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/agdg/ - Amateur Game Dev General
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The Last Thread Was On Page 9 When I Decided It Was Time To Make A New Fucking Thread Edition

post progress edition

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam will be...
SPACE themed. Jam starts July 14th. You can start early.
If you want to collab read this http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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First for Game of the Year 1994
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>>145448390
Lewd
>>
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>>145448290
Can somebody tell me how to put a background image and banner on an itch.io jam page?
>>
So what's the agdg friends soundcloud?
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>>145448472
Anyway, how's this for now? Anything I should fix?
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is that your game?
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>>145448290
How do I enter demo day desu?
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>>145448472
Go to jam page while being the creator and at the top there is a button to customize the looks of the page
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>>145448590
https://itch.io/jam/agdg-space-jam
Of course.

>>145448654
Got it, thanks. I'll deliver soon.
>>
>>145448612
WHY DO YOU PEOPLE BULLY ME? STOP! it's giving me a boner
>>
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who wants to help me build an engine for a new adventure game

wifu bartending is done, but i'm tired of game maker.
>>
Should I make a game in Elm
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>>145449024
can it be in C?
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>>145449678

Should be alright as long as it's cross-platform I think.
>>
>>145448654
>>145448710
How's it now?
https://itch.io/jam/agdg-space-jam
>>
>>145449024
What kind of adventure game? Zelda-like? Or a side scroller? A turn based RPG? A First Person View like Daggerfall or Arena?
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>>145449904
you tell me
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fucking ragdoll why won't it work reeeeeeee
>>
>>145450250
Now *this* is /agdg/
>>
>>145450250
it's a feature
>>
>>145449954
adventure as in something policenauts or clock tower.
>>
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>>145450130
0/10 wheres the hoops?
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All these E3 games are making mine look like garbage.
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>>145450130
So is it good or bad?
>>
>>145450130
Where's Michael Jordan?
>>
>>145450250
>Top 10 Anime Battles
>>
So if you're using the motion planning stuff (mp_grid) in gm, how do you handle other things that move and should block things? mp_linear_step works, but it defeats the purpose of making a grid. Do you plot a path using the mp_grid then reevaluate occasionally or what?

This has to be a common problem. Can someone point me to a resource on the matter? Picture for attention.
>>
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>>145450797
Fixed.
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>>145450250
what. went. wroooooong
why did it come to this
>>
>>145450691
All the E3 game look like garbage.
That means if you work hard, you could be in the E3!
>>
>>145451217

i am going to submit this to reddit's /r/me_irl and get lots of upvotes
>>
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>>145451151
needs more lola
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>>145450691

>tfw every new game that comes out makes your game look increasingly outdated
>tfw remastered Crash will make your game look like the PS1 title in comparison
>>
>>145450709
It's fine.
>>
>>145450250
>>145451217
heh
>>
>>145451339
you have to think years ahead so that you have years to catch up with your imagination

that's what the AAA's are doing, that's what they're doing right now, remember they're drawing up design docs and doing prototyping for games that will release in 2020 right now

now imagine what e3 2020 will make your game look like

now rethink your approach to making games
>>
>>145451428

It's a bit late for that, most of the artwork is done
>>
>>145450691
It only makes me want to try harder!
Did you see the sea in 'Sea of Thieves'? Amazing!
I want that so I'm gonna learn shit.
>>
>>145451095
I've never worked with it. Wouldn't the moving block object just clear its old cell, add its new cell and then you recalculate the path?
>>
>that guy who reinvents the wheel instead of importing a framework with the stuff he needs
>>
Unity:

I can access an array from another script with GameObject.Find and it works, but if i declare a variable for a GameObject containing the script with the array, and then use it to access it, it doesn't work(but works for a non-array int, for example).

