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AGDG - AGDG Game Dev General
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>How to enter the collab jam

http://pastebin.com/NEPv0pPC

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam will be...
SPACE themed. Jam starts July 14th. You can start early, you can work with by yourself or with a team.

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
If I set room speed in GameMaker: Studio to 60FPS, all my sounds play twice as fast as well. How do Is low down the sounds to the normal speed?

The only thing I can find is a function that doesn't work because it's deprecated.
>>
>>144573720
do you guys still bother with the weekly roundup where it's like a chart filled with agdg projects?
>>
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>>144573934
>>
>>144573976

http://tools.aggydaggy.com

go to recap
>>
>>144573976
recap monday is tomorrow, someone will post the format then. there's also the recap monthly which is on the agdg site here:>>144574270 but that won't happening until the end of the month
>>
Later guys, me and my game are going to watch a movie
>>
>tfw my loading is instant and feels cheap

Should I make a fake loading screen that stays on for 3-6 seconds?
>>
Cleaning pixel animations is boring
>>
reminder that you should devstream making art and animation with comfy music
>>
>>144574624
that was it! recap monday
thnx
>>
>>144574781
it's been known to happen before
>>
>>144574934

seconding this
>>
>>144573934
was your room originally 30fps or something? I set mine to 60 fps in the beginning, sounds play at normal speed. I use both WAVs and MP3s. Are setting a new room speed through code or are you doing it in the window?
>>
>>144574247
Fucking Nakoruru Why is her AI 10 times faster than everyone else's
>>
>>144574247
I don't understand the point of this webm
>>
>>144574781
6 seconds is way too long.

Hit trigger -> 1 second transition -> 1 second black -> 1 second transition -> ready
>>
Sorry about the boreal.aggydaggy.com dry spell. I'm thinking about what I can write on coroutines and continuation passing in general.
>>
>>144574934
thinking about it
any good programs to screencast?
>>
>>144574781

Don't make it 3-6 seconds. Even 1 second and a really fast loading bar will be enough.

You could also try making your loading screen a minigame, since Namco's patent on that is kill.
>>
>>144574780
? i;m curious
>>
>>144575243

aseprite
blender
unity
ue4
gm:s
IDE
krita
photoshop

anything
>>
>>144575243

I just realised you meant the actual broadcast software

use OBS.
>>
>>144575112
I'm doing it in the window settings. I did it at near the beginning, after I'd added a few objects, but before I even imported my sounds.
>>
What do you think of this song for an AC-like game?
https://soundcloud.com/dr-doomsday/2-am
>>
>try to get program
>says I have to use something called "Cmake"
>give up
>>
>>144574781
You should add a nice transition like a simple fade or wipe, but that's not the same as a fake loading screen.

Don't actually try to pretend it's loading something, that's retarded.
>>
>>144575729
For while you're walking around? No. For beginning or ending credits or a special event, absolutely.
>>
>>144571440
>>144572629
Way ahead of you guys. Already plan on adding a short stun effect to it as well, but I've also toyed with the idea of giving Mantishrimpgirl her own Pistolshrimpgirl rival. Basically rushdown vs zoner. But if that doesn't happen then the mantis is getting the pistol move.
>>
>>144575951
I used cmake for a project last semester. It's actually really easy.
>>
>>144575421
You can come too, she's open source ;)
>>
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HARD WORK AND GUTS
>>
>>144575951
CMake is piss easy when you're not writing the scripts yourself.
>>
>>144576316
o
what movie?
>>
>>144575667
That's strange, what kind of files are you using for your sounds?
Do you have any code in the step event that the sound(s) play that would speed anything up?
>>
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>>144576335
>>
>>144576335
Is this an adult game? Patreon link please?
>>
>>144576456
Super Mario Bros
>>
>>144576873
Try Ideaki Hanno on Patreon
>>
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>>144577393
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Working on the space suit.

