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/xcg/ - XCOM General
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 221
Best Class edition

Previous Mission: >>145131316

News:
1)
Julian Gollop is working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM. Lobstermen are confirmed.
>https://twitter.com/Phoenix_Point
>http://www.phoenixpoint.info/
>http://www.pcgamer.com/julian-gollop-announces-new-game-phoenix-point/

2)
Long War Studios are working on more mods for XCOM2. The first in a planned series of five is live on Workshop + Nexus now, and is called Long War Toolbox.
>https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods
>http://steamcommunity.com/sharedfiles/filedetails/?id=674832831
Also cosmetic mod author Capnbubs - maker of the most endorsed mod on the workshop - has been signed onto the LWS team to model stuff.

3)
Alien Rulers has been released alongside a large patch
> https://xcom.com/news/en-dangerous-ruler-aliens-await-in-xcom-2s-alien-hunters-dlc

4) Anon dug up some Shen's Last Gift SDK assets last thread:
>http://imgur.com/a/Z5aWQ

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

<<Helpful XCOM 2 Links!>>
Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p)
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>http://pastebin.com/pTMatP5Z

NEW MEGA MOD LIBRARY - Contains all 180 mods from the new modlist:
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Music for killing ayys IN SPACE:
https://www.youtube.com/watch?v=E8m5wvhkEGY [Embed]

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN

Image Library of /xcg/:
>http://imgur.com/a/S1qfx
>>
So am I the only one who thought that the Prey reveal at E3 looked more like a System Shock prequel, than anything to do with Prey?
>>
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The fanart is finished!

Also, 3rd for cyclops mod when
>>
>>145368749
noice
>>
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>>145368749
but we already have qt cyclopes
>>
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xth for make love not war you fucking XCUNTS
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>>145369746
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>>145367685
>embed
>early
>same music
>console news not there

Whoever makes the next OP just make sure to take note and add this section back in: 1)
XCOM 2 officially coming to Xbox One and PlayStation 4 on September 6th.
>https://twitter.com/XCOM/status/740181548419272705?lang=en
>>
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If I'm allowed to play the overwatch campaign I'll do it.
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>>145369991
Its a high quality OP made by a wonderful guy who thinks being a newfag is a good thing.
>>
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>>145370059
>62 turns
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>>145370295
>>145370112
>>145369964
>>145369852
>>145369746
>>145369656
>>145369538
What kind of humor is this?
>>
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>>145370525
ADVENT humor
>>
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>>145370525
They're edited Kelly Cartoons from the onion which is a parody of political comics in the style of ben garrison.
>>
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>>145370628
Is that the DA OC from the other night?
>>
>>145370825
triggered

stop posting this godawful art
>>
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>>145370825
It's from the other thread alright, but DA ? dunno man, just saved it and used it
>>
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>>145370879
>>145370910
Don't worry, I saved it all for your viewing pleasure
>>
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>>145370676
>LOL THAT'S WHAT CITIZENS ACTUALLY BELIEVE

Not my jam.
>>
>>145371059
>pleasure
This art makes my eyes bleed
It looks kinda good, but the composition man...
>>
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>>145371059
>>145370910
>>145370879
Heres some more for you
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>>145371245
There were no lies anon.
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>>145371318
The best bit is the brilliant take on an Advent stun lancer, why do they need to be mutants? They don't because ART.
>>
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>>145371607
>>145371318
>>
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>>145371318
She's also in a lesbian relationship with a snek. I have an awful feeling the artist was actually here a thread or two ago.
>>
>>145370112
>newfag
Yes that's why I'm informing you

>>145370825
Its from leddit, just some guys sketch.
>>
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>>145371867
>Its from leddit, just some guys sketch.
Thats good, thankfully this is the last of the stun lancer OCs
>>
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>Check Steam
>Enemy Within is £20
Damn jews, where's a good place to pick it up for cheaper?
>inb4 pirate - need a legit version to play Long War
>>
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>>145373761
Steam Summer sale is in a week or two
also
>not already owning EW
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>>145373761
>need a legit version to play Long War
>>
>>145373761
>>145373818
Like this guys said just wait for the sale. It'll be like 5-10$ then.
>>
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>>145374005
Maybe he wants to support the devs before encountering magnificent design!
>>
>>145371059
You know I wouldn't even mind all this porn if the stunlancer was actually a standard ADVENT clone trooper uggo underneath the helmet
>>
>>145374508
Buying EW 4 years later at half the price it was brand new is not directly supporting the developers, it's supporting whatever service you purchased it from.
>>
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>tfw perfect crashed large
>even the sectopod doesn't get a shot off
bretty gud :DDD
>>
>>145374623
Forgot to mention it especially isn't supporting them when buying it on sale for a pittance of that half price.