Why?
>>
>>145451504
Nah, when you create the grid it blocks all the pertinent cells off. If they move after, the grid doesn't care. It would only recalculate blocker cells if you refreshed the grid, which is expensive.
>>
>>145451524
How else are you gonna achieve that quirky indie game look if your wheels aren't square
>>
>>145451151
Beautiful.
>>
>>145451524
>that guy who thinks using a framework makes it easier

have fun tracking down 8 year old bugs in a massive codebase that was designed to be a black box
>>
>>145451524
Well, sometimes when that guy asks how to do what they want within the given framework, or which framework to import, everyone ignores them and just shitposts about engines and how much work to put into things.
>>
>>145451637
have fun spending 8 years creating your own framework and then tracking down 8 year old bugs
>>
>>145451703
>implying custom code needs to be nearly as reusable or general purpose
>>
>>145451584
Like I said, I don't really know. I'm just looking at mp_grid_clear_cell().
I don't really understand how you'd change the layout of the grid without having to update it.
>>
>>145451816
Ah, well, I appreciate the reply.
>>
>"I'm gonna have a demo ready for next demo day!"
>computer crashes
fml
>>
>>145451309
that is 2010s furbait, not 1990s furbait
get it right
>>
>>145449904
I approve senpai
>>
>>145450596
So that's what you guys ate making next?
I still can't believe bartending is out soon.
>>
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>>145448290
we're making a game which is somewhere between simtower and startopia, with mining like dungeon keeper but side-on instead of isometric

we're having trouble coming up with a name though! what name would you give it?
>>
>>145450250
Looks better this way.
>>
What do you do when burn out hits you in the middle of a project? I don't want to miss Demo Day.
>>
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>>145452586
YOU JUST DO IT
>>
>>145452543
fallout shelter
>>
Anyone know how many frames typical animations were in the PS1 era? I have a 120 frame walk cycle, but it looks too smooth.
>>
>>145452586
Go to sleep, play a game you really love in the genre you're working on, take vitamins, go get some sun.
>>
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How does this look? It's supposed to be grass and ground.

Please destroy it.
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>>145452710
post it
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>>145452817

It's not bad, but you definitely need to make transition tiles between ground and grass.
>>
>>145452586
You build discipline from the start (or the closest time to now), and then you don't burn out.

Discipline is a knowledge issue, not a willpower issue.
>>
>>145452817
If you absolutely had to have only one repeating tile for each grass and dirt then it's pretty good.
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>>145452215

Yeah, the only annoying thing is dealing with GMS, so we want to make an engine to make adv games faster. Except we're too scrubs to attempt at developing one.
>>
>>145452919
I'd say discipline is also an inertial thing. You keep building patterns and habits and they become easier to maintain
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>>145453046
Indeed.
>>
>>145452637
>>145452750
>>145452919
>>145453046
>>145453076
Thanks, anons!
>>
>>145452889
>>145452941
Thanks. I'll add borders in the future.

I'm not convinced though, the ground looks more like stone and not much like dirt. I'll probably swap the colors.
>>
>>145453146

Yeah, especially when you put it in a cross like that to look like roads. Is it supposed to be used for roads?
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Is it true this was once an /agdg/ game?
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>>145453196
Yes, but not paved roads.
>>
>>145453425
Yeah.
>>
>>145453425
Yeah, he was here for a bit.
Got a publisher then fucked off.
I hear he hasn't even finished the game yet though.
>>
>>145452543
Life Below
>>
How do you write a story about revenge and not make it edgy?
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>>145451562
The array isn't public?
>>
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>>145453649
by realizing that revenge is edgy
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>>145452543
Fallout helter
>>
>>145453425
>>145453493

He's literally posting here right now.

>>145453001
>>145450596
>>145449024
>>
>>145453649
halfway through the mc realizes revenge is for betas who let other people have emotional power over them

the other half is him doing something else entirely
>>
>>145453649
By making the act that needs to be avenged so horrible and evil that the player himself wants to take vengeance, rather than role playing as a game character who wants revenge
>>
>>145453649
Write a story about petty revenge.

You play as a dude who was driving to work, and then gets cut off by another driver. All you have is their number plate: PWD 413.

