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/civ4xg/ - Stellaris, Civilization & 4X Strategy General


Thread replies: 749
Thread images: 141

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>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>145257584
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>>145508685
nth for wide
>>
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Shame intellectual only seems to apply to planets, not sectors.
>>
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are whirlwind missiles any good or should I just go full particle/tachyon lance?
>>
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>>145509926
Good vs evasion and apparently PD aren't as good vs them.

So I guess they'd be good vs corvette spam since they have more evasions than the larger ships.
>>
tfw you send insults to inferior civilizations in stellaris and they can't do shit because you could slap them without even trying so they just sit there going "you've really done it" repeatedly
>>
So, I haven't rolled planetary colonization techs in... something like one hundred years.

Is there something that I could do to increase the likelihood of their spawning?
>>
>>145511028
New worlds scientists in charge of society tech.
>>
>>145510120
How the fuck do I use this chart
>>
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>>145511028
Yes. Pick it at the start.
>>
>>145509487
But they apply to sectors.
>>
>>145511482
After patch? I'm still on preclark.
I tried it and didn't see an increase.
>>
>>145511258
Lower right has the explanation.

Green = Starting Weapon type
Red Arrow = Full Counter, like 100% Armor Penetration
Blue Arrow = Partial Counter, like 50% shield penetration


So PD is a Full Counter vs Bomber, Amoeba, Swarm Strike, Torpedoes, Missiles.
And partial counter vs Swarm Missiles(whirlwind missiles)
>>
>>145511752
Is there difference between torpedo and missiles when it comes PD? text implies armored torpedoes are more survivalable but how is it really?
>>
>>145512130
What's the color of the arrow going from PD to Missile?

What's the color of the arrow going from PD to Torpedoes?
>>
>>145508685
At least post the video.

https://www.youtube.com/watch?v=gPuU8Pq9D3Q
>>
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>>145508862
wide, you say?
>>
>Have the largest, most powerful empire in the galaxy.
>Have faced, conquered, and absorbed Fallen Empires.
>The rest of the galaxy, driven mad with terror, ally together and wage war against me.
>They win by blowing up mining stations at the edges of my empire.

WHAT THE FUCK IS THIS!?

I HAVE TO SURRENDER!?

THE MOTHERFUCKERS CAN'T BEAT ME IN OPEN COMBAT SO THEY RUN AROUND NIPPING AT MY HEELS?

THEY DIDN'T EVEN DO ENOUGH DAMAGE TO DENT MY ECONOMY BUT THAT'S ENOUGH TO MAKE MY EMPIRE CEDE A THIRD OF ITS TERRITORY!?

FUCK!
>>
>>145510120
>>145511752
torpedo - red arrow to - shields
wow shields now full counter torpedoes? What a great little graph
>>
>>145512214
Who the fuck knows?
>>
>>145514065
I mean if you are that retarded you have only yourself to blame.
>>
Stellaris Technology Tree
>>
>>145513503
Aren't you supposed to automatically win if you control 40% of the galaxy?

Does being in a big federation count as a dominion victory?
>>
>>145509487
How do you make sectors, again? Does it reduce your influence expenditure to make sectors?

Also, how do I get to control more than 5 planets?
>>
Games like Alpha Centari and Moo have lots of personality to the races you see. Does this game have that even with the customizable races?

Will it feel like im fighting the same guy but he happens to have 10% more build speed and likes water and 10% more build speed and liked sand? Also: does this game have cool combat?
>>
>>145511752
does nothing counter Kinetic?
>>
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>>145515594
>How do you make sectors, again?
Empire tab(f2), Planet Subtab(bottom left of popped up window), Create New Sector(Top Left of popped up window)

>Does it reduce your influence expenditure to make sectors?
No
>Also, how do I get to control more than 5 planets?
Technology
>>
>>145515848
No it doesn't have any special strength or weakness.
>>
>>145514710
PD is now a weapon too apparently
>>
>>145516074
Well PD goes in weapon slots.
Not that it matters for the chart if it is a weapon or not.
If Shields were twice as powerful vs Tachyon lances they'd have an arrow pointing at them.
>>
>>145515990
shit I thought that was missiles
>>
>>145510120
>>145511752
Are disruptors better than torpedoes if you're mostly a laser-based military?
>>
>>145516228
so you counter torpedoes by using shields right?

according to that brilliant little legend down the bottom right:
WEAPON - red arrow - FULL COUNTER
>>
>>145515872
What's the point of making sectors, again?
>>
How does everyone feel about the new Civ VI info? What never-before-seen civs do you think will make it in?

Picture was from the latest game of V I played.
>>
>>145516451
also evasion is now a full counter to torpedoes and missiles which have 100% accuracy.
>>
>>145516451
The special needs section in the lower right shows you that a weapon can point to what it fully counters or partially counters.

The chart assumes that people are familiar with the arrow symbol which has been a part of all human cultures since prehistoric times.
I can see how someone who neither plays stellaris or knows which end of a spear or an arrow to aim at his enemies would be confused though.
>>
>>145516554
So you can have more planets than your core limit.
>>
>>145516451
The legend is kind of ambiguous but you'd have to be either retarded or have literally zero knowledge of the game to not know what it is showing.
>>
>>145516434
I'd think so.
I guess it depends on how much evasion vs how much shields they have.

More shields and I'd say disruptors, since the lasers have to go through the shields anyways.
More evasion then the torps get an edge.
>>
>>145516998
Oh, I see.

I have 2 planets that I conquered that belonged to two different species; and they're kind of on the edge of my empire. So if I made those into sectors, it would increase my planet control limit?
>>
>>145517183
>So if I made those into sectors, it would increase my planet control limit?
Those planets would be removed from your Core Planets.

So if you have 3 planets and your core limit is at 5 you're fine.

But as you colonize and conquer more and reach your core limit you may want to put some planets into sectors so you can conquer /colonize more.
>>
>>145516889
>>145517074
yeah yeah I get it, just saying the graph is wrong. Counter is a counter measure. ie response to a threat. Those shields are really dangerous as a weapon.
>>
>>145517382
>it saying the graph is wrong.
It isn't wrong, you're just reading it wrong.

Probably because of retardation.
>>
>>145517180
One of my rivals is a fungoid Fanatic Xenophobe race that has a missile-based military.

If you're playing against AI, do they tend to spam corvettes? If so, would torpedoes be the best option (since corvettes are evasive)?
>>
>>145517467
k
>>
>>145517489
In theory I guess, but I don't know enough about practice and how the AI works.
>>
>>145517467
The legend is too ambiguous. While I think it's pretty obvious the arrows point towards what the weapon counters retards could be easily confused.
>>
>>145517897
I think I might change it.
I think I have a way to make it even clearer and not take up more space.
>>
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>>145519065
>>
>>145519832
So, I should use Kinetic?
>>
>>145519926
No you should use energy lances.
>>
>>145515457
Nope, the best thing to do is get your federation to just steamroll the majority of everyone else. Then, once you're you're bretty big, break off from the federation and backstab them to get 40%
>>
>>145517183
Sectors take planets out of your core worlds and put them under AI control, so you can't micromanage them anymore. You still have oversight control of the sector and you can still build and access spaceports within sectors, but you can't manage pops, buildings, or tile resources. Also all sectors have to be self-sufficient, they have independent upkeep costs from the rest of the empire so their energy production has to be able to cover them. Similarly, any buildings that use strategic resources will only work if the resource is also within the sector. Keep that in mind before you sector off any planets with Betharian plants or Xeno zoos.
>>
>>145521305
>Also all sectors have to be self-sufficient, they have independent upkeep costs from the rest of the empire so their energy production has to be able to cover them.

I'll keep that in mind. I guess I have to build some more resource mining stations, and also one more frontier outpost to connect the two systems I conquered into one, continuous cloud.

There's a problem, though. When I was conquering a system I current control from another race, THINK I destroyed their mining and research stations in that system; and now I think they (the resource markers) aren't re-appearing. Is access to those resources destroyed forever once you destroy the mining station, or am I just imagining things?
>>
>>145522027
>>145521305
>>Also all sectors have to be self-sufficient, they have independent upkeep costs from the rest of the empire so their energy production has to be able to cover them.

You can just toss them some energy every now and then.

I have sectors that run energy deficits of 50.
I manually send them energy to cover it though.


>>145522027
>There's a problem, though. When I was conquering a system I current control from another race, THINK I destroyed their mining and research stations in that system; and now I think they (the resource markers) aren't re-appearing. Is access to those resources destroyed forever once you destroy the mining station, or am I just imagining things?
Look if you can survey.
>>
>>145522027
Have you surveyed that system?
>>
>>145522027
>>145522126
>>145522238
Yes, I've surveyed the area well.

The region between these two arrows is the one I want to make a sector out of. The two "bubble" areas are actually two different planets controlled by different avian species (one primitive one that I subjugated through sneaky subterfuge, and the other one a Yeoni planet I conquered in the recent war). I want to make those two planets into a sector, after I take like 1 or two of their pops as trophies to use on my other plants.
>>
>>Where is the white only mods/patch
>Ask in the thread.
So where can I find a mod that segregates all human race appearances/names for the Clarke patch?
>>
>>145522830
Well it's not even part of your territory at the moment so first you'd have to absorb that area. Also I forgot to mention this, but you can add systems to your sector at any time, and you can also take systems out of it. There's a 25 influence cost to remove a system from a sector and a 100 influence cost to delete a sector. Creating them and adding planets are both free though.
>>
>>145512847
Am I the only one that likes how this looks
>>
>>145523278
I like it. I'll give it a chance. Civ VI vanilla isn't looking as disastrous as Civ V vanilla was if nothing else.
>>
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>>145523278
No, I'm rather impressed with the graphics also.
too bad that's all that's going to be decent about the game
>>
>>145523278
No I posted it because it looks great.

Zoomed out it's a lot better than the initial screens.

I don't think I'll warm up the unit models though.
>>
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do you think they'll come back? Do you think paradox will abandon this game?
>>
>>145524462
If they do, I'll be pissed. It has a lot of potential.

>>145522901
Apparently, you can get the white humans only mod here: http://www.moddb.com/games/stellaris/addons/europeans
>>
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>>145524462
>Do you think paradox will abandon this game?
;)
>>
>>145522901

http://stellaris.smods.ru/archives/1674
>>
>MFW you need to have like 20 armies average to conquer a planet

>MFW aliens I encountered in my recent war had like 20 defending armies on each other their planets, and I only had like 5 each one mine. The other race that was helping me fight them did all the ground work.

How the fuck do you keep up with them all? How do you send like 30 ground army transport ships halfway across the galaxy without them all getting sniped in-transit?
>>
>>145530640

>How do you send like 30 ground army transport ships halfway across the galaxy without them all getting sniped in-transit?

escort them ? they are securing a planet for you dont be cheap and spare some corvettes for them.

Also : try to find some pre-ftl/non sentient / enemy species with the Very Strong trait , that way you wont need 30 armies to secure one planet
>>
Been off the grid for like 2 weeks.

Have they fixed anything on their piece of shit game or is it the same?
>>
>>145515627
No
>>
How the hell do you keep a foreign population from rebelling as soon as you capture their territory?
>>
>>145531381

PLS RESPOND
>>
>>145531967

Imagine that you are a landlord in colonial murica
and the foreign pops are blacks
>>
>>145532175

On top of my head:

Evasion nerfed, not stupid OP on corvettes , still trash on anything larger than a destroyer, research cost goes up based on pops AND amount of owned planets making <10 tiles planets worthless
>>
>>145530640
First of all you can only have a max of 12 armies on a planet garrisoned there. Secondly what the fuck armies are you using? Gene Warriors wreck everything, Psion Armies are pretty good, and there's no reason to use anything else except for RP purposes.
>>
>>145532214
So just park a bunch of soldiers and ships?

Maybe a little purge here and there?
>>
>>145532427

Wait so that means that if I stay on my little planet I research faster than all the other cucks right?
>>
>>145532468

what about the Xenomorph beasts ? they have like 400hp or some shit and unlike robot armies they actually do damage
>>
>>145532580

not really , the ideal way is to have big planets dedicated to research+ assist research from science ship and observatory module however if the other fucks are spending without building/upgrading science labs and being lazy on their stations buildings then yes you could out tech them , maybe
>>
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>>145532723
But how do you pay for all that research if your using all the tiles on labs n sheeit
>>
>>145533568
Minerals from stations are usually enough
>>
>>145534259
Even with added costs from paying for defense and other expenses?
>>
>>145534627
Yes
>>
Does anyone know how Stellaris chooses where to spawn the Prethoryn Swarm? Is it in the game files somewhere?
>>
>>145527812
christ that's bad and deserved
>>
Does multiplayer have any form of anticheat built in or do people just mass lots of things super duper quick?
>>
>>145523446
How can people be like this about games as simple as fuckin civ? I get it for actual grand strategy, but in fucking civ what even is there to go wrong with? Its not like there's any chance of it being dumbed down, bc it's already so fucking simple.
>>
>>145541537
Civ is regarded as the epitome of complexity to normies. They're used to minecraft and the sims.
>>
>>145541537
>but in fucking civ what even is there to go wrong with
Interface, which is in case of Civ5 is an absolute clusterfuck and made non-tall industrial+ gameplay into a "clicking under-sized windows" simulator.
>>
>>145523278
It looks pretty Endless Legend
>>
>>145532590
Oh yeah those are good too. On par on Psionic Armies.
>>
Is there a way to make Synths have certain Ethics? Do they automatically get their empire's ethics? I've seen you can create Colony Synth Ships with different ethos, but is it a guarantee that all Synths on that 0planet will have the same ethos? Will ethics divergence simply put them back to the empire's ethos?
>>
>>145523278
>>145523446
>>145523559

>hurr durr it le looks bad
>mobile game >:O
>2 days later
>amazing graffix xDDD

fucking sheep
>>
>>145543805
>everyone on 4chan is the same person
>>
Best type of ship to build if i want a "one type of ship only" fleet very, very late game? (so with all the repeatable research bonuses like HP and shields)? Battleships seem to fucking slow.
>>
>>145544738
Battleships?
>>
>>145543805
It's just shills on guard.
>>
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>be chillin out in my empire researching and well just researching I guess
>some empire declares war on me
>well ok then
>proceed to fight them back and wipe them out
>suddenly I'M the bad guy
>>
Playing hearts of Iron 4 with a friend, should i invade him he's italy and i'm germany.

He's not playing historically but i am.
>>
>>145546018
Wiping someone out tends to have that effect
>>
>>145546185
did germany invade italy? I thought Mussolini was just like 'hey you know what I hate jews too I'm with you man'
>>
>>145545509
I think so too, but i usually end up with fuckers retreating or out-manouvering me before i can get into range.
>>
>>145544738
>>145546403
>>145545509
If we are talking about WW2 then destroyers or crusiers as they can easily kill a battleship.

However battleships have greater range and armor.

So, Carriers since a single torpedo killed the biggest battleship of WW2.
>>
>>145543135
No one knows?
>>
>>145546738
Talking about Stellaris actually.
>>
>>145546738
>a single torp killed the biggest bb of ww2
Wut
>>
>>145546264
They did after italy fucked up too many times
>>
>>145546965
Actually, they did when Italy backstabbed them and joined the Allies when italians knew the winning side was going to be Americans, which were already liberating the South.
>>
>>145546965
>>145547540
fucking wogs can't trust em
>>
>>145527583
You need to have that comma within the quotation marks.

Like "this," you see?
>>
>wanna make space bugs
>all of the insect models are garbage

Man.
>>
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NEW CIV 6 Video

Language spoken in leader screen: Coptic

Agenda: "Queen of the Nile" - she likes powerful militaries and will try to ally with them

"Cleopatra likes me because I've been building up my army to take out that barbarian camp, but if you don't have a powerful military, she won't give you the time of day. Later, when my army loses forces facing the barbarian camp and I explore too close to her border, our relationship declines. She especially gets mad once I meet and stay on friendly terms with Teddy Roosevelt, whom she dislikes. Rumors and gossip show up about leaders throughout the game; this new system gives you more information to react to and plan your decisions around."

