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/agdg/ - Amateur Game Dev General
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Just like make game.

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam will be...
SPACE themed. Jam starts July 14th. You can start early, you can work with by yourself or with a team.

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
First for video game development
>>
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>>144517032
I rather have a guy posting motivational pictures while giving feedback than a nodev just angrily attacking him thou
>>
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Reposting in real thread
How does the fragments that spawn out of the bigger asteroids look? The idea is that they should act as a shotgun blast if the bigger asteroid is hit by a missile. Should they travel faster?
>>
>>144517153
second for more waifujams fanart
>>
REAL NEW
REAL NEW

>>144516417
>>144516417
>>144516417
>>
>>144517304
Looks good in my opinion. I just think they get lost a little on the background. I understand you can't really do too much about that on a space game though
>>
>>144517343
Shouldn't have made it so early and shouldn't have fucked with the OP.
>>
>>144517343

>neutered OP

fug off
>>
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>>144517276
>another thread ruined by dogposter
All we need next is Anime and Sourcefam and the destruction is complete.
>>
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Guns are working, added a kickback as well.
All i need now are some enemies to shoot at.
>>
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Reminder that programming is a skill, but art is a talent.
>>
>>144517450
Nah, he does it on purpose, everytime there is a new thread around this time of the day. Always with a 'funny' image and a 'funny' acronym. Since nobody gives a shit about it his threads usually die really fast too.
>>
>>144517420
Good point i'll brighten the scene a bit.
>>
>>144517492
Why are you upside down now?
>>
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Is this literally you, dogposter?

>>144517539
Programming is also a Talent. It's why Unity is so good and is the #1 choice for making games -- it's the ONLY way to make a game unless you have Talent.
>>
>>144517304
Is the aspect ratio off? That planet is oval

Is the game 3d? The nebula and asteroids are pretty indistinginct, and the asteroids overlapping the planet is kind of confusing.

I like all the textures from an artistic point of view, but keeping the game readable is also very important.

I've been enjoying your progress, please keep posting it.
>>
>>144517578
Maybe the missiles could cast a little bit of blue light on the asteroids?
>>
>>144517568
Exactly this. Blakey boy should stop trying to destroy /agdg/. It didn't work with agdg2 and it won't work now. :)

http://imgur.com/a/3Yl07
http://imgur.com/a/3Yl07
http://imgur.com/a/3Yl07

Over 420 views. :)
>>
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>>144517679
I'm using UE4 and i'm making a game without any talent, please stop the shitposting and post progress even if its old.
>>
>>144517813
Don't reply to shitposts friend
>>
>>144517578
Do NOT listen to the salty nodev. He has no game, and is just shitting on others because he wants everyone to be as much of a failure he is.
>>
>>144517307
I wanna cuddle the witch.
>>
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>>144517683

>his planets aren't elliptical
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>>144517813
>please stop the shitposting and post progress even if its old.

Most of this is yesterday's progress, but hey.

This whole screen is gonna serve as an interactive UI for equipping planes and stuff.
I honestly don't know what I was thinking. All of this will be a bitch to animate.
>>
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I'm making an RPG. Should I let the player name the player character(s)?
>>
>>144518179
Yeah looks dope though
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>>144517813
I don't have to validate myself to you, nodev. I don't want my game associated with furries and pedophiles.
>>
>>144518216
Do players actually roleplay a character or are they just playing as your own original creation?
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>>144518282
>Posts devving progress
>You're the nodev!

Whew. But yeah gonna stop giving you (you)'s now though that your baiting is that bad.
>>
>>144518216
You could always go with the jrpg way. Let the player name their characters and if he doesn't name them they have a default name.
>>
>>144518216
yeah.

but also give the character canon names.

if possible i always use the default name.
>>
>>144518160
>anime
>negrosepeak
Why do nodevs keep coming here and trying to destroy the general? Does Rotate have henchmen beyond the dogposter now?
>>
>>144518417
>play jrpg
>try to go for non-default name
>the voiced cutscenes use the default names
>have no idea who the characters are talking about because I didn't remember the default names

Yeah, default names is usually the way to go, especially if you want to have discussions about the game online
>>
Can some make me a basic platformer character sprite?
>>
>>144518432

Where is your game?
>>
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>>144518708
here you go, enjoy

i threw in a few extras too
>>
>>144518432
I'm not her henchman I'm her lover
>>
>>144518708
http://lmgtfy.com/?q=basic+platformer+character+sprite
>>
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so, using unity store assets, this is about as far as i got, cause i have no idea how to code.

what do I do now? i'd love to control him but i've no idea how.
>>
>>144518747
Where is your game, literally insane nodev shitposter?
>>
>>144518809
No comments.
>>
>>144517678
Because i'm taking the old petrified game dev conventions and turning them their heads
mind = blown
>>
>>144518831
You should watch some unity tutorials on their website.
>>
>>144518849