You have to hunt them down and then mildly inconvenience them.
>>
>>145453745
Actual spoiler below.
Dishonored was great thou because being edgy specifically made the world and the few friends you had in the game start to hate you, with Samuel betraying you in the end if you killed for no reason
>>
>>145453649
By not being edgy?
No "I can't wait to kill that fucking faggot" speeches.
No Columbine power fantasies for 13 year olds.
Just a story about revenge m8.
>>
>>145453493
>Got a publisher then fucked off.
People around here flip out if you start to become a normy dev and then try to post so it only makes sense he would.

>>145453649
By making it end with a life lesson where the MC realizes the futility of revenge and then forgives the other guy and then they hug and shed tears.
>>
>>145453902
yeah that's the whole point, the tagline is ironic, because revenge accomplishes literally fucking nothing except make everyone hate you
>>
>>145453902
>Dishonored was great
>biased to passive
>give you all the fun powers and tools

Not to mention the game was just unbearably boring. The only thing I haven't finished yet.
D2 looks alright though, and they actually give you the option to play more pure-stealth without powers and gadgets and shit.
>>
>>145453956
>By making it end with a life lesson where the MC realizes the futility of revenge and then forgives the other guy and then they hug and shed tears.
Ugh.
>>
>>145453649

the character has some distance to the actual act of revenge.

for example, he needs to kill person X for something. but he goes through a phase of not coming to see it with clarity, until another event forces it upon him.
>>
>>145453001
So you guys need a programmer?
>>
>>145454001
It's what was asked for. Having Cartoon Network visuals would help too.
>>
>>145454000
>Not to mention the game was just unbearably boring

This is why you will never make a good game. What you meant to say was that YOU didn't find it fun.
>>
>>145454000
I'm sorry about your mental condition
>>
>>145453956
Not really, it's only the nodev autists that freak out when shekels are mentioned.
>>145454081
Yeah that's pretty much implied you dumb faggot.
>>145454103
Why don't you try to argue that then.
>>
>>145453649
You play as a male and female hero team. You've got a close bond and always watch each other's back.

One day the villain walks up and murders one of you. The rest of the game you play as the other one seeking revenge while suffering.

Oh wait, you wanted non-edgy, nevermind.
>>
>>145454152
you'd be surprised how similar this is to the idea I originally had before I asked the question
>>
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>>145454149
Whew disagreeing with you makes me a faggot? Stop projecting so hard.
>>
>>145454237
No, you saying dumb shit makes you a faggot.
Of course I'm not calling the game objectively boring.
l2context.
>>
>>145454217
>literally all jrpgs
>surprising
>>
>>145454217
It's not a bad premise m8.
all about execution.
Most ideas on paper read like shit.
>>
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What is it with these lonely programmers that show up here once in a while all >tfw can't ideas; no game to work on...? Like, really? You expect some ideas guy to scoop you up and tell you what to do and you're going to make their game for them? Are you a sub?
>>
>>145453649
You're gods interfering in the lives of men. Miracles, appearing before them as gods or disguised. You spend a lot of time playing games with lives, families, cities, civilizations even. You each have your pet projects, sometimes malicious, sometimes benevolent, sometimes funny, sometimes just experimenting.

Well you've been working on some shit for an extremely long time, and realize that all along this other god has been meddling just for the fun of it. You find out that they're all up in this project you have going on, but they don't know that you know.
>>
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>>145454270
>Not to mention the game was just unbearably boring.
>the game was just unbearably boring.
>the game was

Maybe you should learn to write and try and get some help for those anger issues yea?
>>
>>145454060

At least a temporary one who can help with the engine work. But I don't know how much work it would take for a Policenauts kinda thing (point and click, video playback, branching dialogue, large sprites, etc. and streamlined enough to build games like that with relative ease).

We could go back to GMS or Ren'Py, but the former is buggy as fuck and Ren'Py is way too bloated and lacks cross-platform support.

