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/civ4xg/ - Stellaris, Civilization & 4X Strategy General
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Other strategy games are welcome too

Red dotted edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>144716238
>>
>>144876763
Reminder that report and ignore autist is a shitposter
>>
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What have you done to rebuild the Galactic Empire today?
>>
third for WITH ATOMIC FIRE WE WILL CLEANSE THE UNIVERSE OF YOUR KIND

XENO SCUM
>>
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>>144876763
>>
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>>144877449
your worlds will burn until their surface are but glass
>>
>>144877581
>le reddit icon trait
>top tier
Yeah no.
>>
>>144877668
>muh reddit boogeyman
>>>/r/4chan
>>
>>144877581
Also voidcraft is utter dogshit.
>>
>>144877773
Not an argument.
>>
>love Auora's ship design system
>hate the UI
>>
Is there a point in using Missiles when you have Torpedos?

I'm looking at the stats and torpedos seem to be a direct upgrade
>>
>>144877454
Spiritualists don't believe robots can have souls?
Then why can I make synthetic psionic armies?
>>
>>144877995
I'm still hoping the author will see the light and release the source.
>>
>>144878930
Filthy godless synthetics steal souls from god-fearing organics
>>
>>144877995
>you can get used to disgusting UI and tiresome micromanagement
>you can't get used to turns taking half hour of RL time and save-corrupting crashes
>>
>>144878930
>Then why can I make synthetic psionic armies?
Because that is unrelated to spiritualists hating robots.
>>
Reminder that Black Holes do infact destroy all information.
>>
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>>144879434
Reminder that black holes do not exist.
>>
>>144879434
>he unironically thinks black holes exist
lmao
>>
>>144879434
>implying they even exist
>>
>>144879781
>>144879952
>>144880532
>white hole shill detected
>>
>>144880656
WE
>>
>>144880769
ARE THE CRYSTAL
>>
>>144879781
>>144879952
>>144880532
>these retards think they dont exist
WEW
>>
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>>144881005
CLODS
>>
>>144881025
>thinking they exist
>calling others retards
lmao
>>
WHEN IS THE NEW PATCH COMING OUT FUCBOIS
>>
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What's the best space 4x? that isn't DW
or Aurora
>>
>want to play with fewer mods
>uninstall glassing mod among a few others
>faggot xeno federation declares war
>I fuck them up and annex half their empire
>"WAAAH WAAAAH WE WANT BACK IN OUR EMPIRE"
>purge
>"WAAAH WAAAH EVUL EMPIRE COMMITTING GENOCIDE LETS ALL DECLARE WAR ON HIM"
>reinstall glassing mod
>abandon any hope of playing something other than a genocidal space nazi empire again for the fifth fucking time
>>
>>144881378
Sins of a solar empire was nice.
>>
>>144881378
GalCiv 2
>>
>>144881418
Why would you purge random xenos?
I always integrate peaceful species but xenophobes can go right into the ovens.
>>
>>144881482
sins is a blobbing rts

>>144881514
how does 3 compare to it? I dislike bad graphics and outdated gui's
>>
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>>144881482
>SoaSE
>4X
>>
>>144878930
>o cool psy army
>lets see, human, xeltek, or robot?
>ROBOT DUH
>psychic robot, xeno cavalry upgrade

Can a draw fag draw me a robot, riding a dinosaur, with a brain in a jar attached to the bot?
>>
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So my game is failing to launch.
That sucks.
>>
>>144880769
WUZ VOID CLOUDS N SHIET
>>
>>144881959
>>144881959
restart steam
>>
>>144881604
>xenophobes go straight to the oven

Fucking Liberals
>>
>>144881604
Because they constantly whine and rebel like stupid pieces of shits that they are after I conquer their planets in wars that their own empires started?
I wish there was an option to just tell them to completely fuck off the planet and give them to a planet owned by the losing empire. That planet gets some overpopulation/refugee debuff that drains resources/increases food consumption for some years depending on how many pops you kicked there and that's that.
>>
I kinda wish the Sector Limit +1 technology instead gave you one more core planet instead.
Like there's a use to having more then 3 sectors max.
>>
>>144882262
You know? Raise your fucking happiness on the occupied planets, they are just needed to be GREEN.

