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/4xg/ - Stellaris, Civilization & 4X Strategy General
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>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
>>
>>145257584
This is Stellaris thread
Civfags get out to /gsg/
>>
>there are people right here in this thread who don't evolve separate sub-species for mining, working the power plants, and scientific research
Whats your excuse? Hint: enslaving inferior plebs and polluting your planets with their filth is not a valid excuse.
>>
Can you stack researcher boni to play RNGesus?
>computing expert not only increases research speed in computing, but also the chance of computing related tech to come up
>put computer specialist in every slot
does this even work for researchers on science ships who are assisting research? Are they factored into RNG?
>>
>>145257731
Coz it doesn't matter really.
>>
>>145257731
Apparently militarists don't resettle or purge

>what is any dictatorship of the last 100 years
>>
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Holy shit, venerable (+120 years lifespan) is fucking insane, especially when my beautiful drakkar dragons live only in the capital while the rest of my empire is madfe of Synthetics.
I've literally never had to replace a dead leader yet, and the technologic progress is making them almost immortal.
>>
>>145258229
>embracing the robo dick
>>
>>145258229
>build around leaders
>keep every shitter instead of min maxing for the good ones
why?
>>
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>>145258317
I like it big and metallic right up my draconic cloaca.
>>145258336
Because Insane difficulty, Xenophobe and 39 Advanced AI starts (posted in the previous thread too), Influence is more precious than gold and rivalries are a death sentence. God bless i've been surrounded by 2 empires only, embassies are my saving grace.
>>
People with HRS mod, do the portraits animate in the same way the standard human ones do?
>>
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>>145258735
your crazy with the advanced starts. I saw that in the other thread just thought it was bs. And insane, damn. hope your pc is good.

Normal with no advanced starts is easy and what I'm playing. As it turns out all the modded interesting races are weak or my slaves, and some random combo is currently the strongest by luck and being far from me.
>>
>>145257731
because its a fucking hassle trying to do it efficiently, especially because you can't see a pop's traits or ethics on the resettlement screen. Trying to resettle five different pops (cash, minerals, and three different sciences) onto 7 different 25 tile worlds is tedium without compare
>>
>been asking my friend to get stellaris, but he always said no because no money
>finally just decide to buy him a copy
>he installs, and we skype and play all night, purging and conquering
Feels good man
>>
>>145259389
You're doing god's work!

A friend giftet me stellaris and we're going to lan it this week.
>>
>>145258229
you've inspired me to make a venerable race too anon.
>>
>>145258229
>>145259653
Best Venerable is Based Turtles.
>>
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Unlike previous FE smashes, this time it feels a bit sad. Hundred years into the future, they've done nothing but like me - but here I am, stomping them just so that I can reach the Unbidden. It was rare having a FE that didn't instantly hate my guts for something.

Maybe I'll make a mural on one of your former planets about your empire that once stood within that area.
>>
>want to play extradimensionals

too bad they look so lame. The unbidden's femurs are spread like labia
>>
>>145258735
What's the point? You can't wage war, you have no space to expand.
>>
>>145259314
You can, it shows up when you mouse over them
Its a huge pain in the ass i agree, but what else are you going to do besides blob?
>>
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So my fight has begun. But those are some terrible odds for a 83k fleet against a roughly 40k Unbidden fleet, who has another 50k - 60k from what I remember somewhere around the portal.

I may have left it to the point where the Unbidden can no longer be held back.
>>
>>145259986
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush his achievement and remove all record of his very existence. From that defeat there is no recovery. That is the meaning of victory."
>>
>>145261595
You can bait their fleet with a small sacrifice then attack the portal. Thats what I did. Maybe the defense stations will fuck you up though.
>>
>>145261783
Once the portal is destroyed, their fleets will leave their home system piecemeal over a few years. Allowing you to kill them one at a time.
>>
>Skip blue lasers for administrative AI
>blue lasers never appear again
>I hit antimatter tech before I get offered a new non salvage beam weapon.
>>
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This is a fucking turn-based strategy game. I can press space and it'll take a few seconds for it to pause.
>>
>>145261595
>Fighting Unbidden
>Not using torps
>>
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I've read posts about how the Shielded World was usually a disappointment with a space monster such as an Amoeba popping up, but guess my surprise when a former admiral of a FE turns up instead.

Admiral from a race that managed to be the little girl and fell due to having no further goals beyond that? Yes please
>>
How long does the recently conquered buff apply?

>>145262694
No, that's just standard Paradox.
>>
>>145261595
Can't you just out-produce them?

