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/agdg/ - amateur game dev general
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Space Collab Edition.

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
>>144391751
see >>144363389
>>
second for horrifying OP pic. Fuck you.
>>
>>144391845
If you sit with your back facing an open area you deserve whatever happens.
>>
these threads have gotten to be unbearably shit in the past few days
>>
>>144391830
I don't know if that's him
>>
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>>144391694

whenever you lose hope, remind yourself
>>
Why didn't you put the collab anon's info/questions/email in the OP?
>>
You know when you go to like google or ebay or whatever and make a typo in the url and type sometigle like gogel.com and it puts you on one of those generic scam sites? That the is the vibe that agdg website gives me visually.
>>
>>144392013
Based Kamina.
>>
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I need ideas for a multiplayer game
>>
>>144392072
Probably because it is a scam, much like most of what /agdg/ tries.
>>
>>144392072
Rude. If you don't have anything positive to say, don't say anything at all.
>>
>>144392149
Extremely simple pokemon style fighting game

You get preset characters. There's only a very limited number of status moves. Attacks are all straight forward, no funny business.

Would be easy to do and wow a lot of people since battle engines catch a lot of people up in their complexity. It's also stupid easy to network since neither client gives a fuck what the other is seeing since it's all endstates in the end
>>
>>144392085
Keima.
>>
>>144392149
sniper dueling
>>
>>144392371
Fuck I feel so retarded right now. I even have the manga in my room.
I should go reread it.
>>
>>144392149
Half-Life 2: DeathMatch: Throw A Toilet At Your Friend Today: Convex Revengeance
>>
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Can't wait for collab jam.
Pic related, my future partner
>>
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>>144391345
Thanks for your thoughts anon.

I agree, and I'm not going to be scrapping them entirely. The microgames you highlighted I've always found pretty fun too. I think I'll just be:

- Making sure all the microgames are fun
- Adding "skill tiers" that determine the complexity of the microgame. All the basic skills will be the lowest tier, and just use an action input (like the shrinking circle thing). Above that will be "microgame" skills. Above that will be maybe one "ultimate" skill per character that has a full-on minigame, huge effect and a long charge up before you can use it (like the Star Power bar in Paper Mario).

...or something like that.

At the moment I'm focusing on designing interesting enemies that only use the basic melee combat system (like that one I posted the other day), and getting the core RPG mechanics working (items, equipment, stats, etc). I'll come back to skills later

>>144391372
I think I tried that and it still looked weird. But I'll have another go later, thanks.
>>
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Here's more progress
I realize the gun sprite looks stupid when you're at 1 ammo. But since this is all placeholders, I'ma leave it for now.

I planned to have a boss level demo out this weekend, so my next thing to do is that. I'll leave the other UI stuff for later.

I have some boss ideas set up. I'll put them into a paste bin and see what you guys think I should do first.
>>
>>144392645
Whenever I get stumped and start to dislike Game Maker, I think of your game and get inspired again. So thanks!
>>
>>144392645
Even if the microgames are dirt easy and offer nothing besides taking a bit of time, I still think they add a huge value to the gameplay.

I had planned to have my RPG have mini games for everything before I scrapped the idea, but I had planned to have the minigames have things in them that change the abilities power and bonus effects.
>>
>>144391406
>Cool! how does the song importing work?

Im using a unity extension which does all of the raw audio analysis of any mp3.

im just making the notes match the various frequency onsets it detected and adjusting parameters to try and match the beat better.
>>
>>144392786
>>144392645
This

To me the worst part of Earthbound combat is unpredictable RNG based on stats. Giving the player some control of misses (and maybe even crits if you have those) is very satisfying
>>
>>144392637
why he has a horn growing out of his leg?
>>
Guys, what's a good recommended VN Engine for a complete newbie that wants to make something inspired by those old Sierra adventure games? Just so I can have a general idea of what to expect.
>>
>>144392941
>vn
>sierra adventure
you dont know what any of these words mean. use unity, coward.
>>
>>144392941
>VN Engine
>those old Sierra adventure games
?
>>
>>144392660
...can you even get through the 3 ball gate at the end?

I like your background.
>>
>>144392995
I mean an exploration game with a VN structure. I considered Unity, I was just wondering if there's something usually more recommended for this kind of thing.
>>
>>144393223
Assuming you're not trolling, RenPy is the gold standard for VNs, but VNs are so simple that you could make one as a series of HTML pages if you really wanted.

