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/agdg/ - amateur game dev general
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Post more progress edition.

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd (embed)

> Previous Jams
http://pastebin.com/QwcSPdnx (embed)

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
First for forced TGTF game
>>
>>144287812
But that's 3D pixel art and it's not as easy as you think.
Actually I've tried that and failed, it's not like there are good references around here.
>>
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nth for keymaster
>>
>>144287824
Who are these cement demons?
>>
>>144287824
>there is fanart of my character
I love you, drawfag
>>
>>144288089

real thread

>>144288058
>>144288058
>>144288058
>>
>>144288120

no thanks
>>
>>144288120
too late
>>
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>>144287996
>keymaster
>>
>>144288089
Rule 34 when?
>>
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>>144288120

Stop trying to force your website.
>>
>>144288221
>pedo thread
Those are all girls from agdg games you fucking idiot.
>>
>>144287824
Fukken saved.
Still waiting for high res wallpaper edition.
>>
>>144288280
its in this ones op too
>>
>>144288297
>responding to rotate
wew lad
>>
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https://docs.google.com/forms/d/1Pu6vYJ5a46kQfx7UAi5xNfpfec5tutPrJomMM14iEd0/viewform

vote on the next AGDG jam theme!
>>
>embed embed
why is it impossible for people to make new threads properly.
>>
and /agdg/ said that cute girls aren't literally the only thing that matters in a game

>>144288361
>everyone is rotate
>>>/x/
>>
>>144287678
You've just named your problem. You are not setting your goals according to your resources. If you are not good at basketball, don't play it, but there are still plenty of sports out there that you can do.

On a side note: most unhappiness comes from standards and dreams which are not rooted in reality.
>>
>>144288335
Here, have bigger waifus
>>
>>144288507
>If you are not good at basketball, don't play it,
or you know, just practice and git gud instead of giving up the second you miss one shot
>>
>>144288482
STEAMCHAT AND ROTATE DID THIS

I KNOW IT

ROTATE IS HERE AMONG US R I G H T N O W
>>
>>144288767
how long have you been drawing?
tumblr?
>>
Hey Blake Williamson remember that imgur album that showed over 420 people so far what a worthless sack of shit you are? What was the link again?

Oh wait here it is :^)

http://imgur.com/a/3Yl07
http://imgur.com/a/3Yl07
http://imgur.com/a/3Yl07
>>
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>>144288862
Sorry, not the artist, just upscaled op's image. But I agree, if the artist has a blog I want a fucking link to follow them.
>>
>his thread fails
>he commences shitposting

>b-but you're just a tin-foil

alri /agdg/, you'll believe me eventually.
>>
Blakey boy, are you here? Of course you are. Look at that view counter tick up and up and up! Hahahahahahahahahahahaha. :)
>>
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>>144288767
Thanks, man!
>>
>>144289047
>responding to rotate
wew lad
>>
>>144289165
>all those declarations in the middle of his main
disgusting japs
>>
>>144288819
Yeah, or that.
>>
Given two otherwise identical threads, I will ALWAYS post in the anime one.

I'm sure all yesdevs agree with me.
>>
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>>144289270
>>144288819
>>144288507
>>
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>>144289359
good post
>>
>>144289359
Yes
>>
>>144289359
Yes.
>>
>>144289359
Yes
>>
>>144289359
>>
Looks like the inmates are really running the asylum now......................
>>
>>144289165
Where's page 3
>>
>>144289501
t-thanks anime
>>
>>144289501
You actually watched something that wasn't an obscure gimmick show or sports?
I'm proud of you Googum.
>>
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>>144289359
yup
>>
Anime wins again
>>
agdg-chan, daisuki~
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>>144289892
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>>144289359
>>
>>144289943
Why'd you respond with only a quote, m8?
>>
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This is a fucking good thread, boys.
>>
>>144289359
Indeed.
>>
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>Want to progress
>Can't stop posting anime
>>
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>>144290169
Why not do both?
>>
>>144290169
Anime IS progress!
>>
>>144290169
This thread gave me the best idea ever.
Visual novel/dating sim with the waifu jams
>>
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How wide is your game, /agdg/?
>>
>>144290303
It isn't, though.
>>
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>>144289621
what are you talking about? that's some niche otaku-ero-gag-anime i posted, unlike my normal posts of popular stuff like Kaiji.
>>
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>>144290392
Not enough.
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>>144290404
Anime. Is. PROGRESS!
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>>144290425
>niche
hardly considering it was on netflix a few months ago
>>
Cute Jam when?
>>
Pedo Jam when?
>>
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>dumb retard thinks OP is anime and spergs out
>subhuman anime shitposters think the OP is anime and use it as an excuse for next level shitposting