1, Space suit on the left got a corrupted Substance Painter file, one of the reasions I made a new one and I dont want to continue working on it and made a new one

2, Space suit on the left got very much detail to the point the mesh detail is too much and has about 4 different materials while the one on the right only got 2 materials and the mesh is quite simple and should work on a toaster

3, Space suit on the left is more detailed and got deeper folds and such

>inb4 that guy again
>>
>>144577890
Why did the astronaut get shot in the face?
>>
>>144577890
as always,nice work virtuadev
>>
>>144578159

It got a parasite inside and its kinda like the slenderman.
>>
>>144576873
Man i wish
>>
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What do you think this is a model of at first glance.
>>
>>144578614
Car battery
>>
>>144578614
2x1x3 lego piece
>>
>>144578660
Was trying for a 9 volt but as long as you guess battery i suppose it's all good.
>>
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>>144578456
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How to i improve the juice of this thruster animation?
>>
>>144579035
Add a few big particles to the startup sequence
>>
>>144579035
the whole thing looks kind of blurry
>>
>>144579035
more light on the ship
moving parts on the ship
slight motion blur
more color than just blue
longer trailing effect
>>
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>>144578217

Thank you very much!

Sadly the file of the space suit on the right got corrupted for some reason and doesnt work anymore.
>>
>>144579248
Yeah something went very wrong in the making of this gif. Hold on let me get some better footage.
>>
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Does extruding a shape into itself fuck anything up if i'm using blender to create models for unity?
>>
>>144579509

I meant the left one in this picture sorry.
>>
>>144579461

>Scratching her leg

stop posting this
>>
>>144579613
Do you really need such a detailed battery?
>>
>>144580365
I wanted to make a chracter made of batteries because i thought it'd be easier than creating a person.
Also i used to play with batteries as a kid and make little action figures out of them with blue tac
>>
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>>144580365
Do you not?
>>
>>144578614
skyscraper that your ship is targeting in its crosshairs.

or a 9volt battery
>>
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>>144575235
Reworking my game engine to use your suggested structure. Not sure how I feel about it yet, it seems a lot more constrained than a pure ECS implementation and I haven't worked out how best to do things like collision detection with it, but it's interesting so far.
>>
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>>144580937
Well, really, the way you'd structure things is the same as you would with a regular "pure ECS". It's just as expressive, but comes from the perspective of adding flexibility rather than starting with too much and having to taking it away.

That said, for something like a turn-based roguelike, where being able to do anything to or with anything else is important and performance is not, it may not really give you much.
>>
>>144581560
It's not a roguelike anymore
>>
I heard the free version of SketchUp 8 (back when it was made by Google) is free for commercial use. Anyone know if that's true?

I'm trying to put together a work pipeline that is free as possible. If I ever finish my game and put it for sale I don't want to get sued for using pirated software (does that every happen?)

>Photoshop CC for textures and general art (already own for school)
>Blender for models
>SketchUp 8 for level architecture modeling

Total noob here, any other recommended programs for an UE4 survival horror game?
>>
In GM, is there any way to make a camera not turn into a jittery fucking mess when following a thing moving at a speed with decimal values in it

1.5 speed is the perfect value for something.
>>
>>144582081
http://forums.sketchup.com/t/google-sketchup-8-still-free-for-commercial-use/5544
>>
>>144576709
I figured it out. Turns out it was just one sound that was playing faster, which happened to be the first one I added, and I fixed it.

Thank you.
>>
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im tired of beign a procrastinator
i will make a game
I WILL
>>
>>144582508
Is that fence and the stuff behind it one image or two?

If two, PARALLAX THAT SHIT.
>>
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it's been 20 minute so far

I just want to see what it looks like and to see if I can steal anything
>>
>>144582641
random placeholder from the internet
just wanted to see how much speed is needed to match with the animation
>>
>>144582081
you can make the same modeling if not better in blender, it has measurements too and are easier to read.
maybe the viewport shading in blender isn't good so you can do stuff like adding hemi lights and matcaps
>>
Stupid question maybe, but how come I can't open the marketplace in game maker? The Marketplace Beta tab only opens up to "Help" and "Preferences"
>>
>>144582828

If you want you can model with matcaps in blender absolutelly no problem. Hemi lights might be more of a problem depending how many verts you are modeling, but if you dont do something super detail it should not be a problem.