UU: Chariots (probably)

Capital: Giza

https://www.youtube.com/watch?v=lUL1Y95To2A

https://www.youtube.com/watch?v=J88bmqKrbu0
>>
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>When you join a Multiplayer game and everyone's playing Moral Democracy
>>
>>145549385
"Wonders

Big Ben of London
Colossus of Rhodes +Gold, +Great Admiral Points, + Trade Route output
Colosseum of Rome
Eiffel Tower of Paris +Appeal on each tile of your Civ, Must: on flat land, next to City Centre
Great Library of Alexandria +Science, 2 Great Writing slots, +Research on Ancient and Classical Era Techs, Must: next to Campus with Library
Great Lighthouse of Alexandria
Hagia Sophia of Istanbul +Faith, +Great Prophet points, Apostles and Missionaries have one extra charge, Must: next to Holy Site, have founded a Religion
Hanging Gardens of Babylon +growth in all cities, Must: next to River
Mahabodhi Temple of Bodh Gaya +Faith, 2 free Apostles, Must: on Woods, next to Holy Site with Temple, have founded a Religion
Mont St. Michel of Normandy +Faith, 2 Relic slots, apostles get Mater Ability, Must: on Floodplains/Marsh
Oracle of Delphi +Faith, +1 point to all Great People, Must: on hills
Pyramids of Giza +Culture, one free Builder, Builders get extra charge, Must: on Desert/Flood Plains
Stonehenge of Wiltshire +Faith, Free Great Prophet, Must: on flat land, next to Stone
Terracotta Army of Xi'an +Great General Points, free promotion for all land Units, Archeologists can enter territory without a Open Boarders agreement, Must: on grasslands/plains, next to Encampment with Barracks or Stable
Venetian Arsenal of Venice +Great Engineer points, receive a second navel vessel when every you build one in this city, Must: next to Coast, next to Industrial Zone"
>>
>>145547540
Italy. Worst ally of all time, or worstest ally of all time?
>>
>>145549385
Wonders:

Stonehenge says it needs to be adjacent stone, and on flat land. It gives +2 faith and a free prophet, and allows you to found a religion there instead of a holy site.

Oracle must now be built on hills. It gives 1 faith and 1 culture and great person points for: Scientists, Prophets, Artists, Admirals, Engineers, Generals, and merchants. Great people require 20% less faith.

Great Library: Must be built adjacent to Campus with a Library. Gives +1 scientist points and +2 science. Has 2 great work of writing slots and gives a tech boost to all ancient and classical techs.

Pyramids need flat desert and give 2 culture, a free builder and give all builders an additional charge.

Hanging Gardens must be built near a river and give a 15% growth boost in all cities.

Mahabodhi: Must be built in forest next to holy site with a temple. Gives +4 faith and +1 Great Prophet Point and 2 apostles (thanks /u/TPangolin and /u/pgm123)

Hagia Sophia: Must be built on flat land adjacent to a holy site. Must have founded a religion. Missionaries and Apostles get 1 additional charge. +4 faith and +2 Great Prophet Points

Eiffel Tower: Must be built on flat land adjacent to city center. All cities gain +2 appeal.

Venetian Arsenal: Must be built adjacent to coast and industrial district. Receive a second naval unit each time you train a naval unit.

Colosseum: Must be built adjacent to entertainment district. +1 culture +1 amenity. +1 additional culture and amenity for something a bit too blurry for me to read. Sorry.

Terracotta Army: +2 Great General points. All units get one more promotion(when completed). Archaeologists from Civ with Terracotta Army can enter other civilizations border without Open Border agreement. Must be built on grass or plain. Must be built near Encampment with Barrack or Stable.
>>
>>145549545
>Hagia Sophia of Istanbul
>not Constantinople
>>
>>145550127

Buildings:

Water Mill: +1 food +1 Production, Rice and Wheat give +1 food. City must be built on river.

Monument: +2 culture

Granary: +1 food +2 housing

Shrine: +2 faith, 1 Great Prophet point

Barracks: Barrack: +1 Production, +1 Housing, requires encampment, melee and ranged unit trained from here gains +25% experience, exclusive with Stable (Thank you, /u/object022 !)

Shipyard: +1 Great Admiral points, 15% production for nautical units (I assume, the words were pretty blurred.

Holy Site Prayers: Converts 15% of production to faith then gives great prophet points when completed after a set amount of time.

Districts:

Encampment District: In addition to containing military buildings, gives 1 great general point

Theater District: Adjacency bonus for wonders (large) and other districts (small)

Holy Sites produce both faith and Great Prophet points, meaning prophets no longer come with faith, but are like other great people. Adjacency bonus for: Natural Wonders (large), mountains (medium), UNIMPROVED forest (small)

Industrial District: Production bonus for Mines/Quarries (large) and districts (minor)

Spaceport: Allows building of parts for science victory. Cannot be built on hills.

Civics Shown:

Diplomatic League: First envoys to a city state count as 2.

Charismatic Leader: +2 points towards earning envoys

Retainers: +1 amenities for garrisoned units

Maritime Industries: +100% production towards ancient classical naval units

Survey: Double experience for recon units

Discipline: +5 strength vs barbarians for melee units

Meritocracy: +1 culture for each specialty district

Colonization: +50% production towards settlers

Land Surveyors: 20% price reduction for purchasing tiles

Caravansaries: +2 gold from trade routes

Urban Planning: +1 production in all cities

God King: +1 Faith +1 gold in the capital

Literary Tradition: +2 great artist points per turn
>>
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18 CIVS in the basegame.

Some of those 18 civs will be new civilizations never before seen in a civ game

Source: e3
>>
>>145541352
Anyone?
>>
I might have overdone it juuuust a little, but agains these super-powers i'm never safe enough. The after-war reconstruction is going pretty well, and Synths have covered every planet i own, they truly are a boon to my Drakkar Overlords.
If i'll ever conquer the entire galaxy, i'll cover EVERY SINGLE STAR in such Fortresses, not even a Xeno needle, let alone a ship will be able to pass.
>>
New Civ doesn't look that bad.
It could be much better than Civ V. Why so much hate against it?
>>
>>145552651
People trying to judge a book by its cover.
>>
>>145551431
You should build some mine fields.
>>
>>145552747
I wonder: Fortresses have two slots for Mines/Auras, if i put two Mine fields do they stack?
>>
>>145522830

>Shekelian Merchant Consortium

Kek
>>
D E A D
O

I
T H R E A D
>>
>>145550304
Wish my country would get into civ. Were so many amerindian tribes necessary?
>>
How is the multiplayer in Stellaris?

It would be cool if we could get a massive game going with as many players as possible and play for a set amount of hours on weekends.

Steam group seems dead so I'm not hopeful.
>>
>>145554178
I play with my best friend and it's great. Generally working together and cleaning up the galaxy together. Talking shit over skype.
>>
>>145554234
Seems like fun.

I was thinking if we could get 6-20 players (not all on the same side obviously, but have a TS/skype/this thread for banter) then rehost the same game every weekend so we don't have to play small maps. I could probably get ~4 of my friends to play.

I'll post a thread on the Steam group later to see if there's any interest.
>>
>>145510120

From this chart it looks like Kinetic weapons are ass?
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>>145516889
>>
>>145550061
yes
>>
>>145553457

Did I do well? >>145527583
>>
>>145551431
afaik special modules do NOT stack.
so what do you put on a fortress?
I assume one ftl snare goes in, what do you put in the other?
mix of shields and armor?
different kinds of weapons or just one?
hangars yes/no
>>
>>145555612
they dont counter anything and they are not countered by anything
so they are neutral, not ass
>>
>>145555612
All the energy weapons are in better positions than Kinetic in the chart.

The missile weapons have pros and cons in the chart.

Kinetic Artillery have high dps though, which the chart doesn't show, or should show.
Energy lances are still higher so they're still better though.
>>
>>145541537
>I get it for actual grand strategy,
heh
>>
>>145530640
>>
Is there a way to make Synths have definite Ethics?
For example, if i created a Synth colonizer with Fanatic Spiritualist, would all robot pops on that planet be spiritualists too? Or are they completely random for each Synth? Can they change ethics in some way too? Or do they normally drift towards my empire's ethics?
>>
How big is the relationship penalty for colonizing holy worlds?
>>
>>145549385
Cleopatra is a slut
>>
>>145558870
The rule is any currently built Synth will take one of its surrrounding tiles ethics.
>>
holy shit stellaris combat is terrible
i can see why so many people quit the game already
>>
>>145561964
Yeah.
Paradicks will probably abandon Stellaris after the 3rd fREE patch.
I wonder if there be even any DLC to pirate.
>>
>>145562320
>3rd fREE patch
>fREE

Why this emphasis on free? Are there non-free patches?
>>
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>>145563379
Green declears on brown.
Brown is a vassal to red.
Red is in a federation with the guys in purple.
Orange is reds other vassal.

I guess another fanatic xenophile seperatist will break out from the fanatical purifiers(green) soon.
>>
>>145561910
Only one? Or, if i have only FanaticMaterialists/Xenophobes as nearby tiles they'll become 100% FanaticMaterialists/Xenophobes? Or will they randomly pick one of those?
>>
There is a discord server up for Stellaris, Civ, and other 4x

https://discord.gg/014V1rdhFGXp8ofCk
>>
>>145563379
Parasucks emphasize its. (f)REEEEEEEEEEE
Normally they release (f)REE patch alongside with paid DLC. (f)REE patch balance often rely on new mechanics that are implemented in paid DLC. So if you play basic game with new (f)REE patches it often break the game.
>>
Dead thread.TM
>>
>>145556270
fortress build?
>>
>>145566986
ded games
stellaris is shit, I don't even know why Im continuing to mod for it. Its just being lowered into a grave right now. Better off playing SOTS.
only reddit discusses civ
>>
If i want to create a full-synth empire, which ethics are best suited for it?
My wet dream would be to have Joyful (+20%), Share the Burden (+20%) and Synths (+20%) on every tile of every planet, but what would be the best way to go after this goal?
>>
>stellaris is already dead
wew lad
maybe cutting out content and casualizing isn't everything you fat swedish fucks
>>
>>145567953
They are to dumb to learn from their mistakes.
>>
>>145567175
There will be no mod. Normal Paradox autistwill concentrate n fixing HoI and casuals will just abandon Stellaris as it is hallow and lack content.
>>
>>145567101
It depends on what or who you plan to stop with the fortress.

Look at their ships.

When in doubt, use Neutron Torps or Tachyon Lances.
>>
>titanic life planets are very rare
>then you have to hope for the titanic life event to happen, which may never happen
>then you have to hope you get the good ending
Fucking really.
>>
>>145563694
The latter so, for example. take top left corner (index 0) for example, order goes from left to right, top to bottom and 25 tiles planet.

0: built synth
1: militarist spiritualist individualist
5: pacifist materialist collectivist

Then synth at 0 will randomly pick either ethics in 1 or 6. For instance 0 pick 1 then
0: militarist spiritualist individualist
>>
>>145570484
Thank god, so if i colonize a planet with my chosen ethos, i can then safely spam Synths and they'll get that ethos, yes?
Also, how does ethic divergence work? If i get Orbital mind lasers, for example, do i actually risk to lose my chosen ethos in favour of my main species one?
Thanks for the very detailed info man, i can't find this shit anywhere, a detailed guide to Stellaris inner mechanics would be great.
>>
>>145570869
Ethic divergence always converge everything back to base Ethos, so yeah. And I think they need to change this, as we actually diversity ethics on different planet.

And also take note that convergence work best when your colonists are happy, and may actually take from 10 to 50 years to converge everyone to base. (Even with < -50)

So generally a -30 to -20 is good enough. (Propaganda + orbital).
>>
>>145571643
I see, so forgive me for being petulant, but consider this example:
My base Ethos is Fanatic Materialist/Xenophobe. If i want my Synths to be Fanatic Materialists/collectivists, here's what i should do:
>Conquer a planet where POPs with Fanatic Materialists/collectivists live
>Build a Synth there to make it gain Fanatic Materialists/collectivist
>Build Synth colonists with Fanatic Materialists/collectivist
>Spam Synths from there
My last question is: best ethic's divergence ratio (specify by +% or -% if possible) to let the Synths keep Fanatic Materialists/collectivist instead of changing it or reverting back to my Empire's base Fanatic Materialist/Xenophobe?
>>
>>145569594
Yeah it would be better if the second planet you colonize was guaranteed to have titanic life and it always had the good ending.
>>
>>145572039
I'm sorry as I haven't experiemented on this but from what I have seen, a normal divergence with > 10 (a bit far away from capital) had a progress as follow (taking base ethos as 1st colonist)

1. Base ethos will quickly turn to fanatic (5 years?).
2. Some colonist will then start to lose base ethos (10 years?)
3. Many colonists have diverged from base (20-30 years?)

At the end of this cycle, you will have about 6-15 colonist who have significant diverged from base. However, a strange thing I often saw when vist those planet is that the first colonist usually dont change ethos.

Which ethos will appear I think depend greatly on your current position compared to other nations.
>>
>>145544738
Cruisers with the 2 small 1 medium front section, 1 large mid section, and medium back section
2 PD, 1 Tachyon Lance, and 2 of whatever else you want, I'd go with autocannons

boom mass those and you're good
>>
>>145546738
>>145546896
If the guy is talking about the Yamato then it took like 11 torps to kill it. As well as 8 or more bomb strikes.

If the guy is talking about the Bismarck. The one torp led to it's destruction by jamming its steering but the ship was sunk by bombardment. Technically the Bismarck was scuttled by her crew anyway but probably would have sunk eventually to the battle damage.
>>
>>145567306
Fanatic collectivist + xenophobe?
Teldar Plant + Monument of Purity + 5 star Sector governor/ or maybe Social Welfare Programs ?

Does sector AI build Monument of Purity? If not managing this would be tedious.
>>
>>145575625
Isn't collectivist excluded from Share the Burden though?
>>
>>145576456
Wiki says not, is the wiki wrong though?
>>
How do I make custom species portraits?
>>
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give me one good reason to use anything other than particle lances, torpedoes, point defence and maybe, just maybe some strike craft

other than 'kinetic artillery because muh guns'
>>
>>145578595
Can't have particle lances on small and medium slots.

I assume you're going with Devastator Torpedoes on those?

Maybe something that has more synergy with particle lances on those slots, skipping on torps and making the enemies point defense kinda redundant.
>>
>>145578595
There is none. Main weapons only do the rock paper scissors thing in the early and mid game. At endgame it's energy weapons>mass drivers>missiles.
>>
>>145578790

massed autocannons are great for dealing a ton of close-up damage and stripping away shields, disruptors work too, but when your corvettes get up close with point defence and autocannons it really puts a lot of damage downrange.

>>145578824

The real question is, why would you use any primary weapon class? I mean normal lasers are pretty useful but normal missiles are completely inferior to torpedoes and normal kinetics are inferior to either point defence or autocannons.
>>
>>145579093
Yeah, they're not bad, they're just not as good as 360 noscoping half a guy's fleet before he's in weapons range like with an energy lances. Missiles aren't terrible either, assuming you bring enough dakka to overwhelm the other guy's point defense, but the other options don't require that consideration.
>>
>>145578595
Do not mix lances and torps.
If you have some small slots, put PD in them.
If you have a medium slot, consider disruptors.
The AI loves puttign shields on everything, it helps the lances on your other ships to get to the enemy hull.

Can somebody confirm that flak batteries actually work as point defense?
And if they do, are they worth it? They fire more slowly, and damage is unimportant in the PD role AFAIK.
>>
>>145579492
>And if they do, are they worth it? They fire more slowly, and damage is unimportant in the PD role AFAIK.
I really don't know.
They have more range though, maybe that's a factor.

I got them long before I got the other PD so I put them on my ships, but I haven't really had enough combat experience to determine how good they are.
>>
>>145510120
i really hate this chart plz delete this post
>>
>>145579492
>>145579323

Depends if you're fighting against AI or human players.