You can say that pirating is bad, sure. My original point is that you don't need an official copy.
>>
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>>145374569
>implying it wouldn't be better if was a standard ADVENT clone
>>
>>145374623
Steam get a percentage cut not a flat flee per game sold. You're supporting the service just as much buying new.
>>
>>145374623
Firaxis is still an active studio m80
>>
http://www.gamewatcher.com/interviews/phoenix-point-interview/12585

Game looks to be released in 2018. Lot's of juicy details here, I hope Julian can deliver.
>>
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Is there any reason to use a HE grenade instead of an Ayy grenade?
>>
>>145375412
Alien grenades are sentient beings with the sole purpose of planting eggs in your female troops.
>>
>>145375412
In Long War I'm pretty sure once you get alien grenades, the explosive radius of starndard nades are increased.

So you could decide to trade off some of the damage for potentially more aoe dmg and cover destruction. But I think alien grenades still have more environmental damage.
>>
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>>145375527
Neat, I'll be sure to give all of my female soldiers Ayy grenades!

>>145375575
Thanks.
>>
>>145375659
>cargo
Apt name for the victim of an ovipositor.
>>
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>urban crash site
Fuck me
>>
>>145375527
I'm surprised Long War doesn't do shit like Plasma Weapons give your troopers cancer after a couple of missions using the things that slowly kills them (with an obvious decrease in stats all the while) and can only be countered via genemodding
>>
>>145375793
I'm sure she'll love it
>>
>>145375967
Shush, you'll give JL ideas.
>>
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>>145375397
>>
>Friends in low places

What events could push a man to create such a mission
>>
>>145376436
I still think the art style is horrendous
>>
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>>145376485
Friends in low places is easy though, just hold back and send one or two guys up the sides to flank and clear a path for him.

LW Newfoundland is far, far worse.
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>>145376680
>LW Newfoundland
I never meant to hurt anybody
>>
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>>145376521
They have two years to clean things up, so we'll see where it goes.

This for example pretty much just features the XCOM UI for the most part, but that may just be a placeholder.
>>
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>>145376852
Fun fact, these images are various attempts at turn 2
>>
>>145376680
>Just hold back
>get ACIDED
>try to advance a bit
>10 thin men rape gang

LW Newfoundland did fuck my shit up as well though
>>
>>145376995
Held medkits neutralise acid before it takes effect without using a charge.

Don't advance, stay in high cover around the start maybe using a Shiv or Rookie as bait. Have 2 guys flank the left side.
Worked for me with no casualties.
>>
>>145377209
Yeah that's what I'm doing
>send low profile scout + close combat scout to the left
>have sniper medic and 2 infantry stay in the back
>by turn 2 I'm already swarmed by 6+ thin men
>>
XCOM 2 pseudo LW storytime anon modlist where
>>
>>145378732
In the OP
>>
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>>145367685

XXth for Pistols are Useful.
>>
>>145378139
If you're doing it right those 6 thin men shouldn't be an issue. The Acid will do nothing and the full cover will mean their shots miss.
>>
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Is it worth launching a second base assault in the late game? I could do with a massive resource injection and India.
>>
>>145379143
>xcom uses the same stairs as the aliens

what does this mean
>>
>>145379143
Base assault are actually considered the meta strategy for getting the resources you need for the ridiculous cost of late game stuff in Long War.