I wish every single person that has ever posted in /agdg/ would fucking die. Yes, that includes me.
>>
Do dogs count as anime?
>>
>>144290791
Make that dog anime!
>>
>subhuman anime shitposters think the OP is anime and use it as an excuse for next level shitposting
Not at all, I think everyone else knows where those bitches came from. But if the anime shitposting pissess off the dumb retard that didn't even more I'm happy with it.
>>
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Like the place /agdg/ is going.
>>
Anyone looking to hire a musician?
>>
It's one thing to post anime

It's another to only post anime

Post some progress. I'm working on my UI and setting up a timer. Each level will have a "Star completion" time which is set per level. The timer will also transition from White to Yellow To Orange To Red based on how badly you do against your previous best scores.

My current idea is
>0 seconds worse -> yellow
>90 seconds worse -> orange
>180 seconds worse -> red
>>
>>144290980
Making music isn't even a job.
>>
>>144290973
Completely off-topic?
>>
>>144291035
Lol okay
>>
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>>144291052
I said going not at home.
>>
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I've played a couple hours of this to steal ideas.

>maps are 2D
>maps are more often than not squares

>the game asks for input on choices every few lines of text in the story
>the choices presented give unexpected results

why is this game so popular/known?


>>144291032
you should scale the timer values based on the star completion time, unless all levels take the same time to complete.
>>
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>>144290763
It's just video games. Y U Heff 2 B Mad??
>>
Rather than making pointless anime posts you should have worked on a anime game for the jam instead. Which proves that you really just want to shitpost.
>>
>>144291210
>I played a shit game to steal ideas from
good job
>>
>>144291335
>anime game
I just don't have the talent to do that.
>>
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Post dev inspiration!
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>>144291335
ahh yes brb while I go grab my art skills
>>
Where's your game where the male hero is turned into a little girl and is raised by the villain?
>>
>>144291423
>he takes undependable, fleeting inspiration over discipline
How to spot a shitter.
>>
>>144291524
>he doesn't use both
how to stop a true shitter
>>
>>144291423
>loyal babushka from the old country has concerm from the heart......dont eat all your candies at once lad
this motivates me
>>
>>144291565
>
>>
>>144291641
it's late,you knew what I meant.
>>
>>144291210
>you should scale the timer values based on the star completion time, unless all levels take the same time to complete.
I was thinking that, but I have to do 2 things
1) Display when the user loses to their best time
2) Display when the user loses to the star time

My current way is to change the color of the timer based off the user's best time, and to have a star icon next to the timer that stays as long as you are better than the star time, but fades once you get past it.
>>
>>144291210
>why is this game so popular/known?

My guess is because It was given to a lot of youtubers for review, and It wasn't the kind of youtubers that usually play eastern-rpg-ish turn-based animu shit.

This being a type of game they never touch with the bonuses of a mythical viking based setting and hand-drawn-looking art somehow made it appear greater than the sum of its parts, thus getting it high praise from said reviewers.

All the pieces elevate one another to a higher level, one would argue, but the matter of fact is that a bunch of sheeople follow these review and praises and play it, though i doubt 90% of the game's playerbase actually finished it.

Personally I found everything lacking. The combat options and unit abilities, the story, the writing, the artstyle, hell, even the UI icons and design look boring and uninspired. An artist will tell you that even the pretty backdrop maps have issues with ligtning and so on. I can spot at least 5 shadows out of place in that screenshot alone and it drives me nuts.