I've only played a little bit with human players but because of evasion stacking, corvette stacking and not always being reliant on shields, you tend to need a different approach.

For instance, last time I played against friends we were both getting very high evasion, reducing the effectiveness of longer range fire. Much more often ships got into super close range, high fire rate weapons, point defence and strike craft actually became important in getting higher hit rate on weapons.

Biggest difference is that missile weapons are basically fucking useless for anything other than getting a few lucky hits in because everyone puts a ton of PD on their ships, and AI rarely bother.
>>
>>145580007
delete your virginity
>>
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Seperate top tier for lances I guess.
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>>145510120
Nothing seems to counter Crystal Plating, which I still cannot find except for a game I played where I was rolling around with ships with 2x hull points. No need for shields or armor at that point.
>>
>>145583235
I was thinking of adding it like a floating box like Kinetics, but I'm not sure really how accurate it is.

With more hull, you get more armor to power through.
Evasion works in a similar way to that though.
Shield doesn't.

I guess shield and evasion may have some synergy, while evading you have more days to regen the shield.

They're really solid anyways and good vs everything. I have a corvette class with 840 hp.
>>
>>145582541
Why are there several identical icons?
>>
>>145585269
Because missile weapons are heavily punished by point defense.

Torps are amazing, as long as the enemy doesn't have PD.
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>>145582541
The autocannons can work real wonders on inhibitor fortresses.
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>>145582541
How is that even supposed to be read?
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>>145586120
It's a mystery
>>
>>145552651
>>145552736
I think it looks better off the bat than vanilla Civ V ever did.

The nerd rage on the civfanatics forums once V got released was still the best I've ever seen to this day.
>>
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>>145589176

Yeah U have some fucks like that in my world , gene editor says they have -2 traits point and wont let you open the gene modding menu
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>>145589449
Yeah 0 or less and you can't even change habitat.

Haven't seen natural species with that many trait points.

Seen mutants with more though.

I haven't looked up the event chain for the mutants, if there's an exception for tomb worlds.

Will try next game to only colonize my preferred habitat, and then a tomb world to see if I get super beings with tomb world preference.
>>
>>145549385
I just can't get over the graphics.
It's not about it being moba tier either, the transition between grassland and desert in this pic is so stark that the grassland looks like its on a completely different plane.
>>
>>145592849
The desert hasn't been discovered yet -- it's still in 'fog of war mode,' which in VI takes the form of an old, sketched map.
>>
>>145582541

Kinetic artillery is just a less effective version of a particle lance

That being said, I never used photon torpedoes, what's the difference between them, artillery and lances?
>>
>>145579492
>>145579093
Since I haven't researched shit for guns, and I'm high into energy weapons now (UV Lasers currently); should I just go with a Striker Core, small point defense and large disruptor on my Corvettes?
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>>145594392
>large
Sorry, I mean medium.
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>>145593410
>That being said, I never used photon torpedoes, what's the difference between them, artillery and lances?

Shield penetration, without being weak to PD.
>>
>>145594392
>>145594573
I think that sounds solid.

Could synergize well with Tachyon lances from your larger ships, unless they melt through the shields before your corvettes get in range.
I guess the shields regen so the disruptors will do their part even if the shields are down as they get close enough.

Alternatively Plasma Cannon?
>>
Stellaris postmortem is up.

http://www.gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
>>
>>145592849
That's a beach, not a desert.
>>
>>145595292
>Postmortem.
>"After death."

Is this bad?
>>
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Where can I find that eye symbol?
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>>145527583
>someone was so fucking butthurt by supposed human globalization that they made this fucking retarded mod

SJWs = /pol/
>>
>>145595292
>Henrik: In my hubris, I assumed that making a 4X game would be easier than making one of our grand strategy games (although I did dread the visualized ship combat.) In reality, however, the more limited ruleset means that the core mechanics need to be a lot tighter. Notably, the basic economy needs to be extremely well balanced in a 4X, and such resource models were new to us.

Cool.
Also they hade more adjacency bonuses stuff earlier, but they couldn't balance it.

Seems they kind of grasp what they are doing wrong at least.
>>
>>145593213
That makes sense, but its a strange change.
Part of exploring in civ is not knowing what's in the fog. Knowing the shape of the land changes the entire game and even makes early boats to map the coast less important.
>>
>>145595957
>globalization means everyone is an arab or a nigger.
Libcucks in a nutshell.
>>
>>145595512
It's been a common term for decades for any "what went wrong" after release.

Here's one for Civ V by the lead designer.

http://www.kickstarter.com/projects/jonshafer/jon-shafers-at-the-gates/posts/404789
>>
>>145597529
Oh, okay.

So long as it doesn't mean that they're abandoning the game, I'm happy.

When is the next update, by the way?
>>
>>145596925
This is just a fog of war, the one you get after exploring the map while not having LoS on it. At least I hope so because it will be retarded to know the whole landscape in Ancient Era.
>>
>>145596197
>So, for example, early on we had to simplify the whole initial conception of resources,
This point just tells me they didn't even look at distant worlds as research and immediately think Victoria 2 in space. Stellaris had so much potential, but this is the biggest missed opportunity.
>>
>>145596981
>globalization means everybody is white

/pol/ everybody.
>>
>>145598258
This is baffling because Distant Worlds is their closest direct analogue.
>>
>>145598724
The even pretty much copied DW's three category research system, albeit with randomized tech choices rather than a standard tree.

This is what I find infuriating about modern game developmers. They just need to push their game a little bit further to surpass what a much older game did, but they never do that.
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>>145598258
For any other dev it would be a missed opportunity.

For the paraducks it is simply something on the DLC to-do list.
>>
>>145599476
I want to inseminate a wakfu
>>
>>145598260
Whites-only is more realistic scenario because they can into some basic organization to make space travel possible.
Mudslimes and niggers, on other hand, can't even wipe their assess off without shooting someone.
>>
>>145598258
Ever since CK2 their games were mediocre at launch but a year later with a few patches and DLC were significantly improved. Play the launch version and the current version of CK2 and they'd hardly seem like the same game.
>>
>>145599476
Everything is tied to the lightning and diamond mana though
Revamping the system just to double the resources, let around multiply them by a factor of 5 or more would be a major change on the level of removing mana from EU4.

Removing mana from EU4 would probably be easier given you just need to come up with alternative costs and add EU3 style tech sliders, whereas with stellaris you'd have to rebalance the economy from scratch and come up with DW type trade and smuggling mechanics as well as bulk up the pirate faction to be more than just an early game first enemy to fight.
>>
>>145599671
I liked the launch version of CK2, or rather the version of CK2 with just a couple updates because it seemed like a more focused game.
It went to shit when they started ballooning the map and adding shit that has nothing to do with Crusader Kings.
Way of life was ok, it didn't warrant the full price though.
>>
>>145600034
That narrower focus also caused it to lose replay value.
>>
>>145598258
I still have no idea how resources in DW works. Similar system would be probably too complicated for Stellaris, especially considering lack of DW automatization.
>>
>>145599885
>whereas with stellaris you'd have to rebalance the economy from scratch
There would first have to be an economy. Pops don't do anything but produce the same amount of stuff every month.
>>
>>145600387
The thing is replay value is a subjective thing.
If someone only finds playing as an Englishman fun, their replay value is more limited than someone who enjoys playing any european.

Personally I have no interest in any horsefucker or cowfucker so any character outside what amounts to the original map.
The old gods added more replay value to the game for me than any of their bloat updates because playing as one of the Russian vikings and trying to convert everything to Norse was one of the most fun and rewarding experiences I've had.
>>
>>145600586
It's a fairly simple system once you understand it as it's simply supply/demand.
Everything requires certain resources
you have an average resource price on the market.
If you don't have something you can pay to import it.
When you build mining stations or colonize, those resources influence the overall supply driving prices down if demand remains the same. Likewise if no one mines an in demand resource the supply decreases relative to the demand and prices skyrocket.

The DW economy is actually more straightforward than the vicky 2 economy.
>>
>>145600586
I recently got the game but I think I've got the gist of it.
>mining stations are constructed by state or private sectors
I can't recall how private sector decides where to build them.
>resources are mined to meet whatever demand production has (state and private, I believe)
>resources are moved by freighters to where demand is
>production centers assemble resources and components into stuff
>>
>>145601342
DW don'thave poduction o refinig resuces right?
Also if I remember right population only consme luxury resouces and impoving planetar development rating cost nothing.
Resources are only needed as fuel and fr ship/station construction.
>>
>>145598260
As a Slav I dont want anyone except Mongols and other Slavs in my Space Slavic Federation. Especially when you get mixed names so you get niggers with chink names or muslims with nigger ones.
>>
>>145601636
Yeah so unlike vicky2 where one resource can be converted to another, DW is just what you see is what you get. Some luxuries are used for planets and pops, others for certain ship modules. Overall resources are either for construction or fuel, and after playing enough knowing which is for what is just kind of second nature.

The ship design game is actually more complicated than the economy game.

For me, an overall higher quality DW but with slightly simplified or more tactile ship design would be the ideal space 4x.
>>
>>145599648
The mod also removes Asians.

That's just asinine.
>>
>>145599885
Yes.

Except that replacing it is not a very big deal because the current system is so bare-bones simple that it might just as well be from 1992.

Adding another few resources would require rebalancing, but no mechanical changes

The idea of refining would require some changes of course, but could add some strategic depth especially when coupled with concepts like internal trade and during war.

The trade between empires is also bare-bones simple, there is no trade between your sectors, the strategic resource system is extremely simple and there is practically no trade withthem, either.
I had a game where there was exactly one source of each of the more advanced resources (the ones you can use to make your ships better), so there simply could be no trade.
And getting one of them essentially required me to defeat a FE.


Alll in all this is just begging for expansions and DLC.
>>
>>145601631
The private sector thing is the most ingenious part of DW as it cuts micromanagement drastically while simultaneously increasing the depth of what you can do and even gives the visual impression that your economy is a working thing and not just numbers ticking up.
>>
>>145598120
That's the guy said in the video
>>
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>>145599476
waaaah the french animation has alwaysss been celebratedforit'sexcellence
>>
>>145603120
There are two types of "fogs of war": the one hiding the whole tile and is dispersed completely once revealed and the other one, which just hides the unit but is restored once LoS on it is lost. There is like 0 reasons to change this behaviour, so I assume "the guy" is just a shill who doesn't know shit about even civ5.
>>
>>145602485
This. Expanding interactions with other empires to more than the current system where they're just competition would drastically improve the game. As it is, Federations and Alliances are a pain and hinderance rather than a benefit.
Making the AI not start wars on the other side of the map due to you having a bigger fleet than them would be a start. Making Alliances more beneficial than Rivalries would be another.
>>
>>145603683
But they didn't change it
>>
>>145603864
What the fuck is >>145596925 talking about then?
>>
>>145604029
He's wrong
>>
Is there any point to Shifter-core Corvettes?
Why would I ever take one little {s}-weapon over three, or an {s} and an {M}? Sure, it might give them more armor/shielding, but if they're not dealing damage then they're going to take more damage due to the battle taking longer, right?
>>
>>145604029
https://www.youtube.com/watch?v=J88bmqKrbu0
>>
>>145603708
They need missions and national focuses like in EU to give the other empires more personality and direction than just "hate the player and only the player"
>>
>>145604161
Was trying to use some corvettes as "tanks" basically.
Faster engines so they'd approach combat earlier, short range weapon and more shields.

While other corvettes had longer range weapons.

Not really sure if it worked, since I don't know enough how the ships manuever over the battlefield.

Curious if a high shield+high evade corvette might be able to regen the shield before it gets hit again vs certain types of ships.
>>
>>145604108
Civ 5 had another layer of fow on tiles you hadn't seen yet. We only see 1 layer of fow in the presentation.
>>
>>145599231
Am I the only one that likes the tech system that they have in place?

Honestly the tech stack system anomalies and ruins are the one thing that I point at and say yes Stellaris did this right and I want to see more of it in similar games.

The biggest issue for me is the skyrocketing cost of research from colonizing planets and having pops making about half the galaxy worthless. Plus the limited resource forms are so hard to look at given what distant worlds did with the private sector and mining years before.
>>
>>145604898
That's all explored stuff
>>
>>145604898

There's two levels of FOW in Civ VI. The full fog of war where you see nothing but a drawn map background, and the concealed fog of war where you are shown a 3D map rendering of the tile as it was last seen
>>
>>145605057
When they move through the area and it is no longer in the units sight that map look comes back.

You clearly see it at about 2:30
>>145604230
>>
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FE in the upper left declares war on my last federation (I was still bound somehow to independence pact)

so I'm stuck in "war" mode which is stalling my diplomacy :(

any suggestions ?
>>
>>145604932
I think the tech system is great.

I prefer Civ2s to Civ5, and I think Stellaris is Civ2s tech system with some more interesting stuff like scanning debris for techs.
>>
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>Grand Admiral Achievement
So I just make a combined fleet having 100k MP?
>>
>>145604270
Even just behavioral shifts, like having Xenophiles with good relations with you offering you some of their excess resources if you're struggling and they have surplus, or Spiritualists offering to aid recovery in a world that's suffering from natural disasters/devastated by war.

In short, make other empires HELPFUL; a resource you can use to help you grow, not a bland collection of enemies and competitors like we've got now.

Fallen Empires are a good idea; more powerful than anyone else early on, but they don't expand. Everybody knows what Fallen Empires are like. Why not implement similar ways of characterizing other factions?
>>
>>145604932
I like resarch too even if its too shallow. Randomness add to replaybality bt there is little tech.
Resarch cost increase is barely a problem. Its only problem if you blob hard and fast and end with a lot of underdeveloped worlds with plenty of enslaved population. Just slap few labs and you are well. Amyway you should get your minerals from stations and energy from few battery planets where sectros produce resarch.
>>
>>145604932
It's really cool the first couple times you play through, and I love the concept, but it does get old. I think most of the game suffers from this problem of really specific and great attention to detail in certain areas and almost non-existent in others. The game just needs more stuff/content. Early game is great 10/10. Mid and late game are boring and I think that comes from the fact that the other empires have no life. In EU, Vicky, and HoI, I know the historical backgrounds of the other empires and I know their historical goals and the games have certain mechanisms to represent that, so i feel much more "immersed" in the game. Whereas Stellaris I know nothing about the past of any of the empires I meet, all my interactions with them are completely generic, and the ethics that are supposed to differentiate and give life to other empires don't. They just amount to opinion modifiers and nothing else. I haven't played a single game where 90% of the galaxy doesn't hate me towards the end, regardless of what I've done.

First contact wars should have more depth rather than just a -10 opinion modifier for the rest of the game. There should be more agreements and things between empires to give them more interaction. A Galactic UN would be very interesting to add. Federations would only get one representative to this UN and it would be the current President. Empires outside of the galactic UN wouldn't be bound by any rules or declarations it set forth, but Empires in the UN wouldn't get any threat or negative opinion modifiers for attacking empires outside of it.

Just an idea, but that's the kind of thing they need more of. And a less abstract economy. Mineral mana and Energy mana are way to simplified.
>>
>>145605482
No it has to do 100k damage I believe

t.pirate
>>
>>145601342
>If you don't have something you can pay to import it.
Except if there are no pirates to import things you are SOL, enjoy having your production queues stalled for 10years.
This happened to me multiple times

Star Ruler 2's resource system might actually be better because even though it's more abstract and I like it less at least I understand how it fucking works. Distant Worlds can be frustratingly opaque at times where everything is broken and you don't know why.
>>
>>145605526
Yeah they really need to make the galaxy not always instantly turn hostile towards you.There's zero reason to cooperate with anyone in the galaxy. I also think it could help if they made technological choices more meaningful. I am not sure how I feel about say, blocking laser tech from a nation focusing on kinetics, but it would definitely give the various empires more personality if they really focused on certain areas. But I could only get along with that if they added more tech and balanced out the tree, right now there's not really enough to research to justify blocking a nation off from anything.
>>
>>145605661
>expand tech trees and randomize it when you start like SOTS
>starting weapons lock you out of the other weapons
Empires might actually play different then. Researching those techs you get from killing those aliens might actually serve a purpose too.
>>
>>145595737
Bump.
>>
>>145550132
Maybe they like it better that way?
>>
>>145607090
nobodies business but the radroaches
>>
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>>145606451
that's what I've been seeing on the net and I thought I remembered seeing the same thing but maybe 1.1 changed it?
>>
>>145607315
So, why aren't I getting any achievements?

