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XCOM General - /xcg/
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Space Combat Edition

Previous Mission: >>144893083

News:
1)
Julian Gollop is working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM. Lobstermen are confirmed.
>https://twitter.com/Phoenix_Point
>http://www.phoenixpoint.info/
>http://www.pcgamer.com/julian-gollop-announces-new-game-phoenix-point/

2)
Long War Studios are working on more mods for XCOM2. The first in a planned series of five is live on Workshop + Nexus now, and is called Long War Toolbox.
>https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods
>http://steamcommunity.com/sharedfiles/filedetails/?id=674832831
Also cosmetic mod author Capnbubs - maker of the most endorsed mod on the workshop - has been signed onto the LWS team to model stuff.

3)
Alien Rulers has been released alongside a large patch
> https://xcom.com/news/en-dangerous-ruler-aliens-await-in-xcom-2s-alien-hunters-dlc

4) Anon dug up some Shen's Last Gift SDK assets last thread:
>http://imgur.com/a/Z5aWQ

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

<<Helpful XCOM 2 Links!>>
Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p)
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>http://pastebin.com/pTMatP5Z

NEW MEGA MOD LIBRARY - Contains all 180 mods from the new modlist:
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Music for killing ayys IN SPACE:
https://www.youtube.com/watch?v=E8m5wvhkEGY

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN

Image Library of /xcg/:
>http://imgur.com/a/S1qfx
>>
>>145130513
make pistols not so shit while you're at it
>>
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second for eggsalt
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Third for snakes
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>>145131026

I can only promise that i will possibly think about maybe reconsidering such a thing.

>>145131550

Well right now the plan is to just make a cosmetic variant to the plasma weapons. Although i suppose that making a separate mod with different stats and stuff would be relatively simple.
>>
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>>145131885
yes
>>
How many images are in your X(-)COM shitposting folder, /xcg/?

I have 945. Help me break 4 digits?
>>
>>145132373
Literally how? Is every single one xcom or xcg related?
>>
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>>145132079

That's enoug for me.

>>145131763

Nope.jpg
>>
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STREAM DOWN
>>
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>>145132605
All the XCOM and Xenonauts concept art (and one magazine article someone kindly scanned one day), plenty of /xcg/ memes, too many /xcg/ screencaps, some porn, some art that seemed applicable. So yeah, I'd say it's all related. I've been here over a year.
>>
>>145133392
Ok I guess that seems doable. Idk, if you have that much already I feel like anything I have you already got. Sounds like your looking for OC.
>>
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[Heavy Activity]
>>
Newbie question:

I'm thinking of getting the Xcom2 Digital Deluxe, which from what I understand has all the DLC that has released, my question is; Can I deactivate the DLC and stuff like the Alien Lords will not spawn in normal games?

I want a vanilla run before diving into the DLCs
>>
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>>145133926
>>
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>>145133631
I was gone for 2 months ending about two weeks ago, so mainly looking for any OC or related art that might have cropped up during that time.

Are you Dessfoxx? If so, thanks for your archive. Helped me catch up.

Anyone have any requests?
>>
>>145134105
>>145133926
MUH DIIIIIIIIIIICK

I love you, Titanfall Anon
>>
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>>145131550

This is Heresy.

Pistols are Useful as they are.
>>
>>145134205
>pistols
>useful

lel
>>
>>145134092
Yes, for alien Hunters just don't do any of the related trigger missions and you will not deal with any of the content the mod adds.

>>145134318
Repent of your sins, change your ways.

>>145134161
Ya got me. I don't have anything in specific in mind, but if you have more Long War era stuff or before that's currently missing in the album that would be cool. I didn't start saving images rigorously until X2 was announced.
I'll go update the album with anything that cropped up in the past week, the newer stuff should be on the top
>>
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>>145131316
yay, I finally raided the temple ship on xcom after putting it off for a whole real life year, I had too much fun just killing random missions; plus I felt it's time to move on to xcom2.
I wish I could import my teams from xcom1 cause I have 50 fully lvled psi support class all fully geared to the teeth with stims, yes I am this autistic
>>
>>145134772
>Repent of your sins, change your ways.

