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/civ4xg/ - Stellaris, Civilization & 4X Strategy General
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>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>145257584
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>>145508685
nth for wide
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Shame intellectual only seems to apply to planets, not sectors.
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are whirlwind missiles any good or should I just go full particle/tachyon lance?
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>>145509926
Good vs evasion and apparently PD aren't as good vs them.

So I guess they'd be good vs corvette spam since they have more evasions than the larger ships.
>>
tfw you send insults to inferior civilizations in stellaris and they can't do shit because you could slap them without even trying so they just sit there going "you've really done it" repeatedly
>>
So, I haven't rolled planetary colonization techs in... something like one hundred years.

Is there something that I could do to increase the likelihood of their spawning?
>>
>>145511028
New worlds scientists in charge of society tech.
>>
>>145510120
How the fuck do I use this chart
>>
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>>145511028
Yes. Pick it at the start.
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>>145509487
But they apply to sectors.
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>>145511482
After patch? I'm still on preclark.
I tried it and didn't see an increase.
>>
>>145511258
Lower right has the explanation.

Green = Starting Weapon type
Red Arrow = Full Counter, like 100% Armor Penetration
Blue Arrow = Partial Counter, like 50% shield penetration


So PD is a Full Counter vs Bomber, Amoeba, Swarm Strike, Torpedoes, Missiles.
And partial counter vs Swarm Missiles(whirlwind missiles)
>>
>>145511752
Is there difference between torpedo and missiles when it comes PD? text implies armored torpedoes are more survivalable but how is it really?
>>
>>145512130
What's the color of the arrow going from PD to Missile?

What's the color of the arrow going from PD to Torpedoes?
>>
>>145508685
At least post the video.

https://www.youtube.com/watch?v=gPuU8Pq9D3Q
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>>145508862
wide, you say?
>>
>Have the largest, most powerful empire in the galaxy.
>Have faced, conquered, and absorbed Fallen Empires.
>The rest of the galaxy, driven mad with terror, ally together and wage war against me.
>They win by blowing up mining stations at the edges of my empire.

WHAT THE FUCK IS THIS!?

I HAVE TO SURRENDER!?

THE MOTHERFUCKERS CAN'T BEAT ME IN OPEN COMBAT SO THEY RUN AROUND NIPPING AT MY HEELS?

THEY DIDN'T EVEN DO ENOUGH DAMAGE TO DENT MY ECONOMY BUT THAT'S ENOUGH TO MAKE MY EMPIRE CEDE A THIRD OF ITS TERRITORY!?

FUCK!
>>
>>145510120
>>145511752
torpedo - red arrow to - shields
wow shields now full counter torpedoes? What a great little graph
>>
>>145512214
Who the fuck knows?
>>
>>145514065
I mean if you are that retarded you have only yourself to blame.
>>
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Stellaris Technology Tree
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>>145513503
Aren't you supposed to automatically win if you control 40% of the galaxy?

Does being in a big federation count as a dominion victory?
>>
>>145509487
How do you make sectors, again? Does it reduce your influence expenditure to make sectors?

Also, how do I get to control more than 5 planets?
>>
Games like Alpha Centari and Moo have lots of personality to the races you see. Does this game have that even with the customizable races?

Will it feel like im fighting the same guy but he happens to have 10% more build speed and likes water and 10% more build speed and liked sand? Also: does this game have cool combat?
>>
>>145511752
does nothing counter Kinetic?
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>>145515594
>How do you make sectors, again?
Empire tab(f2), Planet Subtab(bottom left of popped up window), Create New Sector(Top Left of popped up window)

>Does it reduce your influence expenditure to make sectors?
No
>Also, how do I get to control more than 5 planets?
Technology
>>
>>145515848
No it doesn't have any special strength or weakness.
>>
>>145514710
PD is now a weapon too apparently
>>
>>145516074
Well PD goes in weapon slots.
Not that it matters for the chart if it is a weapon or not.
If Shields were twice as powerful vs Tachyon lances they'd have an arrow pointing at them.
>>
>>145515990
shit I thought that was missiles
>>
>>145510120
>>145511752
Are disruptors better than torpedoes if you're mostly a laser-based military?
>>
>>145516228
so you counter torpedoes by using shields right?

according to that brilliant little legend down the bottom right:
WEAPON - red arrow - FULL COUNTER
>>
>>145515872
What's the point of making sectors, again?
>>
How does everyone feel about the new Civ VI info? What never-before-seen civs do you think will make it in?

Picture was from the latest game of V I played.
>>
>>145516451
also evasion is now a full counter to torpedoes and missiles which have 100% accuracy.
>>
>>145516451
The special needs section in the lower right shows you that a weapon can point to what it fully counters or partially counters.

The chart assumes that people are familiar with the arrow symbol which has been a part of all human cultures since prehistoric times.
I can see how someone who neither plays stellaris or knows which end of a spear or an arrow to aim at his enemies would be confused though.
>>
>>145516554
So you can have more planets than your core limit.
>>
>>145516451
The legend is kind of ambiguous but you'd have to be either retarded or have literally zero knowledge of the game to not know what it is showing.
>>
>>145516434
I'd think so.
I guess it depends on how much evasion vs how much shields they have.

More shields and I'd say disruptors, since the lasers have to go through the shields anyways.
More evasion then the torps get an edge.
>>
>>145516998
Oh, I see.

I have 2 planets that I conquered that belonged to two different species; and they're kind of on the edge of my empire. So if I made those into sectors, it would increase my planet control limit?
>>
>>145517183
>So if I made those into sectors, it would increase my planet control limit?
Those planets would be removed from your Core Planets.

So if you have 3 planets and your core limit is at 5 you're fine.