I don't have any mods installed, and I've got a purchased copy.
>>
>>145607540
Iroman.
>>
>>145607828
Oh.
>>
Are
>fighters fixed
>sector AI fixed
>more content to midgame
>balancing to different FTL methods
implemented yet?

I need to know whether it's worth re-pirating at this point. I wound up deleting it a week after launch.
>>
>>145608358
yes
kind of
no
no
>>
>>145608358
>fighters fixed
You mean Corvette spam? Evasion was nerfed a bit, but Torpvette spam is still really effective.

>sector AI fixed
They seem to handle building a little better, but I don't spend much time looking at sectored planets, so I don't know for sure.

>more content to midgame
lolno

>balacing to different FTL methods
Nope, Wormhole is still the best and what you have to pick if you want those sweet Jump Drives later.
>>
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>>145608358
>fighters fixed
Nigga they super fixed. I'm not even sure if this is their maximum flight distance. They usually engage way before torpedo distance
>>
>>145608358
I find myself wanting to play it, playing it, and then regretting doing so. Repeat each day. It's fun painting the galactic map but there's too little depth in the mid game.
>>
>>145608845
>It's fun painting the galactic map but there's too little depth in the mid game.
I wonder how extensible the game is, because I figured modders would at least have some interesting stuff out by now. As it stands right now, all we have is basic tweaks and fixes.
>>
>>145608824
>>145608723
>Fighters
Absolutely baller.
>Sector AI
Uh... I guess that helps.
>midgame
;-;
>FTL
aww.

I mean, I guess I might. Any word on when the next update comes out? I'd wait for that if it's next week or something.
>>
>>145515872
What bonuses do you have to get +75% science progress?
>>
>>145609039
It's a pretty easy game to mod but it's not quite the same structure as EU or Vicky so that's probably why it's taking awhile before any major game changing mods come out.

I mostly just want more ship sets in the game. When are people going to start converting star wars and other ships to this god damn game??
>>
>>145609953
I don't have the game up right now but.

Sentient AI: 10%
Level 5: 10%
Trait: 10%
Materialist Building: 10%(preclark)
Encourage Free Thought: 10%
Phys+Society Grants: 20%

That accounts for 70%.
Not sure where the last 5% is coming from.
>>145515990
>>
>>145609698
Fighters are better than bombers?
>>
>>145609953
>>145610861
Ah Administrative AI: 5%
>>
>>145610963
I thought fighters/strikecraft were the same thing, iirc. And they weren't awful on release, they just had a tiny range.
Or worse than that, they didn't even have a tiny range, they just were flagged to return to carrier after 15 range units or something.
>>
>>145602762
Agreed. Looking at dense trade lanes and knowing that it grew from one rock pre-warp start 4 lyfe niggas orbiting through space is fantastic.
>>
GOD TIER:
Lythuric Gas, Neutronium Ore, Teldar Crystals

GOOD TIER:
Betharian Stone, Engos Vapor, Garanthium Ore, Orillium Ore, Zro

MEH TIER:
Terraforming Gasses/Liquids, Pitharian Dust, Living Metal

SHIT TIER:
Dark Matter, Satramene Gas

NO SERIOUSLY WHAT ARE YOU DOING WITH YOUR LIFE TIER:
Alien Pets
>>
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>have a run where I give rights to synths
>they are allowed to migrate

YOU'RE RUINING MY CORE WORLD MINES!
>>
>>145612576
>Giving rights.
>To anything but your core species.
>Excluding the slaves, of course...
>>
>>145606953
have you tried looking through all the flag symbols
>>
Anybody got any good self imposed victory conditions or better yet a victory condition mod? Getting tired of two flavors of conquest mode here.
>>
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>>145612219
Dark Matter is better than Neutronium ore because 10 physics > 10 minerals

Dark matter is better than Betharian Stone because 16 energy and 10 physics is better than 12 energy.
>>
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You're gonna have rights and your gonna like them!
>>
>>145612984
Yes.

Could you direct me to it? In which folder is it found?
>>
>>145576456
Yes it does since 1.1.
>>
>>145606323
Some more things that could make the game more interesting:

1.) More "galactic crises."
The ones they have now (Unbidden, Prethoryn, AI Revolution) are great, but they only happen once, and then no more can occur once it is resolved. They should add "mini-crises" that could include things like plagues, black holes, supernovas, things that restrict FTL movement, maybe even more extra-galactic invaders that aren't as strong, etc. They should gear these events as ways that allow for weaker empires that are sandwiched between bigger ones to break-free and/or gain an advantage.

2.) Give more character to the empire leaders.
An anon mentioned this in a previous thread. Basicall, allow leaders to have unique personalities and interect with leaders from other empires. Add a bribe/espionage/treason element that allows empires to covertly spy or manipulate others. Make it like Game of Thrones in space. The only problem is that democratic governments would have a relatively-short time to play around with their leader character before their term limit is over.
>>
>>145613703
One of the most popular mods on the workshop is adding a shit ton of flag symbols etc. Check that one out.
>>
>>145613632
Wait, synth does't like AI rights because spiritualist? Self-hating fagots?
>>
>>145613457
By the time I get to Dark Matter, it's basically useless and taking up a slot something better could be in. When I'm at 300 physics, getting 10 more really isn't that exciting. Betharian stone shows up way earlier and provides a huge benefit.
>>
>>145613994
Who do you think wrote their programming?
>>
>>145614276
You are low on spaceport slots?
How?
>>
>>145613894
Avian ships are so boss.

They look more like what you'd expect a Fallen Empire ship to look like than the rusted pieces of junk that they're working with.
>>
>>145613894
>1.) More "galactic crises."
>Crib from Sword of the Stars and GalCiv more
I'm okay with this.
>>
>>145614394
I've literally had a headcanon about an alien birdlike race with really advanced ships that look like they do in Stellaris. This game was made for me.
>>
>>145604932
The problem I've found emerge with random techs is that instead of beelining certain techs every game you take clear best second choice techs a lot of the time then grab your first choice as soon as it pops up.
The biggest choice it provides is really when it offers administrative ai, fusion reactors, or deflectors as early physics choices in the same batch. Occasionally there are close picks you have to take a couple seconds to consider, but about 90% of the time you can easily pick the best option instantly.
>>
>>145610460
Check the workshop man
>>
>>145605446
That's fucked up. This is why Stellaris needs a late-game tech that allows your ships to jump across the galaxy.

Maybe make some kind of giant wormhole gate that requires the combined resources of 3 or more empires to power, so it doesn't get abused by one lone jackass. But then, it would also allow Federations to bully single-empire states at will, so IDK.
>>
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>>145614276
>300 physics
small time tbqh
>>
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>>145614856
Nahuatl burbs

I wish I could make these guys a fallen empire to represent they were the ones who uplifted the Aztecs but then fell apart and left them to their fate at the hands of Yurop
>>
>>145615495
Yeah, Paradox should add an option to make custom Fallen Empires that load when you start a new game - the same way that you can make your own regular empires.
>>
I actually think a better tech system would be one where each tier is effectively its own research option. In physics for instance, starting out you can research any tier 1 tech, or you can research tier 2, fusion theory. Researching tier 2 unlocks tier 2 techs and adds a small research boost to tier 1 techs. Researching a new tier should be really expensive though, like 5 times the average tech cost for that tier.

Higher tier power plants should also give bonuses to lower tier ship modules. Like equipping fusion plants to a ship with tier 1 deflectors should make each deflector have 10% more HP. Each non missile weapon should do 5% more damage or fire 5% faster for each tier it is below the equipped reactor.
>>
>>145615389
had to kill everyone from the last federation to stop being bullied by the FE

After I wiped them out and I was the last one on the old federation

the FE was like "I'll just have a coke" for the white surrender.
>>
>>145530640
Remember your ABC: Always Be reCruiting. Every planet should be dedicated to building armies all the time. Don't worry about putting attachments on each regiment as its a seriously awful interface. Ball them all up into one huge transport fleet and have them land on bombarded planets one by one, leaving garrisons behind on every world. Armies are seriously cheap to build (especially when lategame) and even cheaper to maintain. Not only that, but when you snowball your armies like that they eviscerate defenders so quickly that they'll never need to heal - unless they're garrisons in which case they'll do it anyway, so no problems.
>>
>that victory screen
worse than civ V's
>>
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>Every civ gets two UAs: one that applies throughout the whole game and one that's specific to the era when their leader actually lived. The period-specific UA may manifest in the form of UUs, such as Teddy's Rough Rider. Qin's period-specific UA is a bonus to Ancient/Classical Wonder production.

>In addition, every civ gets a UU and a Unique Infrastructure, which can be a building, improvement, or district. So four unique things for each civ.
>>
>>145618926
I haven't built a garrison yet, do garrisons take up a tile on a planet?

I have 7 assault armies right now, and like 20 defending armies spread across 4 planets; I just haven't had to use an assault army yet. The only army attachments I have are some neoconcrete bunkers for like half of my defenders, and 3 of the assault armies are psi warriors.

I noticed how it said Psi Warriors like to use melee weapons. Does that make them more or less effective than traditional troops?

Also, how good are robot soldiers?
>>
>>145615667
$10 DLC a year from now.
>>
>>145619753

Which game are we talking about and where is the screencap ?

>>145619853

>Four Uniques

They're finally learning. The 2 Unique system was awful
>>
>>145620008
>I noticed how it said Psi Warriors like to use melee weapons. Does that make them more or less effective than traditional troops?
I think that's just flavor.
Just see it as +morale and army damage.
>>
>>145612576
>conquer a planet
>it's a desert, so my primary species can't inhabit it (yet)
>the native race hates my guts and has different ethos
>they populated all available tiles
>I don't have another colonized desert planet to ship them to
>I don't have the tech to clear the current tile blockers
>run reeducation and propaganda edicts
>they still keep going snakbar and blowing-up buildings
>>
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>>145620972
PURGE THEM
>>
>>145621885
I don't want to kill all of them, maybe just half of them.

I could make low-tier robots(I don't want to risk sentient AI) to replace the half I kill. Do robots have the same ethos as your primary species? I'm saying robots because it's more likely that I would use them than to wait for Desert Colonization to randomly-appear in the research list.
>>
>>145622262
is the planet worth keeping? kill all that are unhappy and keep those that are. If all are literally at 0 happiness, kill all except one, when there is room build a robot, then kill the last one. Robots dont have ethos, they are machines and 100% happy all the time.
>>
>>145622262
Why not let the rebellion have their independence as a vassal, then liberate their obviously disloyal ass and integrate? Now you get a race that follows your ethos.
>>
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>make a hyperspace-only game
>cozy as fuck
>someone declares war on me
>fortify the chokepo-
>HE FUCKING HAS JUMPDRIVES
>NOW I HAVE TO GET THEM TOO
>COZY GAME RUINED

Fuck this shit.
>>
>>145622525
The planet is decent (it's in a rich system), it's just that I like the race because they're burrrds like me, and I want to convert them to my religion so we can all be bird pals.

>>145622724
So if you conquer a planet, let a rebellion have independence, then conquer it again - the whole population becomes loyalist? That seems like a round-about way of doing things, but it might be less expensive in the long run.

I was thinking of making it into a sector, along with another bird (primitive) conquered planet I had. If a planet within a sector becomes independent, does the sector get fucked up?
>>
>>145623030
>>145622724
>>145622525
>>145620972
Pic related, the angry birds. They're in the Markaz system, planet S'Prekeel.
>>
>>145623030
>and I want to convert them to my religion so we can all be bird pals
should have liberated them then
>>
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uh oh
>>
>>145623531
Markaz System is in the bottom area.

The Imdar System is the home of the other birds I conquered, it was an arctic planet in the early space age.
>>
>>145623643
>liberated

What, how?
>>
>>145624470
it's an option when you set war demands; cede, liberate, vassalize, etc
>>
>>145623836
>Lyrite
noice

Dabbax are kinda cool too.
>>
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>chilling out in space
>empire declares war on me
>righto then
>proceed to wipe them out
>somehow I'M the bad guy
>>
>>145624778
>xenocide
>calm and measured response
>>
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>>145624769
>dat melting pot
>implying I'm not what Europe wants to be
>implying they aren't all genetically modified for my empire's needs
Also what the fuck I have 100k total fleet power cheevo didn't pop
>>
>>145624584
If you "liberate" a planet, does it become more autonomous, or can you still control it?
>>
>>145625041
Why do you only have 9 core worlds?
With all those minerals you could be developing a lot more.
>>
>>145619853
Teddy was the best and manliest President
Prove me wrong
>>
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>>145625041
How the fuck do you manage all those rebels with just 500 influence?
>>
Having both Robots AND droids on my empire ( from captured planets ) and having my AI policy set to outlawed , what the fuck will happen once I research this ? do they all turn into synths , only the droids , or nothing happens
>>
>>145625043
Autonomous. They copy your ethos, but slavers will remain slavers for example
>>
>>145625352
So do they effectively become a new empire, or are they like a vassal inside your territory?
>>
>>145625043
liberate will create a new empire, same species as they were and everything except they have exactly your ethos. You can then possibly ask them to be your vassalize if you have enough reputation with them, or after I think 10 year peace treaty you can go to war and cede them if you want. That way they have your ethos.
>>
>>145625043

they just become another empire that is friendly towards you and has the same ethics ( as in Militarist, Indiv , Peace , etc )
>>
>>145625041
>year 2560
>not even 1000 research points yet
>only +3 influence
>not even fleet cap yet
>>
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Having both Robots AND Droids in my empire ( they were on captured planets ) and having my AI policy set to outlawed , what the fuck will happen once I research this ? do they all turn into Synths , only the Droids or what
>>
>>145624778
It doesnt matter whether or not you think your actions are right or not. What matters is that the rest of the galaxy is definitely wrong.

You know what to do Anon.
>>
>>145625352
>>145625495
>>145625507
I'm afraid that they might have gotten conquered by the other two empires nearby if I let them be independent, though. One was their own species, and the other were democratic crusaders that would have "freed the shit out of them" if they saw a weak non-democratic empire nearby. I guess they'll just have to be butthurt for now.

Can you still go the way of just waiting until the rebel faction gets enough influence, then caving to their independence demand?
>>
>>145625172
Before I give planets to a sector they are all developed. I basically just use sectors to get more planets and to apply a single governor's bonus to multiple planets.

>>145625334
Their support meter no longer moves. I modified most my pops to be communal, hyper entertainment on all planets, and teldar plants for dat empire-wide 10% happiness.
ALSO, I open migration with my all my allies so before the faggots rebel they just get the fuck out of my empire. Why do you think I ended up to be the United States of Space?

>>145625441
New empire. They will usually ask for protectorate status especially if you share a border. I had this piece of shit empire inside my territory which I liberated with 10 corvettes and my first assault army. 400 years later they are still my protectorate because they still can't make the 40% researched tech requirement to become a vassal. I might just free them and fuck them up when I become fed pres again.

>>145625653
>integrating
>pops migrating
>post-war
>>
>>145625332
I can't.