Nice rebuttal. Maybe you should fuck off if you have nothing to contribute but shitposts about irrelevant faggots.
>>
>>144518831
You're gonna have a bad time with no idea how to code. I'd suggest learning some basic C# if you're going to use Unity. And watch or read lots of tutorials for Unity. You're probably going to need to start smaller, like making pong.
There should be plenty of tutorials or examples for making a third person character though, since that's one of the most popular types of games with Unity.
>>
>>144518831
Now you learn how to make a game
>>
>>144518547
>Play Devil Summoner II
>Name the MC with canon name i looked up, raidou kuzunoha
>it's actually the title of his role
>later on in the game i'm asked if i did what i did because my role imposed to (as Raidou blabla) or because i personally thought it was the right thing to do (as player name).
>>
>>144519107
>>144519146
>>144519159
I heard learning C# is bad practice. Is that true?
>>
>>144519256
Sorry, learning C# in Unity is bad practice*
>>
>>144518547
Yeah, that's shitty as fuck.
Custom player names are ok if you don't have voiced cutscenes and take the little time and work to use that custom name on the dialogs.
But if you plant to have voiced cutscenes you either never name the main character on them or don't allow the player to name him.
>>
>>144519354
Yeah, I'd recommend using XNA or Monogame with C# if you want to learn in a gamedev environment.
>>
>>144519354
to be completely honest everything about Unity is bad. UE4 is a better engine, C++ is better than C#, and you can use blueprints if you're really terrible at programming.
>>
>>144519483

>everything about unity is bad

this meme needs to end desu, it's a solid platform.
>>
>>144519256
don't listen to those guys, most people who don't suggest unity are too prideful to use an engine or are compsci students who already know how to program already
stick to unity, it's what most people use
>>
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Ah I think I'm getting faster. Started this guy today and he's already rigged. The rig needs polish still, though.
>>
>>144519354
I think learning any language by trying to use an engine is bad practice. Go off an learn the language first, then come back and use that knowledge to make a game.
>>
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since both threads forgot to include the directions to sign up for placement collabs, I will repost

"I have decided to take the initiative and make the groups based on stats you guys give me.

if you want to collaborate on this jam, email me at
[email protected]
answering the following questions:

>what is an original (appropriate) name that i can refer to you as when i post the list of groups?

>What is your area of expertise and skill level?
briefly describe what you are good at in game deving/what you can do. preferably rate yourself honestly on these skills so I can place you with a suited group.

>what experience do you have making games?

>What are your ambitions with this jam?
are you going to be spending day and night working crazy to make something super awesome? do you have work/school and cant garuntee your availability? tell me all this :P

>Are you willing to work with less experienced devs? more experienced?
are you willing to be a leader for your group and work with some possibly less experienced devs or would you absolutely require someone veteran? Tell me and ill see what i can do (this is hard to guarantee.

>Your contact info
please leave as much as you are willing for your group members to contact you and arrange a group chat for the collab. Make a throwaway if you're worried about anonymity.

that should be everything..
this is designed for you all to have fun working together on this. try to work together with your team mates and make something great!

i will email you with the contact info of your group members on July 14 and let you guys arrange the group chat. Late comers are welcome to participate in this jam but should set up their own collab in the thread."
>>
>>144518831
>buying assets with no clear game in mind
See? This is why the Unity Asset Store works so well.
>>
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>>144519715
>implying i bought them
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>>144519556
eh it's really not "solid". It's capable of making games, sure, but it's not the holy grail of engines like some people like to make it out to be. UE4 also isn't the holy grail of course, but it is better
>>
>>144518216
Only if the characters does not have any sort of name to begin with. So if the main hero is not "Link" or whatever, but just the silent, nameless wanderer, the player itself.

Why would you give the option to name the character if it already has a name?
>>
Is the concept of Jurassic Park (i.e, "people make a theme park with real dinosaurs and everything goes wrong") legally protected, or just the name?

I want to make a platformer where you play as a particularly intelligent Utahraptor in a JP-like facility, going on a rampage trying to find your way into the wilderness, but I'm not sure if doing so would be putting myself at risk.
>>
>>144519715

That's a free asset.

>>144519771

I see, and I suppose you use UE4. There is no holy grail of games, and I can tell from your posts that you have no put any real amount of time into learning unity. You're just parroting all the memeposting.

I've tried both engines, and Unity is my preference. Stop misleading new programmers to make you feel more secure about your platform choice.
>>
>>144519893
Of course I've used both Unity and UE4, and UE4 is my preference.
>>
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>>144518708
http://opengameart.org/content/classic-hero
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>>144519861
do it at a zoo instead
bootleg jurassic park but at least you wont catch a case
lions and gorillas are almost as scary as dinos
>>
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>>144519893
I used both engines, i heavily prefer UE4 but as any sane person I realize thats just preference, would recommend Unity to someone new to game dev.