>>145453493

I never really fucked off, I just posted progress until the framework was done, the rest was writing and wasn't going to spoil the game. We ran with the same problem with the devlog, which we constantly neglected throughout development.

I also stayed for stealth anime shitposting.
>>
>>145454382
I'm sorry, do you want me to explicitly state everything next time, because you never learned how opinions read?
If I thought the game was objectively shit, like Ass creed 1, I'd state it. Otherwise by "game is X" means I personally thought that.
>>
>>145454425
>But I don't know how much work it would take for a Policenauts kinda thing (point and click, video playback, branching dialogue, large sprites, etc. and streamlined enough to build games like that with relative ease).
Wouldn't be that bad to make at all, only tricky part would be video playback. Do you really need actual videos, or something like short gifs?
>>
>>145454425
> stealth anime shitposting.
good lad, I forgive you.
>>
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>>145454529
>Pineapples are poisonous!
Woah dude really?
>What no are you retarded that's just my opinion learn2context
But there was no context?
>Hurr are you fucking retarded how did you not magically read the context I imagined in my head ugh fucking retards you probably don't even own a fedora.

I can't believe I fell for another fucking troll, need to work on this.
>>
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Where da progress at tho
>>
>>145454881
Alright, well can you atleast try to refute my original point of how Dishonored wasn't a very,very, flawed game?
>>
>>145454908
in your butt
>>
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>>145454682

We're planning to make some sick opening and ending videos just like in my japanese animes.

I forgot to say it also has 3D bits, but more like as a dynamic background while characters talk. Pic related.
>>
>>145454932
Dishonored was really really flawed and broken, biggest thing being the player heavily being coaxed into being stealth (which i personally preferred, still a bad thing though due to the way they marketed it), that doesn't mean I can't think its a great game. I also loved The Talos principle which was also extremely flawed.
>>
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>>145454425
Pls give keys I'm too slow and never claim them in time
>>
>>145455123
sent
>>
>>145455073
You guys should just use unity then.
It has everything you need, video, 3D and a proper language like C# instead of GML.
>>
>>145455169

We just want to avoid to make a framework for a existing engine. We ran with so much trouble with GMS and its strange fuckery I got scarred for life. Feeling like a dedicated tool is best for the job.
>>
>>145455151
To where? Just post them
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>>145455224
posted
>>
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>>145455281
Doko?
>>
>>145455123
sent ;)
>>
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>>145454529
>AC
>objectively shit
>>
>>145455436
>>145455224
>>
>>145455223
If you don't want to use unity and want to make your own thing, it's going to take time and require a lot of knowledge.
It's not unreasonable if you're experienced though, especially since what you're trying to make isn't complex.

You can try looking into Monogame or maybe Love2D, they're both easy and cross platform.
They're not engines,you can make your own custom engine on top of those.
>>
>145455536
How is it not?
>shit "stealth"
>shit combat" highlighted by a literal achivement for staying in combat for 10 minutes
>every location was just a re-skin
>shit AI
>the longevity of the game was flag-hunting
(You)
>>
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Dear Anon:

Does VA-11 Hall-A dev get to make it on to the AGDG Steam Game list?
>>
>>145455676
sure why not
t. not VHA dev
>>
>>145455707
Right I suppose I should have asked at a different time.
>>
>>145455676
No shit
They're AGDG devs and they even made the original Waifu Jam.
>>
>>145455742
It was a joke m8, yeah add 'em.
>>
>>145455557
I always found love2d to be comfy as heck, might try that one.

