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/agdg/ - Amateur Game Dev General
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Game creation simulation.

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam will be...
SPACE themed. Jam starts July 14th. You can start early.
If you want to collab read this http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
first for waifus
>>
What a nice OP pic. I feel like this could be a thread I finally make progress to.
>>
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~~=Weekly Recap=~~
We have a total of 28 games. Thirteen games have returned from previous recaps! All this progress is great! All 28 games had best be submitted to Demo Day 9.

~~=High Scores=~~
(4) Knightly Terrors
(4) [Placeholder Title]
(4) Combat ISP
(4) TacticalRPG
(3) Ctesiphon
(3) Ancient Saga
(3) Uplifted
(3) Zero Quest
(3) 2D Dogfighting
(2) Whimp the Bold
(2) Project Wingman
(2) Frogs Life (working title)
(2) Deeplinks

(Score is calculated by number of recap appearances. May change this to number of recaps in a row.)

~~=Feedback=~~
Think I've missed your game? Notice the scraper has made an error? Ideas or comments? Reply to this and let me know!
>>
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want to make a population sim demo/toy where families pass down genes, dominant and recessive traits

what are some good physical traits I should include besides obvious (height, skin/eye/hair color)?
>>
>>145521058
talent
>>
>>145521058
testosterone levels,high iq, good bone density,symmetrical

but we live in an age where those traits don't matter anymore
>>
>>145521058
being born with big bones or small bones. The big boned people can't control that they're bigger, that's just their genes!
>>
whats a good program to capture my game in webm form
>>
>>145521747
obs + webm for retards
>>
>>145520950
congratulations to all devs!!!
>>
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>>145520950
I just started working on a new game a few days ago, I may post a webm next week, for now there's not that much to show

Name of the game: Spaceship Game (I will change it)
Dev: N/A
Web: N/A
Tools: Java, Android Studio, Photoshop

+Working collision between player and meteorites
+Multi-touch working
>>
>>145520950
All those progress and i'm still a fucking nodev.

Also how come I never see the school shooter mgs1 guy in the recap?
>>
>>145521058
wealthiness gene
>>
>>145521919
literally who?
>>
>>145520950
Is the high score counting all games that have made 2 appearances? Or is it cut off?
>>
>>145521058
mental illnesses tend to run in families. Might be an interesting way to add conflict in your game.
>>
>>145522128
All games with 2 or more.

>>145521894
Afraid you're too late to make the weekly recap. Might check out the aggydaggy.com site though. Recaps are Monday/Tuesdayish.

>>145521919
Not familiar with mgs1 guy. Just make game.
>>
>>145522380
I can wait for the next week recap, not a big deal.
>>
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Can I get feedback on my game UI? I know it's shitty, but I can't quite put my finger on what needs changing. I've been staring at it too much.

The text floating over the character's heads is placeholder debug, so ignore that. The rock UI thing in the bottom right hand corner is being replaced too, but I haven't decided how to do it yet.
>>
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I'm gonna grow up and be a game developer!
>>
>>145522487
That cursor is awful. It should be some old-ass, wrinkly man hand. I think the cards should snap more. Speed them up.
>>
>>145522609
particles :)
>>
>>145522487
The game world has dark green colors and stuff. But then the UI has neon pink around cards and other bright colors. Doesn't really feel like it matches.
I'm guessing the game isn't always completely dark green, that's just this environment, right?
>>
>>145522380
>All games with 2 or more.
Ah I put a frowny face in my title in lue of the tragic events that took place in a certain night club of the same name, that probably screwed up the scraper. I'm a pretty competitive guy so if it's possible to fix manually that would be awesome.

>>145522487
What is this? Looks super polished.
>>
>>145522380

I changed the capitalization on my game title, so the scraper counted it as 2 separate games.

I'm going to keep doing it so I won't end up on the high score list.
>>
>>145522487
Dumb font in the game world
>>
>>145522891
"Pulse :(" has been changed to "Pulse" and should count properly in future recaps.

>>145522487
I agree with this guy >>145522771
Deal the cards faster.
>>
>>145522487
-names/health need some background protection with a dropshadow or outline.
-all the screen layer UI looks blurry as fuck, you should have all of that higher res
-pls no custom cursors
-card glow colors dont feel like like they fit
-the bottom right UI probably should be completely redone since i have no idea what it is or is supposed to be doing or conveying
-that double border box when you select an enemy needs to go
-the competing grid space colors for highlights creates shit colors, probably add in a separate graphic like an outline for selection
-snappier animation of the cards, ease in-ease out
>>
>>145522771
Oh yeah I completely blanked on the cursor, that's just the default that comes with the GUI library I'm using. Wrinkly old man hand is a good idea.

I sped up the cards a bit when they're going to rest in your hand, you're right it feels better.

