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/agdg/ - amateur game dev general
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Jam Jam Edition.

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
get ready for lewd
>>
First for why is the OP full of junk
>>
Vote

http://poal.me/zgy746
http://poal.me/zgy746
http://poal.me/zgy746
>>
>>144346328
Get ready for 2 fucking submissions
>>
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NEW /agdg/ JAM POLL :

http://poal.me/zgy746
http://poal.me/zgy746
http://poal.me/zgy746

You are free to vote for more than one Jam.
You are free to add your own Jam idea. Just keep in mind you cannot edit it afterwards.

------------------------

Let's expand on what the Lewd Jam should be...

http://poal.me/idgj71
http://poal.me/idgj71
http://poal.me/idgj71

(THIS IS A SUB-POLL. MAIN POLL IS STILL: http://poal.me/zgy746)
>>
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>>144346229
it's not hard to set up something that makes it pretty effortless

Can't wait to C O L L A B!
>>
>>144346347

second for stop neutering the OP faggots. leave it the way it is.
>>
>>144346508
>>144346365
FUCK
OFF
YOU'RE NOT EVEN GOING TO MAKE GAMES FOR WHATEVER WINS JUST LIKE LAST TIME
AND THE TIME BEFORE
AND THE TIME BEFORE THAT
>>
Okay, so, looking at the poll there are basically five favourites.

So how about this jam we do a "combine two of the following"-jam?

Cause it's obvious that Lewd, Space, Collab, Stealth and Queen are the favourites.
>>
>>144346508
>Let's expand on what the Lewd Jam should be...
>http://poal.me/idgj71
Good move. If we can come up with a good "lewd" Jam then we might make it worthwhile, as just "lewd" is bound to fail.
>>
>doing a lewd jam right after a waifu jam

What is even the point
>>
>my face when that salty as fuck option added to lewd jam poll
>>
>>144346686
NO
ONE FUCKING THEME

O N E
N
E
>>
>>144346686
It's too early to decide. I'd say let's keep these two polls http://poal.me/zgy746 http://poal.me/idgj71 alive a little longer and see how it goes first. It's not even been a few hours. Don't rush it. Be patient.
>>
>>144346702
I agree. I like lewd and all but if this will happen it would be better for it to be at least a couple of months after WJ
>>
>>144346702
waifus are pure
>>
>>144346545
if we're going to feature a musician in the OP it should at least be someone from AGDG
>>
>>144346686
"accepting the inevitability of death jam" is rising quickly, though.
>>
>>144346686
>Queen jam
Why? Have you missed the deadline for waifu jam or something? It might be a good idea, but I think this theme is exhausted for now.
>>
>>144346686
How about a "don't even bother making a stupid shitty jam that literally no one will make shit for" jam?
>>
I dont see the point in making it narrower than just lewd when you can make any kind of lewd game, why restrict it to something like aliens or queens? just make the lewd game about what you want to
>>
>>144346775
First round: Random pairing for those who enter
Second round: re-roll for incompatible or missing
Third round: open collab for needing/wanting more people, etc

Collab jam YES!
>>
>>144346686

Just do a runoff poll like everyone else.

Also, I voted Space Jam solely because of the name.
>>
Enough [female] jams. Let's get something fucking manly.
>>
>No one made waifu games due to no art
>Somehow people will make lewd games that require even more art

k
>>
>>144346957
Anime shitposters.

They don't even plan to make games, yet they still feel entitled to vote, multiple times even.
>>
Real poll here
http://poal.me/7gdccb
http://poal.me/7gdccb
http://poal.me/7gdccb
http://poal.me/7gdccb
>>
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some planets from my procedural generator using a 64-bit seed
>>
>>144347113
MFW when I offered to art for waifu jams and no one accepted
>>
>>144347218
Cool! How does it work?
>>
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>Needing a jam to just like make game
>>
How is lewd jam any different from waifu jam?