You seem kind of weak considering its already 2371
>>
>>145262969
Thats pretty cool. One of those green glowy words you need a science ship to get through?
>>
>>145262995
The Beautiful Battle mod changes a lot of the weapons and such, so the fleet power of everything is a lot lower than it actually 'is'. For example, FEs start out with between 80k - 90k fleet power with the mod on.

I like leaving the mod on because it slows down combat speed and stops most fights from turning into a 'ram into each other at full speed, become a big entangled mess' everytime. The only ships that really do that with the mod on are those with Combat AI on - otherwise they fly in to a certain range then start splitting into two most of the time, but never actually getting too close to each other.
>>
>hyperlane only game
>psi jump research appears
>research the shit out of that sweet nightmare drive

And that's how the galaxy burned kids
>>
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>>145263124
Yeah, the one that's usually within the borders of a Spiritualist FE. I had moved a small fleet nearby because I wasn't keen on losing the scientist inside the ship, and wasn't expecting this at all.
>>
>Stomping the AI
>Divide fleet in two
>Send one fleet to chase a much smaller fleet
>Later it appears they are chasing them to a very far away nothing part of the galaxy
>Finally get there; the whole federations fleets are here
>Together almost worth as much as my divided fleet

So the AI seems to hide their fleets when they can't win, I had no idea.


>>145263392
I opened one of those green glowing things and got a 6k alien fleet that remained missing for eternity, its cool that other stuff can be in there.
>>
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>>145263392
>>145262969
>Definately not a reference to pic related
>>
>>145263567
Hm? Who is this faggot?
>>
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>>145263567
I want greg bear to fucking leave
>>
>>145263672
didact from halo, forerunner who sounds like harbringer and is all about removing humans.
>>
>>145263526
If your combined fleet is stronger than the enemy's fleet, they'll keep away until you either manage to catch them or until your fleet(s) are weaker than one of their fleets either because you split them or they reinforced their fleet enough.

That does mean it's easy to catch the enemy this very same way - split the fleet so that they'll go after the smaller fleet, while having the bigger fleet near enough that you can either warp on top of them or within the system but directly where they'll warp into.
>>
Is there any actually good and balanced at least as balanced as average paradox game mod adding new weapons and research?
>>
>>145264803
No.
Game is still patched and modding autist are now all about HoI4.
>>
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>>145264803
>mods
>balanced
>ever
>>
>>145264639
Thats a good strategy for catching them. Being lazy I usually just make a pursuer fleet which chases the enemy fleet until they eventually catchem. The reason i was surprised is I followed one fleet to the ass end of the galaxy and they were all there. The whole federation armada.
>>
>>145265329
the AI uses exactly 1 (one!) fleet

which is the main cause of blobbing in the game, if they would actually split their forces intelligently you would have to do the same to keep up
>>
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The extra admiral was really helpful, because I was flying around in a single big fat fleet and it was getting to the point where with the current forced 'triangle' formation it was the same was throwing some ships away.

Now I can have them clear out the Unbidden's Void Junctions two systems at a time. I'll make my way to the portal, eventually. I can already jump in there but I don't want to rush this, since I plan on dropping Frontier Outposts along the way.
>>
>>145264803
New Ships & Realistics Ships
New Ship Classes & More
>>
>>145265609
when they are in disarray it almost seems like they have more than one fleet, but actually all these little fleets must be heading towards the bulk of the one fleet. Hmm.
>>
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There's no real need for me to actually send science ships to look at those anymore, but I still do it anyway.
>>
Newfag here. How do I find the map view that defines an Empire's "space"?

Why can't I just build mining stations in another empires clay (vacuum?) if they don't even have the fleet to defend it anyway? This is fucking bullshit.
>>
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The Wessari admiral turned out to not be a little girl and is somehow lower than 40 years old despite claiming to be on that shielded world for at least 40 years, but despite starting out as a level 5 admiral with Gale-Speed and Logistician, she's gotten pretty impressive from just a few extra battles.
>>
>>145267750
I read the admiral name as Turbokek for a second.
>>
>>145262969
Still never had a shieldworld appear
>>
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Does the Unbidden eventually run out of fleets to send through the portal? After destroying a few 13k-15k fleets, it seems like as if this is all they have left.
>>
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>>145257584

what is /4xg/'s consensus on Aurora vs Stellaris?
>>
if you put computer expert in every researcher position, does it increase the chance of AI tech coming up?
>>
so with the latest update, is it still corvette spam that wins battles or what is the winning strategy now? battleships with tachyon lance and crystal plate defence?
>>
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Thoughts on Trait addition mods?
Are there any good or comprehensive ones?
>>
>>145269214
No >>145269379
>>
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With the end of the Unbidden War, here begins the real action - the rush for the unclaimed space left behind by the Unbidden

>>145269318
The evasion nerf to corvettes make it such that fielding the old 300 corvette fleet will result in massive losses now, or not even win at all.