>>145522884
It won't always be dark green, but it will always be dark and muted. People were suggesting making the cards more saturated when I last posted, I could try desaturating them again?
>>
>>145522380
Is it just me or is aggydaggy.com just a redirect to the catalog? Is there more to it?
>>
>>145523492
http://tools.aggydaggy.com/#
here ya go
>>
Which gamedev engine renders the highest-quality pixels? I only want the best for my pixel art.
>>
>>145516717
>>145516717
>>145516717
>>145516717
>whats the best way to make and save maps in gml? the room system is complete garbage lol
>>
let's have sex ;P
>>
>>145523661
Make your own, you can have complete control over your pixel compression for maximum graphics.
>>
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>>145523661
>tfw you will never have uncompressed pixels
>tfw your pixel quality will always be shit-tier
>>
I've been known as a gamedev god, but it doesn't faze me...
>>
>>145523989
Subscribed
>>
>pixel art
>modern day orchestrated soundtrack
How does this make you feel?
>>
>>145523452
>all the screen layer UI looks blurry as fuck, you should have all of that higher res
I think that's just the recording, it feels crisp enough ingame. Apart from that bits that are being replaced anyway (name/HP text and bottom right UI stone thing).

>card glow colors dont feel like like they fit
I cycled through a lot of different colours while testing, and they all sucked. I don't know how to convey that a card is playable. Maybe a white glow?

>that double border box when you select an enemy needs to go
Most of the info on that needs to be displayed in some form or other. Maybe just relegate it to a right-click info box or something?

>the competing grid space colors for highlights creates shit colors, probably add in a separate graphic like an outline for selection
You're right, it's lazy. I'll make a separate graphic for when they intersect.

>snappier animation of the cards, ease in-ease out
It's using quadric ease-in-ease-out, I think the numbers I'm using for it are just bad.
>>
>>145523697
what is the difficulty you're having with rooms?
>>
>>145524480
Meme/10, wouldn't even pirate
>>
>>145523581
Oh wow!
Can I contribute?
>>
>>145524509
it's just terrible. the grid object-placing system is buggy and underdeveloped. i want to have an in-engine level editor but im not sure how to make that all work
>>
>>145523661
But can you render uncompressed pixels at 60hertz?
>>
>>145524505
>Maybe a white glow?
white glow is always safe, yellow glows are usually pretty safe too.
best though would be if the cards had different internal colors to match with the glow.

>Maybe just relegate it to a right-click info box or something?
sure but i was referring to the box graphic itself, that double box is stupid looking.

>I think the numbers I'm using for it are just bad.
max em
>>
>>145523581
Needs music tools and tutorials.
>>
>>145524846
>the grid object-placing system is buggy and underdeveloped
You know you can disable that, right?
>>
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robutt game is alive, I'm back
>>
>>145525190
>taking art advice from a school shooter sympathist
>>
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Was this VA-11 Hall-A: Cyberpunk Bartender Action game being made a 4channer?
>>
>>145525452
I've been away for a while. Wasn't this in Unity before? And with a completely different art style?
>>
>>145525452
Holy shit where have you been?
>>
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As I was staring at my other webm I decided to try to re-implement the downward kick states sooner because I thought of something fun. Still needs some more work with the bounce height though, and probably that hitbox placement.
>>
>>145525568
Yes. You can find the devs, at least kiririn, in the steamchat group too.
>>
>>145525452
Shit nigga I thought you died man
Pixel art style looks way better than the flash art you had before
>>
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>>145525574
it was in flash and yeah it used vectors
>>145525645
over a year break from game dev, mostly lurking /fit/
>>
>>145520950
Is this not supposed to be June Week 2 mah nigga? Still says 1
>>
>>145525724
>mostly lurking /fit/
Stats, bro?
>>
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>>145525568
Not just a 4channer, an aggydagger
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>>145525568
You're not from these parts, you some kind of game journalist, or something?
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>>145525701
I dont know how
But soon as I hit the Steam page for the game
I thought this was a game made here
Looking forward to it
>>145525845
I really need to come around here more oftern
All I fucking do I think of concepts and designs
I NEED TO FUCKING START THIS SHIT
>>
>>145525845
>>145525568
So stoked that this is finally coming out
I know the devs were going through a pretty tough time with all the shit happening in Venezuela
>>
>>145525724
What do you diddly?
>>
>>145525975
>they're literally suffering in a country with blackouts, shit economy and murders and made a game
>you have everything in the world and can't finish shit
I don't deserve to dev
>>
>>145525949
The waifus probably gave it away. I'm both happy that more devs are finishing games, but sad that I can't fucking finish shit myself. My only hope is to pair up with an artist.