Honestly all the people voting for lewd are just nodevs who want porn games. Can we actually see some games that aren't pointless bullshit this time?
>>
>>144347218
NMS killer in the works.
>>
>>144347113
> Waifu Jam finished, go play some games!
>https://itch.io/jam/wj2016

>7 submissions
And how many are barely functioning pieces of concept?


Lewd is funny, but it will be a failure lads. There's simply no question about it. Drop the idea.
>>
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>>144347090
DINOSAUR JAM.
>>
>>144347218

Neat as fucc. They need atmospheres (besides clouds), though.

What kind of game is it going to be?
>>
oh man lewd is just dominating now
>>
>>144347090
Vote for guro. You can do manly things like cracking open some skulls
>>
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http://poal.me/idgj71
http://poal.me/idgj71
http://poal.me/idgj71
http://poal.me/idgj71
>>
>>144347370
thats the future of every agdg jam
>>
>>144347004
There was the same problem with waifus.
A theme is meant to restrict the possibilities in order to give direction. Something as broad as "have a cute girl/character" or "have a queen" or "have it be lewd", like these shitty Ludum Dares about "You Are The Monster/Villain" and whatever, it's cosmetic and meaningless. It imposes nothing.
And if your theme imposes nothing, then it's not a good theme.
>>
Lewd is obviously going to win because most of the people who browse this general are not interesting in game development.

I say we make our own serious gamejam and ignore the failure waiting to happen that is lewd jam.
>>
>tfw the jam themes are never about gameplay
>>
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>>144347617
>>
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>>144347370
>lewd /srg/jam
>>
>>144347293
It's Unity.

The planet is the base - it's just a low-poly approximation of a sphere. I wrote a custom PRNG based on Mersenne twister for this. The textures for the planet are based on perlin noise, with a randomly generated gradient that tries to pick colours that look "nice" together.

Then there's an atmosphere layer which uses random colours but mixes them with white so they're paler than the surface of the planet. They also have random alpha which is used with alpha testing to create the "clouds".

The rings are created like atmosphere, they have a basic 1D texture with alpha to create "gaps". The clouds and the rings have a chance of not being created for more variety.

>>144347354
Yeah I thought about more noticeable atmosphere but it ends up hiding the surface of the planet. I could make it appear only on the edges, maybe.

It's for a Star Trek sort of party-based exploration game I'm trying to create.
>>
>>144347617

Interested*
>>
>>144347354
>>144347218
The swirly shit is the atmosphere

It doesn't really make sense to have clouds on top of the swirlies.
>>
>>144347674
I forgot to edit my gameplay jam entry to be "Gameplay jam, no art beyond basic shapes only"

oh well
>>
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>>144347370
Poll anon here again who posted all these polls (I said I was leaving but not just yet).

I think Lewd Jam should just be erased if too many people are against it. The argument of making your game lewd no matter the topic is correct and so far as the sub poll showed here : http://poal.me/idgj71 no one really gave anything worth while to make it work.

Either way, this is just my opinion. As stated earlier >>144346885 we should let the polls roll for a while longer as it's only been a few hours. NEXT THREAD, if people are up for it, I shall make ANOTHER POLL with only the top choices people seem to want and erase the less desired/trolls choices; this time without allowing to add new Jam ideas.
>>
>>144346686
Do whatever the fuck you like, I'm going to submit my game regardless of the theme. Should've waited after DemoDay to start hyping people up about jams seeing how all them turn out be a floundering mess when Demo Day is around the corner.
>>
>>144347674
Because this way you get to come up with the gameplay yourself! Isn't than F-U-N?
>>
Is there online version of Audacity somwhere?
>>
who wants to collab on a lewd stealth queen game in space for /srg/ to run
>>
>>144347878
I think people are only voting for the lewd jam because people are getting so EXTREMELY buttflustered over it.
>>
>>144347876
How about code generated art only (shapes, ascii and so on).

Then more people can join in because they don't need to art.
>>
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>>
>>144347876
That's... actually a good idea.
>NO JUICE
>GAMEPLAY ONLY
>FINAL DESTINATION
>>
>>144348097
sure, just anything to give /agdg/ a chance at life.
>>
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How do I git gut at Godot?