If you mean an actual adventure game about clicking objects in order like Day of the Tentacle or whatever, Gamemaker or Construct should suffice. Stay away from 3d engines -- unless you're using 3d assets, it's not worth the extra overhead and hassle.
>>
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>wanted a collab jam since forever
>now that it's happening I'm too scared to participate
What if nobody wants to collab with me? What if I get too busy to come through and disappoint my team mates? what if my work is too shit and brings down the game?
I can do a bit of everything (except music) but I can't do anything really well.
>>
>>144392908
I think it's his pocket inside out
>>
>>144393313
Thanks, I'll look into those.
>>
So the jam is collab?

When does it start?
When does it end?
>>
>>144393376
This is why random collab should be mandatory
>>
>diapers
gross
>>
>>144392752
>do u want usable free art
Rather than asking people want art they want, why don't you instead make the sprites for the game you want and ask a programmer to make it?

I'll never understand why artists don't go that way first. If you're scared of them running away with your arts then only share incomplete or sketchy lines sprites firrst, they are more than enough to get a demo running.
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>>144393673
retract this
>>
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>>144393685
because the game i want to make is a sandbox platformer and no one finds that interesting
>>
>>144393868
So that's what that drawing was based on. No wonder it looked so weird
>>
>>144393146
Yeah, it's super easy to. I just spammed into death.
I actually just updated the meatball enemies so they don't insta kill you, but they still pretty much do.

Now they do damage per second whenever you're inside them, so if they just graze you for a fraction of a second, you may not instadie
>>
>>144393991
What drawing?
>>
>>144393921
Describe your game in more detail.
>>
>>144393921
>interesting
There are countless "mario/megaman clone but with a cute girl" that people are playing on a daily basis.
If you have cute graphics and cute girls you will find people. The real question would be if you really want to make your game a reality, and if the guy you're teaming with really want to make the game a reality too.

>do you want to team anon?
Right now I have serious trust issues with this thread sorry. This is why I went the other way and just use free or available things, make something and go over the creator with a "Hey look I made this with your stuff, good shit".
I can't believe I'm going to say that but places like reddit or tumblr are better places to collab.
>>
>>144393921
your art is v. cute anon
>>
How would I go about temporarily slowing down the action on screen in GM:S (bullet time I suppose?) without using delta time? The room is 60fps if that matters.
The only thing I can think of is changing room_speed variable in code blocks where the bullet time is required/expected.
>>
>>144395053
how about slowing down the speed at switch everything moves.
>>
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>>144394316
The best way I could describe it is to show you.. I've wanted to make a clone of a game called "Everybody Edits" where levels are created and shared among users. It's a sandbox / platformer where characters can be manipulated by physics with various ways to transverse the user made levels. There is NO crafting and no enemies, just hazards.

>>144394749
thank you!
>>
>>144395345
>crypt of anubis
I wonder if there is a market for necro furry...
>>
>>144395525
>I wonder if there is a market for necro furry...
Have you never been to fchan?
>>
>just got to sleep
>calls from drunk gf telling her to send pictures of my ass
>can't get back to sleep

might as well do some gamedev.
>>
>>144395345
I'm pretty busy at the moment. But if I do complete this project I'll post it on the website or in the general.
Any other artist want a game made?
>>
i need an idea for the next big multiplayer .io meme game
>>
To that guy making that 3D spaceship building simulation PvP thing.

Implement mirror mode. NOW.
>>
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Wasted so much time making trash today. Finally I managed to make this, which I think looks kind of nice.
>>
>>144396685
you are a dickbutt, and if you stick your dick in someone else's butt, you take control of theirs and they become chained together

you're trying to chain together as many as you can
>>
>>144396817

https://www.youtube.com/watch?v=mYBITTBluoE
>>
>>144396978
that's actually hilarious, and I'm glad it exists already
>>
I'd be willing to just help with programming on others projects.
I can probably write just about any code for any project.

I'd rather to not have to install all the garbage you need for every project though. (love2d or other lightweigths would be preferred)
>>144393376
I'd be willing to.
>>
>>144396978
I haven't been more disgusted by videogames before honestly. 100% serious. All the newgrounds shit I've watched. All the poop and all kinds of shit I've seen. All the boring sarcastic games. Pedo shit, racist shit, (literal) weebshit.

