762336
The gunplay and detail of it is very nice, but don't let that pretty gameplay belies the quality of said gameplay that goes around it.
The recent balances are far too harsh and really paint an unsatisfying feeling that make you seem like its nothing on first glance, if something like a stalker gets in your face and you happen to be holding a shotgun, the fact that they can just walk through all those pellets like it was air just makes it all feel wasted especially when you can kill a husk so much easier despite looking stronger and beefier.
>>
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Remember back when KF2 was first announced? Remember how excited you were? I do.

>that new engine
>guns and shooting looked fantastic
>new monster designs looked neat
>talk of new perk system sounded cool

I fucking bought it in Early Access just because I liked the first game so much. I figured, hey, it was a really simple game, all they had to do was improve the graphics and add some new maps and I would be happy. I wish I could go back in time and talk to my younger self. I would put my hand on his shoulder and say, "Son, you have no idea how bad things can get."
>>
>>145764641
Beta was still ok and only needed a couple of changes to be good. Then they started fucking it up.
>>
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LMGs when?
>>
>>145765512
Might they not literally obsolete assault rifles, even if the resistance system gets removed?
>>
>>145766097
Yeha but thats fine
>>
>>145753305
What's the command to show damage breakdown?
>>
>>145766738
It's a mutator part of SomeTestMap
https://steamcommunity.com/sharedfiles/filedetails/?id=643313659
>>
>>145765512
after release. LMGs are mocapped, but they aren't coming with SWAT or MA.
>>
>>145766869
>after release.
I can't wait 3 years anon.
>>
A-Are there any girls here who play? pls respond
>>
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>>145767593
Of course, sweetie. Come here.
>>
Hello?
>>
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Shhh...Harry Enfield is sleeping
>>
>>145770478
DOSH!
>>
I want voice commands
>>
>>145770869
There are voice commands, they're all just shit and TW won't let us change what they say for everyone else to see like they did before
>>
At what point does a Steam review score become negative instead of mixed?
>>
>>145771027
I'm still shocked that there isn't an official Thanks voice command because the console-style wheel is too small.
>>
>>145772224
Sub 40 I think. It's now been hanging on exactly 40% for a little while today. Wouldn't be surprised if TW is buying more shills to keep it floating just above negative.
>>
>>145772604
What are you talking about? It's not weak. It kills exactly what Tripwire Interactive (TM) wants it to kill. Call your teammates to help you shoot zeds if you want to kill them easily. Learn to use teamwork on the game Killing Floor 2 (R)
>>
>every class has like 3 weapons
wew gross
>>
>>145772604
All classes that only let you carry the T1 weapon as backup to the T4 bug me
MM has me annoyed in this regard, especially since they just changed the RPG so you can have the 79 alongside it
>>
>>145751171
that's because there's nothing positive left :^)
>>
>>145773206
b-b-b-b-but what about the resistances TWI worked so hard on?! surely they're a good feature!
>>
>>145773321
If it was such a good feature, why would TW not tell the people at E3 or the PCGamingShow about it?
Is it supposed to be a surprise?
>>
>>145773321
How hard can you even work on a bunch of number multipliers
>>
Doesss sharpshooter's sniper perk and stability perk stack?
>>
i still cant believe jon gisbon put his wife in the game who does that
>>
>>145773580
Don't see why not
Commando's now got two +50% mag size skills that add up to double the original
>>
>>145772475
does voting on reviews affect scores?
>>
>>145773487
you can edit them in 30 seconds per zed type in goddamn notepad.
If they wanted to, they could push an entirely new resist system out the door today. Shit, I could finish a new system in under an hour, test it on a solo server, and push it from TWI if I worked there, all by 5 PM EST.
>>
>>145774042
Nope. The review being present is all that affects the scores, hence you can literally post gibberish or a fucking period in the review field. There were a fuckload yesterday (from accounts with barely any play time but also BEFORE the free weekend even started, which is pretty suspicious).
>>
>>145767883
You're perty
>>
>>145764641
>10 new perks with tons of weapons
>New enemy variations
>Sleek ass super high speed weapon animation for Zed time gun porn
>Amazing gore effects
>Difficulty modes that enhance enemies in better ways than just more health and damage