I pretty much just run Cruiser + Battleship fleets now, although starting to move more towards having nothing but Battleships. Even Destroyers don't last long enough to make them worth it.
>>
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>>145269710
Was that meant to quote my traits question?
>>
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Rate, and no hate.
>>
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Where we stand right now.

Hearts of Iron 4 is presently out front, but its first-day peak is still quite pitiful at less than 2/3rds that of Stellaris.
>>
Question, will the sector AI build planet unique buildings?
>>
>>145270249
No
>>
>>145270146
I hope you name your ship types chicken, liver, meowmix, meowmix, and please deliver.
>>
By the way....
>>
>>145270493
Which one's which?
>>
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I... I dunno. They have nice traits as a species, but...
>>
>>145270713
Do eet
>>
>>145270493
Blue = Hoi4 I assume since it came out after stellaris.
Green = Stellaris?
>>
>>145270567
I'm guessing stellaris is green since that would probably be the default colour on steam and it's on top of the list

then hearts of iron would be blue since it comes in late, and that leaves civ 5 for orange
>>
>>145270173
How/where you get this data?
Aren't Pardox take out their titles from a Gmae Sp?
>>
>both planets AND pops increase tech cost

Jesus christ who thought this was a good idea? I'm running at 200% increased tech costs already and it's been 50 years.
>>
>>145271480
I like it, it's more scalable and flexible than if you just made techs more costly as you go deeper into the tech tree and makes being techy demand you to actively specialize in it rather than it being a side effect of blobbing.
One of the few good systems in this game.
>>
>>145271630
You're 100% forced to blob though, you'll never be able to keep up with the AI without a ton of spaceports and pops to increase your naval capacity.
>>
>deactivate gameplay mods to try for achievements
>have a battle where every ship clips through each other
>immediately reactivate them

Game is unplayable without beautiful battles desu.
>>
>>145272080
All that means is you build labs every so often instead of spamming resouce buildings.
>>
>>145266625
Are these compatible with different shiptypes, like Fallen Empire ships?
>>
Age of Wonder 3 just got put up for sale on GoG. Is it worth $10? I've played Civ 3, 4 and 5 quite a bit but haven't touched any other games like it.
>>
>>145271630
While having the 0.25 Influence per month cost for Frontier Outposts mod really helped in this regard, in the game as the Idols I literally sat on 9 total planets for about 70 years. While it did mean that my fleet capacity was pretty low for quite some time, it meant I could research all the way to Tachyon Lances by that time as Pacifists. As a Militarist you'd probably reach there sooner.

Taking that amount of time also meant that I could take my time to terraform all the planets I've found along the way.
>>
>>145272080
But this way teching up early and catching up in wideness vs blobbing early and catching up in tech is an actually meaningful choice.
>>
>>145272340
Aow 3 is pretty fun if you don't mind really bad 3d leader models that makes civ 3 leaders look good.
>>
>>145272340
it's a wargame more than a 4x, but it's a fun one with great tactical battles

fuck shrines of smiting
>>
>>145272349
Expansion stagnation is due to sectors and core planet cap rather than the tech system though.

I just want to be able to trust sector ai to properly develop the planets I feed it.
>>
>>145272492
>>145272680
Thanks.
>>
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reminder
>>
>tfw nobody cares about Endless Legend anymore
>>
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He came up (you do not write) to offer a little. They hooked him (you do not declare) like a fish. Their knives (you do not suggest) were dark and sharp as the Mountain's daughter. He screamed then (you have not recorded) and they opened their mouths, red and white and rich with treasure. O but the feast was too short: sweet as the stars, bitter as the sun, all with that old redolence (which you might well footnote) of a certain ammonia. He breathed (your ink does not flow) until his vents were stifled with tears. If he had a soul (you might conjecture; you do not conjecture) it would have skipped and sizzled like rich blood on a griddle.
>>
what game details make for the best games?
>>
>>145273213
what did he mean by this?
>>
>>145273234
game settings then

game calls it game details
>>
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>>145272340
>>
>>145273291
wow, why is stellaris so unpopular? all my friends are playing it.
>>
I'm never sure what to do when it's time to expand. You get such huge penalties from conquering AI, even if said AI hate each other, that inevitably everyone will turn against you and often form alliances/federations.