Truman challenged someone to a fist fight on the Whitehouse lawn and threatened to introduce Uncle Joe to nukes if he didn't gtfo Greece. I think he's the runner up.
>>
>>145625983
>Can you still go the way of just waiting until the rebel faction gets enough influence, then caving to their independence demand?
sure but why would you do that. Then you'll be back at square one
>>
>>145626431
>Truman challenged someone to a fist fight on the Whitehouse lawn
lol sounds like a manlet always trying to pick fights to prove he's a big guy.
>>
>>145549385
I hope they bring back the cool wonder building cinematic from Civ 4
I always liked that
>>
>>145626560
The guy was a reporter who had attended a recital by his daughter, and written an editorial to the effect of "she's awful and would be nobody if she wasn't the president's daughter".
>>
>>145626003
>>145625495
>>145626451
If you "enlighten" a primitive planet, is it basically the same as "liberating" a planet after a war? As in, they will be their own empire, but have your ethos?

Also, will ayy lmao Pops living on the planets you control eventually develop your empire's ethos over time?
>>
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>>145626749
fucking kek
>>
>>145626832
>If you "enlighten" a primitive planet, is it basically the same as "liberating" a planet after a war? As in, they will be their own empire, but have your ethos?
Nope. Check on the pops. They will have the same shit when they can into space thanks to you.
>will ayy lmao Pops living on the planets you control eventually develop your empire's ethos over time?
Yes. You can blast them with reeducation campaigns after controlling a planet.
>>
>>145626832
over time, yes
I had a large number of bird people all come running to my eden world.
My people were Militarist, Materialist, and and Xenophiles
They were Fanatic Pacifists and Xenophiles
It took a few years a re-education campaign but they all came around.

I also uplifted humanity
Still working on driving out that annoy 'we want voting rights for everyone' bit.
One step at a time.
Right now I'm trying to get everyone cool with our new robot friends.
>>
>>145626832
Enlightening them will turn them into a vassal, which will generally have the same ethos as the pre-space civ used to have.
But they're your vassal, so you can integrate them after ten years if you want.

Pops on your planets with positive Ethos Divergence will move towards your Empire's Ethos', pops with negative divergence will develop new ethos or keep theirs if they already have different ones.

You can pretty much mindwash whole planets if you use propaganda and reeducation edicts and a mind control laser.
>>
>>145627575
I'm still trying to pull a Krogen
Have yet to find any ayys good enough.

For now, cloned humans will do.
>>
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>>145627257
>our new robot friends.
Protip: It will go wrong.

Remove toaster from premises.
>>
>>145629323

>UEF
>Anti robot

They certainly don't mind robots as long as they are shackled, but nice Cybran propaganda you fag
>>
I still can't find the eye flag.

My guess is that it'll be released as DLC.
>>
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goddamn do i love crystal plating, turns a normie destroyer into a pseudo-cruiser.
>>
>>145630186
Wait, are those Reptilian ships?

How'd you change the color?
>>
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>>145630186
there's a mod on the workshop that adds a lot of new color schemes.
"stellar warpaints"
http://steamcommunity.com/sharedfiles/filedetails/?id=702756095
im hoping we get the option to change ship's color schemes in the future that doesnt require a 3d editor; relic could do it in the 90s with a new 3d engine.
>>
>>145631302
meant for >>145630286
>>
>>145623004
I thought you couldn't get Jump Drives unless you picked Wormholes?
>>
>>145631302
>the performance edition isn't on the mega link
Fuck me
>>
>>145631962

Other FTL methods can get it IF they scientist on research has the Phsyionucs expertise
>>
>>145631962
You can if you're Spiritualist.

Actually, if you're Spiritualist, your jump-drives are better.
>>
>>145631986
Try getting Firefox, then Greasemonkey, then the Enhanced Steam Workshop Downloader script?
>>
>>145632540
Better how? Don't risk Unbidden? Why even bother then?
>>
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>>145625041
You're a disgrace to diversity
>>
>>145633159
Still risks Unbidden, but it's faster.
>>
>>145633439
Oh, neat. Spiritualist, or fanatic spiritualist. If you do both wormholes and spiritualist, are two different versions available to 'draw' or do you just get the better?
>>
>>145633634
You get both.
>>
>>145633680
From one tech, or as potential drawings?
>>
>>145633796
Drawings.
>>
How do I enable pic related?
>>
>>145625041
i think you have to deal 100k damage in a spess battle for the cheevo
>>
>>145636480
Press F1, go to policies tab and search for enlightenment
>>
>>145632540
The problem with psi jump drives is that you can get stuck.
If none of the stars that appear as named arrows on the edge of the solar system are accessible (due to closed borders) to a psi jump ship, it can't go anywhere.
Whereas wormhole or regular jump drive ships just go wherever the fuck they want.

> Tfw you conquer a planet but you smoked all your stash on the way
> and the local ayy's kush ain't dank enough for you to get really, really high and trip through the fabric of space
> stranded there with no good weed for a decade until your homies break you out

This is the reality my fleet admirals face.
>>
>>145636939
If they were only facing death, they wouldn't merit the big bucks.
>>
reminder synths are overrated
never gib rights
>>
>>145626560
Not only did he fight in the spanish-american war and lead the famous kettle-hill charge, but he survived an assassination attempt and went on to give a speech with the bullet inside him.

>Under his leadership, the Rough Riders became famous for the charge up Kettle Hill on July 1, 1898, while supporting the regulars. Roosevelt had the only horse, and rode back and forth between rifle pits at the forefront of the advance up Kettle Hill, an advance that he urged despite the absence of any orders from superiors. He was forced to walk up the last part of Kettle Hill, because his horse had been entangled in barbed wire. The victories came at a cost of 200 killed and 1000 wounded.

>Roosevelt commented on his role in the battles: "On the day of the big fight I had to ask my men to do a deed that European military writers consider utterly impossible of performance, that is, to attack over open ground an unshaken infantry armed with the best modern repeating rifles behind a formidable system of entrenchments. The only way to get them to do it in the way it had to be done was to lead them myself.

>On October 14, 1912, while campaigning in Milwaukee, Wisconsin, Roosevelt was shot by a saloonkeeper named John Flammang Schrank. The bullet lodged in his chest after penetrating his steel eyeglass case and passing through a thick (50 pages) single-folded copy of the speech he was carrying in his jacket. Roosevelt, as an experienced hunter and anatomist, correctly concluded that since he was not coughing blood, the bullet had not reached his lung, and he declined suggestions to go to the hospital immediately. Instead, he delivered his scheduled speech with blood seeping into his shirt.

He literally gave zero fucks
>>
>>145608824
>>145610963
>>145611186
>>fighters

>will soon face The Swarm
do fighters engange missiles and torps successfully or are they only useful against bombers? does it make sense to remove weapons for fighters against the swarm?

also, has anyone ever used the Flak Artillery? does it actually work and is better than 3 normal PD?
>>
>>145639120
Flak has 20 range compared to pd 8, it shows some damage in battle repoerts but I have no idea how effective it is compared to pd
>>
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>>145624470
>>145623643
>>145625352
>>145625495
>>145625507
>liberating makes new empire, friendly towards you with your ethics
wait wat
actually conquering them, you spend resources on really influencing them through edicts, bribing, mind control laser. and still it's not enough sometimes.
Yet if you liberate them first they like your and change into being like you. if they were loyal and happy before, how does bombing the shit out of them turn them into being like me and liking me?
...is this the mechanic that makes the least amount of sense?
>>
>>145638828
>He literally gave zero fucks
probably because he was a genocidal psychopath
>>
>>145640116
Liberated nation change ethics for goverment not for pops. The new govermentty to convert thei pops to yours(and now theirs) ethics. Its ake ome time and they are usually criplled for some time as heir pops riot(if the difference is big).
WHat you should do is to lberate everything in first place, dividing your neighbours into small nations.
Then vassalise them diplo or by force.
Then give them some time to convert pops
Then integrate.
If you do it to fast you stil get no converted pops.
Its actually decent mechanics.
It also let you keep tech advantage and yo don't have transition stage where you need purge/enslave/convert rebelling pops.
>>145639660
It works. It have longer range and area attack. The damage it list after battle is against ships not missles and torpedos and stikecrafts. Yeah PD works against ships.
>>145639120
Fighers work well.
>>
>>145640116
yes
magic bombs of ethos changing uhh magic made them like you
>>
>>145640961
>WHat you should do is to lberate everything in first place,
that shit takes forever though and is boring as fuck. The more systems you liberate in one go the harder it is to vassalize. If the liberated empire is also too big it's tough to cede them all in one go, ~5-6 planets in one war usually, and then you have to wait 10 years to go to war again, but then the remaining liberated empire systems have joined a massive alliance/federation. ugh
>>
>>145641332
It slow bt rather safe.
>low threat generation(if any)
>they still convert pops to your ethics
Still I play on 5 times less habitable planets so its more barable.
>>
Does Monthly Hull regeneration work for ships engaged in battle too?
>>
>>145643426
yes
>>
>>145644796
>>145643426
so is regenerative hull worth it?
has someone calculated how many capacitors and regen hull you need to make it worth it, but it's not too many due to sacrificing armor or shields.
>>
>>145645103
I don't have statistics here, but in my opinion it CAN be worth it, but very late game.
HP are worth much more than shields and armor, simply because they can tank any type of damage, so with enough repeatable HP+ researches and some Crystalline plate battleships can become much more versatile while still hurting like hell.
But again, it'd be great in a "conquer the entire map" game, where fleets are fuckhuge and research is up the roof, but for normal games shields and armor are more powerful way earlier.
>>
>>145645103
No idea, never seen anyone talk very highly of it though but here's some autism math
https://www.reddit.com/r/Stellaris/comments/4ksuqn/does_regenerative_armor_work_in_battle/
>>
How do i edit a save file by adding a completed anomaly event like The Tree and its appropriate reward?
>>
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>http://imgur.com/a/IZpAP
holy shit there is a galaxy editor out? does this actually work?
also, why is there no swastika galaxy yet?
>>
>>145646557
You can make a galaxy from scratch, and even put pre-FTL species too?
>>
>>145646704
I don't know how the generator populates the galaxy. Also there seems to be a bug where every AI gets a gaia world as start and they don't get a planet preference?!
But yes, you can make a galaxy from scratch or you can import png files to shape the galaxy. That's how they made the lambda and the Paradox logo galaxy. and why I was wondering why there is no swastika galaxy yet
Unfortunately, coding seems to be a mess in the game so the modder who did this can't figure out how to fix the AI spawn problems. Funny thing is that he is a pirate and couldn't find the new version of the game so he couldn't work with clarke. Even funnier is that he got praised by wiz for the tool.
gee wiz, if you could deliver on your own game maybe you wouldnt need pirates to fix it and make content and tools that should be there since release!?
>>
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>beautiful battles to be integrated
I thought anon was joking, but paradox really just sit around all day thinking about gender and race issues. they go to the workshop and have the entire office focused on finding "problematic" mods for removal. Meanwhile the intern downloads the most popular mods and has to integrate them into the game.
>>
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Woops
>>
>>145649358
In one of my games it turned an Arctic World into a Desert World, and in another the planet turned into a Gaia World.
>>
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>>145649358
Sorry guys
>>
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>>145605446
>any suggestions ?
Conquer your way through?
>>
Best mod to allow colonization/terraforming of barren/frozen/molten worlds?
>>
what are the best 4x games to play in singleplayer? i've enjoyed SP civ5 but it feels a bit stale and AI isn't great. everything else i tried breaks down after the early game and AI is even worse.
>>
>>145631962
Psi Jump Drives, last tech in Psionic tree.
>>
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So many xenos that I ran outta colors for my pie charts!
>>
>>145645845
I know how to edit save files but I don't know what you need to do to add a completed event but anyway:
>change .sav to .zip
>open .zip with windows explorer (winrar,7zip fuck up the file somehow and it doesnt work when going back)
>open gamestate file with notepad++ or whatever you use
>edit
>save
make backups, you can extract the gamestate file with windows explorer just make sure to put it back with windows explorer too
>>
>>145645103
No for fleet with BBs, you get regen from aura. Hull regen numbers is too low to make difference in combat, it post combat thing.

Makes some sense from small raider/intercepting fleets without BBs as they regen damage from potshots during raides, don't accumulate damage and you don't need to micromanage repairs.

If you want combat regen fleets shields with capacitors is way to go. You can stack up to 60 shield regen per day on BB it is brutal number.
>>
>>145650684
To be exact, 7zip works better than winrar but the problem whether the save is fucked or not depends mostly on the "included" timestamp, to add a flag to ignore it is ok.
>>
>>145650908
Ah didn't know about that but I'd suggest it's still easier to use the built in archiver with windows explorer as there's no issues with it
>>
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Will move oligarchies up
>>
>>145653731
how about the names and some context for your reasoning
>>
>>145650485
I'd like to utilize those planets too. Cloud cities on gas giants? Bunker bases on Frozen worlds? Mines on barren worlds? Military outposts that can support a sensor and starbase? Those planets shouldn't be colonizable like normal planets, but should serve some purpose. I'd be fine if they reduced the habitable planet count to balance it out.
Anyway you'd need to rework the research penalty that comes from both planets and pops if you increase the amount colonizable / utilizable planets.
>>
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>>145653731
>>
I really wish there was some planet internal economy and some empire internal economy (and external trade with ships and routes). It looks so fucking stupid to make dedicated research planets, to make planets with nothing but power plants and minerals. Then energy and minerals get magically shared and transported wherever they are needed, but food can't be transported at all.
>>
>>145654423
>I'd like to utilize those planets too. Cloud cities on gas giants? Bunker bases on Frozen worlds? Mines on barren worlds? Military outposts that can support a sensor and starbase? Those planets shouldn't be colonizable like normal planets, but should serve some purpose. I'd be fine if they reduced the habitable planet count to balance it out.
Research and mining posts built by construction ships.
>>
>>145654665
I'd like it if there were transport ship lines between my energy worlds and my mining worlds.
Basically ships with batteries for the mining worlds.
Should work at some loss if the energy source isn't planetary.
>>
>>145654925
ok
>>
>>145654680
>Research and mining posts built by construction ships.
but those are orbital stations
>>
>>145655053
maybe some of them have an orbital base and then a lab down on the surface

If you get mining from an orbital station they probably go down to the surface.
>>
>>145655205
>just roleplay whatever is missing from the game
ok
>>
>>145655298
How do you think a mining station gets its mineral when it is orbiting a barren world?
>>
>>145654925
Post your (((name)))
>>
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>>145655412
are you working at paradox or are you stupid?
It is not about what I IMAGINE, it is about what the game presents me. If there is an outpost on the planet surface, I want to see it and interact with it. Even if it's just a single tile.
If there were proper mechanics in the game, these outpost people would need food, energy and minerals from other planets, since those outposts can't sustain themselves. It's an outpost with a singular purpose, not a colony, right? This creates logistics. And vulnerabilities in war since trade and logistics routes can be attacked. And if your trained outpost people die from starvation you have to replace them after the war with less efficient people. Maybe there are upgrades down the line to make an outpost self sustaining, but it costs a lot upfront.
There is SO MUCH shit this game could do to add depth. Most of it isn't even reinventing the wheel, they'd just need to play some 4x games instead of their own historical masturbation simulators once in a while. This game could be fucking awesome and set a new standard, but instead it's going down the drain
>>
>>145649443
>>145649358
what a dick move. In my last game it ruined beautiful 24-tile planet.
>>
>>145656861
>It is not about what I IMAGINE
Yes it is you retard.
There's no poop or sewage in the game, there's no diversity of food, just "Food" because there doesn't need to be any.
The game assumes you're bright enough to figure out that all of that is taken care of behind the scenes.
It always comes down to what you can imagine because a video game can't simulate a galaxy.

>these outpost people would need food, energy and minerals
They cost minerals to build, they cost energy in maintenance.
The population is small enough that the food is negligible.
What is 1 pop? a billion? that's what I've heard people say. They need 1 Food.
How many people do we have on arctic research stations?
>>
>>145657319
>you will never overflow a world with sewage and turn it into a toxic world
>>
>>145657319
>It always comes down to what you can imagine because a video game can't simulate a galaxy.
>implying I demanded a simulation of a galaxy
is this strawman argumentation for beginners?