Its one of the few western fantasy based tactical RPGs. Thats probably the main reason.

tldr; devs got lucky.
>>
>>144291395
Not with that attitude of course.
If you at least tried people here would respect you more.
>>
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>>144290591
>implying niche anime doesnt reach the western market
>>
>>144292259
Nice DC, nerd.
>>
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>>144288767
>>144287824
Nicee
>>
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>>144292259
hell some might say the majority of western market anime are niche due to them not being profitable in japan
>>
>>144291210
Sometimes people are so excited about a concept that they will ignore the execution.

Not something I'd count on to get successful, though. What exact concepts players crave are unpredictable and fleeting.
>>
>Googum spazzes out on DC because he mislabeled an anime and tarnished his /agdg/-cred
wew
>>
>>144292486
>Sometimes people are so excited about a concept that they will ignore the execution
This, is exactly why people were excited for games like Tree of Savior, and even when they got dissapointed by its many flaws, they keep playing it.
>>
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>100 posts
>Barely a single progress post so far
>It's all anime shitposting

I don't like the direction this thread is going. If we aren't going to be posting progress, can we at least talk gamedev?

Anyway, I forgot whether I've posted this yet, but this is a variation of the small rocks hazard I've shown a couple times already.
(Ceiling has now been lowered, so it's no longer as easy to bypass.)
>>
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I think the rig is working okay now.
>>
>>144292991
How do you make jiggly parts? Is it done manually or automatic? Either way, looks great man.
>>
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>>144292973
Here's some progress
>>
>>144293059
Not him. I'd guess it's IK weights.
>>
>>144292003
>"Don't force yourself to do stuff that will demotivate you - whatever it is. Motivation is the only thing that will make you finish your game and finishing the game will be the most important thing for you to accomplish. Do not squander motivation on graphics if it is not your thing."

tldr : stop telling programmers to do art if they don't want it. it's the best way to make people give up.
>>
>>144290392
4:3 so not very I think
>>
>>144293360
I never told him to make the graphics by himself. If he is a programmer he could have tried to make something using placeholders and ask an artist to help him.
>>
yanderedevs latest video has 964,878 views
>>
>>144293059
Thanks, mang. The jiggles are animated manually. It's not hard to make jiggle bones in UE4, though so I might give that a try.
>>144292973
Looks like a good early game hazard. What kind of game is it?
>>144293201
>Deaths count up as opposed to lives counting down
Hah cool. So what's the death counter for? Does it have a mechanic or is it just there for shames?
>>
Post dev desktops as they look when you freshly boot them up
>>
>>144293701
>>>/wsg/
>>>/g/dsg
>>>/v/
>>
>>144293762
I'm curious how AGDG's desktop looks m8
>>
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Remember devs: Anime is the best way to make Progress!
>>
>>144293605
>ask an artist to help him.
You know, one thing I've noticed is that most people usually tells you to use simple graphics, pixel limbs or flat low poly if you're not an artist. One time I made a shitty low poly house but somehow got tons of "it's ok make the game m8" replies.

But places like agdg or reddit are the only ones where people actively try to make programmers pay or hire an artist. Why is that?
>>
>>144293925
then you can make a thread in a board where its on topic and link here
>>
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>>144293629

it was only a few months ago that yandere was a nodev shitposter on /agdg/ just like us.

this makes us feel even more worthless.
>>
>>144293942
But I though that was crossdressing?
>>
In c# is there something like interface, where you actually don't have to have all of the functions in it implemented?

like with interface if you define Poop() and Pee() you have to have both of them in anything that implements them..

I need something that works like that but i only can for example implement Poop()
and yes i know i can do it by implementing them and leaving the unused ones empty like Pee(){;} but that is retarded.
>>
>>144294409
no, you should be feeling the possibility
>>
>>144293689
Thanks! It's going to be a small exploration platformer (I don't really like "Metroidvania").
There'll be a simple demo for Demo Day 9, if everything goes right.

Your mech walkcycle is pretty awesome, by the way. I love all the attention to detail in the bouncing, even though the stiff arms look a tad odd.