But I speak truth
>>
>>145134914
>I have 50 fully lvled psi support class all fully geared to the teeth with stims, yes I am this autistic
That's pretty advanced autism, but good job regardless.
>>
>>145134105
>>145133926
Keep it up man, excellent work.
>>
So what's the benefit of experimental ammo other than AP? The others seem to be strictly worse.
>>
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>>145134772
>Yes, for alien Hunters just don't do any of the related trigger missions and you will not deal with any of the content the mod adds.

Ok great. I was worried that even after getting deactivated in the Steam options they would still be integrated into the game anyway.
>>
>>145134974
Yeah, Gunslingers are just worthless.

Maybe if you could apply weapon mods...
>>
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>>145131316
>A̶i̶r̶ Space Game OP
>>
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>>Avatar Project timer again.

This is going to be quite a pain for Beagle in this campaign.

>>145133631

Does that takes into account the madness of DA?
>>
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>>145134914
I take drugs to become that autistic, congrats on being that way (presumably) naturally.

>>145134772
XCOM 2 was announced June 1ish, 2015, so I think I might have to do a more advanced diff to see what I have that you don't.

Honestly, the concept art might be the largest category that I have and I didn't see in your gallery.

>>145136012
Yes. I've looked through there and posted stuff a few times. I'd welcome someone else bearing the brain damage for a while.
>>
>>145135528
Both incendiary and poisons add +1 damage to every shot in addition to the status effects. Burning means the unit can't melee or use special abilites, good vs. psi and melee (duh)
Poison is a 33% penalty to mobility and aim.
Talon rounds add crit chance and damage, very powerful on rangers with 100% crit.
Bluescreen rounds are excellent against nearly every late-game enemy (sectopods, adromodon suit, Gatekeepers, Codexi, MECH V3) as they deal a large amount of bonus damage and lower mechanical unit hack resistance.
Tracer rounds are aim which is always good.

I'd say talon rounds for rangers, AP rounds for snipers, bluescreen rounds for late game gunslingers, Tracer rounds for guardian specialists or AP if your confident they will hit their shots. Tracer rounds for gunners so they can hit their chainshots, or just shots in general for armor shred. That's just my opinion.

>>145136012
Keep digging DA anon, I pick up some of them so I appreciate it.
>>
>>145136240
>bluescreen rounds for late game gunslingers

lolwut
>>
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I can post some shit that is older than XCOM2 that may have been reposted since then though.
>>
>>145136194
We have separate links for concept art in the mandatory reading OP so I haven't been including them in the imgur album.

Those might need to be updated/add new ones.

>>145136425
Do you enjoy oneshotting all lategame enemies? Honestly though AP is a perfectly good choice too, more flexible, I just enjoy one shotting sectopods.
>>
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>>145132304
That snek shouldn't be blue. What are you trying to pull here?
>>
>>145136602
but how does a gunslinger one shot them? Even with bluescreen rounds pistols are lol
>>
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>>145136194
>>I'd welcome someone else bearing the brain damage for a while.

I have been posting DA stuff for a while too so I know that pain.

>>145136240

At the very least some of the stuff there is decent.
>>
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>>145136602
Eh? I don't see it. Only your dump, the high-res POI XCOM 2 gallery, and the waifufagging pasta.

>>145136929
Jesus christ.
>>
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>beagle wants the option to surrender to aliens
>>
>>145136889
Shooting six times in a single turn. Vs. a unit where bluescreen applies assuming 100% accuracy (actually pretty reasonable late game).

All minimum damage rolls=48 before armor
All maximum damage rolls=66 before armor
Bluescreen ignore armor, so even if all the base damage was ignored by armor, you'd still get at least 30 damage. Combine this with any armor shredding.

This does not include crits.

>>145137012
Oh woops I misread, your right currently the concept art is not included.
>>
>>145136767
You go in expecting cuddles and get prehensilesnake cock DP instead
>>
>>145137639
How are you getting 6? Normal shot, lightning hands, and fan fire is only 5
>>
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>>145137329

Doesn't he already has it? He used it in the previous stream.
>>
>>145137807
I refuse to have my cuddles be cucked by you too, Tranny King.
>>
If I want to use two mods together, and they both alter the same thing to an extent, can I set it up in the mod launcher such that that happens?