I've seen multiple people even talk about letting terror attacks go if they were crushing the ayys to hard.
>>
>>145379226
No XCOM, you ARE the aliens
>>
>>145378945
Problem is I'm not killing them nearly fast enough since they're all hiding behind these fucking high cover tombstones, and eventually one of them gets a lucky shot in and one shots one of my troopers

Keep in mind I have pretty much no technological advances yet
>>
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>>145379292
Huh, I wasn't sure if all the big ayys would make it a pain,

>2 of those crashes are EMPed battleships
>>
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Why does a terror ship have more ayys than a battleship
>>
>>145368896
That's not qt!
>>
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>his ranger doesn't have a 3 kill:mission ratio
>>
>>145379829
because the battleship has crew and the terror ship has crew + ground troops.
>>
>>145380081
>Only 3
>>
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>lids panic very easily from flamethrowers
Would've expected them to be immune
>>
>>145380291
I guess, seems a bit odd a terror ship is harder to assault though
>>
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fuck me. Not pictured is the ethereal in the top right.
>>
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>>145381190
Here they are, life is fun
>>
>>145381359
And the game crashed when I moved my infantry. good mod jl
>>
What good Read: hard alien shooters do you play?
>>
Going from LW to XCOM2 is kind of a bummer. Going back to small squad sizes and smaller engagements just feels wrong.

I've also read that the campaign is super short compared to LW?

Is there/are there mods to drag out the XCOM2 campaign, or should I just go straight to legendary?
>>
>>145382980
The campaign is about 60 hours.

Also I don't know if you know but LW is a mod.
>>
>>145382980
Legendary bumps up the length. Honestly though, if your expecting LW your just going to be disappointed. This is a sequel to XCOM EU/EW, NOT long war.

Play through at least a vanilla campaign, and then start modding away if you are still looking for LW2.
>>
>>145383214

Yeah, I was just curious if there was a mod that transplanted all the neat things we got in LW to XCOM2 because it feels like step back gameplay wise.
>>
>>145383432
But you didn't even played the campaign. Why do you want to mod something you don't even know.

Play it and hope by the time you finished it the LW devs pumped out something we can use.
>>
>>145383364
>We're basically a 20-hour tutorial for The Long War
-Jake Solomon
>>
>>145383432
Check the OP modlist, its organized and a good place to start. Then your just going to have to start evaluating what changes need to be made and getting mods for it or doing it yourself.

There is currently no "LW" overhaul so to speak, all that stuff is in progress, all the building blocks are being established, it will be a while before some definitive overhaul mod is recognized. If that happens, though it still seems likely, we just might have more then 1 this time around.

But you really should start with a vanilla campaign, otherwise you won't actually understand how the gameplays, hindering your ability to modify it the way you want to.

>>145383608
I doubt its going to be the LW devs this time around.

>>145383724
Yes...?
>>
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>>145379356
pfft, illegal aliens maybe
>>
>>145383790
>I doubt its going to be the LW devs this time around.
Thank fuck, JL and his team (now LWS) were crazy
>>
>>145383608

I guess it's hard to explain, but the way I'd put it is you only get to experience playing a game for the first time only once, and I'd love to have all the options available to me when I experience these things for the first time.

I mean, I remember the first time I ran into chryssalids in UFO Defense and I shit my pants when everybody started dying because it was this whole new enemy that I was wholly unprepared for and erreybody died. Subsequent playthroughs you're just used to them.

Kind of like Newfoundland in XCOM, after you've experienced it once, you can't not be ready for it on the next playthrough.
>>
>>145384236
Then either wait a while because overhaul mods take a long time to wait or experience Xcom 2 for the first time
>>
>>145384236
If you want to get surprised, no worries xcom 2 can deliver with some good shit.

If you want to get surpried on a greater scale you should wait 1 more year I guess.
>>
>>145384236
>Somebody can play the game without being spoilered before

I wish I was you.
>>
>>145384438
With no one working on a total overhaul mod other than the furry GG one and the expansion still not out a year might be generous
>>
>>145384562
>With no one working on a total overhaul mod
hmmmmm? I highly doubt it. I have no comment on how long it will actually take, but all these small mods are what you need for a complete overhaul experience, and there are definitely modders working towards bigger overhaul.
>>
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>>145384561
Did you not play at release?
>>
>>145384721
Lots of small mods don't make an overhaul mod and LWS isn't working on one. I've seen a few people say they're going to start one and then stop posting.