How do you deal with it? Do you just say fuck it and take on the entire universe or is there some other way I'm missing?
>>
>>145273342
6.3
And mods can only fix so much.
Mid game being a boring slog and the ui giving zero feedback can't be fixed by mods.
HoI4 looks even more boring though, I really don't see its appeal and I've played eu, vicky, and civ to death.
>>
Does anybody else think there aren't enough names for colonies as a human? Is it just me or do you already get three colonies named Wu Ding by the time you have 1/4 of the galaxy?

I might make a mod to add more.
>>
>>145273587
HOI4 is too easy anon.
Did you try Darkest Hour and its mods?
>>
>>145273850
I only ever played DH with kaiserraich.
I played hoi3 too and the most fun part of that was developing the oob.
>>
>>145274053
Try World in Flames 2 anon.
Its basically ww2 with tweaked campaign for Germany.
USSR ai can actually stall Barbarossa and beat you .
>>
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I found some old screenshots of this WWII total war game.
Anyone here actually play it?
Apparently it was some early access thing that died around 2012.
>>
>>145273602
Yeah, on larger galaxies it becomes silly.
>>
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>>145274587
https://en.wikipedia.org/wiki/Storm:_Frontline_Nation

Lets see what i found...
Weird...its gone from Steam?

http://steamcommunity.com/app/98510
>>
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>>145274587
>>
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>>145274852
Yeah, like I said, literally dead game
>>
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>>145274852
What else...torrents are dead...might as well do this. Even if it doesnt work i wont be sad over 1 yuro.
Both game publisher and developer are defunct...and game is in legal limbo.
Steam cannot sell it but they can still host it.
>>
>>145272419
But it isn't you can always blob your way out then turn half of planets into research worlds and get your tech up to date by going to war with smaller but more advance faction and scavenging the shit out of them so blobbing is always a better choice.
>>
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>>145275101
Also found it on Kinguin.
Guess it still works.
>>
How can I make the scourge or unbidden stronger? Their puny 80k fleets are like sticks in the end game compare to all the Federation they appear in.
>>
Private colony ship. Is it any good?
>>
>>145275808
make them appear earlier
>>
>>145275959
I think its just a cheaper colony ship where you don't pick ethics, never bothered with it myself
>>
>>145275959
20 minerals or 1 month for no ethic choice is a bad tradeoff anon, not to mention it wastes your research time
>>
>>145276000
>crisises
>appear earlier

I don't think that will *fix* it.
>>
Is the AI competent at auto making ship designs or do I need to do it myself?

Also, best weapons path for mid-late game?
>>
>>145275808
Turn them into repeatable invasions, first wave is 20k second 40k third 80k and like that until you finally die.
>>
Too bad White Wolf doesn't own the rights to Emperor of the Fading Suns anymore.

Stellaris could have been a new version of this
>>
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>>145276491
Laser types anon.
Lasers all the way.
>>
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The tables have turned, xenofags test their own medicine

>where are your own ayy lmao x-com defense forces now?
>>
>>145274587
I played it. Pirated version.
I think. Or maybe from CD magazine?
It wasn't II world war but modern time.
Think it has scenarios for civil war in USA too but can be wrong.
>>
When does the new stellaris patch come out, is it 1.2?
>>
Jump drive or womhole guys?
>>
>>145276491
Always design yourself. The AI does a really shit job of making them.
>>
>>145257584

Who /pumped/ for the next Civ?

If they really got everything that's in 5 in the basic version, It's going to be awesome! Only those Eureka moments seem to be a bit cheesy.
>>
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>>145276491
>Is the AI competent at auto making ship designs
Generally not, depending on what tech you have.

>best weapons path for mid-late game?
Energy. Always. A few reasons:
1) range. Tachyon Lances out-range every other weapon and, combined with the fact that fleets slow down so much in combat, means you can take down quite a lot of shield/hull before the opponent gets in range with puny lesser weapons
2) Energy weapons hit instantly and don't have travel time
3) connected with 2, missiles disappear mid-travel if either their target or the ship they were fired from are destroyed. So in the first case you've wasted precious DPS on a target that doesn't exist anymore.

Missiles and projectiles have slightly better performance against Unbidden and highly shielded targets, but you'll have Disruptors by that point and hundreds of destroyers with Lances so it doesn't even matter.
>>
>>145280779
not him but when is a good point to transition into energy?
>>
>>145280568
>Civ 6
We are playing Endless Legend already, fuck off.
>>
What is the speed of hyperlanes compared to warp? Is there an advantage or does it get fucked late game when warp engines are teched out?
>>
>>145280779
I've taken out 60k fleets with 15k Tachyon lances. It's so easy once you've got a buffer fleet of auto cannons/torpedos.