And i'm gonna be honest, a propietary engine is also very good from a brand standpoint. People remember games made with Infinity and SCUMM with tons of love, so it's also a long-term strategy.
>>
Why do people dislike unity? What would be a better alternative? Unreal?
>>
>>145455676
Why wouldn't they?
>>
>>145455782
Go for it, go make us another glorious aniemay gayme.
Love2D is ezpz and comfy.
>>
>>145455807
Re: not posting progress / appearing to be gone all this time, only to show up just at release...
>>
>>145455851
Meh his reasons were sound enough:>>145454425
>>
>>145455851
Salty nodev
>>
>>145455936
I answered in the hypothetical ya cunt. I don't give a shit about it.
>>
>>145455851
I think it's fine. It's not like you're forced to post progress just for being here. I just wish they would post some keys pls
>>
When's the Vita release of waifu bartending?
>>
>>145448650
>step one
make a game
>step two
post progress
>step three
make itch.io account
>step four
upload game to itch.io
>step five
enter game into demo day jam page.
>>
>>145456065

Late this year hopefully.
>>
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My MC is gonna have a katana and there's nothing you can do about it
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>>145456267
I genuinely look forward to it.
>>
>>145456208
Is this a preview of your adventure game?
Looks policenauts as fug.
>>
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Posted this last thread but it was ending so here it is again. Modeled and textured this earlier today. Is it crap? Good? Somewhere in-between? I'm currently boning it for animation.
>>
>>145456267
Mine will too katanas are cool
>>
Reminder: if you're using GM:S and you start having FPS problems, look at deactivating instances that are outside the view area every step.

I was about to rewrite my poorly optimized wall drawing code due to FPS drops on large maps, but after adding instance deactivation I'm getting solid 120+ FPS no matter how large my map is.
>>
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congrat vallhalladev. I really enjoyed your demo
>>
Best waifu bartending waifu
>>
>>145456314
You're not gonna get much feedback on just a 1 angle render m8.
Most people also post topology.
>>
>>145456314
I mean, sure, it looks like a scorpion, but I imagine 99% of its impressiveness will depend on how you animate it (and how it looks in the context of your game).
>>
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Just about starting modelling the boss for the boss battle.

I sort of have an idea of what it will look like.

https://www.youtube.com/watch?v=HMhqnQcFhx4
>>
>>145457104
Duly noted.

>>145457220
That's true I suppose. I'm at that stage now, watching videos of scorpions moving about to get a feel for their gait.
>>
>>145457358
can you do a barrel roll
>>
>>145453717
The array was public, but i just went around it with gameobject.find, since the grid is the only object of this name and this calculation is only done once at the start of the game.
>>
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jesus guys the thread is escaping to page 10
post shit
>>
>>145458749
It's a tuesday at 9:30am what do you expect.
Most of /agdg/ are wageslaves.

nice sword
>>
I-i-i-is this a new Star Fox 64?
>>
>>145458749
>katana
>pommel
>>
>>145459024
We've had one before don't get attached.
>>
>>145458864
Not the anon you replied to but I would have thought a lot of people here would have been in some kind of study as well.
>>
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>>145458749
Ok.

It's in desperate need of juice, but having two fully implemented characters and making sure everything works as intended comes first.
>>
>>145457659
I haven't done any maneuvers yet, just moving up down etc.
>>
>>145453956

>tfw you asked /agdg/ if your game should have a life lesson where the MC realizes the futility of revenge and then forgives the other guy and then they hug and shed tears, and /agdg/ told you to screw that and keep your character evil

It's still tempting.
>>
>>145459095
Well I would assume uni kids are at their jobs as well.
>>
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>>145459105
>surcoat sway
>>
>>145459037
it's called kashira baka gaijin
>>
>>145459129

just go "fuck it. I'm going to rewrite Berserk"
>>
Okay hear me out guys

Factorios Graphics

Survival

Top Down

Multiplayer

Features From Rust

in Unity

yes or no?
>>
>>145459593
>>
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>>145459129
>>
>>145459593
gonna make millions
>>
>>145459159
>implying they aren't leaching off relatives or the government for money
>>
>>145459593
You killed this dog >>145459624
>>
>>145459593
Idea stolen

and I have assets for it already

and experience with all those things

Thanks!
>>
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>>145459593
>it's like X + Y
>>
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LUA IS CUTE ! CUUUTEEE
>>
>>145459593

>survival

I believe every iteration of this already exists on steam
>>
>>145459931
pls make such a game
i need it
pls

psls
>>
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>>145459987
>>
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>>145459593
idea: stolen
>>
>>145460119
>absolutely no ass
>not going for that phat booty Ruby PAWG
>>
>>145460194
>ribbert isn't even 3D or a platformer any more
Frogdev make up your mind
>>
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>>145460213
>ass booty

I bet you like thick brown girls too faggot
>>
What's the best theme for dungeons. I really don't want to do generic cave/european stone dungeons anymore.