But as you colonize and conquer more and reach your core limit you may want to put some planets into sectors so you can conquer /colonize more.
>>
>>145516889
>>145517074
yeah yeah I get it, just saying the graph is wrong. Counter is a counter measure. ie response to a threat. Those shields are really dangerous as a weapon.
>>
>>145517382
>it saying the graph is wrong.
It isn't wrong, you're just reading it wrong.

Probably because of retardation.
>>
>>145517180
One of my rivals is a fungoid Fanatic Xenophobe race that has a missile-based military.

If you're playing against AI, do they tend to spam corvettes? If so, would torpedoes be the best option (since corvettes are evasive)?
>>
>>145517467
k
>>
>>145517489
In theory I guess, but I don't know enough about practice and how the AI works.
>>
>>145517467
The legend is too ambiguous. While I think it's pretty obvious the arrows point towards what the weapon counters retards could be easily confused.
>>
>>145517897
I think I might change it.
I think I have a way to make it even clearer and not take up more space.
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>>145519065
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>>145519832
So, I should use Kinetic?
>>
>>145519926
No you should use energy lances.
>>
>>145515457
Nope, the best thing to do is get your federation to just steamroll the majority of everyone else. Then, once you're you're bretty big, break off from the federation and backstab them to get 40%
>>
>>145517183
Sectors take planets out of your core worlds and put them under AI control, so you can't micromanage them anymore. You still have oversight control of the sector and you can still build and access spaceports within sectors, but you can't manage pops, buildings, or tile resources. Also all sectors have to be self-sufficient, they have independent upkeep costs from the rest of the empire so their energy production has to be able to cover them. Similarly, any buildings that use strategic resources will only work if the resource is also within the sector. Keep that in mind before you sector off any planets with Betharian plants or Xeno zoos.
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>>145521305
>Also all sectors have to be self-sufficient, they have independent upkeep costs from the rest of the empire so their energy production has to be able to cover them.

I'll keep that in mind. I guess I have to build some more resource mining stations, and also one more frontier outpost to connect the two systems I conquered into one, continuous cloud.

There's a problem, though. When I was conquering a system I current control from another race, THINK I destroyed their mining and research stations in that system; and now I think they (the resource markers) aren't re-appearing. Is access to those resources destroyed forever once you destroy the mining station, or am I just imagining things?
>>
>>145522027
>>145521305
>>Also all sectors have to be self-sufficient, they have independent upkeep costs from the rest of the empire so their energy production has to be able to cover them.

You can just toss them some energy every now and then.

I have sectors that run energy deficits of 50.
I manually send them energy to cover it though.


>>145522027
>There's a problem, though. When I was conquering a system I current control from another race, THINK I destroyed their mining and research stations in that system; and now I think they (the resource markers) aren't re-appearing. Is access to those resources destroyed forever once you destroy the mining station, or am I just imagining things?
Look if you can survey.
>>
>>145522027
Have you surveyed that system?
>>
>>145522027
>>145522126
>>145522238
Yes, I've surveyed the area well.

The region between these two arrows is the one I want to make a sector out of. The two "bubble" areas are actually two different planets controlled by different avian species (one primitive one that I subjugated through sneaky subterfuge, and the other one a Yeoni planet I conquered in the recent war). I want to make those two planets into a sector, after I take like 1 or two of their pops as trophies to use on my other plants.
>>
>>Where is the white only mods/patch
>Ask in the thread.
So where can I find a mod that segregates all human race appearances/names for the Clarke patch?
>>
>>145522830
Well it's not even part of your territory at the moment so first you'd have to absorb that area. Also I forgot to mention this, but you can add systems to your sector at any time, and you can also take systems out of it. There's a 25 influence cost to remove a system from a sector and a 100 influence cost to delete a sector. Creating them and adding planets are both free though.
>>
>>145512847
Am I the only one that likes how this looks
>>
>>145523278
I like it. I'll give it a chance. Civ VI vanilla isn't looking as disastrous as Civ V vanilla was if nothing else.
>>
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>>145523278
No, I'm rather impressed with the graphics also.
too bad that's all that's going to be decent about the game
>>
>>145523278
No I posted it because it looks great.

Zoomed out it's a lot better than the initial screens.

I don't think I'll warm up the unit models though.
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do you think they'll come back? Do you think paradox will abandon this game?
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>>145524462
If they do, I'll be pissed. It has a lot of potential.

>>145522901
Apparently, you can get the white humans only mod here: http://www.moddb.com/games/stellaris/addons/europeans
>>
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>>145524462
>Do you think paradox will abandon this game?
;)
>>
>>145522901

http://stellaris.smods.ru/archives/1674
>>
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>MFW you need to have like 20 armies average to conquer a planet

>MFW aliens I encountered in my recent war had like 20 defending armies on each other their planets, and I only had like 5 each one mine. The other race that was helping me fight them did all the ground work.

How the fuck do you keep up with them all? How do you send like 30 ground army transport ships halfway across the galaxy without them all getting sniped in-transit?
>>
>>145530640

>How do you send like 30 ground army transport ships halfway across the galaxy without them all getting sniped in-transit?

escort them ? they are securing a planet for you dont be cheap and spare some corvettes for them.

Also : try to find some pre-ftl/non sentient / enemy species with the Very Strong trait , that way you wont need 30 armies to secure one planet
>>
Been off the grid for like 2 weeks.

Have they fixed anything on their piece of shit game or is it the same?
>>
>>145515627
No
>>
How the hell do you keep a foreign population from rebelling as soon as you capture their territory?
>>
>>145531381

PLS RESPOND
>>
>>145531967

Imagine that you are a landlord in colonial murica
and the foreign pops are blacks
>>
>>145532175

On top of my head:

Evasion nerfed, not stupid OP on corvettes , still trash on anything larger than a destroyer, research cost goes up based on pops AND amount of owned planets making <10 tiles planets worthless
>>
>>145530640
First of all you can only have a max of 12 armies on a planet garrisoned there. Secondly what the fuck armies are you using? Gene Warriors wreck everything, Psion Armies are pretty good, and there's no reason to use anything else except for RP purposes.
>>
>>145532214
So just park a bunch of soldiers and ships?