Tachyon lances need a range nerf or something. They're too good.
>>
>>145280928
As early as possible, frankly. That or survive a fight with a fallen empire relatively early on in the game (even if you lose the war, if you're able to kill off a splinter fleet of say 10-12k in friendly space you'll be able to unlock research the debris for the highest level tech immediately)
>>
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>>145281371
The real problem is the AI. Fleets don't properly envelope the enemy, thereby moving all their short-ranged weapons into optimal range. Instead, the AI sends in ships almost one-by-one to get chewed up by Lances. Ships generally need to be faster in the opening stages of combat.
>>
What's the optimal amount of science ships exploring at the start?
>>
>>145282314
3 to 6 depending on location and travel system

Midgame they all go to assist research on planets
>>
>>145281236
Hyperlanes get faster too with time. It's pretty ok late game desu, nowhere near wormhole levels though.

I prefer to play wormhole only games.
>>
>>145281517
Do teh FEs use the same ship blueprint every time?
>>
>>145283838
Yes. They all use Zero-Point Reactors, Phased Disruptors, Tachyon Lances, Hyper Shields and Neutronium Armor, which are all level 5 tech at the end of their respective trees. They also have advanced combat computers, impulse thrusters and either level 3 jump or psi jump drives.

So even if you can't get enough debris from them to unlock the tech fully, if you can take down part of a fleet you can unlock the ability to research those techs, possibly even way earlier than normal.
>>
>>145284182
>They all use Zero-Point Reactors
Which doesn't matter because FE ship loadouts break their power supply limits anyway.
>>
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>>145284182
>no point defense
le missiles and torpedo spam faec
>>
>>145284884
Remember: missiles disappear mid-flight if your ship gets destroyed. And they disappear if your target is destroyed. But I mean, sure, the game's easy enough that you can just plow through FE's with whatever tech you want.
>>
>>145284364
Using meme magic?
>>
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>>145285123
>missiles disappear mid-flight if your ship gets destroyed
I didn't know that.

But it figures that the paraducks would fuck things up this way.
>>
Does anyone have the government ranking image?
>>
>>145285654
That's why you use fighters, you dumb dino.
>>
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>>145285801
>>
>>145257584
is vanilla Stellaris good? is there something I should download from Stellaris OP?
>>
>>145288654
>mega corporation in the middle
What about agendas anon...
>putting 10% research gov above it when 10% research agenda exists
>>
>>145289385
It's mediocre. If you really like space 4x you might get your moneys worth. Paradox said they'll continue patching it and putting expansion packs up so who knows, it could get a lot better or a lot worse.
>>
How do we fix military republics and juntas?
>>
>>145290520
Its simple.
We kill Johan.
>>
Why the fuck do I automatically lose my mining stations without a fight when some shitskin Xeno's expends their stupid bubble?

What the determines borders anyway? Population or military power?
>>
>>145288654
I'd think that military republic would be higher in MP games where people just try to cheese in the early game.
>>
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>>145288470
>mfw I spammed tonnes of corvettes and DDs early on and don't want to scrap them all now
>>
>>145290908
pop and planet amount
>>
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>>145290886
>>
>>145292850
just upgrade
>>
>>145292850
you can upgrade their designs
>>
>>145292903
Thanks.

Fucking breeder prejudice desu senpai.
>>
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>>145293095
>>145293348
>have corvettes and destroyers
>just upgrade to designs that use fighters
>>
>>145293825
You upgrade them to close range ships with PD so your cruisers and BBs don't have to bother with them as much
>>
>>145293825
You can upgrade the dds and corvettes with PD and weapons that work more efficiently with fighters/bombers spam
>>
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>>145293825
if you're gonna play with carriers and shit then your DDs and Ks serve as meatshields to defend your hammer and the anvil to occupy the enemy
They also serve as a screen to keep attacks from going to your larger, harder to replace ships since any planet can just shit out Ks and its not hard to get DD stations either
>>
>>145294369
>>145294531
But the FE uses lances and energy weapons.
>>
>have wormhole generator
>build torpedo ram cruisers and destroyers
>line abreast
>charge at enemy fleet
>enemy fleet always stays just out of ramming range trying to lure fleet away from planet
>open wormhole next to enemy fleet
>torpedo ram battleships cruise through after kinetic kill asteroids
Reminder that wormholes would be OP as fuck if they work like they do in Stellaris and aren't intentionally gimped
>>
>>145295335
Fleets can be organized into formations?
>>
What the everliving fuck was the point of rebranding Enemy Starfighter?
>>
>>145299126
AI automatically does shit for range
>>
What endgame traits should my fanatic collectivist pacifist space bees have? I started with conformists, communal and weak.
>>
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>>145299126
no
>>
>>145258229
How do you prevent AI rebellion? Just don't enslave them?
>>
>decide to let the unbidden run wild in my galaxy
>multiple warring unbidden factions spawn claiming they've been chasing each other
>unbidden engage in a war
>most people who doomstack the portal ASAP will never see this
D E E P E S T L O R E

Of all the shit this game fucked up, the flavor isn't one of them.
>>
>>145300290
Are they all hostile?
>>
>>145300290
>implying I want to clean up after multiple unbidden factions instead of just one
>>
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Anybody else live in constant fear that you will be defeated because you don't have the APM of a South Korean Starcraft player?

