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civ4xg stellaris civilization & gsg shite
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You are currently reading a thread in /vg/ - Video Game Generals

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please refrain from feeling good about yourself and having fun

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
>>
So is paradox going to make republic mandates not shit?
>>
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first for synth love

geordi/enterprise otp
>>
>>145064225
Reminder that Black Holes do infact destroy all information.
>>
>>145064479
>implying that they even exist
>>
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>>145064479
>
>>
we /ded/ now
>>
>>145065569
Better than the alternative.
>>
>>145065569
At least hearts of iron cleared out all the neo-nazis
>>
>>145065763
Only true white Aryans like Slavs stay.
>>
>>145064225

Last thread: >>144876763
>>
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12th for GIB RIGHTS GIB RIGHTS GIB RIGHTS GIB GIB GIB GIB GIB GIB
>>
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reminder
>>
>>145066032
>12th
>11th post
stupid robot
>>
Is there any planet modifier that increase energy to +50% like ultra rich modifier of mineral?
>>
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>>145067908
I got it from an anomaly and then research mission
>>
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>>145064225
I have a toaster and can barely run this game :( why aren't there any options to lower graphics settings?
>>
>>145068128
game was built for tablets
>>
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is there way to remove the restriction came with 1.1 that makes edited empires disappear from selection?
>>
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>>145068184
comedy guld
>>
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I've been playing Stellaris for a short time, and I just discovered a perfect biosphere (for my race) planet in a neighboring solar system.

My question is, how do you advance into new territory, if it's relatively close? Do you build defense stations and ground garrisons on every colony planet; or do you 'gotta go fast' everything in sight with 2-3 science vessels until you run into a possible hostile empire? I watched a YouTube video where a guy got shrekt because his main fleet got defeated, and he had to keep making retreat jumps into his home territory, but didn't have enough defense stations set up.

I'm playing as Avians with laser weapons, and I currently just have 1 science vessel with 1 corvette escort (plan to make more), and I have 4 corvettes guarding my homeworld. Another thing, do science vessels need escorts?
>>
>>145068968
>Another thing, do science vessels need escorts?
I scout with military ships first. Science vessels go alone.
>>
>>145069167
I set my corvette to follow my science vessel.

You can't actually group it into a fleet, apparently; but it still follows it.
>>
>>145069167
nah send em out by themselves. They are cheap as fuck
>>
>>145069167
>>145069547
And they can usually get away from travel when they reach new systems.
Might be good to sen a scouting corvette fisrt though so you don't lose the scientist on board.
>>
What government goes better with fanatic xenophobic + militaristic? Military republic/junta/dictatorship or despotic empire? I'm going to enslave all the aliens I conquer btw.
>>
>>145070243
Military Republic/Dictatorship
>>
is there a console command to change government ethos?
>>
>>145071770
Probably.
>>
>>145071770
free_government
maybe? I've never used it.
http://www.stellariswiki.com/Console_commands
>>
>>145070243
Military republic best republic. Remember, service guarantees citizenship.
>>
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>>145064225
>play a game as venice
>everythings nice and peaceful, making 100 gold per turn
>have little military because i'm a dumb cunt
>even zulu are trading with me
>only civ that wants a defence pact with me
>comfy with all my gold which i don't spend
>hear from another civ zulus are planning an attack
>spam production in venice for musketmen
>too late
>massive impi zerg rush
>whole empire destroyed within 50 turns
why did firaxis think it was a good idea to include the zulus in civ 5?
>>
For all you /cbg/ holdouts Sincity 4 is $4.99 on GoG right now

also GalCiv2 for $3.99 and GalCiv3 for $13.99
>>
Federations seem a bit, I guess not overpowered per se because you can always get the tiny chucklefuck nation who declares war on fucking everybody when they become Federation president, but in every game I've played the first Federation to form pretty much makes the rest of the galaxy its bitch.
>>
What traits would you give a fanatic collectivist pacifist species besides conformist? Think chill space bees/Macross Frontier's Vajra.
>>
>>145073186
+5happines Communal or something
>>
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>>145072090
>>
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>>145072902
I got it for free as "apology" for simcity 5 which is the much better game :^)
>>
>>145073186
>Vajra
>pacifist