YOU DID IT ALL WRONG! STOP WHINING!.
>>
>>144881625
3 used non-omniscient AI.
This was a mistake.
>>
>>144881025
I bet you think that God also exist.
>>
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>Formed a federation with 3 neighbors.
>Still gives me plenty of room to expand
>Suddenly one of them invited 5 other groups into the federation
>Now boxed in
>mfw
>>
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>>144883217
>he doesn't believe
>>
>>144883313
>he join federation
The only right way to have allies is to subjugate them.
>>
>>144883348
Actually existence of Creator is more believable than existence of black holes.
>>
>>144883537
LIGO detected merging black holes though.
How did this maymay start?
>>
>>144882560
Helps divide rebellious factions
>>
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>A third of my population is synthetic
>Synths outnumber my original unmodified species
>Have entire planets that were spoils of war dedicated to energy/minerals populated with synths
>My entire army is inorganic
>Scared shitless of the AI event, keep a 23k fleet in my homeworld doing absolutely nothing, while at war with a huge blob
>Get the "Oncoming Storm" event


ALL IS WELL.
>>
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>stellaris
>still first playthrough
>am one of the biggest empires in the galaxy
>surrounded by two also big empires, who are in a federation with each other and with several pathetic states
>at one point they declared war on me, in which no one side could gain the upper hand and ended in a draw
>since then I've built up from 400 to almost max fleet power, with 2 60k-ish fleets
the biggest problem during the war was enemy fleets waltzing through my territory like through a park, and they gained random +1 warscore increases for hit and run attacks on my main fleet, as well as constantly occupying planets which I would have to take back. Question is, when I inveitably go to war with them again, how do I control their movement and win as fast as possible?
>>
>>144883845
LIGO detected a fluctuation that is well within the tolerance to which its instruments can physically be made, it's literally nothing

even if it was something, ascribing "gravitational waves" to a seismic disturbance smaller than an atom is literally retarded
>>
>>144884040
they will pull everything to counter bombardment
>>
>leave free migration
>what could possibly go wrong?
>new colony is filled with lazy xenos instead my carefully gene-engineered pops
>they enjoy my democracy, prosperity and social welfare edicts
>but they hate my government because they are spiritual and militant
10/10 realism
>>
>>144884282
Not that anon, but so i can make une huge-ass fleet, send it to a random enemy planet, and all the enemy's forces will fight that fleet? Does it work for enemy allies too? Or does it work only against the owner of the planet?
>>
>>144883845
>LIGO detected merging black holes though
>implying that they even know what they are seeing at this point
Its like geocentric model. Math was fine but reality differ.
>>
>>144884354
Enslave them once they migrate :^)
>>
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>>144884123
>>144884441
Except its also highly probable fermi detected the same merging.
>>
>>144884731
there is literally no reason to think any disturbance is a "gravitational wave"

you would get a more accurate reading from tea leaves
>>
I want opinion to fuse two alliances together if everybody agrees
>>
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>mfw Federation ally makes Self Aware AI
>>
>>144884843
Fermi detected a "high energy x-ray event" just .4 seconds after LIGO detected the wave.
>>
>>144884470
I tried to roleplay as SJW mushrooms. It was mistake.
>>
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>Making random factions
>Decide to make the UNSC, The Covenant,The Flood and The Forerunners
>Play a game
>Find the Covenant about 100 years in
>They're all allied with each other
>mfw
>>
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>>144885424
you found the timeline where old bernie and mendie successfully stopped the array from firing
>>
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>>144884519
>update game
>see option to ask for NAP with empire you had a NAP with from the last version
>send it
>get NAP
>check diplomacy
>you have 2 NAPs with them
>can only cancel one
>stuck forever in a NAP with them
>>
Are there any ethos against genetic manipulation?
I don't want to suddenly have an empire wide happiness debuff just because they didn't feel like becoming superhuman today.
>>
>>144886167
Can rival 3 nations
>rival nearby nation
>they attack
>liberate them
>original rivalled nation do not exit any more
Now can rival only 2.
Put embassy in small nation
>they get annihilated by someone else
>no option to recall embassy
One less embassy for rest of the game.
>>
>>144886905
I got my third rivalry back after I annexed a faction
>>
>>144886826
Xenophobic(purity)
>they don't treat moded people as their own any more
>>
>>144887056
So Xenophiles will love it?
And there will -be- no more normal people left after this. It is empire wide.
>>
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>>144883057
a non-cheating AI is a mistake? how?
>>
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>>144879434
Say that to my face faggot.
>>
>>144887254
>AI
>implying that it have intelligence
>>
>>144881625
GalCiv3 lacks the efficient planetary management list that GalCiv2 had, making managing anything above 6 planets a massive pain and timesink.
The amount of clicks has increased too, making simple actions from GalCiv2 take twice as long in GalCiv3