Looking at the "Ranger/Sword Rebalance" mod and either the "Swords over Shotguns" mod or the "Balanced Ranger Sword" mod
>>
>>145137872
Yeah your right mb it should be 5 shots.
so 40-55 dmg.
>>
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>>145137807
Sounds like a pleasant surprise.
>>
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>>145134772
There's also this guide that kept getting asked for.

The author made one for the MEC classes, but didn't get any feedback and got discouraged, so didn't really continue it...
>>
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>>145135672
Actually, if I remember correctly if you don't activate the dlc they will randomly show up in your campaign. Very counter-intuitive. At least I thought I heard that, at least not doing the trigger missions is 100% guaranteed to keep them out.
>>
>>145137937
You're not getting cucked
You're getting fucked
>>
Can someone give me a link to the mod launcher? Accidentally deleted it and can't find it again.
>>
Dat beagle rektage
>>
>>145140251
tbqhwyf the worst beagle streams are when he steamrolls with long hours of downtime between and that's been the majority of his XCOM 2 coverage

the blacksite yesterday and terror mission today were fun because it felt like there were actual stakes
>>
>>145140251
>that sound of the EU/EW LMG
>>
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>>145139076
>Actually, if I remember correctly if you don't activate the dlc they will randomly show up in your campaign.

Well shit.
>>
Infantry seem OP
>>
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>>145140251

I can't believe he actually pulled it off.

The Avatar timer remains a serious problem for this campaign.
>>
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>>145141254
I wish we had cavalrymen in XCOM
>>
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>Beagle having fun
Warms my heart
>>
Stream is Over.
>>
>>145137807
SNEK KING A SHIT

A SHIIIIIIIIIIIIIIIIIIIIIT
>>
>>145139820

If you mean the AML here - https://github.com/aEnigmatic/xcom2-launcher/releases/tag/v0.4.3

Can a kind anon help a broke fag out and upload https://steamcommunity.com/sharedfiles/filedetails/?id=623155292 ?

It's not on nexus or skymods.
>>
>>145141716
Sacrificing the inability to take cover for Ranger's sword attack and mobility that would make a stun lancer look like a total snail?
>>
EXALT
X
A
L
T
>>
>>145141254

They are a bit, but if you're playing with redic difficulty odds to begin with, they are a lifesaver.
>>
>playing xenonauts I/I
>campaign going very well, no squad wipes minimal casualties
>get to my second downed corvette
>caesans everywhere
>first casualty is a rookie shield carrier with jackal armour/60+ health
>eats 3/4 of the plasma shots from a caesan burst fire/snap shot combo through two layers of cover
>second casualty is a guy who ate a reaction shot through a window from a caesan in the fog of war on his last move
>third casualty is a guy who gets hit by a caesan
>completely out of range from my being able to see him on the first shot
>fourth casualty is a guy who eats it through two layers of 50% cover on the first shot through 70 hp and pristine jackal armour
>through
>the
>fog
>of
>war

I fucking hate caesans more than anything else in this god damn fucking game

You're telling me these fuckers can see farther than my guys? Because not only does that not make any sense in any capacity, it's retarded as all fucking hell. Fuck this game
>>
>>145141404
Avatar timer? Is he running a mod that makes it more than a joke?
>>
>>145141932
Thanks.

Interestingly, it's still got all my old mods and categories and stuff, and also doesn't seem to want to update to include mods I subscribed to while it was deleted.

How can I force it to update my subscribed mods?
>>
>>145141254
Which Infantry class is he using? There are like 12
>>
Did the modder who was working on porting SHIVs to XCOM ever resurface or did he disappear from the internet ?
>>
>>145143125
He went cuckoo and vanished
>>
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>get a viper from the playable advent mod
>skill poison spit because free poison grenades sounds op
>it doesnt actually do anything, probably a bug
>use AWC to respec into the other ability
>suddenly have 0 mobility, have to yellow-move to move a single tile
>still the melty head bug
the cheaters life aint easy
>>
>>145142824

Well if you want it to call it like that he is running the latest 'mod' that makes the final timer to never reset.
>>
>>145143376
>playable advent

literally why
>>
>>145143908
I think they look cool and have fun gimmicks.
>>
>>145142970
>.
>Interestingly, it's still got all my old mods and categories and stuff, and also doesn't seem to want to update to include mods I subscribed to while it was deleted.
>How can I force it to update my subscribed mods?