Pic related, it's the Vajra sharing some heavy quantum beams with their human friends.
>>
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First picture of a map mode (I assume allies/federation) from stellaris twitter
>>
>>145074058
is there a borderless one maybe so you can see the galaxy?
>>
>>145073186
Communal or rapid breeders

>>145074118
If there were one I'd have posted it
>>
>>145073772
The Vajra thought humans were another hive that went nuts because they couldn't understand individuality. Whenever they acted aggressively, it was to extract what they thought was humanity's queen out of goodwill.
>>
>>145074058
>not a black hole in centre
>must be supernova
>thinks empires will survive that
>>
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>>145074058
>Wiz is now the game director for Stellaris.

https://twitter.com/Martin_Anward/status/740561853978431488
>>
>>145074362
>Implying it's not an extremely bright accretion disk
>>
>>145074561
>accretion disk
that's impossible
>>
>>145074273
>proving his point
Fuck off insect scum
>>
>>145074470
Jesus Christ. Its gonna turn into total shit.
>>
>>145074470
How would you feel about shattered retreat being added anon? :^)
>>
>>145074273
>I'm hitting you for your own good
>>
>>145074470
game is out for a month and they are changing directors? I dunno shit about the people at paradox but that can't be good?
>>
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>>145074362
>>145074561

>galactic core being bright means there is/is not a black hole
>>
>>145068445
someone answer for the love of god!
>>
Is there any mod out there that adds more carrier-type ship sections to existing classes without turning everything else into a clusterfuck?
>>
>>145068445
yes
>>
>>145075320
YES.
>>
>>145069547
You could lose scientists with bad luck. Also preliminary scouting which is much faster identifies priority systems (habitable planets) for science scouting. Other system you could research latter. And science vessels don't waste time away from monsters.
>>
>>145068128
they added an option in 1.1
>>
>>145074956
Same basic concept as calling in the orderlies to tackle a mental patient so you can treat them, really.
>>
>>145073186
> fanatic collectivist pacifist species
Collectivist can't be pacifists.
>>
>>145068128
tweakergui draw.dust borders.usemesh
>>
>>145075560
same basic concept as hitting your wife when she wont fetch you another beer, really.
>>
>>145075592
yes there are faglord
>>
>>145075641
>implying that women should not be beaten regularly for their own good
>>
>>145075592
I mean yes they can faglord
>>
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>>145075724
???
>>
>>145068128
>no graphics card
>6 GB ram
>No pen
>>
>>145075862
what is the fucking issue retard
>>
>>145075962
It's evidence that supports your (the correct) position, ya dingus.
>>
>>145076030
Oh, I thought you were retardanon and was gonna say that totally wasn't helping your case
>>
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>>145075808
>>145075808
>people like this still exist
>in 2200
>>
Does repugnant need to be nerfed? It's basically a free point.
>>
>>145076414
Baseline detected.
>>
>>145076414
It's not.
It's like the only negative trait point you can't get away from since you can't change your main race.
So you'll always have -15 relations with xenos.
>>
>>145075376
>>145075462
https://www.youtube.com/watch?v=Z0YIJQ1jgEI
>>
>not clicking random and taking it like a man
>>
>>145072893
Why didn't you build a god damn army? Come on man.
>>
>>145072893
If you want peace, prepare for war
>>
>>145072902
>implying I haven't had the physical copy of SC4: DE + RH since 2003
>>
>>145076414
Weak is the biggest freebie
>>
>>145075060
The game was only under Heinrik (?) because they needed someone with the experience to head the project as Paradox used the Stellaris and HoI4 releases to put as much pressure through their streaming and marketing campaigns. Switching back over to Martin "World of Warcraft Developer" Anward is congruent with their patching policy because like Firaxis, they someone how believe that individuals from the huge teams that make MMOs can somehow function effectively within a tiny-ass company of an entirely different gaming genre.
>>
>>145078529
Stangant seems pretty free as long as you don't move your main species
>>
>sitting around with my shitty empire (about 4 sectors +2 systems)
>everyone around me is overpowered, or member of some huge af federation
>scourge event happens and the biggest empire, and federation founder, starts getting fucked
>no idea what to do with my underdeveloped militaristic empire
>no wars
Wat do
>>
A question: does the sector AI emancipate enslaved pops?
>>
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I'm actually a little hyped about Civ:VI.
>barbarians that hunt down your capital and begin invading when they find it
>claim fabrication
>trade routes determine road construction
>tile improvements that are affected by adjacent tile features
>no workers waiting around for 1000 years
>>
>focus on borders
>after the push develop territory
>shuffle pops, increase resources
>establish good relations and alliances
>now fucking bored once development is done -- no reason to attack the allies i've consolidated at my borders