>>145525975
Can they afford toilet paper now?
>>
>>145526176
>Can they afford toilet paper now?
The artist bought a cintiq, one of those wacom tablets with a screen that costs over 1000 bucks.
They're doing fine now I assume.
>>
>>145525452
>dropped vector art
good move
>>
>>145525713
thanks, the 2d perspective was limiting and was going to have to do something on the level of Mark of the Ninja to make it look good
>>145525786
>>145526046
did hypertrophy routine for a year and now just recently switched to SL

SL stats are:
squat 70 kg 5x5
bench 55 kg 5x5
row 55 kg 5x5
The Press 27.5 kg 5x5
diddy 75 kg 1x5

highest before were:
squat 100 kg x 1
bench 70 kg x 3
ohp 45 kg x 3
dead 115 kg x 1 (grip is holding me back)
>>
>>145526176
>Can they afford toilet paper now?
The power of Communism
>>
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>>145526176
I think it might have been the actual word Waifu in the description
Man I dont even know what its really about
It just looks nice, music if 10/10 and could have an interesting plot
I love Cathrines walking around and talking to people, and I loved listening to all the alcohol did you knows, and I dont even drink Much
I dont know where to start with making my own game
Or what kind I even want to make, I just have character ideas That I havent even drawn yet
>>
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this was from one of the last threads I visited, date says Jan 2015 if anyone wants nostalgia
>>
>>145526557
>I don't know where to start with making my own game
Developing in 3D?
http://catlikecoding.com/unity/tutorials/

Developing in 2D?
http://gamemakertutorials.com/
>>
>>145526335
Pretty nice, why did you stop? Is that how you lost your personal records?
I think everyone here should be on a weight lifting regimen. It has helped me with dedication in other areas of my life including gamedev.
>>
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>>145526804
>every single one of those waifus is dead
Well charlotte came back at least
>>
>>145526804
Is that Gwyn in the second position?
>>
>>145526985
Yes
>>
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>>145526557
>I dont know where to start with making my own game
Focus either on art, or coding. Start cloning shit you like and eventually you'll hit something you want to make.

I understand your issues, I have them too. I can code ok but I'm fucking stuck now. I'm thinking of settling down in my new job, get into it for about 6 months, and then get back to gamedev.
Consequently, a question for artists. If a coder is ok with becoming your bitch just to get a feasible game out in a decent timeframe (say, 2-3 years of dev), what would you expect from him? Any engines in particular, or you don't give a shit? 3D or 2D?
>>
>>145526921
Blockhead (#4 from right) is released (well, he slapped ads on his demo)

Catmouth Island (#8) is released

Leto's (#5 from right) probably still in-dev even though they fucked off from AGDG

Gwen (#2) is still in dev

Surprised Dreaming Sarah isn't on there...
>>
>>145527095
Well, I think I would make an RPG, or some little shitty Beat em Up
Its one of the 2
Im not really good at either aspects of art
I can draw, just not...well
And Ive made a few 3D models, just never finished them....
And this is where I get stuck
By constantly thinking, Which should I invest time into, and then I dont do anything
I just go and play Overwatch or some shit
Fuck it, after I do my shopping and shit Im drawing all day
>>
>>145527309
Aerannis
>>
>>145527309
>Leto's (#5 from right) probably still in-dev even though they fucked off from AGDG
>5 years later and she still has a buggy platformer engine
I don't get it, she's a software engineer too.
>>
>>145527434
Just do it, then. Stop thinking or giving a shit. Set a small goal and work on it. No matter how tiny, then make bigger goals.
>>
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>>145521805
it seems kind of lossy
>>
>>145527524
>she's
found your problem
>>
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I'm looking to get into making some simple fun games, and i've a beginner's knowledge of programming and concepts, and a good handle on art for sprite-based games from plenty of old forum games to get me started on a simple project.

I've been dwelling on making a turn-based strategy game for some time and the main thing stopping me right now is the pretty clear entry barrier. for all the games i've played i have no knowledge on what software is for rendering graphics is most appropriate for a project, how it works, and how to implement it, nor do i know sound output/management (though that's not a concern yet). i've been drawing up outlines for

× What would any of you recommend for tutorials, as far as learning about beginning and managing a project?
× What are some things I absolutely have to know before starting this?
× What are some good resources on what graphics rendering tools to use for a given situation?
× Do you have any exceptional resources for creating, directing, and implementing a simple AI player? this will be useful later.
× What are any other appropriate tools for this, and what are some essential libraries for a project like this (c++/java)?
× Is there any value at all in using something like Gamemaker, or is it simply better to build it from scratch in my own design?
× How much worth does examining an open-source project hold? will the direction it gives me outweigh the influence on my own programming/design/choices? is it undesirable to focus too much on what other people have made, or is it worth it to see a different approach to a similar problem?