Anyway, anyone who makes a total overhaul mod before the expansion is released isn't too bright.
>>
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>>145380081
>He actually fell for the ranger meme
>He seriously recruits the worst class in the game
>>
I hope Jake rips off Halo Wars 2 next
https://www.youtube.com/watch?v=kjN1eWhzPeA

Seriously though, thats the Halo look I like so hopefully this assets will be HQ enough on PC and they can get ripped easily
>>
>>145384750
I did but I actively followed Firaxis' workings and /xcg/. Hard not to be spoilered if you do.

The only alien that caught me totally off guard was the Andromedon I played on a friends account to help him saving his campaign, tho.

Shit was stil great and I'm a bit happy I didn't send one of my own soldiers right next to him for the killing blow.
>>
>>145385258
Trailers these days look so fucking good man.
>>
how much longer is legend vs. the other difficulty levels

rookie/vet/commander campaigns are what, ~60 hours long, how much longer is legend?
>>
>>145385303
I stopped browsing /xcg/ for release until I'd played the game once which didn't take too long as neet so I got it nice and enjoyable. I thought the andromedon was just a civilian unit in a safety suit or something at first as I first discovered it at the Forge.
>>
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>>145385427
The ODST live action trailer will always be the best Halo trailer.
>>
https://www.youtube.com/watch?v=M_XwzBMTJaM

>>145385762
>>145385258
Bretty gud, sadly I've never played Halo because I don't own a console.
>>
>>145386239
The first 2 games are available on PC, iirc the first game was ported to console from pc
>>
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>>145367685
>>Best Class edition

This dude knows what's up.
>>
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EXALT
X
A
L
T
>>
>>145386239
The RTS', Halo Wars are coming to PC. Wars 2 comes with a Wars 1 PC port
>>
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>>145388417
Does this mean Jake will steal even more Halo designs?
>>
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>>145388359
Advent>exscum>exalt
>>
>15 mins left in PC game show
>no Firaxis in-sight
GIMME THE DLC JAKE
>>
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>>145388359
Fuck yeah humanity
>>
>>145389005
Is there an M14 mod for XCOM2?
>>
>>145388929
Were there bannerlords infos?
>>
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>>145388882
Made this for you
>>
>>145385438
I couldn't give you a comprehensive answer. Honestly, 60 hours seems a bit longer then I would think of for a standard commander campaign, assuming you aren't saving and reloading alot, or aren't spending tons of time customizing soldiers and dabbling.

I can tell you that Legendary double the construction times for everything, and does similar lengthening of research and the rate at which soldiers rank up.

So its a significant difference as you can imagine, and of course this doesn't include the possibilities of failed campaigns.
>>
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>>145389182
Yup
>>
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>>145389645
>or aren't spending tons of time customizing soldiers and dabbling
People who don't do that aren't people
>>
>>145389437
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>145388929
Firaxis aren't on the list
But who needs Firaxis when you've got Frontier on the list and all the VISION you'll ever need
>>
>>145389835
Well yes, but I just wouldn't strictly count it towards campaign length, specially once it gets bogged down by the all the cosmetic mods inevitably thrown into the mix.

Its part of the game, but the amount of time people spend dressing up their soldiers differs dramatically, so its hard to factor in.
>>
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>>145390220
>so its hard to factor in.
Only when talking about not people
>>
>>145384908

what dude?

untouchable+bladestorm+the one that makes swords do more makes your team unkillable

get your ranger so far entrenched that the enemy can only attack him, them chip away at guys while your ranger finishes them off

easy win
>>
>>145390361
i disagree

swords are shit


really really shit
if you use swords instead of shotguns you are bad
really really bad
>>
>>145390361
>Playing with mods
>Playing on Veteran
Yeah dude, Rangers sure are the shit when 'fixed', and 'the enemy isn't cheating'.
>>
>>145390680
>>145390361
Duuuuuuuuuuuuuuuude
>>
>>145389753
>pistol grip
eh? might as well have went the EBR route in that case. It'll make do in the meantime.
>>
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>>145390851
the model was ported from COD: Black Ops, which based its M14 on the support weapon variant.
>>
>>145391040
The blops modder guy is a blessing
>>
>>145390361
>Sword Ranger

Never on anything but easy.
>>
I'm looking to start my 2nd play through of the game. I've got two full pages of subscribed mods on the Steam Workshop.