UE4 has however 2 big advantages over Unity:
1: High fidelity (which is almost guaranteed to be irrelevant to an indie dev)
2: Longelivety, its well known that Unity is a sinking ship and might not be supported in a year or two whilst UE is going ahead strongly.
>>
>>144520023
>>144520103
3rded
>>
>>144520103

I agree that from a business standpoint Unity is in a weaker position than UE4, but I doubt it would be an amount of time like a year or two. I think it will see support through the next 5 years easily.
>>
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Can I learn coding from here? codecombat
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>>144520238
Did you miss the whole news of the clusterfuck when they started kicking out the old programmers who disliked them monetizing it so much and have not done a proper update to the engine since?
>>
>>144517813
Is this Vive stuff?
>>
>>144520293

I did miss that. Link?
>>
>>144520246
You can learn imperative programming I guess
>>
>>144520246
Yes, though obviously specific things like hero.moveRight() and such won't be in your language of choice by default.

But the logic you learn there should apply elsewhere. At least much of the later stuff will.
>>
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>>144520321
Yeah on a computer way under spec.
>>
>>144520420
I just looked at the website. Later on, there's much more useful stuff.
>>
>>144520420
>>144520428
cool. coding gets me excited, can't wait to learn C# and whatnot.

the game is being played in python, so thats cool
>>
Unity is much much easier to get into and actually do a game.

Then again, by the time unity releases a new update that breaks half of the shit you did, unreal will release 3-4 major updates that adds atleast a couple hundred dollars worth of new features that you could "aquire" from the Unity Asset store™ . so there's that.

In the end how I see it is :

If you want to make a relatively simple and small game that doesn't require alot of low level coding, if you want to have a library of answered questions, tutorials and ASSETS™ - pick unity

If you want to make a game that either looks very good out of the box, that requires heavy work with materials, low level coding, an engine that has features (for free) that Unity Store™ sells for hundreds of $$$ and you would love the engine to actual have bug fixes done on it - pick UE4.

Also unity has a relatively dead/dying community, but a whole treasure chest of old answered questions and discussed/solved problems.
UE4 is much more active with the community now and offers alot of things to build up the community and help you out in general (UE4 grant, constant jams that give some good prizes etc). But it doesn't have a good collection of answered questions just yet.

As far as personal experience goes, I've had actual UE4 engine devs help me out with problems, explain the reasoning behind their solutions and how they came up with it etc., while on Unity Forums™ the devs are almost never there. They don't work on the engine. They don't communicate. Literally jacking off somewhere.

and yet I still use Unity, because I enjoy prototyping games in days/weeks, rather than weeks/months

alot of unity engine devs are leaving unity. Makes you wonder what the reason could be, considering it should be the golden age to work on and sell game engines
>>
>>144517683
Yeah the aspect ratio is a bit off, doesn't look like that ingame.
It's not 3d, but regarding the asteroid thing i do agree it looks weird, i'm still working on making gravity that doesn't look completely retarded.

I'll keep posting!
>>
>>144520543
If I were you, I'd just use GameMaker Studio and watch HeartBeast's and Shaun Spaulding's tutorials, PAYING ATTENTION TO WHAT THE CODE DOES. HeartBeast does a great job explaining what everything does as you go. And then if you want to do anything else, bust out the documentation and figure it out from there.

This is how I learned, and I went from basically zero to coding a decently solid platformer in like, a day.
>>
>>144520446
Cool, do you want art assets?
>>
I'm guessing 4GB isn't really enough to work with UE4? The FPS is always great in the editor while working with assets, but the editor itself just takes forever to react to things.
>>
>>144520543
Just read a book instead. Learning from a game is something for 8 year olds.
>>
>>144520723
sounds good. I want as much help as I can get, even took some free classes on edx

thanks anon. i'll check them out!
>>
>>144520854
> learning how to code by reading books

Digging your grave right there.
>>
>>144520547

Personally I use Unity for 2 reasons.

1) UE4 runs like absolute ass on my laptop. On lowest settings I can manage 60fps in a small room, but I don't like my computer fan going totally haywire the entire time I'm devving. Makes me feel like I'm breaking my computer

2) I comfort myself with the idea that even if unity goes under, there is nothing stopping me using their engine (r-right?)

Honeslty if someone were to offer me an alternative with a decent amount of support, I would go for it. For now I don't really have any choice.
>>
>>144520758
Yeah currently i'm just doing some bad ones myself. can be reached at [email protected]

>>144520898
I taught myself first through books and then learning by doing. A healthy mix of the two is good if you're smart enough to not fall to deep into the "The book must be right about everything and everything needs to be abstracted and entirely structural" meme.