Maybe a little purge here and there?
>>
>>145532427

Wait so that means that if I stay on my little planet I research faster than all the other cucks right?
>>
>>145532468

what about the Xenomorph beasts ? they have like 400hp or some shit and unlike robot armies they actually do damage
>>
>>145532580

not really , the ideal way is to have big planets dedicated to research+ assist research from science ship and observatory module however if the other fucks are spending without building/upgrading science labs and being lazy on their stations buildings then yes you could out tech them , maybe
>>
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>>145532723
But how do you pay for all that research if your using all the tiles on labs n sheeit
>>
>>145533568
Minerals from stations are usually enough
>>
>>145534259
Even with added costs from paying for defense and other expenses?
>>
>>145534627
Yes
>>
Does anyone know how Stellaris chooses where to spawn the Prethoryn Swarm? Is it in the game files somewhere?
>>
>>145527812
christ that's bad and deserved
>>
Does multiplayer have any form of anticheat built in or do people just mass lots of things super duper quick?
>>
>>145523446
How can people be like this about games as simple as fuckin civ? I get it for actual grand strategy, but in fucking civ what even is there to go wrong with? Its not like there's any chance of it being dumbed down, bc it's already so fucking simple.
>>
>>145541537
Civ is regarded as the epitome of complexity to normies. They're used to minecraft and the sims.
>>
>>145541537
>but in fucking civ what even is there to go wrong with
Interface, which is in case of Civ5 is an absolute clusterfuck and made non-tall industrial+ gameplay into a "clicking under-sized windows" simulator.
>>
>>145523278
It looks pretty Endless Legend
>>
>>145532590
Oh yeah those are good too. On par on Psionic Armies.
>>
Is there a way to make Synths have certain Ethics? Do they automatically get their empire's ethics? I've seen you can create Colony Synth Ships with different ethos, but is it a guarantee that all Synths on that 0planet will have the same ethos? Will ethics divergence simply put them back to the empire's ethos?
>>
>>145523278
>>145523446
>>145523559

>hurr durr it le looks bad
>mobile game >:O
>2 days later
>amazing graffix xDDD

fucking sheep
>>
>>145543805
>everyone on 4chan is the same person
>>
Best type of ship to build if i want a "one type of ship only" fleet very, very late game? (so with all the repeatable research bonuses like HP and shields)? Battleships seem to fucking slow.
>>
>>145544738
Battleships?
>>
>>145543805
It's just shills on guard.
>>
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>be chillin out in my empire researching and well just researching I guess
>some empire declares war on me
>well ok then
>proceed to fight them back and wipe them out
>suddenly I'M the bad guy
>>
Playing hearts of Iron 4 with a friend, should i invade him he's italy and i'm germany.

He's not playing historically but i am.
>>
>>145546018
Wiping someone out tends to have that effect
>>
>>145546185
did germany invade italy? I thought Mussolini was just like 'hey you know what I hate jews too I'm with you man'
>>
>>145545509
I think so too, but i usually end up with fuckers retreating or out-manouvering me before i can get into range.
>>
>>145544738
>>145546403
>>145545509
If we are talking about WW2 then destroyers or crusiers as they can easily kill a battleship.

However battleships have greater range and armor.

So, Carriers since a single torpedo killed the biggest battleship of WW2.
>>
>>145543135
No one knows?
>>
>>145546738
Talking about Stellaris actually.
>>
>>145546738
>a single torp killed the biggest bb of ww2
Wut
>>
>>145546264
They did after italy fucked up too many times
>>
>>145546965
Actually, they did when Italy backstabbed them and joined the Allies when italians knew the winning side was going to be Americans, which were already liberating the South.
>>
>>145546965
>>145547540
fucking wogs can't trust em
>>
>>145527583
You need to have that comma within the quotation marks.

Like "this," you see?
>>
>wanna make space bugs
>all of the insect models are garbage

Man.
>>
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NEW CIV 6 Video

Language spoken in leader screen: Coptic

Agenda: "Queen of the Nile" - she likes powerful militaries and will try to ally with them

"Cleopatra likes me because I've been building up my army to take out that barbarian camp, but if you don't have a powerful military, she won't give you the time of day. Later, when my army loses forces facing the barbarian camp and I explore too close to her border, our relationship declines. She especially gets mad once I meet and stay on friendly terms with Teddy Roosevelt, whom she dislikes. Rumors and gossip show up about leaders throughout the game; this new system gives you more information to react to and plan your decisions around."

UU: Chariots (probably)

Capital: Giza

https://www.youtube.com/watch?v=lUL1Y95To2A

https://www.youtube.com/watch?v=J88bmqKrbu0
>>
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>When you join a Multiplayer game and everyone's playing Moral Democracy
>>
>>145549385
"Wonders