Should I play with Grimy's Loot Mod on my 2nd play through?
>>
>>145391642
tell me about it, I just wish that more of the guns had decent models so they would be more to port over
>>
>>145391870
Shit happens when you're using the same engine for 10 years.
>>
Does Grimy's Loot Mod just make the game easier or is there some way it balances the increasingly powerful weapons and armor you loot?
>>
>>145391937
They'd only been using the engine for 4 years at that point.
>>
>>145390313
>Someone saved my pic
Berserker-chan was far too pure for this world.
>>
>>145391782

I play on normal...
>>
>>145393962
I'm sorry to have to inform you that anything below commander is considered easy. Relatively at least.
Sword rangers are poor on Commander (not recommended, very sub-optimal) and will absolutely get you killed on legendary. In concept their fun, but they just don't measure up to other builds unfortunately. Even the controversial gunslinger build is 100% certified for Commander difficulty, which means its probably still functional in Legendary.
>>
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>>145393962
>normal
>>
>>145394440
I also play Normal, but I'm just curious why sword rangers are considered so bad. The stealth and the infinite ammo reusable sword is amazing in my experience on Normal. The stealth alone almost makes it worthwhile even without the blade.
>>
>>145394637
>trigger every other pod
>don't kill most things in one swipe
>puts troops in terrible positions
>not 100% chance
>>
>>145385438
My legend campaign was 61 hours of playtime.
>>
>>145394637
The standard accepted build is conceal rangers, which focuses on stealth and the shotgun. I don't know if your aware, but lower difficulties give invisible aim modifiers to your hit chance, boosting you aim. This means on normal your ranger will land their sword alot more often then commander or legendary. Also, enemies have more hp in higher difficulties, so the massive damage that shotguns provide with criticals far outperforms for killing enemies, not even taking into account that unlike swords, shotguns can achieve 100% accuracy, and often do so.

Furthermore, moving into melee range increases the chance of activating more pods and can leave your ranger absolutely screwed in poor or flankable (or both) cover.
>>
>>145394637
You pick stealth with shotgun rangers too

>>145395018
>Can't crit
>Can't be modified with scopes, laser sights or stocks
>>
>>145395623
That too
>>
I'm starting my 2nd play through of the game. I've got two full pages of subscribed mods on the Steam Workshop.

Should I play with Grimy's Loot Mod on my 2nd play through?
>>
>>145391823
>>145395871
Why not?
>>
>>145395871
Personally I'm not ignoring your question, it just never personally appealed to me so I haven' tried it.
>>
>>145396025
Worried about making it too easy with all the added perks applied to weapons and armor. Thematically it doesn't make sense in the lore of the game, why would an alien be carrying a crate with a modified grenade launcher in it?

Gameplay wise it seems kinda cool though so I'm split on the idea.
>>
>>145396193
Well we don't know but you could figure it out and post about your experience here.
>>
>>145396193
I recommend it. Use some enemy mods along side it, balances out the difficulty.
>>
Someone watches the E3 livestream? I missed the AC part, what's it about?
>>
>HACK THE PLANET

:))))))))
>>
>>145397405
Assassin's Creed movie.
>>
>>145397629
Neat.
>>
>>145397405
Just movie trailer
>>
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>>145397539

How the E3 treating you so far xcg/?
>>
>>145398162
Burn in hell Bethesda
>>
>>145398162
Not bad, For Honor looks really neat.
>>
>>145398162
Don't play many AAA titles. BF1 looks sweet but I'm not sure if it's ethical to play it.
Still waiting for bannerlords.
>>
>>145398162
>implying I've been paying attention
I just get my summaries from 4chan and Reddit
>>
>>145398162

Agree with >>145398653, and I want to believe Watch Dog 2 will maybe, possibly, hopefully be good.
>>
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>>145398758
>I want to believe Watch Dog 2 will maybe, possibly, hopefully be good.
>>
>>145398162
Only thing I'm happy about is For Honor.
Literally the only Ubishit game worth buying, I was part of the early closed alpha test and fell in love.