>>144520957
Yeah and any smart person won't judge you for that. Both have their advantages for a small dev.
>>
>>144520043
This "Living " anhimals are way more scary in my opinion because they are common sights, while dinosaurs always have that touch of fantasy on them. You could easilly make a game about hungry man-eating dogs and it would be scary as fuck And don't even get me started on spiders..
>>
>>144520767
Yeah probably.

It's not uncommon for the editor to be using >8GB, especially when baking.
>>
How does 2D in UE4 compare to Unity? Everything from sprites to physics. From what I've heard, UE4's Paper 2D is absolutely awful.
>>
>>144521140
They're both inappropriate for 2D
>>
>>144521065
I get what your saying anon, but im not sure what books are good, i heard there are alot of bad programming books out there.

and plus, this game is a nice little introduction to coding for me. i am going to use books, of course, but i'd like to know a little before going into one, ya feel?
>>
>>144520898
A good mixture of books, practical assignments and internet tutorials for when you get stuck will get you further than any game will.
Plus i think if you need a game to keep you interested while you learn then you may as well give up now.
>>
>>144521313
Yeah yeah. Again it boils down to personal preference, go with whatever works for you. Agree that going into a book with no background at all can mess your view up.
>>
>>144521208
What would you use?
>>
So what's a good engine to make a 2d game in with the possibility of making a 3d game later on?
>>
POST PROGRESS!
>>
>>144521594
flash
>>
>>144521541
3D
>>
>>144519598
Fuckin sick
>>
>>144521594
the one you make yourself you fucking peasant
>>
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Finished my first todo list.
Started working on asteroid model and shards of an asteroid when it breaks up.

Also giving the asteroid a hit counter so it can take more than one hit.

https://www.youtube.com/watch?v=GMKNXJqyknA
>>
Do we have any Godot devs here?
>>
Does anyone want something programmed?
>>
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https://soundcloud.com/user-795244489/beach-theme-waves
i posted this track i made yesterday in the last thread but people said it sounded like creepy doll music so i added the wave sound effects to make it more relaxing
(its designed to loop indefinitely so that's why its short)
>>
>>144521813
my game
>>
>>144521978
Be more specific you fuck
>>
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Got collisions working
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>>144521878

It sounds like something that plays during a childhood flashback more than anything else desu.
>>
>>144522221
thanks. that's something positive at least (better than it sounding creepy)
>>
if i have ADD is it worth doing anything before i get myself some ritalin?

i've tried multiple times due to lack of focus and confusion, so being truthful i'm just looking for affirmation in my decision to nodev.
>>
>Everyone recommending UE4
>Check recap
>Every single dev is using Unity or GM:S, save for 1 godot user, 1 UE4 user, and some engine devs

If UE4 is better where are all the games?
>>
>>144522302

Stop using your ADD as an excuse to not focus. Your brain isn't "stuck" in a certain way, it is modular. Regardless of what diagnosis you are given by a doctor, you have a lot of control over your brain.

The best way to fix your ADD is not ritalin, it's structured and strict practice and discipline

sincerely,

someone with ADD.
>>
What is the most common way people increase compiling time in GMS?
It's starting to get really fucking slow.
>>
>>144522624
Alright you fucking steel willed monk. You got any tips
>>
>>144520246
does it teach you conditionals or loops?
>>
>>144522772
yeah, im pretty sure
>>
>>144522624
>it's structured and strict practice and discipline
i can reassure you this will never happen.

if not ADD, then lack of willpower will stop me. we can yell platitudes all we want about how i technically have the power, but at the end of the day i can see from here that nothing's going to change if change is hard [or even if it's easy but requires commitment beyond "put thing in mouth"].
i bet ritalin doesn't even work. nothing ever does. or it does work, but i just wind up a hyperfocused masturbator.
>>
>>144522302
watch some really short bite-sized tutorials and follow along instead of embarking on a huge ebin project right off the bat (that's what worked for me as a fellow ADD ridden imbecile)
>>
>>144522634
Too much music in the project file can seriously slow down your compiling time. Maybe that's the problem? Have your game load it from an external folder instead.
>>
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Did anon ever make my tree?

Anyway I added image ordering so things closest to the camera are drawn last.
>>
>>144522624
I agree. I have ADD and it's not really a problem as long as you stop acting like a little bitch about it and just put in the effort to concentrate.
>>
Make one game a week.

Publish it on as many websites as you can.