This is worse than sourc.e
>>
>>144397448
no need to be upset friend
>>
>>144397448

Relax, it's just a game.
>>
>>144397523
Is that what your uncle told you when you were 6?
>>
>>144397590

>getting this mad about a videogame with dicks in it

it's OK to be gay.
>>
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>>144397590
>projecting
>>
>>144397775

"i'm not homophobic but.."

just shut up. The rest of us arent threatened by it because we're not secretly ashamed of our homolust. It's just a stupid game, who the fuck cares?
>>
>>144397506
>>144397523
>Responding to ↻
wew
>>
>>144397775
that video doesn't even have anything to do with gay things, it's just a bunch of dicks penetrating butts

people these days, geez
>>
>>144397775
i mean it wouldnt make much sense to have a dick and a vagina connected
>>
>Have to study for exams
>All I want to do is dev
>Normally I never feel like devving
Why does this shit always happen
>>
>>144398326
Should add. The homophobes have homolust meme is easily explained by the fact that people who grow up feeling guilt in say a religious family become more extreme.
>>
>>144398130
You know how to make it better.
All players are asigned randomly male or female characters.
One of them is the rapist but only that player knows. All players have a small field of view around them. You loose points each time you get raped, and rapist wins those points. After a few seconds the characters are randomly reassigned, again no player knows who the rapist is until is being raped, and has no way to tell the other players.
After every player had their turn being the rapist you get a scoreboard to see who won.
>>
>>144393459

Sierra games were more point and click adventures than visual novel. You're better off with something like Gamemaker or unity.
>>
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>>144398326
>I'd rather be gay
but you're already gay
>>
>>144398262
I'm at the other end.
>finally done with exams - time for dev!
>rate of dev plummets
>>
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Stuff can now be grabbed, carried and thrown.
And now to get the gun equipping working
>>
>>144396978


vidya art tb.h
>>
>>144399102
the preview made me think you had garfield in your game for a sec

nice progress though.
>>
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>>144399102
I think we used the same soccerball texture.
>>
>>144395345
Everybody Edits is a pretty fun concept. I also remember a similar game, which let people outright draw rooms and connect them with other people's rooms. Forgot the name though, and the server went offline eventually.
All in all, I'd totally code your game if I wasn't a shitty GM baby programmer.

>>144399102
Nice Space Jam Jam progress
>>
Guys I'm just going to use a free skeleton asset rather than making an entire skeleton myself to look the same but worse

am I gonna get bullied?
>>
>>144399431
yes
>>
>>144399497

oh no
>>
>>144399353
It's possible, i just grabbed some from google.
It's really annoying when i google textures and the best ones at the top are always the paid-for watermarked crap
>>144399365
Thanks, it's not really for the jam, it's just a coincidence that i used a poorly textured sphere as a basketball.
>>
>>144396816
Me likey. Will it reflect the main character?
>>
>tfw that constant massive drive to feature creep
no brain, no stop it, it will just destroy the project again ;_;
>>
>>144399848
Thanks - glad you like it!
I would like to have real mirrors, but that'd be the programmer's task. I'll discuss it with him.
>>
>>144400225
that will take one day

one week later, its starting to look greater than i imagined but im only 60% done
>>
>>144400385
I hate feature creep, like one month of constant developing and i suddenly realize it's all just unconnected gimmicks all around with no core mechanics implemented because i just jumped from one creeped feature to another
>>
>>144391694

I haven't followed these threads in a while, but does anyone remember that game with the flashlight and dog? There was a blog I think but I don't have the link anymore.
>>
>>144400491
>failed dev comes back and thinly veiledly tries to find out of anyone remembers his game
kek, every time
>>
>>144400613

>thinly veiledly

that's some ugly as fuck english
>>
>>144400745
No you fucking hick, it's grammar avant-garde.
>>
>>144393376
where is your soundcloud senpai?
>>
>>144401103
Can't you read? music is the only thing I can't do at all.
>>
How do you maintain your motivation? I always get some work done and then lose all hope when i realize that nobody will likely even play my game in the end and all that work will be for nothing
>>
>>144401371
Frequent masturbation.
>>
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>>144401371
>>
>>144401371
Here bro, have some awesome motivation!
https://www.youtube.com/watch?v=_b50xhKYybo
>>
>>144401502
This will just help you to put in more work just to have your dreams crashed even harder, rather than realizing the pointlessness of it sooner.
>>
>>144401462
I can agree with this. However, too much masturbation causes nothing to get done so you have to find that sweet spot.
>>
>>144401371
no motivation -> waste time on internet / watching anime -> constantly think about how i'm wasting time -> open IDE -> don't feel like game dev -> waste time...

every now and then I DO feel like game dev, which is when I get stuff done

hang in there anon... even if nobody else will, at least we'll always play your game
>>
>>144401737
>at least we'll always play your game
And the worst thing is people like you who say shit like this, but then barely bother to even open the demo page and only try like one game for 5 minutes.
You are all horrible people.
>>
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>>144400484
have you found a solution yet senpai?

maybe thats normal, its just our games are more incomplete than we understand and soon they will all start to tie together?
>>
>>144401737
>even if nobody else will, at least we'll always play your game
Don't lie to him, he's already beating himself up enough without your false hope.
>>
>>144400745
does anyone remember the game which kinda looks like a 3d defcon?