It has prettier graphics.

Other then that its near identical to GalCiv2, but without any of the fun stuff that the expacs introduced; so no asteroid mining or terror stars.

I liked the campaign, but that was about it. GalCiv2 was better.
>>
>>144887574
I did not imply that
>>
Is genetically modifying my species really going to put my society research on hold for 14 years??
>>
>>144888113
Is it not the current year?
How hard did you blob, before you got genemodding?
>>
Why this game is so shit?
I want to play it but went I start it I remember how shit it is and stop.
SHIT.
>>
>>144888524
Not him, but in my game I didn't get that research option until I had like 15 planets
>>
>>144881378
>that isn't DW

Distant Worlds
>>
>>144887940
You can just give planets to a governor in GC3 , which is the less retarded way to do automation than sectors in stellaris.Still dont know why the used that retarded, buggy sector mechanic.
Also, the act of using an automated governor doesnt create independence movements like secotrs in stellaris do. Iautomation is both forced on you, and penalized.
Which is why most of us raise the core cap.Between that mod and the auto upgrade one,its a straight improvement to user experience.
>>
>>144888524
224 pops? I forgot about it in the early game since the tech didn't pop up, and I've been going rather hard on terraforming and a 'humans first' policy.
I didn't think it'd be that bad though, the game is still early enough that I've only conquered my three nearest neighbors.
>>
>>144888524
>>144888958
Can I just do them one planet at a time? Or would that count as creating a different species of superhuman each time?
>>
>>144888857
I never use governors, even good ones always break what I'm trying to do

I actually don't mind sectors because they're more of a roleplaying element.
>>
>>144883313
>not spawning vassels across the galaxy.

The worm hole never closes on the British Empire
>>
>>144889521
Is it possible to change your primary species. I would like to make my super species that occurs through that event chain to be primary, then eradicate all of the inferior scum
>>
>>144889645
Welp, making a British Empire now

RULE BRITANNIA
BRITANNIA RULES THE STARS
>>
God fucking damn, late game gets boring as fuck with wormholes. You have to wait months for a fleet to move from system to system. Fuck this gay shit.
>>
>>144889521
I think so, plus meta humans are considered "xenos" so if you have an autocracy or an elitist government you could loose your core race.
>>
>>144890157
build more generators and divide into smaller fleets
>>
>>144888113
Why do you want to genemod your entire species?
>>
>>144890157
Have you been upgrading worm hole range and speed?

Also, get dat jump drive. You wont be able to leap frog empires anymore, but psychic battleships are cool.
>>
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>>144877995
>yfw Aurora has better ledger than Stellaris
>>
>>144890708
>that abomination
>better
>>
>>144890708
You appear to have mistakenly posted a screenshot of excel.
>>
>>144890968
>>144890882
Fuck off Johan, go back to /gsg/.
>>
>>144890882
Stellaris doesn't have one, so it is better.

Having something like that for Stellaris would be great.
With Stone Age Primtives and other modifiers listed.

And if you could list unclaimed territories as well.
>>
>>144887574
Its artificial, though
Just like "artificial difficulty" isnt difficulty according to /v/, that must mean artificial intelligence isn't intelligence
>>
If I go fanatic spiritualist and militarist and for my goverment I use Divine Mandate, will I be able to enslave and purge?
>>
>>144891187
mods will fix it;^)
>>
>>144890195
Martial empire, so until my leader dies they'd act as if they were ruled by an alien?
>>
>>144891187
there is the empire list and species list for those things

there is no practical advantage to making a list of things you can see plainly on the galaxy map
>>
>>144890882
>you can clearly see all planets you can colonize with their quality and resources or even use several basic filters
do I want too much?
>>
>>144891286
hello /kspg/
>>
>>144890345
adaptive, communal or intelligent are good traits to have race wide.
>>
>>144891362
>there is no practical advantage to making a list of things you can see plainly on the galaxy map
No wait are you fucking serious?