Any other resources on-hand would be great. you don't need to write me up a heartfelt essay unless you really want to, just tutorials and the likes will do. thanks gamefriends.
>>
>>145527309
>Gwen (#2) is still in dev
Isn't Gwyndev working on that procedural generated frog game now?
>>
>>145527756
Be more specific on your experience, and if you're interested in pushing your programming knowledge or not
>>
>>145527756
>What are some things I absolutely have to know before starting this?
Breakpoints
>>
>>145527859
He is
>>
fug I'd love to get my hands on this engine. I wish Gamemaker could do 3D with 2D sprites. It barely does the 3D on it's own with simple polys, let alone 2.5D. Also, I hate that it compresses sprites and limits room size. Makes everything look blurry/shitty.

https://www.youtube.com/watch?v=Kfc7VHv2uFc
>>
>>145527756
>What are some things I absolutely have to know before starting this?

Shoot SMALL for your first game. Aim for something like Pong or Asteroids if you've never made a game before.
>>
>>145528075
Just use unity
Or make your own
>>
>>145527756
> Is there any value at all in using something like Gamemaker, or is it simply better to build it from scratch in my own design?

if you use the drag-and-drop design its easy to make a simple breakout or galaga style of game, which I recommend as to start out with, as for someone new its best to start small.

afterwords game maker is okay if you use its coding language instead
>>
>>145527756
>× What would any of you recommend for tutorials, as far as learning about beginning and managing a project?
A project? Just get shit done and use something simple like Trello to manage your tasks. Also use version control, and by this I mean Git, Perforce, SVN or any tool like that, not fucking dropbox.

>× What are some things I absolutely have to know before starting this?
Coding. Art.
Start small. And I mean REALLY small. Fucking tiny. Pong levels of small.

>× What are some good resources on what graphics rendering tools to use for a given situation?
What? As in, D3D, OpenGL, Vulkan? If you want to do your engine from scratch pick whatever you want. D3D is Windows only, not sure if Vulkan is even finished.

>× Do you have any exceptional resources for creating, directing, and implementing a simple AI player? this will be useful later.
This is too broad. Look up AI for X once you want it, where X is following, pathfinding, or whatever.
>× What are any other appropriate tools for this, and what are some essential libraries for a project like this (c++/java)?
Entirely depends on your engine.

>× Is there any value at all in using something like Gamemaker, or is it simply better to build it from scratch in my own design?
Yes, you save time. You can do it from scratch if you like, but I wouldn't bother.

>× How much worth does examining an open-source project hold? will the direction it gives me outweigh the influence on my own programming/design/choices? is it undesirable to focus too much on what other people have made, or is it worth it to see a different approach to a similar problem?
It's ok, but don't stop at examining. Try to implement things on your own.
>>
>>145527859
>>145528018
Ah. My bad.

His partner ditch or something?
>>
>>145528075
man, it really feels like the game lost a lot of the pixel art charm it had in the previous titles
>>
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>>145526901
last fitness post, I didn't stop, I just switched programs and SL recommends to start at 50% or your 1rms but I just went for what was comfortable
>>
>>145528245
>His partner ditch or something?
Nah, gwyndev just can't settle on something
Even with his new game he doesn't know what he's making. He switched from 2D, to 3D, to 2D, to 3D again, to down down
>>
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Now THATS some nice progress!!!

Finally the ball angle depends on where it hits the paddle.

Next stop, make some bricks and then shatter them.
>>
>>145528332
>loli dev in bottom right
hahaha nice
>>
>>145528436
Nice one, anon. What are you making this on?
>>
>>145528436
He's actually doing it... the madman...
>>
>>145528615
Its monogame, its just a learning project so later i'll scrap it and rewrite OR i can just refactor everything.
But thats for later , first i need some yummy blocks to destroy.

>>145528646
THE PROGRESS DRIVES ME NOW
>>
>>145528436
this progress has been witnessed.
>>
>>145528245
I think he might've just gotten too ambitious with it? I don't know the full story
>>
>>145525674
Don't know why no one's commented on this; looking really smooth so far, and I think it'll look incredibly slick once it's got some art
>>
>>145527756
Download GameMaker and then start here:
https://www.youtube.com/playlist?list=PLPRT_JORnIuo-DyoWbB7LBrhqlJnsltJq

Also take a look at these:
https://www.youtube.com/playlist?list=PLPRT_JORnIurFYwHdWhLWR3bLH2nzChsm

This is the fastest way to get into it to see if you actually enjoy gamedev. Trying to learn programming on your own can be extremely difficult, more so if you want to build your own engine from scratch. Personally I tried learning C++ on my own and it was a terrible experience. Everything was so abstract that I only lasted a few tutorials after 'Hello World.' Kept falling asleep, getting distracted, bored, and even though I was following instructions for a couple days, I felt like I wasn't getting anywhere. And some things like 'arrays' are such a mind boggle if you've never learned matrices in math. Like if learning something couldn't be more boring than just sitting there memorizing syntax, it also had to be extremely difficult and hard to understand when it came to the more difficult stuff. God I hated it, but after learning 'scripting' through GameMaker after wanting to get passed just using their drag 'n drop system, made it easier to understand programming concepts. In fact now I want to go back and learn C++ because I can actually comprehend some of the stuff their tutorials are throwing at me now.