>>144293201
Nice. I played your game, it's pretty alright! Gave up after the Dat Boi level though. The hazards were too unpredictable and memorizing what exact chainsaw does what was a pain in the ass.
Did you make the hitboxes more forgiving yet?
>>
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>They continue to post anime
>claiming it is progress
>they pat each other on the back in support for doing so
>all to escape the reality that they allow themselves to stay nodevs
>>
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My brain was feeling exhaused today so I took it easy. I was gonna save this feature for later, but it was simple so I did it now. There's 3 quicksave slots and 3 autosave slots. It writes to the oldest one and loads the newest one.

I wonder if quickload should load your newest save (of any kind), or only your newest quicksave...?
>>
>>144292973
now you have associated your game with anti anime propaganda i hope you're happy
>>
>>144294509
so... you want a class? make default implementations of both functions and then override the ones you want
>>
>>144293629
>>144294409
Yeah, yeah, random incompetent idiots make bank and get famous for very little, sure. That happens a lot.
But who cares?
You don't need to make it big. You just need to make it. If you're doing gamedev for fame or money you need to stop.
>>
>>144294584
Where's your game?
Also
>implying Vision is not a waifufag
>>
>>144294863
hes more competent than most of the people here
>>
>>144294828
Can you implement this "class" into several different classes? Since i need to use it like you would use an interface
>>
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It's like a real game
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>>144293629
>>
>>144295001
Hey, I've been seeing your posts the last few days. Good stuff.
Are you Rain Frogs doing a complete redo, or are you someone completely different?
>>
>>144294924
I dunno, I don't use C#. Maybe you have to switch to Java or C++ if you want to do that.
>>
>>144293689
>Hah cool. So what's the death counter for? Does it have a mechanic or is it just there for shames?
I plan on listing out causes of death for each level somewhere eventually.
I want to display "Tips" that use the total death from each source to harass the player a bit. If you die 15 times to sawblades, then it may tell you something like "Sawblades do damage to the player you touch them, so don't touch them." and ramp up on the sarcasm a bit as it goes.

>>144294556
>Gave up after the Dat Boi level though. The hazards were too unpredictable and memorizing what exact chainsaw does what was a pain in the ass.
>Did you make the hitboxes more forgiving yet?
Not yet, but I plan to a bit. I want a play to be able to stop between 2 enemies with 1 square of space and not get instagibbed 90% of the time

My main plan is to revamp the levels a lot. I originally wanted the game to have more puzzles than be "insta-death" game.
I still want that danger and sudden death to be part of it because it hooks people, but I don't want levels in the beginning to lock you down.
I also plan on adding a "Skip level" feature if you die more than 10 times on a level.

I admit the demo levels I showed was waaaay to hard. But they were mostly to demonstrate the different things I could do with the stuff I've created so far.
Also, hazards that rotate around a circle, while nice to look at, are extremely hard to deal with. I gotta focus more on linearly moving things.
>>
>>144294021
Because a lot of "programmers" here use their lack of artistic talent as an excuse to not dev anything.
If you can into art that's great, make game and make art.
If you can't into art that's great, make game with shitty art.
If you can't into art and don't make game bacuase of that, then get someone to do the art so you can make game.
>>
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>>144295001
Target: Acquired
>>
>>144295213
you should play the original N if you haven't already
>>
>>144292991
>the ass was THAT wide
>>
>>144294509

yes. it's literally called interface
>>
>>144295237
Art bias is huge in these threads. Games with shitty placeholder art are crapped on while games that are literally nothing but good art are praised.

You get what you pay for.
>>
>>144293629
The power of shilling on 4chan for months
>>
>>144292991

this is mesmerizing progress
>>
>>144295384
that and people like pewdiepie playing it
>>
>>144295337
well, that's no different than kickstarter or anywhere else on the internet
>>
>>144294667
All according to ___plan.
>>
>>144295509
You're aware of it, then as long as you don't perpetuate it you will see less and less of people complaining about art.