Big Ben of London
Colossus of Rhodes +Gold, +Great Admiral Points, + Trade Route output
Colosseum of Rome
Eiffel Tower of Paris +Appeal on each tile of your Civ, Must: on flat land, next to City Centre
Great Library of Alexandria +Science, 2 Great Writing slots, +Research on Ancient and Classical Era Techs, Must: next to Campus with Library
Great Lighthouse of Alexandria
Hagia Sophia of Istanbul +Faith, +Great Prophet points, Apostles and Missionaries have one extra charge, Must: next to Holy Site, have founded a Religion
Hanging Gardens of Babylon +growth in all cities, Must: next to River
Mahabodhi Temple of Bodh Gaya +Faith, 2 free Apostles, Must: on Woods, next to Holy Site with Temple, have founded a Religion
Mont St. Michel of Normandy +Faith, 2 Relic slots, apostles get Mater Ability, Must: on Floodplains/Marsh
Oracle of Delphi +Faith, +1 point to all Great People, Must: on hills
Pyramids of Giza +Culture, one free Builder, Builders get extra charge, Must: on Desert/Flood Plains
Stonehenge of Wiltshire +Faith, Free Great Prophet, Must: on flat land, next to Stone
Terracotta Army of Xi'an +Great General Points, free promotion for all land Units, Archeologists can enter territory without a Open Boarders agreement, Must: on grasslands/plains, next to Encampment with Barracks or Stable
Venetian Arsenal of Venice +Great Engineer points, receive a second navel vessel when every you build one in this city, Must: next to Coast, next to Industrial Zone"
>>
>>145547540
Italy. Worst ally of all time, or worstest ally of all time?
>>
>>145549385
Wonders:

Stonehenge says it needs to be adjacent stone, and on flat land. It gives +2 faith and a free prophet, and allows you to found a religion there instead of a holy site.

Oracle must now be built on hills. It gives 1 faith and 1 culture and great person points for: Scientists, Prophets, Artists, Admirals, Engineers, Generals, and merchants. Great people require 20% less faith.

Great Library: Must be built adjacent to Campus with a Library. Gives +1 scientist points and +2 science. Has 2 great work of writing slots and gives a tech boost to all ancient and classical techs.

Pyramids need flat desert and give 2 culture, a free builder and give all builders an additional charge.

Hanging Gardens must be built near a river and give a 15% growth boost in all cities.

Mahabodhi: Must be built in forest next to holy site with a temple. Gives +4 faith and +1 Great Prophet Point and 2 apostles (thanks /u/TPangolin and /u/pgm123)

Hagia Sophia: Must be built on flat land adjacent to a holy site. Must have founded a religion. Missionaries and Apostles get 1 additional charge. +4 faith and +2 Great Prophet Points

Eiffel Tower: Must be built on flat land adjacent to city center. All cities gain +2 appeal.

Venetian Arsenal: Must be built adjacent to coast and industrial district. Receive a second naval unit each time you train a naval unit.

Colosseum: Must be built adjacent to entertainment district. +1 culture +1 amenity. +1 additional culture and amenity for something a bit too blurry for me to read. Sorry.

Terracotta Army: +2 Great General points. All units get one more promotion(when completed). Archaeologists from Civ with Terracotta Army can enter other civilizations border without Open Border agreement. Must be built on grass or plain. Must be built near Encampment with Barrack or Stable.
>>
>>145549545
>Hagia Sophia of Istanbul
>not Constantinople
>>
>>145550127

Buildings:

Water Mill: +1 food +1 Production, Rice and Wheat give +1 food. City must be built on river.

Monument: +2 culture

Granary: +1 food +2 housing

Shrine: +2 faith, 1 Great Prophet point

Barracks: Barrack: +1 Production, +1 Housing, requires encampment, melee and ranged unit trained from here gains +25% experience, exclusive with Stable (Thank you, /u/object022 !)

Shipyard: +1 Great Admiral points, 15% production for nautical units (I assume, the words were pretty blurred.

Holy Site Prayers: Converts 15% of production to faith then gives great prophet points when completed after a set amount of time.

Districts:

Encampment District: In addition to containing military buildings, gives 1 great general point

Theater District: Adjacency bonus for wonders (large) and other districts (small)

Holy Sites produce both faith and Great Prophet points, meaning prophets no longer come with faith, but are like other great people. Adjacency bonus for: Natural Wonders (large), mountains (medium), UNIMPROVED forest (small)

Industrial District: Production bonus for Mines/Quarries (large) and districts (minor)

Spaceport: Allows building of parts for science victory. Cannot be built on hills.

Civics Shown:

Diplomatic League: First envoys to a city state count as 2.

Charismatic Leader: +2 points towards earning envoys

Retainers: +1 amenities for garrisoned units

Maritime Industries: +100% production towards ancient classical naval units

Survey: Double experience for recon units

Discipline: +5 strength vs barbarians for melee units

Meritocracy: +1 culture for each specialty district

Colonization: +50% production towards settlers

Land Surveyors: 20% price reduction for purchasing tiles

Caravansaries: +2 gold from trade routes

Urban Planning: +1 production in all cities

God King: +1 Faith +1 gold in the capital

Literary Tradition: +2 great artist points per turn
>>
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18 CIVS in the basegame.

Some of those 18 civs will be new civilizations never before seen in a civ game

Source: e3
>>
>>145541352
Anyone?
>>
I might have overdone it juuuust a little, but agains these super-powers i'm never safe enough. The after-war reconstruction is going pretty well, and Synths have covered every planet i own, they truly are a boon to my Drakkar Overlords.
If i'll ever conquer the entire galaxy, i'll cover EVERY SINGLE STAR in such Fortresses, not even a Xeno needle, let alone a ship will be able to pass.
>>
New Civ doesn't look that bad.
It could be much better than Civ V. Why so much hate against it?
>>
>>145552651
People trying to judge a book by its cover.
>>
>>145551431
You should build some mine fields.
>>
>>145552747
I wonder: Fortresses have two slots for Mines/Auras, if i put two Mine fields do they stack?
>>
>>145522830

>Shekelian Merchant Consortium

Kek
>>
D E A D
O

I
T H R E A D
>>
>>145550304
Wish my country would get into civ. Were so many amerindian tribes necessary?
>>
How is the multiplayer in Stellaris?