>inb4 watch tutorials
I did watch them, and learned some basic stuff, but I still have problems understanding how whole thing works.

Who do I throw money at to make Godot more fucktard-friendly?
>>
TWO JAMS SIDE BY SIDE. A LEWD JAM, AND THE ONE CHOSEN HERE:

http://poal.me/wyemmi
http://poal.me/wyemmi
http://poal.me/wyemmi

Copied and pasted all the ones that weren't blatantly shitposty, and turned off user added options so we don't just get Lewd Jam re-added.

Vote your little hearts out. Let the lewdposters sit around and wait for the one person who participates in their jam to turn in his half-finished crap game.
>>
>>144348283
We gonna show these nerds how a real jam works m8?
>>
>>144348390
stop posting dumb polls retard, poll anon suggested to wait until next thread for this
>>
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>>144348390
>>
>>144348390
>Gameplay jam wins this one
>It's Lewd vs Gameplay
>Lewd wins
>AGDG proves once again no one here is actually making video games
>>
This place is shit
>last jam was a failure
>the one before was a failure
>the one before that was a failure
>HEY GUYS LET'S MAKE A NEW JAM WITH 5 DIFFERENT THEMES!!!!
>>
Has there ever been a game based on the story of Odysseus? Or really any Greek mythology that wasn't God of War?
>>
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>tfw so bad at art you don't even get satisfied with the shape after you traced shit
WHY. WHY DOES THIS LOOK SO MUCH WORSE?

Does anyone know how I can learn art? I'm programmatically minded. This 'look at thing and see what to do to make it look better' doesn't work.

I look at this and just see 'bad'. I don't know what to do.
>>
>>144348390
>guro
>blatantly shitposty
I'm offended.
>>
>>144347674
This always pisses me off.
A good jam theme INSPIRES GAMEPLAY.
You know what's a good theme?
"Switch", for example.
>Switch characters
>Switch worlds/dimensions
>Actual switches used in puzzles
>Switch weapons

Meanwhile
>Lewd
>Waifus
>You're the bad guy

Are some of the worst themes because they inspire almost no gameplay. You can make a game and slap waifus or lewds or villains and bam, fitting the theme.
It's shit.
>>
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>>144348390
God damn, anon. You removed rape jam.
>>
>>144348390
fucking stop holy shit.
Lewd jam literally just happened, if you didn't make a waifu jam game when you had a chance you're fucking retarded. There will probably be a waifu jam again next year assume /agdg/ still exists.

And don't fucking do a double theme jam again, that shit is retarded. Have one theme. Outer Space seems like the best choice for the next jam.
>>
how do i vote for the gameplay jam and what shapes are allowed? How many different colors can we use?
>>
>>144348648
Yeah you retard.

It's called Lost Odyssey.
>>
>>144348648
Apotheon is literally the game you're looking for.
>>
So how long it takes to make your placeholders /agdg/.

I don't have patient for anything these days.
>>
The guy bursting into treats over the theme is the best part of this
>>
>>144348648
These some game where you play as a Greek painting guy. I think it's a side scrolling combat platformer. No idea what it's called though.
>>
>>144348390
>Guro
>Blatantly shitposting
Uh excuse you, demonophobia is the best lewd game ever you fucking cancer demon.
>>
>>144348648
I played this as a kid.
>>
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>>144348660
Original. I think it looks really good.
>>
>>144348639
boatjam was excellent, people were excited about it, working on it even during zeldajam

Then at the last minute some baby couldn't handle the thought of MECHAJAM being left out.
>>
>>144347349

it's a 12 month subscription, not 12 years.
>>
>>144348759
>what shapes are allowed?
All of them and all the colors.
Nothing beyond placeholder-tier unity cubes and pills.