:3

>>144401151
oops
>>
http://store.steampowered.com/app/458700/
>>
>>144401852
Feature creep is toxic. Don't mistake it for normal features.
Like for example, you have a car that can drive and you suddenly decide to implement a nitro boost... that is fine, it's usefull, it enriches the gameplay..
feature creep is when you have a car that can drive around and you decide to implement NPCs with lawn movers which walk around the track and mow the lawn on the sides.. which is mostly random and completely arbitrary feature, that nobody would miss and it just stole lots of your time and made you code base messier
>>
>>144401998
>made you code base messier

a great point I had never considered
>>
>>144400491
http://lightandshadowdev.tumblr.com/ This it?
>>
>>144401668
Sure but I'll leave your depression for you to solve.
>>
>>144401970
Can't really fault the gamepaly, except I can find many similar games for free. But they could have put more effort into the assets.
>>
>>144401970
If it made any money good for them, a game like that could be made in one day with unity, so if they made even like $1k it's decent profit
>>
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I'm confused why does
x+=speed*cos(angle)
y+=speed*sin(angle)
work?
>>
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>I don't understand entry level trigonometry
anon, come on
step it up
>>
>>144402346
because cos and sin range values between -1 and 1.

You need to add delta time
>>
>>144402346
Run through the math yourself if you need to understand it.
>>
fucking sick of looking at my placeholders

I'd never get a job as a dev, I can spend upwards of 6 hours on one piece then throw it away.
>>
I'm confused why does
>>144402346
post here despite being underage?
>>
>>144402346
Derivatives from sin and cos are also sin and cos, that's why you can use it for speed.
>>
> made the base for a slick roguelike engine
> don't really have a specific idea for progress
> if I don't have any specific ideas my game will be an absolute mess due to feature hunting
> unironically have to write a design document and write out my ideas in a giant word doc to make progress
I am living an ideaguy's dream and I hate it
>>
Where does /agdg/ store their diapers? I've bene using my normal clothes drawer, but the individual drawers are kinda short so it's hard to stack stuff in it.
>>
>>144402109

Yes, thanks anon.
>>
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Easiest best software for simple video editing, adding in a title / increasing saturation?

Aslo , anyone else submitting to #screenshotsaturday on twitter? Should I crosspost to tumblr too? What sites do you tend to update guys when you make some progress?
>>
>>144403323
Don't bomb Venice. I live here.
>>
>>144403323
http://windows.microsoft.com/en-gb/windows/get-movie-maker-download
>>
>>144403541
>http://windows.microsoft.com/en-gb/windows/get-movie-maker-download

ah ok thx
>>
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>>144403421
>Venice
>>
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>>144403683
Yeah Venice.
>>
>>144403862
How often do people fall in?
>>
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I have an idea for collab jam.

Artist, musicians etc. add their assets to a global pool, likewise ideaguys add their ideas to a pool. Programmers, general devs etc. has to choose combination of these assets to make games. What do you think?
>>
>>144403942
We're not retarded Americans so not often.
Though some retarded teenagers do jump in from bridges to celebrate the end of a school year
>>
>>144403943
Except for the bit about idea guys. Fuck idea guys.
>>
>>144403943
I hope you're not an idea guy because your idea sucks.
>>
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>>144403996
Stereotype much? how is the Pizza there? is there a Little Caesars around every corner there? or did the Mob kick them all out?
How is Italian Coco-Cola? I bet it doesn't taste like Liberty and Justice for all
>>
>>144403862
Are the canals actually as expansive and unironically used as main transit throughfares as fiction implies?
>>
>>144404515
Kinda. Gondolas are pretty expensive but mostly used by tourists. Waterbuses are used pretty much by anyone if you have to go far.
But most people just walk. It's one of the things I like the most about this place.

>>144404491
Hit a nerve much?
>>
>>144404112
>>144404024
I'm not an idea guy, I'm a programmer.
>>
>>144404491
>>
>>144404491
>>144404515

Not him. I live realatively nearby though. Canals are pretty much Oldtown only though, what you'd consider pedestrian only areas. Smells like shit, and and its mostly small passenger boats and local business getting supplies. Theres like two main canals iirc, and those allow slightly larger vessels and tourism.