Post pictures of your games on social media as often as possible.
>>
>>144520246
These things basically teach algorithmic thinking in general. These are targeted towards kids at a young age (lets say from 3 to 8), so they understand that when they give orders to a computer, they have to think ahead and they have to be very specific with what they want.
>>
>>144522746

1) Start small, begin by focusing on specific tasks for say, 20 minutes, then taking a break. (Google the pomodoro technique and give that a try)
2) Practice meditation. I know it probably has a reputation for being new age nonsense, but research it and you will see it is basically like working out for your brain. Sit and meditate for 5 minutes at first, and work your way up. This will increase (among other things) your concentration, focus, and willpower.

I recommend getting an app like Headspace (free for the first 10 sessions, and you can reuse them as much as you want) in order to get into the habit.

3) Do some form of exercise in the mornings to get your body ready for activity. And get some fucking sleep.

4) Eat healthily

5) Try to escape the mindset of things being pointless or too difficult, or that you lack some ability other people have. Everyone has to work hard. If you have ADD you might have to work harder than them.

I try to look at it like this:

Is it impossible for me to do the thing that I am trying to do?

If it's not, stop fucking around and get to work.

Good luck taking control. Don't give up.
>>
>>144523102
what if im 20
>>
>>144523193
Then you're screwed.
Give up now.
>>
>>144521878
Basically what >>144522221 said. Or this is that kind of piece which is a slowed down version of the main theme which plays when the main character and the love interest have the bonding talk after a minor adventure and before a huge fight.
>>
>>144523035
Are you talking about the donald trump tree?
>>
>tfw making an mmo
>>
>>144523071
>>144523126
an operative assumption you both make is that effort exerted for a given task is something reliable.

[what?]

that one can simply put in effort and have it pay off. it is possible to be so reliably unreliable that it's certifiable you're not ever going to put in effort [but still want to kickstart yourself away from that in a low-to-no effort way.]

now that's not an ADD thing, it's remarkably common to be a low-effort fuck, look at half of /r9k/ or whatever. no ADD, but no matter what you do they're never going to put in effort in the early stages necessary to build up more effort-power.

it reminds me of kids do well early in school, only to crash when they hit university because they go from being smart enough to not have to put in effort and being used to low effort when high-effort suddenly becomes required.

by comparison, a lot of kids who get used to putting in effort during high-school wind up doing fine in university because it's a natural curve for them. while they start slightly further behind, they end up far further ahead for it in the long term, and the initially smart kid who became a university drop out has a hell of a climb to recover his lead.
>>
>>144523101
>on game a week
Who is going to make the art?
>>
Would you guys recommend making a small game in each engine before making my choice if I am a new programmer?

I've done a few in Unity, a few in GM:S, now I'm going to give Godot a shot.
>>
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>>144523263
does anyone here have a game with one of those scenarios? all the scenes you are describing seem very fitting for my piece.
>>
>>144523345
Maybe. It should look like the bush in the pic I posted. Do you have a link to trump tree?
>>
>>144523236
what if i dont want to
>>
>>144522070
its minecraft but better
>>
>>144523193
I think at that age you can simply pick up any game engine or any language in general and get experience from tutorials. Try to make your first Space invaders or Asteroids in anything you want. If you are really afraid of semicolons, declarations and curly braces, then I suggest you to take a look at Scratch. It's a tool which lets you make games. You basically have to combine pre-made elements (like in the game you've posted) to create your own thing.
>>
>>144523651
then don't play a kids game and fool yourself into thinking you're making progress. Actually make progress.
>>
>>144523528

I know the kind of person you talk about, because I am that kind of person. I have had to fight through my own spoiledness for a majority of my life. I'm 28 now, I got my degree at 27, I am only just now in regular employment, and making things like game dev happen is something I didnt even consider as a possiblity until very recently.

For me, I had a very low-effort, lazy upbringing. It wasn't good, either. So basically we're talking about depression, self loathing, general misanthropy, and if I'm being honest, shitty genes.

Since I stopped making excuses for myself and living in a fantasy that I'd do everything "some day", I have honestly improved my life a lot. I am more confident, more dedicated to my projects, and just generally have some level of self efficacy.

I'm saying this because I see a lot of people just assume that because they are lazy now, they are just never going to accomplish anything, which reinforces this toxic belief and habit system in them and ensures that they are correct.

You only get one go around this track (and other such cliches). I think I owe it to other losers like myself to tell them that taking control of your life is not an impossible dream, and they are not beneath achieving it.
>>
>>144523534
You are.You're making one game a week regardless of artistic talent/skill/vodoo. One of the biggest problems I see when people try to do art is that it doesn't look good and they stop so if you don't have time to stop and need to put out a game in one week then you'll be forced to compromise in art or elsewhere.
>>
>>144523641
No,I was asking for things to model and sime posted trump tree and i never did it. This was about a month ago.
>>
>>144523862
but what if i am actually making progress by understanding what they tell me, it doesn't matter if its for kids, if i can understand it, then im that much closer to getting better at programming,

just because im not using big boy programs and books doesn't mean i can't learn programming in a kids way my man. its a good introduction to programming, im not gonna base all my coding from that little game, of course not.

i'd rather go at my own pace, ya feel?
>>
>>144523745
More specific you flick
>>
>>144524064
Then why are you asking us?
>>
>>144524243
I wanted to know if anybody else might've used it.