>>145398758
>and I want to believe Watch Dog 2 will maybe, possibly, hopefully be good.

>literally Millennials: The Game
>>
>>145398162
E3 is on? Huh, didn't even notice. I basically only play a few games anyway, so fuck it, unless a new Elder Scrolls, Fallout, or XCOM related game comes along, I don't really care.
>>
>>145398997
Two of the three have announcements for new games, so check it out anon.
>>
>>145398696
>BF1 looks sweet
It looks like reskinned Bf4
>>
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>>145398696
>BF1 looks sweet
>>
>>145398967
>>145398934

I just fucking want another open world city game that isn't GTA or Sleeping Dogs, I could care less about dindu protag and sick memes
>>
>>145399180
Yeah but in a natural setting. I don't like flat concrete buildings.
>>
>>145399257
Because its a BF game?
>>145399180
Well it kinda does
>>
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>>145399180
>It looks like reskinned Bf4
It looks like reskinned battlefront, BF4 was much more than BF1 is
t. /bfg/ veteran
>>
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>>145398653

You bet it does.

>>145398967
>>I was part of the early closed alpha test and fell in love.

Please tell us more.

>>145398696
>>but I'm not sure if it's ethical to play it.

Wait wat
>>
is there a build image for MECs? longdong
>>
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>what kinda soldiers u want senpai?
i swear i'm gonna have tygan build a perpetual rape machine for that archon king.
>>
>>145399323
They could've had a good experiment with the Battlefield formula in WW1 but instead we're getting modern warfare with clunkier tanks.
>>
>>145399515
>Nigger protag in fucking WW1
>No fucking France

Platinum mad
>>
>>145399728
>No fucking France
This is the biggest issue
>>
>>145399095
ES6 is obvious but not coming for years, Skyrim Special is nothing I care about (it basically is just a prettificaton and mods do that so well I don't care much), and the Fallout stuff is all more town-building for 4, the worst game in the series.

Thank you for pointing it out to me, anon, but I'm deeply disappointed in Bethesda, once again.
>>
>>145399728
>no france
WHAT?! forget the protag, are they seriously depicting WW1 without one of its mayor players?!
>>
>>145399884
Well there's a new Quake multiplayer game. Whether that will be good is obviously in question.

>>145400014
I think you just won't go through the campaign as anyone from France
>>
>>145400014
Yeah, the bigger issue with the protag is that he's american anyway
>>
>>145400101
>Well there's a new Quake multiplayer game
That could be neat. Doom was fucking slick, Quake may well be great again too.

#makeshootersgreatagain2016
>>
>>145399515
It was really fun, only got access to the samurai on the last day or so.
We had access to 3 maps.

Definitely some things broken, Samurai was OP as shit, you could attack so fast and there was a bug there if you spammed your kunai you would never triggered the cooldown on it, to top it off it one-shot players.
They also had a poison ability which drains 100% of health very slowly.

1v1 fights are great but ability to fight against multiplayer with the matched combat system proved difficult, it was possible, there was a system that made it easier to block attacks from opponents you are not locked on to but you'd still die most of the time.
>>
>>145400427
>ability to fight against multiplayer

Multiple opponents.
I'm tired.
>>
>>145400336
Its a bit dubious right now since they announced its has class based abilities.
https://www.youtube.com/watch?v=sa-6fQyNkZo
>Quake Champions features a roster of unique characters, each with their own distinctive abilities, allowing you to fight the way you want.

>>145400427
I'll be keeping my eye on this, interested me when I first saw it.
>>
>>145400427
>>145400559
I'm kinda hyped for the new torn banner title, Chivalry was bretty gud with its shortcomings
(kinda hyped = homing it's not shit)
>>
>>145400101
I thought they announced there was no french faction in the MP?
>>
>>145400427
>Samurai was OP as shit,
What I was afraid of. I hope it's balanced, but at the same time I want knights to basically wreck everything.
>>
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>>145400427

OK that's something to look forward. Thanks for the info.
>>
>>145400914
Why is Saskia at a party with sectoids and a DJ lid?
>>
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>>145401240

I think she is the bait for the other two.
>>
>>145400694
Knights were really good too, Samurai was OP because their abilities were broken and they attack really fast.