Pizza aynwhere in Italy is fucking amazing. I dont know what a little casars is, but If its a food chain of any kind you can bet your ass it tastes like armpits in comparison. Coca Cola is the same everywhere, but I personaly prefer Pepsi. Coca Cola tastes like is a pile of sugar.

And dont joke about the mob or ill tell uncle Vito.
>>
>>144403943
Literally every single agdg collab fails within a week or so.
>hurr but this one won'T
yes it will
it is always the same, the first day everyone works hard, the second one or two guys go MIA and others work less and a week later only one person works on it anymore and then stops coz everyone left
>>
>>144404491
this is why people rightfully hate america

>>144404641
I imagine power boats are banned for environmental and traffic reasons (typical outboards basically piss diesel and exhaust right into the water and leave messy wakes) but is it common for people to own their own paddle or row boats like they'd own a bicycle or car?
>>
>>144404765
euros hate america because they can't stand the fact that their socialist utopia is funded with US tax dollars
>>
>>144404765
Don't actually know what the law is on power boats, but I've been numerous times and never saw one except for the main canals.

The center of Venice is quite heavily poluted and I remember closing it for tourism was once a topic of debate as a result.

How it actually stands as is, i wouldnt know though.
>>
>>144404641
>Gondolas are pretty expensiv
pls
>>
>>144404765
Yeah pretty much. But no most people don't actually own boats. The only ones with rowboats are those who do it for a job (like gondola operators) and those who do it for a sport.

As I said, most people just walk or use public transportation.
Then again I'm a neet shut-in so I wouldn't know that well about what people do outside
>>
I'm making an RPG and I'm considering completely streamlining/simplifying all traditional RPG mechanics.

- You get XP for killing monsters, doing quests, etc.
- When you reach 100 XP, you level up.
- All items have a level. E.g. you could find a "level 5 sword"
- You may equip N items where the combined level of all N items <= your level. So when you're level 5 you can equip five level 1 items or one level 5 item.
- Everything that changes your character is an item. E.g. if you want more health, you need to stack a bunch of "+HP" items. Leveling up does not do anything except increase your level (letting you equip more items).
- Consumables still exist and don't have any level or level requirement

Is this a bad idea?
>>
Can we all agree that americans are the worst shitposters and have to be removed from agdg
>>
>>144404952
Seem fine. no reason to not do it.

I'm making a mecha RPG and what you do with levels i do with Carry Weight, bigger frames allowing for more shit to equip-carry.

It's basically the same thing, except in my game you need to spend money to upgrade.
>>
>>144404747
I agree, that is why I'm suggesting this. This way a single dev can access a pool of assets and make a game without even communicating with anyone once. Though ideally, devs would request assets, for example if you pick up a walking spritesheet for a game then request a jumping one etc.

So I'm not saying all devs should collab for one game. Just a lot of games using same/similar assets.
>>
>>144404491
>Little Caesars

Had to google it, we don't have that shit in italy.

Although >>144404746 is wrong.

Pizza in italy is more often than not garbage, at least in the north. The market is oversaturated by pizza - kebab sellers, that make pizza with retarded amounts of yeast
>>
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>>144404641
>Hit a nerve much?
Of course you did. After all, I'm American. Oy vay, if it weren't for us after all you'd be speaking Germen silly goyim.

>>144404685
It's a side effect of being a super power. But this a perfect example of how much food we have people turn into disgusting land-whales. I don't think any of our service men look like this.

>>144404746
>Coca Cola is the same everywhere
It's because Americans do things right, I seriously hope none of you drive FIATS instead of Chevy's.

>>144404765
>this is why people rightfully hate america
Why because eurpoors like you are hyper-sensitive and can't take a joke? Sounds about right.

Kevin out. Brenen.
>>
>>144405120
>artists and musicians should work for free while "devs" reap all the glory for throwing them together in Unity with some free backend assets
>also no one should actually communicate with anyone because autism

how bout no faggot
>>
>>144405184
Are you fat by any chance?
>>
>>144405184
>Chevy's
Chevy's what?
>>
>>144405193
artists and musicians are filthy dev wannabees who should be fucking honored and humbled by the fact that real devs want to use their dirty pigdog work in their games
>>
>>144405184
>americunt so flustered he can't close his spoiler tags properly
lol have fun with your next school shooting yankee scum
>>
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>>144405285
Nope, 110-125 lbs, and 5 foot 7 inches.
Screw your metric system that makes more sense by the way desu.