Egyptian-themed dungeons are usually pretty cool, but they've been done plenty, and have received better attention than I'd be able to give them.
Also, do you prefer lighted dungeons where torches and shit have been magically lit for thousands of years, or pitch-black dungeons where you have to bring your own lighting?
>>
>>145460237
> tfw used to admire ribbertdev for his slick animation and progress but then you realized he's a hopeless nodev like yourself
it's a weird feel
>>
>>145460304
>there's only two kinds of lighting
>>
>>145460316
I'm still mad he dropped gwyn
>>
>>145460304
lack of creativity
>>
Shit how to gameplay footage webm not massive?
>>
>>145460304
>do you prefer lighted dungeons where torches and shit have been magically lit for thousands of years, or pitch-black dungeons where you have to bring your own lighting?
Bioluminescence
>>
>>145460441
Record with Open broadcast software and then convert with Webm for bakas
>>
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Thoughts?
>>
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>>145448290
Trying to learn to path find

Mistakes were made
>>
>>145460520
Too much particles
>>
>>145460520
1st looks great, others look weird
>>
>>145460419
No game has ever implement one of my ideas and lived to tell the tale
>>
How do you feel about aliens in a fantasy setting?

I want little green martians with ray guns visiting my Tolkien fantasy world.
>>
>>145460716
>I want little green martians with ray guns visiting my Tolkien fantasy world.
As long as it's literally not that generic.
>>
>tfw have a thousand different ideas for games who would become easy and quick money
>cant even bring myself to write down a concept for any of them
>>
How do I make ragdolls in Unity?
>>
>>145460818
>ideas
>for shovelware
>not even a real concept
kys
>>
>>145460818
There is no easy and quick money

There is only grind

The shit games that made money just had a penny peddler behind them
>>
>>145460818
if you haven't made any of them, then they're not good enough ideas
>>
>>145460818

>implying

Once you actually make games and you are a yesdev you will notice all your "great and easy money printing ideas" are not that great as you thought they would be or just plain shit and boring to play, or they are way harder to actually realize than you actually thought.
>>
>>145460565
Heard that one a bit. Thought I'd spread it around a bit more before I took it as a glaring problem. Is it WAAAAAY too many or?

>>145460586
Yeah I noticed this too. For some reason the first one actually starts and finishes at the colours it is supposed to but the other just seems to blend into barely different shades of the same colours.
>>
>>145461117
Yes it's a lot, you could reduce that quite a bit and still get the same effect.
>>
Pathfinding with giant (dragon sized for example) creatures is fucking impossible. How did Skyrim do it? They literally are always colliding with something unless you just want to fight them on a flat plane.
>>
>>145461316
>They literally are always colliding with something unless you just want to fight them on a flat plane.
Have you actually played Skrim?
There's clipping everywhere.
>>
>>145461316
>unless you just want to fight them on a flat plane.
That's the trick ya dingus.
Same shit with dark souls.
Get them in a flat area or make them not move.
>>
>>145459105
Your game looks fun, anon. What kind of game is it supposed to be? Because It looks a bit smash brosy to me. Got a blog?
>>
>>145461316
>How did Skyrim do it?
It didn't.
>>
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Anyone have experience with 7.1 headphones in UE4?