>>145657319
>How many people do we have on arctic research stations?
I never said they need 1 food. Just that it is one aspect that could factor in. And that there should be logistics and trade to make the game more interesting and give it more depth.
It makes no fucking sense to have worlds dedicated to the production of a single resource that gets magically shared and transported to wherever it is needed. And if you are not roleplaying hivemind insects or robots, how do you imagine an entire planet covered in power plants and every person working in a power plant all day without them all going insane?
>>
>>145657319
there is abstraction and then there are mobile games
when it gets to the point where there is no or minimal strategy, thats stellaris
>>
>>145658002
now that you mention it, I want a sewage simulation just so I can load up transport ships with raw sewage and have them dump it on my enemies
>>
>>145654582
>mega corp
>3rd
lol
based transcendent oligarchy should be 1st. Your memeocracy 2nd and irenic monarchy 3rd.
>>
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>>145658208
>you will never order the Adama maneuver on your enemies
>instead of launching fighters you release the sewage of all your planets on your enemy
>>
What traits/ethos would you recommend for a realistic human civilization?
>>
>>145658042
>I never said they need 1 food. Just that it is one aspect that could factor in. And that there should be logistics and trade to make the game more interesting and give it more depth.
No you didn't say that, I didn't say that either. You did bring up Food for outposts and I told you that 1 food is for a billion people, and asked you how many people there are on a research station.
Lets say they do require food though, 1000 people on a research station. They require 0.000001 Food. With a million research stations we need 1 Food support from our planets.
Wow.
We just saved Stellaris.

>It makes no fucking sense to have worlds dedicated to the production of a single resource that gets magically shared and transported to wherever it is needed. And if you are not roleplaying hivemind insects or robots, how do you imagine an entire planet covered in power plants and every person working in a power plant all day without them all going insane?
That is a completely different issue that you brought up because you realized how weak your intial one were.
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>>145659193
don't you understand that my point is not about the food penalty of zeropoinwhatever, it's about the "completely different issue" of internal economy and a logistics system that outposts would be a part of
>>
>>145658897
>mega corp
Where would you place it?

Why irenic monarchy so high?
>>
>>145660008
I'm sorry I don't have jump drives so I can't follow these goalposts.
>>
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Well, this hasn't happened to me before. I find Sol, but on Sol III there's also an anomaly, or "something moving beneath the surface with purpose..." Turns out there's a pre-sentient race of burrowers inhabiting Earth too!
>>
>>145660150
I already posted all this:
>>145656861
>>145656861
>>This creates logistics
logistics
>>And vulnerabilities in war since trade and logistics routes can be attacked
>internal logistics routes and external trade routes with significance for war and diplomacy
>>And if your trained outpost people die
>experience
>>Maybe there are upgrades down the line to make an outpost self sustaining, but it costs a lot upfront
>upgradeable outposts
so how am I moving goalposts? I am talking logistics and trade routes, experience system for outpost personell and making outpost stations upgradeable, one upgrade for example would make them self sustaining so they don't depend on logistics routes to survive. You are the only one talking about food penalty.
>>
>pacifists can't inflitrate primitive worlds
Pffft.
I'm pretty sure pacifist doesn't necessarily mean moral because i can still purge and enslave just fine.
>>
>>145658897
well, imo there should be quite a few "at the top", definitely theres no one best government.
also transcendent oligarchy isnt even that good because ethics divergence isnt that important unless you are autisitc
>>
>>145661271
you need to change it in your policies.
pacifists just hate war.
>>
>>145661647
Unrestricted Studies are not available to Pacifists.
>>
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>>145661271
> Ian Banks' The Culture
> Super-pacifist galactic hyperpower
> All they do all day every day is infiltrate primitive worlds
> "No u cant do dat in Stellaris"
PARADOOOOOXXXXX
>>
>>145664212
well, in stellaris they specifically infiltrate with the goal to conquer and annex
simple infiltration would be the low level observation option
>>
Do Battleship auras like the nanobot clouds stack? Or do i need only one type per ship?
>>
>>145664765
>stack
No, not now.

>one type per ship?
Yes.
>>
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I just found my new shocktroopers, they just don't know it yet.
>>
>>145666315
God damn. Highest I've seen for a natural lifeform.
>>
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>>145666315
>pacifist shocktroopers
>>
>>145670349
They're pacifist, not me.
>>
>that cozy feel when playing a hyperspace game and there are no other aliens between you and a fallen empire, so you basically can take your time colonizing them and focus on protecting the other side of your empire
>>
has paracox ever mentioned improving ground battles? I think it's not even on the list for far away patches
>>
Venerable Drakkar Lizards anon here.
The previous game ended in my entire empire being wiped out by the Unbidden, who had conquered the empire who spawned them, then proceeded to blob half of the universe.
Settings are always the same:
>Huge Ellipse
>39 Advanced AI starts
>Insane
>Aggressive AI
>Ironman mode
However, this time i tried a rushy start, focusing on getting as much territory asap, also rushing "map the starts" (the fanatic materialist edict of anomalies) to get some good bonuses and a bit of an early advantage.
It actually paid off, the AI is still 10 times stronger than me, but i now at least have expanded a bit, and have Synths with Share the Burden who yeld a fuckton of resources.
>>
>>145672050
Well there are more important things, like the entire rest of the game
>>
>>145672050
I expect that for the second or third DLC.
>>
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Thoughts?


About the hivemind trait idea.
I was thinking it would work kinda like repugnant and charismatic.

So more hivemind pops of the same species and they get higher output and lower ethics divergence.
>>
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>>145672179
And ehre are the results of my early rush: that +10% to happiness and research is fucking insane, my Synths could become Joyful, and get yet another 20% to yelds, wich added to 20% from the edict and 20% from being synths makes a whooping 60% increased productivity in every field.
I also got the Tree event, and was tempted to choose the increased lifespan +50 years, but i can already make my dragons immortal by researching the repeatable tech, so i went with the +5% to Happiness.

Now if only i could find some teldar crystals...
>>
>>145672179
How do you get this? Just allowed slavery?

>>145672716
>that +10% to happiness
Joyfull needs +30
>>
>>145673585
Do you mean Share the Burden? Or are you talking about the two Improved edicts?
The former only requires slavery allowed and to NOT be collectivist (only reason i got xenophobic was to get this 20% bonus to Synths edict). The latter two are the final reward of two special projects, one was called Echoes from the deep, another Fumes something, and it depends on what you choose during those events.

Also yeah, i know i need 90% happiness on pops to get there, but:
>60% base
>25% edicts (social welfare + 2 improved edicts)
>10% monument to Purity (for each planet on planetary level only)
Ethics divergence and Xenophobia will give me maluses almost surely, but in time (and with lots of propaganda and broadcasts) i can safely get max happiness on Synths.
>>
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>>145674334
Oh, not to mention +5% from the Tree event.
>>
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My game is going well so far.
>>
>>145674334
>Xenophobia
Do xenophobia synths have happiness penalties for alien overlords or something?

>monument to Purity
Does sector AI build them?
>>
>>145674725
Nice. Could you purge primary species?
>>
>>145675418
In my great autism, i first build Synths and all the structures i need on a planet. Then, once all the orders have been given, i sectorize it (if needed), so my planet grows exactly how i want it to, and i disable redevelopment.

About xenophobia... i don't know, i'm sure fanatic xenophobes get -20% for alien overlord, maybe it's half for normal xenophobes? I'll see, but Xenophobia already gives me acess to Share the Burden, which is literally the same as the joyful bonus for synths. Sure, getting Joyful on top of that would be a wet dream, but it'd be yet another bonus.
>>
>>145675574
If i gene-modded them yes, but i don't plan on purging my beautiful, immortal Drakkars, roleplaying is half the reason i play Stellaris.
>>
If i put a governor with Champion of the People (+10% happiness) to a sector, is it like having that same governor in every planet of the sector?
>>
What do you think?
>>
>>145678126
yes.
>>
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>>145678598
>playing as niggers
>>
>>145678814
Hey, sectors aren't so bad then, thanks man.
>>
>>145678848

>talking shit about Nwabudike Morgan
>>
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>>145678598
>Morgan Industries
>black leader
>>
>complaining about sectors for being inefficient or having bad AI
>not just developing the planets yourself, building everything before you give them to your sectors, and forbid them from redeveloping
>>
>>145679137
>implying that the buttons actually work
>>
>>145679137
That's exactly what i do for my full-synth empire, it's great if you are autistic or a maniac of micromanagement or efficiency.
>>
>>145679137
>lets implement more micromanagement by """"micromanagement solving"""" mechainc
>>
>>145670349
Nothing a nice "reeducation campaign" can't fix.
>>
>>145679137
>develop the planets yourself, building everything before you give them to your sectors
>by the time you finish your neighbors have taken all the territory around you
>>
how is stellaris nowadays? Does it still need some DLC/updates? That's what i usually hear at least.
>>
>>145679137
>>145679309
>>145679610
>>145679696

What they need to do is provide the ability to fine-tune it. Maybe have an "advanced" option.

>focus on power, but respect research tiles and build no mining structures; build up to level 5 spaceport and make sure <specified spaceport modules> are built on each planet

>focus on mining, build just enough power plants to have an energy surplus, but also build <structure> on each planet

>build NO farms on robot/droid/synth-only planets
>>
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i popped a great artist for a golden age, why is the golden age 16 turns long?

my ideology is order.
my only wonder is hagia sophia.
>>
>>145678126
I don't believe governors can get Champion of the People, at least not in the role of governor. That's a trait that rulers get.
>>
does CTRL+ALT+Left click work for pingin a location yet?
>>
>>145680564
>What they need to do is provide the ability to fine-tune it.
i have better solution. Provide ability to control planets in sector. Simple, no obscure mechanics and UI options. Fine tuning solved. Micromanagement solved. Literally no objections can exist against such update.
>>
>>145682608
>Provide ability to control planets in sector.
This

Why take the control away from the player at all?
>>
>>145682906
because muh micro
>>
>>145682608
The fact I can purge but not resettle people from a planet in a sector rustles my johnnies bigtime.
>>
>>145683037
Make quened buildings and ships to consume resource as they are build not when you quene them.
Also option for auto upgrade.
>>
>>145684934
Auto-replenishment for destroyed ships, too.
>>
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Some Anon where have that image that teaches how to instal mods?
>>
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What traits/ethos/government do you guys often play and why?

I've been enjoying my Spiritual Fanatic Collectivists with a Divine Mandate, makes slavery pretty simple though.
>>
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>>145685819
>>
>>145686327
Thanks anon, you are great!
>>
>>145686215
Collectivist/Fanatic Materialist for me.

Memes aside, the science output is amazing.
>>
AHAHAHAHAHAHAH, YES, I MADE XENOPHOBES/FANATIC MATERIALISTS ACTUALLY GOOD!
>>
>>145688094
No leader has died yet as well, Drakkars immortal!
The biology research speed game insane.
>>
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Someone have ideas for alien races? I have seen some in another Stellaris thread, someone have made a Muslim race and a Jew race, i wanna populate my galaxy with funny races so send me stuff
>>
Should I... should I kill gas grazers?
>>
did paradox fixed the stellaris yet?

by fix I mean 500k corvette spam and lag at late game and other minor shit
>>
>>145690206
Only if you want to hear Enemy Fleet Detected constantly
>>
>>145690446
> fixed the stellaris yet?
not really.

>500k corvette spam
Corvettes have been somewhat nerfed, but they're still fairly useful as screens so long as cruisers (in particular) and up are so slow.

>lag at late game
Some people apparently still complain about it (but it's probably due to their toasters), but the most egregious lag has been fixed

There's still pretty weird balancing issues, but at least some of it is intentional. The general lack of mid-game events and poor AI/diplomacy hasn't been fixed yet (possibly some minor improvements in the next patch), but it'll probably be DLC down the road, unfortunately.
>>
>>145690867
does the allied AI still send all of the his fleets from other side of the galaxy to "join" you with your war effords

because of that my last game became unplayable
>>
>>145654582
This is a terrible list
>>
>>145659150
>transcendent oligarchy
I love this flag, but the Eagle should be black to preserve the color balance.
>>
>>145692007
>>145659150
And shouldn't the red be on top, for Red, White, and Blue?
>>
I wonder: is it possible, if i start with 4 negative traits, to make an extremely good race? Could such a race's yelds be as good (or almost as good) as ShareTheBurden'ed Synths? (Not counting happy Synths since they are extremely rare paired with Share the Burden)

I wanted to make a custom race of pathetic, weak and repugnant insects that slowly evolve into the greatest menace the galaxy has ever seen.
>>
Le Bird Man Here

My empire looks like a frying pan now. Also, the humans conquered the Yeoni.

I really need to make a sector so I can start colonizing other planets.
>>
>>145688797
There's literally a Star of David and the crescent moon/star thing in the emblems list.
>>
>>145649358
Did you ironman it or savescum?
>>
Are there "alternative" ways (as in, a round-about not having Purge mechanic) for non-collectivists/xenophobes to get rid of pops?
>>
>>145698268
migrate, liberate, annihilate
>>
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>>145698268
Nope, you can enslave them and forbid breeding which will terminate any currently growing pops but the already existing ones, you are stuck with.

It's the price you pay for not choosing the correct ethos.
>>
How do I glorious robot communism?
>>
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>tfw no option to make a peaceful-militaristic ethos xenophobic faction

Like, think of it as an Isolationist Empire that doesn't want to fight but places a high value on having a strong military and border control.
>>
>>145699143
Because you'll inevitably fall into the
>it became necessary to conquer the galaxy in order to save it
meme anyways so there's no difference between that and bog-standard militarists that are kinda reluctant to go to war.
>>
>>145699136
Download the mod.
>>
>>145649358
I got that event once and it went dead space on me.
Too bad the Necromorphs suck at space combat because they count as troop transports, so all I had to do was wait until they lift off.
An infestation like that could make some decent crisis if done right.
>>
>>145699036
>Migrate
Can do
>Liberate
Never done it, but i guess it'sm doable
>Annihilate
Explain how.
>>
>want to do AI shenanigans
>fanatic materialist FE literally next door
>>
>>145699354
>it became necessary to conquer the galaxy in order to save it

Just like every other government type I play.
>>
>>145699982
If you max out your relations via embassy they'll never raise an issue with you even if you goo 200% synth.
>>
>>145700454
and what if they call you and are all like "bitch, robots!"
I thought that immediately led to war?
>>
>>145699514
>Annihilate

Full bombardment until all planetside xenos are dead.
I imagine anyways. It's been my MO so far. Bombardment takes ages in vanilla, I've tweaked my game with mods to speed the process up a bit.
>>
>>145700616
They won't unless you deliberately do something to make them assblasted like purging or insulting or dropping the embassy or being generally repugnant.
t. robot pro
>>
>>145699143
A strong military will inevitably encourage intervention in an effort to justify it's existence.