>>144405307
I'm slightly drunk dude, can't you see I messed up the entire spoilers tags? My point still stands that Chevys are better cars. Fuck your Fiats, BMWs, Mercedes, And god forbid FIATs.
>>
>>144405569
>doesn't even use metric
>better cars
ayy
>>
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>>144405159
>Pizza in italy is more often than not garbage, at least in the north. The market is oversaturated by pizza - kebab sellers, that make pizza with retarded amounts of yeast

Yeah, well that's everywhere in Europe though. You need to know your joints. What I'm trying to say though was that there's basically no such thing as a pizza chain buying up everything and your only choice being mass produced cardboard. There's no lack of independent pizza places that have amazing shit that'll make your head spin.

videogames
>>
144405332 -> this is not me, just a shitposter

>>144405193
No assets outside the ones contributed. I'm not forcing anybody, if you are an artist or a musician you can just add a simple tile to the pool. Beyond that you have no obligation. Also the "glory" would be shared ofc, ideally the games would be all open source.

>also no one should actually communicate with anyone because autism

I did not say "should". But this way if communication breaks the assets/code doesn't become useless all of a sudden.
>>
>>144405569
>hates metric despite it being objectively better
>thinks chevys are good cars and didn't even go for ford or something
>wants to be the little girl

are all americans this trash? (the answer is yes)
>>
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>>144403323
Active Presenter is pretty good. Its free
Exports to webm (with or without sound) also loads of other video files.
Can screen record, or capture within an area.
No watermark on most video files, (none on webm)

Can add subtitles and even audio narration.

I used it for my Luvvie Ducks progress videos.
There are american, english and indian accents for the audio narration.
https://www.youtube.com/watch?v=7j1coKyexcA
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>>144405718
To be fair, though - if you don't want to be the little girl you're trash.

No matter where you're from.

Pure trash.

Trash.
>>
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>>144405718
Shut up, with enough money and power everything is possible.
And seriously, what's wrong with Chevys? They are easy to maintain, and reliable. The only good Europoor car is Volvo. Everything else is overpriced trash.
>>
>>144405830
wrong vid,
https://www.youtube.com/watch?v=eJc_J5cmxQM
>>
>>144403943
you are an idea guy arent you?
>>
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>>144405917
>And seriously, what's wrong with Chevys?
>The only good Europoor car is Volvo.
try that shit in /o/ and see what happens

>>144405925
>>144405830
i dont understand what you are trying to do
>>
>>144405830
>>144405925
thanks for info man.

Does it export to mp4 without a watermark?
>>
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>>144405532
>tells me to have fun in school shooting.
>Live in an open carry state, everyone here is packing heat, unlike france.

Yeah buddy, I think were more prepared than your """"Gun free zones""""" are. Did I mention my campus is open-carry too? We even have a gun club who have trained and practice in apprehending school shooters.
Which believe it or not, it turns out the only way to protect yourself from bad guys with guns is to have good guys with guns
>>
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When you step on the wrong plate, a spike piercing flesh sound plays, but I'm not sure how to indicate the death/failure visually.
>>
>>144406461
Yes, that's the file type I used for the youtube videos.
>>
Should I make a game or an app?
>>
>>144406775
Red screen flash maybe?
>>
>>144406604
Not if the EU gets it's way and bans semi-auto's
>>
>>144406775
screen flash, player character is split in half or has a hole through them or whatever.
>>
>>144404952
Seems fine to me, I like RPG with simpler mechanics. I was thinking about one where everytime you add a point to a state it's substracted on other state, and equipment is based purely on stats. So if by level 10 you go full str you will be able to equip a very heavy sword and set of armor making a lot of damage and having a lot of defense, but you will have 0 agi points so you will barely move and you'll be pretty much useless unless you become an human wall for the rest of your party.
>>
>>144406884
>semi-auto's
semi-auto's what?
>>
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>>144406604
You've never been to America have you? There are plenty of states other than California that have tight gun regulations. Almost every campus in America I've been to is a gun free zone thanks to our super liberal European pals.

If you honestly think you can get everyone to turn in their guns here and think banning them in general would stop homicides from happening you're crazier than us NRA gun nutts.