It would be cool if we could get a massive game going with as many players as possible and play for a set amount of hours on weekends.

Steam group seems dead so I'm not hopeful.
>>
>>145554178
I play with my best friend and it's great. Generally working together and cleaning up the galaxy together. Talking shit over skype.
>>
>>145554234
Seems like fun.

I was thinking if we could get 6-20 players (not all on the same side obviously, but have a TS/skype/this thread for banter) then rehost the same game every weekend so we don't have to play small maps. I could probably get ~4 of my friends to play.

I'll post a thread on the Steam group later to see if there's any interest.
>>
>>145510120

From this chart it looks like Kinetic weapons are ass?
>>
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>>145516889
>>
>>145550061
yes
>>
>>145553457

Did I do well? >>145527583
>>
>>145551431
afaik special modules do NOT stack.
so what do you put on a fortress?
I assume one ftl snare goes in, what do you put in the other?
mix of shields and armor?
different kinds of weapons or just one?
hangars yes/no
>>
>>145555612
they dont counter anything and they are not countered by anything
so they are neutral, not ass
>>
>>145555612
All the energy weapons are in better positions than Kinetic in the chart.

The missile weapons have pros and cons in the chart.

Kinetic Artillery have high dps though, which the chart doesn't show, or should show.
Energy lances are still higher so they're still better though.
>>
>>145541537
>I get it for actual grand strategy,
heh
>>
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>>145530640
>>
Is there a way to make Synths have definite Ethics?
For example, if i created a Synth colonizer with Fanatic Spiritualist, would all robot pops on that planet be spiritualists too? Or are they completely random for each Synth? Can they change ethics in some way too? Or do they normally drift towards my empire's ethics?
>>
How big is the relationship penalty for colonizing holy worlds?
>>
>>145549385
Cleopatra is a slut
>>
>>145558870
The rule is any currently built Synth will take one of its surrrounding tiles ethics.
>>
holy shit stellaris combat is terrible
i can see why so many people quit the game already
>>
>>145561964
Yeah.
Paradicks will probably abandon Stellaris after the 3rd fREE patch.
I wonder if there be even any DLC to pirate.
>>
>>145562320
>3rd fREE patch
>fREE

Why this emphasis on free? Are there non-free patches?
>>
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>>145563379
Green declears on brown.
Brown is a vassal to red.
Red is in a federation with the guys in purple.
Orange is reds other vassal.

I guess another fanatic xenophile seperatist will break out from the fanatical purifiers(green) soon.
>>
>>145561910
Only one? Or, if i have only FanaticMaterialists/Xenophobes as nearby tiles they'll become 100% FanaticMaterialists/Xenophobes? Or will they randomly pick one of those?
>>
There is a discord server up for Stellaris, Civ, and other 4x

https://discord.gg/014V1rdhFGXp8ofCk
>>
>>145563379
Parasucks emphasize its. (f)REEEEEEEEEEE
Normally they release (f)REE patch alongside with paid DLC. (f)REE patch balance often rely on new mechanics that are implemented in paid DLC. So if you play basic game with new (f)REE patches it often break the game.
>>
Dead thread.TM
>>
>>145556270
fortress build?
>>
>>145566986
ded games
stellaris is shit, I don't even know why Im continuing to mod for it. Its just being lowered into a grave right now. Better off playing SOTS.
only reddit discusses civ
>>
If i want to create a full-synth empire, which ethics are best suited for it?
My wet dream would be to have Joyful (+20%), Share the Burden (+20%) and Synths (+20%) on every tile of every planet, but what would be the best way to go after this goal?
>>
>stellaris is already dead
wew lad
maybe cutting out content and casualizing isn't everything you fat swedish fucks
>>
>>145567953
They are to dumb to learn from their mistakes.
>>
>>145567175
There will be no mod. Normal Paradox autistwill concentrate n fixing HoI and casuals will just abandon Stellaris as it is hallow and lack content.
>>
>>145567101
It depends on what or who you plan to stop with the fortress.

Look at their ships.

When in doubt, use Neutron Torps or Tachyon Lances.
>>
>titanic life planets are very rare
>then you have to hope for the titanic life event to happen, which may never happen
>then you have to hope you get the good ending
Fucking really.
>>
>>145563694
The latter so, for example. take top left corner (index 0) for example, order goes from left to right, top to bottom and 25 tiles planet.

0: built synth
1: militarist spiritualist individualist
5: pacifist materialist collectivist

Then synth at 0 will randomly pick either ethics in 1 or 6. For instance 0 pick 1 then
0: militarist spiritualist individualist
>>
>>145570484
Thank god, so if i colonize a planet with my chosen ethos, i can then safely spam Synths and they'll get that ethos, yes?
Also, how does ethic divergence work? If i get Orbital mind lasers, for example, do i actually risk to lose my chosen ethos in favour of my main species one?
Thanks for the very detailed info man, i can't find this shit anywhere, a detailed guide to Stellaris inner mechanics would be great.
>>
>>145570869
Ethic divergence always converge everything back to base Ethos, so yeah. And I think they need to change this, as we actually diversity ethics on different planet.