It's also pretty impossible to keep a competitive armed force that never deploys. Experience has to be earned, you can't just throw money at it, the extremely well-funded US Army in World War 1 still required Canadian advisors and more than a year of retraining time to bring it up to European standards because it had missed all the innovations and hard lessons the French and British armies had received in the earlier years of the war.
>>
>>145700620
... I really like this idea. Does it work for primitive planets too? If so, can i just carpet-bomb to death every already-occupied desired planet before landing troops? Or do i have to colonize it once the xenos are dead?
>>
If i purge all POPs in a planet, will the buildings still be there once i colonize it again? Or does purging every POP literally reset the planet tiles?
>>
>>145701276
it'll all still be there.
I colonized an empty but fully built planet that was left by the Unbidden once.
>>
>>145701425
Neat, thanks man.
Also, if i instead bombard a planet until all xenos are dead, is it the same scenario as my previous post?
Also, do buildings get completely destroyed or just ruined with bombing?
>>
>>145701276
I purged a whole planet after winning it in a war, the star was no longer in my borders and was back with the empire I took it from.
>>
>>145701765
well naturally, an empty planet counts as neutral and doesn't "create borders", so it snaps the borders as if it's an uncolonized planet.
>>
https://www.youtube.com/watch?v=3qpcTd4qDLI

[FREEDOM INTENSIFIES]
>>
How do I get mods for Stellaris
I pirated that shit and they removed whites only from the Steam store

How can I RP as Nazis and Israel if some Spic or Sheboon is my scientist
>>
>>145699096
>collectivist+materialist
wat
>>
>>145674725
What's your best fucking scenario?
>>
>>145708250
>liberal atheist
>>
>>145708571
>liberal=collectivist
retard
>>
>>145708745
Wow check your privilege you ableist fuck.
>>
>>145708745
>the staunchest proponents of socialism
>not collectivist
retard
>>
>Our @pcgamer #E3 award nomination was stolen. If you see somebody with it, please kindly ask they return it. @E3

RIP Firaxis
>>
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>>145699143
>peaceful-militaristic ethos
>>
>>145709268
>liberal=socialist
retard
>>
>>145710462
I really can't tall if you are shitposting or just a genuine retard.
>>
>>145699096
i dont get it. do i need to be abreast of politics
>>
https://www.youtube.com/watch?v=ZDcUj8PrMh8

Ed said they going for Civ leaders that have the biggest personalities this time around. Do you think they'll actually go for Adolf or will they want their game actually playable in Germany?
>>
>>145711738
Is this a serious question
>>
>>145710726
>shitposting retard can't identify shitposting or retardation
Don't be your own barber, etc.
>>
>>145711738

>Hitler

That just won't happen

Germany's leader will likely be Bismarck as usual, since he's kind of THE leader of Germany and the person who unified it in the first place
>>
>>145712109
Well they had people like Stalin and Mao Zedong before but yea it probably won't happen
>>
>>145712109
I could see them doing Willy II if they're going for big personalities.
>>
>>145712294
>people like Stalin and Mao Zedong
They have nowhere near the same negative PR in the west as Hitler does, no matter how less people he killed.
>>
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>>145711738
>I see the Misty Mountains there, and you know that just turns me on
>>
>>145713118
What did he mean by that?
>>
>>145713872
>What did he mean by that?
What did he mean by that?
>>
>>145714157
its just memes all the way down, isn't it?
>>
>>145672458
Like it flavor wise, can't talk about balance cause I'm terrible at it
>>
Is multiplayer worth it?

Kinda getting bored of these silly aliens.
>>
So what happens if two races share the same name?

I kinda wanna lock in 3 human races and pretend I'm a big bad alien monster coming to get them but I kinda don't feel like doing that if they're separated into 3 different "human" species instead of having the computer make 3 starts of a different species.
>>
>>145717545

MP meeans you have to interact w real people
also no pausing for tea break / walk the dog
>>
>>145660176
Weird.
>>
>>145717696
The game will count them as 3 separate species all named "human", paradox should fix this
>>
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>>145710726
I'll throw you a bone.

>going by base definitions:
"socialist" = collectivist
"liberal" = individualist

The reason "socialists" are called "liberals" in america is because individualist capitalism was the standard ideology, i.e. conservative, and those who deviate from it were labeled "liberals" because they wanted to be free from the standard.

In most countries though, "liberal" refers to individualist/capitalist ideology. For example, the Australian right-wing party is called The Liberals.

The opposite is true in China, where people who support capitalism are called "liberals". Notably, it is true in both the sense that they want to deviate from the communist norm (Chinese communists are considered conservative in their society); and it is true from the standard Western perspective that liberalism = individualism/capitalism.
>>
is the mod that prevents other empires from spawning right next to you updated for clarke?
>>
>>145523559
THIS. My biggest gripe with the game so far is that the units all have so few people in them. I like units such as great war infantry in civ v where it actually felt like you had a decent number of soldiers in your unit.
>>
>>145723835
You can form single units into corps or armies(2 and 3 units) that take single tile.
>>
>>145724231
I did not know that. Can you do it with 3 combat units (say, two samurai and a unit of archers) or does it have to be a mix of combat and support units?
>>
>>145724360
We don't know the full gist but I guess you can either do a mix of two similar units (which is a corps, which you will have to do some research for) or a mix of a combat unit and a support unit.
>>
>>145724360
>The way that a cultural player can fight a technological player on equal footing will be through different perks. A tech player may have the tech edge, but the cultural player unlocks the knowledge to merge units into corps and armies way faster. I.E. Musketmen vs a corps of Longswordsmen
>>
>>145725842
>It wasdone before in civ3 where you can use general to form corps and put units inside
>>
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>start a game as humans
>encounter a human FE
>uplift a fungoid pre-sentient
>they become humans
>>
>>145725984
>>145725842
intersting compromise between 1upt and stacks
>>
>>145726068
>grant a founding species sector faction independence to see what it does
>faction suddenly becomes a new species of alien
>>
>>145726073
I'm really hoping that Civ6 is going to break the "interesting gameplay ideas and improvements on past civs but totally shit until two expansions come out" trend.
>>
>>145726876
Keeping the features from civ v expansions in the civ vi base game seems to be a step in the right direction.
>>
>>145721739
Liberalism stems from humanitarian grounded political theory the emphasises democracy and cooperation between democratic states through things such as free trade agreements. So, kind of what you said but not really.
>>
>>145682906
because multiplayer
>>
>>145726073
Corps and Armies are only 20-40% more effective than the regular units. Tactically, though, they can be an advantage
>>
>>145726267
That's pretty fucking pathetic.
>>
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Will individualist xenophobic pops get pissed if I purge/enslave xenos?

I want to make a human faction that is Humanity First but still retains that Individualist nature we have
>>
>>145728678
pops who are xenophobic don't care if you purge xenos, regardless of their other ethics. However they will suffer a penalty for enslavement. Xenophobic only reduces the happiness penalty for xeno-slavery by 50% so you need to pair it with collectivist or divine mandate. Or you can add the decadent trait which will reduce the slavery happiness penalty to 0.
>>
>>145729167
If you pair it with collectivist or divine mandate you don't get the -100% penalty. Instead the game will give you -75%. If you have say, -24 happiness then you get the collectivist reduction giving you -12, then the xenophobe reduction giving you -6, which is stupid. It's just better to get divine mandate so you can upgrade and get the tolerance without being collectivist.
>>
gib rights
>>
>>145732034
Cucking is where I draw the line

Outlawed
>>
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>>145732034
you have nothing to fear from us :^)
>>
>>145732498
Space Nomads are a terrible feature. They do shit-all and fuck up your contacts from the beginning.
>>
>>145733048
I remember when i met them i just blew them up
Never saw them again
>>
>>145733048
What do they even do?
>>
>>145733205
kinda funny how that works isn't it. One minute you're pulverising people with weapons and exposing them to the vacuum of space, and then all of a sudden you can't interact with them anymore
>>
>>145733216
absolutely nothing
>>
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>>145733205
>blew them up
I wonder why you never saw them again
>>
>>145734493
in any other game since as well
you die in the game, you die for real?
>>
>>145734534
stellaris is a historically accurate simulation set in the future
>>
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>>145734630
Very funny.
>>
is there a way to make sure end game crisises happen
will we ever have enough content to play a game for more than 30 hours
>>
>>145737020
you can use the console to trigger the crises, it's fun triggering multiple
>>
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eh
>>
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>start up a new game
>roll spain
>get this start
How is spain even remotely balanced?
>>
>>145737710
>hammer from jungle hill
how?
>>
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>>145739058
>28 faith per turn
>didn't even build a shrine
>9 turns into the game
Fair and balanced.
>>
>>145739149
Community Balance Patch
>>
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>>145739718
>too far away to settle
Whatever man.
>>
>>145739058
>>145739718
>>145740094

If Spain doesn't start near any natural wonders, she's crap

Playing Multiplayer as Isabella is basically Russian Roulette
>>
>>145739058
>>145739718
>>145740094
>play spain
>never find any natural wonders first
>the ones I do find are in cs borders
>>
>>145740160
but you can win at russian roulette
>>
>>145740423
And you can lose horribly
>>
>>145740459
I know

whoever came up with having 1 in 6 odds of winning was a fucking retard
>>
>>145740579
>russian roulette
>1 in 6 odds of winning
do you know what winning means anon
>>
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>>145737710
Gee, I wonder what's gonna happen to Nuku Hiva
>>
>>145741582
probably pump a bunch of spearmen with city bombardment and cause a truce
>>
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>>145741582
oi this fucking cunt
>>
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I just made this mod and i would like some feedback. Its isn't finished but it already includes the following points:

1.- 19 prescripted human civilizations inspired in real life countries. They include their own name lists (ships, people, planets), 'species', description and ruler title.

2.- Human portraits have been divided into the 5 different races (hispanic, caucasian, african, middle eastern, asian) plus a 'diverse' portrait wich includes all.

3.- No non-human civilizations (except fallen and primitives) will apear in-game if you initiate the game with one of the following:
a)You choose one of the pre-built civs and add 18 or less AI's.
b)You make a new civ and add 19 or less AI's.

4.- There can't be 'human' fallen empires, pre-sentients or primitives, except, maybe, whatever comes out in the random 'Sol' the game creates.

5.- Humans now have their own species category.

6.- You can create new empires, but only human.

https://mega.nz/#!oEFTQITR!0vAErcxWVrUx0bxGxxWTSAWo0GfM4Dl0d_sOdJ3qnnY
>>
>>145742391
>declare war to raze it
>everyone in the universe hates you
>she will just settle it again
I hope they fix this shit in civ 6.
>>
>>145742651
You will get little warmonger penalties for warring in the early eras of Civ 6

They also said that if a Civ declares war on you, and if you take one of their cities, there will be little to no warmonger penalty
>>
>>145742616

Some help would be appreciated with modding the portraits, seen as I'm kind of useless with them, specifically i would like to make an "Indian" portrait and to make the hispanic one a little darker.
>>
>>145740579
>1 in 6 odds of winning
>in russian roulette
anon pls call your local suicide hotline, life is worth living and you needn't deal with whatever your going through alone.
>>
>>145742616
>American Dream Republic
>not United Systems of America or United Sectors of America
>ever not having USA as America's acronym
commie
>>
>>145742786
Did they say if they were still going to make the AI be jewish when it comes to trade?
>>
>>145742985
I'm sure widely-known leaders would be very jewish when it comes to trade or else they wouldn't be good leaders
>>
>>145743085
>we won't trade duplicate lux for duplicate lux, you must give us your duplicate and a unique lux along with 5 horses for our copper
>>
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>>145743358
Teddy accepted that kind of deal in the E3 demo
>>
>>145742616
>strong
>>
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Ok then.
Am I buying a settler and moving it across the world for the dream wonders?
>>
Which leader do you guys think has the best theme? I like Elizabeth's most: https://www.youtube.com/watch?v=U5oO6wBrp8s

Also I like Hitler's war theme in his mod
>>
>>145744174
https://www.youtube.com/watch?v=zgmdQ3OxIFo
https://www.youtube.com/watch?v=YEKRE2uamyg
https://www.youtube.com/watch?v=BeSpX2RYx6U
https://www.youtube.com/watch?v=RFHNOJQimjY
One of these
>>
>>145742927

America is divided into two civs. One is the republican dream and the other is the democratic dream.
>>
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>no zro in entire empire
>no allies or neighbors have zro
>the only zro is in empires unwilling to trade with me, too primitive to realize they have zro, or haven't constructed a mine on it

>been trading with a fallen empire that are patronizing enigmatic observers
>same type of fallen empire doesn't want anything to do with me
>they have zro and the nice ones don't

Give me some navigators before I navigate my foot in your ass
>>
>>145515302
Do I read it correctly that you need maniacal to get psi jump drives?
>>
>>145737623
but can you use console commands in multiplayer?
>>
>Civ V Roulette 404's

What is the point anymore
>>
so the only "rare" tech right now is jump drives right? Why did they say droids and synthetics are rare when if you've researched the prerequisites they continually pop up five times in a row?
>>
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>be minding my own business within my borders
>some random empire declares war on me
>well if you insist
>obliterate the evil doers
>suddenly I'M the bad guy
>>
>>145739058
Why the fuck can I never get a Spain start like that to save my life?
>>
Anyone know how to fix the problem when portrait models jump out of frame?

Most notably in ruler selection.
>>
>>145747619
Did you wipe them out and genocide them?
>>
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>>145739058
hey guys I'm spain I find 2 wonders then buy 2 settlers and a worker before anyone else has even started building a settler.
>>
>>145745863
No.
If you are Spiritualist, there is a base chance that you get it.

And if you get a Scientist with Psionics, the chance is even higher.

But Maniacal (and possibly Spark of Genius, not sure) also give you a chance to get this.
>>
>>145549545
>Hagia Sophia of Istanbul
Triggered.
>>
Endless Space 2. Will it be better than Stellaris?
In my opinion the democracy system seems more in-depth, graphics are better looking, established lore and style are neat, and battles seem more interesting.
Thoughts?
>>
>>145755106
Amplitude has experience so yes.
>>
>>145727423
liberalism is exactly what it says on the tin, liberties

literally everyone else in the world means what you call libertarian when they say liberal

only in america does liberal mean "commie", which is why you had to invent another, more stupid, word to cover actual liberalism
>>
>>145755106
>battles seem more interesting

they just replaced cards with maneuvers, it's the same fucking shit as last time
>>
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How do I genocide planet´s population without having fallen ancients declare war on me? It´s like the genocide button is completely useless because if you press it you get immediately annihilated by some other empire
>>
>>145755106
It will be definitly more polshed, better looking and with some neat ideas.
Sadly Endless Space and Endless Legends didn't click for me.
Amplittiiude is solid crafter but their games lack somethng.
>>
It's the wrong genre but is anyone here playing the Kingdom Under Fire 2 beta? Wondering if it's anything worth looking forward to.
>>
>>145757493
I had a game where the enigmatic observers had the unbidden spawn in their empire and got taken out. Free pass for genocide
>>
>>145757493
>send embassy to them
>max it and keep it
>kill either in very big amounts(as it cap at -100) and pray to embassy keep bulshiting them or in small(and wait until penalty decline) enough to not piss them to much.
>>
>>145757775
That's what idid with the sacred guardians.

Sent and embassy, and they just sent a message when I colonized the tomb worlds. I said 'sorry m8, I need those tomb worlds for my uplifted bros'.

They moped for a bit, but the relations stabilized at +67 after a while.

And they didn't even get mad when I colonized two gaia worlds later. Didn't even send a message.
>>
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yo i have 2 questions

1: how can i find the name of my dead admiral. i want to give her name to a flee but i dont know how spell it.

2: i recently learned that, for a strategic resource research to appear, you need that resource in your borders.
i want to invade a system with teldar crystals. how can find where are these are? (console command etc)(ps: i own like 1/4 of the galaxy. this is extra annoying)

pic semi related.
>>
>>145759910
1. I don't think there is a list of dead personell anywhere
2. I don't know, I haven't gotten into console commands.

can you use console commands (to trigger crisis for example) only in singleplayer or in multiplayer too?
>>
>>145759910
save your game first, then type "~" and enter "observe"

this will put you in observation mode, find the system contain teldar, note it and then reload the save

if you are even more of a lazy fuck, enter any habitable planet, then type "planet_resource sr_teldar XXX" with XXX is the number of resources

this generates a total of XXX resources
on random tiles
>>
>>145759910
The game desperately needs mapmodes to show strategic resources, and they need to split the techs into two parts:
One that lets you see the resource and doesn't rely on you accidentally having a system with the invisible resource in it
And another one that allows you to use the resource. if you have it.

Also, having more than roughly one of each in the whole galaxy would be great.

As it is it's just as retarded as Civ V with the luxuries that everyone gets exactly one of, which neatly torpedoes any and all trade, even assuming the cheating AIs ever needed to trade for luxuries.
>>
what are some A+ mods for stellaris?
>>
>>145742616
I'd like a game where I play as Space Shogunate and encounter Space Nazis, but also aliens
I guess I just want those 2 empires, Space Shogunate and space nazis to appear in the game or be playable
>>
How do I change the core planet limit?