Pic related, this wasn't done by one man without a big scary " Semi-Automatic Long Rifle"
>>
>>144405632
What if you make assets and no one uses it
I'll feel like shit
>>
>>144406979
semi-automatic dildos
>>
>>144407072
You upload them to opengameart, most assets there are hideous so everyone will go for yours if they look better.
>>
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>>144406505
this talk of guns and shooting is reminding me of something
>>
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>>144406992
>Little did you know Timothy McVeigh and Terry Nichols secretly planted two AR-15's strategically withing the confines of the buildings walls. Leading to precise strikes towards the buildings central structure throwing off the equilibrium and sending the entire wing into a free fall.

How exactly do you think they did this without the use of the devastating Long Rifle?
>>
>>144407331
>AR-15's
AR-15's what?
>>
>>144406992
bombings are alot rarer and for good reason, they have a high technical learning curve and the materials purchased to produce them are tracked by the FBI (as best they can).
and maybe bombing attempts would go up some if gun safety enforcement was brought into effect but it sure as hell wouldn't outpace the amount of deaths that would be prevented.
think about banning guns like banning easy to use game engines like unity and UE4 and gamemaker, sure people would still be making games with C++ but not that many.
>>
Someone please stream whilst I cook myself a healthy devvers lunch

will post pics of said lunch
>>
>>144407072
Didn't consider that, you are right that would suck. But I think it's unlikely to happen since we are not supposed to use outside assets. Also if you would say something here like "No one uses my assets" I'm sure some people would try to integrate them into their game, I know I would. Disregarding the asshole minority, most people are pretty kind here.
>>
>>144406775
Invert all colors for half a second by using a filter.
>>
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>>144407471
Good point as always Googs. But what would be your plan of disarming civilians and keeping fire arms off the black market? And what about swords? I'm sure these guys have watched enough anime to have become quite efficient in the ways of Bushido. 's
>>
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>>144406858
>>144406910
The flash does seem to work well with the sound effect, thanks.
>>
>tfw found 12 years old code of mine
holy shit, i haven't even used indentations back then
>>
>>144407968
>what would be your plan of disarming civilians
that's simple, you do a buyback scheme like Australia did. places in America have done it of their own freewill successfully already.

>keeping fire arms off the black market?
that's a huge problem already and part of that problem is that there's no clear boundaries for enforcement, many places with various types of carry laws, if police see you carrying a gun in a way that is possibly legal, they dont know if they should get involved or not (unless youre black of course). if it's just straight illegal to have guns in public they know exactly what to do and black market guns are going to get vacuumed up in the process.

people act like the majority of gun owners are the constitutionalist bunkered gunnuts that call in to "freedom radio" but in reality their biggest concerns are everyones concerns, safety and economics, you pay them to give up their guns before the laws come into effect and have them know when the laws are in effect that any illegal guns found are being confiscated, you're assuring them both of their major concerns will be dealt with.
>>
Should I use GameMaker's built in properties? The guides I'm checking on Youtube just use custom variables on gravity and friction.
>>
>>144406604
EUROKEK FUCKING BANNED
EUROKEK FUCKING BANNED
EUROKEK FUCKING BANNED

MODS = GODS

M O D S = G O D S
>>
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Planets now fly off when not orbiting something.
Also fixed the targeting system so you can't target something not there...

About to start work on rockets and shit, any suggestions? Anyone?
>>
Fucking eurocucks. Invading OUR thread. They don't fucking belong here. Just like Source users and Googem and rotate.
>>
>>144408856
When it flies off it should keep its trajectory. It just flies off to the right all of a sudden when before it was circling.
>>
>>144408751
Are we doing this again?
Well, fuck.
>>
>>144408856
https://en.wikipedia.org/wiki/Bussard_ramjet
>>
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>>144408904
>OUR thread
this will never be your thread, nodevs.
>>
>>144405898
the harsh truth
>>
>>144408947
Yeah I noticed after I uploaded. Gota take the tangent of the original angle!
>>
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>>144408904
they have to go back
>>
Post art
>>
>>144409973
>>
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>>144409973
>>
>>144410096
Disgusting.

Is there a setting for that crap that makes bigger sprites less... exploded?
>>
>>144410096
Actually, if you cleaned those up, some of them could be quite nice.
>>
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>>144410096
TRIGGERED
>>
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Alrighty, got the item/weapon grabbing and equipping to work correctly, so now I can easily make any object into an equippable item. It also turns on the IK on for it and all the jam.
And now the fun part - making the weapon shoot.
>>
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The more I GUI, the more I die inside.
>>
>>144410314
Anon...
What the fuck.
>>
What does unity pro offer extra if you're only doing 2d?
>>
>>144410314
>That face
>mysides.jpg
>>
so who is gonna collab
>>
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>>144410391
You need to be more specific. If you are asking about the crappy art then no, it won't be any better, i'm just making this game for fun.