It's not a hard concept to gather.
>>
>>144348845
Oh shit, it's Wishbone
>>
>>144348891
Why did boatjam have 7 entries then?
>>
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>>144348796
Ten seconds.
>>
>>144348738
I think you misread. I'm not interested in Lewd Jam. I'm trying to get an alternative chosen so that we can actually have one that people might actually participate in. I just don't care if people sit around circlejerking about a lewd jam despite there being a real jam going on.
>>
>>144348891
I wish I didn't have my finals during boatjam. I really wanted to make that exploration/micro Zelda:TWW style game.
>>
>>144348796
m8 just shit something out and use that.
>>
>>144347349
This.

By contrast there's plenty of game engines that would serve you better if you'd just look for them.
>>
>>144348771
kek
>>144348809
>>144348784
Yeah sort of, thank you, though, I had forgotten about this game.
>>
What date will the lewd jam be happening? I need to clear my schedule.
>>
>>144349040

I did that tutorial too.
>>
>>144348372
Godot is already pretty beginner friendly I would know since it's the first engine I used and now I feel pretty comfortable with it

What I did was just started making games. You just gotta do it. Joining some jams could help, or even just looking at old ludum dare themes and making a game based on those themes. Your first games will suck, but you'll learn as you go. The community is helpful too, if you ever get stuck ask on the godot subreddit, or the Q&A site, or the IRC.
>>
Consider the following:

gameplay jam + theme.

you have to convey the theme without using any art or text
>>
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>>144348796
Literally no time at all.
>>
will you guys stop convincing me unity sucks I'm trying to complete a game here.
>>
>tfw no engine jam
>>
>>144348967
What about silhouettes?
Silhouettes are shapes
>>
>>144349447
>Nothing beyond cubes and pills
I'd argue a silhouette is way too complex.
>>
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Slowly chipping away at weapons

Here's a shiny hexagon reflector shield
>>
>>144349549
what if that complex silhouette is made of placeholder-tier cubes and pills?
>>
>>144349443
More like 1 submission jam
>>
>>144349643
Is this a MMBN clone?
>>
>>144348660
I don't know man. All I know is that you gotta learn about the three dimensional forms and how to represent them. By mindlessly tracing you aren't really thinking about the thing the lines represent so you ignored elements that are essential for your brain to perceive the represented object properly. No, wait... Disregard this post.
>>
>>144349443
Godot Jam is starting soon, friend.
>>
>>144349643
Megaman Battle Network clone?
>>
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http://poal.me/zgy746
http://poal.me/zgy746
http://poal.me/zgy746

SPACE JAM OFFICIALLY WINNING AGAINST LEWD JAM ON THE REAL POLL.

THIS IS HAPPENING.
>>
>>144349778
lewd faggots btfo
>>
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What did I do wrong I followed the tutorial?
>>
Fuck it. Jam or no jam, I'm going to make a dinosaur game.

Now I just need to decide what kind of gameplay it will have.
>>
>>144349643
are you really the demo day shitposter
>>
>>144349643
Looks great man
>>
>>144349643
I like that shield.
I also like literally everything about your game.
>>
>>144349549
>>144349651
I don't really care honestly.

The aim is to just make a fucking game.
Taking away art as a worry was the main point so you can focus on the actual thing.

Allowing only basic shapes is the simplest means.
But if you want to throw basic light in as well, go for it.
>>
>>144349778
Space Jam would objectively be interesting. Making a space game isn't exactly hard either (a simple one at least that is), so a lot of people could give it a chance.
>>
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>>144349778
S L A M
>>
Assuming I intend to never, ever pay any money on the asset store, which is a better engine

UE4 or Unity?