Can someone help please? I've been grappling with a similar issue for a couple of weeks now and nobody has answered any of my posts. And now someone is having a similar issue.
>>
>>145143376
Get the sassy viper mod too.
>>
>>145143562
Wasn't that made baseline with Alien Hunters
>>
>>145144280

Exactly.
>>
>>145144280

It was.

>>145142970
>>145144129

Me no know for sure - I would jus delete everything including the files in your docs folder and reinstall if you cant get a more direct response. That will 100% do it but not really the ideal solution obviously.
>>
>>145144129

might want to check on the reddit for xcom mods

>https://www.reddit.com/r/xcom2mods/comments/4ak5cv/alternative_mod_launcher/
>>
>>145144761
>I would jus delete everything including the files in your docs folder and reinstall

You mean delete all the mod files? Or a file for the launcher itself?
>>
Not mine
>>
>>145145168
>>145144761
I just tried it and it didn't work. I deleted the installer and reinstalled from my of it, didn't work.

Deleted the installer, redownloaded from github, mod loader refreshed (i.e. all categories gone, etc) but the number of mods is not right. So I'm guessing either Steam is fucking up somehow, or your source folders are missing somehow.

This explanation may not be technically accurate, because as far as I am concerned computers are a box of black magic that you can sometimes peer into.
>>
>>145146084

Well I am not using Steam Workshop. (Because broke and running on a potato computer supposedly below minimum specs, and waiting for game to be complete - pretty much what I did before I bought CiV and XCOM EW - pirate then buy when able...aka reasons.)

So truthfully I may not be really qualified to answer, but it sounds like the steam mods are auto updating? I know that there are people who dislike the workshop for that reason alone.
>>
>>145145747
If all of the ADVENT grunts looked as handsome as Dio, however, would they even need to wear the helmets?

For that matter, why didn't ADVENT try for super charismatic soldiers? Seems like it would've helped them on the PR front a lot more in the long haul.
>>
>>145143068


https://steamcommunity.com/sharedfiles/filedetails/?id=632648555

I believe.
>>
>>145146873
Yeah, that's a good one. They aren't OP at all IMO, just a solid complement to the rest of the squad.
>>
>>145146972

Beg to differ they are OP with just light em up. That shit is a game changer I always run with 2 in the squad if I can. Its like having an extra soldier at our disposal at all times.

I am playing with fatigue, notoriety, increased enemies, all pods active, and call reinforcements tho also some additional enemy types like the advent snipers and priests mods. Also other lil difficulty increases as well. I am waiting for ABA to unfuck itself on a few issues the author is fixing. (Supposedly a new build this Sunday) then will sub to that too so I don't really feel guilty. I need the extra firepower.
>>
>>145146604
I went and checked C:\Program Files (x86)\Steam\steamapps\workshop\content\268500 and they're missing there. So for whatever reason Steam is fucking up. Can't help beyond that.

Anyone know why/when Steam refuses to download subscribed files?
>>
>>145147495

I believe you can force it to update no?
>>
>>145147594
How?
>>
>>145147705
Possible solutions:
Run the game from Steam client by clicking on the Play button (not from a shortcut nor directly from an executable).
Exit Steam and run as a regular user (instead of running it as an administrator).
Run the game or the Launcher from a shortcut or from an executable as an administrator.
Restart Steam.
Restart the computer.
>>
>>145134161

http://i.imgur.com/BtCdAud.jpg
>>
i have seen that when beags is gearing up for a mission the game doesnt autofill the squad
how can i make it do the same?
>>
>>145148910
>SiegmeyerOfXCOM.jpg
>>
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I find it incredibly annoying that the X-COM Squad SPIE rigs out of the extract zone while just holding on to a rope.

I mean I know there is plenty of other shit that I am suspending disbelief about already but that just drives me batty.