>>144410464
I don't think it offers anything extra for 2d, but not 100% sure

>>144410576
If i'm going to have shitty art, i'm at least going to have some fun making it
>>
>>144410759
Not me, too scared of being let down/letting someone else down
>>
>>144410378
it's gotta be done anon

the good times are just around the corner
>>
>>144410759
depends on how the collabs are carried out
>>
>>144410767
Hahaha, man, this should be on the next OP.
>>
>>144411054
Nah, don't, it always looks like if people are trying to advertise their game or that i'm trying to push some edgy meme
>>
>>144410314
>>144410767
Nice stuff man. What kind of gameplay are you aiming for? Some sort of sandbox shooter?
>>
>>144410759
As a coder if there is an artist who can draw cute girls and cute things I might give it a shot even if the game is simple as fuck.

And talking about simple things, I need to learn how to make simple games. I think I've lost that ability and now every game I can think of need a bare minimum of crafting, action, character leveling and random generation, in 3D.
>>
>>144411227
>Some sort of sandbox shooter?
Pretty much, i really like the killing floor playstyle, but i want to have more colorful weapons that just 10 flavors of "bullet tubes"
>>
Alright boys, I need your help. I'm making a game where you smash the everliving fuck out of bugs. What are some unique things I can use to kill bugs?

So far I got:
Everyday Hammer
Squid Tentacle
Toy Hammer
Clapper
Toy Shovel
Pingpong Paddle
Maraca
Judge Hammer
Fly Swatter

pass me some suggestions, please.
>>
>>144411658

Magnifying glass held to sun for deathray
>>
>>144411658
IDE/Debugger
Rolled up newspaper
>>
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Does anyone know how old dungeon crawlers were coded?

I thought it was some grid structure of int/enum and then a painter algorithm to render it all, but that seems pretty verbose.
>>
>>144411658
PEZ Dispenser
>>
>>144411773
in assembly
>>
>>144410884
Ain't that the fuckin' truth, bro.
>>
>>144411194
What's better than placeholder art to represent /agdg/?

>inb4 anime/lolis/etc
Besides those, of course.
>>
>>144411658
Stamp (that leaves a stamp symbol)
>>
>>144411850
motavio
>>
>>144411773
Dude just do shit in 3D. Even if you can't manage proper 3D for whatever reason, setting up minecraft-like cubes is easy enough.
>>
>>144411998
>Yet Another Minecraft With A Gimmick

YAMWAG
A
M
W
A
G
>>
>>144412114
Wow way to totally misunderstand. Jesus christ.
>>
>>144412114
What if i make a minecraft game where the gimmick is that the game has AAA graphics?
>>
>>144412114
hey retard, read his post properly, he said use blocks like how Minecraft did to map out dungeons.
>>
>>144410464
Nothing specific. The only features I personally care about are the customisable splash screen, removal of "made in Unity", and better performance analysis. At $1500 per dev, maybe not worth it.
>>
>>144411814
Thanks, solved all my problems.
>>
>>144412187
Rust

>>144412207
If somehow he manages to get the game done, it'll be called a Minecraft clone by normies, anyways.

I'd recommend low poly as a better alternative.

Or, you know, just get a basic grasp on perspective/geometry and make a game with ncurses.
>>
>>144411773
A lot where raycasted if thats what you mean. Thats how i'm making my dungeon crawler anyway.
>>
I'm making a JRPG but balancing the RPG mechanics is a bitch.

Are there any free MIT / BSD licensed JRPG systems I could start from?
>>
>>144412651
Oh boy.
>>
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>>144412651
>JRPG
>Balance
>>
>>144412651
Just make a simple RPG. And don't worry about balance for a single player game.
>>
>>144412651
>JRPG
how can you make japanese role-playing game if your game isn't produced in japan?
>>
>>144412957
>role-playing
>>
>>144412651
Half the fun of WRPGs and SRPGs is being a broken mess by the end if you try even a little.

JRPGs are trash though and there's no fun to be had.
>>
whats up my dudes
>>
>>144413023
Yes, it is very questionable whether japanese role-playing games (JRPGs) are actually RPGs, because like in 99% of them you cant really, you know, role-play like in western rpgs (WRPG), but then again the whole role-playing thing has changed a lot from days when Ultima games, baldur's gates etc were the shit. Now even in most popular AAA WRPGs on market (Skyrim, Dragon's Age, The Witcher, Fallout 4, Mass Effect) you can't really role-play, because there aren't many choices you can do.
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