...1 year later
>Only new perk is just the two pistol part of Sharpshooter
>Every perk only has 4 weapons
>Shitty microtransaction pay for keys weapon skin bullshit
>A whole TWO new Clots that have AMAZINGLY different walk animations
>Railgun ejects a normal casing out of some random spot
>Parts of enemies explode into slightly more pieces
>Resistances

I believed the hype.
>>
Nep nep?
>>
>>145767883
2thin4me
>>
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>>145775031
>>
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KF1 is better than KF2 solely on the fact of it having this weapon.
>>
>>145776015
>Harpoon gun
>Good
Seriously?
>>
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Buffs never
>>
>>145776687
Support is fine, you just have to aim properly!
t. Yoshiro
>>
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>>145776889
>shotguns
>aim
>>
>>145777094
That picture reminds me how little sense the nailgun makes.
Letting you switch from single fire to spread when in the artbook it showed bundles of rubber-banded nails, so how could it separate individual nails on command?
>>
>>145776164
It's fun, nigga.
>>
>>145764169
Wait what happened to hip fire?

I assumed my accuracy was suffering because I haven't played for a few months.
>>
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Random brainstorm:
During a patty fight, you can break one of his syringes if you attack them directly and they take enough damage, limiting how many times he can run off and heal. If you have something like a shotgun hammering at them thanks to the spread, they can potentially all break at once.
Y/N?
>>
>>145778715
People would start targeting the syringes immediately.
If he starts dealing more damage the more you shoot at them and the closer you get it would make the fight fun, though.
>>
>>145778715
Well the obvious first complaint with this is,

>Making Patty even easier
>>
>>145778350
https://www.youtube.com/watch?v=NKnWOvZNSTs
when TWI tried to fix the recoil between online and offline play and ended up making it worse for online.
>>
>>145757576
To be fair those 5 people were the only ones not to get banned.
>>
I understand tripwire wants to fight camping but because of it the welding system has gone to complete shit.

Why not instead just keep it how it was in KF1 so that the doors don't have health and they respawn each wave, and make it so that anytime a bigger enemy comes up to a locked door they immediately lose their shit, rage, break the door in one hit and then stay enraged at the team without any break in between. It would make teams think twice about relying so much on a weld while making welds somewhat relevant again to keep up until the big zeds arrive. Wouldn't that be a better alternative to what we have now?
>>
>>145779837
>wants to fight camping
>makes kiting impossible
>>
>go back to KF
>choose random server
>its a modified server
>300 weapons
holy shit
>>
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>>145779837
>>145780070
>wants to fight camping
>adds Prison
>>
>>145780447
>play any KF server
>more than 9 maps
how can KF2 even compete
>>
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so i was looking at the new character in the sdk
>>
>>145781207
Okay?
>>
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>>145781207
can i take the dress off??
>>
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>>145781393
like, she has legs and an ass under there. I thought there would be nothing underneath
>>
>>145781393
crack it open in blender and find out fám
>>
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>>145781587
and there is a creepy grey version in there too. like unfinished or something?
>>
>>145781641
how do you do that?
>>
>>145781393
Can you see if they modeled a pussy?
>>
>>145781587
TW know their priorities
>>
>>145781960
Extract the 3D mesh with Umodel and import it.