What are your pet peeves?
>>
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>>145148910

Not bad.
>>
>>145150259
>SPIE rig

If they had actually animated that in, the insertions and extractions would look way better.
>>
>>145150259
>while just holding on to a rope.

When they hold the rope with one hand while holding a injured operative in the other, shit makes no sense
>>
So /xcg/, is Jingles the worst XCOM player currently LPing? And if not, who is?
>>
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>>145152467
Those ADVENT burgers over at ADVENT Burger (@ADVENT_BURGER) will make you strong enough to do just that! It all makes sense when you confide in the ELDERSSSSS
>>
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Sneaky EXALT
>>
>>145153006
I really don't shop around for xcom let's plays so I couldn't tell you.
>>
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>>145153404
>mfw i see based patsy brought ADVENT Burgers (@ADVENT_BURGER) to share with the pod.
>>
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>>145153970
By the Elders! Those aliens brought ADVENT burgers (@ADVENT_BURGER) with them! There's no way we can keep fighting them now!
>>
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>>145134105
>>145133926
>>
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>>145157256
>>
>>145153006
ChristopherOdd. HOLY FUCK GOOD HE TRIGGERS ME.
>>
I've gotten some duplicate entries for some soldiers in the memorial, is there anyway to fix that or delete those duplicates?
>>
>>145153006
>Any good streamers besides beagle
>>
More guns from the Black Ops guy, higher quality M16 variants:

http://steamcommunity.com/sharedfiles/filedetails/?id=701533142&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=701526830&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=701520585&searchtext=
>>
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>>145134205
>>145136889
>>145134318
>>145131550
>Pistols
>>
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>2 years ago was the last time I actually posted the pistols are useless meme
>You fags still argue over that
>>
>>145165590
>Back in 2012
>Pistols were actually better than sniper rifles
>>
>>145157256
>>145157345
What are you going to do after Titanfall? Please don't stop there, your stuff is literally my top cosmetic mod.
>>
>>145148239
none of these work

yet another reason to hate Steam
>>
>>145165195
>What are AP rounds
>What are gorillion bullets critting everything every round

>There are people ITT that think gunslingers aren't frontline
>>
>>145151593

I mean that's essentially what they are going for don't you think?

Speaking as someone who has done it before, (SPIE) I can honestly say it would not be my preferred method of alien escape. I could see the occasional need but ever fucking mission?

Drives me nuts.

Big Sky would know better.

Still since they thought that would be cool, at least fix the fucking animation so it makes sense. it would not have been much more work.

AKA

Too lazy to make Firebrand landing / evac animations... fuckers
>>
>>145151593

Also fast roping is fine (Preferred really) for the inserts, but jumping out and grabbing the line like a retard in combat gear is well ... retarded.
>>
>>145169083
but it looks so coooool...
>>
>>145166526
>>
>>145169170
Fuck yes that was my hope.

I have a serious man crush right now, no homo
>>
>>145169170
Can you tell me how you do this, or point me at a basic guide?
>>
>>145169650

http://steamcommunity.com/sharedfiles/filedetails/?id=623181918

Same method, but with more editing and weighting.
>>
>>145169893
Just realised that guide doesnt say anything about exporting vanilla armour models to get the bones into blender and that it starts assuming you've already rigged it all.

All I can say is I learned by doing, exporting ingame models from the editor and looking at how they worked and using them as guides.
>>
>>145170378
What do you need to do a skin? How much time does one torso or helmet or w/e take?
>>
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>>145153404

Not everyone believes your lies.
>>
>>145170857
>not trusting the Speaker
>>
>>145170515
A helmet would probably take about 30 minutes, resizing it to fit the head, if it only covers the the head you can weight it to the Head bone fully, with helmets that have straps, weighting to the cheeks and jaw is required.
>>
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>>145131316
2*65.5th for pure and innocent codex.
>>
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>>145142691
Just wait until they get psi :^)

I'd have to crack open the game files to confirm and I don't have it installed that they have longer sight range, but since most of the aliens in the OG X-COM did and they're taking a lot of their inspiration from that, I wouldn't be surprised.
>>
>>145148910
>http://i.imgur.com/BtCdAud.jpg
I chuckled, thanks.
>>
>>145148910
kek
>>
>game gives me 6 character pool characters+3 randoms instead of the designated 8 I have sitting in the character pool

why
>>
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>>145170961
>288 KB
Are you even trying, Todd?
>>
Anyone know what Capnbubs is working on?
his shit is so high quality i'd be nice to see some armour from him.