I keep doing things like forgetting to pause time when I'm reading menus, leaving ships idle, forgetting to build things on colonies, etc. How fucked am I?
>>
>>145300602
They're all hostile, including to each other, implying some sort of extradimensional war.
>>
>>145299126
I assume you can just have a fleet of corvettes/destroyers and a fleet of bigger ships with a few escorts and run them in the same general area.

>>145299756
Does the combat Combat AI technology research improve how your ships respond in battle; or is it just a percentage modifier?
>>
>>145300735
Just do what I do. Never play multiplayer.
>>
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>>145299907
If you give them full rights, they won't rebel against you.

However, if another empire enslaves it's synths and triggers an AI rebellion, your synths will happily join said rebellion and begin to remove organics, so if you go nuts with synth populations, you'll get fucked even if you treated them really well.

Basically intelligent machines are a mistake.
>>
>>145300290
Is it possible to encounter Unbidden and the Prethoryn Swarm at the same time? Will they fight each other?
>>
>>145301117
no AI improvement, but I'm pretty sure the AI distances ships by weapon range
correct me if I'm wrong
>>
>>145301385
No, only one crisis per game without mods. So once you've got the Swarm you can happily use jump drives or abuse the shit out of your robots.
>>
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In 300 months you better look out...
>>
>>145300735
>pause time when I'm reading menus
This is why you're losing. If you're reading the lore, you're not busy pushing buttons.

Don't play multiplayer, you twat
>>
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>>145302032
>2030
>that research
You should reset anon
>>
Is there something I'm missing?

There were in total 4 habitable planets I found in quarter of the galaxy that were green habitable. All the empires around me have like 8-9 planets in their clusters. I can't even have a continuous borders. Just spots.
>>
>>145302570
Problems weren't I will conquer the galaxy with my particle lances
>>
>>145280779
What about complementing energy with a decent level of missile or proectile weapons? They each have their strengths.

I currently have blue lasers, but I just finished researching nuclear missiles. Should I stop missile tech now and just rush to Tachyon? Also, how do you get crystal weapons?
>>
>>145304390
Scan crystal debris
>>
>>145304497
Are crystal shard-throwers better than missiles in terms of research time to relevant strength?

I spent a whole lot of time and influence points researching Cloud Lightning weapons, and then found out they were worse than blue lasers. I was pissed.
>>
>>145304762
Shards are slightly better than lasers, plasma is better than either
>>
What's the best solution for a spiritual warrior type race? Blood for the blood god style.

Fanatic spiritualist militarist or fantatic militarist spiritualist? And what gov't form?
>>
>>145302032
That's like 30 years. You're gonna miss out on so many other techs that won't even be worth it.
>>
>>145288654
Can I be a cheeky cunt and ask for the other tier lists that have been in the OPs of previous threads; traits, weapon types, etc?
>>
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>>145304390
>Not using Kinetic Artillery
>>
>>145295335
DD?
>>
>>145288654
>Ironic Democracy at the top

Is this some sort of meme?
>>
>>145289478
Yeah maybe Oligarchies should all be moved up a bit because of agendas.
>>
Is scanning debris useful enough that it's a big waste to not do it? It's so damn tedious.
>>
I colonized a planet with titanic life but no event or anomaly has popped up to allow me to investigate them and turn them into armies/enrage them so they stampede my colony. What is suppose to trigger that?
>>
>>145305896
Depends. They can give you a good chunk of progress towards certain technologies and they go towards your research so I always go for it.
>>
>>145306038
rng afaik.

I have two titanic life planets.
Triggered on the 2nd one.
They're not that much better than gene warriors anyways.
>>
>>145303830
Anybody? What do when there are no habitable colonizable planets around you?
>>
>>145306803
Terraform.
Settle shitty planets and genemod pops until they like it.
Embrace the tall meme.
>>
>>145307043
I didn't have Terraforming researched. It was 75 years into the game. Also I couldn't settle shittier planets for the same reason - no research.
I couldn't expand to build more research facilities.