Depends on how you learn. I'm an artist, so it was tough at first.
>>
>>145528075
Is that some Christina Vee? Damn man
>>145528261
Im way more into this Drawn style
Looks nice
>>
>>145525452

I'll be straight with you anon. This looks like shit. I'm not telling you this to upset you, I'm telling you because you're early enough in your development that you can stop wasting time and effort going down this path. You clearly have no talent for art and should focus on developing the game, and teaming up with an artist to handle the visuals.
>>
>>145528261

Personally, I've always felt the drawn artwork was the best part of the games, and that the pixel art was just a limitation of being a fairly low budget series. I'm glad they're moving into higher quality art now that they can afford to.
>>
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Local ASSHOLE starts forest fire for fun??
>>
>>145529332

witnessed
>>
>>145529332
t. Canadian
>>
>>145529332
>>145529570
>Fort McMurray.gif
you're in the news, bro
>>
>>145525452
>>145529126
I don't think it's that bad honestly
I tolerated Iji's graphics just fine, so this really isn't that bad imo
>>
>>145529753
>>145525452
I played freeware and flash games instead of console for most of my childhood. There is a small audience, me included, that will find this kind of mspaint shit nostalgic in a few years
>>
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>>145529015
>Is that some Christina Vee? Damn man
Yup, she's also Shantae's VA.

>>145528261
At one point they had the Lead Animator from Skullgirls doing keyframes for idles and other movements, but it looks like Way Forward canned the traditional animations in favor of bones and other shortcuts. Wish I could find the old idle somewhere, looked more natural.
>>
>>145529126
what about it makes it shit?
you sound like you've never had to work with other people before I have to do this myself
>>
>>145529918
that hair doesn't even make sense
>>
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>>
>>145528075
If you have set your mind in using GM and not Unity or something more 3D oriented you could try some extensions for GM that improve on GM's 3D. I personally like Ultimate 3D a lot, but keep it mind it still has some limitations compared to other newer engines.
>>
>>145530156
She's a genie. Her hair can do whatever it wants.
>>
>>145530258
literally me right now
>>
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How do I take the first step
>>
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Reposting progress from last night. I am ready to make progress again.
>>
>>145530737
http://www.yoyogames.com/gamemaker
>>
>>145530737
use game maker's drag and drop baby shit and make something super small.
like just a character moving small. pong small breakout small
>>145530802
>>
>>145530737
http://www.learncpp.com/
http://www.codeblocks.org/downloads/26
>>
>>145530737
shitposting on agdg is how I got my start
>>
>>145530801
Eufloria-like?
>>
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>>145527872
Little experience with programming. good grasp on c++, its composition and its concepts, but have made very little with it. some small programs, some just for automation, no large projects. i want to expand on this, which is why i ask if there's any value at all in working with Gamemaker over building from scratch. obviously i will be forced to learn more and think harder on my problems if i work from scratch, though for a first game i suppose this is both good and bad.
As far as i myself can say my spritework is very good, though it needs more work like expanding my range of hues to provide more lively lighting. my main problem is that i don't practice enough, but also that until now i've been limiting myself to 1/2-3/4 perspective on sprites for forum games. very little variance.

>>145528241
Very useful answers, thank you.
I'm hoping that in so far as making a game goes, a turn-based 2d sprite strategy game will be simpler than pong if you have the knowledge on how to manage all the objects in a scenario, mainly as the focus on logic will be more in interactions on the board than creating a reactive environment (physics, scene, etc). i recall toying around with python many years ago and pong really was that easy to make, though, so my comparison here may fall through.

>>145529013
I believe i have gamemaker from a free event a long time ago. i like to think of myself as an artist despite not making things as often as i should, but i found c++ very interesting, though my logical thinking for problem solving is lacking some. does this mean i excel at neither? maybe. but i have interest in both, and that is good for now. plus, finding working solutions to problems is far more satisfying when you're worse at it.
i will watch the tutorials if i choose to go with gamemaker. thank you.
>>
>>145531056
Kinda, it's more of an economy game. The ships aren't actually attacking the planets, but transferring goods between them.
>>
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>>145529918
This one? is the only one I could find.