Would be a nice change from imperfect ports
>>
>>145175987
>jpg
No, that image is not trying
>>
>>145176286
He joined LWS
>>
>>>/v/340742650
>>
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>>145176892
Who cares?
>>
>>145176989
I find it fun to laugh at

Its less fun knowing they'll swarm in here
>>
I'm really enjoying Grimys Attrition Mode.

Having limited primary ammo is a neat idea though the reinforcement thing doesn't really work as well as it does in the Guerilla War mod.

It kicks in after a certain amount of turns regardless if you're concealed or not.
>>
>>145177076
>they'll swarm in here

>Implying they aren't already here
>>
>>145177181
How limited is it?
>>
>>145177282
Configurable but default it's 8+4 (the 4 you start with).
On more drawn out missions like haven sieges you get like 20.
>>
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>>145170961
Some of us had good teachers.
>>
>>145177708
did this nigga take a photo of his desktop
>>
>>145131316
>interceptor
Did you know that if you're moving faster than a missiles top speed when you fire it and why do missiles have a top speed in space anyway you'll fly into it the instant you fire it and probably explode as it detonates on you.

That game was a fucking abomination.
>>
>>145177819
Wasn't interceptor the game that killed oldCom?
>>
>>145177708
Someone that learned to take a picture of his monitor did not have a good teacher
>>
>>145177995
It, apoc and enforcer were a triumvirate of fuck you to the oldcom games that killed them yes.

Mainly apoc and interceptor.
>>
>>145177802
He did!
>>
>>145178310
sheeeeeeeeeeeeeeeeit
>>
>>145178143
Some of us don't give a fuck.
>>
>>145178143
>>
>>145178464
Some of us care enough to laugh
>>
>>145178597

That's ok too.
>>
>>145164613
This modder is a blessing to us all
>>
>>145179084
ur ok too i gues
>>
>>145176549
Fuck, he's going to be torn apart by JL
>>
>>145177708
Can't you at least fucking pirate FRAPs or something
>>
>>145179647
You don't even need any 3rp party software to take fucking screencaps
>>
>>145177708
How is that SMG mod?
>>
>>145179751
SMGs are useless

Increased ranger mobility doesn't really matter when shotguns do so much more damage than swords
>>
>>145180031
Swords are a total joke
>>
>>145180231
They really should do a lot more damage, currently the only use for swords is Reaper cleanup of low HP enemies, and even then, just chuck a fucking grenade and it'll do the job

Swords aren't useful
>>
>>145180357
>a lot more damage

Nah, just make them pierce armor and have 100% hit chance.
>>
>>145180532
I know there is a mod that makes them have 100% hit chance, the armor pierce would be a good idea for it though.
A shame I'm too lazy to download the SDK
It should be added to axes as well.
>>
>>145180357
I have never once had reaper be worth a shit, and boy have I tried.

Then I got Serial on a Ranger, and I stopped trying. Because that's what a Ranger should have always had, by fuck.
>>
>>145180532
>swords
>piercing armor
I didn't see any murder strokes in this game.
>>
>>145180684
I know there is some mod, that adds a class, that simply has ranger as passive, that works on both swords and pistols, gotta say, with lightning hands being sword based on it as well, with free move AND attack, regular attack, hit&run, and this, I can just chain 3 sword strikes in 1 turn, and then go REAP
As cheaty as that sounds, I don't care, I played through legend ironmeme with onlu QOL mods, so now I can fuck around as much as I want.
>>
Is there a Saints Row general or thread on /vg or /v?
>>
>>145181897
I dunno, why don't you check the catalog?
If it's not here, just make a /v/ thread.
>>
>>145181897
>game thats been gone for 2 years now
no there isnt a general
>>
>>145183362
What's the number at now? 3000?
>>
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>>145183471
#3052
>>
>>145183471
Close

3051
>>
>>145179647
For your enjoyment? I think not. (but I already have previously.) Is it really that disturbing?
>>
>>145183362
That's the power of waifuism and autism (see /meg/, /tesg/, /kspg/, etc)
SR never really had an active general
>>
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>>145183695
Don't insult waifuism, it helped this place through some of the slow periods between Xcom 2 dlcs!