Also suppose you colonize two systems 1-2 systems apart. How do you connect the borders? The AI somehow do it magically over large distances.
>>
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The Unbidden couldn't have dropped in in a better place.
They landed far away from me, right in between the two largest, most aggressive empires who also happened to both form the two largest alliances in the galaxy; and right besides (literally two systems) next to a FE.
Then they proceeded to kick the shit out of everyone.
Both alliances disintegrated and now everyone is scrambling to be part of the next big bloc. Old rivalries are forgotten and new ones made in a rush to exploit the situation, and almost everyone has completely lost their navy.

Except for me.
>>
>>145307324
Cleanse the galaxy anon, you know it is your duty.
>>
>>145307043
Does tall meme work in Stellaris? haven't tried it
>>
Feels kinda sad tbqh, at least they are lucky I didn't include any purging allowing ethos when I started

>you can't change ethos midgame right?
>>
>>145307549
It breaks the game actually.
Materialists are designed to go tall until they get a breakthrough tech
>>
>>145307279
Borders grow with pops and tech and also attract each other.
>>145307549
You can't win the game since the only VC is blobbing but unless you have some genocidal neighbours you can easily sit on your homeworld for 50 years teching like mad before expanding.
Most games I don't even go past my core planet limit (+tech) by the time I've subjugated the galaxy on small-medium maps.
>>
>>145307279
Research shit like manifest destiney
>>
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>>145307591
>fuck.
>>
>>145307810
I'm in pretty late game and I still haven't researched that, as I've read that it won't affect future borders, just the present ones. Once I integrate some disloyal vassal bastards I'll do that research
>>
>>145308019
>as I've read that it won't affect future borders, just the present ones
What?
It's just a flat bonus to your border projection radius multiplier.
>>
>>145307810
>>145307767
I got rekt by my neighbor neighbor. He pulled 12 planets of his preferred type out of his ass.
Feels pretty unfair.
>>
>>145305570
Happiness boosting is the meme.
>>
Here's something I just recently realized about xenophobe slaver empires, which can breed trouble once slave revolts are fixed and enabled. You do NOT want negative ethics divergence on your slave races. If they have, they'll drift towards your ethics, which will also make them xenophobes. And once they are xenophobes, they have a -20% Alien Overlords happiness modifier. Which will make them unhappy unless you've done something to improve slave happiness, and likely lead to revolts.

Of course, if you enslaved xenophobes, they'll probably be on the barricades from day one. And you'll want individualists even less, they take multiple happiness hits from various collectivist policies, and will probably be in perpetual revolt. Best slaves probably are collectivist non-xenophobes.
>>
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>when grumpy stagnant prudes declares war on one of your federation buddies because he researched artificial intelligence
>when the entire galaxy unites to fight for the right to have fully sentient AI sexbots
>>
>>145308850
Xenophobe was never about alien slavery
Its about purging Xenos and going democracy...just like Americans
>>
>>145308667
The only meme in town
>>
>>145309479
Xenophobes are the guys with the +50% alien slavery tolerance.
>>
>>145309479
Americans is literally anything but xenophobe
>be space americans
>can't purge that's not freedom-like
>get hippie pops
>open migration agreements with other empires
>hippie get out
>like-minded pops comes in
>>
What would you advise a beginner in stellaris?
>>
>>145308850
So you want collectivist xenophiles are your slave-race?
>>
>>145310537
Get a refund
>>
>>145310537
git gud
>>
>>145310092
They are also pissed off if they share the planet with aliens you enslaved.
If you want to enslave aliens go spiritualist
>>145310316
>be United Fruit Company
>Guatemala decides to raise taxes on exported bananas
>call the goverment and ask for a coup because raising taxes means communism
>they actually do it
>civil war lasted 36 years
>bananas didn't cost more

Truly a victory for freedom loving Americans
>>
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>>145307591
>>145307953
I'm in the opposite boat as you.

>disgusting commie squids with pathetic-tier technological equivalence to me encroaching on my western border, where there are ancient relic sites I've yet to claim
>want to go Desu Vult on them
>find out they're a vassal to some space Jews (big-nosed mammalian, xenophile, individualist, materialist, plutocratic oligarchy)
>kinda like the space Jews because they're just chill and want to trade resources
>still want to kill the rude commie squids because they will likely expand on my research territory
>don't want to risk going to war with the space Jews

Damn. I've established an embassy with the Jews already, so is there some way to peacefully convince them to dump a vassal, or am I going to have to do it the hard way?
>>
>>145310712
Xenophiles, I recall, while whine a little (but not much) about some default xenophobe policies like primary species only leaders and aggressive first contact protocols. Optimally your slaves are xeno-nothings.