Seems not, so i guess ill just roll with it and see what knowledge i gain at the end
>>
>>144521813
Yeah, I need someone to write me a JSON parser that takes items from a json file and adds them to a list. Unity. C#.

I'm shit at this sort of thing.
>>
>>144519710
I like that picture
>>
>>144523560
I really wish I could help you. A game like that would require long months if not years of dedication from all the participants, and currently I don't feel like I can make that commitment.

I think you should just keep on posting here until someone shows up with something like that in mind, or you take a visit to the RPG Maker general here on /vg/. I think you'll have more luck here.
>>
>>144524064
>its a good introduction to programming
How would you know that if you dont know anything about programming?
>>
>>144522095
Nice m8
>>
>>144524374
Don't forget to come back and tell us what you have learned and when you're ready I reccomend game maker, it has a very friendly work flow and a lot of good tutorials. Shaun Spaulding specifically
>>
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>>144524602
>>
> tfw implement a* and see 900 AI moving around to random destinations while going around obstacles

Feels good, but i'm sure I couldn't do any better while using Unity. Makes me wish I wasn't so afraid of C++
>>
Going to start writing a tutorial. Would the best audience be the absolute beginners or intermediate/advanced-level people?
On one hand, there are substantially more beginners, but beginner material has been covered a million times over and I could only clarify and streamline what's already in existing tutorials. However, intermediate/advanced-level tutorials haven't been done before, BUT the topics I cover would be very niche and only help specific people with extremely specific things needed in their games.
>>
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>>144524726
of course anon. always gotta post progress, right?
>>
>>144524416>>144524583

You got an example json file?
>>
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>>144524602
fucking ace
>>
>>144524924
A niche is a great way to get followers.
>>
>>144524864
Post a webum of that shit.
>>
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>>144524583
o
>>144524594
i see. thank you for the feedback. its my second try at composing for games and ill check out rpgmaker gen. what sort of music would aggydag games use? just wondering
>>
>>144524685
Next is combat.
>>
What's the easiest way to make a playable and fun game with some merit? Read a beginner tutorial and just start from there? Wouldn't that take me months, even assuming I learn nonstop?
>>
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>>144524924
>>
>>144524924
What kind of topics do you have in mind?
>>
>>144525395
*suspicious picture of a child saved*
>>
>>144525378
>months
If you're an imbecile, maybe.

You should be able to go from no programming\art experience to tetris, pong or asteroids in a week.

>>144525267
Space music.
>>
>>144525453
>Not having a picture of decision making tortilla god
>>
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>>144525439
Oh, I forgot to mention it'd all be gamemaker stuff

>>144525395
Doing both sounds appealing, and if I'm successful (i.e. get enough traffic to warrant making more) I probably will do both. However, I'd prefer to stick to one in order to build up a consistent audience.
>>
>>144525559
>space music.
any good examples I can study up on? I'm not that good with techno sounding stuff and most of my music is more for classical instruments.
>>
>>144525267
You should check previous demo days for that. It's really a mixed bag, yet I think mostly dark or action oriented pieces are needed here. However there are even comfy games, which might not have a story, but might use a tune like yours.
>>
>>144525656
Ftl soundtrack.
Go. Go now.
>>
>>144523193
You are going to learn not even the very basics of actual programming. All the functions are provided to you in a "game" like that. You don't have to actually write what is happening mathematically or on hardware.
>>
>>144525656
FTL soundtrack. Yeah it's all synth. How many games would need classical soundtracks?
>>
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>>144525594
*Worships child as a god*
>>
>>144523920
Do you seriously believe that people are going to play a game with art like >>144518809 ?
>>
>>144525559
Sorry, I honestly do not know if you are being serious. Are you saying that any man on the street can learn the skills to completely make tetris, pong or asteroids within a week?
>>
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>>144525775
i think alot of rpgs, or chill adventure games, vn's maybe lots of modern games use classical soundtracks i believe
>>144525734
duly noted. studying ahead
>>144525716
what do people ussually do for their game music? do it themselves? royalty free?
>>
>>144525793
if it's free? fuck it, why not?
>>
>>144525932
Any person who has the means and time to post stupid questions on an amateur video game development thread on 4chan sure can.
>>
>>144525793
Some will. Some won't. This is about improving yourself by completing a project and being able to look at it critically once done and take what you learn and apply to the next game you make. Your arts going to look bad at first,but you'll improve with time and consistency
>>
>>144526132
>delete this
>>
>>144525787
>Not worshipping what all societies recognize as pure and innocent
>>
>>144525932
>Are you saying that any man on the street can learn the skills to completely make tetris, pong or asteroids within a week?
Pong in a week, ez.
Tetris and asteroids would be two months at most, half that if they're using gamemaker or unity.
>>
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>>144526329
*worshiping what all societies perceive as illegal*
>>
>>144525976
That is a very good question. Based on previous Demo Day and personal experience, you can meet with the following cases:
- Royalty free
- Someone else made it for them
- The game is dead silence (this is because music implementation is usually one of the last parts of game making, so it's unclear which of the above options they'll go with)