inb4 >best
>>
>>144349940
Skiddied code instead of learning how it actually works.
>>
>>144350000
>0000
Nice, the quads have spoken, MMBN game is going to be the next /agdg/ success.
>>
>>144349778
>all these contrarian retards voting lewd
>>
>collab jam on the dark horse
>>
If space jam wins I'll make a game about empty building because those have a lot of space.
>>
Added the ability to equip things. I also decided to make automatic MP regen an item instead of being on by default but you can unequip it if you are an absolute madman.
>>
>>144349948
yes he was.
>>
>>144350287
shameful
>>
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>>144349757
>>144349716
n-no what are you talking about
>>
Idea-fags, HMU with your shitty ideas.
>simple/can be done in about 2 months
>>
>>144349325
But I like doing art
>>
>>144350465
3D flappy bird-like, maybe playing as a plane or something.
>>
>>144350465
>can be done in about 2 months
You killing yourself won't take near that long.
>>
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>>144347218

i added an emission texture following the same pattern as the planet texture but having its own palette with a small opaque part

i don't like how it looks though, maybe it'd look better if it was limited to the dark side of the planet?
>>
On dictionary.com, the third definition for "lewd" is this:

>3. Obsolete.
>low, ignorant, or vulgar.
>base, vile, or wicked, especially of a person.
>bad, worthless, or poor, especially of a thing.

If there are any games made for lewd jam, they'll be lewd in more than one way.
>>
>>144349731
speak of the devil https://itch.io/jam/godotjam062016
>>
>>144350125
UE4.
>>
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>>144350639
>>
>>144350465
You are the last functional servobot on a derelict spaceship floating around in space.
>>
>>144350465
shmup with lewd
>>
>>144350743
As the sub-poll showed http://poal.me/idgj71 people voting Lewd Jam aren't even serious about it. I keep seeing people backing up other Jam ideas in the thread but no one is actually in favor of a Lewd one.
>>
>>144350661
Have it fade in based on lighting. So the dark side would be lit but there's also light under the clouds.
>>
>>144348738
>assume /agdg/ still exists.
i dont think agdg will die anytime soon
>>
>>144350973
Intredasting... tell me more?
>>
>>144350973
I'm not sure if that's an insult or an idea.
>>
>>144351128
kek
>>
Why do people get so opinionated on a jam theme, like it's going to make or break their fucking indie rockstar gamedev career if it's "space jam" instead of "queen jam".

Is it an excuse to momentarily ignore their status as nodev?
>>
What the hell is Death Jam?
>>
>>144351046
Great idea

Now I have to write a custom version of Unity standard shader
>>
>>144351128
It's a legit idea.

>>144351118
Well, you'd have to manage with a limited fuel supply until you can repair some form of generator. Scrappers would occasionally come by to grab functional parts. End goal could be to uncover some plot and/or activate a radio beacon and/or fix an escape pod.
>>
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Here is a game theme i made in in a day (today)
http://vocaroo.com/i/s0Zpp6bRxoH2
it works looping and i was wondering if you guys think this could be good in a game and what type of game, if so. all feedback is welcome and appreciated :)

>im the one who said i can only do music and wondered if i could be included in a collab in the last thread
>>
>>144351405
It's where you kill yourself instead of making game.
>>
>>144351423
I like this.
I like this a lot.
I just might actually do this.

>probably won't finish/release but hey, could be fun!
>>
>>144351406
Oh. So that's not shader? Just a texture you're offsetting? Looks nice.

I think the small clouds might make it look weird with how everything there i nearest neighbor, having the light pop in wouldn't be that nice. So do bilinear or something to determine the fade ok?
>>
>>144351405
You make a 20 second "game" where you walk right until a shitty quote appears.
And then the "Games" done.
>>
>>144351405
I think it's "[accepting the] [inevitability of death] jam", not "[accepting the inevitability of] [Death Jam]"
>>
>>144351534
>http://vocaroo.com/i/s0Zpp6bRxoH2

I like it. Has an RPG/adventure game vibe to me.
>>
>>144351405
Are you dumb? It's like any other jam. A jam with the theme of death.
>>144351707
>[accepting the inevitability of] [Death Jam]
This is good. But only for story driven games.
>>
>people tell me libgdx is shit
>lose all motivation