Right now its muting my front right/left channels, whilst still apparently routing audio there which makes audio-localization shit. Essentially If i hold a gun to my ear, its loud af, but if I move it 5 cm forwards its completely silent until i move in so the "front" speaker catches it.
>>
>>145461316
it didnt, it just had 1 landing point per area a dragon could be in
>>
>>145461565
>he fell for the surround headphones meme
>>
>>145461565
I'd probably stay away from any built-in surround sound feature and just do audio positioning like they've done since the 90s.
>>
>>145461565
>7.1 headphones
This is so stupid anyway. When you have only 2 channels you can use HRTF.
>>
>>145461565
>7.1
For what fucking purpose.
>>
>>145461628
>>145461715
>>145461757
>>145461705

It makes an enormous difference in VR, just ask Epic who made a whole PSA about it.
>>
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Was last week progress summary published? I think I missed it, does anyone have it?
>>
>>145461226
Thanks anon. I mainly wanted the particle effect to accentuate the brighter parts of the texture, like it does in the first instance. I was worried about the particles showing too much of the main body because let's be honest, the model itself it essentially a ghost-esque blob with a head.
>>
>inb4 but anon why is 7.1 bad
Because it should only be used for speakers, but even that's another argument I don't feel like getting into.

X.X headphones have individual drivers for each channel. Drivers are what makes the sound come out.
So the more drivers you have to squeeze in the cheaper each one is.
While regular headphones have been able to emulate a stupid amount of channels for a long time now while getting quality.
>>
>>145461808
You can get the same effect with better sound quality on stereo headphones since they don't have a bunch of tiny drivers crammed in there. You only have two ears. Listen to this on stereo headphones https://www.youtube.com/watch?v=IUDTlvagjJA
>>
>>145461837
>progress

I love this new meme
>>
>>145461808
Link? Occulus never even mentioned 7.1 during their audio demonstrations. It doesn't even make sense that 7.1 could be better unless WWise has godawful HRTF.
>>
>>145461837
You mean recap monday?
>>
>Anon asks question
>Nobody knows the answer so they just call him retarded

10 bucks you guys think you can emulate 360 audio with just 2 speakers.
>>
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>>145461401
2-4 multiplayer with several gamemodes planned. The objective is to make everyone else fall as in SB, but the game itself is quite different:

each character has 4 abilities with cooldowns plus a basic attack, and the gameplay is mostly projectile based (though melee has been implemented, but it won't be the norm). The idea is to make everyone overpowered enough to allow me to do crazy things with the characters while keeping them all viable.

You can follow it at lvispo.tumblr.com.
Have a robot for your interest.
>>
How do you deal with "ripping off" GUI layout when making, say, an RPG?

If the layout you want to take and use for your game is the best-suited thing you can find, should you use it? Or should you use something worse-off just to remain "original"?

What if the GUI you want to copy has a gimmick in it that people will definitely notice if you use?
>>
>>145462029
Some researchers found a way to do it but only with extremely precise positioning and some crazy filters. Not very practical though.
>>
>>145461979
>Occulus never even mentioned 7.1
Because it's a shitty marketing gimmick. Anyone who advertises individual channels is selling you shit.
>>
>>145462029
>360 audio with just 2 speakers.
You literally can.
there's always going to be discrepancies, but for the most part, yes.
>>
>>145460304
>Sci-fi spaceships
>Actual castles
>Underground forests
>Catacombs
>Floating islands where you need to climb up instead of down
There's no
>BEST
theme but there are plenty of ideas.

>Bring your own lighting
Depends if the mechanic is interesting. I've never seen it done before but if it's going to be a pain in the ass like [S]earching in roguelikes that people implement "just because" then no thanks.
Also, ambient lighting (lava, luminescent water/plants/crystals, harmless glowy firefly-like critters) is a great way to light up an underground dungeon.

>>145460419
Wait, ribbert dev is gwyn dev?
Fuck. Now I'm sad.

>>145461316
Couldn't you give the dragon the ability to squeeze through smaller spaces by shrinking its collision box, and pathfind using that smaller collision box as a reference?
>>
>>145462189
Yeah so all the guys calling the guy a retard has a pair of 50,000 dollar research headphones and expects those to be the target market? Are they unaware that g930's and similar headphones are among the most common today?