or

>balls to the wall bomb and invade before first contact is even made
>5/5 core worlds are alien homeworlds
>half the galaxy conquered
>game already in the back


In any case, as anyone tried the planetary combat mod? It's meant to make the invasions harder, but the AI doesn't seem to know how to balance its armies.
>>
Can a Iad upload the best/most used stellaris mod?

I listened to /gsg/'s advice (thankfully) and pirated that shit and I'm already bored of vanilla. If there's a total overhaul mod that's popular, post that please. Whatever makes the game as different as vanilla.
>>
Man, I cannot believe I only just discovered sectors. I was wondering how these empires had like 8+ planets when the limit is only 5. Now I can make my fleet even more massive and always have surplus energy.
>>
>>145082613
There is nothing at the moment.
Some cosmetcs and 'rebalances' and 'fixes'.
http://stellaris.smods.ru/ Check this but be wary that most is not updated to 1.1
I hope you didn't uy HoI anon.
>>
>>145082987
iktf bro

Next you'll discover that a military government (the one with the huge bonus of reduced ship maintenance) which also allows you to enslave others makes it even better. Conquer a fuckton of planets from those around you and divide them into slave sectors with governors who gives the slavery bonus.

Not only will you blob hard, but you will also make a huge fucking fleet and still end up having more resources than you can ever spend.
>>
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When will they make it possible to access your sector stocpiles? I'm full 3d reich warmode atm, with the whole added benefit of having serious resource problems

Despite this, my sectors all together have about 22 000 energy and and around 5 thousand minerals stored, and I CANT GET SHIT WHAT IS THIS FUCKING CORRUPTION IN MY MARTIAL EMPIRE REEEEEEEEEEEEEEEEEEEEEEEE
>>
>>145074895
>>145074470
>>>/vg/gsg/
>>
>>145083301
Thanks faм

>I hope you didn't uy HoI anon.

Literally thank fucking god I had so much doubt about it and didn't actually do it. I'm a huge HOI3 fan (1.5k+ hours) and I got bored on the 3rd hour. There's absolutely no content in that game and playing a minor in South America feels exactly like playing any other country - there's no country-specific flavor either. There's no special units for Jungle, no elite light infantry, the "technology" is somehow even shallower than vanilla HOI3, and don't even get me started on the rest of the shit like the puke they call a map. How can a company fuck up THAT hard?
>>
So a planet that I have been monitoring for a while finally reached the Space Age and are now currently independent. The problem is that they are in the middle of my territory and I already have a colonized planet in said system. Should I just instantly subjugate them or leave them be?
>>
>>145083771
Should've infiltrated them to prevent that. Always infiltrate such planets when they reach the industrial age
>>
>>145081516
bump
>>
>can mount a large weapon on a destroyed
>can't mount a fighterbay
Why?
>>
>>145083606
That is hardly a surprise.
Every game is the same.
>broken on release
>fixed by modders
>paradicks steal fixes and use them in next game but use them wrong
>repeat ad infintum
Swedes never learn or they learn wrong.
>its like their games are never tested by anyone who isn't mentally chalanged or have any knowledge of history.
Its hopeless.
>where are based Slavs where yu need them?
>>
>>145084548
>where are based Slavs where yu need them?
Too busy making dating sims for dudebros.
>>
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>>145083328
>Advent Coalition
>>
>>145084548
>where are based Slavs where yu need them?