I fell for the meme
>>
Maybe it should be Def Jam

or even accepting the inevitability of def jam
>>
>>144351768
thank you. that is kind of what i was going for similar to games like ff or chrono trigger with a clean piano sound.
>>
>>144351587
Knock yourself out, my man.
An added feature since you liked it, the only way to get the resource you need is by scrapping other parts of the ship. Scrap value is less than build value, so resource management becomes essential.
GLHF
>>
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>>144351910
El-P jam.
Take any of his tracks and make a game around it.
>>
>>144351820
People say every engine is shit. At least libgdx has some games to its name.
>>
>that feel when you lose more than 1h30 of progress because autosave didn't actually autosave
this kills the motivation. i did so much, fuck me
>>
>>144352002
Damn that's pretty nice yo.
>>
>>144351534
Wonderful.
>>
>>144352071
>because autosave didn't actually autosave
wwwwwwwwww
>not manually zipping your progress and rev controlling yourself
>>
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>>144351645
Ok, noted

Actually the clouds look better (I think) with bilinear filtering

Also, changing emission colour to a saturated non-white hue makes it look a lot better as well
>>
KEEP VOTING

http://poal.me/zgy746
http://poal.me/zgy746
http://poal.me/zgy746

+ http://poal.me/idgj71
>>
>>144352198
Not sure the style blends that well. Nearest neighbor doesn't look good when it's blatant (imo). But nobody seems to complain when it's consistent.
>>
I'm going to lose my proudness (dunno the english word) and use unity, FL studio, audacity, blender and photoshop.
>>
>>144352502
What are you trying to say, retard?
>>
>>144352502
pride
>>
>>144352502

Pride

also basically everyone uses those things so wtf are you talking about
>>
>>144352187
thank you very much :0
>>
>>144352502
>proudness
Pride?
You're ashamed you're using those programs?
>>
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>>144352375
what about now? i just increased the resolution and switched to linear filtering on everything
>>
>>144352570
>>144352610
>>144352612
>>144352642
I was trying to use low level crap and FLOSS software.
>>
>>144352690
Hard to judge when it's not animated.
But I think it look good. Probably want a second opinion though.
It's an easy switch so keep an open mind about it.
>>144352734
Ah.

How'd you end up in unity then?
>>
>>144351534
if i was making a visual novel i would pay you a lot for this kind of music
>>
>>144352734
blender and audacity aree floss
>>
>“One of the problems when you become successful is that jealousy and envy inevitably follow. There are people—I categorize them as life’s losers—who get their sense of accomplishment and achievement from trying to stop others. As far as I’m concerned, if they had any real ability they wouldn’t be fighting me, they’d be doing something constructive themselves.”

Remember guys, don't be one of life's losers. Constructive feedback and positive feedback. Putting people down, for whatever reason, is bad for the community and it's bad for you. It'll seep into every other aspect of your life and you'll be nothing more than a loser. You can be realistic, but that doesn't mean you should put people down.
>>
>>144352734
>Floss
oh dear /g/ got another one.
>>
>>144352875
When you don't control the software, it controls you instead. Hasn't the horror of Windows 10 taught you anything?
>>
>>144352851
Fuck off back to tig m8.
>>
>>144352734
Why? Did you not like the free as in freedom alternatives?
>>
>>144353016
And using shitty software controls your status as a nodev.
>>
>>144352734
blender is free
you can also use gimp and aseprite for graphics which are also free software
>>
>>144352734
>not making your game in x86 Assembly like Chris Sawyer

Git gud.
>>
>>144353179

Dont forget Krita
>>
>>144353169
Non-argument. I am both a developer and use free software wherever it's possible. It is always non-developers who do not consider such things as using software that respects your rights and gives you freedom to use it. Tools like Photoshop are subpar because they try to control the user to enslave him for the corporation that produced it.
>>
>>144352734
Dragonbones for animation
https://www.youtube.com/watch?v=rx4G1ALqEgs
>>
>>144352071
Use Bitbucket for source control. I just push all my changes every so often so I have aw big ass log of everything that I've done. Plus it shows you what days you actually did work on.
>>
>>144353304
A shame krita runs like turds on Windows, find it great to use when it comes to drawing/making asset textures or GUI elements.
>>
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piggu dev here -- if anyone wants to play the 4 levels i have down and give me some tips, i'd love to hear. there are a lot of graphical issues currently i don't know how to fix, so sorry about that.