At this point /ksg/ is a chatroom and a pretty comfy one at that.
>>
>>145179751
Ok.

It's not optimal or anything but it fits my head cannon that a gunslinger SS would not be toting a long rifle.

If there was a DMR weapon I'd be happy cause I'd put that on the sniper SS instead of a long gun. Actual snipers have no place in engagements this close IMO.
>>
>>145183905
Rin is so bad I forget she exists until someone reminds me
>>
>>145183905
Please mcfuckingkillyourself

>>145184109
If you get the assault rifle for all classes mod you could put a Halo DMR on the sniper. Though it does make them pretty ridiculous.
>>
>>145179538

Why do you say that is the guy a taskmaster or something?
>>
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>>145183905
>>145183523
>>145183362
>>
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>>145184153
Are you really that triggered by someone using /ksg/? At least 3 people who post here during offpeak times also post in /ksg/

>>145184149
She's pretty mediocre tbqh
>>
>>145184323
>At least 3 people who post here during offpeak times also post in /ksg/

Yeah I can guess with some of the faggots like FubukiPoster or the IA one.
This is /xcg/ so stop posting your autistic shit here.
>>
>>145184486
I only kept it going because you gave me a reason to friendo.
>>
>>145184153
Thanks for the suggestion I'll give it a look.
>>
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>>145184678
Watch out guys we got an alpha mega dude bro hacker
He's gonna beat ADVENT with just a rookie
>>
>>145184947
Its more if you don't reply to me about something I'm not going to continue posting about said thing
>>
Currently considering adding Grunt's loot mod(s).

How much easier would you say they make the game Anon?

I like to keep the difficulty ratcheted pretty high.
>>
Grimy's

Fucking auto correct.
>>
>>145185098
I don't think it's THAT great.
It's fun to get some nice loot but I wouldn't call it anything gamebreaking.
>>
I kept getting pistols and swords when it first came out, along with some terrible mods on weapons that didnt make sense, so I can't say it makes the gae easier
>>
>>145185098
>>145185226
oh and some of the custom weapons don't support some of the custom weapons so while you can get an M16 drop I could have a floating vanilla attachment or rather.

Make sure to get the sidegrade mod so you can swap it to a different weapon model.
>>
Only using stock weapons at the moment.

Thanks for the warning tho.
>>
>>145185564
>custom weapons
custom attatchments
>>
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>>145183905
>helped
You mean killed?
>>
>>145185098
I don't know if you're going to get it, but some people have an issue with Grimy's giving several pre-modified weapons every tech stage.
Might not happen for you though.
>>
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Post your Spetsnatz operatives
>>
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Kill ayyys
>>
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ALL RIGHT BOYS HERE WE GO
>>
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>>145189412
RULES OF NATURE
That was only ONE of my 8 soldiers
>>
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>>145189598
AHAHAHAHAHAHHA
5% CHANCE
>>
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Fuck this map
>>
>>145190980
fucking nice
>>
>>145192539
I just finished SAC, good shit right there.
>>
>>145192249
The secret to friends in low places is to just camp the start while sending 2 guys around the northern edge to clear a path for Zhang.
>>
>>145192539
I got berserker queen on a mission without time limit right after this shit, I'm not even approaching that shit.
>>
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>>145188378

I am
>>
>>145178215
Apoc did not kill x-com, it was definitely enforcer and interceptor along with some other xcom shooter they were working on that never got released. Also Julian Gallop literally lost the licence to x-com.
>>
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>>145193247
AND THEY RUN WHEN THE SUN COMES UP
>>
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Post the 12th soldier in your pool
>>
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>>145194717
I don't have 12+ soliders in my pool.
Have my first SGT of this campaign instead.
>>
>>145195189

Looking good, anon.