And also take note that convergence work best when your colonists are happy, and may actually take from 10 to 50 years to converge everyone to base. (Even with < -50)

So generally a -30 to -20 is good enough. (Propaganda + orbital).
>>
>>145571643
I see, so forgive me for being petulant, but consider this example:
My base Ethos is Fanatic Materialist/Xenophobe. If i want my Synths to be Fanatic Materialists/collectivists, here's what i should do:
>Conquer a planet where POPs with Fanatic Materialists/collectivists live
>Build a Synth there to make it gain Fanatic Materialists/collectivist
>Build Synth colonists with Fanatic Materialists/collectivist
>Spam Synths from there
My last question is: best ethic's divergence ratio (specify by +% or -% if possible) to let the Synths keep Fanatic Materialists/collectivist instead of changing it or reverting back to my Empire's base Fanatic Materialist/Xenophobe?
>>
>>145569594
Yeah it would be better if the second planet you colonize was guaranteed to have titanic life and it always had the good ending.
>>
>>145572039
I'm sorry as I haven't experiemented on this but from what I have seen, a normal divergence with > 10 (a bit far away from capital) had a progress as follow (taking base ethos as 1st colonist)

1. Base ethos will quickly turn to fanatic (5 years?).
2. Some colonist will then start to lose base ethos (10 years?)
3. Many colonists have diverged from base (20-30 years?)

At the end of this cycle, you will have about 6-15 colonist who have significant diverged from base. However, a strange thing I often saw when vist those planet is that the first colonist usually dont change ethos.

Which ethos will appear I think depend greatly on your current position compared to other nations.
>>
>>145544738
Cruisers with the 2 small 1 medium front section, 1 large mid section, and medium back section
2 PD, 1 Tachyon Lance, and 2 of whatever else you want, I'd go with autocannons

boom mass those and you're good
>>
>>145546738
>>145546896
If the guy is talking about the Yamato then it took like 11 torps to kill it. As well as 8 or more bomb strikes.

If the guy is talking about the Bismarck. The one torp led to it's destruction by jamming its steering but the ship was sunk by bombardment. Technically the Bismarck was scuttled by her crew anyway but probably would have sunk eventually to the battle damage.
>>
>>145567306
Fanatic collectivist + xenophobe?
Teldar Plant + Monument of Purity + 5 star Sector governor/ or maybe Social Welfare Programs ?

Does sector AI build Monument of Purity? If not managing this would be tedious.
>>
>>145575625
Isn't collectivist excluded from Share the Burden though?
>>
>>145576456
Wiki says not, is the wiki wrong though?
>>
How do I make custom species portraits?
>>
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give me one good reason to use anything other than particle lances, torpedoes, point defence and maybe, just maybe some strike craft

other than 'kinetic artillery because muh guns'
>>
>>145578595
Can't have particle lances on small and medium slots.

I assume you're going with Devastator Torpedoes on those?

Maybe something that has more synergy with particle lances on those slots, skipping on torps and making the enemies point defense kinda redundant.
>>
>>145578595
There is none. Main weapons only do the rock paper scissors thing in the early and mid game. At endgame it's energy weapons>mass drivers>missiles.
>>
>>145578790

massed autocannons are great for dealing a ton of close-up damage and stripping away shields, disruptors work too, but when your corvettes get up close with point defence and autocannons it really puts a lot of damage downrange.

>>145578824

The real question is, why would you use any primary weapon class? I mean normal lasers are pretty useful but normal missiles are completely inferior to torpedoes and normal kinetics are inferior to either point defence or autocannons.
>>
>>145579093
Yeah, they're not bad, they're just not as good as 360 noscoping half a guy's fleet before he's in weapons range like with an energy lances. Missiles aren't terrible either, assuming you bring enough dakka to overwhelm the other guy's point defense, but the other options don't require that consideration.
>>
>>145578595
Do not mix lances and torps.
If you have some small slots, put PD in them.
If you have a medium slot, consider disruptors.
The AI loves puttign shields on everything, it helps the lances on your other ships to get to the enemy hull.

Can somebody confirm that flak batteries actually work as point defense?
And if they do, are they worth it? They fire more slowly, and damage is unimportant in the PD role AFAIK.
>>
>>145579492
>And if they do, are they worth it? They fire more slowly, and damage is unimportant in the PD role AFAIK.
I really don't know.
They have more range though, maybe that's a factor.

I got them long before I got the other PD so I put them on my ships, but I haven't really had enough combat experience to determine how good they are.
>>
>>145510120
i really hate this chart plz delete this post
>>
>>145579492
>>145579323

Depends if you're fighting against AI or human players.

I've only played a little bit with human players but because of evasion stacking, corvette stacking and not always being reliant on shields, you tend to need a different approach.

For instance, last time I played against friends we were both getting very high evasion, reducing the effectiveness of longer range fire. Much more often ships got into super close range, high fire rate weapons, point defence and strike craft actually became important in getting higher hit rate on weapons.

Biggest difference is that missile weapons are basically fucking useless for anything other than getting a few lucky hits in because everyone puts a ton of PD on their ships, and AI rarely bother.
>>
>>145580007
delete your virginity
>>
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Seperate top tier for lances I guess.
>>
>>145510120
Nothing seems to counter Crystal Plating, which I still cannot find except for a game I played where I was rolling around with ships with 2x hull points. No need for shields or armor at that point.
>>
>>145583235
I was thinking of adding it like a floating box like Kinetics, but I'm not sure really how accurate it is.

With more hull, you get more armor to power through.
Evasion works in a similar way to that though.
Shield doesn't.

I guess shield and evasion may have some synergy, while evading you have more days to regen the shield.

They're really solid anyways and good vs everything. I have a corvette class with 840 hp.
>>
>>145582541
Why are there several identical icons?
>>
>>145585269
Because missile weapons are heavily punished by point defense.

Torps are amazing, as long as the enemy doesn't have PD.
>>
>>145582541
The autocannons can work real wonders on inhibitor fortresses.
>>
>>145582541
How is that even supposed to be read?
>>
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>>145586120
It's a mystery
>>
>>145552651
>>145552736
I think it looks better off the bat than vanilla Civ V ever did.

The nerd rage on the civfanatics forums once V got released was still the best I've ever seen to this day.
>>
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>>145589176

Yeah U have some fucks like that in my world , gene editor says they have -2 traits point and wont let you open the gene modding menu
>>
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>>145589449
Yeah 0 or less and you can't even change habitat.