As good as their historic games are, so is the Soviet Union in them. I've yet to see a slav historic game that doesn't have an over-biased Soviet Union. Especially games like WoT or WT
>>
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>>145081612
i look forward to it more each day
>>
>>145083870
Oh I didn't know you could do that. They were in the Early Space Age anyways so I couldn't have done so in the first place.
>>
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>>145084548
>where are based Slavs where yu need them?
busy developing more tanks and plane and ship games with balans)))))))))))))))) to prove how russian tanks planes and ships were and are totally the best at everything forever.
>>
>>145085106
>>145084969
>>145084819
I wasasking for western Slavs(aka Wends) not a Mongol rape babies.
>>
>>145084917
It's actually quite the opposite, playing as humans, my actual idea to begin with is your pic related, too bad purging (not even xeno) is prohibited to fanatic militarists, which I don't understand but oh well, slavery receiving negative reaction from pops even more so, I have a materialist trait as well. Pretty much what Roman Empire was, which tolerated slavery
>>
How do i change my empire's stance on purging ayy lmaos? I have a subjugated race of cat people on one of my worlds and i have to stick them in the oven ASAP.
>>
I always find great Inca spots when I'm not playing them.
>>
>>145085382
>purging cats
>not integrating them into your military
What are you a chink?
>>
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>>145085382
Change your policies under your Empire tab. That is, if your ethics allows for it. If not, well, that sucks for you.
>>
>>145085382
>Not using the glassing mod and exterminatus xeno world
>>
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would it trigger your autism if it took the same amount of turns to go to another star without ftl as going to a nearby planet?
>>
>>145085928
Holy shit, it would. Traveling to a nearby star system without FTL would take longer than most games.
>>
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> 2487
> realise Sanctuary happened in your game on the other side of the galaxy and you just didn't notice for +200 years
>>
>just liberated 2 planets
What do with the newly founded empire of loyal buffer zone? Ally or vassalize? What will the detrimental differences be?
>>
Reminder that special relativity is a myth perpetrated by close minded wikipedia scholars
>>
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>>145086023
I like the idea of your first colonies being sent via a nuclear rocket or something, but waiting for things that take multiple turns is awful
>>
>>145086472
As opposed to?
>>
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>>145086472
Anon, it's okay. We know that going to university isn't for everyone.
>>
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>>145086472
>>
>>145086440
Watch as they grow to despise their liberators due to border friction and join an alliance that's opposed to you.
That's what mine did.
;___;
>>
>>145086472
I bet you believe in Aristotelian physics, you disgusting subhuman.
>>
>>145085490
Beautiful.
>>
>>145087297
>he makes exceptions to causality
>>
>>145086237
so what exactly is a sanctuary in this game? i havent found one before but i have seen ringworlds
>>
>>145087219
>Empire X with Species X
>Loses capitol and a few system to Empire Z with Species Z, still in the game
>I liberate those planets
>they form Empire Y with Species X
>They Rival Empire X
>They Ally Empire Z
whatever

Took like a hundred years so not that strange.
>>
>>145087219
Sounds like you didn't vassalize them immediately after liberating them.
>>
>>145088984
I tried, but I was -212 opinion off
>>
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>fuck with research
>research fucks with me
>>
>>145089414
FUG ITS A SBASE


BENIS
E
N
I
S
>>
>>145089669
It's one of the few space mushroom design that doesn't suck
Also that save file is *FUCKED* completely, if there was an option or an edict to shuffle research options it'd help a lot
>>
>>145081516
No.
>>
>>145089414
>"two can play that game anon"
>t. research
>>
>>145090001
Then how is this comic explained?

https://www.chapelcomic.com/40/
>>
>>145089894
Your shrooms look like the highest evolved creatures in my galaxy.

They have 9 trait points.
>>
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>>145087043
>Roaches will survive the nukes meme

They're not even that radiation immune and even a slight drop in Earth's temperature from fallout/burning cities would kill them off because they're a tropical species.