With that said, I can not name any dev at the moment who makes his own music for his game.
>>
>>144524064
>just because im not using big boy programs and books doesn't mean i can't learn programming in a kids way my man

Actually you're better off with those "big boy" programs. The typical programming you get in a beginners book is:
>display text on screen
>add 2 numbers
>make an array
>populate the array
>simple if/else logic
>while do loops
etc

If you don't know that shit you'll never make a game. It's basically ... the alphabet. How the fuck are you going to write a book if you don't know the alphabet?
>>
>>144526461
>its illegal to be child
>>
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>>144526527
i see. this is very informative for me, thank you.
do you think my piece could fit in a rogue like? something closer to an rpg cuz i see people developing those around here. maybe in like a peaceful treasure room or something idk
>>
>>144526461
Isabel Moctezuma married three times before she was even 13
>>
>>144526228
>but you'll improve with time
A bit off-topic but improved shit art is still shit art. I don't understand why you guys cannot accept the fact that some people just won't improve in a field even after years of training.
>>
I'm installing Visual Studio
t-time to become a dev I guess
>>
>>144524982

http://hastebin.com/opovusemuj.dos

This is just a rough example, but..
What it comes down to is - multliple item types
the serializer needs to go trough all the items, figure out what type each one is and add it to the list accordingly, with the relevant data structure. i.e.= a reactor or a weapon wont have an armor value. only an armor item will.

I haven't done pretty much anything with json in unity yet, watched an outdated tutorial, heard that its inbuilt now etc, but never touched it. Thats the extent of my knowledge on the subject. The more you can help me the more of a headache you'll save me.
>>
>>144527001
Not till you install Linux, kiddo
>>
>>144526864
Then you're not looking critically at your work and should ask for feedback or your stagnating and have stopped pushing yourself.
>>
>>144527013
Come back in an hour an I'll have it done.
>>
>tfw no willpower to learn a new tool because the workflow isn't there yet
>>
>>144527001
I hope you got an SSD or it'll literally take 30 seconds to start VS.
>>
>>144527465
why do people even use VS? do they need their tools to look important?
>>
If a game CAN be achieved in 2d without loss of features, should it be?
>>
>>144527465
wut
>>
>>144521313
if you've never programmed before, you only need to get one book. after you've learned one language all of the others are pretty easy to learn on your own. Idk which one you should start with, I started with an AS3 book back when flash was still a thing, I'd probably start off on something easy like Java since it does most of the heavy lifting for you unlike C/C++. Or you could just follow some beginner tutorials and never get past having a character move and shoot.
>>
>>144527702

VS 3D, I mean.
>>
>>144518831
standar assets have a third person controller
>>
>>144527561
For some reason most game engines have their easiest setup guides for visual studio. I'd rather use Eclipse.
>>
>>144527456
I learned GM in one night after using unity for a year, workflow almost instantly passed my unity speed
>>
>>144527183
Look, your hero optimistic speech is fine and all but the reality is not like that.

Just take a look at the agdg games history. There's a reason why all of the cute or good-looking games with competent artists have all been on hiatus for 2 to more years.
The artists are just too busy with their arts and their lives to take on programming seriously, thus why the "another cute platformer with cute girls" meme is going around in here. And in worst occasions the games have just turned into a VN or point&click.

Memedora excluded, I'm 100% sure that games like crystal gun girl, charlotte, sugar, catmouth2, super wizbros and that maid game will never be finished.
>>
>>144527561
because I don't know what I'm doing. Is there anything better than VS for Windows?
>>
>>144527985

>Look at all these games that failed
>it's impossible to succeed!
>>
I want to make a Super Mario World clone.
How much of the game am I allowed to copy and get away with? I mean I literally want to remake the game 1:1, just with different levels and music/art.
>>
>>144528250
THE SKY IS FALLING
THE END IS NIGH
>>
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>>144527702
>>
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Hazzah
>>
>>144528250
Some of those haven't even failed
>>
Reminder that it is impossible to improve and nobody has ever made a game by themselves.
>>
>>144528302
What makes it a Super Mario World clone and not just a platformer?
>>
>>144528352
perfect, now get it on steam greenlight and send demo keys to youtubers
>>
i think ill put off progress for a while so i dont fail this term again
>>
>>144528302