>>145529256
I personally get a cheaper vibe from those animations, kinda remind me of old flash games
>>
>>145531345
sweet catpost
>>
>>145531761
Not that one specifically, I'll try to find it. It looks like the other one I posted, but in the style like yours.
>>
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>>145531345
>>
>>145520950
bud you mised my game
>>
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>>145532616
nvm I'm retarded it's there.
>>
>>145531761
I think it was this, but imagine it all sketchy and black/white and as big as the one you posted.
>>
>>145531345
Given what you're saying about your programming experience and wanting to expand on it, I'd go for C++/SFML, Gamemaker will just be a frustrating dead-end for you.
>>
r8 my game pls
https://www.youtube.com/watch?v=pOLVduVdjIM
>>
Open up ya
Open up ya
Open up ya-
>>
>>145533462
I hate your voice/10 also dope ass game/10
>>
>>145533462
>Ship breaks appart
Looks cool
Is it meant to be in space? If it is I think turning should be just a tad slower
>>
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Implemented asynchronous A* for node path finding making everything ludicrously quick
>>
>>145532976
Is really a shame they didn't go with those, they suit perfectly the "impressive" feel the first Shantae game had.
>>
>>145533662
;~;
ytho

thanks, designed it myself

>>145533692
Its in space, yes. Everything is totally newtonian, so if you want to turn slower simply have slower or less thrusters on a heavier build. Player controlled thruster scaling SOON(tm)

>>145533713
what the fuck
>>
>>145533713
I love your internet.
>>
>>145533713
is madagascar gonna shut down it's usb ports if a virus enters africa?
>>
>>145533462
How'd you accomplish the dynamic ship building system?
Your game looks very nice
>>
>>145525674
This could make a perfect Wasted gif.
>>
>>145533947
Unless I'm super misinformed, Madagascar is incredibly shit at anything internet-related so that country won't even have network defense capability at all, unless another country walls them off they're gonna be ez pickings
>>
>>145533713
I love this

>>145533947
gogem we're proud that you know all the memes but try to post constructive feedback
>>
>>145533504
throat and let
all of that time
all of that time
all of that time
>>
>>145533947
simply ebin
>>
>>145533462
for what it's worth anon, I think you've got a pretty comfy voice
>>
>>145533979
We call it "node based." Basically imagine KSP, but without terrible coding and actually fucking thinking about managing rigid bodies. Hard part wasn't the builder, we got that shit hammered out within a week. The issue is saving the ship and loading it into the simulation scene, and dealing with that over the network.

We save it into a pile of nonsense code which saves positional data of all the parts, which is then read by a parser in the game itself, then the parts that are touching other weld points are 'welded' at the weld points.

Its in unity, btw.
>>
>>145533713
don't know what this is but it sure is mesmerizing
>>
>>145534091
Go I know it sucks your daddys dumb
But try to think of what you want
You've got to-
>>
I give up
>>
Post dev music
https://www.youtube.com/watch?v=KiSwGbv4QUg
>>
>>145534359
no don't

tell us your problems, so we can at the very least learn from you
>>
>>145534387
https://www.youtube.com/watch?v=xsnA4PNwj6c
>>
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>>145534387
https://www.youtube.com/watch?v=KzSREOBOV_Q
>>
>>145534387
https://www.youtube.com/watch?v=gscMnCCAuQs
>>
>>145534387
https://www.youtube.com/watch?v=UNiErBNLpLs
>>
>>145534583
How do you listen to this? Literally worse than the shit they play on pop radio stations.

you used to call me on muh cellfooone
>>
>>145534779
kys
>>
>>145534387
https://www.youtube.com/watch?v=YvMxUtPfxtM
>>
>>145534779
Man most of my music is from R/a/dio
Its just cute man
>>
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well. that shouldnt be there.
>>
>>145534387
https://www.youtube.com/playlist?list=PL9mEHgUJQdBEJDsBLC6gAe_TEfAT29ta7
>>
What's the best way to store levels in c++? All my levels consist of are dimensions, a tile matrix, and an array of integer initializer lists for entities

Right now I've just hacked together a solution with level1.h, level2.h, and so on, and a couple vectors in the level class that contain all the dimensions, all the matrices, and all the entities

I don't want to use external files like txt or xml files to store levels because I'm an asshole and don't want them immediately accessible to the player
>>
>>145534359
https://www.youtube.com/watch?v=KxGRhd_iWuE

Also, I think you should be proud for taking game devving as a hobby. It's not like writing or drawing, where you basically have to be good at one thing. Game devving requires knowledge on many different fields. Ways of story telling, sound and music design, visual representation, coding and nonetheless, game design itself, the art of how to make something fun. Thanks to all this, when you're game devving, you must to get some organization skills as well. You learn time and resource management, and if you work with other, you learn to work in a team or lead a team. Don't give up, man! It might be one of the hardest and least rewarding hobbies in the short run, but after months of dedication to your project seeing those nice comments under your game from people who had some fun is one of the most heartwarming things. Not to mention seeing your idea coming to life is an indescribable joy in itself.
>>
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My desk is such a fucking mess
I cant work in this shithole
>>
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>>145535206
I just found my PS4 under some Pizza boxes
When did I become a slob
>>
>>145535089
write a binary file (or you could just store it in a char array or something in memory) like
File << X;
File << Y;
File << Entities.Size();
for (const auto& Ent : Entities) {
File << Ent.InitializerInt;
}
load it back in the same way you wrote it out
X/Y would be optional depending on if you need to store every tile vs only storing tiles with entities on them
>>
>>145535109
alright I'll keep going then
>>
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>>145533321
SFML looks interesting, is ther anything you can tell me about what it does differently to your average IDE while I download?
>>
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>>145533898
>>145534090

Thanks anon!