>>145462214
True, its just a gimmick that the cinema spends millions of dollars on when they could just have 2 big ones in front and a base amirite?

>>145462361
It astounds me how stupid people are, is your ear just a hole in the head, if not, you do realise that sound waves coming from behind/front makes distinguisiable different sounds as they hit the ear differently (and then bounce into the skull/air canal)? Thats why if someone screams standing in front of you you know they are in fact not behind you.
>>
>>145462019
yes did anyone save the image?

Thanks!

Shouldnt be always posted in the new threads anyway?
>>
>>145462569
Headphones != speakers
>I know absolutely fuck all about audio engineering, but I'm going to talk about it anyway
alright m8.
>>
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Whelp if you guys didn't know you could have just told me rather get all pissy about it.

I think 7.1 headphones over 2 makes a big difference and in a blind test it would be like night and day with how good localization would be with each, which seems to be the general consensus everywhere. Sorry if that fact somehow triggered you?..
>>
>>145462569
Surround sound works for speakers, since they actually surround you. It doesn't work for headphones and just makes sound quality worse by stuffing a bunch of drivers in a tiny space.
Go listen to the barber shop video here and have your stupid little mind blown >>145461926 Positional audio works just fine with stereo headphones.
>>
>>145462757
poorfags gonna poorfag lad
>>
>>145462757
Because you didn't set the stereo headphones up properly. I get you're rationalized your turtle beach purchase. But please stop spouting off ignorant shit.
>>
>>145462569
>gimmick that the cinema spends millions of dollars on
Cinema is not mixed for headphones. VR games are not mixed for speakers.
>>
I was wondering, is there a name for factorios graphical artstyle?

it remembers me of old C&C games, but i can't find a fitting name for it
>>
>>145462569
>It astounds me how stupid people are, is your ear just a hole in the head, if not, you do realise that sound waves coming from behind/front makes distinguisiable different sounds as they hit the ear differently (and then bounce into the skull/air canal)? Thats why if someone screams standing in front of you you know they are in fact not behind you.
This is why they used complex filters that account for it. As long as the sound hits the inner ear in a way that is indistinguishable from actual 360 degree sound you cannot tell. If you try to play that same audio out of headphones it will sound weird as fuck as a result.
>>
>>145462935
What are you on about? Turtle purchase? I got mine from a bargain bin for something like 20 dollars specificly for devving for VR, agree that the audio quality is shit compared to my normal ~40 dollar stereo headphones, but i can still localize better in the 7.1 ones.

But okay, if i'm that retarded tell me how I should set up the 2 ch headphones "right"? Does it involve some kind of blood sacrifice or magical chant I and the manufacturer was unaware of(since the manual literally says "Plug in and enjoy")?
>>
>>145463198
>I got mine from a bargain bin for something like 20 dollars specificly for devving for VR
wow
>tell me how I should set up the 2 ch headphones "right"?
It's literally just virtualized channels

God damn I wish I didn't care about audio so much because you ignorant fucks trigger the shit out of me.
>>
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>>145463343
>Ignores the question

Well I knew you guys where just trolling that guy but damn, step it up abit your'e making it too obvious
>>
>>145463198
>40 dollar stereo headphones
You cant discuss headphone quality if all you have to compare is a pair of cheap headphones. Get some decent quality >$130 headphones and then maybe you will actually know what the fuck you are talking about.
>>
>>145463431
>What is a target market

I don't think you understand why your comment is retarded and that makes me sad
>>
>145463429
I gave you your answer
>>
>>145463198
>But okay, if i'm that retarded tell me how I should set up the 2 ch headphones "right"?
For the best results you will want to find an HRTF plugin for WWise. It turns out Oculus uses one called RealSpace3D so I would probably look into that one first. Last time I talked to any VR hardware devs they were complaining that audio reflection technology is not really good enough for what VR needs yet, but that was also a few years ago so its possible its improved.
>>
>>145460304

Biomorphic dungeons? Guts and gunge and organs.
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