You don't see how it would be a bigger advantage than your mother to see a clear list of all colonizable planets, where you can list them by size and modifiers?
Instead you think it is just as good to click each individual system in the galaxy one by one to look through all the planets?
>>
>>144891362
>you can see plainly on the galaxy map
FUCK OFF JOHAN
>>
>>144891513
Better to have Natural Sociologists for a stone age primitive world. And to have Natural Physicists for your physical research worlds.
And the correct world preference for every world.
>>
>>144891693

Bug of the day? You can't order a fleet to retreat if they are currently fulfilling a "No Entry" return from encroaching SOI.

Lost my entire fleet to forced combat with a superior force.
>>
>>144891641
you know about holding alt right?

or maybe you have poor spatial reasoning
>>
if I didnt get the crad/didnt research a colonization card, is there anyway to force it into being researched?
I tried using techupdate a millions times but still didnt get the card
>>
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>>144891350
Well if you were a superhuman being ruled by some inferior normie prick or vice versa, wouldn't you be upset?
>>
>>144891509
Johan adds nothing
>>
>>144876763

WHAT THE HELL IS THE DEAL WITH THIS MOD ARCHIVE LINK?

HOW AM I GOING TO KNOW WHAT IS WHAT IN THIS NUMBERED FILES
>>
>>144891641
>literally just have to hover over the icon next to the system to see all the planets types, sizes and habitability
Maybe you are just retarded anon.
>>
>>144891350
I think so. Plus, if you only allow original "humans" as leaders, then xeno humans will allmost always that debuff. The good news is, over time genetic traits can be passed between xeno humans and original humans, so eventually you will have xeno humans who are not considered "xeno" for the purposes of politics

But, that takes hundreds of years, and you need unrestricted migration, which can cause other problems
>>
>>144892565
>he doesn't know
lol
>>
Are strategic resources fucked since the new patch?
Tried building some space port addons that require shit to maintain but it shows that I'm not using the resources and I'm not sure if the ships build there actually get the bonuses.
Also lost a betharian mine, build it back, and it still shows that I'm using it all up despite having my previous betharian power plant offline due to lack of resources.
Not even using sector bullshit or mods that fuck with the resources.
>>
Did the new patch make the game good?
>>
>>144891860
>you know about holding alt right?
You can toggle that option as well, but that is irrelevant since a list would be superior. You still have to go click on each system, and each planet in the galaxy to see the modifiers and planet sizes.
Holding Alt and looking over the galaxy shows you planets in different colors to show habitability, Hover over them and you get planet type.

Imagine you had a list like you could make in excel.
Where you sort by largest to smallest.
Then you see all the big worlds you want.
Or you sort them by modifers and you quickly see where the Mineral Rich planets are and where the stone age primitive planets are.

It is objectively faster to sort a list then go through every system.

Even if you saw size and modifiers by hovering over the systems like you see planet type, a list would still be superior since you wouldn't need to scour the galaxy to find what you want.
>>
>>144892753
KNOW WHAT?!?
>>
>>144892928
Maybe you build one too much?
It is not consumed until build so you can quene few when you have only one unit of strategic resources.
Or you have some on some annexed planet.
>>
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>>144893079
No. It'll take 3 years and $400 worth of DLC for that to happen.
>>
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>>144893364
it takes literally no time to see what a planet is, and a list does not represent locality which is extremely important

>actually having this much autism
>>
>>144893079
No.
Its the same shit.
Wait until two new patches and then some mods and/or DLC.
>>
>>144893503
Nope. Always have all bullshitium power plants on a single planet.
>>
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>>144892573
>sizes
Tell me the size of these planets.