>>145781804
that's just the base skeletal model with no MIC or textures applied to it.
>>
>>145781393
>>145781587
Nice, too bad the dress completely hides this.
>>
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>>145782236
its like a specific extra texture
>>
>>145782915
those are applied to a MIC, which compiles the different layers of the texture and can be applied to a model. It probably has a conditional on which diffuse it uses depending on the outfit.
>>
>New Female character
Noice
>She wears heels and a fucking dress
Didn't TripeWire specifically go on a rant about how males go into battle fully clothed and armored but women wear silly outfits for men to gawk at them? Seems pretty hypocritical.
>>
>>145781393
it would be extremely lewd
>>
>>145784352
You're a horny guy
>>
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>9,875 ingame
>>
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>>
i fucking hate john gibson
>>
Newfag here, looking at the skill trees:
>lvl 5: Get a bit more serious: Increase Commando weapon magazine capacities by 50%.
>lvl 20: Need more bullets? Get 50% more rounds in your mags with Commando weapons.
am I retarded or is that EXACTLY the same Skill with slightly different wording? I mean lvl 15 has another ammo talent but this one works slightly different. more mags rather than more ammo in the mags.
But even if not, how fucked up in the head do you have to be to think "yeah let's make a talent tree based video game and just a third of one classes Skills be more ammo upgrades" the fuck? Why not piercing ammo? Why not magic ammo that hits another nearby zed for 50% of the the damage after hitting the first? why not a random chance to gain ammunition? why not "intimidation" firing Commando weapons has a chance to make nearby (the closer the higher the chance) enemies flinch and not attack for a bit (for when some sneak up on you), Why not have something like "sniper support" where you have a low chance when hitting something that a high damage sniper bullet will fly in from somewhere off screen to do high damage to the target, why not "sprint and reload", why not ANYTHING that is fun. This is just fucking sad of a talent tree.
>>
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>M14 doesn't have a fucking workshop MAT so I can't do anything with it
>>
>>145787450
Congratulations, you put more thought into that than Tripwire ever did.
>>
>>145787450
Welcome to Tripwire's KF2. The skill trees have been mostly a mess since the closed beta, even after many overhauls.
>>
>>145787676
>doesn't have a wear mask either
>doesn't have any paint areas
Yeah I guess I'll do the M14 later, fuck this.
>>
>>145781207
>>145781393
>>145781587
>>145781804
Would it be possible to make a mod that can replace Stalkers with Rea?
>>
>>145787854
>>145787876
I mean.. I'm a bit of a blizzfag here, but I remember at some point they said that when you're leveling that you should look forward to gaining your next row of talents. It should be a "hype" moment. Something you look forward too basically since you got the last row. When I look at the skills in KF2, I'm not sure if I'm just jaded or something but I don't find myself looking forward to them. I find myself thinking. "well this is a shit choice but this one is slightly less shit"
>>
>>145787450
because TWI are uninspired lazy retards who can't think of anything outside the most basic shit
>>
>>145788434
but THE SAME FUCKING TALENT twice in a 10 talent skill tree.
That's just taking the fucking piss isn't it?
>>
>>145788265
Someone hasn't experienced the joy of going from level 10 to 15 as medic.
>>
>>145788434
Why the fuck can't one of commando's skills be "decapitated zeds die instantly"? Shit would be fucking nice for gorefasts.
>>
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>all this lowlvl trash in sui and HoE games
>>
>>145789979
TWI feeds on suffering of others.
>>
>>145787450
>chance
>chance
>chance
fuck off, i don't want to rely on RNG
>>
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>>145787903
>doesn't have a wear mask either
what do you mean? this is the one in the SDK file
>>
>>145790370
This, if you're going to give him something it better be a guaranteed ability.
RNG only worked well for zed shrapnel and now it's trash.
>>
What's a good spot to camp at solo in Hostile Grounds?
>>
>>145790370
>>145790754