Haven't seen natural species with that many trait points.

Seen mutants with more though.

I haven't looked up the event chain for the mutants, if there's an exception for tomb worlds.

Will try next game to only colonize my preferred habitat, and then a tomb world to see if I get super beings with tomb world preference.
>>
>>145549385
I just can't get over the graphics.
It's not about it being moba tier either, the transition between grassland and desert in this pic is so stark that the grassland looks like its on a completely different plane.
>>
>>145592849
The desert hasn't been discovered yet -- it's still in 'fog of war mode,' which in VI takes the form of an old, sketched map.
>>
>>145582541

Kinetic artillery is just a less effective version of a particle lance

That being said, I never used photon torpedoes, what's the difference between them, artillery and lances?
>>
>>145579492
>>145579093
Since I haven't researched shit for guns, and I'm high into energy weapons now (UV Lasers currently); should I just go with a Striker Core, small point defense and large disruptor on my Corvettes?
>>
>>145594392
>large
Sorry, I mean medium.
>>
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>>145593410
>That being said, I never used photon torpedoes, what's the difference between them, artillery and lances?

Shield penetration, without being weak to PD.
>>
>>145594392
>>145594573
I think that sounds solid.

Could synergize well with Tachyon lances from your larger ships, unless they melt through the shields before your corvettes get in range.
I guess the shields regen so the disruptors will do their part even if the shields are down as they get close enough.

Alternatively Plasma Cannon?
>>
Stellaris postmortem is up.

http://www.gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
>>
>>145592849
That's a beach, not a desert.
>>
>>145595292
>Postmortem.
>"After death."

Is this bad?
>>
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Where can I find that eye symbol?
>>
>>145527583
>someone was so fucking butthurt by supposed human globalization that they made this fucking retarded mod

SJWs = /pol/
>>
>>145595292
>Henrik: In my hubris, I assumed that making a 4X game would be easier than making one of our grand strategy games (although I did dread the visualized ship combat.) In reality, however, the more limited ruleset means that the core mechanics need to be a lot tighter. Notably, the basic economy needs to be extremely well balanced in a 4X, and such resource models were new to us.

Cool.
Also they hade more adjacency bonuses stuff earlier, but they couldn't balance it.

Seems they kind of grasp what they are doing wrong at least.
>>
>>145593213
That makes sense, but its a strange change.
Part of exploring in civ is not knowing what's in the fog. Knowing the shape of the land changes the entire game and even makes early boats to map the coast less important.
>>
>>145595957
>globalization means everyone is an arab or a nigger.
Libcucks in a nutshell.
>>
>>145595512
It's been a common term for decades for any "what went wrong" after release.

Here's one for Civ V by the lead designer.

http://www.kickstarter.com/projects/jonshafer/jon-shafers-at-the-gates/posts/404789
>>
>>145597529
Oh, okay.

So long as it doesn't mean that they're abandoning the game, I'm happy.

When is the next update, by the way?
>>
>>145596925
This is just a fog of war, the one you get after exploring the map while not having LoS on it. At least I hope so because it will be retarded to know the whole landscape in Ancient Era.
>>
>>145596197
>So, for example, early on we had to simplify the whole initial conception of resources,
This point just tells me they didn't even look at distant worlds as research and immediately think Victoria 2 in space. Stellaris had so much potential, but this is the biggest missed opportunity.
>>
>>145596981
>globalization means everybody is white

/pol/ everybody.
>>
>>145598258
This is baffling because Distant Worlds is their closest direct analogue.
>>
>>145598724
The even pretty much copied DW's three category research system, albeit with randomized tech choices rather than a standard tree.

This is what I find infuriating about modern game developmers. They just need to push their game a little bit further to surpass what a much older game did, but they never do that.
>>
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>>145598258
For any other dev it would be a missed opportunity.

For the paraducks it is simply something on the DLC to-do list.
>>
>>145599476
I want to inseminate a wakfu
>>
>>145598260
Whites-only is more realistic scenario because they can into some basic organization to make space travel possible.
Mudslimes and niggers, on other hand, can't even wipe their assess off without shooting someone.
>>
>>145598258
Ever since CK2 their games were mediocre at launch but a year later with a few patches and DLC were significantly improved. Play the launch version and the current version of CK2 and they'd hardly seem like the same game.
>>
>>145599476
Everything is tied to the lightning and diamond mana though
Revamping the system just to double the resources, let around multiply them by a factor of 5 or more would be a major change on the level of removing mana from EU4.

Removing mana from EU4 would probably be easier given you just need to come up with alternative costs and add EU3 style tech sliders, whereas with stellaris you'd have to rebalance the economy from scratch and come up with DW type trade and smuggling mechanics as well as bulk up the pirate faction to be more than just an early game first enemy to fight.
>>
>>145599671
I liked the launch version of CK2, or rather the version of CK2 with just a couple updates because it seemed like a more focused game.
It went to shit when they started ballooning the map and adding shit that has nothing to do with Crusader Kings.
Way of life was ok, it didn't warrant the full price though.
>>
>>145600034
That narrower focus also caused it to lose replay value.
>>
>>145598258
I still have no idea how resources in DW works. Similar system would be probably too complicated for Stellaris, especially considering lack of DW automatization.
>>
>>145599885
>whereas with stellaris you'd have to rebalance the economy from scratch
There would first have to be an economy. Pops don't do anything but produce the same amount of stuff every month.
>>
>>145600387
The thing is replay value is a subjective thing.
If someone only finds playing as an Englishman fun, their replay value is more limited than someone who enjoys playing any european.