and if there are any crashes or bugs, lmk
https://mega.nz/#!hBN0yR4I!cLGy7wJ0j_RQLcI0-UoYfG6HikFBdzuESDtKtIjQBAA
>>
>>144353679
He looks really brave!
>>
>2deep4u theme winning over GAMEPLAY
I, for one, welcome our new tumblr overlords
>>
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>>144353772
she is a girl! a girl!!!
>>
>>144353903
>letting shitters dictate what you make
Do it anyway, fuck dumb jam ideas.
>>
>>144353925
Does she have a dick?
>>
>>144353583
I think it just runs poorly. I can't work with an image with size greater than 2048 without it slowing down to a crawl, whereas on photoshop I could easily work on 4096
>>
i-i'm trying UE4 guys

wish me luck.

How long should I give it before I decide between this and unity? What's the learning curve like?
>>
>>144353903
Just make a bunch of digging games

I voted for ISLAM JAM
>>
Gamemaker devs, how do you guys do your main menus?

Like do you do everything in one room or do you have a separate room for options and a separate room for your main game where you adjust more settings before the game starts?
>>
>>144353903
>making a jam that outright excludes anyone who enjoys doing figurative art
>>
>>144354319
Exactly one minute
make sure to blogpost your frustration as well.
>>
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>>144354127
she is a pig you sick old man!!
>>
>>144354319
UE4 is superior to Unity, so might as well stick with it.
>>
>>144354404
>making a jam that outright excludes anyone who enjoys doing literal gameplay in a GAME
wew lad
>>
>>144354589
what? what are you even talking about?
>>
>>144354481
is she kind as well as brave? what season/weather is her favorite? does she like spicy food or no
>>
>>144354319
Literally the only reason people use Unity is because of C#. It's similar to Java which is used for all intro programming courses and Java/C# are the standard in languages to go to for developing since you don't need to manage memory.

If UE4 had officially supported C# functionality, I'd be all over it
>>
>>144354684
not much of anything
mostly just funposting while I procrastinate a problem.
>>
>>144354319
>>
>>144354696
she is very kind and brave.
she likes the fall because she gets to roll around in all the mud.
yes but not too spicy!!!
>>
>>144354910
2d pig adorable
>>
>>144354785
>Java which is used for all intro programming courses
I had a course in computers and then a course in C and then a course in C++ and then a course in hardware (from the software end, instruction sets etc).

Why would anyone want you to learn Java/C#? It doesn't really make you employable..
>>
>>144354785

I don't know C#. I was only using Unity because I wanted to learn a real programming language, but surely I can learn C++ through UE4 anyway.

Now to see if I can run it. I only have 8gb RAM.
>>
>>144354815
Source 2 isn't out yet
And knowing Valve, it's probably shit
>>
>>144355009

I doubt you've ever been employed
>>
>>144350256
I'm diggin those menus, nice work
>>
>>144354910
Oh she sounds really nice. I'm looking forward to finding out more about her and her adventures
>>
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>144355009
>Why would anyone want you to learn Java/C#? It doesn't really make you employable..
Your addiction to ( You )s is starting to affect those around you.
>>
>>144355009
I interviewed with a company that makes software for trucking companies and they literally only use java and C++. Seemed like a pretty chill place to work.
>>
>>144353679
The controls feel good, but the game got too hard for me too fast, I feel like the spaces got to small too fast, but that might just be me being a shitter. Keep up the good work, though.
>>
>>144353481
the problem is the engine crashing
i never did develop a Ctrl+S habit
>>
>>144355089
>but surely I can learn C++ through UE4 anyway.
C# is an easier language to work with. It does a lot of the work for you that you'd have to manually do in C++. You just plain and simple get more done

>>144355009
You took 3 classes in CS, congratulations. Most primary courses and intro courses use Java because it teaches OOP well.