It might be hard to arrange your viewport in Blender if you have no idea how blender works though.
>>
Guys, I forgot to set my room speed to 60. Is 30 fps that bad in a 2d pixel plat?

Related questions, should I have all the values that are called each frame (animation speed, movement speed) be calculated based on the room speed in case someone's system isn't able to run the game at full fps? Is this even possible?
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>>144582705
>24GB RAM
>>
>>144583664
>Guys, I forgot to set my room speed to 60. Is 30 fps that bad in a 2d pixel plat?
No, but that's a stupid reason to keep your game at 30 fps.
>>
>>144583345
it depends, sometimes you need to see topology more clearly and if you want to paint on models hemi lights are good. problem with matcap is that it hides shading artifacts that the default shader is showing, but its fun to model with
>>
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>tfw friend keeps asking if your game is done
>tfw you aren't even close
>>
>>144583664
>Is 30 fps that bad in a 2d pixel plat?
Pretty inexcusable in 2016

I couldn't imagine someone having a toaster enough toaster to not be able to run a simple GMS game(unless you do something retarded), but even then you would use Delta Time, not the room speed.

I don't think using delta time is a good idea for a pixel platformer.
>>
>>144583714
Is not all that expensive.
>>
>>144584094
don't tell anyone about your game until you're ready for feedback
the simple act of telling people about your game gives you the mental satisfaction of having worked on it and you're less likely to complete it
>>
>>144573720
Please stop forcing your "collab jam" in the OP. The next jam is space themed not collab themed. People can collab all the want on the space game.
>>
>>144584436
>People can collab all the want on the space game.
This is true, and it's helpful that someone's going to match teams, so I'm glad the info is in the OP.

Is your game frustrating you or something?
>>
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Do they have a chance?
>>
>>144582081
wings3d for modeling for when you don't feel like dealing with blender. Do note that it doesn't have plane tools.
>>
>>144584571
Neat, but it doesn't need to be forced in the OP. Especially not at the very top and it should not be labeled as "collab jam" because that is not what the jam is.
>>
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ok so how do I make something like this on my own
>>
>>144584965
heightmap + textures
>>
>>144584965
just be yourself
>>
>>144585035
>that
>heightmap
That's volumetric.
>>
>>144584965
Perlin or simplex noise for the heightmap.
Or diamond-square displacement if you can't into some simple 4D math.

The textures can be generated from the talus (difference in height) and height. So large talus equals rocky. And deeper green the lower it is.
>>
>>144585197
There's CLEARLY signs of erosion and artist intervention. Also it's not a fucking heightmap terrain. It's not that simple.
>>
>>144585350
I would presume nearly all of it is handmade in Unreal's landscape editor, which I have no idea how to use (also I have no aesthetic sense).
>>
>>144585475
It's not exactly very aesthetic, it's just showing off that it can do volumetric terrain, convincing erosion, bodies of water, vegetation, etc.
>>
>>144585350
Heightmap generation + erosion simulation + artist touch up.

Nobody would do that by hand from scratch
>>
>>144585583
>cliffs with overhangs and other vertical detail
>heightmap
>>
>>144585583
https://youtu.be/nwuFd5uK_xQ?t=35
>>
>>144584776
The hivemind has already decided the jam is collab based. If you submit a non-collab game people are going to call you a faggot. Enjoy.
>>
If I wanted to get into Unity/Unreal, would it be best to start with GM if I didn't know coding?
>>
>>144585969
that's stupid. It sucks, I hate it
and I don't like it
>>
>>144586105
That's ok, you don't have to like it, but that's the nature of anonymous groupthink. We already argued about this over and over and space collab is now go.
>>
>>144585969
>le hivemind!! xD
This isn't reddit you faggot. It's just some retard forcing a meme. People spamming
>collab!!
has been happening for months now. It's just a stupid meme.
>>
>>144586007
yes, you won't really be able to make anything interesting without at least being competent in coding
>>
>>144586228
>It's just some retard forcing a meme.
It was literally tied with Space for votes, and you're a fucking faggot who is clearly permanew status. Go ahead and submit a solo game for the jam, and watch people mock you for it and say it's shit and you have no friends and for no one to care about it.
>>
>>144585758