Just telling people they can make games with placeholders isn't enough, you have to actually follow through with it.
>>
>>144295538
God damn. Weebs on suicide watch.
>>
>>144295336
He literally said why he can't use it.
It feels like most people here are at /g/dpt/ level
>>
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This is my first serious attempt at a game (After tetris/shitty platformers) but first it's progress!
>>
>>144295731
Awesome pics. Great gameplay. Look thick. Solid. Tight. Keep us all posted on your continued progress with any new progress pics or vid clips. Show us what you got man. Wanna see how freakin' huge, solid, thick and tight your game can get. Thanks for the motivation.
>>
>>144295731
Can you give us some context?
>>
>>144295731
Is that Venus destroying Earth with a super laser?
>>
>>144295731
RIP Earth
>>
Realistically, which process takes more time; 3D modelling or spritework?

Assuming a fairly large game
>>
CALLING PEDO POSTERS

What makes a good waifu? Thinking of making a waifu game even though I find you guys to be extreme losers.
>>
>>144296014
and nothing of value was lost

>>144295731
Looks interesting is that for outer space jam?
>>
>>144295919
So the premise is, you have a time period to choose what moves you make, as the planets can only fight when their orbits let them get close enough.
>>144295985
You can uh, tell which sprite I did last but yeah thats generic_planet_1
>>144296014
I wish I was on it ;(
>>144295823
lol

I started this the other day, spent a couple hours of down time at work on it today - graphics were unfortunately of lesser importance then code...
It's in SDL by the way.
>>
>>144296057
sprites, but there's probably a point where after n revisions, 3d modeling becomes faster, since you only have to update the model once instead of every single sprite
>>
>>144296094
Learn what waifu means first.
>>
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>try to fix (minor broken thing) for an hour
>still can't fix it

It's the least important thing but FUCK it's so DISCOURAGING
>>
>>144296165
I know what it means damnit.
>>
>>144295337
Amusingly enough indies have a bad reputation not because of shit art but shit and buggy gameplay.

When you look at steam early access games for example you see tons of games with nice to excellent graphics that are filled with boring mechanics, bugs and terrible crashes.
I'm starting to wonder if the bad indie reputation is here not because of coders but artists or idea guys with stock assets constantly shipping terrible games.
>>
>>144296196
>good waifu
No you don't.
>>
>>144296187
Yeah but you're (hopefully) getting better at debugging in the process.

Protip: Bugs are often caused by shit that's you're absolutely 100% sure can't be wrong. While still using a blame chain like: you->library->operating system->hardware->physics
>>
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>i don't have a waifu in my game
>>
>>144296318
What, are you saying there's only "BEST WAIFU"

If not, I have no clue what you're getting at. Please enlighten me.
>>
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>>144295476
Fuck.
God is dead.
>>
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>>144294419
Do both!
>>
>>144296380
stay here lad.
>>
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>>144296380
>the qts in the background
>>
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>>144296428
yea i will.
>i have waifus in my game
>>
>>144296393
You're confusing waifu with "cute anime girl". Learn the difference.
>>
>>144296094
yeah, good luck with that
>>
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progress! it's been a while since i posted here because it's been a way too long since i actually yesdevved

not much but it's 4am and I added a functional death system, a separate jump speed variable for her double-jump, and a new level. no sounds for death yet. im still new to this so be gentle

https://a.pomf.cat/hsyqmq.webm
https://a.pomf.cat/hsyqmq.webm
>>
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>>144296496
>there are literally people here without waifus in there game.
ahhahhaah who do you expect to buy it??
>>
>>144296596
Looks awesome. I love the final rocket jump.
>>
>>144296596
>https://a.pomf.cat/hsyqmq.webm

Cute as fuck.
>>
>>144296596
cute!
>>
>>144296520
I'm not. It's obvious from the name "wife + う"
>>
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>>144296812
>>144296849
>>144296970

thanks!!

if anyone's interested, the way the airdash works is that, if you hit spacebar in the air, you'll do a little hop that will bounce you upwards a tiny bit, and make you go really fast horizontally.

that part is obvious, but the way i've balanced it is that the spikes on either side of the screen are slow to adapt to your speed. so the more you airdash, the farther back you'll be sent once you land because at that point the spikes are moving a bit faster than you are. you can see toward the end when i finish the second level


also im thinking about making the goal at the end of each level a carrot :3
>>
>>144297145
You are. Now shut up and go educate yourself.
http://www.japanpowered.com/otaku-culture/what-waifu-means
>>
How can I make melee attacks more intuitive in 3d? Right now I just put a collider over the weapon but it seems to make it very difficult to actually hit something.