They fought totally differently, for example, Knights you block in whatever direction/stance you are in however Samurai can not hold a stance, when you press a direction they only hold it for a few seconds. They were a very aggressive character.
I did prefer Knights, slower but did a ton more damage, they have a special move that lets you block and attack at the same if timed correctly (top strikes only). Samurai had this backstep slash attack which people liked to spam because it was easy to use against new players but experienced players can see it coming and just parry it.

The parrying mechanic temporarily gave you a damage and 'force?' boost, where your attacks are harder to block (they do chip damage) and you gain hyperarmour so you can just tank through attacks and wreck shit.

There was a little bit of customization, tons of armor patterns (with different areas [i.e Helmet, left arm etc]), 3 types of metal finishes (brass, steel and gold) and a bunch of insigniats.
>>
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>Our sources report a developing incident in Newfoundland
>>
>>145401432
Why would you use a dragon as bait at a party?
>>
>>145401458
I-I'm afraid of being hyped. Don't make me become disappointed.
>>
Anyone got a good summary of the Halo storyline?

I only played 1. No idea what 2-5 are about and I heard 5 went to shit.
>>
>>145401458
I wonder if these assets can be ported over into XCOM 2
>>
>>145401484
Scariest mission at first but once you learn to sit on high elevation and use all six squad mates to block the chryssalid advance it's easy.
>>
Did we get info about Shen's Last Gift or anything regarding XCOM from the PC Show?
I missed it because I had fun at the amusement park
>>
>>145402435
no
>>
>>145402435

We didn't get diddlysquat.
>>
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>>145401458

Cool Stuff. Getting quite HYPE over here too.

I'm the only one mildly interested in Halo Wars 2?
>>
>>145402226
BIG BLOCKY ARMOR guy bashes bad aliens doing bad things
>>
>>145402235
I'm going with 3 infantry 1 medic and 2 rocketeers see if those cunts like that not like I had anything else on hand anyway
>>
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>>145403065
so my rookie's having a slight issue
>>
>>145403935
Fresh concrete, just get a squaddie to pull here out.
>>
>>145403065
>>145402235
>suddenly fucking thin men

WHAT THE FUCK
>>
>>145404590
Welcome to Newfoundland (Long War edition) TM
>>
>>145404668
So at some point they sat around a table and asked themselves how they could make Newfoundland harder

I see
>>
>>145404978
They felt it was too easy if you knew about the mission and loaded up on nothing but shotguns. Eh, I have no opinion besides it ruins the mission theme.
>>
>>145405350
kinda contradictory too, considering the zombie terror attack where you can load up on nothing but shotguns and have a fun time
>>
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>>145402787
Halo Wars was like watching the few talented people left at Ensemble struggle underneath Microsoft to make a genre that does not work on consoles and doesn't appeal to the average Halo player a good game. I know Halo Wars 2 is coming to PC as well, but it's hard to get past the sour taste Halo Wars left.
>>
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>tfw can't take my pet advent officer home with me
>>
>>145406573
WHat was the gameplay like? Closer to AOE 3 or C&C or COH?
>>
>>145404590
>suddenly fucking thin men
Commas are important, anon.
>>
avenger facility rearrangement when?
>>
>>145406838
Closest I can think of is a mix between the first BFME and Starcraft, and some elements of Generals.

You have a base slot with a set amount of building slots, and certain commanders with certain traits. Covenant leaders can actually fight on the field like hero units, UNSC can't. resources work like the mining fields in Generals, only you build them in a slot on your base with diminishing returns.

The rest is blobbing, blobbing, and max level spartan spam. Most games came down to a SC2 level of play without any abilities being used because it's so awkward to control. It was Grizzly/ODST/Spartan versus something something for the Covenant. Might have been a mixed bag like AOE3 had it come to PC, but being designed for consoles killed it.
>>
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>>145406998
Isn't that how vipers came to exist?
>>
>>145402787
>I'm the only one mildly interested in Halo Wars 2?
Seeing as its XBone and Win10 exclusive, its already dead
>>
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>>145407365
>tfw I liked AoE3

COMMANDAMENT
>>
>>145407998
I did too, I really liked it as a matter of fact. It's just a mixed bag as far as AoE games go to most players.
>>
>>145408125
Yeah I see where the mixed bag part came from. It really deviated far from AOE2.
>>
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It would be nice if this game actually had some fucking realistic weapons. Why can't I just equip my brass knuckle knife pistol?
>>
>>145409473
>yo man how do you want your accuracy?
>just fuck me up senpai
>>
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>>145409473
I want guns like this
>>
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>>145407365
>>but being designed for consoles killed it.