Does unreal ship with this terrain creator though? I doubt it.

It's probably some third party program/plugin
>>
>>144586348
collab is not a theme. I'm not here for friends, I'm here to make games and play other peoples games.
>>
>>144586641
You can tell that to me all you want anon, I don't give a shit. I'm just telling you how your "I don't have friends" game submission is gonna be received if you submit it for the jam. Accept it or don't.
>>
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>>144584965
I think this is all you see of that mountain lmao
>>
>>144586105
Whoa whoa wait a minute guys, this anon isn't happy with the theme of a two week jam.

I think we should do a couple more revotes.
>>
>>144586838
thank you
>>
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>>144586396
it does I just don't know how to go from this to that
>>
>>144586838
Good revote guys, looks like it's still Space Jam with heavy encouragement to Collab.

>>144586887
Sorry bro the vote was private.
>>
>>144586743
worth it
>>
>>144587028
Nice mountain tiddies.

Try some noise. Perlin or simplex, maybe
>>
Hey guys I know the jam theme but I don't like it I'm just gonna go ahead and make a stealth game for the jam instead thanks
>>
>>144587309
the absolute madman
>>
>>144585718
It looks to me like it most likely is a heightmap just with rocks and shit added on top.
>>
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does this resemble a collection of batteries?
>>
>>144587543
Batteries or toilet paper rolls stuck to a box, yeah.

Texturing should sell it
>>
is HeartBeast's GM tutorials any good?
>>
>>144587543
With textures it will.
Also it's way too high poly for something so simple.
>>
>>144587745
Cool, quick question though, i connected the two twiddly bits at the top to the main cuboid shape, is that gonna fuck me over in texturing? And if so, can i remove them from the cuboid?
>>
>>144587898
Yes and yes (left as an exercise to the reader).

It will also fuck you in rigging\animating. I guess you go with floating limbs since I can't imagine how else your battery-bot could move.
>>
>>144587309
As long as you work with someone else then that's totally fine! ;^)
Please remember to email me so I can group you up with some other yesdevs!
>>
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Anyone know why this is getting stuck in an infinite loop? It just keeps going back and forth forever.
I'm trying to floodfill through the 2D vector and set all the 0s equal to 3. My game is randomly generated, and this will help me find unconnected areas.
>>
>>144588402
you need to keep track of coordinates you've visited already
>>
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>>144576335
>>
>>144588402
You keep repeating indexes.
Example, take these three tiles:

1 2 3

If you call floodfill for 2, it will call floodfill for 3, which is calling floodfill for 2.

You need to keep track of already visited indexes.
>>
Pro Tip:
Is your (real time) game boring? Try increasing the speed of everything by 1.5x, sometimes that extra speed is enough to make a game more exciting.
>>
>>144588213
How would you go about removing those twiddly bits? i used the join thing to connect them if that's something i've fucked up.
>>
>>144589052
Is the mesh connected or the object? If it's the object that's fine.