I make 6 figures off of C#. If you wanna be employable, learn C#/Java/Javascript and web service related bullcrap
>>
>>144347218
Make it shaderless so you cant see those big flat triangles and it'll look better imo.
>>
>>144355287
If you remember that you need to commit progress, it'll help get you into the habit.
>>
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please make collab jam happen ;_;

I can't draw for shit and need a buddy

http://poal.me/zgy746
http://poal.me/zgy746
>>
>>144355639
If collab wins, then I'm not participating.
>>
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>Want to try UE 4.12
>Requires VS2015 for C++ development
>Install VS2015
>Fails installation every time because it's unable to find its own installation files
Well now.
>>
Okay I loaded up a level in UE4 and it runs fine. Is there anything else I have to worry about or does it just work on my computer?

desu I'm aiming for like dreamcast era graphics anyway so I don't think I'll be pushing it too much.
>>
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>>144355639
>>
>>144355639
In the near year you've been whining and trying to force collabing as a thing, you could have learned art.

I swear you're the reincaration of
>day nth tfw no art-kun
>>
>>144355639
I think collab jam would be neat. I'll repost my idea for how it might work:

First round: Random pairing for those who enter
Second round: re-roll for incompatible or missing
Third round: open collab for needing/wanting more people, etc
>>
>>144355639
>>144355778
This poll isn't the final one. Next thread there will be a new poll with the top current choices, without the ability to add new ideas, and without lewd.

Keep voting and spreading it though.
>>
>>144355828
>Is there anything else I have to worry about or does it just work on my computer?
No it works fine.
>graphics
It's never gonna be a concern unless you do stupid stuff. And I'm sure someone can look it over if you get there.
>>
>>144355815
Code blocks can use VS project files.
>>
What the fuck? Why is there some new person spamming polls?

We already had a google poll over the last two days with a ton of responses. Outer Space Jam won. Did they just get pissed off about their jam losing, and now they're trying to change the result?

Fuck off.
>>
>>144356053
Probably still need the compiler.
>>
>>144355987

Okay cool. I wasn't expecting it to run desu because i'm using a laptop but this doesnt seem much more intense than unity desu.
>>
>>144356080
Stop it danny
It's a nice thing to filter and you're gonna ruin it.
>>144356158
It's not more intense. What better engines (generally) do is be more optimal or have more features available. If you're doing something that doesn't require much it doesn't matter much.

Games that perform poorly are just games where designers have no idea how to deal with the goals they've set for themselves.
>>
>>144355778
this. i dont need some codefag slowing me down. musicbros are alright though
>>
>>144356127
It can also use MSVC
>>
>>144355815
>>Requires VS2015
Dropped

I've been toying with the idea of using it for a while, but fuck that.
>>
>>144356340
He still needs to install VS I'm pretty sure. I haven't seen a MSVC standalone.
>>
>>144356476
https://blogs.msdn.microsoft.com/vcblog/2015/11/02/announcing-visual-c-build-tools-2015-standalone-c-tools-for-build-environments/
first google search
>>
>>144356653
>2015-11-02
Well that explains it?
>>
>>144356734
Still better than dealing with VS.
>>
>>144356292

Cool. I'm excited about this desu. If my levels get intense at all I can always just put the settings on dogshit low.

Thanks for your help man.
>>
>>144356449
You don't actually NEED VS2015, you can use whatever you want.
>>
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>Spend 45 minutes trying to make a placeholder title screen image

Hooooly shit maybe I should stick to white squares.
>>
Collabjam where you are paired randomly but also assigned a role randomly (code, art, music)

>b-but I don't do music
Fuck off, it's just a jam you can shit out something and it will be fun and you will learn something new.
>>
>>144356449
You can use any IDE you want though as long as you know how to setup an environment. Stop acting stupid.
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