Id like to have it leave a trail rather than just be a normal swing, sort of like you might expect in bayonetta or something, but I have no clue how to achieve this.
>>
>>144297509
This is exactly what I was thinking so I'm super confused why you're sperging at me. Here's another (you) for the link, though.
>>
>>144297631
There is no good or bad waifu for fucks sake. A character either is YOUR waifu or not.
>>
We need to do more 48 hr jams.
Hell, I'd even put up a $10 steam game for the top prize.
>>
>>144297723
Right.

>What makes a good waifu
Read this as "What makes a character waifu material?"
>>
>>144296415
But that'll take all my time so I couldn't dev!
>>
>>144297772
Anyone here good enough to do a 48 hour jam either doesn't want to, or just does LD.
>>
>have game idea
>have unity and GM:S installed
>have spent a little time with both engines
>still don't know which one to use
>havent even started my game

this is fucking shit why am i so retarded
>>
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Name an alternative to the objects 'rock, paper, scissors' that can beat the other object by simply covering them like paper already does (so you can still use paper if you want). They have to be easily distinguishable from each other.
>>
>>144298142
paper, rock, scissors

paper covers scissors
scissors cuts down rock
rock smashes paper
>>
>>144298142

fuck off googum
>>
>>144298142
Sorry, you want paper, other paper, different other paper?
>>
wanna make money?
make lewd game.
>>
>>144298298
How does paper beat paper by covering it?

>>144298238
>smashes
>cuts
that's not covering
>>
>>144295052
who pay fo that shit??

literally WHO?
fat neckbeard virgins?
>>
>>144298142
Husbando beats Waifu
Waifu beats Daughterfu
Daughterfu beats Husbando
>>
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>/agdg/ is so bad at making games they can't even make a VR game about molesting underage kids
>>
>>144298551
>pay
>>
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>>144298408
they all have to cover?

paper covers scissors
scissors covers rock
rock covers paper
pic related
>>
>>144298651
*buy
what eve
look:
https://www.patreon.com/YandereDev?ty=h
>>
>>144298142

Dick Ass Vagina
>>
Progress:

The game finally has a level progression so I need to start making "content" and balancing stuff.

Also I have to make the UI better, maybe have sliding panel or some other stuff that makes it not be a huge cluttery mess.

Maybe I'll post a demo when I'm done with that so people can comment on the balance of progression
>>
>>144298730
cunny beats all though
>>
>>144298817
looks shit
probably plays like shit too
LOL
>>
>>144298893
thanks, going to kill myself now brb
>>
0-4 - unity
5-9 - game maker
>>
>>144296473
>qts
if we count by pure body mass there are at least 5 qts just on the right side
>>
>>144298728
i change my mind i looks great actually
>>
I've thought a bit and I think I should have a tutorial. But I don't want to force everyone to watch a video or deal with hints. I just don't want to exclude the people who don't know the basic gaming control conventions.

How do I distinguish between these two groups before they even touch the controls of my game?
>>
>>144297805
You falling in love with her.
>>
>>144299205
>How do I distinguish between these two groups before they even touch the controls of my game?

"Have you played this genre?"

>Yes
>No
>>
>>144298817
is this a clicker game
>>
Progress: that door can now be open. Just have to add the end of the game when you go through.
I know that's not big...
But I'm trying to understand how to use tumblr for my devblog (like how to add text to a pic), and since I'm at hospital, I can work a lot more on society games (but that's not something I can share here).
>>
>>144299326
yeah, I just wanted to make something simple
>>
>>144296094
You're disgusting. Doubly so.
>>
>>144299314
Well that doesn't really work. Because the genre isn't odd it's my game.
>>
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>>144299429
>>
>>144298397
I want to keep my dignity also
>>
>>144299351
Where it asks you what you want to sure just choose the image option and it will let you add a description and hashtags.
>>
>>144299314
You don't even need to do that.
Make the tuorial have a button to skip it since it starts.
>>
>>144299205
>Do you want the tutorial? y/n
It's that simple.
>>
>>144299513
Thank you
>>
>>144298397
Actually true. I saw a deviantart tier porn game on steam for 30$ with tons of negative reviews and people complaining it made fun of their SJW values, but it easily had 100K$ worth of sales and was nothing but smut
>>
>>144299468
At least salt is tasty, not disgusting like you.
>>
>>144299468
Salty? Why?
>>
>>144298142
Cups? As in, placing an upside down cup over a rock to "cover" it.