Otherwise duplicate the whole thing, delete the bits from one duplicate, everything except the bits from the other, combine the meshes into one object.
>>
>>144589509
I think i fucked up the object by extruding it into itself, i think i'll just redo it and make it right this time.
>>
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Doom-like dungeon crawler. Enemies will be 2D sprites. Game will have only 2 colors, the colors can be changed whenever, although if I end up not liking it I'll change it. It's just a crazy idea.
The thing on the right is a sword, it's easier to tell in motion.
>>
>>144590597
>Game will have only 2 colors
No it won't
>>
>>144590597
looks like it won't make it past this image.
>>
>>144588721
>>144588556
Thanks, I think I've got it working now. After the if statement, I just added an "else { return;"
>>
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there seems to be a lot of resistance against my forced meme of collab jamming.
for those saying the jam is space theme, you are right, but collab is also a shared theme. You guys voted for it and next thread op should probably say "info for the collab/space theme jam". Collabs are not mandatory but I am matching people with teammates who are better suited to their availability, ambition, ability, and aexperience (the 4 a's).
hit me up if you want to be placed in a group
http://pastebin.com/NEPv0pPC
>>
>>144591517
no, no. The theme is only space. The fact that you are helping people get into collab groups is only a secondary part of it. The jam is not "collab/space jam" it's "space jam, and a guy is helping people collab"

Newdevs already get confused by our super relaxed jams. There is no reason we need to confuse them even more by pretending like the jam's theme is collabing.
>>
>>144582440
write your own camera and use floor() to keep the x/y values as integers
>>
>>144591517
Don't worry about shitters friendski. It's not your forced meme, people have wanted to for a long time but without some kind of structure it's impossible to get anything going, and you saw the votes yourself.

I think it's good to keep the pastebin in the OP, but we should just call it Space Jam. Something like:

Space Jam, July 14-31
If you want to collab, an anon has volunteered to put together teams.
Collab info: pastebin
>>
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>>144591994
but-but
you all voted for it as a "theme" and it was tied with space in every poll
i guess you could call collab the format and space the theme but whatever..
>>
>>144592221
That seems like a good solution to me.
someone needs to remind the next thread to include that closer to the time
>>
>>144592368
Assuming no one makes an early thread I'll make an OP with proper information. I'm going to sleep soon, so hopefully this thread stays alive and under bump limit til morning.
>>
>>144592230
Well, people will mess with the OP just because there's been contention, and for the kekaroos, that's almost guaranteed. But I think a majority of /agdg/ is on board for Space Jam with encouragement to collab, so no worries.
>>
>>144592230
"we" also voted for lewd jam. Just because people vote for it doesn't mean we shouldn't use some common sense to choose a good theme.

Let's assume for a moment that "collab" is the only theme. What would that imply? If it means that developers have to work together to make a game, then that isn't a theme. That's just people working together to make a game, there is no jam there.

If the THEME were "collab" then that would mean the game would need to focus on collaboration. Which would basically force the dev to make a multiplayer game because collaboration requires multiple people.

Both of those are terrible ideas. Forcing people to work together to make any old game is not a jam, and even if it were it would exclude way too many people. If the theme were collab it would be too limiting and have no real direction.

Space as a theme is the best option because it's not overly limiting, it can be interpreted multiple ways. And more importantly it doesn't exclude people who enjoy working alone.
>>
>>144591517
Don't even worry about it oniifam. Just keep pushing. Everyone gets shat on here, everyone, no matter what it is they do or don't do. Just do it, ignore the naysayers. I don't even understand why they have a problem with it.
>>
Hey assholes, where the FUCK are the games????
Yeah you heard me right.
>>
>>144593693
Theme is space collab. Deal with it.
>>
Even though 2d platformers are still coming out, and the "metroidvania" exploration-based route is pretty common, all the rest of them seem to go "you play the levels, in order" mode, possibly with a level select screen.