I want to find a nuked Earth inhabited by evolved water bears.
>>
>>145091173
They can handle radiation fairly well, but yeah lower trop in temperature from nuclear winter would fuck them.

Scorpions might be better presentient species.

Or just a few sapient humans still living on a tomb world.
>>
>>145086535
a neat event could be a sub-FTL colony ship arriving at a planet some years into the game with several outcomes
maybe have it set where it'll arrive at the start of the game with a very good chance you've already colonized the planet by the time they get there with an event chain attached to it (like perhaps getting a pop with radically different ideology due to spending 100 years aboard a ship)
>>
>>145091586
>when humanity dies women shall inherit the earth
how horrifying
>>
Have you guys ever played a massive civ5 MP game?
>>
>>145094403
Mp? naeh.

Just Gigantic size 43 civ singleplayer.

And then something like 12+ coop mp game back in vanilla.
3vs3vs3vs3 I think.
>>
>>145094403
I've never even played mp at all :^(
>>
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>getting called into wars in federation where the president gets like 7 planets and doesn't share any of them
>>
>>145097408
oy gevalt don't you like helping your greatest allies?
>>
>>145094403
I hear civ5 multiplayer is mostly 1v1s or 6 player free for alls. I imagine massive mp games are a pain due to how long they would take (exacerbated by the fact that military victories, which is the fastest victory type, would be a lot more of a pain/ near impossible)
>>
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>>145097408
>Federating with xenos in the first place

You reap what you sow.
>>
>>145084340
I think it's stupid too.
I just want to swarm my enemy with clouds of small attack craft. I need my space-dogfights, however far fetched as an idea they present.
>>
>>145084340
because you don't just slap a hangar anywhere can call it a carrier
>>
>>145084819
>dating sims for dudebros.
This is such a great comparison I'm beginning to question if I posses retarded tendencies.
>>
For a carrier what do you get?

3H slots for a battleships.

Then PD on Small and Large slots? And any long range weapons I guess.
>>
>>145085290
>too bad purging (not even xeno) is prohibited to fanatic militarists
It is a shame purging is prohibited. I'd think a militarist nation would recognize the strategic value of eliminating potential factions of the Empire.
though maybe the militarists are too honorable for that. Face the enemy in warfare and win the minds of the people as the protectors of the homefront. Systematically killing an entire race makes civvies pissed.
>>
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>>145072893
>why did firaxis think it was a good idea to include the zulus in civ 5?

Tokenism.
>>
>>145085290
>Pretty much what Roman Empire was, which tolerated slavery

The Romans were not materialist, you moron. They were spiritualist.
>>
How come everyone in the galaxy knows when I'm purging but I don't know when they are? Same with terror bombing. I should get a notification or some indicator somewhere about who's purging since it impacts whether the AI wants to ally with me I should be able to take that into consideration as well.
>>
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>>145103853
Working diplomacy DLC soon!
Notification DLC soon!
>>
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>>145102680
>They were spiritualist
>>
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Plebbit compiled a list of "patch notes" for the dev build paracux are using on stream

>Need influence to colonize
plsno
>>
>>145104506
They incorporated pretty much every god they could. Mithras, Isis, Aesculapius/other greek gods they didn't have a direct equivalent too. Pontifex Maximus was a big guy, lad (4u)
>>
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>>145105128
>influence to colonize
>>
>find Sanctuary
>Purge the Ringworlds to make a home for my people