>select visor color

Explain.
>>
>>145195360
It's for the Halo/ODST helmets.
>>
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>>145194717
Unfortunately I had 12 character pool soldiers by my first campaign, so their pretty basic. Still rockin' that EU armor though.
>>
So how is the Alien Hunters DLC? Haven't played since about the time Anarchy's Children came out
>>
>>145196284
Not bad, if they catch you unaware you better be ready for a squad wipe thou.
>>
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>Large UFO appears on China
>Very Large UFO appears on China
RIP satellite
>>
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>>145197817
>>
>>145195526

I had more than 30 soldiers in the character pool before I even started a campaign for the first time... Across countless EW/LW playthroughs, I had collected a rather large gallery of beloved veterans. The prospect of seeing them all come back to life with more creative freedom was not to be denied.
>>
>>145197817
Curious why you'd stick a satellite up that you can't defend
>>
>>145198871
Oh yeah they come back and get new looks, but I usually just save those soldiers to the character pool so they show up in future campaigns, not that they show up with a specific look. Anyone in my current campaign is going to get an updated look.
>>
Anyone played around with Grimy's Overhaul mod set?
How is it?
>>
Have they fixed any of the problems with XCOM 2 yet? Asking cause it's on sale.
>>
>>145201257
What problems?
>>
>>145201319
Stuttering and awful UI mainly.
>>
>>145201257

The performance is much improved since launch, a bunch of bugs have been squashed, some other bugs still remain, and the performance isn't 100% solid.
>>
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>>145197817

I never thought I'd say this, but I kinda miss the fucking airgame.
>>
Any fun modded LPs you guys are watching?
>>
>>145201623
Same desu.

I hope xcom 3: Terror from the deep 2 has some kind of vehicle management/combat system like the airgame.

I'd love if they just ripped off FTL's combat or even just copy pasted Xcom 94's airgame.
>>
>>145202153
Nah, I'm good enough to play on a high level and I can laugh about myself.
>>
I liked XCOM: EU, and since 2 is only sale...worth it or no?
>>
>>145203528
Favorite game. But then again what do you expect in /xcg/
>>
>>145203528
If you enjoyed the first, then yes, its worth it.
>>
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>>145194717
>>
>>145205098
>Picture with your phone

But xcom2 isn't released on consoles yet
>>
>>145205805
Even consoles have screenshot functions these days. There's literally 0 excuse anymore.
>>
>>145205805

Nigga we been thru this up thread...

Running sweetfx so don't feel like going thru the shit to get a screencap mid game and it's not a steam copy.

I browse on my phone during loading screens.

Most importantly who gives a shit? Stop breaking balls, goddamn I'm just trying to participate. It's not like this fucking general is teeming with activity.

Jesus fucking Christ some people are never just happy people.

Get a motherfucking grip son.
>>
>>145206716
Why do you browse your phone instead of alt + tab out?
>>
>>145206716

Shut the fuck up and take normal pictures like a normal person you fucking autist.
>>
>>145206716
What? If you post crappy screenshots people are going to comment on their poor quality. Ain't nothing wrong with that either.
>>
>>145206716
>it's not a steam copy
You can still open it with steam and take screenshots
>>
>>145206716
>Playing xcom 2
>Being happy

Pick one.
>>
>>145206959
Lol
>>
>>145206979

Consider this:

The desire for control is one of the primary sources of human misery and suffering.

True or not?
>>
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>>145194717
Nix here is one of my carry-overs from my first EU game. I recreated him as best as I could, but I could not for the life of me remember his first name.
>>
>>145207982
There are people who are pretty hungry right now and people who have a messy room.
>>
>>145208042
looking good
whats the cammo?
>>
>>145207982
Yeah I'm not looking for a big discussion philisopical discussion concerning your X2 screenshots. Post your screenshots all you want, I don't care, just don't freak out if people talk about the poor quality, there's really nothing more to be said.

People have commented on whether I was running my game on toaster graphics settings, I'm not gonna tell them off when they mention it.
>>
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>>145208395
It's labeled: Snow!
>>
>>145208434
Yeah I know what you mean my level of concern is pretty minor really.
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