Personally I have no interest in any horsefucker or cowfucker so any character outside what amounts to the original map.
The old gods added more replay value to the game for me than any of their bloat updates because playing as one of the Russian vikings and trying to convert everything to Norse was one of the most fun and rewarding experiences I've had.
>>
>>145600586
It's a fairly simple system once you understand it as it's simply supply/demand.
Everything requires certain resources
you have an average resource price on the market.
If you don't have something you can pay to import it.
When you build mining stations or colonize, those resources influence the overall supply driving prices down if demand remains the same. Likewise if no one mines an in demand resource the supply decreases relative to the demand and prices skyrocket.

The DW economy is actually more straightforward than the vicky 2 economy.
>>
>>145600586
I recently got the game but I think I've got the gist of it.
>mining stations are constructed by state or private sectors
I can't recall how private sector decides where to build them.
>resources are mined to meet whatever demand production has (state and private, I believe)
>resources are moved by freighters to where demand is
>production centers assemble resources and components into stuff
>>
>>145601342
DW don'thave poduction o refinig resuces right?
Also if I remember right population only consme luxury resouces and impoving planetar development rating cost nothing.
Resources are only needed as fuel and fr ship/station construction.
>>
>>145598260
As a Slav I dont want anyone except Mongols and other Slavs in my Space Slavic Federation. Especially when you get mixed names so you get niggers with chink names or muslims with nigger ones.
>>
>>145601636
Yeah so unlike vicky2 where one resource can be converted to another, DW is just what you see is what you get. Some luxuries are used for planets and pops, others for certain ship modules. Overall resources are either for construction or fuel, and after playing enough knowing which is for what is just kind of second nature.

The ship design game is actually more complicated than the economy game.

For me, an overall higher quality DW but with slightly simplified or more tactile ship design would be the ideal space 4x.
>>
>>145599648
The mod also removes Asians.

That's just asinine.
>>
>>145599885
Yes.

Except that replacing it is not a very big deal because the current system is so bare-bones simple that it might just as well be from 1992.

Adding another few resources would require rebalancing, but no mechanical changes

The idea of refining would require some changes of course, but could add some strategic depth especially when coupled with concepts like internal trade and during war.

The trade between empires is also bare-bones simple, there is no trade between your sectors, the strategic resource system is extremely simple and there is practically no trade withthem, either.
I had a game where there was exactly one source of each of the more advanced resources (the ones you can use to make your ships better), so there simply could be no trade.
And getting one of them essentially required me to defeat a FE.


Alll in all this is just begging for expansions and DLC.
>>
>>145601631
The private sector thing is the most ingenious part of DW as it cuts micromanagement drastically while simultaneously increasing the depth of what you can do and even gives the visual impression that your economy is a working thing and not just numbers ticking up.
>>
>>145598120
That's the guy said in the video
>>
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>>145599476
waaaah the french animation has alwaysss been celebratedforit'sexcellence
>>
>>145603120
There are two types of "fogs of war": the one hiding the whole tile and is dispersed completely once revealed and the other one, which just hides the unit but is restored once LoS on it is lost. There is like 0 reasons to change this behaviour, so I assume "the guy" is just a shill who doesn't know shit about even civ5.
>>
>>145602485
This. Expanding interactions with other empires to more than the current system where they're just competition would drastically improve the game. As it is, Federations and Alliances are a pain and hinderance rather than a benefit.
Making the AI not start wars on the other side of the map due to you having a bigger fleet than them would be a start. Making Alliances more beneficial than Rivalries would be another.
>>
>>145603683
But they didn't change it
>>
>>145603864
What the fuck is >>145596925 talking about then?
>>
>>145604029
He's wrong
>>
Is there any point to Shifter-core Corvettes?
Why would I ever take one little {s}-weapon over three, or an {s} and an {M}? Sure, it might give them more armor/shielding, but if they're not dealing damage then they're going to take more damage due to the battle taking longer, right?
>>
>>145604029
https://www.youtube.com/watch?v=J88bmqKrbu0
>>
>>145603708
They need missions and national focuses like in EU to give the other empires more personality and direction than just "hate the player and only the player"
>>
>>145604161
Was trying to use some corvettes as "tanks" basically.
Faster engines so they'd approach combat earlier, short range weapon and more shields.

While other corvettes had longer range weapons.

Not really sure if it worked, since I don't know enough how the ships manuever over the battlefield.

Curious if a high shield+high evade corvette might be able to regen the shield before it gets hit again vs certain types of ships.
>>
>>145604108
Civ 5 had another layer of fow on tiles you hadn't seen yet. We only see 1 layer of fow in the presentation.
>>
>>145599231
Am I the only one that likes the tech system that they have in place?

Honestly the tech stack system anomalies and ruins are the one thing that I point at and say yes Stellaris did this right and I want to see more of it in similar games.

The biggest issue for me is the skyrocketing cost of research from colonizing planets and having pops making about half the galaxy worthless. Plus the limited resource forms are so hard to look at given what distant worlds did with the private sector and mining years before.
>>
>>145604898
That's all explored stuff
>>
>>145604898

There's two levels of FOW in Civ VI. The full fog of war where you see nothing but a drawn map background, and the concealed fog of war where you are shown a 3D map rendering of the tile as it was last seen
>>
>>145605057
When they move through the area and it is no longer in the units sight that map look comes back.

You clearly see it at about 2:30
>>145604230
>>
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FE in the upper left declares war on my last federation (I was still bound somehow to independence pact)

so I'm stuck in "war" mode which is stalling my diplomacy :(

any suggestions ?
>>
>>145604932
I think the tech system is great.

I prefer Civ2s to Civ5, and I think Stellaris is Civ2s tech system with some more interesting stuff like scanning debris for techs.
>>
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2 MB, 1600x900
>Grand Admiral Achievement
So I just make a combined fleet having 100k MP?
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