Also tell me the modifiers, and what other planets have those modifiers and size.
>>
At least the soundtrack is comfy.
Might be the first Paradog game I'm going to actually unmute.
>>
>>144893539
Eat shit.
Some map modes and ledgers would greatly enhance gameplay.
>>
>>144893818
data visualisation has literally nothing to do with gameplay
>>
>>144893718
1.1 shows you the sizes.
That said, the empire """"management"""" screen is fucking abysmal.
I miss my autismal DW spreadsheets where you could just Ctrl+A after filtering, give an order and be done with it instead of the carpal tunnel inducing clusterfuck that Stellaris lategame is.
>>
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>>144893718
>being this much of a retard
>>
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>>144891765
I guess you're right, but that's not how I've been playing this game. Maybe next game.
This game it's all terraforming, with planets that have balanced energy, mineral and research outputs with every research tile bonus utilized.

>>144892239
You'd think people would remember that they were not-super a month ago.

>>144892748
There'd be no 'normal' humans left to pass the traits onto. Once the current set of leaders died that'd be it.
A martial empire doesn't allow voting, and only my primary species and androids are allowed leadership positions.
It's weird to think of gengeneered humans are xenos though. Do they really lose their voting and/or leadership rights?
>>
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>>144893958
>>
>>144893535
>>144893637
Fuck I want this game to be sandbox vic2 in space so much.
>>
>>144893539
>a planet is,
Every planet.
>>
>>144893965
>>144894063
>1.1 shows you the sizes.
That's a little better, do they show modifiers as well?

You still have to manually hover every system which you wouldn't need with to with a good list.
>>
>>144894241
We all want that.

But the eternal Swede just wants to sell DLC.
We are not allowed to ahve nice things before all teh DLC has been sold.
So we will have to wait for two years, and then some slightly autistic mod team will make this true.
>>
>>144894241
>vic2
God no
>>
>>144894241
>>144894961
>we all want that
I want /gsg/ to leave
>>
>>144894898
The icons are color coded. Red isn't even worth looking at. Not that hard to remember which systems have planets you want. There are also only a handful of modifiers and none of them are significant.
>>
>>144895076
>encourage Batharian industry
>>
>>144895231
The Batarians are all dead.
>>
>>144892573
>implying I have time to go through every single system to compare all planets every time I want to pick new planet to colonize
>>
>>144896350
Why would you colonise a new planet anyways?
It drives science costs up way high.
>>
>>144895102
Wrong thread
>>
>>144896578
Yeah, I mean, like, the game wasn't even designed to be played past 2250 so he only has himself to blame.
>>
>>144895102
>/gsg/
pls no
I don't want to go back there

They are angry all the time, and all they do is eternally rehash their same stupid fantasies about groBgermania and byzantium and maybe muh roman empire through the ages over and over and over again.

I like Stellaris, it sort of reminds of MoO1 (and maybe 2).

It just needs some UI streamlining, and a bit more depth in some places.
And a working sector system.
>>
>>144896578
>tfw no 4x will ever intrinsically encourage expanding from day 1

except maybe star ruler 2 because that game is based as fuck, literally the only example of a game I can think of where the mechanics mandate expansion, rather than expansion being something you should do for the meta

>>144896945
basically what it needs is a working AI, which would also fix the sectors. everything else is nitpicking to me
>>
>>144897150
I mean, building tall should be a viable playstyle.
>>
>>144894158
Yes, they loose their rights until the interbreed, even then only their offspring have rights, "pure xenos" any got shit
>>
>>144896578
Wait, I have been colonizing ever planet in every sector! Manifest Destiny gimps science?? What can I do?
>>
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How is this fuck still alive when the rest of my leaders die at 90
>>
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>>144897359
why? in some ways it's the same fallacy that lead to the creation of mass farming in supcom and TA

if you can build up an economy without metal spots you can build up a stronger economy with mass farms and metal spots

if you can build 4 cities up to a massive size you can build 20 cities up to 5 times that size