>>145534284
It's an internet simulation for my game, Root//Kit. It's an infection-style game, but I'm actually adding ~gameplay~ which is something that I've never, ever seen infection games actually have before.


Also, DDOS operations are back to being viable with the increased number of nodes.
>>
>>145535829
I start to realize I'm spending too much time here when I read nodev instead of nodes.
>>
>>145535818
SFML isn't an IDE; it's a graphics library/framework for C++.
>>
>>145535818
Well for one, it's not an IDE
>>
Game Idea

>Games star some loser nerd (middle school or possible early high school?)

>Haves a existential crisis

>Main goal of the game is finding the "true meaning" of life through a bullshit conclusion by the end of the year

>Gameplay be adventure gamey with tons of minigames where you are forced in a weird or mundane but turned over the top situation and tried to make it not cringe as possible

>Exploration would mostly likely be Life is Strange minus time traveling and tons of snarky ass and self deprecating humor

>One of the minigames could be defending your (bad) opinion on a Internet forum and it would be like dangan ronpa where you find contradictions in people counter arguements, search for stuff on the Internet to help gain a edge in debates

>Maybe Depending on how you acted on the forum way before the minigames starts, you may have people help you out or not even run into the problem at all due to your popularity

>Another one could be where someone is super pissed off at you and you have to keep your cool while picking the right things and tone to use at the same time

>It could be like you have to play two games at once where on one side you have to quickly pick your answers while on the other, it like a space shooter and you have to "shoot" down any negative thoughts from coming to your brain and getting more mad or unreasonable

>Another thing that would be cool is if depending on how you play the game, you may get completely different minigames or "story" paths (like making different friends or maybe being an Ace at a certain subject)
>>
>>145536271
>your idea for a game gives no details on the actual game mechanics
there is a reason you are an idea guy, friend
>>
Daddy be nimble
>>
You don't start gamedevving with C++.
You definitely don't start gamedevving with making an OpenGL engine in C++.

You unfortunately must follow through some tutorials first, but you should get started as soon as possible on making something really simple on your own. That's where the fun is.
>>
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>>145534182
Thank you anon, I was getting worried my voice was pre-schooler teir ear rape.
>>
>>145536321
>>>/v/341390215
>>
>>145536271
cool
now make it nodev
>>
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>>145536098
>>145536123
Haha I realised this not long after starting the download. The phrasing on google had me confused. Still seems very useful, I was looking for libraries and the likes.
>>
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>>
>>145536357
>C++ and openGL

i came here to make games not to be a graphics engineer
>>
>>145536391
i'm sorry friend, i apologize
that was just painful to read, i got angry
>>
>>145536498
hmmm, talent or skill, can't tell
>>
>>145536651
its a girl in a hood
>>
>>145536754
But is it a skilled or talented girl in a hood in a forest in gray scale?
>>
>>145536498
art has nothing to do with gamedev
at least no professional art
gamedev should focus on programming
>>
>>145534185
I see. Thanks,I'll look forward to seeing more of your game.
>>
>>145536484
You should also consider SDL2 vs SFML. There are a lot of points pro/anti a choice between these two.
>>
>>145536901
There's something called concept art, you know?
>>
>>145536901
Says you
If a game looks nice then I have a higher chance to buy it
>>
>>145536901
Uh oh. Nodev programmers getting jealous again.
>>
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>>
>>145536498
>>145537068
nice animeposting
>>
>>145536484
>>145536498
>>145537068
>>145537239
OMG! all cute!!
>>
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Do your parents know you're making a game?
I try to keep my art completly hidden from my parents because all I draw is girls and they were against sexism
>>
How does one become a professional idea guy?
>>
>>145537483
I've only told one other person, sometimes I try to hide it from myself, tbhonest
>>
>>145536937
>>145536484
SDL2 gets a lot more low-level than SFML, so I'd recommend SFML if you're just starting out with gamedev in C++
>>
>>145537524
Be good enough to actually make games almost entirely by yourself, then become successful enough that people will fund your projects.
>>
>>145537483
Reason I could quit my job and NEET it up before moving out soon.
>people actually believe in you
wew
>>
>>145537524
God kojimas new game is going to be the most pretentious 2deep shit.
>>
>>145536953
yes but it takes years to make art that is commercial level, the same that you would pay for. so better put your productivity on something else in the meanwhile
>>
>Can you describe your game in 3 sentences?
>No?
>Go back and redesign that shit

>Example
>Mario
>Italian Mustache man travel the mushroom kingdom to save Princess peach from king Browser
>It's a platformer

>Zelda
>You're a green wearing kid that's destined to save the world
>You solve puzzles and finish quests for NPCs

>God Of War
>In this 3rd person action game
>You're a bald angry spartan that gonna revenge on the Olympus Gods by Killing them All
>>
>>145534387
Can't get enough of this song:

https://www.youtube.com/watch?v=1VVY5mqpE4g

80s have the best instruments, someone needs to bring them back or something. The tunes are so much more interesting than stuff that came after or before. There's just something about those melodies or sounds they're making that it brings this sense of wonder/nostalgia for an era I didn't even grow up in. How the hell do you get nostalgia from something you never experienced before? That's intense.