>>145311010
Spiritualists, I seem to recall, will be pissed off at having slaves in general, because the ethic doesn't lessen slave tolerance at all. I believe collectivists are the best slavers.
>>
>>145311779
Collectivists are the best slavers.
Spiritualists have government which gives 100% tolerance empire wide - filthy xenos included.
>>
>>145311010
>Guatemala decides to raise taxes on exported bananas
>US fuck their shit up
Freedom of the greater many to enjoy the fruits (heh) of unrestricted trade compared to those limited few who will benefit from the taxes.

Freedom ain't free.
>>
Whats the cheapest way to get CIV dlc. I bought the original game for $15 at the store and the only DLC I got was the Mongols/Khan. I don't care about most of it, but I would like BNW and GaK at least. But $30 a piece is more than I want to spend.
>>
>>145311945
Oh, I hadn't looked at all the govt modes hard enough. Divine Mandate is just +50% tolerance though... but I wonder if it stacks to +100% in a Collectivist Spiritualist Divine Mandate.
>>
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>>145312096
>buying from steam
https://www.youtube.com/watch?v=VuofaDxa6Oo
>>145312286
You havent also doubled the bonuses since advanced governments double the effects.
>>
>>145312096
Wait for Steam summer sale?
>>
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top kek I didn't know the unbidden had no PD
>>
>>145312396
I bought the game from a local big box store. I would rather not buy from steam if I don't have to
>>
>>145305452
>not knowing hull classifications
>>
>>145313428
Then you shouldve bought it from GoG or simply pirated it.
Why would you buy it from the store in the first place.
>>
>>145312286
It does
One of my races is collectivist fanatic spiritualist divine mandate min/maxed for maximum happiness with slaves.
If I wanted to make due with only 50% slavery tolerance until trancendent empire I could even swap collectivist for something else and just deal with less than 90% happiness with slaves for a while.

Too bad paracucks is changing spiritualist to -ethics divergence. I'll have to make a new happiness empire then.
>>
I just got through my first game of Distant Worlds. Just me and three AIs, nothing special.
I'm liking it so far. Are there any mods I can install that don't deviate from vanilla or should I spend more time getting a handle on unmodded DW?
UI mods would be nice as well.
>>
>>145314075
There's distant worlds extended universe which adds a fuckload of races and shit.
It's pretty much the actual vanilla game.
>>
>>145314075
DasChrome UI is leagues ahead of vanilla.
AI improvement mod 1.04 for optimized AI behaviour templates, (that also affect the automation for player) and ship designs. 1.05 has the Expanded mod (which is fun but also clusterfuck) integrated so you may want to stay away from that for now.
Drag-and-drop the UI mod contents over the AI mod to merge them.
Make sure your game is updated.
>>
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>This unbidden thing pops up during one of my wars
>suddenly all the hippyfags and their shit alliances/federations who I had to fight off one by one in constant defense wars since the beggining want to be my friends
>How the tide has turned
>>
I have Divine Mandate and spiritualist ethos. Will my synth will be spiritualist too and be unhappy about AI rights like rest of my population?
>>
>>145312286
>Divine Mandate is just +50% tolerance though... but I wonder if it stacks to +100% in a Collectivist Spiritualist Divine Mandate.
Yes. But it doesn't stack with xenophobic 50% xenos slavery, my pops become unhappy about xenos slavery.
>>
>>145315647
50 + 50 does not equal 100 according to paradox. It's irritating.
>>
>>145257731
Because unless you double the trait's effects the result is too small to give a shit about.
>>
>>145305896
Depends what debris.
Early game scanning mining drones is nice. Their laser cheaper research wise as 100% penetration laser.
Crystalline elites are must because of crystalline forged hull.
Empires debris depends on their tech you can really cut research. But if you see after scans that you are not getting any tech from them, or tech that you don/t want (like weapon you are not gonna use or research) you may want to stop.
>>
>>145257731
>what is sectors killing any micromanagement and optimization
>>
>>145316845
>Empires debris depends on their tech you can really cut research.
It can be a decent way to transition if you've focused on engineering tech weapons and then you jump over to energy from the scanned debris.
>>
>>145316614
25% research, 50% mineral and 30% energy is nothing to scoff at
>>
>>145257731
>because sectors
>>
>>145311192
Why do you think the squids are advancing anon?
They were asked by the space Jews.
Purge them both.
>>
Started wormholes games and instantly found big problem of it. getting crystal plating. You want to scout elites soon after early game before AI empires kill them but linted range of wormholes really cut your ability to move freely around galaxy. You will be forced to dump a lot of really precious for this stage of game resources to reach those pulsars.
>>
>>145318601
Wormhole generators cover a pretty large range and having them built will be good if you eventually go to war with someone and it's been laying dormant in their territory.
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