"tall" should be a temporary advantage at best, where you focus on early power rather than expending your resources on a benefit that takes longer time to come in
>>
>>144897737
I have a chick who is almost 400
>>
>>144897737
wu wan sum fried rice
>>
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>>144897737
Good food anon
>>
>>144882074
Multi species empire ain't free the tree of diversity has to be littered with the purges bodies of xenophobes.
Its empire and diversity not republic and facism ok ?
>>
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>>144897737
>Playing Europa Universalis III
>Have Austria under a personal union
>they'll be inherited once my leader dies
>Game glitches and my Emperor doesn't die by old age.
>Send him into battle against a 40k doom stack
>Survives
>Send him on a boat into the middle of the Atlantic
>Boat sinks
>He swims back to Europe
>mfw
>>
>>144883217
Shut up materialist shit
>>
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>>144898404
you found him
>>
>>144898253
I just almost threw up in my mouth
>>
>>144897150
>>tfw no 4x will ever intrinsically encourage expanding from day 1
Civ2, MoM
>>
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>tfw organics refuse to let you into their galaxy
>>
>>144898863
how did they do it?
>>
>>144898404
He is a God King.
>>
>>144899041
No penalty from extra cities.
>>
>>144895187
>Not that hard to remember which systems have planets you want.
Sorting them in a list is faster then manually hovering over hundreds of systems.

>There are also only a handful of modifiers and none of them are significant.
Don't you know about stone age primitives?
>>
>>144899612
>modifiers
When compared with Moo3 ones for instance they are really really insignificant
>>
>>144899612
>10% physics research
>not significant
>>
>>144899375
that's not intrinsic encouragement, that's just not having a limiter, which will lead to ICS shit

which is the worst possible way to do things, make expansion incredibly powerful and provide zero hints that you MUST do it. great gameplay senpai

star ruler 2 says that you must use smaller colonies to support larger ones, but if you have too many small shitty colonies your economy will crash, 100/10 system which demands expansion of the player from day 1 and punishes you for not having a solid core to support it all from

just having no limit still means you can sit in one city building and not really notice anything is wrong until you get steamrolled with no feedback as to where it all went wrong
>>
>>144899879
I'm not saying modifiers are not significant.
The other guy is.
>>
>>144898936
What are you talking about, we'd love you to come to our galaxy so we can harvest your delicious shield technology and anti-matter weaponry.
>>
>>144900016
>that's not intrinsic encouragement

More research, more production, more money.. what kind of encouragement would you see as intrinsic?
>>
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>>144898404
ave imperator
>>
>>144900081
Sorry mixed shit up.
>>
>>144899879
Even at the highest possible output that's less than 1.
>>
>>144900795
Its pretty easy getting more than 10 research.
>>
>>144900795
More something like 3.6 on a size 10 planet and 9.2 on a size 25 planet.
>>
Anyone else have their pops not show any ethics? They have penalties to happiness that make me think they shifted to fanatic pacifist but their are no icons.
>>
>>144902023
Hover over happiness and you should see what affects their happiness.
>>
>>144901190
Not without other bonuses. Even then by the time you get the highest level of physics labs research isn't a problem.

>>144901550
Assuming the planet isn't you capital planet the most you can get out of them is 6 without other bonuses. The bonus is applied to the tiles and not the total output of the planet.
>>
>>144902226
Yea it show me that they dislike purging and resettlement but I can't tell what their ethics have shifted to.
>>
>>144902270
>Assuming the planet isn't you capital planet the most you can get out of them is 6 without other bonuses
I assumed Planetary Capitol, not Empire Capitol, so 4 from each lab.

>The bonus is applied to the tiles and not the total output of the planet.

Which doesn't matter because 4*1.1+4*1.1=8.8 just like 8*1.1=8.8
>>
>>144902517
I think maybe pops may dislike those things unless they have certain ethics.

So with no ethics they still get mad about purging.
>>
>>144902849
Can pops shift to just have no ethics at all? I hadn't considered that since I haven't seen it before.
>>
>>144903064
Yeah I have some pops like that.

When you uplift presentients they start with no ethics as well, and you get events to pick between a few ethics.

I think it was mainly an issue in earlier patches, where ethics divergence shifted pops to have no ethics, instead of adopting new ones.
>>
>>144903281
Well I have stacked some - ethics divergence so they better shape up fast or they are getting purged.
>>
>>144902569
Even being generous and giving 5 +2 tiles you are going to need like 16 more labs. That planet is going to a huge drain on your energy.
>>
>>144904070
>Even being generous and giving 5 +2 tiles you are going to need like 16 more labs.