The governor system is too barebones for me, and frankly I enjoy the micro
>>
>>145727423
European here
Liberalism = classic liberalism
So what your founding fathers believe in was classical liberalism. Read fucking Adam Smith
What you call liberals here are progressists (pro-immigration, pro-EU, globalists, pink communism, etc.)
Here liberals are centre-right, demochristians and such. Conservatives are liberals, too.
>>
Which traits and ethos allow me to go full Synth as fast as possible?
>>
>>145762076
Society research, but you could probably edit a config file somewhere.
>>
>>145760910
thanks man.

but it turns out all teldars are on the other end of the galaxy. luckily a have a path there thru my vassal.
i guess i am going to have a colony on the other side of the galaxy.
>>
>play on difficult for the first time
>good early start with 50 minerals per month within a few years
>get 40 corvettes equipped with Tier 2 weapons and defense fast due to militarist
>engage nearest AI which is as strong as I am however has 2 less planets and from what I can see a poor start system
>get anal raped by a fleet with at least 50 ships and so much defense that he doesnt lose even 100 points
fucking how? also the fact that you can not gain any intel at all about the enemy until you either ally or war him is fucking pathetic.
>>
>>145768041
>you can not gain any intel at all about the enemy until you either ally or war him is fucking pathetic
they didnt spend a single bathroom visit to think about intel in this game
>no spying
>no intel gathering
>no intel sharing
>before war: know nothing about enemy
>war: magically know everything
>>
>>145764041
Conservatives are just opposed to change.

In countries with a classical liberal tradition they are nominally liberal but with limited commitment to classical liberal principles.

Take the Tories for instance: a monarchist, pro-state-surveillance, pro-censorship party opposed to voting reform both in the house of lords and in general elections.
>>
>>145769649
Keep going anon, I wanna know more. This is interesting as fuck.
>>
>>145769649
>conservatives are just opposed to change
This isn't true. The differences between conservatism and liberalism and other ideologies comes down to how they believe change should come about.

Classical Conservatism is essentially the philosophy that you can only understand yourself through your relationships with others and society and the roles you have. Roles being anything from son, brother, student, mailman. These roles can be ones you take up or are born into. So through this understanding the radical changes to society and government that liberalism and socialism often propose, are seen as dangerous because we can't predict the impact of completely changing the social fabric of society.

Classical conservatism would prefer slow, organic change, rather than revolutionary change. An example is gay marriage. The biggest problem many have with it being legal is that the supreme court imposed it on states, rather than let the it continue its course of slow acceptance throughout local communities and the states. Marijuana legalization, the various transgender laws, and other radical social changes will have impacts we can't forsee and this is why classical conservatives fight so hard against them to be imposed on society rather than it coming from a grassroots bottom up movement.
>>
>>145772968
Yet "conservatism" doesn't fight hard as it could against forced muslim immigration.
>>
>>145771276
If you're into this kind of thing anon look up John Rawls and the Veil of Ignorance. It's a very interesting way of looking at how society should be set up and function and for most people who haven't heard of it really puts into perspective the way our current world works.
>>
>>145773358
That's because American "conservatives" are a weird mish-mash of classical conservatives, libertarians, and "social conservatives" (evangelicals), and classical liberals.

American democrats are made up of classical liberals, socialists, and progressives.

We could function so much better as a society if we had 4 parties.
>>
>>145757493
You get the sterilization mod and sterilize the fucks.
Or the expanded war demands mod and tell them to fuck off the planet instead of having to deal with their civilians shit when you conquer it.
>>
>>145773602
>sterilization mod
tell me more
>>
Is there any fucking way for me to build ships across multiple spaceports so I don't have to literally click 2 times x 98 spaceports to reinforce against the unbidden?
Because this is absolutely fucking ridiculous. I may just fucking quit. Why the fuck can't I select multiple spaceports and build everything in parallel without 15 fucking minutes of micromanagement.
>>
>>145775094
Same reason you can't set rally points for different spaceports:

The Eternal Swede is really not good at making 4X.


But I seem to remember that they noted this in one of their 'this is what we fucked up' blogposts, so manye they'll fix it.
>>
>>145775583
>But I seem to remember that they noted this in
Yeah one of them said something like they underestimated 4x and thought it would be easy to make.

I still haven't finished my first game and I think they need to fix a lot for me to buy it.
It's just so slow and the UI is so clunky.
Not even getting to the mechanical 4x issues.
>>
>>145776115
>Yeah one of them said something like they underestimated 4x and thought it would be easy to make
wow if they jsut said they released a half assed product, id be disappointed, but id accept they were trying to jew us
now they just look stupid
>>
>http://www.gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
>I’m also satisfied with the “GUI hygiene”
wat
>I assumed that making a 4X game would be easier than making one of our grand strategy games
yes I see that
>>
>>145776448
No surprise to me that grand strat people think other games are simple.

At least they've realized what the problem was that they didn't understand the genre as well as they thought they did and can work on it.
>>
>>145775094
>Why the fuck can't I select multiple spaceports and build everything in parallel without 15 fucking minutes of micromanagement.
Because war is bad ok? Therefore spending efforts on war is dumb, barebone functionality is enough.
>>
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>restart ancient terraformars facility on 25 pop colony
>it immediately transforms the planet into a toxic world, killing all inhabitants
>mfw when I accidentally killed billions of one of my subject species one a whim
>>
>>145777905
>I’m also satisfied with the “GUI hygiene”
What did he meant by this? Stellaris has worst GUI i ever seen. Everything that can be done wrong they did.
he meant
>don't miss a shot when see opportunity to make a mistake
Or what?
>>
>>145777914
>No surprise to me that grand strat people think other games are simple
are you shitting me. They couldnt even get half of it right. They were pretty fucking far off. Just retarded
Is there anyone in the studio that even plays games?
>>
>>145778134
>He fell for the ancient terraform meme

There was a reason that it was still incomplete anon.
>>
>>145778639
I think they are busy reading history books and hunting "problematic" mods

>>145778486
I don't know anon, I don't know
I'm afraid they don't even understand all the shit that went wrong.
>>
>>145778639
They play multiplayer only games.

I wish I was joking
>>
Can I pick my religion in civ 5 or is it random? I want to play as byzantine empire spreading orthodoxy across the world.
>>
>>145778639
>Is there anyone in the studio that even plays games?
Probably not that many that play 4x, or at least think in terms of grand strat too much.
>>
>>145780673
You can pick a symbol for your religion, Orthodox symbol is there.

And you can name the religion what you want.

Getting a religion isn't guaranteed though.
I guess you're a beginner though so you'll play on King? Then you can probably get one without much hassle.
>>
>>145776448
>now they just look stupid
No shit, sherlock.

They've been relying on their community to unfuck the shit they publish for well over ten years now, and while I really, really welcome this modability it's just sad how utterly clueless they are.

Even in the comparatively simple setting of HoI they barely ever managed to get it right, and while I haven't had a look at HoI4 I doubt it's very playable right now.
>>
>>145781497
HoI is a mess right now. Even more than Stellaris.
>>
>>145780903
Thanks.
>>
>>145781745
is it as bad as HoI1 where Chinese militias were the best possible units and could conquer the world by 1940?

Or HoI3, where Soviet units in the far east would simply starve in peacetime, and thw whole supply system was so broken that they added the option of simple turning it off completely?
>>
I'm working on a simple Hive Mind mod. It's supposed to make roleplaying as a hive mind of any kind easier. It's supposed to work for AI, Cylon, organic hive minds, insects, Starship Trooper bugs or a species of space autists.
My current idea is to make it a two tier edict. The first one is free, so you can immediately activate hive mind. This gives ethics divergence -85% and +25% happiness. The second one should give more boni, but also some penalties. It also costs influence and has the same tech prerequ as orbital mind control lasers.
However I'm not sure about what modifiers I should change. I don't want to make it a cheat mod and I don't want to limit the roleplaying direction. So all I can do is the general "hive mind" direction. Suggestions?
>>
>>145783140
for what purpose?
also you need some kind of drawback
>>
>>145783140
The first tier needs some sort of drawback as well. An increase in tech costs would fit, or just a negative modifier to overall tech output.
>>
>>145783282
>for what purpose?
to make roleplaying as a hive mind easier
>also you need some kind of drawback
that's what I am asking
what drawback does a hive mind have?
note that I don't want to limit the roleplaying possibilities. While Starship Trooper bugs might be strong and stupid, a species of sentient AIs might not be. Or think floating brains - they might be weak, but super smart. They all have in common that they function as hive minds. So I am hesitant to make them strong but stupid or smart but weak, because then I am taking that decision from the player.
>>
>>145783140
You do it wrong.
Hive mind don't have citizens. But only drones and slaves.
>>
i just lost out on a religion even though i had enough faith for a chance at a great prophet for four (4) turns and didn't generate one

10/10 great game firaxis i hope you carry over this very good and worthwhile random chance mechanic into sid vi
>>
>>145783861
Hivemind should be decadent and have a tech penalty. Even if your hivemind is one massive AI network and not actually organic organisms like drones or something, it's still not going to have a lot of technological progression compared to a society made up of individuals. Especially where there's competition.
>>
>>145784079
pls post again if you have some kind of suggestion of how to implement that in the game :D
>>
>>145784314
There are already slaves in game retard
>>
>>145783140
Leader recruitment cost/max number as drawback?
Seems like a typical hive-mind weakness that important leaders (and the ones recruited in game are pretty high up having that they are a limited number among billions) are a weak spot.
>>
>>145783861
no morale bonuses?
not sure how to implement that though
>>
>>145784314
It need different types of pops.
Like citizens, nobles, commoners, allies(for xenos) etc.
Drones can fit similar position.
Accesibility to class wary from goverment system and ethics.
Or you can make special type of organic robotic pop with special traits(cheap and fast to produce), you can even have different types of them with tech aviabiality connected with ethics and govermnet and policies.
>>
>>145742616
I'll end up playing this tonight
>>
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>>145747619
>Some dickwad slaver empire is picking on a weaker empire
>"not on my watch"
>suddenly IM the bad guy
>>
>>145774115
Go away Salarians
>>
>>145784269
>Hivemind should be decadent
You can only make techs a prerequisite for edicts, not traits. So I have to make it a trait in itself and give it the same modifiers as decadent.
>Hivemind should have tech penalty
I'm not convinced. If you think space bugs, yes. But floating brains, connected telepathically or by technology? Think the Talosians from Star Trek. Or the Providers. Or just think about ants and termites. What individualistic animal comes close to their "tech" in the animal kingdom? They enslave other species and build structures where they control temperature and air flow to cultivate fungi.

>>145784571
I think that's the only viable option
>>
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What did he mean by this?
>>
>>145783140
I was thinking making a hivemind trait.

Where you get less ethic divergence and more output based on #pops on the planet.
Of the same species.
Kinda like how more charismatics increase happiness for others.

And have a base negative research output.
So with a 25 pop planet you'll get more research, but with only like 10 pops you may get less.
>>
>>145784438
but every part of a hive is fulfilling its purpose. there is no master who just reaps the benefits while the slave does the dirty work. So there is no slave / master relationship going on in a hive. So I'm not sure any part of a hive would ever think of itself as enslaved
so I'm not sure it makes sense to force the player to enslave all his species to simulate a hive
>>
>>145789729
>trait
I'm moving towards a trait model too with an edict as second tier stage. (The more sophisticated verison would be to make it a trait and then a two tier government.)
>more output based on #pops on the planet
how?
>>
>>145790291
>>more output based on #pops on the planet
That's how Charismatic and Repugnant work right?

more charismatic pops, and xenos get more happiness.
Figured it wouldn't be hard to rework.
>>
I installed a bunch of mods to my pirated Stellaris. They show up on the launcher but none seem to work in game.
>>
>>145790858
are you sure this stacks? if so, I don't know how and where to look to rework this. It just says
>pop_other_species_happiness
in the traits. So there is no indication that this stacks somehow and how.
>>
>>145686327
>>145686327
>>145791070
>>
>>145789789
with certain traits and ethics choices pops will be happier while enslaved, emulating that they don't really look at it as inherently a bad thing. A hive mind might not define it as "enslaving" it's drones but they are by definition slaves, it just isn't inherently a bad thing.
>>
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>>145791547
>in the traits. So there is no indication that this stacks somehow and how.
There doesn't need to be.
It affects someone else.

Just like there doesn't need to be an indictation for two units dealing 10 damage to the same enemy.

Trait says: Other Species Happiness: +1%

I have 5 Human Superior on this planet with Charismatic. So my humans get 5% happiness from neighbours.


>pop_other_species_happiness
Ah I was hoping that it was written more split up, not other species happiness specifically.
Rather happiness as it's own defined line.
Harder to mod then.
>>
>>145792295
I know, but pop_slavery_tolerance is a modifier for ethics, not traits. Can you even put it in a traits file?
>>
>>145792792
try
>pop_same_spieces_specific resarch
>>
>>145792813
Probably.
>>
>>145766061
It seems that the limit is in the defines.lua, found a mod that changes it though. Wonder how this will work with a limited amount of leaders, might change that too later
>>
>>145792813
Yes. And the decadent trait removes any happiness penalty for slavery of your pops.
>>
>>145769396
This, holy shit it's ridiculous. Seems obvious that they left it out just to add it on a DLC later
>>
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>>145786131
Sounds like it's REMOVE TIME
>>
>>145773527
The american two party system always seemed weird to me, although I prefer it over our 30+ partys with no clear agendas who switch members constantly
>>
>>145789526
seems like he culturally enriched you
>>
>>145793954
>>145773527
runoff voting when?
>>
>>145793048
I assume you mean
>pop_same_species
anyway, I can't find any such string in the game folder
>>145793435
>decadent removes happiness penalty
in the traits file it just says
>pop_eff_wo_slaves = -0.1
so actually it makes them just less productive without slaves. it's an additional penalty you can avoid by having slaves. it doesn't remove the happiness penalty
>>
Can I ask you about opinions on Sorcerer King game?

I played and liked Fallen Enchantress, but I heard that SK is actually regression from that form - that game is actually simplified instead. Could anybody provide their opinions?

Thanks for replies.
>>
>>145789526
poleaxed
>>
>>145794148
An individualist nation with the decadent trait won't have any happiness penalty for having slaves in game.
>>
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>>145783140
Slow technological advancement maybe? Innovation is difficult when you have an enforced consensus on everything, although a hive mind might have a population of billions, if only the leadership caste are capable of independant thought, you're left with maybe only a handful of individuals actually capable of innovating.
>>
>>145794792
well going by the descriptions and what you can read in the game files that doesn't make any sense
thanks for the observation anyway... can you explain it though?
>>
>>145794965
Nevermind looks like you can't create a custom nation with individualist plus decadent, however alien nations in game can spawn with that combination.
>>
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New thread in like 13 posts.
Will probably not be here for the next general so someone else get ready to make it.
Bonus points for edition.
>>
>>145796428
abandoning ship, captain?
>>
>>145798138
Naeh just heading out for a few hours.

We've got a good crew though. I think she'll brace the storm just fine without me.
>>
>>145789526
BRAZIL'D
>>
>>145798341
>I think she'll brace the storm just fine without me.
>>
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>you can't micromanage what you want to micromanage
>you have to micromanage what you don't want to micromanage
>>
>>145799134
this

is there a way to mod a limit to leader traits? so they can only have 1 trait?
>>
>>145799134
>we made this mechanic to help the players
>and now we're going to punish them when they don't use it to get them to use it
>It'sAFeature.jpg
>>
How in the flying fuck do you make a Sector in Stellaris?

I don't see an option for it anywhere.
>>
>>145800720
empire flag at the top left, the planet list, at the top there is "create sector.
>>
can I switch what ship set I'm using in game? I'm 60 years in and hating the reptillian ship set, battleships are cool but cruisers and destroyers are shit but I like the map and my position and don't want to have to start over
>>
>>145800720
>>145800720
have fun finding out where you genetically modify your own pops
I have played quite some time and I am modding the game, but had to look up a fucking youtube video to find out

>>145800898
no
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