This. And what bothers me (besides the UPGRADE TO WIN10 NOW thing) is how they didn't actually respond the question of how it will control on the PC other than give a "control the same" non-answer.
>>
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>>145410609
What about this
>>
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>>145410804
>only one scope
>scope mass is only the same size as the gun
>>
>>145411010
Yeah but mine is actually used in real life
>>
>>145395871

Unless playing with a load of difficult increases as well, it will make the game easier I have found.
>>
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>>145411175
By the french
>>
>>145411480
>by one of the most highly trained and equipped armies in the world

well yeah
>>
>>145409473
I just want the wrist mounted Sectoid plasma pistol
>>
>>145411768
They're still the french
>>
>>145411981
hmm
>>
>>145412161
No amount of hmms will change the fact they're the french
>>
>>145412976
>OI M8 YOU'RE SLAGGING THE FRENCH ?
Memeing aside, what's the problem with frenchies ? I'm curious
>>
>>145413438
They're the French, what more needs to be said
>>
>>145413438
From a Spaniard's view point, their wine. Fucking tasteless compared to ours
>>
Idling on the XCOM base and listening to the cyberpunkish music with the occasional message of whatsisname is honestly comfy as fuck
>>
Some mods I'd like some feedback on before incorporating them into my next campaign. Also can discuss them for inclusion in mod list I suppose.

>Leader Mod
http://steamcommunity.com/sharedfiles/filedetails/?id=577517577
>How does this actually work? Is it a normal character with an extra tree tacked on? Do leader levels replace normal levels? Is it any good?

>Hostile Territory
http://steamcommunity.com/sharedfiles/filedetails/?id=665546898
>This looks like a very cool mod, has anyone else tried it out? Sort of like EXALT or rival guerilla groups

>Better ADVENT Captains and Shieldbearers
http://steamcommunity.com/sharedfiles/filedetails/?id=654548842
>Both of these units usually die like a bitch, the Captain because it's a high-priority target and the shield-bearer for the same reason. Anything that makes them more of a presence than a casualty is welcome

>Reworked Combat Stims
http://steamcommunity.com/sharedfiles/filedetails/?id=637095019
>Combat Stims have always seemed pointless, this is at least a step in the right direction

>LW Toolbox
http://steamcommunity.com/sharedfiles/filedetails/?id=674832831
>Mainly concerned with squad size increase on the squad selection screen, and general stability and performance impact.

>Mission Penalty Rebalance
http://steamcommunity.com/sharedfiles/filedetails/?id=674300220
>Looks like a good way to get a little bit of OG XCOM feel back, but worried about it being too harsh for harder difficulties
>>
>>145414816
I already gave feedback on LW toolbox last thread
>>
Been playing enemy within on and off since release (of EW), about to beat I/I vanilla! I know nobody gives a shit but I'm so excited to finally move onto XCOM 2 Legend/Ironmeme
>>
>>145414816
>>Leader Mod
>>Is it a normal character with an extra tree tacked on?
Yes

>>Do leader levels replace normal levels?
No.

>>Is it any good?
Not really, I don't personally enjoy it. It's alright, but underwhelming as shit.

>>Better ADVENT Captains and Shieldbearers
It's fine. It increases their dodge (or at least feels like it does). Not much changes.

>>LW Toolbox
It's great, at least so far. My first campaign with it is going on presently, so we'll see how it goes.

>>Reworked Combat Stims
It's meh, overdrive serum still isn't great but alright if you really want it.

I haven't tried the other two.
>>
>>145413438
You've never been to france have you.

I could spit in your face and kick your grandmother in the cunt and be a nicer person than the average frenchman, they're almost universally a nation of twats.
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