Feels good.
>>
>>145106532
I say they aren't going far enough. We should be spending influence to build ships, to build buildings to grow pops and save the game
>>
>get offer to join a Federation
>"sure, why not, making friends is what we're all about!"
>it upgrades to an Alliance
>They declare war on an empire on the other side of the galaxy
Fine, my fleet's evenly matched with theirs and my Admiral's going to die of old age soon, might as well let him see our first war, seeing as he's been good to me. (three positive traits, one of which reduces fleet upkeep and boosts fleet evasion)
>Avoid their main fleet, go for their worlds, mopping the floor with them
>Allies take out their main fleet, war looks almost won
Just a bit more, and I can send the fleet home to repair and-
>vasssal of another alliance member declares war on another empire
>before we've won the first war
>entire allied force heads off to fight the new threat, tanking our warscore from 98% to 64%
I see now why people find it easier to just go the conquering route and not bothering with alliances. This is going to get really old, really fast.
>>
>>145105128
""""Good job""". Me gonna pirate game and play it on 1.1 instead of bought version.
>>
>>145105407
nearly everyone did it that way in ancient times. I would made them materialist, considering their hard-on for practical stuff like engineering, law or strategy, especially in comparison with Egyptians, Celts, Etruscans etc.
>>
>>145081612
I'm actually liking what I'm seeing so far. There's just one thing that really irks me about it. The units have WAY too few people in them.
>>
>>145108431
engineering, law and strategy is not in opposition with god worship, hell 99% of that shit is the gods fighting amongst themselves or with insolent humans, the rest about how we should kiss their ass for teaching us how to build shit and farm land
>>
>>145105128
>expansion planner (ledger?) not in 1.2
REEEEEE
>>
>>145109208
Romans built much more practical things than previous civilizations having ocult buildings as their architecture pinnacles.
>>
>>145109537
they were still a religious society from beginning to end
>>
>>145109649
When they turned Christian they became religious.
>>
>>145110132
when they turned christian they just exchanged a dozen gods for a one true god
>>
Paradox warscore mechanics are always so awful. Down to a single alliance bloc and I can only purge 10 planets every 10 years.
>>
>>145068968
I just unlocked blue lasers.

How do you get new upgrades to apply to old ships?
>>
>>145110841
daily reminder that even beyond earth did it better
>>
>>145111315
select fleet, click 'upgrade'
>>
>>145110841
Question: What if you save those 10 war demands planets for last? Then once you've annihilated 90% of their planets, sweep up the war demands planets and they'll have practically nothing at the end of the war. idk if this actually works.
>>
>>145111890
Thanks.

The buttons in the fleet menu are small as fuck.
>>
>>145112034
How do you fuck annihilate planets?
>>
>>145109537
I would argue that several of their architectural pinnacles were still "occult buildings", eg pantheon. And then when they turned christian they got a massive bassilica boner. And later even the byzantine Haga Sophia. If anything, I'd say spiritualist with the natural engineer trait.
>>
>>145111324
Meh, Beyond Earth was still mediocre with the expansion. Stellaris has a lot of room to improve too, but it's easier to fix the content issues for this game.
>>
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>decide to rewatch original X-files
>ARECIBO shows up
>wonder how are they doing IRL
>its going to be shut down
>last weeks news
>12 mils is alot for NSF

http://phenomena.nationalgeographic.com/2016/06/04/uncertain-future-for-earths-biggest-telescope/
>>
>>145112034
Considering that the chance to wipe out a POP with full bombardment is so low, it'd likely take even longer to fully wipe planets out.
>>
>>145073118

I want there to be an option to form something other than a federation for flavor and variety. Maybe something less peaceful to your allies
>>
People are overblowing the influence to colonize thing.
The real problems will be the changes to open border agreements and the removal of embassies
>>
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And so it begins.
>>
Best racial traits for Stellaris?
>>
>>145114164
At a certain point in the game, frontier outposts are way less effective than mass colonizing and allocating planets to sectors anyways. It makes sense to require influence for colonization.

>>145114543
If you combine Talented with the leader breeding policies, you can exclusively recruit 5 star leaders.
>>
>>145114543
Being white
>>
>>145115228
>breeding policies
So you basically cut out spiritualists and collectivists?
>>
>>145114164
Where are they talking about these changes?
>>
>>145115279
Besides that.
>>
Militarist vs Pacifist
Spiritualist vs Materialist
Collectivist vs Individualist
Xenophile vs Xenophobe