>>144299205
You can teach the basics without resorting to obnoxious hints or tutorial videos.
Ideally, all you need is a level with a small room that says "Press ←↑↓→ to move" and "Press Space to jump" and a small obstacle to jump over or whatever. Anyone who plays games often won't take more than a second to do that.
Then you can teach all the mechanics specific to your game, and bam, done.
>>
>>144298142
boredom, video game development, procrastination
>>
https://www.youtube.com/watch?v=KnxgQMSsc8c

would you play a game based on this video
>>
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A turn based strategy games where both players make their moves at the same time.

Once both players have ended their turn, the units move and fight according to the players' instructions. So if both players ordered a unit to reach the same spot, they will meet there and battle.
>>
>>144300696
>potential customers: 55,540 + some subset of Dark Messiah players
Multiplied by the /agdg/ success factor of 0.0004
~50 players (rounded up) if it's free.
>>
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How would I go about making an Ace of Spades clone similar to .54 and .75?

I have litterally no experience coding games let alone a 3d shooter with voxel terrain. But Aos deserves some kind of remake or update with better resolution options and the like.
>>
>>144300818
https://www.youtube.com/watch?v=lIQifwjPhzQ
>>
>>144300818

RoboRally
Frozen Synapse
TASTEE Tactics

Go home Molyneux, you know nothing about games.
>>
>>144300950
>>144300997

Fug
I-It's not like I wanted to make this game anyway, don't misunderstand baka

I should really play more games
>>
>>144300818
Atlas Reactor, free beta weekend this very weekend btw.
>>
>>144300950
>>144300997
I think he meant melee combat.

And that's pretty lame.
This game though:
http://robocode.sourceforge.net/
It's great.
>>
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>>144301091
>Java or .NET
>>
>>144301235
What is the problem, anon?
>>
>>144300696
That melee combat seems batshit hilarious.
If you think your game could do it justice, then sure, I'd play it.
>>
>>144300945
I'm actually about to start an aos clone with c++ and opengl.
If you haven't done programming before you're better off learning C# and using Unity. I'm sure there are already voxel engines on the store.
>>
>>144300818
>A turn based strategy games where both players make their moves at the same time.
purchase Whip the Vote on itch.io
>>
>>144301752
>"I never shill my games" -Gogem
Go back to talking about anime, that's the only thing you know to do well.
>>
>>144301836
>ironic shillposting at an ironic ideapost is shilling
you better be ironic bait
>>
>>144302103
I am, and you unironically fell for it.
>>
We're getting a bit too meta with the bait here aren't we
>>
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>>144302159
>>
>>144302263
We're just a bunch of chronic meta baitors.
>>
If I post my female character will I get to be in the cool arts that the guy who did OP image does?
>>
>>144302652
no, only demo day and jam participants get cool fan art

you need to just, like, make game first
>>
>>144302652
Sure
>>
>>144301569
Thanks I will look into it.
>>
>>144302263
""""""""""""""""""""""""""""""""""Hahahahahahahahahahahahahaha"""""""""""""""""""""""""""""""""" :)
>>
>>144302729

i'm trying but it's hard
>>
>>144302652
That's made for the current Waifu Jam. Basically every protagonist is on the picture, the rest of the games didn't have one.
>>
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How make game
How not want kill self

You know you'[re fucked when the basic-ass guides on the internet still lose you
>>
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I posted this yesterday and someone told me to change brick colours when they get hit, so i did it, and changed the paddle movement to mouse. Also improved paddle hitting the wall and some other things.

I'm using Unity, someone asked in the other thread. This is after 3 days of after-work learning. It's slow, but i guess i made something that works.
Thread replies: 255
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