Although Disco also has great tunes too and sometimes has that same feel depending on the song.
>>
>>145537986
>it takes years to make art that is commercial level
I had no idea people developed an objective metric for the entirety of art production.

Science sure is something.
>>
>>145538069
>You walk around, punch people and explore while doing quests
easy
>>
Hey /agdg/ I'm planning on using both Godot and Ren'py in the near future so I decided to get started by learning Python and I also thought it'd be a good idea to learn a programming language for my future dev endeavors.

I know a bunch of people here got started on Godot recently. Any tips on how and where to get started please? I know about https://www.codecademy.com/ but that's it, and reviews regarding it are somewhat mixed (though I'll still take a look at it).
>>
>can program well but shit at art
any tips to stylize my art style enough so people don't think it's shit but still takes 0 effort
>>
Would developing something in CRYENGINE alienate like 80% of the people willing to try a indie game due to performance issues? Or is it allright if you're not making an AAA game with top of the line everything
>>
>>145538091
usually that's the time that it takes.
i mean sure, some guy out there is making good art in just 1 year but he sure as shit didn't program in the same time
>>
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>>145538248
go minimalist like Brothers Sword and Sorcery
>>
>>145529918
>>145528075

fuck me this actually looks good
>>
>>145538442
Implying minimalist art doesn't take huge effort.
>>
>>145538248
drawabox.com
>>
>>145538069
>describe your game in 3 sentences
>It's a genre
really only needs the one if youre gonna be a piece of shit
>>
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>>145538373
>would developing something on the most optimized engine in the world have performance issues?
>>
>>145538573
How's the game coming along googs?
>>
>>145538442
none-technical art does not mean easier

for what you lack in skills you make up in design, and that's hard
>>
>>145538573
>it's a card game
lol
>>
>>145538627
it's doing
>>
>>145538691
any progress to post?
>>
>>145538602
Well it's not in the opening post like all the other popular ones so I thought there might be something wrong with using it here
>>
>>145538842
there's very little as far as community support goes, which is probably the most important thing when using someone else's engine
>>
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>>145538497
go with colored rectangles then. Just make sure you follow some type of color scheme. You can look these up or plug a color into an online color scheme maker and it will make one for you.
>>
>>145538842
yeah, the tools suck, you have to have maya or max and photoshop, and it's difficult to program for
>>
>>145538726
https://www.youtube.com/watch?v=-nbhrSVWJOM
>>
>>145539041
kill yourself.
>>
>>145538210
pls respond
>>
>>145539087
you wanted progress and I delivered
problem?
>>
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>>
>>145538069
>Italian Mustache man travel the mushroom kingdom to save Princess peach from king Browser
>You're a green wearing kid that's destined to save the world
>You're a bald angry spartan that gonna revenge on the Olympus Gods by Killing them All

This is plot-related, not game-related. Really, you just need a genre to describe it, and maybe a short description of the main mechanic. I think just 'platformer' isn't enough. Mario and Super Meatboy are completely different games. Calling games platformers doesn't help with determining the difference between individual games, and the plot doesn't describe the gameplay.

For mario, I'd mention jumping on enemies to defeat them while not running into projectiles and obstacles or falling off the stage.

For GOW, I'd mentionhack n' slash/beatemup and quicktime events with light puzzle solving.

Zelda I'd add melee combat with a variety of gadgets and other weapons while fighting a varied set of monsters and enemies.
>>
>>145539361
all anime girls look the same
>>
wheres your cinematic animal encounter?
>>
>>145538069
It's easy to describe someone else's finished games in a simple manner. How about you tell us about three of your games instead?
>>
>>145539548
No, they have different hair colors to help tell them apart.
>>
>>145538550
i've found this site great, do you guys know a sound design/music composition version of it?
many programmers as myself, struggle when it comes to art, but it gets even worse with sound and music composition
>>
>>145539548
>this is what normies actually believe
>>
>>145521058

Religion and ethics.
>>
>mfw I accidentally respond to a shitposter
fuck
>>
>>145521058
Talent
>>
>>145527095

> Focus on one spectrum of Video Game creating

> To start creating a game
>>
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>>145540298
>tfw no talent
Thread replies: 255
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