Nigga I'm not saying "do these talents they are the best" I'm just spitballing random shit that comes to my mind. Obviously you can go in another direction with it, whatever you want, I'm just saying the current talents are shit tier and could easily be improved.
>>
>>145790803
Just kite outside, the spawn points aren't that close to the map, so you won't be fucked by some zeds just jumping out of nowhere like on Containment Station.
>>
>>145747147
>Nothing is good at the moment
not true
m14, scar, and medrifle are good
the other 31 weapons, though, yeah they're shit
(shit being an improvement in the case of the medsmg)
>>
>>145788568
>>145787450
40rd scar and 60rd ak mags are their appeasement to the LMG-wanting crowd
>>
>>145772604
>>145772884
They're really dead set on having the T1 - T4 system, personally I don't like it because I find myself buying the same exact 2-3 weapons every single match with no reason to try something different
>>
>>145783617
yep
http://forums.tripwireinteractive.com/showthread.php?t=102823&page=2
>I am President of Tripwire. The objectification of women in video games is one of the dark marks on the industry as a whole. So many video games with men fully clothed wearing suits of armor and then the women go out to do battle half naked - it's ridiculous.
>>
>>145792627
Guess we need to make a comparison image with the Chivalry character vs. Rae with her skirt flipped up and her big fat ass hanging out and this quote sitting at the bottom.
>>
>>145792918
>>
>>145792519
the 4 tier system is an okay foundation, the failing of it is because they aren't building anything on top of it, no sidegrades for most perks yet.
>>
Just did couple succesful HoE runs with some friends and I must say Zerker is not totally thrash. He's not as good as he used to, can't kill big guys, but can still hold doorways while others help him kill zeds. Zwei is better in killing things faster now, but Pulv can stumble SC/FP so you can hold them longer before getting raped by them. It's better to just use the M14 to kill them rather than go melee, or just concentrate on killing any other zeds who are nearby while Sharps deal will the big guys. I think one Berzerker to hold that one spot from where most zeds are coming is not a bad idea, especially on corridors map like Containment Station.
>>
>server says the map is on wave 2
>join
>they're on wave 3

every
single
time
>>
>>145790621

Huh? My SDK doesn't have it. Do you need to update it or something?
In other news
>check the L85A2
>the fucking bullet textures are misplaced and instead of being gold there's a part underneath the scope that uses that texture and the bullets are colored gray
>>
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https://www.youtube.com/watch?v=80W1nmX_xbQ
>>
>>145793170
I wonder if they'll ever add sidegrades, they're taking their sweet time adding content as it is
>>
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I want the game to be challenging again.
>>
>>145793607
As long as it's not the Zwei "sidegrade" all over again
>>
What weapons should I aim for as a commando?
>>
>>145794349
M14, deagles, medpistol.
Then switch to SS
>>
>>145794349
scar and ak12/bullpup is a solid late wave loadout, leaving you some room to pack med pistol, deagle or something else light weight.
>>
>>145794079
>• Fixed an issue where Zed would get confused about who to target (and constantly switching targets) leading to them not attacking
>zerkwalling is still viable
nice skins
>>
>>145794494
>Using handguns other than the med pistol
Reminder
>1.01x --Cyst
>1.01x --Clot
>1.01x --Slasher
>0.3x --Bloat (0.6x 9mm)
>0.75x --Crawler (1x 9mm)
>0.75x --Gorefast (1x 9mm, 0.9x Rem1858)
>0.75x --Stalker
>0.85x --Husk (1x 9mm, 1x Rem1858)
>0.7x --Siren (1x 9mm, 1x Rem1858)
>0.8x --Scrake
>0.75x --Fleshpound
>0.6x --Hans Volter
>0.5x --Patriarch
>>
>>145793509
it should already be updated and under your texture division. If you have the game files you can split it off the .upk and import them to the MIC if you want
>>
>perk passives that are +1 /5 lvl
Why? To make leveling up even shittier? Why not make it 0.2 EVERY level so that you gain a little bit whenever you level up? It has the same effect in the end. Only that you don't think "oh nice, I get nothing from 1-4 6-9 11-14" and so on. what the fuck are they thinking? Who is in charge of this?
>>
>>145794920
me
Thread replies: 255
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