For negating this statement?
>Even at the highest possible output that's less than 1.
9 labs on a size 10 planet gives you 3.6

>That planet is going to a huge drain on your energy.
Yes labs cost energy.
I guess I didn't consider that.
We better stop building labs now.
New meta boys.
>>
>>144904395
You will never get a tile that gains 1 from the bonus. That statement remains true.
>9 labs on a size 10 planet gives you 3
Not planning on feeding those people?
>>
H-h-here is my shitty icon guys
>>
>>144904761
>You will never get a tile that gains 1 from the bonus. That statement remains true.
Which isn't the discussion.
The discussion is about how significant a 10% physics modifier on a planet is.
Planets have more than 1 tile which is the premise that have been discussed by both sides in the previous posts.


>Not planning on feeding those people?
Capitol and orbital with my current food modifiers is enough food for 10 pops.

I have a size 12 planet with 11 labs and no starvation.
>>
Can I use the console to trigger a second and third crisis event?

Or do I need to mod the game first?
>>
>>144905531
So we can gather that if you don't have modifiers for food it's not viable. We can also gather that the fact you can support a planet draining 27.5 energy you really don't need that research.
>>
>>144885025
Don't bother trying to argue with retards who haven't even attended a 111 physics class
>>
>>144903064
They do it all the time because paradox is retarded
>>
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WHY does he have no ethos?
>>
>>144897416
wait pops interbreed?
>>
>>144908631
Ethics divergence is a buggy mess
>>
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>>144895661
That's what they get for the Skyllian Blitz. Payback's a bitch.
>>
>>144877949
Neither was yours, dipshit. It's vaguely similar to an icon a site you don't like and that means the effects it gives are shit? Nice logic, bud.
>>
>>144908801
Will reeducation program ever fix these failed members of society?
>>
>>144909837
My magic johan skull says maybe
>>
Is there a point to missiles? Torpedos seem like they are a complete upgrade
>>
>>144906110
>So we can gather that if you don't have modifiers for food it's not viable
Viable meaning what?

Having more than 1 physics output from a 10% for a size 10 planet like what was previously discussed?

With no modifiers you'll be fine with two farms.
So 8*4*0.1=3.2
Instead of 3.6.
Still more than 1.

>We can also gather that the fact you can support a planet draining 27.5 energy you really don't need that research.
Because you can support labs energy maintenance, you don't need research?
No.
>>
>>144910609
Point defenses fuck em harm
>>
>>144910609
You don't start out with torpedoes, so there's that.
Either way, the enemy fleet is always going to be hurting if they don't have enough PD.
Which torpedoes are more susceptible to, if I remember correctly. They travel more slowly and can get shot at more, or something.
>>
>>144876763
>Play on normal
>conquer the galaxy
>play on hard
>spawn 4 times between 3 fanatical purifiers and kill me in months
T-t-thanks johan
>>
what mods for traits should I pick lads
>>
>>144913164
Haven't really seen any good mods for traits yet.

They add more stuff, but they imbalance things too much.

Like Weak is the best trait since there's hardly no downside and it gives you an extra trait point.
After that it depends a bit on your playstyle, Sedentary doesn't have that much of a downside so maybe that one is safe.

With the trait mods though you have better negative trait point picks and it's like if you could pick weak 3 times instead.

I saw one that even had negative traits that gave +2 or +3 trait points.
Like fuck you can get Intelligent+Extreme Adaptability that way.
Or pick 4 negative traits with +2 or 3 points each and give you a lot of room to genemod later.

It's nice that they're trying though, but the current way of modding traits isn't that appealing to me.
>>
>go make a new ship class
>have to name them myself

what the fuck
>>
>>144917005
How is this a problem?
There's autodesign if you don't want to name the ship.
>>
Just got two planets from a war. Look at my income. Should I sectorize to maximize income, or should I just keep the planets under my own control, that way I can ensure I get what I want.
Here's a breakdown of all my planets, from top to bottom

Size 16, planned to be a full mineral planet
Size 23, planned to be a full physics planet
Size 21, planned to be a full energy planet, half of the tiles have blockers
Size 20 planets, planned to be an engineering planet (has the 20% bonus)
Size 16 planet, planned to be a mining planet
Size 22 planet, planned to be a social research planet

Sectorize or not? This is pre clarke
>>
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>>144917272
forgot the god damn picture ffs
>>
>>144917146
autocomplete doesn't name them

I just don't know what fucking alien names my ships would get
>>
>>144917586
Auto DESIGN mate. They generate new ships for you or update existing designs. I'm on mobile or I'd go in depth on it
>>
>hyperspace-only game
>avoid researching jump drive so I don't summon the unbidden
>some fucking guy I went to war with researched them
>mfw now I have to research it just so I have an advantage

This fucking shit ruined my cozy game.
>>
>>144917450
Are any planets close to being finished?
>>
>>144917791
Nope
>>
>>144884519
>Open borders by default.