Why have node-based maps with hidden side paths and other secrets fallen out of favor? Is there something wrong with them? Because I'd love to have such a thing in my game.
>>
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Did some lazy "Optimization" with the UE4 converter. Now instead of 20FPS with a 100 AI scenario I get around 50 FPS average. Though Intel CPU's with better single threaded performance usually cap out at 62fps.
>>
>>144593878
Theme is space. Period. With a guy willing to help anyone who wants to collab.
>>
>>144593914
didn't Axiom verge do it?
I didn't play it
>>
>>144594046
Revisionist history won't make your solo jam entry and less invalid anon.
>>
>>144594198
don't worry about him, anon. next thread I will make it clear that the jam is collab only theme
>>
>>144593693
There were what, maybe 5 games last jam, and around the same before that? There's already 47 posters in this thread alone so I don't get why so many people have a problem with these jams when they weren't even going to participate in them anyway. There's no one stopping you guys from making a Donkey Kong Country clone for this jam, so does it really matter what the title of the jam is going to be called? No it doesn't. I'd worry about actually making the game first before I'd start complaining about anything.
>>
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>>144593845
>I don't even understand why they have a problem with it.
We have legendary funposters, most likely there is much less resistance than appears.

See:
>>144593878
>>144594339
>>
>>144592230
When it comes to multiple themes its usually or/and. People can pick between one or the other or even both.
>>
>>144593958
I wish I could run your game at max settings, bet it would look gorgeous. Maybe this November, if the gtx 950 goes on sale.
>>
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>Unity is an entity component system

this meme needs to die
>>
>>144594471
Check out Halloween and Winter jams. There were a ton of games, because those were fun, simple themes.
Space is a fun simple theme
collab/space is not a fun simple theme

But agdg is dying, so I guess you're right, it really doesn't matter, jams wont have participants like they used to.
>>
>>144594784
https://youtu.be/68IFfpJNLUs
>>
>>144594874
>But agdg is dying
agdg is a fluctuating community. It goes through periods of being shitted up, then people leave but it always makes a comeback with quality devs.

My sources are I've been here way too fucking long
>>
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>33 Days until DemoDay #9

Reminder you're all getting fucking KILLED IRL if you don't post a demo
>POST YOUR DEMO
>THROW TOGETHER A DEMO AT THE LAST MINUTE
>POST A BARELY CHANGED OLD DEMO
>MAKE A GAME SPECIFICALLY TO PROVE YOU AREN'T A NODEV

ANY LESS THAN ==80== SUBMISSIONS MEANS YOU'RE ALL FUCKING FAGS WHO DESERVE EVERYTHING BAD THAT'S EVER HAPPENED AND WILL EVER HAPPEN TO YOU
>>
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>>144595135
>working at a sleepaway summer camp
>leave in 10 days
>have to get my game to a point where it can have a demo
>have to pray the shitty wifi in buttfuck Pennsylvania will allow me to upload
>mfw
>>
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>>144595048
>>144595135
>>144594874

It comes and goes, but it seems like it peaked a long time ago.
>>
Honeys call me bigga, the condom filler
>>
>>144594539
don't get me wrong anon, I want this jam to be ruined by all this collab drama
the more people force it to be collab only the more drama there will be
>>
>>144594874
>Space is a fun simple theme
>collab/space is not a fun simple theme
I agree. Neither is boat/mecha. Part of the problem is thinking of this medium as a democracy, where we want to make sure everyone's satisfied. Everyone will never be satisfied, and sometimes it's just contrariness for fun or out of personality defect.

It's also nice to have shorter jams, that way it's not this dramatic life-or-death ordeal if your favored theme doesn't happen.

>agdg is dying
I disagree, but it's undeniable that when we have rampant shitposters, the kind who derail the general for entire threads, every day, it drives people away and /vg/ has slow moderation, so this really is kind of a problem. It's been mostly absent lately, and the tone of the general is like a completely different place. Memories are short, but I'm sure that'll happen again someday and we'll be reminded. I don't know what I'm rambling about.
>>
>>144595319
>excuses
>excuses
>excuses
>excuses
Make it happen.
>>
>>144595337
There are a multitude of reasons for someone to post their first demo then skip on the next time
>>
>>144595412
That seems like a good use of your time.
>>
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it's not as bad as i thought my first texture would be, i fucked up a few lines but other than that it's all good.
>>
>>144595641
actually Im just really lonely and any spark of conflict brings life to my miserable existence
>>
What's wrong with Unity?