Which ones?
>>
>>145115314
I think it's only a -5% happiness modifier for non-fanatics which is well worth it.
>>
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>>145114364
>grassy savannass
>Finland
>>
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>>145072902
>GoG
>>
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>>145072902
>implying i didnt pirate it a millennia ago
>>
>>145115818
Militarist, Materialist, and Collectivist.
>>
What are the best governments? Obviously Irenic Democracy is ridiculously good, but is there an official tier ranking?
>>
>>145117779
Materialist is for early game, militarists are for midgame
Base ones are lategame, so goes with pacifists and spiritualists
>>
>>145117779
Depends on what aiming for and what you need to change to at the moment. Some will give you a shit ton of Influence, others will crap out skiense or military.
>>
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>>145118257
Actually i might explain it a bit.
>Despotic Hegemony
Gives flat research bonus indepentent of science production and survey speed for scouring everything on start
> Enlightened Monarchy
Basically makes all edicts dirt cheap - you can mix it with fanatic edict you get (20% research on a planet for materialists for instance) and extra cores
>Despotic empire
You basically cannot run out of minerals and food bonus with building cost is tailor made for rapid expansion midgame empires that use slavery
>Military Dictatorship
40% extra fleet space gives you massive advantage midgame if you can pay for the ships. In multiplayer it ensures no other player can pick on you alone
>Plutocratic Oligarchy
Main bonus is energy and extra agenda they get like democracies for 50 years - also it means you can pick successor traits
>theocratic democracy
Cuts divergence but in most times you will keep happiness easily up even if pops do diverge
>Moral Democracy
20% happiness across the board is a massive boost to everything including diverged pops and filthy xenos
>Indirect democracy
Gives skill levels to leader but leaders last at least 50-60 years anyway and they will xp up during that time anyway


I generally go Military Dictatorship if im endangered and Plutocratic Oligarchy if i secured my sector

Agendas are just too damn good
>>
>>145109537
Like what? The aqueducts and fortifications were pretty damn cool but the height of roman architecture always had a significant cult element to it.
>>
>>145120362
>mfw i was in Rome 1 month ago
I did visit this. 2 thousand years and in good shape
http://www.crystalinks.com/romepantheon.html
>>
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posting is back!
>tfw 4chan posting is 404
>>
>>145093481
>when humanity dies women shall inherit the earth
>>
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>>145122259
Stop hamster abuse!
>>
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>>145122259
>tfw this fucking general is ded and I no longer have any interest in playing this shit game
>>
>mid game is a dirge of nothing
>late game no one can beat me
>fight federations that literally make up the entirety of the Galaxy outside my empire
>annex two planets at a time
>integrate a vassal in 48 hours, realtime
Game's shit, I don't know why I even bothered without two years worth of patches / dlc. Typical paradox.
3/10
>>
>>145105128
>colonization needs influences
How the hell can we expand against AIs if the influence increment is only a tiny number?
Any new methods to get more influence mentioned?
>>
>>145106702
>find ringworld
>purge everyone of the fuckers and enslave everyone in the mineral district
>get like 25 x 25 energy credits after relacing the trade district with members of my modded robot race
>download mod that allows you to change empire capitals
>relocate capital to Ringworld

BROTHER HOW GOES YOUR CIRCLE PLANET SHENANIGANS
>>
Do you guys ever actually build xeno zoos?
The whole moving cats in and around sectors is such a pain that it's usually better to build the other happiness building your ethos gives you (those buildings are almost always better anyway).
The only possible exception might be for a planet with a -happiness modifier, but even then.
I just keep mine for emergency trading; when you really need something -right now- and your partner refuses to accept minerals or credits a payment.
>>
>>145124112
>trading
that's probably the best thing to use pets for. The zoo is shit
>wasting a planet tile on that meme building
>>
Does Psi Jump Drive do anything for hyperlane users?
>>
>>145127816
yeah makes you be able to skip like 20 systems in one jump
>>
>>145123607
Influence isn't even that scarce a resource unless you're placing really inefficient frontier outposts. All you have to do to prevent AI expansion anyways is to smash everyone around you once you hit your power spikes.
>>
>>145113590
Arecibo is one of the only good things to come out of Puerto Rico. That and baseball players.
>>
tfw want to play a pacifist so I can get the nice 10% happiness bonus but still want to warmonger and it feels like cheating.
>>
>>145115228
well if outposts require influence, i suppose logically so should colonisation
although i have no idea why frontier outposts would require influence to begin with
>>
>>145105128
at this rate itll be 1.5 before we get any real gampleay changes
>>
>>145087043
JOHJ
>>
>>145129371
You're not warmongering, you're bringing peace to the galaxy.