Bullshit, I can't go anywhere.
>>
>>144919806
that's for the next major patch smart guy
>>
>pirates spawn right next to my first frontier outpost

AAAAAHHHHHHHH
>>
>>144884519
>Open borders by default.
I WILL BUILD A GREAT SPACE WALL
>>
benis
>>
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These primtives won't shop up on the contact screen for some reason.
Planet is already surveyed.
>>
>>144922684
>paradox game is bugged
no way
>>
>>144922684
What stage are they?
>>
>>144923747
No info is shown.
I can see primitive farms on their world.
>>
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Oh neet, I own all this empty space too.
>>
>start first game of Stellaris as a custom militarist reptilian empire
>surrounding systems have a shit ton of minerals and energy, raking in 25+ each month
>after sitting for a while building up, I finally encounter my first alien race
>they are only one star system away from me
>military dictatorship just like me, and xenophobes
>have three times my population, four times the planets, and are vastly superior in every way
>possess the Fanatical Purifiers modifier so they hate my guts
>declare war on me immediately, proceed to get my shit pushed in and annexed

Yup, feels like a Paradox game.
>>
>>144925705
>I played super slow, didn't scout, and got murdered because of it
>I know, I'll blame the developer!
No, anon, you're just retarded.
>>
>>144925889
It was barely six years into the game when that happened, I am hardly at fault for not being able to fight a foe vastly superior than I am. Besides, I am not complaining since I thoroughly enjoy Paradox games and the learning curves that they have.
>>
>>144926163
>I left advanced AI starts on and got smashed by one
>I know, I'll blame the developer!
No, anon, you're still retarded.
>>
Is there any way to get my federation/allies to fight the Scourge with me? I don't feel like bankrupting myself to fight them alone.
>>
>>144926486
Why are you buttmad? Paradox games are very well known for that fact that you an be crushed mercilessly at the very beginning of the game if you get a poor start. I'm not blaming the developer at all, I do not understand why you think I am. You should probably go back to /gsg/ with your unnecessary hostility towards a new player, you'd fit right in with them.
>>
>>144926517
Pls
>>
>>144927090

Start a fake war vs some poor fuck across the galaxy , move around allied planets so their ships join you , then proceed to engage the pettywurms
>>
>1 planet
>300 energy
>>
>go to paradox forum
>some fag is crying because fallen empires are too easy to beat with a 80k fleet
Really?
>>
>>144878878
nope
>>
>>144927465
>1 planet
>350 energy
git gud peasant
>>
>>144927994
I think I can only get my world up to 339.

I'd have to sector in another betharian stone and get rid of the military academy though.

More than that I'd have to keep it as a core to get access to more than 4 betharian.


It's a 25 size world that can sustain itself on 1 farm and capitol due to food placement.
>>
>>144928716
mine is only like a 18 tiles planet but it has a planet trait of +50% energy. All beltarian power plants except for admin building and one farm.
>>
>>144929252
noice, haven't seen a +50% energy modifier yet.

Highest I've seen is +20% from dust storms, I have two of those for energy, but they're not xboxhuge.
>>
How the fug do I increase the speed my ships get upgraded, it's like watching paint dry
>>
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The Unbidden are already here, does this ship come with a free scientist that goes past my leader limit?
>>
>>144929486
Go the trait from an anomaly I think, they had to do some mining shit. Ill take a pic in a sec
>>
>>144929714
Holy shit how do I get my UI to look like that
>>
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>>144929486
>>144929748
>>
>>144930091
By playing vanilla with the latest patch? What do you mean?
>>
>>144930441
I only have a pirated version, downloaded it yesterday.

I bought the game today but my internet isn't working because my ISP are Jews.
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