New guy here, it seems like a good engine for beginners and veterans alike.
>>
Anyone want to collab on a spess game in UE4?
>>
*fucks you softly until i cum*
>>
>>144596210
What do you bring to the table?
>>
>>144596267
it.
>>
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meant to do like 10 more of these; probably good that I didn't because of the time taken, how much I had to edit it to make it postable, and becuase people would get tired of it
pictured: what I've been working on
also pictured: walking in circles
not pictured: progress
life is pain
>>
>>144595794
Could anybody help me out? I can't for the life of me figure out what's causing this grey line.
>>
>>144596267
I can't code or draw but I got a lot of good ideas : ^)
>>
>>144596267
Visual Scripting

I've made this among other things on my channel:

https://www.youtube.com/watch?v=A1SpQypI4Yk
>>
>>144596101
It's bloated and the pricing is ridiculous when other engines offer the same thing for a better price.
Not to say the engine is terrible. And of course if you're comfortable using it then that's the most important thing. Just like make game.
>>
>>144596378
Forgot pic.
>>
>>144596378
Can you post a picture of the UVs and texture?
>>
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>>144596448
Looks cool. I can do 3D art. Mebe I should look into Spess Jam.
>>
>>144596536
Show us how the UV is actually laid out.
>>
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>>144596741
Oh shit, sorry here it is, i bloated it up to 1024X1024 to make it in paint.net and i'm not sure if that's causing the fuck up.
>>
>>144596626
holy fuckin shit look at all that medical shit
>>
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Still learning my way around unity. Not nearly intending to make something professional, but putting together a couple of simple FPS levels of a WW2 shooter. Pictures of a WIP level where you have to infiltrate or shoot your way through and set an explosive charge on a building.

Have enemy soldiers, but they are ugly placeholders until I can unfuck their AI for now, so I'm not showing them.
>>
>>144596876
You should export the UV layout and then draw over it in paint.net. That should give you a better idea on where each UV island is.
>>
>>144596626
oh damn nigga I remember this hallway.
>>
>>144596876
Definately edit your textures outside of blender.
>>
>>144593958
Hot damn that's a purdy game. Brings back great memories of Ace Combat 4/5
>>
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>>144597028
I clicked on the actual problem face in edit mode and it showed me where it was on the uv map, there was a two pixel line that i hadn't filled, i can see that coming in handy in the future.
Cheers for the help.
>>
/kspg/ here. Can you make a better space game than Kerbal Space Program?
Please, add space telescopes too.
>>
>>144596536
you need texture bleed. I forget what it's actually called, but draw past the lines of the UVs and don't put UVs be the edge of the texture. Also you're going to want to learn how to optimize the space used in your texture. Ideally, there should be no empty space in your texture so you can utilize all the space you can.
>>
>>144597791

what is with /kspg/s obsession with agdg lately? It has been in kspg's OP for several threads. Is this a forced meme?
>>
>>144597471
>flat shaded texture
If you aren't going to have detail in your texture there are so many better ways to optimize this.
>>
>>144597917
I think people were posting progress in their thread for awhile.

https://youtu.be/rjlSiASsUIs
>>
>>144597791
Be patient. Someone's probably been working on a KSP clone for years now.
>>
>tfw I'm the best
>>
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Been looking at these two engines too long. Any opinions on which is better?
>>
>>144597972
How so?
>>
>>144598405
They both look fine desu.
>>
>>144598405
yes
they both look good
>>
>>144598405
Top is more interesting and makes more intuitive sense to me.
>>
>>144598105
I don't know. Games like KSP don't really work on Unity.