Why not just use Lunar Magic?
>>
>>144528302
>Not just romhacking Super Mario World
Get Lunar Magic and mod the game directly.
>>> smwcentral.net
>>
>>144528378
That's half-true. No one without a gf has ever successfully completed a game
>>
>>144528340
That's just wrong
>>
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Someone tell me which dudes look better.
Bulkyer (left) or smaller (right). It's supposed to be a nearly top down slightly from the front angle. Boxes/Barrels /Truck are there to give you a better idea of how they fit in the scene.

>>144527334
Dayum. I'll take you to your word. I'm a real scrub when it comes to C# and unity, so if you feel like commenting stuff out, but I have basic programming know-how please do. It'll help me in the long run. I'm actually looking for a programmer to work on the project with me 'full time'.
>>
>>144528501
Left, more detail.
>>
>>144528381
> 1:1 physics (speed, friction & jump height)
> Jump on enemies to kill them
> Bonk blocks with your head to get coins/power-up
> Power up makes the guy twice higher and he can't move through small spaces
> Fire Flower and Hammer Suit power up (hammer suit wasn't in SMW but I like it anyway)

>>144528439
>>144528462
I want to add some mechanics too. Also I might want to sell it.
>>
>>144528250
>you can be the exception!
Ok. So you're not being realistic like I thought.
And even if we look at the great successful hopoo vine and cie agdg games they are far from being exceptional visual artistic creations.

And no, I'm not saying they look like shit, I'm saying that there's nothing to improve in the first place if you plan to make pixel limbs ror-ish art.
>>
>100 percent of people who have completed a game by themselves have completed an entire game by themselves
>You haven't

Wake up. It's impossible.
>>
>>144528482
are yuo IMPLYING that there are NO LGBT GAME DEVELOPERS?

O P P R E S S I O N
>>
>>144528614
You can't sell a game with ripped off assets unless you live in China or some shit
>>
>>144528680
They all have gfs. Even the gay ones.
>>
>>144528654
>over 99% of all the people that ever lived never managed to finish developing a video game in their entire lives
why are we even trying
>>
>>144527995
if you don't know what you're doing then probably anything that will compile your code is fine
>>
>>144528501
I'd say bottom left is best. The others just look like gorillas.

>>144528614
>I want to add some mechanics too
You could always learn ASM. There's a massive community waiting to support you and help you make the game into something completely batshit (Brutal Mario comes to mind).

>Selling it
Well, if you've got the exact same mechanics and none of the art/code/sound, it's not a ripoff, it's a clone.
Mechanics aren't copyrighted, AFAIK, so copy as many as you'd like.
>>
>>144528861
>Mechanics aren't copyrighted, AFAIK, so copy as many as you'd like.
This is what I wanted to hear. Thank you anon.
>>
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HANDS UP

NOBODY MOVE

PUT ALL OF YOUR PROGRESS IN THE BAG KIDDO OR ITS ALL OVER FOR YOU
>>
>>144528635
is not me>>144528250
What I'm saying is that you develop skills by challenging yourself and look critically at your work and learning from the mistakes you've made,regardless of artistic style.
>>
>>144528614

>wanting to sell a game that's almost virtually identical
Even if Nintendo doesn't get on your case, I strongly suggest reconsidering because "like x but with y" doesn't sound profitable at all, especially since the series being discussed isn't dead.
>>
I don't come here often, but I have some bare experience with Unity and UE4.

How complicated is it to make an Ico clone?
Like a 3d Prince of Persia platformer?
>>
>>144528965
there you go.
>>
>>144529128
>I strongly suggest reconsidering because "like x but with y" doesn't sound profitable at all, especially since the series being discussed isn't dead.
wait what I thought that was literally the most popular way to make a good game
>>
>>144529195
The animation would be the hardest i'd imagine.
>>
>>144529195

Pretty complicated.
>>
>>144529195
About 90 complication units.
>>
What do you guys have against singletons?
>>
>>144529316
oh noooo
>>
>>144529316

You're full of shit. It's at most 55 CU, or around 550 Complexins of work.
>>
>>144529316
I'm not familiar with the metric system, what is that in Imperial units?
>>
>>144529286
The animation in Ico is godly, you'd think it was mocapped.
>>
>>144528965
No game progress only practice
>>
>>144529521
About 23.8 word problems
>>
Does anyone have any decent guides/tutorials for doing "soft" pixel art.
>>
where can I find a good sound for walking on grass? I can't find or make shit
Thread replies: 255
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