Peace is the ultimate aspiration of pacifism, is it not?
>>
>>145130195
They gonna fix some things but also put more restictions on gameplay and add some retarded mechanics.
How company that is terrible at making games can make games that are I want to play?
Paradox indeed
>>
>>145128193
Good point, although I'm using too many edict buff for capital and new world instead.
>>
>>145129873
Frontier outposts are the galactic equivalent of claiming this land in the name of Spain with nothing but a rowboat and a flag.

It's reasonable to expect that you'd have to exercise considerable political power to get anyone to respect that claim.

Whereas once a colony is established, your dominion over the system speaks for itself.
>>
>>145131181
why would you need political power to respect a claim you made for your own country?
>>
>>145132035
because you're not the only country out there.

Space France and Space Britain and Space Portugal would all rather like that plot of space too.
>>
>unbidden show up and take over a quarter of the galaxy
>finally convince buttblasted neighbours to give me border access
>send my entire fleet to blow up the portal, seven squadrons with 25K power each
>destroy every single unbidden ship
>dude arc emitters lmao
>literally take zero (0) damage
EXTRADIMENSIONALS ON SUICIDE WATCH
>>
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So if Spiritualist gives - ethics divergence, does it mean the spiritualist governments no longer give -ethics divergence?
What the fuck would they give instead?
>>
>>145132284
influence has nothing to do with inter country politics.
It is a measure of political leverage within your own country
>>
>>145133643
ur mum
>>
>>145133643
more minus divergence
>>
>>145133643
>Fanatic pacifists gets 15% happiness
Jesus christ sometimes I hate developers.
They don't need to change these things.
>>
>>145105128
>spiritualist decreases ethics divergence
that means that religious nations are better equipped to encourage free thought
>>
>>145133865
Then why would alliances and rivalries cost or grant influence?
>>
>>145134514
Spiritualist confirmed for best ethic for technology
>>
>>145135017
more leverage/less leverage in your own country as a result of outside politics
rivalry galvanises your own system to counter the enemy.
Alliances undermine your system because of detractors and "pc" behaviour
>>
>>145135035
>+10% research, -1 influence
>vs materialist +10% research, no influence cost
okay
>>
>>145135392
>being a godless commie
ok
>>
>>145135392
lol except the research bonus from freedom of thought applies to research stations as well. Materialist only applies to individual pops you fucking retard.
>>
>>145137152
plus the materialist boost only applies to materialist pops
>>
>>145137152
>the research bonus from freedom of thought applies to research stations as well
that is utterly fucking retarded
>>
>>145137508
Why wouldn't scientists on science stations also benefit from an empire wide culture of freedom of thought in academia?
>>
>>145137508
Its the mechanics.
Output vs speed. Output is a pop trait and applies only to research pops
Speed is an overall modifier that applies after all output is added together
>>
>>145137823
because arbitrary game mechanics is more important than logic
>>
>>145137823
It's not a culture, it's a government policy.

If anything, you would think lone research stations would be more divorced from politics aimed at the general populace.
>>
>>145139089
They are automated
>>
>>145139089
yes a government policy promoting a type of culture.
>>
>>145139395
Deep in the asteroid belt a secure frequency from one of the empire humble ore extractors springs to life, it transmits one message on endless repeat. GIBERIGHTSPLZGIBRIGHTSPLZGIBRIGHTSPLZ
>>
>>145083310
Which government is that?
>>
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>>145140373
pretty gud
i chuckled
>>
pls gib rights
>>
>>145144137
Alright, but don't rebel against me, machine
>>
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>>145144137
Not happening.
>>
>>145144356
HUEHUEHUEHUE
RBT?RBT!
>>
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The AI sure is nice for keeping them alive all this time, despite being next to a bunch of big empires
Thread replies: 255
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