Or do this
>>144597791
>>
>>144598405
I kind of like the top more
>>
space collab jam and demo day 9 are too far away

how am i supposed to get anything done if i dont have something soon to work towards?
>>
>>144597791
you'd need a carmack-level assembly wizard to do some sweet spherical coordinates magic to make a better game, simulation-wise
>>
>>144599412
I want to see your progress on Wednesday. Make it good anon. You can do it.
>>
>>144599412
Procrastinate until they're close
>>
any XNA/Monogame devs want to collab?
>>
>>
>>
>>144599412
Set weekly goals, and show us your progress
>>
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Honestly, it's an improvement
>>
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Does this resemble a collection of batteries.
>>
>>144600146
it looks like the cutest robot I've ever seen. I wouldn't guess batteries though.
>>
>>144600146

Yes, but I suggest scrapping it and working on a more appealing battery character.
>>
>>144600103
Just report every post. They get hid as you report them

Question:
I wanna make a 2D game that involves seemlessly transitioning between areas.
Unity handles it like shit (and 2d like shit)
I don't know how Game Maker handles it

What engines would you recommend?
I've used Slick2D in the past and had success with that, but that feels like reinventing the wheel.
>>
>>144598405
Got any plans for the inevitable C&D?

But really, you could have designed your own scifi racing vehicles but no you just had to go ahead and copy Star Wars.
>>
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So proud of you agdg!
>>
>>144600354
t. Disney lawyer
>>
>>144600297
Personally, I recommend Love2d. I love it. I'm a little tired to say why, but basically FOSS+ultra portability.

I'm actually transitioning out of it for my game to program in C, but it's because I also love programming.
>>
>>144599912
report & hide it
>>
>>144600354
http://frontwirestudios.com/official-announcement-steam-distribution-deal/

lol
>>
>>144600250
Any suggestions? I modeled it off a toy i made when i was but a wee lad in jolly ol' england
>>
>>144600557
I have this urge occasionally too. And also a reason to learn a bit about asm, because I don't imagine it would be grueling, I imagine it could be pretty fun actually, but I have never had an excuse to look into it much. I actually enjoy some of the "boring" stuff like memory management, though I haven't done too much of it.

Though also x86 seems like too much so I waffle.
>>
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>>
What the actual fuck is going on?
>>
>>144600649
>one developer
>no chance
>>
>>144600874
/kspg/ is sad that their general is garbage, so they put /agdg/ in their subject and are now giving us their memes in hopes for a response.

>>144600397
>>
I don't think it's /kspg/

/kspg/ was merely looking for an alternative to their dead game.
>>
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>>144601050
Anyhow, I feel bad for them a bit, but it's still not good to give them attention for acting out.
>>
>>144598405
If /kspg/ or lewd spammer could weigh in on my engines I'd appreciate it.
>>
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>>144600708

Give it some more features to flesh the design out. Either make it anthropomorphic to make it cutesy or give it more robotic features to make it cooler. There are more ways of going about it of course, but "cool" or "cute" are generally more striking and appealing.
>>
hella hentai on todays blue board
i feel violated
>>
>>144601142
I really can't decide. I think they both look great.
>>
>>144601142
Bottom tbqh
>>
I'm glad to see we're all making progress
>>
>>144601374
>>144601501
Okay well I had only intended 3 sets but I guess 4 it is!
>>
I wish aseprite played nicely with i3.
>>
>>144590597
Using only two colors is an interesting idea. However I suggest you to try to have at least 4, so it would have a Game Boyish-feel, and you would have more chance to add detail to the environment later (like different kind of walls, a little shading etc.). However if you really want to push the two color idea, I say you should take a look at the Zelda Jam entry, The Legend of Progress. The dev created a good looking and appealing game with only black and white, so you can learn a lot from that.

Keep it up! I wonder how you'll progress and how it'll turn out to be.
>>
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>>
>>144588402
A recursive flood-fill will likely overflow your Stack.
Check for other fill algorithms like scanline-fill algorithm.
>>
>>144602417
This is wonderful
>>
>>144602417
https://www.youtube.com/watch?v=KF32DRg9opA
>>
>>144602417
It's amazing what a simple shadow can do for perspective

Without it he would simply be a crazy man spinning as he walked upwards
Thread replies: 255
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